http://wiki.wolfire.com/api.php?action=feedcontributions&user=Joshking518&feedformat=atomWolfire Games Wiki - User contributions [en]2024-03-29T01:58:15ZUser contributionsMediaWiki 1.30.0http://wiki.wolfire.com/index.php?title=User:Joshking518&diff=3675User:Joshking5182012-02-05T21:00:50Z<p>Joshking518: Created page with "I am helping with the Overgrowth wiki development."</p>
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<div>I am helping with the Overgrowth wiki development.</div>Joshking518http://wiki.wolfire.com/index.php?title=Talk:Wolfire_Wiki_Editing_Standards&diff=3674Talk:Wolfire Wiki Editing Standards2012-02-05T21:00:18Z<p>Joshking518: </p>
<hr />
<div>''Weapons (anything lower than this point should be in a weapons page not a sub category. If you have a crucial detail for that weapon and there is no page, don't think you have to make an entirely new page. Add your words to the file's own page for example look at the staff. )''<br />
<br />
So who is to decide if there should be a weapon page or not?<br />
I don't agree with the last sentence because of two reasons:<br />
* 1. look at every single (game related) Wiki that is mentioned in [[Wolfire Wiki Editing Standards#Useful Examples]] - Every weapon has its own page there:<br />
** http://harrypotter.wikia.com/wiki/Category:Weapons<br />
** http://www.wowwiki.com/Weapons<br />
** http://marvel.wikia.com/Category:Weapons<br />
** http://starwars.wikia.com/wiki/Category:Weapons<br />
** http://bioshock.wikia.com/wiki/BioShock_Weapons<br />
** http://witcher.wikia.com/wiki/Category:The_Witcher_2_weapons (not on the list but also a very good wiki)<br />
The reason why its better to have a page for every weapon is because its simply easier to manage them on their own page then to track every single occurence on collection pages like [[Equipment_and_Weapons]] or [[Dogs#Weaponry]] (which I have combined previously because they contained duplicates of the same information)<br />
* 2. Image pages should be used to describe the image itself and only give a short description about its content. http://meta.wikimedia.org/wiki/Help:Image_page<br />
--[[User:Steppenlaeufer|Steppenlaeufer]] 08:13, 22 June 2011 (UTC)<br />
<br />
----<br />
<br />
Ok, but in my defense, what I'm doing is pretty much like bioware's doing (we could argue that the staff (I found an unused picture only about staves)): <br />
*http://bioshock.wikia.com/wiki/File%3ASpecialCD.jpg<br />
*http://bioshock.wikia.com/wiki/Category:BioShock_Weapons. <br />
But COD also does a cross between:<br />
* http://medalofhonor.wikia.com/wiki/File:C96_Mauser.PNG (they do what you say, but the files are named exactly what the weapon is ie we need to make sure that rabbit catcher a ,b ,c naming convention is used if we add no description)<br />
* http://medalofhonor.wikia.com/wiki/M1917_revolver<br />
* http://medalofhonor.wikia.com/wiki/Category:Revolvers<br />
* http://medalofhonor.wikia.com/wiki/Category:Handguns<br />
* http://medalofhonor.wikia.com/wiki/Category:Weapons<br />
Either way, after we decide what to do with the weapons category, we need templates like:<br />
* http://bioshock.wikia.com/wiki/Template:Weapons<br />
* http://medalofhonor.wikia.com/wiki/Template:Gunbox<br />
* http://medalofhonor.wikia.com/wiki/Template:MOHA_Weapons<br />
Thanks very much for helping with the editing standards. You're right about "So who is to decide if there should be a weapon page or not?". The only way to decide is debate and argue for your most liked example and then decide which one most people think is best. I'm always happy to go through one by one and edit my mistakes for the better.<br />
<br />
--[[User:Conner36|Conner36]] 13:33, 22 June 2011 (UTC)<br />
<br />
----<br />
<br />
I agree that pictures should have some sort of meta-data as shown in [http://bioshock.wikia.com/wiki/File%3ASpecialCD.jpg], its easier to find page-related pictures if they have a good description.<br />
I didn't mean to leave image pages blank like shown in [http://medalofhonor.wikia.com/wiki/File:C96_Mauser.PNG], but to only provide picture related content on the picture page and not article/page content.<br />
In my opinion most people using a wiki system (including myself) don't read through the picture-page of a posted picture.<br />
<br />
A naming convention for pictures could be useful but is pretty hard to establish for pictures of something that can't be described with one word, a good description in the metadata is probably superior.<br />
<br />
I also agree on the template for the weapons category (if we decide to keep the category), this would be very useful and also nice looking.<br />
<br />
Thanks for your quick reply, greetings from Austria --[[User:Steppenlaeufer|Steppenlaeufer]] 15:06, 22 June 2011 (UTC)<br />
<br />
----<br />
<br />
Maybe we should add subcategories from this list (from http://en.wikipedia.org/wiki/List_of_melee_weapons):<br />
* Blunt weapons<br />
* Chain weapons<br />
* Spears<br />
* Pole weapons<br />
* Knives<br />
