Configuring Overgrowth

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(Mac Location)
(Added many missing config values, still more to come)
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You can edit most settings by pressing the Settings button on the main menu or on the pause menu. If the game does not open, or it is not possible to access the settings from inside the game, you can change your configuration by modifying the '''config.txt''' file.
+
You can edit most settings by pressing the Settings button on the main menu or on the pause menu. There are even more settings available from the "Settings" top menu bar on the main menu.
  
'''Note''': There is now a community made tool available, the [http://forums.wolfire.com/viewtopic.php?f=13&t=14201 SUMLauncher], which includes a config editor.
+
If you need to edit the config without starting the game, you can change your configuration by modifying your '''config.txt'''. Just below you can see the location of this file on each operating system.
 +
 
 +
There is also a community made tool available for editing the config file without starting the game, the [http://forums.wolfire.com/viewtopic.php?f=13&t=14201 SUMLauncher].
  
  
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<code>~/.local/share/Overgrowth/Data/config.txt</code>
 
<code>~/.local/share/Overgrowth/Data/config.txt</code>
  
The configuration file will be created when Overgrowth is started for the first time.
+
The configuration file is created when Overgrowth is started for the first time.
  
 
==Settings==
 
==Settings==
Line 38: Line 40:
 
! vsync
 
! vsync
 
| false || Limits the framerate to match the user's monitor refresh rate (smooths out the framerate).
 
| false || Limits the framerate to match the user's monitor refresh rate (smooths out the framerate).
 +
|-
 +
! simple_shadows
 +
| 1 || Disables dynamic shadows if set to 1.
 +
|-
 +
! blood
 +
|1 || Disable or enable blood
 +
|-
 +
! blood_color
 +
| 0.4 0 0 || The color of blood in the game in R, G, B. Each value should be between 0 and 1.
 
|-
 
|-
 
! multisample
 
! multisample
| 0 || Determines the level of anti-aliasing (smooths out jagged edges, at the cost of performance).
+
| 0 || Determines the level of anti-aliasing (smooths out jagged edges). Should be 1, 2, 4 or 8.
 
|-
 
|-
 
! anisotropy
 
! anisotropy
| 0 || Determines the level of anisotropic filtering (increases the quality of textures drawn far away, at the cost of performance).
+
| 0 || Determines the level of anisotropic filtering (increases the quality of textures drawn far away and at an angle). Should be 1, 2, 4 or 8.
 +
|-
 +
! motion_blur_amount
 +
| 0 || How much motion blur to apply, should be between 0 and 1.
 
|-
 
|-
 
! post_effects
 
! post_effects
| false || Determines whether to display post effects.
+
| true || Determines whether to use post effects.
 
|-
 
|-
 
! shaders
 
! shaders
Line 52: Line 66:
 
|-
 
|-
 
! texture_reduce
 
! texture_reduce
| 1 || Determines the level to which the texture resolutions should be reduced (higher numbers will cause blurriness, but increase performance).
+
| 0 || Determines the level to which the texture resolutions should be reduced (higher numbers means lower resolution).
 +
|-
 +
! texture_minimize_ram
 +
| 1 || '''TODO: What does this do?'''
 +
|-
 +
! full_level_unload
 +
| true || '''TODO: What does this do?'''
 
|-
 
|-
 
! gamma_correct
 
! gamma_correct
| true || Determines whether to auto-correct gamma levels.
+
| true || Determines whether to use gamma correction.
 
|-
 
|-
 
! fps_label
 
! fps_label
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|-
 
|-
 
! editor_mode
 
! editor_mode
| false || Determines whether to start the game in player mode (false) or editor mode (true).
+
| false || Determines whether to start the game in play mode (false) or editor mode (true).
 
|-
 
|-
 
! invert_y_mouse_look
 
! invert_y_mouse_look
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|-
 
|-
 
! use_raw_input
 
! use_raw_input
| false || Use raw mouse input, solves mouse issues for some people.
+
| true || Use raw mouse input, solves mouse issues for some people.
 
