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- ...imations to be exported into Lugaru format. See this forum thread for more details: [http://forums.wolfire.com/viewtopic.php?t=5620 Rudel_ic's Import/Export s10 KB (1,760 words) - 19:58, 2 March 2012
- ...hed out to dry, which, metaphorically, is not far off from the truth. The details of how texures are applied is beyond the scope of this guide but think of t5 KB (807 words) - 22:02, 19 June 2011
- This page details all the interface elements and actions in the Overgrowth level editor.24 KB (4,005 words) - 03:33, 18 May 2023
- ...sts explaining Overgrowth's graphical features, focusing on more technical details. There are additional links below, some of which are not mentioned in the s5 KB (701 words) - 21:32, 12 July 2022
- ...sts explaining Overgrowth's graphical features, focusing on more technical details. There are additional links below, some of which are not mentioned in the s5 KB (617 words) - 11:41, 12 February 2015
- ...n it off, you will have a symmetric model that can then have non-symmetric details added. ...t how to use these as normal maps yet. These will help to give even better details, as it paints the light on a low resolution model using a texture to change13 KB (2,322 words) - 06:37, 21 July 2011
- ...he....details. In fact, the first time I heard this story I got spared the details and it only got clarified at the end of the story where she goes around lay15 KB (2,640 words) - 18:10, 8 March 2018
- ...="white-space: pre-wrap;">class LevelDetails; // A helper class providing details (just Name for now) for a ModLevel (not actually just mods)</pre>62 KB (8,914 words) - 01:04, 11 December 2017
- The rest of the details on this page just detail how we chose to drive these functions in the base20 KB (2,891 words) - 17:40, 8 March 2018
- == Weapon XML Details ==5 KB (768 words) - 14:46, 17 May 2018