Configuring Overgrowth

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Revision as of 00:57, 11 October 2011 by Samusaaron3 (talk | contribs) (Cleaned up the controller configuration instructions.)
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While Overgrowth does not currently provide a way to adjust settings in game, users may adjust their configuration by modifying their

config.txt file. config.txt is located in the Data folder ((for Mac users) ~/Library/Application Support/Lugaru 2/Data/

Note: if you are using Lion, your library folder is hidden by default... in the finder, click the "Go" menu, then Press Option, and Library will appear in the list

(and for Windows users) My Documents\Wolfire\Overgrowth\Data, NOT Program Files\Wolfire\Overgrowth\Data!). The file is a plain text file that is readable

by any normal text editor (such as TextEdit for Mac or Notepad for Windows).

Settings

screenwidth: 800 - the game's horizontal resolution

screenheight: 600 - the game's vertical resolution

fullscreen: false - change this value to true in order to get Overgrowth to run in fullscreen mode

vsync: false - change this value to true in order to limit the frame rate of the game to the refresh rate of your monitor

multisample: 0

anisotropy: 0

post_effects: false

shaders: true

texture_reduce: 1

gamma_correct: true

fps_label: false - set this value to true to enable the in-game fps counter

sound_label: true

visible_raycasts: false

visible_sound_spheres: false

editor_mode: false - set this value to true in order to start the level editor by default (instead of taking player control)

invert_y_look: false

music: false - set this value to false to disable background music

media_mode: false -set this true to remove some menues in editor mode

baked_shadows: true set this false to use cascaded shadow maps (may be little slower but shadows are calculated in real time)

debug_key_presses: false

key[quit]: esc you can exit into editor mode or if you allready are in editor mode you can exit into level select menu

key[slow]: tab - ennables slow motion

key[fast]: \

key[crouch]: lshift

key[jump]: space

key[screenshot]: f7

key[console]: `

key[left]: a

key[right]: d

key[up]: w

key[down]: s

key[item]: e - grabs a nearby weapon

key[drop]: q - drops a weapon that you are holding

key[chat]: t

key[rclick]: rshift - for users having difficulty with the combat/weapon controls, it may be helpful to set this value to some other button (such as "e") in order allow better ease of use.

xbox_look_sensitivity: 1.5

xbox[jump]: RB

xbox[crouch]: LB

xbox[attack]: RT

xbox[grab]: LT

xbox[item]: A

xbox[drop]: X

controller[movex]: axis1

controller[movey]: axis2

controller[lookx]: axis5

controller[looky]: axis4

controller[jump]: button6

controller[crouch]: button5

controller[item]: button1

controller[drop]: button3

controller[attack]: axis3<-0.5

controller[grab]: axis3>0.5



Since alpha 150, external controller options have been added to the config.txt file. The following guide will help you configure your controller to properly work with Overgrowth.

Note: Currently the guide only targets Windows 7 users.

First, make sure your controller is plugged in to your computer.

Next, open the start menu and click on Control Panel (located on the right side). Once opened, make sure the view is set to Large Icons (switchable in the upper right corner). Select Devices and Printers.

You should see your controller listed under Devices. Right click it, and select Game Controller Settings. The Game Controllers window will appear. Make sure your controller is selected, then click on Properties.

Once again, a new window should appear - make sure that the view is set to the Test tab. In this view, you will be able to determine which physical button is mapped to each virtual button. Play around with your controller to confirm that everything is working properly, and take note of the button mappings.

Now navigate to and open up your config.txt file (as described above). Rearrange the mappings in the file to match your desired controller setup.

Once you have everything modified, save the config.txt file and launch Overgrowth in order to test the new configuration.