|-
 
|-
 
! invert_y_gamepad_look
 
! invert_y_gamepad_look
 
| false || Determines whether to invert the y-axis controls (looking up/down).
 
| false || Determines whether to invert the y-axis controls (looking up/down).
 +
|-
 +
! tet_mesh_lighting
 +
| 0 || If set to 1, use the pre-baked tetrahedral mesh global illumination. '''TODO: Does this work?'''
 
|-
 
|-
 
! light_volume_lighting
 
! light_volume_lighting
 
| false || Use ambient light volume lighting if available.
 
| false || Use ambient light volume lighting if available.
 +
|-
 +
! global_time_scale_mult
 +
| 1.0 || How fast the game should run. '''TODO: Does this work?'''
 +
|-
 +
! game_difficulty
 +
| 1.0 || How hard the game should be, higher is harder.
 +
|-
 +
! tutorials
 +
| true || Helpful messages are displayed in the game.
 +
|-
 +
! difficulty_set
 +
| false || '''TODO: What does this do?'''
 +
|-
 +
! volume_shadows
 +
| false || Use experimental volume shadow graphics tech.
 +
|-
 +
! ssao
 +
| false || Use experimental screen space ambient occlusion graphics tech.
 +
|-
 +
! auto_ledge_grab
 +
| true || The player character will automatically grab ledges when they can. If false you need to hold right click to grab ledges.
 +
|-
 +
! particle_field
 +
| true || Show particle fields in the game. '''TODO: Does this affect CPU particle fields, GPU particle fields, or both?'''
 +
|-
 +
! custom_level_shaders
 +
| true || Use shaders made for specific levels to add things like snow, wetness near water etc.
 +
|-
 +
! disable_fog
 +
| false || Disables atmoshperic fog.
 +
|-
 +
! simple_fog
 +
| false || Extra simple fog calculations for low-end graphics cards.
 +
|-
 +
! no_auto_nav_mesh
 +
| false || Disables automatic nav mesh generation. '''TODO: Verify that this is what it does'''
 +
|-
 +
! no_texture_convert
 +
| false || Skip converting textures to .dds format to save VRAM. '''TODO: Verify that this is what it does'''
 +
|-
 +
! gl_load_s3tc
 +
| true || '''TODO: What does this do?'''
 +
|-
 +
! skip_loading_pause
 +
| false || You don't have to press left click to start the level after it has been loaded.
 +
|-
 +
! brightness
 +
| 1 || Increase or decrease the brightness of the game.
 +
|-
 +
! use_soundtrack_limiter
 +
| true || Better handling of music volume when transitioning between tracks.
 
|-
 
|-
 
! master_volume
 
! master_volume
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|-
 
|-
 
! music_volume
 
! music_volume
| 1.0 || Loudness of game music.
+
| 0.4 || Loudness of game music.
 
|-
 
|-
 
! media_mode
 
! media_mode
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|-
 
|-
 
! baked_shadows
 
! baked_shadows
| true || Determines whether to use the pre-baked shadows (true) or cascaded shadow maps (false).
+
| true || (Deprecated) Determines whether to use the pre-baked shadows (true) or cascaded shadow maps (false).
 
|-
 
|-
 
! debug_key_presses
 
! debug_key_presses
| false || Determines whether to enable the use of debug keys.
+
| false || '''TODO: What does this do? How are key presses debugged when this is on?'''
 +
|-
 +
! block_cheating_progress
 +
| true || Disables unlocking levels when cheats are active, like when in the editor.
 
