Decals are textures which can be mapped to environment objects & terrain. Their main use is adding detail and variation to the scenery. Blood splats, ambient shadows and footprints use them too.
To create a custom decal, the following files are needed:
- XML File - What you select when loading the decal
This file is what you load in the engine to make the decal show up. It links to a color texture and a normal texture that make up the decal.
<?xml version="2.0" ?> <Type>generic</Type> <DecalObject> <ColorMap>Data/Textures/Decals/Rocky/black_dust_c.tga</ColorMap> <NormalMap>Data/Textures/diffusebump.tga</NormalMap> <ShaderName>decal</ShaderName> </DecalObject>
Path to the texture file.
Path to the Normal map image file.
Can be created with any image manipulation program. The following file formats are supported:
Normal Map Image File
Can be created with any image manipulation program. Must have the same dimensions as the texture file. TODO: is this True?