* Swords and fencing<br />
* Axes<br />
* Glove Weapons<br />
* Improvised Weapons<br />
* Miscellaneous weapons<br />
<br />
Which idea do you like, no page for "spears" but a template page (saves on editing for the main weapons page) for each specific spear? or is it better to have a page for each weapon and the weapons template instead of a main weapons page?<br />
<br />
I'm more for a weapons template and no main page. <br />
<br />
Either way we need to come up with a system that can handle the future weapons. The tricky thing is making a template or page to handle different races and groups within the races with their own specific weapons in their own categories. All while being easy to navigate. Things may get ugly pretty fast. <br />
<br />
--[[User:Conner36|Conner36]] 15:39, 22 June 2011 (UTC)<br />
<br />
----<br />
<br />
Weapons template without main page sounds nice. Less duplicates :)<br />
<br />
I'm still searching for a nice template for multiple races/factions. I found one solution but I wont say its the best: [http://cnc.wikia.com/wiki/Category:Tiberian_Dawn_Arsenals]<br />
If you aren't familiar with CnC titles: it was pretty common that the base units of every faction where the same. Their solution was to create a template per faction/race and show both templates on <br />
units owned by both factions. Examples: The minigunner[http://cnc.wikia.com/wiki/Minigunner_%28Tiberian_Dawn%29] can be bought/produced from both factions, while the flamethrower[http://cnc.wikia.com/wiki/Flamethrower_infantry_%28Tiberian_Dawn%29] can only be produced if you are NOD.<br />
<br />
--[[User:Steppenlaeufer|Steppenlaeufer]] 18:29, 22 June 2011 (UTC)<br />
<br />
----<br />
<br />
Those are cool templates. I like the http://cnc.wikia.com/wiki/Template:UnitBox very much. I think that I will be suited very well for characters.<br />
<br />
Ok, I think I found a good template solution to merge with the unit boxes using:<br />
* http://wiki.teamliquid.net:80/starcraft/Portal:StarCraft<br />
* http://en.wikipedia.org/wiki/Template:IM_clients<br />
* http://wiki.teamliquid.net:80/starcraft/Buildings<br />
<br />
We can use the templates in the starcraft wiki to separate by a race per tab (cat, dog, rabbit, rat , wolf) and have the contents by factions. If we can use the 'Template:IM_clients' or like the starcraft buildings to show weapons by race in a weapons tab that would be cool. <br />
<br />
Come to think of it I like the tabs idea. Do you think it's worth it to use it in more places?<br />
<br />
--[[User:Conner36|Conner36]] 22:21, 22 June 2011 (UTC)<br />
<pre><br />
{{Tab1}}<br />
{{Tab2}}<br />
{{Tabs}}<br />
{{TabsBottom}}<br />
{{TabsHeader}}<br />
{{TabsTop}}<br />
{{Box-header}}<br />
</pre><br />
<br />
--[[User:Conner36| Conner36]] 14:40, 23 June 2011 (UTC)<br />
<br />
<br />
[[Category: Weapons]]<br />
<br />
----<br />
<br />
These tabs look really quite useful. We could also use them (for instance) to destinquish between the different Wolfire games, but there are definitly many uses for it.<br />
If it doesnt work out, we can still remove it afterwards.<br />
<br />
Btw. - is it just on my operating system or is the navigation menu kind of broken for long articles? (i have to scroll all the way down to the bottom to reach it. In contrast the Wolfire logo is still left top corner.)<br />
--[[User:Steppenlaeufer|Steppenlaeufer]] 17:53, 23 June 2011 (UTC)<br />
<br />
----<br />
<br />
Apparently one of the templates I in my previous post made that happen... it could be useful to make the navigation menu stay visible it I could figure out which template was the cause. So far I tried each one on its own, but no luck.<br />
--[[User:Conner36| Conner36]] 18:38, 23 June 2011 (UTC)<br />
<br />
== Added Content ==<br />
<br />
Hey guys I added an Alpha Stage page on the front page that links to previous alpha builds. I also Linked the editor controls from the control reference page into the player control page. I know this is a temporary fix to the duplicate problem but it does help a lot. I will continue to help out here so let me know of anything that needs doing.<br />
--[[User:joshking518| joshking518]]</div>Joshking518http://wiki.wolfire.com/index.php?title=Talk:Wolfire_Wiki_Editing_Standards&diff=3673Talk:Wolfire Wiki Editing Standards2012-02-05T20:59:19Z<p>Joshking518: /* Added Content */ new section</p>
<hr />
<div>''Weapons (anything lower than this point should be in a weapons page not a sub category. If you have a crucial detail for that weapon and there is no page, don't think you have to make an entirely new page. Add your words to the file's own page for example look at the staff. )''<br />
<br />
So who is to decide if there should be a weapon page or not?<br />
I don't agree with the last sentence because of two reasons:<br />
* 1. look at every single (game related) Wiki that is mentioned in [[Wolfire Wiki Editing Standards#Useful Examples]] - Every weapon has its own page there:<br />