|-
 
|-
 
! auto_camera
 
! auto_camera
| false || Determines whether to have the camera automatically return to a position behind the player.
+
| false || Determines whether to have the camera automatically return to a position behind the player. '''TODO: Does this apply only when a controller is used?'''
 +
|-
 +
! split_screen
 +
| false || Determines if the game view should be split or not when there is more than one player.
 +
|-
 +
! chase_camera_fov
 +
| 90.0 || The field of view of the camera when playing the game.
 +
|-
 +
! editor_camera_fov
 +
| 90.0 || The default field of view of the camera when in the editor.
 +
|-
 +
! report_case_errors
 +
| false || Reports capitalization errors in the log when they are found. '''TODO: Does this work?'''
 +
|-
 +
! background_process_pool
 +
| false || Use background processes for things like calculating the nav mesh. '''TODO: Is this accurate?'''
 +
|-
 +
! main_menu
 +
| true || Show main menu when starting the game. If false it will load the level at the path in the debug_load_level setting.
 +
|-
 +
! debug_load_level
 +
| Project60/16_red_desert.xml || If main_menu is set to false, the level at this path will load when the game is started.
 +
|-
 +
! mouse_sensitivity
 +
| 0.5 || Determines how far the camera in the game rotates when the mouse moves.
 +
|-
 +
! gpu_skinning
 +
| false || Use the graphics card to skin characters. This should be false to avoid any issues.
 +
|-
 +
! detail_objects
 +
| 1 || Determines if 3D grass models, small rocks etc. are displayed on the terrain.
 +
|-
 +
! seamless_cubemaps
 +
| true || Make cubemaps display seamlessly. '''TODO: When is this useful?'''
 +
|-
 +
! debug_keys
 +
| true || Enables use of debug keys, such as F for laser eyes. '''TODO: Does this still work?'''
 +
|-
 +
! shader_dir_path
 +
| Data/GLSL/ || Where the game looks for shaders. '''TODO: Does this work?'''
 +
|-
 +
! debug_show_ai_state
 +
| false || '''TODO: What does this do?'''
 +
|-
 +
! debug_show_ai_path
 +
| false || Show lines to every NPC's destination.
 +
|-
 +
! debug_draw_window
 +
| false || Show debug window in the top left.
 +
|-
 +
! albedo_only
 +
| false || Display only color of objects, without any lighting etc.
 +
|-
 +
! no_decals
 +
| false || Disable rendering of decals.
 +
|-
 +
! single_pass_shadow_cascade
 +
| false || Render all real-time shadows in a single pass. '''TODO: Does this still work?'''
 
|-
 
|-
 
! key[quit]
 
! key[quit]
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! controller[grab]
 
! controller[grab]
 
| axis3>0.5 || Controller grab "button" (default mapping is set to an axis being greater than half full in a positive direction).
 
| axis3>0.5 || Controller grab "button" (default mapping is set to an axis being greater than half full in a positive direction).
|-
 
! blood
 
|1 || Disable or enable blood
 
 
|}
 
|}
  

Revision as of 16:08, 10 January 2018

You can edit most settings by pressing the Settings button on the main menu or on the pause menu. There are even more settings available from the "Settings" top menu bar on the main menu.

If you need to edit the config without starting the game, you can change your configuration by modifying your config.txt. Just below you can see the location of this file on each operating system.

There is also a community made tool available for editing the config file without starting the game, the SUMLauncher.


Contents

Mac Location

Macintosh HD/Users/~/Library/Application Support/Overgrowth/Data/config.txt

where ~ is your username.

Note: If you are using Lion, your library folder is hidden by default... in the finder, click the "Go" menu, then Press Option, and Library will appear in the list.

Windows Location

My Documents\Wolfire\Overgrowth\Data\config.txt

Note: NOT Program Files\Wolfire\Overgrowth\Data!

Linux Location

~/.local/share/Overgrowth/Data/config.txt

The configuration file is created when Overgrowth is started for the first time.

