http://wiki.wolfire.com/api.php?action=feedcontributions&user=Anton&feedformat=atomWolfire Games Wiki - User contributions [en]2024-03-29T06:12:54ZUser contributionsMediaWiki 1.30.0http://wiki.wolfire.com/index.php?title=How_to_clear_the_game%27s_cache&diff=4564How to clear the game's cache2016-03-04T01:37:18Z<p>Anton: </p>
<hr />
<div>Sometimes it can help to clear the game's cache. Here is how you can do that:<br />
<br />
=Mac=<br />
Delete the following folder:<br />
<code>~/Library/Application Support/Overgrowth/Data</code><br />
Where '~' is your username.<br />
<br />
=Windows=<br />
Delete the following folder:<br />
<code>My Documents\Wolfire\Overgrowth\Data</code> '''(NOT Program Files\Wolfire\Overgrowth\Data!)'''<br />
<br />
<br />
=Linux=<br />
Delete the following folder: <br />
<code>~/.local/share/Overgrowth/Data</code></div>Antonhttp://wiki.wolfire.com/index.php?title=Supported_Video_Cards&diff=4086Supported Video Cards2013-04-22T11:10:33Z<p>Anton: /* ATI/AMD VIDEO CARD SECTION */</p>
<hr />
<div>This is a list of video cards tested with the Overgrowth Alpha, pulled right from [http://forums.wolfire.com/viewtopic.php?f=13&t=6406 this thread].<br />
<br />
<span style="color:#800080;">Unless Proven: Netbooks are NOT supported!</span><br />
<br />
{| style="border: 1px solid #ccc; background:#fff;" border="0" cellpadding="2" cellspacing="5"<br />
!colspan="5"|Key<br />
|-<br />
|Working<br />
|style="background: #bf0000; color:#fff;"|Not Working<br />
|style="background: #5d1000; color:#fff;"|Very Poor<br />
|style="background: #40BF00; color:#fff;"|Possibly Working<br />
|style="background: #ffa500; color:#fff;"|Testing<br />
|}<br />
<br />
<br />
== '''ATI/AMD VIDEO CARD SECTION''' ==<br />
<br />
{|{{Table}}<br />
!Graphics Card<br />
!Status<br />
!Style<br />
!OS<br />
!Alpha Version Tested<br />
!Submitter<br />
!Confirmed By<br />
!Notes<br />
!Screenshots<br />
|-<br />
|ATI Mobility Radeon HD 5470<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Mobile<br />
|Windows 7<br />
|a198<br />
|LordMetalhead<br />
|<br />
|Seems to work extremely well, especially if the graphic options are turned down, although, a few lag spikes did arise plus it freezes before the map loads for around half a minute to around 2 minutes. <br />
|<br />
|-<br />
|ATI Mobillity Radeon HD 2500<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Mobile<br />
|Windows 7<br />
|113<br />
|Numbie<br />
|<br />
|21-30fps. 1-2 bots (depends on the map)<br />
|<br />
|-<br />
|ATI Mobillity Radeon HD 4500<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Mobile<br />
|Windows<br />
|112<br />
|Lord of Sausage<br />
|TehFifthHorseman<br />
|Runs at a decent speed with Turner + 4 bots max, then drops off.<br />
|<br />
<br />
|-<br />
|ATI Mobillity Radeon HD 4570<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Mobile<br />
|Windows 7 32bit<br />
|167-177<br />
|Windlord<br />
|<br />
|30-40fps at 1280x768 (Windowed)<br />
|<br />
<br />
|-<br />
|ATI Mobillity Radeon HD 5870<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Mobile<br />
|Windows<br />
|116<br />
|Dorx<br />
|<br />
|Stumbles onto some trouble when adding more than 5 bots. Usually on 60 FPS, but drops randomly every once in a while.<br />
|<br />
<br />
|-<br />
|ATI Radeon HD 5870<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Desktop<br />
|Mac OS 10.6.8, Windows 7<br />
|All<br />
|Anton<br />
|<br />
|<br />
|<br />
<br />
|-<br />
|ATI Radeon HD 5870<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Desktop<br />
|Windows<br />
|111<br />
|cesarin<br />
|<br />
|Works, Up to 380 to 80 Fps depending on number of characters on screen.<br />
|<br />
<br />
|-<br />
|ATI Radeon HD 2400 XT<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Desktop<br />
|Mac OS X 10.6.4<br />
|91<br />
|Spinnacre<br />
|<br />
|<br />
|<br />
<br />
|-<br />
|ATI Radeon HD 2600<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Desktop<br />
|<br />
|79<br />
|Pablopa99<br />
|<br />
|<br />
|<br />
<br />
|-<br />
|ATI HD 3200<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Desktop<br />
|Windows 7<br />
|134<br />
|Trench<br />
|<br />
|30-70 fps on 800x600<br />
|<br />
<br />
|-<br />
|ATI HD 3300 IGP (AMD 790GX)<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Desktop<br />
|<br />
|79<br />
|OneEyedOdin<br />
|<br />
|<br />
|<br />
<br />
|-<br />
|ATI HD 3870 (Saphire Ed.)<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Desktop<br />
|<br />
|79<br />
|Timen<br />
|<br />
|<br />
|<br />
<br />
|-<br />
|ATI Radeon HD 4350<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Desktop<br />
|Windows 7 x64<br />
|79<br />
|cody<br />
|<br />
|Acer Aspire M3800<br />
|<br />
<br />
|-<br />
|ATI Radeon HD 4850<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Desktop<br />
|<br />
|79<br />
|Wally World<br />
|<br />
|Glitchy first 3-4 times.<br />
|<br />
<br />
|-<br />
|ATI Radeon HD 4870<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Desktop<br />
|<br />
|79<br />
|Adam<br />
|<br />
|<br />
|<br />
<br />
|-<br />
|ATI Radeon HD 4870 x2 2GB<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Desktop<br />
|Windows 7 x64<br />
|79, 113<br />
|Dudeman<br />
|Kayouu<br />
|<br />
|<br />
<br />
|-<br />
|ATI Radeon HD 4870<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Desktop<br />
|Windows 7<br />
|109<br />
|Vox<br />
|<br />
|<br />
|<br />
<br />
|-<br />
|ATI Radeon HD 4890 <br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Desktop<br />
|<br />
|79<br />
|Orillian <br />
|Stophe (Saphire Ed.)<br />
|Does not work at 2048x1152<br />
|<br />
<br />
|-<br />
|ATI Radeon HD 5670<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Desktop<br />
|<br />
|79<br />
|pancakewagon<br />
|<br />
|<br />
|<br />
<br />
|-<br />
|ATI Radeon HD 5700<br />
|style="background: #5d1000; color:#fff;"|Very Poor<br />
|Desktop<br />
|Windows 7 x64<br />
|178<br />
|Courior<br />
|<br />
|Frame rate drops when more than 4 bots are introduced are if too many different art assets are being used<br />
|<br />
<br />
|-<br />
|ATI Radeon HD 5770 (1GB)<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Desktop<br />
|Windows 7 x64<br />
|144<br />
|joepsz<br />
|Diddy500<br />
|<br />
|<br />
<br />
|-<br />
|AMD Radeon HD 6750M (512 mb)<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Mobile (Macbook Pro Late 2011)<br />
|Mac OS X 10.7.3<br />
|163 / 164<br />
|hcts<br />
|<br />
|100-150 Fps in most levels with 720p. 40-50 Fps in "Patchy Highlands". No crashes as of yet.<br />
|<br />
<br />
|-<br />
|AMD Radeon HD 6800<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Desktop<br />
|Windows 7 x64<br />
|166<br />
|Blackllama79<br />
|<br />
|<br />
|<br />
<br />
|-<br />
|AMD Radeon HD 6850<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Desktop<br />
|Windows 7 x64<br />
|191<br />
|Timbo59<br />
|CarbonRevenge<br />
|Hits over 200 FPS maxed out and runs flawlessly in 1080p.<br />
|1080p Screenshots: http://i.imgur.com/MUSth.jpg http://i.imgur.com/kBirB.jpg http://i.imgur.com/FYL3Q.jpg<br />
<br />
<br />
|-<br />
|MSI Radeon HD 6850 PE-OC Edition<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Desktop<br />
|Windows 7 Home Premium x64 / Windows 8 Pro x64<br />
|a140 ~ present<br />
|T3RR0RH4WK<br />
|<br />
|Runs great in 1080p with AMD Catalyst 11.8 to 12.4; tested those drivers during those phases of alpha builds. Averaging around a solid 75 FPS almost non-stop.<br />
|<br />
<br />
|-<br />
|AMD Radeon HD 6870<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Desktop<br />
|Windows 7 x64<br />
|109, 111-1<br />
|Buglish<br />
|burny209<br />
|<br />
|<br />
|-<br />
|AMD Radeon HD 6950 2GB<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Desktop<br />