** http://harrypotter.wikia.com/wiki/Category:Weapons<br />
** http://www.wowwiki.com/Weapons<br />
** http://marvel.wikia.com/Category:Weapons<br />
** http://starwars.wikia.com/wiki/Category:Weapons<br />
** http://bioshock.wikia.com/wiki/BioShock_Weapons<br />
** http://witcher.wikia.com/wiki/Category:The_Witcher_2_weapons (not on the list but also a very good wiki)<br />
The reason why its better to have a page for every weapon is because its simply easier to manage them on their own page then to track every single occurence on collection pages like [[Equipment_and_Weapons]] or [[Dogs#Weaponry]] (which I have combined previously because they contained duplicates of the same information)<br />
* 2. Image pages should be used to describe the image itself and only give a short description about its content. http://meta.wikimedia.org/wiki/Help:Image_page<br />
--[[User:Steppenlaeufer|Steppenlaeufer]] 08:13, 22 June 2011 (UTC)<br />
<br />
----<br />
<br />
Ok, but in my defense, what I'm doing is pretty much like bioware's doing (we could argue that the staff (I found an unused picture only about staves)): <br />
*http://bioshock.wikia.com/wiki/File%3ASpecialCD.jpg<br />
*http://bioshock.wikia.com/wiki/Category:BioShock_Weapons. <br />
But COD also does a cross between:<br />
* http://medalofhonor.wikia.com/wiki/File:C96_Mauser.PNG (they do what you say, but the files are named exactly what the weapon is ie we need to make sure that rabbit catcher a ,b ,c naming convention is used if we add no description)<br />
* http://medalofhonor.wikia.com/wiki/M1917_revolver<br />
* http://medalofhonor.wikia.com/wiki/Category:Revolvers<br />
* http://medalofhonor.wikia.com/wiki/Category:Handguns<br />
* http://medalofhonor.wikia.com/wiki/Category:Weapons<br />
Either way, after we decide what to do with the weapons category, we need templates like:<br />
* http://bioshock.wikia.com/wiki/Template:Weapons<br />
* http://medalofhonor.wikia.com/wiki/Template:Gunbox<br />
* http://medalofhonor.wikia.com/wiki/Template:MOHA_Weapons<br />
Thanks very much for helping with the editing standards. You're right about "So who is to decide if there should be a weapon page or not?". The only way to decide is debate and argue for your most liked example and then decide which one most people think is best. I'm always happy to go through one by one and edit my mistakes for the better.<br />
<br />
--[[User:Conner36|Conner36]] 13:33, 22 June 2011 (UTC)<br />
<br />
----<br />
<br />
I agree that pictures should have some sort of meta-data as shown in [http://bioshock.wikia.com/wiki/File%3ASpecialCD.jpg], its easier to find page-related pictures if they have a good description.<br />
I didn't mean to leave image pages blank like shown in [http://medalofhonor.wikia.com/wiki/File:C96_Mauser.PNG], but to only provide picture related content on the picture page and not article/page content.<br />
In my opinion most people using a wiki system (including myself) don't read through the picture-page of a posted picture.<br />
<br />
A naming convention for pictures could be useful but is pretty hard to establish for pictures of something that can't be described with one word, a good description in the metadata is probably superior.<br />
<br />
I also agree on the template for the weapons category (if we decide to keep the category), this would be very useful and also nice looking.<br />
<br />
Thanks for your quick reply, greetings from Austria --[[User:Steppenlaeufer|Steppenlaeufer]] 15:06, 22 June 2011 (UTC)<br />
<br />
----<br />
<br />
Maybe we should add subcategories from this list (from http://en.wikipedia.org/wiki/List_of_melee_weapons):<br />
* Blunt weapons<br />
* Chain weapons<br />
* Spears<br />
* Pole weapons<br />
* Knives<br />
* Swords and fencing<br />
* Axes<br />
* Glove Weapons<br />
* Improvised Weapons<br />
* Miscellaneous weapons<br />
<br />
Which idea do you like, no page for "spears" but a template page (saves on editing for the main weapons page) for each specific spear? or is it better to have a page for each weapon and the weapons template instead of a main weapons page?<br />
<br />
I'm more for a weapons template and no main page. <br />
<br />
Either way we need to come up with a system that can handle the future weapons. The tricky thing is making a template or page to handle different races and groups within the races with their own specific weapons in their own categories. All while being easy to navigate. Things may get ugly pretty fast. <br />
<br />
--[[User:Conner36|Conner36]] 15:39, 22 June 2011 (UTC)<br />
<br />
----<br />
<br />
Weapons template without main page sounds nice. Less duplicates :)<br />
<br />
I'm still searching for a nice template for multiple races/factions. I found one solution but I wont say its the best: [http://cnc.wikia.com/wiki/Category:Tiberian_Dawn_Arsenals]<br />
If you aren't familiar with CnC titles: it was pretty common that the base units of every faction where the same. Their solution was to create a template per faction/race and show both templates on <br />
