Difference between revisions of "Collision Painting"

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(How To Use: Added Image of the Collision Paint window)
m (How To Use: Updated some TODOs)
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** To paint the hovered triangle and adjacent triangles with the same orientation check ''Spread across flat surfaces''
 
** To paint the hovered triangle and adjacent triangles with the same orientation check ''Spread across flat surfaces''
 
** To spread to Triangles with similar normals check ''Spread across similar normals'' '''TODO: Does this only include triangles of the same object or not?'''
 
** To spread to Triangles with similar normals check ''Spread across similar normals'' '''TODO: Does this only include triangles of the same object or not?'''
* To load press ''Load''
+
* To load press ''Load''. Does nothing. '''TODO: Does it really do nothing?'''
* To save press ''Save'' '''TODO: Does this work? Does it save to an extra file?'''
+
* When pressing ''Save'', an error will appear. '''TODO: Does this really not work?'''
  
 
==Configuration==
 
==Configuration==

Revision as of 21:21, 6 March 2018

The Collision Paint tool is used to set an object (TODO: Terrain?) trangle's behaviour upon impact with the player. TODO: What about NPCs?

How To Use

Collision Paint window
Collision Paint window

The Collision Paint window can be accessed in Edit Mode by navigating in the menu bar to Windows -> Collision Paint.

  • View the collision by checking View Collision
  • To paint whatever the cursor hovers over press B
  • To paint the whole object check Per-object
  • To paint per-triangle check per-triangle
    • To only paint the hovered triangle check Don't Spread
    • To paint the hovered triangle and adjacent triangles with the same orientation check Spread across flat surfaces
    • To spread to Triangles with similar normals check Spread across similar normals TODO: Does this only include triangles of the same object or not?
  • To load press Load. Does nothing. TODO: Does it really do nothing?
  • When pressing Save, an error will appear. TODO: Does this really not work?

Configuration

The parameter checked in the lower box will be applied to the triangles by painting. TODO: What's up with the semi transparent Triangles? Is it possible to apply a property with a specific "strength"? how?

Floor

TODO: add and confirm the effects

  • Walkable:
  • Balance:
  • Slide:

Wall

TODO: add and confirm the effects

  • Wallrun:
  • No wallrun:
  • Ledge:
  • Ragdoll:
  • Ragdoll-death:

Ceiling

TODO: add and confirm the effects

  • Ceiling:

Unlabled

TODO: add and confirm the effects

  • Clear:
  • No climb: