Difference between revisions of "Configuring Overgrowth"

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(Settings: Placed content into a table.)
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==Settings==
 
==Settings==
  
screenwidth: 800 - the game's horizontal resolution
+
{| border="1" cellpadding="2"
 
+
|-
screenheight: 600 - the game's vertical resolution
+
! Setting !! Default Value !! Description
 
+
|-
fullscreen: false - change this value to true in order to get Overgrowth  to run in fullscreen mode
+
! screenwidth
 
+
| 800 || The game's horizontal resolution.
vsync: false - change this value to true in order to limit the frame rate of the game to the refresh rate of your monitor
+
|-
 
+
! screenheight
multisample: 0
+
| 600 || The game's vertical resolution.
 
+
|-
anisotropy: 0
+
! fullscreen
 
+
| false || Determines whether to run in full screen or windowed mode.
post_effects: false
+
|-
 
+
! vsync
shaders: true
+
| false || Limits the framerate to match the user's monitor refresh rate (smooths out the framerate).
 
+
|-
texture_reduce: 1
+
! multisample
 
+
| 0 || Determines the level of anti-aliasing (smooths out jagged edges, at the cost of performance).
gamma_correct: true
+
|-
 
+
! anisotropy
fps_label: false - set this value to true to enable the in-game fps counter
+
| 0 || Determines the level of anisotropic filtering (increases the quality of textures drawn far away, at the cost of performance).
 
+
|-
sound_label: true
+
! post_effects
 
+
| false || Determines whether to display post effects.
visible_raycasts: false
+
|-
 
+
! shaders
visible_sound_spheres: false
+
| true || Determines whether to use shaders.
 
+
|-
editor_mode: false - set this value to true in order to start the level editor by default (instead of taking player control)
+
! texture_reduce
 
+
| 1 || Determines the level to which the texture resolutions should be reduced (higher numbers will cause blurriness, but increase performance).
invert_y_look: false  
+
|-
 
+
! gamma_correct
music: false - set this value to false to disable background music
+
| true || Determines whether to auto-correct gamma levels.
 
+
|-
media_mode: false -set this true to remove some menues in editor mode
+
! fps_label
 
+
| false || Determines whether to display the current fps (frames per second) on screen.
baked_shadows: true set this false to use cascaded shadow maps (may be little slower but shadows are calculated in real time)
+
|-
 
+
! sound_label
debug_key_presses: false
+
| false || Determines whether to display all active sounds on screen.
 
+
|-
key[quit]: esc you can exit into editor mode or if you allready are in editor mode you can exit into level select menu
+
! visible_raycasts
 
+
| false || Determines whether to display lines representing all AIs' visibility.
key[slow]: tab - ennables slow motion
+
|-
 
+
! visible_sound_spheres
key[fast]: \
+
| false || Determines whether to display spheres representing the distance sounds travel (such as running).
 
+
|-
key[crouch]: lshift
+
! editor_mode
 
+
| false || Determines whether to start the game in player mode (false) or editor mode (true).
key[jump]: space
+
|-
 
+
! invert_y_look
key[screenshot]: f7
+
| false || Determines whether to invert the y-axis controls (looking up/down).
 
+
|-
key[console]: `
+
! music
 
+
| true || Determines whether the in-game music is enabled.
key[left]: a
+
|-
 
+
! media_mode
key[right]: d
+
| false || Determines whether to disable the in-game interface.
 
+
|-
key[up]: w
+
! baked_shadows
 
+
| true || Determines whether to use the pre-baked shadows (true) or cascaded shadow maps (false).
key[down]: s
+
|-
 
+
! debug_key_presses
key[item]: e - grabs a nearby weapon
+
| false || Determines whether to enable the use of debug keys.
 
+
|-
key[drop]: q - drops a weapon that you are holding
+
! auto_camera
 
+
| false || Determines whether to have the camera automatically return to a position behind the player.
key[chat]: t
+
|-
 
+
! key[quit]
key[rclick]: rshift - for users having difficulty with the combat/weapon controls, it may be helpful to  set this value to some other button (such as "e") in order allow better ease of use.
+
| esc ||
 
+
|-
xbox_look_sensitivity: 1.5
+
! key[slow]
 
+
| tab ||
xbox[jump]: RB
+
|-
 
+
! key[fast]
xbox[crouch]: LB
+
| \ ||
 
+
|-
xbox[attack]: RT
+
! key[crouch]
 
+
| lshift ||
xbox[grab]: LT
+
|-
 
+
! key[jump]
xbox[item]: A
+
| space ||
 
+
|-
xbox[drop]: X
+
! key[screenshot]
 
+
| f7 ||
controller[movex]: axis1
+
|-
 
+
! key[console]
controller[movey]: axis2
+
| ` ||
 
+
|-
controller[lookx]: axis5
+
! key[left]
 
+
| a ||
controller[looky]: axis4
+
|-
 
+
! key[right]
controller[jump]: button6
+
| d ||
 
+
|-
controller[crouch]: button5
+
! key[up]
 
+
| w ||
controller[item]: button1
+
|-
 
+
! key[down]
controller[drop]: button3
+
| s ||
 
+
|-
controller[attack]: axis3<-0.5
+
! key[item]
 