|Windows 7 x64<br />
|150 - 197<br />
|FireDart<br />
|Unh0ly<br />
|Graphical performance remains good at very high resolutions (1920x1080 usually @ texture_reduce: 0). Alpha 180 has fixed Bots/fighting/ragdolls framerate issue<br />
|[http://i.imgur.com/Utwp6.jpg a157] [http://i.imgur.com/CEcde.jpg a158] [http://i.imgur.com/JpnTv.jpg a159] [http://i.imgur.com/X4987.jpg a160] [http://i.imgur.com/jK1ch.jpg a161] [http://i.imgur.com/C5nxq.jpg a162] [http://i.imgur.com/2PUR8.jpg a163] [http://i.imgur.com/Ddb7T.jpg a164] [http://i.imgur.com/DF0Q4.jpg a165] [http://i.imgur.com/OQ7Hu.jpg a166] [http://i.imgur.com/FQMML.jpg a170] [http://i.imgur.com/Fac6D.jpg a171]<br />
|-<br />
|AMD Radeon HD 6950 2GB (x2 Crossfire)<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Desktop<br />
|Windows 7 x64<br />
|144<br />
|Tonjevic<br />
|<br />
|Graphical performance remains good up to very high resolutions. As above, bots and ragdolls tend to kill the framerate, but one presumes the bottleneck here is the CPU, and not the video hardware.<br />
|<br />
|-<br />
|AMD Radeon HD 6490M (256 MB GDDR5)<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Mobile<br />
|Mac OS X 10.6.8<br />
|141-145<br />
|jewjitsu<br />
|<br />
|As above, bots and ragdolls tend to kill the framerate, but one presumes the bottleneck here is the CPU, and not the video hardware<br />
|<br />
<br />
|-<br />
|ATI Radeon HD X1600<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Mobile<br />
|Mac OS X 10.6.6<br />
|112<br />
|Kroc<br />
|<br />
|<br />
|<br />
|-<br />
|ATI HD 3200 IGP<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|mobile<br />
|<br />
|<br />
|tonman12<br />
|<br />
|won't load red shards<br />
|<br />
|<br />
<br />
|-<br />
|ATI Mobillity Radeon HD 6990<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Mobile<br />
|Windows 7 ultimate x64<br />
|169<br />
|Thomas7<br />
|<br />
|<br />
<br />
|-<br />
|ATI Radeon HD 6970<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Desktop<br />
|Windows 7 Ultimate x64<br />
|169<br />
|Thomas7<br />
|<br />
|<br />
<br />
|-<br />
|ATI Radeon HD 7870 GHz edition<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Desktop<br />
|Windows 7 Ultimate x64<br />
|175<br />
|Duulis<br />
|<br />
|At fullscreen resolution of 1360x768 with all settings maxed, 120 fps when no enemies around, 80 fps in combat. No visible bugs in graphics.<br />
|<br />
<br />
|-<br />
|ATI Radeon HD 4770 <br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Desktop<br />
|Windows 7 x64<br />
|165<br />
|rakiru<br />
|<br />
|At 1920x1080, runs at 150-350 fps normally, but drops to 10-60 fps when NPCs are added, and down to 1-10 fps during combat (even when running away). [[User:Rakiru#My_computer|Rest of computer is fairly high-end]].<br />
|<br />
<br />
|-<br />
|AMD Radeon HD 6570<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Desktop<br />
|Windows 7 Professional x64<br />
|191<br />
|gardrek<br />
|<br />
|<br />
|<br />
<br />
|-<br />
|AMD Radeon HD 7850<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Desktop<br />
|Linux Mint 14 MATE x64<br />
|195<br />
|Roshless<br />
|<br />
|~60-120 fps @ 1920x1080 8xAA 8xAF / with ~8 NPCs fighting drops to ~15-30 [http://wiki.wolfire.com/index.php/User:Roshless my computer specs]<br />
|[http://i.imgur.com/NYOkzeK.jpg a195] [http://i.imgur.com/OCRTSsu.jpg a195] <br />
<br />
|-<br />
|AMD Radeon HD 7950<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Desktop<br />
|Windows 7 x64<br />
|191<br />
|Rem<br />
|<br />
|150-250 fps @ 1920x1080 2xAA 8xAF, frame drops below 30 fps with around 15+ NPCs fighting.<br />
|<br />
<br />
|-<br />
|AMD Radeon HD 7950 (2x CrossfireX)<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Desktop<br />
|Windows 7 x64<br />
|194<br />
|CrazeeWeegeMan47 (aka. CrazyBubba64)<br />
|<br />
|60+ FPS on all highest settings @ 1920x1080. According to MSI afterburner, it only uses about 50% of one GPU. <br />
|<br />
<br />
|-<br />
|Sapphire Radeon HD 7950 3GB Toxic Edition<br />
|style="background: #40BF00; color:#fff;"|Testing<br />
|Desktop<br />
|Windows 7 x64<br />
|a198 <br />
|Zayev<br />
|<br />
|Catalyst 13.3 Beta(Testing with a core clock of 1100MHz and Memory clock at 1450MHz)<br />
|<br />
<br />
|-<br />
|Sapphire Radeon HD 7950 3GB Dual-X Edition<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Desktop<br />
|Windows 8 Pro x64<br />
|a192 ~ present<br />
|T3RR0RH4WK<br />
|<br />
|120-250~ FPS @ 1920x1080 at current maximum supported settings with AMD Catalyst 12.10 to 12.11 beta 11 drivers. Game runs well, perfectly stable and only fluctuates during heavy combat with the occasional bunch-up of NPCs.<br />
|Some screenshots via Imgur: http://imgur.com/a/FpS4K#0<br />
<br />
|-<br />
|Sapphire Radeon HD 7770 OC'd Edition<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Desktop<br />
|Windows 7 x64<br />
|194<br />
|hyretic<br />
|<br />
|Tested at 1920x1080<br />
|<br />
<br />
|-<br />
|AMD Radeon HD 5850<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Desktop<br />
|Unknown<br />
|Unknown<br />
|McDjuady<br />
|<br />
|<br />
|<br />
<br />
|-<br />
|AMD Radeon HD 5850<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Desktop<br />
|Windows XP<br />
|106<br />
|Wascally Wabbit<br />
|<br />
|<br />
|<br />
<br />
|-<br />
|AMD Radeon HD 5850<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Desktop<br />
|Windows 7 Home Premium 64-bit<br />
|Unknown<br />
|Wascally Wabbit<br />
|<br />
|Gets around 250fps on the Eroded Plateau level at 1920x1080. :) Everything looks good. :)<br />
|<br />
<br />
|-<br />
|AMD FirePro M5950<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Mobile<br />
|Windows 7 Professional 64-bit<br />
|193<br />
|Concor<br />
|<br />
|<br />
|<br />
<br />
|-<br />
|ATI Radeon Xpress 200<br />
|style="background: #5d1000; color:#fff;"|Very Poor<br />
|Desktop<br />
|Windows XP<br />
|111<br />
|Vibhor<br />
|<br />
|The game speeds up to normal when the player jumps but slows when running and also the land texture is green and black instead of normal<br />
|}<br />
<br />
== '''NVIDIA VIDEO CARD SECTION''' ==<br />
<br />
{|{{Table}}<br />
!Card<br />
!Status<br />
!Type<br />
!OS<br />
!Alpha Version<br />
!Submitted by<br />
!Confirmed by<br />
!Notes<br />
!Screenshots<br />
<br />
|-<br />
|NVIDIA GeForce 320M<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Mobile<br />
|Mac OS X 10.6.7 & Windows 7 Pro x64 (Bootcamp) <br />
|129<br />
|viemmsakh<br />
|<br />
|As noted below with similiar gfx card game runs beautifully.<br />
|[http://www.youtube.com/watch?v=Rd6e7ZChitw youtube]<br />
<br />
<br />
|-<br />
|NVIDIA GeForce 320M<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Mobile<br />
|Mac OS X 10.6.6<br />
|118<br />
|Zeigerpuppy<br />
|Archangelus<br />
|Surprisingly good 60-100 fps @ fullscreen 1366x768 post processing: 1; anisotropy: 1; multisampling not supported; MacbookAir 11" 1.4GHz.<br />
|<br />
<br />
<br />
|-<br />
|NVIDIA Geforce GTX 460m<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Mobile<br />
|Windows 7 Home<br />
|165<br />
|TheCruzmeister<br />
|<br />
|Runes nicely at around 30-50 fps at 1920 by 1080 with everything maxed. Specs: Intel i7-720 1.7ghz, 8gb RAM at 800mhz (quite slow) 1tb 5400RPM HHD, Asus G73JW series laptop<br />
|-<br />
|NVIDIA GeForce 540M<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Mobile<br />
|Windows 7 Home Premium<br />
|163<br />
|Crazeeweegeman47<br />
|Xtrit<br />
|Runs smoother than most other games, only expierence lag when it's an in-game bug. Specs: Intel i7 Quad core 2.2-3.2Ghz, 8GB RAM, 1GB VRAM, 640GB 5400RPM HDD, Sony VAIO F series Laptop<br />
|<br />
<br />
|-<br />
|NVIDIA GeForce GT555M<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Mobile<br />
