Difference between revisions of "Overgrowth Map Editing"

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The current alpha version allows the user to:
 
The current alpha version allows the user to:
 
* Place and transform [[models]] and [[decals]].
 
* Place and transform [[models]] and [[decals]].
* Place [[hotspots]] to trigger [http://en.wikipedia.org/wiki/Javascript JavaScript] files.
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* Place [[hotspots]] to trigger [http://en.wikipedia.org/wiki/Javascript JavaScript] files. '''not suported right now'''
* Modify the [[lighting]].
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* Modify the [[lighting]] not suported right now.
* [[Rigging Editor|Rig]] and [[Animation Editor|animate]] any model
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* [[Rigging Editor|Rig]] '''not suported right now''' and [[Animation Editor|animate]] '''not suported right now''' any model
 
Apart from the functionality built into the editor, there are some other, more advanced ways of modifying the game by importing new [[Custom_Terrain|terrain]], [[Custom_Models_%26_Textures|models]] or UIs for example. Look under the [[Overgrowth#Modding Overgrowth | Modding Overgrowth]] headline for that.
 
Apart from the functionality built into the editor, there are some other, more advanced ways of modifying the game by importing new [[Custom_Terrain|terrain]], [[Custom_Models_%26_Textures|models]] or UIs for example. Look under the [[Overgrowth#Modding Overgrowth | Modding Overgrowth]] headline for that.
  

Revision as of 19:54, 13 June 2011

Overgrowth features a set of tools that can be used to modify the game.

The current alpha version allows the user to:

Apart from the functionality built into the editor, there are some other, more advanced ways of modifying the game by importing new terrain, models or UIs for example. Look under the Modding Overgrowth headline for that.

Getting Started

Reference

Misc