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  • |border=#8A9EA7 <!-- This is the color of the borders around Box Sections --> |titleforeground=#00005D <!-- This is the color of the Box Section Title Bar text -->
    10 KB (1,760 words) - 19:58, 2 March 2012
  • ...floating point'') sets the redness of your clothes. This only affects the color of future clothes, so you must set it in advance. It must be a value from 0 ...loating point'') sets the greenness of your clothes. This only affects the color of future clothes, so you must set it in advance. It must be a value from
    9 KB (1,343 words) - 19:58, 2 March 2012
  • ...e are numerous console commands that let you fine tune everything from the color of the sky, to whether or not a rabbit is sleeping. This is where the map
    8 KB (1,384 words) - 22:00, 19 June 2011
  • ...e a very basic piece of clothing for Lugaru. You will be making a dynamic color compatible armband that can be worn by rabbits. This guide will tell you ho ...ports '''dynamic color''' when it uses only whites and grays, allowing its color to be defined in-game by the tinting console commands.
    5 KB (807 words) - 22:02, 19 June 2011
  • Color: 0.0 0.0 0.0 Color: 0.0 0.0 0.2
    7 KB (1,078 words) - 21:15, 12 July 2022
  • ...le is what you load in the engine to make the decal show up. It links to a color texture and a normal texture that make up the decal. To avoid issues we rec | <ColorMap>Data/Textures/MyColorMap.tga</ColorMap> || path to the color texture file (.tga, .tif or .png)
    2 KB (294 words) - 17:18, 10 March 2018
  • Select the rest by selecting similar (i), then mark these with a different color.
    20 KB (3,587 words) - 18:23, 27 July 2021
  • Launch various editor windows, color picker, and debug windows. ! [[#Color_Picker|Color Picker]]
    24 KB (4,005 words) - 03:33, 18 May 2023
  • ...e color pattern to vainly distinguish itself from neighboring holds. These color schemes are not merely a pretty selection of colors, but rather, their desi
    4 KB (714 words) - 11:06, 21 October 2017
  • <span style="color:#800080;">Unless Proven: Netbooks are NOT supported!</span> |style="background: #bf0000; color:#fff;"|Not Working
    27 KB (3,755 words) - 19:28, 20 September 2017
  • 3. Filter->Blur->Average to make it all one color, or use Gaussian blur to gradually make the selected part flatter. * The color maps that go with terrain can be any image format. as usual *.png or *.tga
    12 KB (2,174 words) - 22:01, 19 June 2011
  • | 0.4 0 0 || The color of blood in the game in R, G, B. Each value should be between 0 and 1. | false || Display only color of objects, without any lighting etc.
    19 KB (3,033 words) - 23:48, 9 July 2023
  • I use PaintdotNet to mix color maps and detail maps for the textures.(More on that later) It is free, and ...use Sculptris to generate the UV texture by producing a detail map, and a color map, and mixing them in PaintdotNet. I'll also cover some basics with norma
    13 KB (2,322 words) - 06:37, 21 July 2011
  • ! Color
    14 KB (2,189 words) - 23:21, 26 October 2019
  • === Name Tag Color === When participant <code>#</code> says something, their name tag will have the color specified by the float values in <code>r, g, b</code> (red, green, blue).
    8 KB (1,307 words) - 21:12, 12 July 2022
  • Fragment shaders are used for calculating the color on a per-fragment ("pixel") basis. ...Turns off detail map texture lookups, and only uses the base non-detailed color map
    17 KB (2,630 words) - 09:17, 30 January 2018
  • || path to the color texture file (.tga, .tif or .png) ...receives light from for instance the sun, the other side will also get the color added. If unspecified it defaults to 0.0 (no translucency) across the entir
    12 KB (1,835 words) - 22:12, 16 July 2023
  • ==== Color texture channels ====
    15 KB (2,355 words) - 09:24, 6 September 2018
  • ...L file. Terrains are either generated from several textures (a height map, color map, weight map and one or more detail maps), or you can specify a specific '''<ColorMap>''' - A .tga file which maps the color of each pixel to the color of a point on the terrain. This is used for rough texture, and can be used
    12 KB (1,771 words) - 13:26, 11 January 2018
  • ...Uses the skybox behind the clouds, instead of tinting the sky with a solid color (must also define #TEST_CLOUDS_2 to use this)<br>
    8 KB (1,344 words) - 03:48, 7 April 2020

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