|Windows 7 Home Premium<br />
|175<br />
|RandomPixel<br />
|<br />
|Runs pretty smooth without hiccups. 1920x1080, 16xAF, no AA<br />
|<br />
<br />
|-<br />
|NVIDIA GeForce GTX 560M<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Mobile<br />
|Windows 7 Home Premium<br />
|190<br />
|Thefuzzyman<br />
|<br />
|Runs well, averages at 60 FPS. Tested on 1600x900 with no AA.<br />
|<br />
<br />
<br />
|-<br />
|nVidia GeForce 6100<br />
|style="background: #5d1000; color:#fff;"|Very Poor<br />
|Desktop<br />
|<br />
|79<br />
|Fruckert<br />
|<br />
|Less than 5 fps, load time very long.<br />
|<br />
<br />
<br />
|-<br />
|nVidia GeForce 7300 LE<br />
|style="background: #ffa500; color:#fff;"|Testing<br />
|Desktop<br />
|<br />
|79<br />
|Radu<br />
|<br />
|<br />
|<br />
<br />
|-<br />
|nVidia GeForce 7600<br />
|style="background: #40BF00; color:#fff;"|Possibly Working<br />
|Desktop<br />
|<br />
|79<br />
|Catmana<br />
|<br />
|<br />
|<br />
<br />
|-<br />
|nVidia GeForce 7900<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Desktop<br />
|<br />
|79<br />
|nutcracker<br />
|<br />
|<br />
|<br />
<br />
|-<br />
|nVidia GeForce 8500 GT<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Desktop<br />
|Windows 7<br />
|118<br />
|imaginationac<br />
|<br />
|<br />
|<br />
<br />
|-<br />
|nVidia GeForce 8600<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Desktop<br />
|Windows 7<br />
|122<br />
|nutcracker<br />
|YuroFoxclaw<br />
|<br />
|<br />
<br />
|-<br />
|nVidia GeForce 8600 GS<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Desktop<br />
|Windows Vista<br />
|139<br />
|Razura<br />
|<br />
|<br />
|<br />
<br />
|-<br />
|nVidia GeForce 8600M GT<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Mobile<br />
|<br />
|79<br />
|tomascokis<br />
|<br />
|<br />
|<br />
<br />
|-<br />
|nVidia GeForce 8800 GTX<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Desktop<br />
|Windows 7 64-bit<br />
|175<br />
|OlJimGrizzigsby<br />
|<br />
|Can cause overheating problems (90c+ temps), had to underclock to run safely, although this may be just my card/environment.<br />
|<br />
<br />
|-<br />
|nVidia GeForce 8800 GTS<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Desktop<br />
|<br />
|79<br />
|Crab<br />
|<br />
|<br />
|<br />
<br />
|-<br />
|nVidia GeForce 9400M<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Mobile<br />
|Mac OS X 10.6.4<br />
|90<br />
|k123dave<br />
|jo-shadow<br />
|0-5 FPS when vegetation, grass, or blood is drawing. 0-1 FPS on some busy levels. (Lion 10.7.4, a183 -bennyp). Under OS X, Overgrowth only calls the OpenGL 2.1 spec. OG needs to explicitly call 3.3 Core on OS X.<br />
|<br />
<br />
|-<br />
|nVidia GeForce 9500 GT<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Desktop<br />
|Windows 7<br />
|179<br />
|hibbe<br />
|diogo<br />
|<br />
|<br />
<br />
|-<br />
|nVidia GeForce 9500 GT<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Desktop<br />
|Windows XP 32-bit<br />
|189<br />
|Jaz<br />
|<br />
|On levels with little activity, over 60fps. In heavy combat, or levels containing excessive high-poly objects, framerate can drop below 10 fps.<br />
|<br />
<br />
|-<br />
|nVidia GeForce 9600M GT<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Mobile<br />
|<br />
|79<br />
|Freshbite<br />
|<br />
|<br />
|<br />
<br />
|-<br />
|nVidia GeForce 9800M GT<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Mobile<br />
|<br />
|79<br />
|Blorx<br />
|<br />
|<br />
|<br />
<br />
|-<br />
|nVidia GeForce 9800 GT<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Desktop<br />
|Windows 7 64-bit<br />
|91<br />
|Silverfish<br />
|<br />
|<br />
|<br />
<br />
|-<br />
|nVidia GeForce 9800 GTX<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Desktop<br />
|<br />
|79<br />
|BadRabbit<br />
|<br />
|<br />
|<br />
<br />
|-<br />
|nVidia GTX 260 Core 216 (BFG)<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Desktop<br />
|<br />
|79<br />
|Radu<br />
|<br />
|<br />
|<br />
<br />
|-<br />
|nVidia GeForce GTS 250<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Desktop<br />
|<br />
|79<br />
|style="color:#800080;"|Skofo<br />
|style="color:#800080;"|Endoperez<br />
|<br />
|<br />
<br />
|-<br />
|nVidia GeForce GTX 260<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Desktop<br />
|<br />
|79<br />
|Dudeman<br />
|<br />
|<br />
|<br />
<br />
<br />
|-<br />
|nVidia GeForce GTX 280<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Desktop<br />
|Windows 7 Enterprise<br />
|167<br />
|alividlife<br />
|<br />
|Good frame-rates at 1920x1200, 30-60 FPS, around lots of clutter it gets to a crippling 1 FPS<br />
|<br />
<br />
<br />
|-<br />
|nVidia GeForce GTX 285<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Desktop<br />
|<br />
|79<br />
|Dudeman<br />
|<br />
|<br />
|<br />
<br />
<br />
|-<br />
|nVidia GeForce GTX 285<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Desktop<br />
|Mac OS X 10.6.4<br />
|118<br />
|Zeigerpuppy<br />
|<br />
|Excellent Frame Rate 100-200 fps @ 1920x1200, Hackintosh i920, 2.8Ghz.<br />
|<br />
<br />
|-<br />
|nVidia GeForce GTX 295<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Desktop<br />
|Windows 7<br />
|106<br />
|Steff0o<br />
|Sovereign<br />
|<br />
|<br />
<br />
|-<br />
|nVidia GeForce 330M<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Mobile<br />
|Mac OS X 10.6.5, 10.8.2<br />
|109, 192<br />
|Lynge, Jixie<br />
|<br />
|<br />
|<br />
<br />
|-<br />
|nVidia GeFore GT 430<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Desktop<br />
|Windows Vista x64<br />
|145<br />
|NickAmes<br />
|<br />
|Using ASUS ENGT430, with nVidia drivers 267.85<br />
<br />
|-<br />
|nVidia GeForce GTS 450<br />
|style="background: #bf0000; color:#fff;"|Not Working<br />
|Desktop<br />
|Windows 7 x64<br />
|129<br />
|Booljayj<br />
|<br />
|Crashes, thinks the card doesn't support shaders<br />
|<br />
<br />
|-<br />
|nVidia GeForce GTS 450<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Desktop<br />
|Windows 7 x64<br />
|146<br />
|ncr100<br />
|<br />
|Driver v267.59<br />
|<br />
<br />
|-<br />
|nVidia GeForce GTX 460 1GB<br />
|style="background: #bf0000; color:#fff;"|Not Working<br />
|Desktop<br />
|Windows 7<br />
|89<br />
|WarlockSyno<br />
|<br />
|Crashes card driver<br />
|[http://imgur.com/K7BLZ.png 1]<br />
<br />
|-<br />
|nVidia GeForce GTX 460 1GB<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Desktop<br />
|Mac OS X 10.6.5; Windows 7 Home Premium<br />
|112; 166<br />
|PacketCollision<br />
|SalamiPizza<br />
|Hackintosh Core i5, 2.93Ghz. Seems to run perfectly. ; driver version: 290.53<br />
150fps, in idle 200fps<br />
|<br />
<br />
|-<br />
|nVidia GeForce GTX 470<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Desktop<br />
|<br />
|131<br />
|FluxCapacitor<br />
|Numbie<br />
|<br />
|<br />
<br />
|-<br />
|NVIDIA GeForce GTX 480<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Desktop<br />
|Windows 7 x64<br />
|163<br />
|Vinnythepizzaguy<br />
|<br />
|<br />
|<br />
<br />
|-<br />
|NVIDIA GeForce GTX 550 Ti<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Desktop<br />
|Windows 7 x64<br />
|174<br />
|Rovert<br />
|Mattano<br />
|Runs very well. No graphical hiccups encountered.<br />
|<br />
<br />
|-<br />
|nVidia Geforce GTX 560 2gb<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Desktop<br />
|Windows 7 x64<br />
|163<br />
|AlbinoNinja<br />
|<br />
|Worked great, ranging from 400-600fps in normal play.<br />
|<br />
<br />
|-<br />
|nVidia GeForce GTX 560 Ti<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Desktop<br />
|Windows 7 x64<br />
|168<br />
|Demonofloom <br />
|Poultron<br />
|Sometimes drops to very low FPS; can't seem to figure out what causes this, possibly related to some particles<br />
|<br />
<br />
|-<br />
|nVidia GeForce GTX 570<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Desktop<br />
|Windows 7 x64<br />
|179<br />
|AngryAmoeba<br />
|SteelRaven7<br />
|179 fixed lag spikes when in combat directly after loading the map.<br />
|<br />
<br />
|-<br />
|nVidia GeForce GTX 570M<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Mobile<br />
|Windows 7 x64<br />
|190<br />
|thelinx<br />
|<br />
|<br />
|<br />
<br />
|-<br />
|nVidia GeForce GTX 580<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Desktop<br />
|Windows Vista x64<br />
|139<br />
|Nonakesh<br />
|<br />
|<br />
|<br />
<br />
|-<br />
|nVidia GeForce 210<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Desktop<br />
|Windows XP SP3; 32-bit<br />
|113<br />
|T3RR0RH4WK<br />
|<br />
|Works flawlessly in windowed-mode (800x600, 720x480) and slows only slightly when in full-screen (1280x720, 1366x768)<br />
|<br />
<br />
|-<br />
|nVidia GeForce 210<br />
|style="background: #5d1000; color:#fff;"|Very Poor<br />
|Desktop<br />
|Windows Vista 64-bit<br />
|177<br />
|Ixaszi <br />
|<br />
|Certain maps load up, stuttering occasionally, some maps crash it. <br />
|<br />
<br />
|-<br />
|nVidia ION<br />
|style="background: #bf0000; color:#fff;"|Not Working<br />
|Mobile<br />
|<br />
|79<br />
|SentientAfro<br />
|<br />
|<br />
|<br />
<br />
|-<br />
|nVidia GeForce GTX 580<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Desktop<br />
|Windows 7 64-bit<br />
|166<br />
|Shippage<br />
|<br />
|Works perfectly fine, no errors.<br />
|<br />
<br />
|-<br />
|nVidia GeForce GTX 680<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Desktop<br />
|Windows 7 64-bit<br />
|184<br />
|malluk<br />
|<br />
|Works well. Framerate drops no lower than 200 fps during busy scenes (1920x1200 Windowed).<br />
|<br />
<br />
|-<br />
|nVidia GeForce GTX 680<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Desktop<br />
|Windows 7 32-bit<br />
|184/5/6<br />
|12sea21<br />
|<br />
|Works very well, there is barely any lag (noticed maybe once in my 10ish hours of playing).<br />
|<br />
<br />
|-<br />
|nVidia GeForce GTX 670<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Desktop<br />
|Windows 7 64-bit<br />
|194<br />
|Dillo<br />
|<br />
|Very smooth, always over 200 fps, only dips when there are lots of enemies. Running full screen 1920x1080.<br />
|<br />
<br />
|-<br />
|Nvidia GeForce GTX 275<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Desktop<br />
|Gentoo 64 Bit, Windows 7 64 Bit<br />
|196<br />
|Surak<br />
|<br />
|Very smooth, steady 60 fps. Running full screen 1920x1080.<br />
|<br />
|<br />
<br />
|-<br />
|nVidia GeForce GTX 660ti<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Desktop<br />
|Windows 7 64-bit<br />
|198<br />
|T6kke<br />
|<br />
|<br />
|<br />
|}<br />
<br />
== '''Intel VIDEO CARD SECTION''' ==<br />
<br />
{|{{Table}}<br />
!Card<br />
!Status<br />
!Style<br />
!OS<br />
!Alpha tested<br />
!Submitter<br />
!Confirmed by<br />
!Notes<br />
!Screenshots<br />
<br />
|-<br />
|Intel 950 Express<br />
|style="background: #bf0000; color:#fff;"|Not Working<br />
|Mobile<br />
|<br />
|79<br />
|Fruckert<br />
|<br />
|Strange Colors/Textures.<br />
|[http://imgur.com/2Mwnn.png 1]<br />
<br />
|-<br />
|Intel 965 Express<br />
|style="background: #bf0000; color:#fff;"|Not Working<br />
|Mobile<br />
|<br />
|79<br />
|Sorin<br />
|Tonjevic<br />
|No Shader Support.<br />
|<br />
<br />
|-<br />
|Intel HD Graphics 3000<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Mobile<br />
|Mac OS X 10.6<br />
|182<br />
|Otter.<br />
|slime<br />
|MacBook Pro<br />
|<br />
<br />
|-<br />
|Intel HD Graphics 3000<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Mobile<br />
|Windows 7 64-bit<br />
|180<br />
|7794<br />
|<br />
|running 1366x768 and works fine.<br />
|<br />
<br />
|-<br />
|Intel GMA X3100<br />
|style="background: #bf0000; color:#fff;"|Not Working<br />
|Mobile<br />
|<br />
|79<br />
|style="color:#800080;"|Radu<br />
|style="color:#800080;"|Sandruz<br />
|No shader support.<br />
|<br />
<br />
|-<br />
|Intel GMA 4500MHD<br />
|style="background: #5d1000; color:#fff;"|Very Poor<br />
|Mobile<br />
|<br />
|131<br />
|style="color:#800080;"|mgol<br />
|<br />
|slow, <1 FPS at 800x600<br />
|<br />
<br />
|-<br />
|Intel GMA 945/950<br />
|style="background: #bf0000; color:#fff;"|Not Working<br />
|Mobile<br />
|<br />
|79<br />
|Pablopa99<br />
|cody<br />
|No shader support.<br />
|<br />
<br />
|-<br />
|Intel 82865G<br />
|style="background: #bf0000; color:#fff;"|Not Working<br />
|Desktop<br />
|<br />
|79<br />
|keen101<br />
|<br />
|No Shader Support.<br />
|<br />
<br />
|-<br />
|mobile intel 4 series express chipset family<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Mobile<br />
|Windows 7 64 bit<br />
|197<br />
|Tanya Sapien<br />
|<br />
|Actor shadows appear swollen and misshapen, but otherwise behave normal.<br />
|[http://i.imgur.com/XK2iHDg.jpg imgur]<br />
<br />
|-<br />
|Intel HD Graphics 4000<br />
|style="background: #40BF00; color:#fff;"|Working<br />
|Mobile<br />
|Mac OS X Lion 10.7.5<br />
|Not sure what goes here<br />
|hoffmeistr<br />
|<br />
|Macbook Air<br />
|<br />
<br />
|}<br />
<br />
[[Category:Help]]<br />
[[Category:Overgrowth]]<br />
[[Category:SPF]]</div>Antonhttp://wiki.wolfire.com/index.php?title=Configuring_Overgrowth&diff=4060Configuring Overgrowth2013-02-11T05:50:13Z<p>Anton: /* Windows Location */</p>
<hr />
<div>While Overgrowth does not currently provide a way to adjust settings in game, users may adjust their configuration by modifying their '''config.txt''' file. The file is a plain text file that is readable by any normal text editor (such as TextEdit for Mac or Notepad for Windows).<br />
<br />
'''Note''': There is now a community made tool available, the [http://forums.wolfire.com/viewtopic.php?f=13&t=14201 SUMLauncher], which includes a config editor.<br />
<br />
<br />
==Mac Location==<br />
<code>Macintosh HD/Users/~/Library/Application Support/Overgrowth/Data/config.txt</code><br />
<br />
where ~ is your username.<br />
<br />
'''Note:''' If you are using Lion, your library folder is hidden by default... in the finder, click the "Go" menu, then Press Option, and Library will appear in the list.<br />
<br />
Alternatively you can find out how to unhide your Library folder permanently [http://gothick.org.uk/2011/07/19/revealing-lions-hidden-library-folder/| here].<br />
<br />
==Windows Location==<br />
<code>My Documents\Wolfire\Overgrowth\Data\config.txt</code><br />
<br />
'''Note:''' NOT Program Files\Wolfire\Overgrowth\Data!<br />
<br />
==Linux Location==<br />
<code>~/.local/share/Overgrowth/Data/config.txt</code><br />
<br />
The configuration file will be created when Overgrowth is started for the first time.<br />
<br />
==Settings==<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! Setting !! Default Value !! Description<br />
|-<br />
! screenwidth<br />
| 800 || The game's horizontal resolution.<br />
|-<br />
! screenheight<br />
| 600 || The game's vertical resolution.<br />
|-<br />
! fullscreen<br />
| false || Determines whether to run in full screen or windowed mode.<br />
|-<br />
! vsync<br />
| false || Limits the framerate to match the user's monitor refresh rate (smooths out the framerate).<br />
|-<br />
! multisample<br />
| 0 || Determines the level of anti-aliasing (smooths out jagged edges, at the cost of performance).<br />
|-<br />
! anisotropy<br />
| 0 || Determines the level of anisotropic filtering (increases the quality of textures drawn far away, at the cost of performance).<br />
