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- ...Overgrowth FAQ! Please feel free to contribute to this FAQ as well as the wiki as a whole! === Is this game still being updated? ===10 KB (1,754 words) - 13:01, 7 May 2018
- ...ts. For a list and description of every hotspot currently shipped with the game, see [[Hotspots]].'' Hotspots are the most versatile game object in the Phoenix engine.22 KB (3,350 words) - 21:40, 7 March 2018
- ...e mod is allowed to be active at the same time that changes this file. The game will tell you "File Collision" if you try to activate a second mod that ove The engine will call into this script for every level in the game. You can override this script in mods, but it is best to only do this as a14 KB (2,150 words) - 07:31, 7 April 2018
- ...n call from inside the editor camera script. (<b>Some of this code in this list is not usable from an editor camera script</b> - see the links below for mo * '''Windows''': <code>My Documents\Wolfire\Overgrowth\aslevel_docs.h</code>5 KB (859 words) - 04:40, 19 November 2017
- A list of functions, data, etc, is created automatically whenever you run the game, in a file on your hard drive. This lists what external code you get "for f * '''Windows''': <code>My Documents\Wolfire\Overgrowth\aschar_docs.h</code>29 KB (4,132 words) - 17:45, 8 March 2018