Difference between revisions of "How to make your own models for Overgrowth"
From Wolfire Games Wiki
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* A Copy of Overgrowth | * A Copy of Overgrowth | ||
**As of the writing of this tutorial you should be using Alpha 57 or later | **As of the writing of this tutorial you should be using Alpha 57 or later | ||
− | **Please | + | **Please download the latest version on the [[Secret Preorder Forum | SPF]] |
* A 3D Modeling Program | * A 3D Modeling Program | ||
** For this tutorial we will be using [http://www.wings3d.com Wings 3D], a free, open source, cross platform subdivision modeler. | ** For this tutorial we will be using [http://www.wings3d.com Wings 3D], a free, open source, cross platform subdivision modeler. | ||
** Most other 3d modeling programs should work just as well. For example [http://www.blender.org Blender] is another great alternative. | ** Most other 3d modeling programs should work just as well. For example [http://www.blender.org Blender] is another great alternative. |
Revision as of 07:41, 16 December 2009
This tutorial is a complete guide for making your own models for Overgrowth.
It does not assume any previous knowledge in computer graphics, although some experience would help. Do keep in mind that these are just guidelines to help guide you, not rules set in stone.
Requirements
- A Copy of Overgrowth
- As of the writing of this tutorial you should be using Alpha 57 or later
- Please download the latest version on the SPF
- A 3D Modeling Program