Settings

Setting Default Value Description
screenwidth 800 The game's horizontal resolution.
screenheight 600 The game's vertical resolution.
fullscreen false Determines whether to run in full screen or windowed mode.
vsync false Limits the framerate to match the user's monitor refresh rate (smooths out the framerate).
simple_shadows 1 Disables dynamic shadows if set to 1.
blood 1 Disable or enable blood
blood_color 0.4 0 0 The color of blood in the game in R, G, B. Each value should be between 0 and 1.
multisample 0 Determines the level of anti-aliasing (smooths out jagged edges). Should be 1, 2, 4 or 8.
anisotropy 0 Determines the level of anisotropic filtering (increases the quality of textures drawn far away and at an angle). Should be 1, 2, 4 or 8.
motion_blur_amount 0 How much motion blur to apply, should be between 0 and 1.
post_effects true Determines whether to use post effects.
shaders true Determines whether to use shaders.
texture_reduce 0 Determines the level to which the texture resolutions should be reduced (higher numbers means lower resolution).
texture_minimize_ram 1 TODO: What does this do?
full_level_unload true TODO: What does this do?
gamma_correct true Determines whether to use gamma correction.
fps_label false Determines whether to display the current fps (frames per second) on screen.
sound_label false Determines whether to display all active sounds on screen.
visible_raycasts false Determines whether to display lines representing all AIs' visibility.
visible_sound_spheres false Determines whether to display spheres representing the distance sounds travel (such as running).
editor_mode false Determines whether to start the game in play mode (false) or editor mode (true).
invert_y_mouse_look false Determines whether to invert the y-axis controls (looking up/down).
use_raw_input true Use raw mouse input, solves mouse issues for some people.
invert_y_gamepad_look false Determines whether to invert the y-axis controls (looking up/down).
tet_mesh_lighting 0 If set to 1, use the pre-baked tetrahedral mesh global illumination. TODO: Does this work?
light_volume_lighting false Use ambient light volume lighting if available.
global_time_scale_mult 1.0 How fast the game should run. TODO: Does this work?
game_difficulty 1.0 How hard the game should be, higher is harder.
tutorials true Helpful messages are displayed in the game.
difficulty_set false TODO: What does this do?
volume_shadows false Use experimental volume shadow graphics tech.
ssao false Use experimental screen space ambient occlusion graphics tech.
auto_ledge_grab true The player character will automatically grab ledges when they can. If false you need to hold right click to grab ledges.
particle_field true Show particle fields in the game. TODO: Does this affect CPU particle fields, GPU particle fields, or both?
custom_level_shaders true Use shaders made for specific levels to add things like snow, wetness near water etc.
disable_fog false Disables atmoshperic fog.
simple_fog false Extra simple fog calculations for low-end graphics cards.
no_auto_nav_mesh false Disables automatic nav mesh generation. TODO: Verify that this is what it does
no_texture_convert false Skip converting textures to .dds format to save VRAM. TODO: Verify that this is what it does
gl_load_s3tc true TODO: What does this do?
skip_loading_pause false You don't have to press left click to start the level after it has been loaded.
brightness 1 Increase or decrease the brightness of the game.
use_soundtrack_limiter true Better handling of music volume when transitioning between tracks.
master_volume 0.8 Overall loudness of all game audio.
music_volume 0.4 Loudness of game music.
media_mode false Determines whether to disable the in-game interface.
baked_shadows true (Deprecated) Determines whether to use the pre-baked shadows (true) or cascaded shadow maps (false).
debug_key_presses false TODO: What does this do? How are key presses debugged when this is on?
block_cheating_progress true Disables unlocking levels when cheats are active, like when in the editor.
auto_camera false Determines whether to have the camera automatically return to a position behind the player. TODO: Does this apply only when a controller is used?
split_screen false Determines if the game view should be split or not when there is more than one player.
chase_camera_fov 90.0 The field of view of the camera when playing the game.
editor_camera_fov 90.0 The default field of view of the camera when in the editor.
report_case_errors false Reports capitalization errors in the log when they are found. TODO: Does this work?