units owned by both factions. Examples: The minigunner[http://cnc.wikia.com/wiki/Minigunner_%28Tiberian_Dawn%29] can be bought/produced from both factions, while the flamethrower[http://cnc.wikia.com/wiki/Flamethrower_infantry_%28Tiberian_Dawn%29] can only be produced if you are NOD.<br />
<br />
--[[User:Steppenlaeufer|Steppenlaeufer]] 18:29, 22 June 2011 (UTC)<br />
<br />
----<br />
<br />
Those are cool templates. I like the http://cnc.wikia.com/wiki/Template:UnitBox very much. I think that I will be suited very well for characters.<br />
<br />
Ok, I think I found a good template solution to merge with the unit boxes using:<br />
* http://wiki.teamliquid.net:80/starcraft/Portal:StarCraft<br />
* http://en.wikipedia.org/wiki/Template:IM_clients<br />
* http://wiki.teamliquid.net:80/starcraft/Buildings<br />
<br />
We can use the templates in the starcraft wiki to separate by a race per tab (cat, dog, rabbit, rat , wolf) and have the contents by factions. If we can use the 'Template:IM_clients' or like the starcraft buildings to show weapons by race in a weapons tab that would be cool. <br />
<br />
Come to think of it I like the tabs idea. Do you think it's worth it to use it in more places?<br />
<br />
--[[User:Conner36|Conner36]] 22:21, 22 June 2011 (UTC)<br />
<pre><br />
{{Tab1}}<br />
{{Tab2}}<br />
{{Tabs}}<br />
{{TabsBottom}}<br />
{{TabsHeader}}<br />
{{TabsTop}}<br />
{{Box-header}}<br />
</pre><br />
<br />
--[[User:Conner36| Conner36]] 14:40, 23 June 2011 (UTC)<br />
<br />
<br />
[[Category: Weapons]]<br />
<br />
----<br />
<br />
These tabs look really quite useful. We could also use them (for instance) to destinquish between the different Wolfire games, but there are definitly many uses for it.<br />
If it doesnt work out, we can still remove it afterwards.<br />
<br />
Btw. - is it just on my operating system or is the navigation menu kind of broken for long articles? (i have to scroll all the way down to the bottom to reach it. In contrast the Wolfire logo is still left top corner.)<br />
--[[User:Steppenlaeufer|Steppenlaeufer]] 17:53, 23 June 2011 (UTC)<br />
<br />
----<br />
<br />
Apparently one of the templates I in my previous post made that happen... it could be useful to make the navigation menu stay visible it I could figure out which template was the cause. So far I tried each one on its own, but no luck.<br />
--[[User:Conner36| Conner36]] 18:38, 23 June 2011 (UTC)<br />
<br />
== Added Content ==<br />
<br />
Hey guys I added an Alpha Stage page on the front page that links to previous alpha builds. I also Linked the editor controls from the control reference page into the player control page. I know this is a temporary fix to the duplicate problem but it does help a lot. I will continue to help out here so let me know of anything that needs doing.</div>Joshking518http://wiki.wolfire.com/index.php?title=Player_Controls&diff=3672Player Controls2012-02-05T20:54:52Z<p>Joshking518: /* Editor */</p>
<hr />
<div>'Cmd' refers to the '⌘' key on Macs, and the 'Ctrl' key on PCs.<br /><br />
Update this page when new controls are added, thank you!<br />
<br />
= Character Movement=<br />
<br />
Note: Movement is relative to camera.<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Forward<br />
| W || Moves player forward.<br />
|-<br />
! Backward<br />
| S || Moves player backward.<br />
|-<br />
! Left<br />
| A || Moves player left.<br />
|-<br />
! Right<br />
| D || Moves player right.<br />
|-<br />
! Crouch<br />
| Shift || Makes player crouch, roll while moving.<br />
|-<br />
! Jump<br />
| Space || Makes player jump.<br />
|-<br />
! Ledge Grab<br />
| (while airborne) Hold right Mousebutton || Makes player grab horizontal ledges. <br />
|}<br />
<br />
<br />
= Basic Attacks =<br />
<br />
Note: You need a live and hostile character less than around one meter away from you in order to be able to attack.<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Punch/Kick <br />
| Left mouse button || Punch and kick depending on if you stand still or move in a certain direction. Exact attack may change depending on the controlled character.<br />
|-<br />
! Pick Up a Weapon<br />
| Press Q (a167) / Hold right mousebutton down || If you're close to a weapon object, picks it up. Letting go of the button drops the weapon. If it's let go during jump, it gets thrown out. Press Q in a167 to drop the weapon, no need to hold buttons down in that alpha.<br />
|-<br />
! Throw a Weapon<br />
| Press Q (a167)|| If you're close to an enemy, the weapon will be thrown at the enemy. The larger the weapon, the worse accuracy you will have. Knives work best.<br />
|-<br />
! Slash <br />
| (While holding weapon) Left mouse button || Makes the player slash with a weapon in the hands (Only works with Dog Broadsword and Spear).<br />
|-<br />
! Sheath a Weapon<br />
| (While holding weapon) Press E (a167)|| This sheaths the weapon (only knives can be sheathed currently). Sheathing allows for better movement around the environment.<br />
