Difference between revisions of "Collision Painting"

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m (Wall: Added every effect but ''Ledge''.)
m (How To Use: Removed '''TODO: Does this only include triangles of the same object or not?''', added slider description.)
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** To only paint the hovered triangle check ''Don't Spread''
 
** To only paint the hovered triangle check ''Don't Spread''
 
** To paint the hovered triangle and adjacent triangles with the same orientation check ''Spread across flat surfaces''
 
** To paint the hovered triangle and adjacent triangles with the same orientation check ''Spread across flat surfaces''
** To spread to Triangles with similar normals check ''Spread across similar normals'' '''TODO: Does this only include triangles of the same object or not?'''
+
** To spread to Triangles with similar orientation on the same object check ''Spread across similar normals''
 +
*** To set the range, move the slider to a value (between -1 & 1) '''TODO: How exactly does this work? why negative values?'''  
 
* To load press ''Load''. Does nothing. '''TODO: Does it really do nothing?'''
 
* To load press ''Load''. Does nothing. '''TODO: Does it really do nothing?'''
 
* When pressing ''Save'', an error will appear. '''TODO: Does this really not work?'''
 
* When pressing ''Save'', an error will appear. '''TODO: Does this really not work?'''

Revision as of 21:37, 6 March 2018

The Collision Paint tool is used to set an object (TODO: Terrain?) trangle's behaviour upon impact with the player. TODO: What about NPCs?

How To Use

Collision Paint window
Collision Paint window

The Collision Paint window can be accessed in Edit Mode by navigating in the menu bar to Windows -> Collision Paint.

  • View the collision by checking View Collision
  • To paint whatever the cursor hovers over press B
  • To paint the whole object check Per-object
  • To paint per-triangle check per-triangle
    • To only paint the hovered triangle check Don't Spread
    • To paint the hovered triangle and adjacent triangles with the same orientation check Spread across flat surfaces
    • To spread to Triangles with similar orientation on the same object check Spread across similar normals
      • To set the range, move the slider to a value (between -1 & 1) TODO: How exactly does this work? why negative values?
  • To load press Load. Does nothing. TODO: Does it really do nothing?
  • When pressing Save, an error will appear. TODO: Does this really not work?

Configuration

The parameter checked in the lower box will be applied to the triangles by painting. TODO: What's up with the semi transparent Triangles? Is it possible to apply a property with a specific "strength"? how?

Floor

TODO: add and confirm the effects

  • Walkable:
  • Balance:
  • Slide:

Wall

TODO: add and confirm the effects

  • Wallrun: Allows wall running on those triangles if they're steep enough.
  • No wallrun: Won't allow wall running on those triangles.
  • Ledge:
  • Ragdoll: Character will ragdoll.
  • Ragdoll-death: Character will die.

Ceiling

TODO: add and confirm the effects

  • Ceiling:

Unlabled

TODO: add and confirm the effects

  • Clear:
  • No climb: