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[http://www.wolfire.com/overgrowth Overgrowth] is a cross-platform game in development by Wolfire Games, an independent game company. Overgrowth is the spiritual successor to [[Lugaru]], a game also developed by Wolfire. Development of Overgrowth was officially announced on September 17th, 2008. The game is currently in Beta and is playable via [http://www.wolfire.com/overgrowth/preorder preorder], Humble Bundle, and Steam.
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[http://www.wolfire.com/overgrowth Overgrowth] is a cross-platform game developed by Wolfire Games, an independent game development company. Overgrowth is the spiritual successor to [[Lugaru]], an earlier game also developed by Wolfire. Development of Overgrowth was officially announced on September 17th, 2008, and version 1.0 was officially released on October 16th, 2017. The game is currently purchasable via [http://www.wolfire.com/overgrowth/preorder direct order], through [https://www.humblebundle.com/store/overgrowth Humble Bundle], and [http://store.steampowered.com/app/25000/Overgrowth/ Steam].
  
Gameplay emphasizes fluid, fast-paced 3rd-person armed and unarmed melee combat, 3D-platforming, and stealthy infiltration. Overgrowth uses a custom game engine codenamed "[[Phoenix Engine|Phoenix]]", and a lot of work has been put into making it accessible to [[Editor_Interface|modding]].
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Overgrowth's Gameplay emphasizes fluid, fast-paced, 3rd-person perspective armed and unarmed melee combat, 3D-platforming, and stealthy infiltration. Overgrowth uses a custom game engine codenamed "[[Phoenix Engine|Phoenix]]", and a lot of work has been put into making it accessible to [[Editor_Interface|modding]].
  
The game currently consists of two campaigns - a remastering of Lugaru in the Phoenix engine, and its successor, the new Overgrowth campaign, as well as a collection of maps (many of which are populated by enemies) which the player is able to explore, and even modify if they are so inclined. There are two additional gameplay modules, one called "Arena", in which the player is pitted against procedurally generated enemies in gladiatorial matches, and one dubbed "Challenge", a collection of 12 levels in which the player must complete a certain task or set of tasks. There are also numerous player-made maps, campaigns, and gameplay modifications available through the Steam Workshop, and a tool called the [[SUMlauncher]].
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The game currently consists of two campaigns - a remastering of Lugaru in the Phoenix engine, and its successor, the new Overgrowth campaign, as well as a collection of maps (many of which are populated by enemies) which the player is able to explore, fight through, and even modify if they are so inclined. There are three additional gameplay modules, one called "Arena", in which the player is pitted against procedurally generated NPC enemies in gladiatorial matches, and "Versus," a two-player local competitive mode in which you can fight your friends, or enemies! There are also numerous player-made characters, weapons, maps, campaigns, and gameplay modifications available through the [https://steamcommunity.com/app/25000/workshop/ Steam Workshop], and a community-made tool called the [http://forums.wolfire.com/viewtopic.php?f=13&t=14201 SUMlauncher].
  
The story of Overgrowth features a continuation of [[Turner]]'s journey, a couple of years after the events of [[Lugaru]]. In addition to anthropomorphic rabbits and wolves, the Overgrowth Universe now includes cats, dogs, and rats (see article: [[Races]]), all of whom are involved in the campaign.
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The story of Overgrowth features a continuation of [[Turner]]'s journey, 1 year after the events of [[Lugaru]]. In addition to anthropomorphic rabbits and wolves, the Overgrowth Universe now includes cats, dogs, and rats (see article: [[Races]]), all of whom appear in the main campaign.
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== Playing and Configuring Overgrowth ==
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* [[Getting Started]]
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* [[Control Reference]]
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* [[Configuring Overgrowth]]
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* [[Overgrowth Alpha FAQ| Overgrowth Alpha FAQ]]
  
 
== The Overgrowth Universe ==
 
== The Overgrowth Universe ==
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* [[Characters]]
 
* [[Characters]]
 
* [[Equipment and Weapons]]
 
* [[Equipment and Weapons]]
* [[Alpha Stages]]
 
 
* [[Lore]]
 
* [[Lore]]
 
== Getting Started ==
 
* [[Control Reference]]
 
* [[Getting_Started | First Steps]]
 
* [[Configuring Overgrowth]]
 
 
* [[Overgrowth Alpha FAQ| Overgrowth FAQ]]
 
 
  
 
== Phoenix Engine Documentation ==
 
== Phoenix Engine Documentation ==
  
Here we aim to provide comprehensive technical documentation about all features relevant to modding and level editing. If you're looking for tutorials, see the ''Modding Tutorials'' heading below.
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Here we aim to provide comprehensive technical documentation about all features relevant to modding and level editing.
  