|-<br />
! Active Block<br />
| Right mouse button || If you tap right mouse button as you're being attacked, you'll perform an active block that will leave your opponent open for a moment.<br />
|-<br />
! Active Dodge<br />
| Movement Keys || If you move in a direction as you're being attacked, you'll perform an active dodge that will work against weapons while unarmed.<br />
|-<br />
! Judo Throw <br />
| Hold right mouse button || If you press and hold right mouse button as you're being attacked, you'll perform a counter throw on your opponent, in a136 this was changed to only be possible after a successful block.<br />
|-<br />
! Choke Hold<br />
| Hold right mouse button || Choke holds are only possible if an enemy has not yet detected your presence.<br />
|-<br />
! Leg Cannon <br />
| (While airborne) Left mouse button || You'll kick with both legs towards the enemy's chest area, launching you towards the sky and your opponent to the ground.<br />
|-<br />
! Sweep <br />
| (While crouching) Left mouse button || Makes the player sweep the feet of enemies.<br />
|-<br />
|}<br />
<br />
=Alpha Keys=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Restore characters<br />
| X || Restores all characters to full health and wakes up any "unconscious" ones. <br />
|-<br />
! Reload Level<br />
| L || Restart the current level from the beginning. <br />
|-<br />
! Change character<br />
| 1 to 8 || Changes the playable character into one of seven possible characters. The first four are different rabbits, the fifth one is a wolf, the sixth is Rabbot 2.0, the seventh is a cat and the eighth is a raider rabbit.<br />
|-<br />
! Active ragdoll<br />
| Z || Puts all characters into ragdoll mode. At the moment, in Alpha 114, the ragdolls are the world famous Active ragdolls, which try to protect themselves from nearby objects. In previous alphas, Z button put all characters into normal ragdoll mode.<br />
|-<br />
! Pain ragdoll<br />
| N || Makes the player and A.I fall to the ground in agony until you let go of the button. Added in Alpha 113, may disappear or change in future versions.<br />
|-<br />
! Floppy ragdoll<br />
| M || Makes the player and A.I fall to the ground like normal until you let go. This shortcut was added in Alpha 114 and was 'Z' previously. It may be changed back to '>' in a future alpha.<br />
|-<br />
! Animal voice Test<br />
| V || Plays a test voice phrase with lip sync. This shortcut was added in Alpha 117 and may disappear or change in future versions.<br />
|-<br />
! Combat mode toggle<br />
| C || The A.I added with the editor will now attack any hostiles assinged to them.<br />
|-<br />
! Neck Wound<br />
| , || The player suffers from a neck wound with blood gushing from it. Added in alpha 128 and may disappear in future versions. (press X or L to get up again)<br />
|}<br />
<br />
=Special=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! Slo-motion<br />
| Tab || Slows down the whole game.<br />
|}<br />
<br />
=Editor=<br />
Note: You must be in editor mode to use these.<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Parameter Editor<br />
| U || Allows you to modify character parameters. Added in a159.<br />
|-<br />
! Palette Editor <br />
| CTRL+SHIFT+P || Allows you to modify character colors. Added in a161.<br />
|-<br />
! Editor Controls<br />
| [http://wiki.wolfire.com/index.php/Control_Reference Editor Control Reference] || This page will Show you everything you need to know about the editor.<br />
|}<br />
<br />
{{Overgrowth}}<br />
[[Category: Tutorials]]<br />
[[Category: Modding]]<br />
[[Category: Overgrowth]]</div>Joshking518http://wiki.wolfire.com/index.php?title=Player_Controls&diff=3671Player Controls2012-02-05T20:49:36Z<p>Joshking518: /* Basic Attacks */</p>
<hr />
<div>'Cmd' refers to the '⌘' key on Macs, and the 'Ctrl' key on PCs.<br /><br />
Update this page when new controls are added, thank you!<br />
<br />
= Character Movement=<br />
<br />
Note: Movement is relative to camera.<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Forward<br />
| W || Moves player forward.<br />
|-<br />
! Backward<br />
| S || Moves player backward.<br />
|-<br />
! Left<br />
| A || Moves player left.<br />
|-<br />
! Right<br />
| D || Moves player right.<br />
|-<br />
! Crouch<br />
| Shift || Makes player crouch, roll while moving.<br />
|-<br />
! Jump<br />
| Space || Makes player jump.<br />
|-<br />
! Ledge Grab<br />
| (while airborne) Hold right Mousebutton || Makes player grab horizontal ledges. <br />
|}<br />
<br />
<br />
= Basic Attacks =<br />
<br />
Note: You need a live and hostile character less than around one meter away from you in order to be able to attack.<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Punch/Kick <br />
| Left mouse button || Punch and kick depending on if you stand still or move in a certain direction. Exact attack may change depending on the controlled character.<br />
|-<br />
! Pick Up a Weapon<br />
| Press Q (a167) / Hold right mousebutton down || If you're close to a weapon object, picks it up. Letting go of the button drops the weapon. If it's let go during jump, it gets thrown out. Press Q in a167 to drop the weapon, no need to hold buttons down in that alpha.<br />
|-<br />
! Throw a Weapon<br />
| Press Q (a167)|| If you're close to an enemy, the weapon will be thrown at the enemy. The larger the weapon, the worse accuracy you will have. Knives work best.<br />
|-<br />
! Slash <br />
| (While holding weapon) Left mouse button || Makes the player slash with a weapon in the hands (Only works with Dog Broadsword and Spear).<br />
|-<br />
! Sheath a Weapon<br />
| (While holding weapon) Press E (a167)|| This sheaths the weapon (only knives can be sheathed currently). Sheathing allows for better movement around the environment.<br />
|-<br />
! Active Block<br />
| Right mouse button || If you tap right mouse button as you're being attacked, you'll perform an active block that will leave your opponent open for a moment.<br />
|-<br />
! Active Dodge<br />
| Movement Keys || If you move in a direction as you're being attacked, you'll perform an active dodge that will work against weapons while unarmed.<br />
|-<br />
! Judo Throw <br />
| Hold right mouse button || If you press and hold right mouse button as you're being attacked, you'll perform a counter throw on your opponent, in a136 this was changed to only be possible after a successful block.<br />
|-<br />
! Choke Hold<br />
| Hold right mouse button || Choke holds are only possible if an enemy has not yet detected your presence.<br />
|-<br />
! Leg Cannon <br />
| (While airborne) Left mouse button || You'll kick with both legs towards the enemy's chest area, launching you towards the sky and your opponent to the ground.<br />
|-<br />
! Sweep <br />
| (While crouching) Left mouse button || Makes the player sweep the feet of enemies.<br />
|-<br />
|}<br />
<br />
=Alpha Keys=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Restore characters<br />
| X || Restores all characters to full health and wakes up any "unconscious" ones. <br />
|-<br />
! Reload Level<br />
| L || Restart the current level from the beginning. <br />
|-<br />
! Change character<br />
| 1 to 8 || Changes the playable character into one of seven possible characters. The first four are different rabbits, the fifth one is a wolf, the sixth is Rabbot 2.0, the seventh is a cat and the eighth is a raider rabbit.<br />
|-<br />
! Active ragdoll<br />
| Z || Puts all characters into ragdoll mode. At the moment, in Alpha 114, the ragdolls are the world famous Active ragdolls, which try to protect themselves from nearby objects. In previous alphas, Z button put all characters into normal ragdoll mode.<br />
|-<br />
! Pain ragdoll<br />
| N || Makes the player and A.I fall to the ground in agony until you let go of the button. Added in Alpha 113, may disappear or change in future versions.<br />
|-<br />
! Floppy ragdoll<br />
| M || Makes the player and A.I fall to the ground like normal until you let go. This shortcut was added in Alpha 114 and was 'Z' previously. It may be changed back to '>' in a future alpha.<br />
|-<br />
! Animal voice Test<br />
| V || Plays a test voice phrase with lip sync. This shortcut was added in Alpha 117 and may disappear or change in future versions.<br />
|-<br />
! Combat mode toggle<br />
| C || The A.I added with the editor will now attack any hostiles assinged to them.<br />
|-<br />
! Neck Wound<br />
| , || The player suffers from a neck wound with blood gushing from it. Added in alpha 128 and may disappear in future versions. (press X or L to get up again)<br />
|}<br />
<br />
=Special=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! Slo-motion<br />
| Tab || Slows down the whole game.<br />
|}<br />
<br />
=Editor=<br />
Note: You must be in editor mode to use these.<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Parameter Editor<br />
| U || Allows you to modify character parameters. Added in a159.<br />
|-<br />
! Palette Editor <br />
| CTRL+SHIFT+P || Allows you to modify character colors. Added in a161.<br />
|}<br />
<br />
{{Overgrowth}}<br />
[[Category: Tutorials]]<br />
[[Category: Modding]]<br />
[[Category: Overgrowth]]</div>Joshking518http://wiki.wolfire.com/index.php?title=Player_Controls&diff=3670Player Controls2012-02-05T20:47:34Z<p>Joshking518: /* Basic Attacks */</p>
<hr />
<div>'Cmd' refers to the '⌘' key on Macs, and the 'Ctrl' key on PCs.<br /><br />
Update this page when new controls are added, thank you!<br />
<br />
= Character Movement=<br />
<br />
Note: Movement is relative to camera.<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Forward<br />
| W || Moves player forward.<br />
|-<br />
! Backward<br />
| S || Moves player backward.<br />
|-<br />
! Left<br />
| A || Moves player left.<br />
|-<br />
! Right<br />
| D || Moves player right.<br />
|-<br />
! Crouch<br />
| Shift || Makes player crouch, roll while moving.<br />
|-<br />
! Jump<br />
| Space || Makes player jump.<br />
|-<br />
! Ledge Grab<br />
| (while airborne) Hold right Mousebutton || Makes player grab horizontal ledges. <br />
|}<br />
<br />
<br />
= Basic Attacks =<br />
<br />
Note: You need a live and hostile character less than around one meter away from you in order to be able to attack.<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Punch/Kick <br />
| Left mouse button || Punch and kick depending on if you stand still or move in a certain direction. Exact attack may change depending on the controlled character.<br />
|-<br />
! Pick Up a Weapon<br />
| Press Q (a167) / Hold right mousebutton down || If you're close to a weapon object, picks it up. Letting go of the button drops the weapon. If it's let go during jump, it gets thrown out. Press Q in a167 to drop the weapon, no need to hold buttons down in that alpha.<br />
|-<br />
! Throw a Weapon<br />
| Press Q (a167)|| If you're close to an enemy, the weapon will be thrown at the enemy. The larger the weapon, the worse accuracy you will have. Knives work best.<br />
|-<br />
! Slash <br />
| (While holding weapon) Left mouse button || Makes the player slash with a weapon in the hands (Only works with Dog Broadsword and Spear).<br />
|-<br />
! Active Block<br />
| Right mouse button || If you tap right mouse button as you're being attacked, you'll perform an active block that will leave your opponent open for a moment.<br />
|-<br />
! Active Dodge<br />
| Movement Keys || If you move in a direction as you're being attacked, you'll perform an active dodge that will work against weapons while unarmed.<br />
|-<br />
! Judo Throw <br />
| Hold right mouse button || If you press and hold right mouse button as you're being attacked, you'll perform a counter throw on your opponent, in a136 this was changed to only be possible after a successful block.<br />
|-<br />
! Choke Hold<br />
| Hold right mouse button || Choke holds are only possible if an enemy has not yet detected your presence.<br />
|-<br />
! Leg Cannon <br />
| (While airborne) Left mouse button || You'll kick with both legs towards the enemy's chest area, launching you towards the sky and your opponent to the ground.<br />
|-<br />
! Sweep <br />
| (While crouching) Left mouse button || Makes the player sweep the feet of enemies.<br />
|-<br />
|}<br />
<br />
=Alpha Keys=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Restore characters<br />
| X || Restores all characters to full health and wakes up any "unconscious" ones. <br />
|-<br />
! Reload Level<br />
| L || Restart the current level from the beginning. <br />
|-<br />
! Change character<br />
| 1 to 8 || Changes the playable character into one of seven possible characters. The first four are different rabbits, the fifth one is a wolf, the sixth is Rabbot 2.0, the seventh is a cat and the eighth is a raider rabbit.<br />
|-<br />
! Active ragdoll<br />
| Z || Puts all characters into ragdoll mode. At the moment, in Alpha 114, the ragdolls are the world famous Active ragdolls, which try to protect themselves from nearby objects. In previous alphas, Z button put all characters into normal ragdoll mode.<br />
|-<br />
! Pain ragdoll<br />
| N || Makes the player and A.I fall to the ground in agony until you let go of the button. Added in Alpha 113, may disappear or change in future versions.<br />
|-<br />
! Floppy ragdoll<br />
| M || Makes the player and A.I fall to the ground like normal until you let go. This shortcut was added in Alpha 114 and was 'Z' previously. It may be changed back to '>' in a future alpha.<br />
|-<br />
! Animal voice Test<br />
| V || Plays a test voice phrase with lip sync. This shortcut was added in Alpha 117 and may disappear or change in future versions.<br />
|-<br />
! Combat mode toggle<br />
| C || The A.I added with the editor will now attack any hostiles assinged to them.<br />
|-<br />
! Neck Wound<br />
| , || The player suffers from a neck wound with blood gushing from it. Added in alpha 128 and may disappear in future versions. (press X or L to get up again)<br />
|}<br />
<br />
=Special=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! Slo-motion<br />
| Tab || Slows down the whole game.<br />
|}<br />
<br />
=Editor=<br />
Note: You must be in editor mode to use these.<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Parameter Editor<br />
| U || Allows you to modify character parameters. Added in a159.<br />
|-<br />
! Palette Editor <br />
| CTRL+SHIFT+P || Allows you to modify character colors. Added in a161.<br />
|}<br />
<br />
{{Overgrowth}}<br />
[[Category: Tutorials]]<br />
[[Category: Modding]]<br />
[[Category: Overgrowth]]</div>Joshking518http://wiki.wolfire.com/index.php?title=Alpha_Stages&diff=3669Alpha Stages2012-02-05T09:11:10Z<p>Joshking518: </p>
<hr />
