'Cmd' refers to the '⌘' key on Macs, and the 'Ctrl' key on PCs.
Update this page when new controls are added, thank you!
Note: Movement is relative to camera.
|Forward||W||Moves player forward.|
|Backward||S||Moves player backward.|
|Left||A||Moves player left.|
|Right||D||Moves player right.|
|Crouch||Shift||Makes player crouch, roll while moving.|
|Jump||Space||Makes player jump.|
|Ledge Grab||(while airborne) Hold right Mousebutton||Makes player grab horizontal ledges.|
Note: You need a live and hostile character less than around one meter away from you in order to be able to attack.
|Punch/Kick||Left mouse button||Punch and kick depending on if you stand still or move in a certain direction. Exact attack may change depending on the controlled character.|
|Pick Up a Weapon||Press E (a137) / Hold right mousebutton down||If you're close to a weapon object, picks it up. Letting go of the button drops the weapon. If it's let go during jump, it gets thrown out. Press Q in a137 to drop the weapon, no need to hold buttons down in that alpha.|
|Slash||(While holding weapon) Left mouse button||Makes the player slash with a weapon in the hands (Only works with Dog Broadsword and Spear).|
|Active Block||Right mouse button||If you tap right mouse button as you're being attacked, you'll perform an active block that will leave your opponent open for a moment.|
|Active Dodge||Movement Keys||If you move in a direction as you're being attacked, you'll perform an active dodge that will work against weapons while unarmed.|
|Judo Throw||Hold right mouse button||If you press and hold right mouse button as you're being attacked, you'll perform a counter throw on your opponent, in a136 this was changed to only be possible after a successful block.|
|Leg Cannon||(While airborne) Left mouse button||You'll kick with both legs towards the enemy's chest area, launching you towards the sky and your opponent to the ground.|
|Sweep||(While crouching) Left mouse button||Makes the player sweep the feet of enemies.|
|Restore characters||X||Restores all characters to full health and wakes up any "unconscious" ones.|
|Reload Level||L||Restart the current level from the beginning.|
|Change character||1 to 8||Changes the playable character into one of seven possible characters. The first four are different rabbits, the fifth one is a wolf, the sixth is Rabbot 2.0, the seventh is a cat and the eighth is a raider rabbit.|
|Active ragdoll||Z||Puts all characters into ragdoll mode. At the moment, in Alpha 114, the ragdolls are the world famous Active ragdolls, which try to protect themselves from nearby objects. In previous alphas, Z button put all characters into normal ragdoll mode.|
|Pain ragdoll||N||Makes the player and A.I fall to the ground in agony until you let go of the button. Added in Alpha 113, may disappear or change in future versions.|
|Floppy ragdoll||M||Makes the player and A.I fall to the ground like normal until you let go. This shortcut was added in Alpha 114 and was 'Z' previously. It may be changed back to '>' in a future alpha.|
|Animal voice Test||V||Plays a test voice phrase with lip sync. This shortcut was added in Alpha 117 and may disappear or change in future versions.|
|Combat mode toggle||C||The A.I added with the editor will now attack any hostiles assinged to them.|
|Test Animation||B||Plays a test Animation (changes often)|
|Neck Wound||,||The player suffers from a neck wound with blood gushing from it. Added in alpha 128 and may disappear in future versions. (press X or L to get up again)|
|Slo-motion||Tab||Slows down the whole game.|
|Speed up||\||Speeds everything up.|
Note: You must be in editor mode to use these.
|Parameter Editor||U||Allows you to modify character parameters. Added in a159.|
|Palette Editor||CTRL+SHIFT+P||Allows you to modify character colors. Added in a161.|