+
| e ||
controller[grab]: axis3>0.5
+
|-
 
+
! key[drop]
 +
| q ||
 +
|-
 +
! key[chat]
 +
| t ||
 +
|-
 +
! key[rclick]
 +
| rshift ||
 +
|-
 +
! xbox_look_sensitivity
 +
| 1.5 ||
 +
|-
 +
! xbox[jump]
 +
| RB ||
 +
|-
 +
! xbox[crouch]
 +
| LB ||
 +
|-
 +
! xbox[attack]
 +
| RT ||
 +
|-
 +
! xbox[grab]
 +
| LT ||
 +
|-
 +
! xbox[item]
 +
| A ||
 +
|-
 +
! xbox[drop]
 +
| X ||
 +
|-
 +
! controller[movex]
 +
| axis1 ||
 +
|-
 +
! controller[movey]
 +
| axis2 ||
 +
|-
 +
! controller[lookx]
 +
| axis5 ||
 +
|-
 +
! controller[looky]
 +
| axis4 ||
 +
|-
 +
! controller[jump]
 +
| button6 ||
 +
|-
 +
! controller[crouch]
 +
| button5 ||
 +
|-
 +
! controller[item]
 +
| button1 ||
 +
|-
 +
! controller[drop]
 +
| button3 ||
 +
|-
 +
! controller[attack]
 +
| axis3<-0.5 ||
 +
|-
 +
! controller[grab]
 +
| axis3>0.5 ||
 +
|}
  
 
[[Category: Tutorials]]
 
[[Category: Tutorials]]

Revision as of 15:59, 12 October 2011

While Overgrowth does not currently provide a way to adjust settings in game, users may adjust their configuration by modifying their

config.txt file. config.txt is located in: ((for Mac users) ~/Library/Application Support/Lugaru 2/Data/

Note: if you are using Lion, your library folder is hidden by default... in the finder, click the "Go" menu, then Press Option, and Library will appear in the list

(and for Windows users) My Documents\Wolfire\Overgrowth\Data, NOT Program Files\Wolfire\Overgrowth\Data!). The file is a plain text file that is readable

by any normal text editor (such as TextEdit for Mac or Notepad for Windows).

Settings

Setting Default Value Description
screenwidth 800 The game's horizontal resolution.
screenheight 600 The game's vertical resolution.
fullscreen false Determines whether to run in full screen or windowed mode.
vsync false Limits the framerate to match the user's monitor refresh rate (smooths out the framerate).
multisample 0 Determines the level of anti-aliasing (smooths out jagged edges, at the cost of performance).
anisotropy 0 Determines the level of anisotropic filtering (increases the quality of textures drawn far away, at the cost of performance).
post_effects false Determines whether to display post effects.
shaders true Determines whether to use shaders.
texture_reduce 1 Determines the level to which the texture resolutions should be reduced (higher numbers will cause blurriness, but increase performance).
gamma_correct true Determines whether to auto-correct gamma levels.
fps_label false Determines whether to display the current fps (frames per second) on screen.
sound_label false Determines whether to display all active sounds on screen.
visible_raycasts false Determines whether to display lines representing all AIs' visibility.
visible_sound_spheres false Determines whether to display spheres representing the distance sounds travel (such as running).
editor_mode false Determines whether to start the game in player mode (false) or editor mode (true).
invert_y_look false Determines whether to invert the y-axis controls (looking up/down).
music true Determines whether the in-game music is enabled.
media_mode false Determines whether to disable the in-game interface.
baked_shadows true Determines whether to use the pre-baked shadows (true) or cascaded shadow maps (false).
debug_key_presses false Determines whether to enable the use of debug keys.
auto_camera false Determines whether to have the camera automatically return to a position behind the player.
key[quit] esc
key[slow] tab
key[fast] \
key[crouch] lshift
key[jump] space
key[screenshot] f7
key[console] `
key[left] a
key[right] d
key[up] w
key[down] s
key[item] e
key[drop] q
key[chat] t
key[rclick] rshift
xbox_look_sensitivity 1.5
xbox[jump] RB
xbox[crouch] LB
xbox[attack] RT
xbox[grab] LT
xbox[item] A
xbox[drop] X
controller[movex] axis1
controller[movey] axis2
controller[lookx] axis5
controller[looky] axis4
controller[jump] button6
controller[crouch] button5
controller[item] button1
controller[drop] button3
controller[attack] axis3<-0.5
controller[grab] axis3>0.5


Since alpha 150, external controller options have been added to the config.txt file. The following guide will help you configure your controller to properly work with Overgrowth.

Note: Currently the guide only targets Windows 7 users.

First, make sure your controller is plugged in to your computer.

Next, open the start menu and click on Control Panel (located on the right side). Once opened, make sure the view is set to Large Icons (switchable in the upper right corner). Select Devices and Printers.

You should see your controller listed under Devices. Right click it, and select Game Controller Settings. The Game Controllers window will appear. Make sure your controller is selected, then click on Properties.

Once again, a new window should appear - make sure that the view is set to the Test tab. In this view, you will be able to determine which physical button is mapped to each virtual button. Play around with your controller to confirm that everything is working properly, and take note of the button mappings.

Now navigate to and open up your config.txt file (as described above). Rearrange the mappings in the file to match your desired controller setup.

Once you have everything modified, save the config.txt file and launch Overgrowth in order to test the new configuration.