Difference between revisions of "Portal:Overgrowth"

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(Updated Intro)
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=The Game=
=The Game=
*[[Effects System]]
*[[Phoenix Engine]]
*[[Phoenix Engine]]
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* [[Alpha Stages]]
* [[Alpha Stages]]
* [[Lore]]
* [[Lore]]
=Alpha Testing=
=Alpha Testing=
[[Overgrowth tests]]
[[Overgrowth tests]]

Revision as of 11:26, 12 February 2015

Overgrowth Header.png

Welcome to the Overgrowth Portal!

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Overgrowth is a cross-platform game in development by Wolfire Games, an independent game company consisting of David Rosen, founder and lead programmer, and Aubrey Serr, lead artist. Overgrowth is the spiritual successor to Lugaru, a game also developed by Wolfire. Development for Overgrowth was officially announced on September 17th, 2008. The game is currently in Alpha and is playable via preorder.

Gameplay emphasises 3rd-person, fluid, fast-paced melee combat, and 3D-platforming. Overgrowth uses a custom game engine codenamed "Phoenix", and a lot of work has been put into making the it accessible to modding.

As of yet there is no definite story line. The game currently consists of a collection of maps (some of which are populated by enemies) which the player is able to explore (and modify if they are so inclined). As of Alpha v197, there is an additional gameplay mode, dubbed "Arena", in which the player is pitted against procedurally generated enemies in gladiatorial matches.

The Game

Overgrowth Universe

Alpha Testing

Overgrowth tests This article is a stub. You should help Wolfire by expanding it.

Getting Started