|-<br />
! post_effects<br />
| false || Determines whether to display post effects.<br />
|-<br />
! shaders<br />
| true || Determines whether to use shaders.<br />
|-<br />
! texture_reduce<br />
| 1 || Determines the level to which the texture resolutions should be reduced (higher numbers will cause blurriness, but increase performance).<br />
|-<br />
! gamma_correct<br />
| true || Determines whether to auto-correct gamma levels.<br />
|-<br />
! fps_label<br />
| false || Determines whether to display the current fps (frames per second) on screen.<br />
|-<br />
! sound_label<br />
| false || Determines whether to display all active sounds on screen.<br />
|-<br />
! visible_raycasts<br />
| false || Determines whether to display lines representing all AIs' visibility.<br />
|-<br />
! visible_sound_spheres<br />
| false || Determines whether to display spheres representing the distance sounds travel (such as running).<br />
|-<br />
! editor_mode<br />
| false || Determines whether to start the game in player mode (false) or editor mode (true).<br />
|-<br />
! invert_y_look<br />
| false || Determines whether to invert the y-axis controls (looking up/down).<br />
|-<br />
! music<br />
| true || Determines whether the in-game music is enabled.<br />
|-<br />
! media_mode<br />
| false || Determines whether to disable the in-game interface.<br />
|-<br />
! baked_shadows<br />
| true || Determines whether to use the pre-baked shadows (true) or cascaded shadow maps (false).<br />
|-<br />
! debug_key_presses<br />
| false || Determines whether to enable the use of debug keys.<br />
|-<br />
! auto_camera<br />
| false || Determines whether to have the camera automatically return to a position behind the player.<br />
|-<br />
! key[quit]<br />
| esc || Exits from player mode into editor mode, and opens a menu allowing the user to return to the main menu.<br />
|-<br />
! key[slow]<br />
| tab || Toggles slow motion.<br />
|-<br />
! key[fast]<br />
| \ || <br />
|-<br />
! key[crouch]<br />
| lshift || Causes the player to crouch.<br />
|-<br />
! key[jump]<br />
| space || Causes the player to jump.<br />
|-<br />
! key[screenshot]<br />
| f7 || Captures a screenshot (saved in ''/Data/Screenshots/'')<br />
|-<br />
! key[console]<br />
| ` || Toggles the game console.<br />
|-<br />
! key[left]<br />
| a || Causes the player to move to the left.<br />
|-<br />
! key[right]<br />
| d || Causes the player to move to the right.<br />
|-<br />
! key[up]<br />
| w || Causes the player to move forward.<br />
|-<br />
! key[down]<br />
| s || Causes the player to move backward.<br />
|-<br />
! key[item]<br />
| e || Causes the player to put a weapon to your waist or into a scabbard on your waist.<br />
|-<br />
! key[drop]<br />
| q || Causes the player to pick up the weapon, combination of left shift and q will drop an item.<br />
|-<br />
! key[chat]<br />
| t || Brings up the chat interface.<br />
|-<br />
! key[rclick]<br />
| rshift || Alternate key used for "right clicking".<br />
|-<br />
! xbox_look_sensitivity<br />
| 1.5 || Sensitivity of an attached Xbox controller.<br />
|-<br />
! xbox[jump]<br />
| RB || Xbox jump button.<br />
|-<br />
! xbox[crouch]<br />
| LB || Xbox crouch button.<br />
|-<br />
! xbox[attack]<br />
| RT || Xbox attack button.<br />
|-<br />
! xbox[grab]<br />
| LT || Xbox grab button.<br />
|-<br />
! xbox[item]<br />
| A || Xbox item button.<br />
|-<br />
! xbox[drop]<br />
| X || Xbox drop button.<br />
|-<br />
! controller[movex]<br />
| axis1 || Controller axis mapped for movement along the x-axis.<br />
|-<br />
! controller[movey]<br />
| axis2 || Controller axis mapped for movement along the y-axis.<br />
|-<br />
! controller[lookx]<br />
| axis5 || Controller axis mapped for looking along the x-axis.<br />
|-<br />
! controller[looky]<br />
| axis4 || Controller axis mapped for looking along the y-axis.<br />
|-<br />
! controller[jump]<br />
| button6 || Controller jump button.<br />
|-<br />
! controller[crouch]<br />
| button5 || Controller crouch button.<br />
|-<br />
! controller[item]<br />
| button1 || Controller item button.<br />
|-<br />
! controller[drop]<br />
| button3 || Controller drop button.<br />
|-<br />
! controller[attack]<br />
| axis3<-0.5 || Controller attack "button" (default mapping is set to an axis being less than half full in a negative direction).<br />
|-<br />
! controller[grab]<br />
| axis3>0.5 || Controller grab "button" (default mapping is set to an axis being greater than half full in a positive direction).<br />
|}<br />
<br />
[[Category: Tutorials]]<br />
[[Category: Modding]]<br />
[[Category: Overgrowth]]<br />
<br />
==Controller Setup==<br />
<br />
Since alpha 150, external controller options have been added to the '''config.txt''' file. The following guide will help you configure your controller to properly work with Overgrowth.<br />
<br />
Note: Currently the guide only targets Windows 7 users. Mac users may refer to [http://forums.wolfire.com/viewtopic.php?f=13&t=12631 Anton's guide].<br />
<br />
First, make sure your controller is plugged in to your computer.<br />
<br />
Next, open the start menu and click on ''Control Panel'' (located on the right side). Once opened, make sure the view is set to ''Large Icons'' (switchable in the upper right corner). Select ''Devices and Printers''.<br />
<br />
You should see your controller listed under ''Devices''. Right click it, and select ''Game Controller Settings''. The ''Game Controllers'' window will appear. Make sure your controller is selected, then click on ''Properties''.<br />
<br />
Once again, a new window should appear - make sure that the view is set to the ''Test'' tab. In this view, you will be able to determine which physical button is mapped to each virtual button. Play around with your controller to confirm that everything is working properly, and take note of the button mappings.<br />
<br />
Now navigate to and open up your '''config.txt''' file (as described above). Rearrange the mappings in the file to match your desired controller setup.<br />
<br />
Once you have everything modified, save the '''config.txt''' file and launch Overgrowth in order to test the new configuration.</div>Antonhttp://wiki.wolfire.com/index.php?title=Configuring_Overgrowth&diff=4059Configuring Overgrowth2013-02-11T05:48:40Z<p>Anton: /* Mac Location */</p>
<hr />
<div>While Overgrowth does not currently provide a way to adjust settings in game, users may adjust their configuration by modifying their '''config.txt''' file. The file is a plain text file that is readable by any normal text editor (such as TextEdit for Mac or Notepad for Windows).<br />
<br />
'''Note''': There is now a community made tool available, the [http://forums.wolfire.com/viewtopic.php?f=13&t=14201 SUMLauncher], which includes a config editor.<br />
<br />
<br />
==Mac Location==<br />
<code>Macintosh HD/Users/~/Library/Application Support/Overgrowth/Data/config.txt</code><br />
<br />
where ~ is your username.<br />
<br />
'''Note:''' If you are using Lion, your library folder is hidden by default... in the finder, click the "Go" menu, then Press Option, and Library will appear in the list.<br />
<br />
Alternatively you can find out how to unhide your Library folder permanently [http://gothick.org.uk/2011/07/19/revealing-lions-hidden-library-folder/| here].<br />
<br />
==Windows Location==<br />
<code>My Documents\Wolfire\Overgrowth\Data</code><br />
<br />
'''Note:''' NOT Program Files\Wolfire\Overgrowth\Data!<br />
<br />
==Linux Location==<br />
<code>~/.local/share/Overgrowth/Data/config.txt</code><br />
<br />
The configuration file will be created when Overgrowth is started for the first time.<br />
<br />