background_process_pool false Use background processes for things like calculating the nav mesh. TODO: Is this accurate?
main_menu true Show main menu when starting the game. If false it will load the level at the path in the debug_load_level setting.
debug_load_level Project60/16_red_desert.xml If main_menu is set to false, the level at this path will load when the game is started.
mouse_sensitivity 0.5 Determines how far the camera in the game rotates when the mouse moves.
gpu_skinning false Use the graphics card to skin characters. This should be false to avoid any issues.
detail_objects 1 Determines if 3D grass models, small rocks etc. are displayed on the terrain.
seamless_cubemaps true Make cubemaps display seamlessly. TODO: When is this useful?
debug_keys true Enables use of debug keys, such as F for laser eyes. TODO: Does this still work?
shader_dir_path Data/GLSL/ Where the game looks for shaders. TODO: Does this work?
debug_show_ai_state false TODO: What does this do?
debug_show_ai_path false Show lines to every NPC's destination.
debug_draw_window false Show debug window in the top left.
albedo_only false Display only color of objects, without any lighting etc.
no_decals false Disable rendering of decals.
single_pass_shadow_cascade false Render all real-time shadows in a single pass. TODO: Does this still work?
key[quit] esc Exits from player mode into editor mode, and opens a menu allowing the user to return to the main menu.
key[slow] tab Toggles slow motion.
key[fast] \
key[crouch] lshift Causes the player to crouch.
key[jump] space Causes the player to jump.
key[screenshot] f7 Captures a screenshot (saved in /Data/Screenshots/)
key[console] ` Toggles the game console.
key[left] a Causes the player to move to the left.
key[right] d Causes the player to move to the right.
key[up] w Causes the player to move forward.
key[down] s Causes the player to move backward.
key[item] e Causes the player to put a weapon to your waist or into a scabbard on your waist.
key[drop] q Causes the player to pick up the weapon, combination of left shift and q will drop an item.
key[chat] t Brings up the chat interface.
key[rclick] rshift Alternate key used for "right clicking".
xbox_look_sensitivity 1.5 Sensitivity of an attached Xbox controller.
xbox[jump] RB Xbox jump button.
xbox[crouch] LB Xbox crouch button.
xbox[attack] RT Xbox attack button.
xbox[grab] LT Xbox grab button.
xbox[item] A Xbox item button.
xbox[drop] X Xbox drop button.
controller[movex] axis1 Controller axis mapped for movement along the x-axis.
controller[movey] axis2 Controller axis mapped for movement along the y-axis.
controller[lookx] axis5 Controller axis mapped for looking along the x-axis.
controller[looky] axis4 Controller axis mapped for looking along the y-axis.
controller[jump] button6 Controller jump button.
controller[crouch] button5 Controller crouch button.
controller[item] button1 Controller item button.
controller[drop] button3 Controller drop button.
controller[attack] axis3<-0.5 Controller attack "button" (default mapping is set to an axis being less than half full in a negative direction).
controller[grab] axis3>0.5 Controller grab "button" (default mapping is set to an axis being greater than half full in a positive direction).

Controller Setup

Since alpha 150, external controller options have been added to the config.txt file. The following guide will help you configure your controller to properly work with Overgrowth.

Note: Currently the guide only targets Windows 7 users. Mac users may refer to Anton's guide.

First, make sure your controller is plugged in to your computer.

Next, open the start menu and click on Control Panel (located on the right side). Once opened, make sure the view is set to Large Icons (switchable in the upper right corner). Select Devices and Printers.

You should see your controller listed under Devices. Right click it, and select Game Controller Settings. The Game Controllers window will appear. Make sure your controller is selected, then click on Properties.

Once again, a new window should appear - make sure that the view is set to the Test tab. In this view, you will be able to determine which physical button is mapped to each virtual button. Play around with your controller to confirm that everything is working properly, and take note of the button mappings.

Now navigate to and open up your config.txt file (as described above). Rearrange the mappings in the file to match your desired controller setup.

Once you have everything modified, save the config.txt file and launch Overgrowth in order to test the new configuration.

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