Difference between revisions of "Portal:Overgrowth"

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[http://www.wolfire.com/overgrowth Overgrowth] takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel.
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[http://www.wolfire.com/overgrowth Overgrowth] is a cross-platform game in development by Wolfire Games, an independent game company consisting of David Rosen, founder and lead programmer, and Aubrey Serr, lead artist. Overgrowth is the spiritual successor to [[Lugaru]], a game also developed by Wolfire. Development for Overgrowth was officially announced on September 17th, 2008. The game is currently in Alpha and is playable via [http://www.wolfire.com/overgrowth/preorder preorder].
  
Overgrowth also benefits from [http://www.wolfire.com/ Wolfire]'s brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.
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Gameplay emphasises 3rd-person, fluid, fast-paced melee combat, and 3D-platforming. Overgrowth uses a custom game engine codenamed "[[Phoenix Engine|Phoenix]]", and a lot of work has been put into making the it accessible to [[Editor_Interface|modding]].
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As of yet there is no definite story line. The game currently consists of a collection of maps (some of which are populated by enemies) which the player is able to explore (and modify if they are so inclined). As of Alpha v197, there is an additional gameplay mode, dubbed "Arena", in which the player is pitted against procedurally generated enemies in gladiatorial matches.
  
 
=The Game=
 
=The Game=

Revision as of 11:23, 12 February 2015


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Overgrowth is a cross-platform game in development by Wolfire Games, an independent game company consisting of David Rosen, founder and lead programmer, and Aubrey Serr, lead artist. Overgrowth is the spiritual successor to Lugaru, a game also developed by Wolfire. Development for Overgrowth was officially announced on September 17th, 2008. The game is currently in Alpha and is playable via preorder.

Gameplay emphasises 3rd-person, fluid, fast-paced melee combat, and 3D-platforming. Overgrowth uses a custom game engine codenamed "Phoenix", and a lot of work has been put into making the it accessible to modding.

As of yet there is no definite story line. The game currently consists of a collection of maps (some of which are populated by enemies) which the player is able to explore (and modify if they are so inclined). As of Alpha v197, there is an additional gameplay mode, dubbed "Arena", in which the player is pitted against procedurally generated enemies in gladiatorial matches.

The Game

Overgrowth Universe

Alpha Testing

Overgrowth tests This article is a stub. You should help Wolfire by expanding it.

Getting Started

Modding

Videos

Tutorials

Misc