 
=== Level Editing ===
 
=== Level Editing ===
 
* [[Editor Interface]]
 
* [[Editor Interface]]
* [[Static Characters]]
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* [[Creating a new Mod]]
* [[Overgrowth Levels]]
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* [[Overgrowth Levels | Setting Up a Level - XML Files]]
* [[Shader And Weather Effects]]
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** [[Custom Terrain | Choosing or Creating Terrain]]
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** [[Characters]]
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** [[Dialogue]]
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** [[Checkpoints]]
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** [[Hotspots]]
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** [[Shader And Weather Effects]]
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*** [[Rain Weather Effects]]
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** [[LevelScripts]]
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** [[Scripting]]
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** [[Script Parameters]]
  
 
=== Asset Creation ===
 
=== Asset Creation ===
 
* [[3D Objects]]
 
* [[3D Objects]]
 
* [[Character Models]]
 
* [[Character Models]]
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* [[Making New Models & Textures]]
 
* [[Particle Effects]]
 
* [[Particle Effects]]
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* [[Custom Decals]]
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* [[Custom Weapons]]
  
=== Other ===
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=== Tutorials ===
* [[Creating a new Mod]]
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* [[Making a Pitch Black Level]]
* [[Scripting]]
 
** [[Hotspots]]
 
* [[Post Processing Effects]]
 
  
==Modding Tutorials==
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=== Scripting ===
* [[My First Mod]]
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* [[Common Script External Code]]
* [[Making New Models & Textures]]
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* [[Hotspot Scripting]]
* [[Custom Decals]]
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** [[Level Script External Code|Hotspot Script External Code]]
* [[Custom Terrain]]
 
 
* [[LevelScripts]]
 
* [[LevelScripts]]
* [[Checkpoints]]
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** [[Level Script External Code]]
 
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* [[Characters]]
==Alpha Testing==
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** [[Character Script External Code]]
 
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* [[Editor Camera]]
 
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** [[Editor Camera Script External Code]]
 
 
  
 
== Misc ==
 
== Misc ==
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* [[Alpha List]]
 
* [[Alpha List]]
 
* [[Overgrowth tests]] {{stub}}
 
* [[Overgrowth tests]] {{stub}}
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* [[Post Processing Effects]]

Revision as of 05:37, 14 January 2018


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Overgrowth is a cross-platform game developed by Wolfire Games, an independent game development company. Overgrowth is the spiritual successor to Lugaru, an earlier game also developed by Wolfire. Development of Overgrowth was officially announced on September 17th, 2008, and version 1.0 was officially released on October 16th, 2017. The game is currently purchasable via direct order, through Humble Bundle, and Steam.

Overgrowth's Gameplay emphasizes fluid, fast-paced, 3rd-person perspective armed and unarmed melee combat, 3D-platforming, and stealthy infiltration. Overgrowth uses a custom game engine codenamed "Phoenix", and a lot of work has been put into making it accessible to modding.

The game currently consists of two campaigns - a remastering of Lugaru in the Phoenix engine, and its successor, the new Overgrowth campaign, as well as a collection of maps (many of which are populated by enemies) which the player is able to explore, fight through, and even modify if they are so inclined. There are three additional gameplay modules, one called "Arena", in which the player is pitted against procedurally generated NPC enemies in gladiatorial matches, and "Versus," a two-player local competitive mode in which you can fight your friends, or enemies! There are also numerous player-made characters, weapons, maps, campaigns, and gameplay modifications available through the Steam Workshop, and a community-made tool called the SUMlauncher.

The story of Overgrowth features a continuation of Turner's journey, 1 year after the events of Lugaru. In addition to anthropomorphic rabbits and wolves, the Overgrowth Universe now includes cats, dogs, and rats (see article: Races), all of whom appear in the main campaign.

Playing and Configuring Overgrowth

The Overgrowth Universe

Phoenix Engine Documentation

Here we aim to provide comprehensive technical documentation about all features relevant to modding and level editing.

Level Editing

Asset Creation

Tutorials

Scripting

Misc

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