Difference between revisions of "Portal:Overgrowth"

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[http://www.wolfire.com/overgrowth Overgrowth] is a cross-platform game in development by Wolfire Games, an independent game company consisting of David Rosen, founder and lead programmer, and Aubrey Serr, lead artist. Overgrowth is the spiritual successor to [[Lugaru]], a game also developed by Wolfire. Development for Overgrowth was officially announced on September 17th, 2008. The game is currently in Alpha and is playable via [http://www.wolfire.com/overgrowth/preorder preorder].
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[http://www.wolfire.com/overgrowth Overgrowth] is a cross-platform game developed by Wolfire Games, an independent game development company. Overgrowth is the spiritual successor to [[Lugaru]], an earlier game also developed by Wolfire. Development of Overgrowth was officially announced on September 17th, 2008, and version 1.0 was officially released on October 16th, 2017. The game is currently purchasable via [http://www.wolfire.com/overgrowth/preorder direct order], through [https://www.humblebundle.com/store/overgrowth Humble Bundle], and [http://store.steampowered.com/app/25000/Overgrowth/ Steam].
  
Gameplay emphasises 3rd-person, fluid, fast-paced melee combat, and 3D-platforming. Overgrowth uses a custom game engine codenamed "[[Phoenix Engine|Phoenix]]", and a lot of work has been put into making the it accessible to [[Editor_Interface|modding]].
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Overgrowth's Gameplay emphasizes fluid, fast-paced, 3rd-person perspective armed and unarmed melee combat, 3D-platforming, and stealthy infiltration. Overgrowth uses a custom game engine codenamed "[[Phoenix Engine|Phoenix]]", and a lot of work has been put into making it accessible to [[Editor_Interface|modding]].
  
As of yet there is no definite story line. The game currently consists of a collection of maps (some of which are populated by enemies) which the player is able to explore (and modify if they are so inclined). As of Alpha v197, there is are two additional gameplay modes, one dubbed "Arena", in which the player is pitted against procedurally generated enemies in gladiatorial matches, and one dubbed "Challenge", a collection of 12 levels in which the player must complete a certain task or set of tasks.
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The game currently consists of two campaigns - a remastering of Lugaru in the Phoenix engine, and its successor, the new Overgrowth campaign, as well as a collection of maps (many of which are populated by enemies) which the player is able to explore, fight through, and even modify if they are so inclined. There are three additional gameplay modules, one called "Arena", in which the player is pitted against procedurally generated NPC enemies in gladiatorial matches, and "Versus," a two-player local competitive mode in which you can fight your friends, or enemies! There are also numerous player-made characters, weapons, maps, campaigns, and gameplay modifications available through the [https://steamcommunity.com/app/25000/workshop/ Steam Workshop], and a community-made tool called the [http://forums.wolfire.com/viewtopic.php?f=13&t=14201 SUMlauncher].
  
== Getting Started ==
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The story of Overgrowth features a continuation of [[Turner]]'s journey, 1 year after the events of [[Lugaru]]. In addition to anthropomorphic rabbits and wolves, the Overgrowth Universe now includes cats, dogs, and rats (see article: [[Races]]), all of whom appear in the main campaign.
* [[Getting_Started | First Steps]]
 
* [[Configuring Overgrowth]]
 
* [[Control Reference]]
 
* [[Overgrowth Alpha FAQ| Overgrowth FAQ]]
 
* [[Alpha List]]
 
  
== Modding ==
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== Playing and Configuring Overgrowth ==
* [[Phoenix Engine]]
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* [[Getting Started]]
* [[Overgrowth_Map_Editing| Introduction To Overgrowth Modding]]
 
* [[Editor Interface]]
 
 
* [[Control Reference]]
 
* [[Control Reference]]
* [[Custom Terrain]]
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* [[Configuring Overgrowth]]
* [[Making New Models & Textures]]
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* [[Overgrowth FAQ]]
* [[Importing Models & Textures]]
 
* [[Custom Decals]]
 
* [[Scripting]]
 
* [[Mod List]]
 
* [[Level XML reference]]
 
 
 
== Tutorials ==
 
* [[How to make your own models for Overgrowth]]
 
* [[How to update to the latest alpha version on Windows]]
 
 
 
==Alpha Testing==
 
 
 
* [[Overgrowth tests]] {{stub}}
 
  
 
== The Overgrowth Universe ==
 
== The Overgrowth Universe ==
 
* [[Races]]
 
* [[Races]]
 
* [[Locations]]
 
* [[Locations]]
* [[Characters]]
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* [[Characters (lore)]]
 