==Settings==<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! Setting !! Default Value !! Description<br />
|-<br />
! screenwidth<br />
| 800 || The game's horizontal resolution.<br />
|-<br />
! screenheight<br />
| 600 || The game's vertical resolution.<br />
|-<br />
! fullscreen<br />
| false || Determines whether to run in full screen or windowed mode.<br />
|-<br />
! vsync<br />
| false || Limits the framerate to match the user's monitor refresh rate (smooths out the framerate).<br />
|-<br />
! multisample<br />
| 0 || Determines the level of anti-aliasing (smooths out jagged edges, at the cost of performance).<br />
|-<br />
! anisotropy<br />
| 0 || Determines the level of anisotropic filtering (increases the quality of textures drawn far away, at the cost of performance).<br />
|-<br />
! post_effects<br />
| false || Determines whether to display post effects.<br />
|-<br />
! shaders<br />
| true || Determines whether to use shaders.<br />
|-<br />
! texture_reduce<br />
| 1 || Determines the level to which the texture resolutions should be reduced (higher numbers will cause blurriness, but increase performance).<br />
|-<br />
! gamma_correct<br />
| true || Determines whether to auto-correct gamma levels.<br />
|-<br />
! fps_label<br />
| false || Determines whether to display the current fps (frames per second) on screen.<br />
|-<br />
! sound_label<br />
| false || Determines whether to display all active sounds on screen.<br />
|-<br />
! visible_raycasts<br />
| false || Determines whether to display lines representing all AIs' visibility.<br />
|-<br />
! visible_sound_spheres<br />
| false || Determines whether to display spheres representing the distance sounds travel (such as running).<br />
|-<br />
! editor_mode<br />
| false || Determines whether to start the game in player mode (false) or editor mode (true).<br />
|-<br />
! invert_y_look<br />
| false || Determines whether to invert the y-axis controls (looking up/down).<br />
|-<br />
! music<br />
| true || Determines whether the in-game music is enabled.<br />
|-<br />
! media_mode<br />
| false || Determines whether to disable the in-game interface.<br />
|-<br />
! baked_shadows<br />
| true || Determines whether to use the pre-baked shadows (true) or cascaded shadow maps (false).<br />
|-<br />
! debug_key_presses<br />
| false || Determines whether to enable the use of debug keys.<br />
|-<br />
! auto_camera<br />
| false || Determines whether to have the camera automatically return to a position behind the player.<br />
|-<br />
! key[quit]<br />
| esc || Exits from player mode into editor mode, and opens a menu allowing the user to return to the main menu.<br />
|-<br />
! key[slow]<br />
| tab || Toggles slow motion.<br />
|-<br />
! key[fast]<br />
| \ || <br />
|-<br />
! key[crouch]<br />
| lshift || Causes the player to crouch.<br />
|-<br />
! key[jump]<br />
| space || Causes the player to jump.<br />
|-<br />
! key[screenshot]<br />
| f7 || Captures a screenshot (saved in ''/Data/Screenshots/'')<br />
|-<br />
! key[console]<br />
| ` || Toggles the game console.<br />
|-<br />
! key[left]<br />
| a || Causes the player to move to the left.<br />
|-<br />
! key[right]<br />
| d || Causes the player to move to the right.<br />
|-<br />
! key[up]<br />
| w || Causes the player to move forward.<br />
|-<br />
! key[down]<br />
| s || Causes the player to move backward.<br />
|-<br />
! key[item]<br />
| e || Causes the player to put a weapon to your waist or into a scabbard on your waist.<br />
|-<br />
! key[drop]<br />
| q || Causes the player to pick up the weapon, combination of left shift and q will drop an item.<br />
|-<br />
! key[chat]<br />
| t || Brings up the chat interface.<br />
|-<br />
! key[rclick]<br />
| rshift || Alternate key used for "right clicking".<br />
|-<br />
! xbox_look_sensitivity<br />
| 1.5 || Sensitivity of an attached Xbox controller.<br />
|-<br />
! xbox[jump]<br />
| RB || Xbox jump button.<br />
|-<br />
! xbox[crouch]<br />
| LB || Xbox crouch button.<br />
|-<br />
! xbox[attack]<br />
| RT || Xbox attack button.<br />
|-<br />
! xbox[grab]<br />
| LT || Xbox grab button.<br />
|-<br />
! xbox[item]<br />
| A || Xbox item button.<br />
|-<br />
! xbox[drop]<br />
| X || Xbox drop button.<br />
|-<br />
! controller[movex]<br />
| axis1 || Controller axis mapped for movement along the x-axis.<br />
|-<br />
! controller[movey]<br />
| axis2 || Controller axis mapped for movement along the y-axis.<br />
|-<br />
! controller[lookx]<br />
| axis5 || Controller axis mapped for looking along the x-axis.<br />
|-<br />
! controller[looky]<br />
| axis4 || Controller axis mapped for looking along the y-axis.<br />
|-<br />
! controller[jump]<br />
| button6 || Controller jump button.<br />
|-<br />
! controller[crouch]<br />
| button5 || Controller crouch button.<br />
|-<br />
! controller[item]<br />
| button1 || Controller item button.<br />
|-<br />
! controller[drop]<br />
| button3 || Controller drop button.<br />
|-<br />
! controller[attack]<br />
| axis3<-0.5 || Controller attack "button" (default mapping is set to an axis being less than half full in a negative direction).<br />
|-<br />
! controller[grab]<br />
| axis3>0.5 || Controller grab "button" (default mapping is set to an axis being greater than half full in a positive direction).<br />
|}<br />
<br />
[[Category: Tutorials]]<br />
[[Category: Modding]]<br />
[[Category: Overgrowth]]<br />
<br />
==Controller Setup==<br />
<br />
Since alpha 150, external controller options have been added to the '''config.txt''' file. The following guide will help you configure your controller to properly work with Overgrowth.<br />
<br />
Note: Currently the guide only targets Windows 7 users. Mac users may refer to [http://forums.wolfire.com/viewtopic.php?f=13&t=12631 Anton's guide].<br />
<br />
First, make sure your controller is plugged in to your computer.<br />
<br />
Next, open the start menu and click on ''Control Panel'' (located on the right side). Once opened, make sure the view is set to ''Large Icons'' (switchable in the upper right corner). Select ''Devices and Printers''.<br />
<br />
You should see your controller listed under ''Devices''. Right click it, and select ''Game Controller Settings''. The ''Game Controllers'' window will appear. Make sure your controller is selected, then click on ''Properties''.<br />
<br />
Once again, a new window should appear - make sure that the view is set to the ''Test'' tab. In this view, you will be able to determine which physical button is mapped to each virtual button. Play around with your controller to confirm that everything is working properly, and take note of the button mappings.<br />
<br />
Now navigate to and open up your '''config.txt''' file (as described above). Rearrange the mappings in the file to match your desired controller setup.<br />
<br />
Once you have everything modified, save the '''config.txt''' file and launch Overgrowth in order to test the new configuration.</div>Antonhttp://wiki.wolfire.com/index.php?title=Configuring_Overgrowth&diff=3939Configuring Overgrowth2012-06-05T19:11:46Z<p>Anton: </p>
<hr />
<div>While Overgrowth does not currently provide a way to adjust settings in game, users may adjust their configuration by modifying their '''config.txt''' file. The file is a plain text file that is readable by any normal text editor (such as TextEdit for Mac or Notepad for Windows).<br />
<br />
'''Note''': There is now a community made tool available, the [http://forums.wolfire.com/viewtopic.php?f=13&t=14201 SUMLauncher], which includes a config editor.<br />
<br />
<br />
==Mac Location==<br />
<code>Macintosh HD/Users/~/Library/Application Support/Overgrowth/Data/</code><br />
<br />
where ~ is your username.<br />