<div><center>Overgrowth is currently in alpha. <b>It is in alpha 167 as of February 4th. </b><p>The alpha is currently supporting Windows and Mac 10.6+. Currently, Mac 10.5 and below is not supported.</p><p>[http://wiki.wolfire.com/index.php/Alpha_List This] is the list of all the known alpha stages.</p><p>This page is in development.</p></center></div>Joshking518http://wiki.wolfire.com/index.php?title=Alpha_Stages&diff=3668Alpha Stages2012-02-05T09:07:46Z<p>Joshking518: </p>
<hr />
<div><center>Overgrowth is currently in alpha. <b>It is in alpha 167 as of February 4th. </b><p>The alpha is currently supporting Windows and Mac 10.6+. Currently, Mac 10.5 and below is not supported.</p><p>This page is in development.</p></center></div>Joshking518http://wiki.wolfire.com/index.php?title=Alpha_Stages&diff=3667Alpha Stages2012-02-05T09:07:19Z<p>Joshking518: </p>
<hr />
<div><left>Overgrowth is currently in alpha. <b>It is in alpha 167 as of February 4th. </b><p>The alpha is currently supporting Windows and Mac 10.6+. Currently, Mac 10.5 and below is not supported.</p><p>This page is in development.</p></left></div>Joshking518http://wiki.wolfire.com/index.php?title=Alpha_Stages&diff=3666Alpha Stages2012-02-05T09:04:32Z<p>Joshking518: </p>
<hr />
<div><left>Over growth is currently in alpha. It is in alpha 167 as of February 4th.</left></div>Joshking518http://wiki.wolfire.com/index.php?title=Alpha_Stages&diff=3665Alpha Stages2012-02-05T09:04:13Z<p>Joshking518: </p>
<hr />
<div><center>Over growth is currently in alpha. It is in alpha 167 as of February 4th.</center></div>Joshking518http://wiki.wolfire.com/index.php?title=Alpha_Stages&diff=3664Alpha Stages2012-02-05T09:03:29Z<p>Joshking518: </p>
<hr />
<div><center>{{Over growth is currently in alpha. It is in alpha 167 as of February 4th.}}</center></div>Joshking518http://wiki.wolfire.com/index.php?title=Alpha_Stages&diff=3663Alpha Stages2012-02-05T03:05:37Z<p>Joshking518: </p>
<hr />
<div>Over growth is currently in alpha. It is in alpha 167 as of February 4th.</div>Joshking518http://wiki.wolfire.com/index.php?title=Alpha_Stages&diff=3662Alpha Stages2012-02-05T02:52:40Z<p>Joshking518: Created page with "This is the alpha page."</p>
<hr />
<div>This is the alpha page.</div>Joshking518http://wiki.wolfire.com/index.php?title=Portal:Overgrowth&diff=3661Portal:Overgrowth2012-02-05T02:52:10Z<p>Joshking518: /* Overgrowth Universe */</p>
<hr />
<div><noinclude>[[Category:Portals|{{PAGENAME}}]] [[Category:Overgrowth|{{PAGENAME}}]] </noinclude><br />
{{Overgrowth Portal Header}}<br />
{{Not Whaleman Friendly | This page had been neglected for too long}}<br />
<br />
-----<br />
<br />
<br />
[http://www.wolfire.com/overgrowth Overgrowth] takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel.<br />
<br />
Overgrowth also benefits from [http://www.wolfire.com/ Wolfire]'s brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.<br />
<br />
=The Game=<br />
*[[Effects System]]<br />
*[[Phoenix Engine]]<br />
<br />
== Overgrowth Universe ==<br />
* [[Races]]<br />
* [[Locations]]<br />
* [[Characters]]<br />
* [[Equipment and Weapons]]<br />
* [[Alpha Stages]]<br />
<br />
=Alpha Testing=<br />
[[Overgrowth tests]]<br />
<br />
{{stub}}<br />
<br />
== Getting Started ==<br />
* [[Overgrowth Alpha FAQ| Overgrowth FAQ]]<br />
* [[How to download the game]]<br />
* [[Player Controls]]<br />
* [[How to modify the game's configuration]]<br />
* [[Alpha List]]<br />
<br />
== Modding ==<br />
* [[Overgrowth_Map_Editing| Introduction To Overgrowth Modding]]<br />
* [[Editor Interface]]<br />
* [[Control Reference]]<br />
* [[Custom Terrain]]<br />
* [[Making New Models & Textures]]<br />
* [[Importing Models & Textures]]<br />
* [[Custom Decals]]<br />
* [[Scripting]]<br />
* [[Mod List]]<br />
<br />
== Videos ==<br />
* [[Decals]]<br />
<br />
== Tutorials ==<br />
* [[How to make your own models for Overgrowth]]<br />
* [[How to update to the latest alpha version on Windows]]<br />
<br />
== Misc ==<br />
* [[Useful Links]]<br />
* [[Supported Video Cards]]</div>Joshking518http://wiki.wolfire.com/index.php?title=Rabbits&diff=3660Rabbits2012-02-05T02:41:05Z<p>Joshking518: /* History */</p>
<hr />
<div>[[Image:Rabbit.jpg|thumb|Concept art of a rabbit.]]<br />
<br />
General description of Rabbits.<br />
<br />
==History==<br />
<br />
Rabbits are the main race in Overgrowth.<br />
<br />
<br />
A description of major events in Rabbit history.<br />
<br />
==Culture==<br />
<br />
Rabbit culture.<br />
<br />
==Politics==<br />
<br />
Description of Rabbit nations, leaders and political relations.<br />
<br />
==Military==<br />
<br />
===Warfare===<br />
<br />
Description of weapons, armor and combat styles.<br />
<br />
===Famous battles===<br />
<br />
Description of famous battles that Rabbits fought in.<br />
<br />
==Religion==<br />
[[Image: Priestess rabbit.jpg | thumb | A rabbit priestess lighting incense at a lunar shrine]]<br />
<br />
As some concept art suggests, there is a sense of religion, or at least mysticality, within the rabbit race. Lunar shrines are built, in which priestess regularly light incense.<br />
<br />
==Notable Rabbits==<br />
<br />
*[[Turner]]<br />
<br />
[[Category: Rabbits]]<br />
[[Category:Overgrowth]]</div>Joshking518