Difference between revisions of "Custom Decals"

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(Added basic layout; Removed "{{stub}} Tutorial on how to create and import custom decals into Overgrowth: * http://forums.wolfire.com/viewtopic.php?f=13&t=5064&p=82123&hilit=custom+texture#p82123")
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[[File:Decal blood.jpg|thumb|alt=Decal blood plats|Decal blood splats]]
 
Decals are textures which can be mapped to environment objects & terrain in Edit Mode. Their main use is adding detail to the scenary; bloodsplats, [[Lighting#Shadow_decals|shadows]] and footprints use them too.
 
Decals are textures which can be mapped to environment objects & terrain in Edit Mode. Their main use is adding detail to the scenary; bloodsplats, [[Lighting#Shadow_decals|shadows]] and footprints use them too.
  

Revision as of 17:12, 9 March 2018

Decal blood plats
Decal blood splats

Decals are textures which can be mapped to environment objects & terrain in Edit Mode. Their main use is adding detail to the scenary; bloodsplats, shadows and footprints use them too.

Files

To create a custom decal, the following files are needed:

  • XML File - What you select when loading the decal
    • Color Map File - The texture for the decal
    • Normal Map File - Has normal information for the decal TODO: is this necessary or are there fallback files?

XML File

<?xml version="2.0" ?>
<Type>generic</Type>
<DecalObject>
	<ColorMap>Data/Textures/Decals/Rocky/black_dust_c.tga</ColorMap>
	<NormalMap>Data/Textures/diffusebump.tga</NormalMap>
	<ShaderName>decal</ShaderName>
</DecalObject>

ColorMap
Path to the texture file.

NormalMap
Path to the Normal map image file.

Texture File

Can be created with any image manipulation program. Has to be quadratic. TODO: is this True? The following file formats are supported:

  • *.tga
  • *.png
  • *.jpeg TODO: is this True?

TODO: add the rest.

Normal Map Image File

Can be created with any image manipulation program. Must have the same dimensions as the texture file. TODO: is this True?