<br />
'''Note:''' If you are using Lion, your library folder is hidden by default... in the finder, click the "Go" menu, then Press Option, and Library will appear in the list.<br />
<br />
Alternatively you can find out how to unhide your Library folder permanently [http://gothick.org.uk/2011/07/19/revealing-lions-hidden-library-folder/| here].<br />
<br />
==Windows Location==<br />
<code>My Documents\Wolfire\Overgrowth\Data</code><br />
<br />
'''Note:''' NOT Program Files\Wolfire\Overgrowth\Data!<br />
<br />
==Linux Location==<br />
<code>~/.local/share/Overgrowth/Data/config.txt</code><br />
<br />
==Settings==<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! Setting !! Default Value !! Description<br />
|-<br />
! screenwidth<br />
| 800 || The game's horizontal resolution.<br />
|-<br />
! screenheight<br />
| 600 || The game's vertical resolution.<br />
|-<br />
! fullscreen<br />
| false || Determines whether to run in full screen or windowed mode.<br />
|-<br />
! vsync<br />
| false || Limits the framerate to match the user's monitor refresh rate (smooths out the framerate).<br />
|-<br />
! multisample<br />
| 0 || Determines the level of anti-aliasing (smooths out jagged edges, at the cost of performance).<br />
|-<br />
! anisotropy<br />
| 0 || Determines the level of anisotropic filtering (increases the quality of textures drawn far away, at the cost of performance).<br />
|-<br />
! post_effects<br />
| false || Determines whether to display post effects.<br />
|-<br />
! shaders<br />
| true || Determines whether to use shaders.<br />
|-<br />
! texture_reduce<br />
| 1 || Determines the level to which the texture resolutions should be reduced (higher numbers will cause blurriness, but increase performance).<br />
|-<br />
! gamma_correct<br />
| true || Determines whether to auto-correct gamma levels.<br />
|-<br />
! fps_label<br />
| false || Determines whether to display the current fps (frames per second) on screen.<br />
|-<br />
! sound_label<br />
| false || Determines whether to display all active sounds on screen.<br />
|-<br />
! visible_raycasts<br />
| false || Determines whether to display lines representing all AIs' visibility.<br />
|-<br />
! visible_sound_spheres<br />
| false || Determines whether to display spheres representing the distance sounds travel (such as running).<br />
|-<br />
! editor_mode<br />
| false || Determines whether to start the game in player mode (false) or editor mode (true).<br />
|-<br />
! invert_y_look<br />
| false || Determines whether to invert the y-axis controls (looking up/down).<br />
|-<br />
! music<br />
| true || Determines whether the in-game music is enabled.<br />
|-<br />
! media_mode<br />
| false || Determines whether to disable the in-game interface.<br />
|-<br />
! baked_shadows<br />
| true || Determines whether to use the pre-baked shadows (true) or cascaded shadow maps (false).<br />
|-<br />
! debug_key_presses<br />
| false || Determines whether to enable the use of debug keys.<br />
|-<br />
! auto_camera<br />
| false || Determines whether to have the camera automatically return to a position behind the player.<br />
|-<br />
! key[quit]<br />
| esc || Exits from player mode into editor mode, and opens a menu allowing the user to return to the main menu.<br />
|-<br />
! key[slow]<br />
| tab || Toggles slow motion.<br />
|-<br />
! key[fast]<br />
| \ || <br />
|-<br />
! key[crouch]<br />
| lshift || Causes the player to crouch.<br />
|-<br />
! key[jump]<br />
| space || Causes the player to jump.<br />
|-<br />
! key[screenshot]<br />
| f7 || Captures a screenshot (saved in ''/Data/Screenshots/'')<br />
|-<br />
! key[console]<br />
| ` || Toggles the game console.<br />
|-<br />
! key[left]<br />
| a || Causes the player to move to the left.<br />
|-<br />
! key[right]<br />
| d || Causes the player to move to the right.<br />
|-<br />
! key[up]<br />
| w || Causes the player to move forward.<br />
|-<br />
! key[down]<br />
| s || Causes the player to move backward.<br />
|-<br />
! key[item]<br />
| e || Causes the player to pick up an item.<br />
|-<br />
! key[drop]<br />
| q || Causes the player to drop an item.<br />
|-<br />
! key[chat]<br />
| t || Brings up the chat interface.<br />
|-<br />
! key[rclick]<br />
| rshift || Alternate key used for "right clicking".<br />
|-<br />
! xbox_look_sensitivity<br />
| 1.5 || Sensitivity of an attached Xbox controller.<br />
|-<br />
! xbox[jump]<br />
| RB || Xbox jump button.<br />
|-<br />
! xbox[crouch]<br />
| LB || Xbox crouch button.<br />
|-<br />
! xbox[attack]<br />
| RT || Xbox attack button.<br />
|-<br />
! xbox[grab]<br />
| LT || Xbox grab button.<br />
|-<br />
! xbox[item]<br />
| A || Xbox item button.<br />
|-<br />
! xbox[drop]<br />
| X || Xbox drop button.<br />
|-<br />
! controller[movex]<br />
| axis1 || Controller axis mapped for movement along the x-axis.<br />
|-<br />
! controller[movey]<br />
| axis2 || Controller axis mapped for movement along the y-axis.<br />
|-<br />
! controller[lookx]<br />
| axis5 || Controller axis mapped for looking along the x-axis.<br />
|-<br />
! controller[looky]<br />
| axis4 || Controller axis mapped for looking along the y-axis.<br />
|-<br />
! controller[jump]<br />
| button6 || Controller jump button.<br />
|-<br />
! controller[crouch]<br />
| button5 || Controller crouch button.<br />
|-<br />
! controller[item]<br />
| button1 || Controller item button.<br />
|-<br />
! controller[drop]<br />
| button3 || Controller drop button.<br />
|-<br />
! controller[attack]<br />
| axis3<-0.5 || Controller attack "button" (default mapping is set to an axis being less than half full in a negative direction).<br />
|-<br />
! controller[grab]<br />
| axis3>0.5 || Controller grab "button" (default mapping is set to an axis being greater than half full in a positive direction).<br />
|}<br />
<br />
[[Category: Tutorials]]<br />
[[Category: Modding]]<br />
[[Category: Overgrowth]]<br />
<br />
==Controller Setup==<br />
<br />
Since alpha 150, external controller options have been added to the '''config.txt''' file. The following guide will help you configure your controller to properly work with Overgrowth.<br />
<br />
Note: Currently the guide only targets Windows 7 users. Mac users may refer to [http://forums.wolfire.com/viewtopic.php?f=13&t=12631 Anton's guide].<br />
<br />
First, make sure your controller is plugged in to your computer.<br />
<br />
Next, open the start menu and click on ''Control Panel'' (located on the right side). Once opened, make sure the view is set to ''Large Icons'' (switchable in the upper right corner). Select ''Devices and Printers''.<br />
<br />
You should see your controller listed under ''Devices''. Right click it, and select ''Game Controller Settings''. The ''Game Controllers'' window will appear. Make sure your controller is selected, then click on ''Properties''.<br />
<br />
Once again, a new window should appear - make sure that the view is set to the ''Test'' tab. In this view, you will be able to determine which physical button is mapped to each virtual button. Play around with your controller to confirm that everything is working properly, and take note of the button mappings.<br />
<br />
Now navigate to and open up your '''config.txt''' file (as described above). Rearrange the mappings in the file to match your desired controller setup.<br />
<br />
Once you have everything modified, save the '''config.txt''' file and launch Overgrowth in order to test the new configuration.</div>Antonhttp://wiki.wolfire.com/index.php?title=Attack_Bonuses&diff=3709Attack Bonuses2012-03-02T16:26:32Z<p>Anton: Undo revision 3218 by Conner36 (talk)</p>
<hr />
<div>{{Not_Whaleman_Friendly}}<br />
== Barehanded Techniques ==<br />