* [[Equipment and Weapons]]
 
* [[Equipment and Weapons]]
* [[Alpha Stages]]
 
 
* [[Lore]]
 
* [[Lore]]
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 +
== Phoenix Engine Documentation ==
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 +
Here we aim to provide comprehensive documentation about all features relevant to modding and level editing.
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To get started with the editor, level making and modding, Constance has a really well made video tutorial on youtube https://www.youtube.com/watch?v=eS3RujmDQ2M&list=PLuNY3k_ozhofaucF0mq043_QAj8eEgXzV&index=1
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=== General ===
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* [[Creating a new Mod]]
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 +
=== Level Editing ===
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* [[Editor Interface]]
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* [[Overgrowth Levels | Setting Up a Level - XML Files]]
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* [[Prefabs]]
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* [[Custom Terrain | Choosing or Creating Terrain]]
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* [[Lighting]]
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* [[Script Parameters]]
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* [[Characters]]
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* [[Weapons]]
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* [[NPC Navigation]]
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* [[Hotspots]]
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* [[Dialogue Editor]]
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* [[Checkpoints]]
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* [[Shader And Weather Effects]]
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** [[Rain Weather Effects]]
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* [[LevelScripts]]
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=== Asset Creation ===
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* [[3D Objects]]
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* [[Custom Terrain]]
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* [[Custom Weapons & Items |Custom Weapons and Equippable Items]]
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* [[Character Models]]
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* [[Custom Animations]]
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* [[Custom Attacks]]
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* [[Particle Effects]]
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* [[Custom Decals]]
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* [[Binary File Formats]]
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* [[Xml File Formats]]
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* [[Shader Creation]]
 +
 +
=== Tutorials ===
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* [[Making a Pitch Black Level]]
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* [[Making New Models & Textures]]
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* [[Dialogue]]
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=== Scripting ===
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* [[Scripting]]
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* [[Common Script External Code]]
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* [[Hotspot Scripting]]
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** [[Level Script External Code|Hotspot Script External Code]]
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* [[LevelScripts]]
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** [[Level Script External Code]]
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* [[Character Scripting]]
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** [[Character Script External Code]]
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* [[Editor Camera]]
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** [[Editor Camera Script External Code]]
  
 
== Misc ==
 
== Misc ==
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* [[Supported Video Cards]]
 
* [[Supported Video Cards]]
 
* [[Overgrowth_Linux|Linux]]
 
* [[Overgrowth_Linux|Linux]]
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* [[Alpha List]]
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* [[Overgrowth tests]] {{stub}}
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* [[Post Processing Effects]]

Latest revision as of 09:16, 10 September 2023


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Overgrowth is a cross-platform game developed by Wolfire Games, an independent game development company. Overgrowth is the spiritual successor to Lugaru, an earlier game also developed by Wolfire. Development of Overgrowth was officially announced on September 17th, 2008, and version 1.0 was officially released on October 16th, 2017. The game is currently purchasable via direct order, through Humble Bundle, and Steam.

Overgrowth's Gameplay emphasizes fluid, fast-paced, 3rd-person perspective armed and unarmed melee combat, 3D-platforming, and stealthy infiltration. Overgrowth uses a custom game engine codenamed "Phoenix", and a lot of work has been put into making it accessible to modding.

The game currently consists of two campaigns - a remastering of Lugaru in the Phoenix engine, and its successor, the new Overgrowth campaign, as well as a collection of maps (many of which are populated by enemies) which the player is able to explore, fight through, and even modify if they are so inclined. There are three additional gameplay modules, one called "Arena", in which the player is pitted against procedurally generated NPC enemies in gladiatorial matches, and "Versus," a two-player local competitive mode in which you can fight your friends, or enemies! There are also numerous player-made characters, weapons, maps, campaigns, and gameplay modifications available through the Steam Workshop, and a community-made tool called the SUMlauncher.

The story of Overgrowth features a continuation of Turner's journey, 1 year after the events of Lugaru. In addition to anthropomorphic rabbits and wolves, the Overgrowth Universe now includes cats, dogs, and rats (see article: Races), all of whom appear in the main campaign.

Playing and Configuring Overgrowth

The Overgrowth Universe

Phoenix Engine Documentation

Here we aim to provide comprehensive documentation about all features relevant to modding and level editing. To get started with the editor, level making and modding, Constance has a really well made video tutorial on youtube https://www.youtube.com/watch?v=eS3RujmDQ2M&list=PLuNY3k_ozhofaucF0mq043_QAj8eEgXzV&index=1

General

Level Editing

Asset Creation

Tutorials

Scripting

Misc

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