Search results

From Wolfire Games Wiki
Jump to: navigation, search
  • ...imations to be exported into Lugaru format. See this forum thread for more details: [http://forums.wolfire.com/viewtopic.php?t=5620 Rudel_ic's Import/Export s
    10 KB (1,760 words) - 19:58, 2 March 2012
  • ...hed out to dry, which, metaphorically, is not far off from the truth. The details of how texures are applied is beyond the scope of this guide but think of t
    5 KB (807 words) - 22:02, 19 June 2011
  • This page details all the interface elements and actions in the Overgrowth level editor.
    24 KB (4,005 words) - 03:33, 18 May 2023
  • ...sts explaining Overgrowth's graphical features, focusing on more technical details. There are additional links below, some of which are not mentioned in the s
    5 KB (701 words) - 21:32, 12 July 2022
  • ...sts explaining Overgrowth's graphical features, focusing on more technical details. There are additional links below, some of which are not mentioned in the s
    5 KB (617 words) - 11:41, 12 February 2015
  • ...n it off, you will have a symmetric model that can then have non-symmetric details added. ...t how to use these as normal maps yet. These will help to give even better details, as it paints the light on a low resolution model using a texture to change
    13 KB (2,322 words) - 06:37, 21 July 2011
  • ...he....details. In fact, the first time I heard this story I got spared the details and it only got clarified at the end of the story where she goes around lay
    15 KB (2,640 words) - 18:10, 8 March 2018
  • ...="white-space: pre-wrap;">class LevelDetails; // A helper class providing details (just Name for now) for a ModLevel (not actually just mods)</pre>
    62 KB (8,914 words) - 01:04, 11 December 2017
  • The rest of the details on this page just detail how we chose to drive these functions in the base
    20 KB (2,891 words) - 17:40, 8 March 2018
  • == Weapon XML Details ==
    5 KB (768 words) - 14:46, 17 May 2018