<br />
*'''[[Spinecrusher]]''' ''100 points''<br />
Sneak up behind an enemy (crouch-walk or run-and-roll,) stand up, and attack. Alternately, leap to land directly behind enemy.<br />
<br />
*'''[[Solid Hit]]''' ''66 points'' (66.5 rounded down, when applied to the math)<br />
Hit an enemy with basic barehanded attacks: punch, [[double punch]], front kick, roundhouse kick, leg sweep or wall kick. Also awarded for pulling a leaping enemy out of the air and throwing him to the ground. Each additional hit in a short amount of time produces the following bonuses (also <br />
awarded for successive attacks against multiple enemies):<br />
<blockquote><br />
*'''[[2x Combo]]''' ''133 points''<br />
*'''[[3x Combo]]''' ''266 points''<br />
*'''[[4x Combo]]''' ''533 points''<br />
*'''[[Mega Combo]]''' ''1066 points''</blockquote><br />
You can also score Megas past the fifth hit, but the score goes down to 533, 355, etc.<br />
<br />
*'''[[Leg Cannon]]''' ''100 points''<br />
<br />
Hit an enemy with a "leg cannon" attack: run toward an opponent while holding attack and press jump when you are close.<br />
<br />
*'''[[Reversal]]''' ''30 points''<br />
<br />
Press crouch when an enemy throws a barehanded attack. The type of reversal depends on the attack and your timing in response. A [[leg sweep]] is blocked with a foot on the ground and followed by an uppercut to the head. A [[roundhouse kick]] is caught on the shoulder by crouching and coming up under the leg, followed by a counter-kick to the midsection. A [[double punch reversal]] is turned into a shoulder throw by catching the hands and spinning. A normal punch is merely blocked, however the enemy will follow up their block with a hit to the face. There is also a reversal for a Leg Cannon, but no bonus, since it is only used against you; no enemy uses a Leg Cannon for you to reverse.<br />
<br />
*'''[[Reversal KO]]''' ''100 points''<br />
<br />
Same as reversal, but it requires that you knock out or kill the opponent with the blow.<br />
<br />
*'''[[Tackle]]''' ''5 points (50 points if the target is fleeing, rewarded as a heavy impact)''<br />
<br />
Crouch-walk, then while still crouch-walking, stop crouching. You will begin to run on all fours. Run towards an enemy and attack.<br />
<br />
*'''[[Nice Aim]]''' ''150 points''<br />
<br />
This bonus occurs when you hit an enemy (dead or alive) into another. You can either "leg cannon" two enemies together, or crouch attack a corpse and launch it at an opponent. Sometime awarded when a normal strike (roundhouse kick, wall-kick, etc.) knocks two opponents together. Also awarded when you slam into a leaping opponent in the air, intentionally or otherwise, which unfortunately usually kills you. <br />
<br />
*'''[[Style Bonus]]''' ''150 points''<br />
<br />
Kill an enemy with a wall-kick.<br />
<br />
== Knife ==<br />
<br />
*'''[[Sliced]]''' ''10 points''<br />
<br />
Attack with the knife.<br />
<br />
*'''[[Punctured]]''' ''40 points ''<br />
<br />
After 2 slices in a row, attack again and you will stab the enemy in the throat. Attack is a finisher so you could actually attack a well armored opponent multiple times in a row before doing this move.<br />
<br />
*'''[[Bullseye]]''' ''40 points''<br />
<br />
Hit the enemy with a thrown knife.<br />
<br />
*'''[[Tracheotomy]]''' ''100 points''<br />
<br />
Sneak up behind an enemy and attack with a knife.<br />
<br />
*'''[[Ninja Bonus]]''' ''60 points''<br />
<br />
Kill with mid-air throw as you flip over an opponent. (You can throw knives while flipping - press crouch and pick up\throw in mid-air.)<br />
<br />
== Sword ==<br />
*'''[[Slashed]]''' ''40 points''<br />
<br />
Attack while wielding a sword.<br />
<br />
*'''[[Backstabber]]''' ''100 points''<br />
<br />
Sneak up behind an enemy and attack while wielding a sword.<br />
<br />
== Staff ==<br />
*'''[[Standing smash]] ''' ''266 points''<br />
<br />
Vertically strike the opponent while standing still, can be awarded by hitting fallen enemies.<br />
<br />
*'''[[Running spin smash]] ''' ''399 points''<br />
<br />
Attack an enemy horizontally by moving during your attack.<br />
<br />
Note: Staff attacks are [[not named]], their bonuses are properly awarded though.<br />
<br />
--<br />
''A verticle strike is a solid hit, multiplied by 4.''<br />
<br />
--<br />
''A horizontal strike is a solid hit, multiplied by 6.''<br />
<br />
== Disarms ==<br />
<br />
These techniques will gain you the weapon you're being attacked with, as well as the points listed, while dealing some damage to your foe.<br />
<br />
*'''[[Sword Disarm]]''' ''100 points''<br />
<br />
Reverse a sword attack.<br />
<br />
*'''[[Staff Disarm]]''' ''100 points''<br />
<br />
Reverse a staff attack. Points are not gained by reversing "verticle swings"<br />
<br />
*'''[[Knife Reversal]]''' ''60 points''<br />
<br />
Reverse a knife attack.<br />
<br />
== Misc ==<br />
<br />
*'''[[Wolf Slayer]]''' ''300 points''<br />
<br />
Kill a wolf.<br />
<br />
*'''[[Touch of Death]]''' ''150 points''<br />
<br />
This occurs where your attack hurts the enemy so much that instead of rendering them unconcious, it kills them. May be awarded for many different successful attacks: staff strikes, after Cannon Legs into distant objects, drop kicking bodies into enemies, wall-kicking, etc.<br />
<br />
*'''[[Death From Above]]''' ''50 points''<br />
<br />
Fall or jump on an enemy from above.<br />
<br />
*'''[[Slain]]''' ''200 points''<br />
<br />
When an enemy is on the ground, crouch-attack them with a knife or sword.<br />
<br />
*'''[[Heavy impact]]''' ''50 points''<br />
<br />
This occurs when your enemy dies after striking (or being struck by) something, either intentionally or accidentally: a wall, the ground, your body, a knife, a staff, etc. Like "Touch of Death" it may be awarded when this is the result of a number of different attacks. It is also usually the result when chasing and attacking a fleeing enemy, leading to a tackle and the death of the foe.<br />
<br />
[[Category: Tutorials]]<br />
[[Category:Lugaru]]</div>Antonhttp://wiki.wolfire.com/index.php?title=Challenge_Level_Bonuses&diff=3708Challenge Level Bonuses2012-03-02T16:25:38Z<p>Anton: Undo revision 3214 by Conner36 (talk)</p>
<hr />
<div>*'''Aikido Master!'''<br />
Awarded for multiple reversals.<br />
*'''Bladeslinger'''<br />
Awarded for multiple knife throw kills.<br />
*'''Bojutsu'''<br />
Awarded for multiple skillful kills with the staff.<br />
*'''Brutal'''<br />
Awarded for killing unconscious enemies, abusing dead bodies (by stabbing, kicking or clubbing) or using them to kill other enemies.<br />
*'''Divide and Conquer'''<br />
Awarded for killing foes one after the other without alerting or engaging the rest.<br />
*'''Escape Artist'''<br />
Awarded for eluding numerous foes.<br />
*'''Flawless'''<br />
Awarded for killing all foes without sustaining any damage.<br />
*'''Gymnast'''<br />
Awarded for lots of leaping flips over the heads of opponents.<br />
*'''Knife fighter'''<br />
Awarded for knife kills.<br />
*'''Merciful'''<br />
Awarded when all enemies are unconscious but not killed, and without extended combat.<br />
*'''One with the Shadows'''<br />
Awarded for not being seen before killing your opponents.<br />
*'''Swordsman'''<br />
Awarded for sword kills.<br />
*'''Suicidal'''<br />
Awarded when unnecessary risks are taken, e.g. numerous opportunities for an easy kill are passed up in favor of using a particular technique.<br />
*'''Take No Prisoners'''<br />
Awarded when all enemies are killed in the first encounter with each of them.<br />
*'''Unarmed'''<br />
Awarded when all enemies are killed without using weapons. Not available in Levels 1, 6 or 14.<br />
<br />
[[Category:Lugaru]]</div>Anton