Difference between revisions of "Player Controls"

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(REDIRECT)
 
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'Cmd' refers to the '⌘' key on Macs, and the 'Ctrl' key on PCs.
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#REDIRECT [[Control Reference#Player Controls]]
Add here when new alpha specific things are added: thank you!
 
 
 
= Character Movement=
 
 
 
{| border="1" cellpadding="2"
 
|-
 
!  !! Control !! Behavior
 
|-
 
! Forward
 
| 'w' || Moves player forward.
 
|-
 
! Backward
 
| 's' || Moves player backward.
 
|-
 
! Left
 
| 'a' || Moves player left.
 
|-
 
! Right
 
| 'd' || Moves player right.
 
|-
 
! Crouch
 
| shift || Makes player crouch, roll while moving.
 
|-
 
! Jump
 
| Space || Makes player jump.
 
|}
 
 
 
 
 
= Basic Attacks =
 
 
 
{| border="1" cellpadding="2"
 
|-
 
!  !! Control !! Behavior
 
|-
 
! Punch/Kick
 
|  Left Mousebutton || Punch and kick depending on if you stand still or move in a certain direction. Exact attack may change depending on the controlled character.
 
|-
 
! Pick Up a Weapon
 
|  Right Mousebutton || If you're close to a weapon object, picks it up. Letting go of the button drops the weapon. If it's let go during jump, it gets thrown out.
 
|-
 
! Active Block
 
|  Right Mousebutton || If you press right mouse button as you're being attacked, you'll perform an active block that will stun your opponent for a moment. Active Block is '''disabled''' at the moment (Alpha 114).
 
|-
 
! Judo Throw
 
|  Right Mousebutton || If you press right mouse button as you're being attacked, you'll perform a counter throw on your opponent.
 
|-
 
! Leg Cannon
 
| 'LeftMouse' while in the air and near enemy || You'll kick with both legs towards the enemy's chest area, launching you towards the sky and your opponent to the ground.
 
|-
 
! Sweep
 
| 'LeftMouse' while crouched || Makes the player sweep the feet of enemies.
 
|-
 
 
 
How many legcannons can you do before touching the ground again? Challenge yourself!
 
|}
 
 
 
=Alpha Keys=
 
 
 
{| border="1" cellpadding="2"
 
|-
 
!  !! Control !! Behavior
 
|-
 
! Respawn characters
 
| 'X' || Restores all characters to full health and wakes up any "unconscious" ones.
 
|-
 
! Normal/Active Ragdoll
 
| 'Z' || Puts all characters into ragdoll mode. At the moment, in Alpha 114, the ragdolls are the world famous Active ragdolls, which try to protect themselves from nearby objects. In previous alphas, Z button put all characters into normal ragdoll mode.
 
|-
 
! Pain-Animation
 
| 'N' || Makes the player and A.I fall to the ground in agony until you let go of the button. Added in Alpha 113, may disappear or change in future versions.
 
|-
 
! Normal Ragdolls
 
| 'M' || Makes the player and A.I fall to the ground like normal until you let go. This shortcut was added in Alpha 114 and was 'Z' previously. It may be changed back to '>' in a future alpha.
 
|-
 
! Activate Agressive A.I 
 
| 'C' || The A.I added with the editor will now attack any hostiles assinged to them.
 
|}
 
 
 
=Special Attacks=
 
 
 
{| border="1" cellpadding="2"
 
|-
 
!  !! Control !! Behavior
 
|-
 
! Select single object
 
| double-left-click on object || Selects clicked on object and deselects all other objects. If the object is part of a group, the whole group is selected. Bounding box and slight glow indicate object is selected.
 
|-
 
! Toggle-select objects
 
| shift + double-left-click on objects || Toggles whether or not clicked on object is selected. Preserves other existing selections.
 
|-
 
! Box select objects
 
| left-click + right-click + drag, or left-click + 'b' + drag || Selects all objects whose centers lie within box drawn on screen. Deselects all other objects.
 
|-
 
! Box toggle-select objects
 
| shift + left-click + right-click + drag, or shift + left-click + 'b' + drag || Toggles selection state for all objects whose centers lie within box drawn on screen. Preserves other existing selections.
 
|-
 
! Select all
 
| cmd-a || Selects all objects.
 
|-
 
! Deselect all
 
| double-left-click away from all objects || Deselects all objects.
 
|}
 
 
 
 
 
[[Category:Overgrowth]]
 
[[Category:Controls]]
 
[[Category:Help]]
 

Latest revision as of 04:59, 13 February 2012