Difference between revisions of "Portal:Overgrowth"

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(removed Effects System (merged with Phoenix Engine))
(Reorganized Table of Contents)
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As of yet there is no definite story line. The game currently consists of a collection of maps (some of which are populated by enemies) which the player is able to explore (and modify if they are so inclined). As of Alpha v197, there is an additional gameplay mode, dubbed "Arena", in which the player is pitted against procedurally generated enemies in gladiatorial matches.
 
As of yet there is no definite story line. The game currently consists of a collection of maps (some of which are populated by enemies) which the player is able to explore (and modify if they are so inclined). As of Alpha v197, there is an additional gameplay mode, dubbed "Arena", in which the player is pitted against procedurally generated enemies in gladiatorial matches.
 
=The Game=
 
*[[Phoenix Engine]]
 
 
== Overgrowth Universe ==
 
* [[Races]]
 
* [[Locations]]
 
* [[Characters]]
 
* [[Equipment and Weapons]]
 
* [[Alpha Stages]]
 
* [[Lore]]
 
 
=Alpha Testing=
 
[[Overgrowth tests]]
 
 
{{stub}}
 
  
 
== Getting Started ==
 
== Getting Started ==
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== Modding ==
 
== Modding ==
 +
* [[Phoenix Engine]]
 
* [[Overgrowth_Map_Editing| Introduction To Overgrowth Modding]]
 
* [[Overgrowth_Map_Editing| Introduction To Overgrowth Modding]]
 
* [[Editor Interface]]
 
* [[Editor Interface]]
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* [[Mod List]]
 
* [[Mod List]]
 
* [[Level XML reference]]
 
* [[Level XML reference]]
 
== Videos ==
 
* [[Decals]]
 
  
 
== Tutorials ==
 
== Tutorials ==
 
* [[How to make your own models for Overgrowth]]
 
* [[How to make your own models for Overgrowth]]
 
* [[How to update to the latest alpha version on Windows]]
 
* [[How to update to the latest alpha version on Windows]]
 +
 +
==Alpha Testing==
 +
 +
* [[Overgrowth tests]] {{stub}}
 +
 +
== The Overgrowth Universe ==
 +
* [[Races]]
 +
* [[Locations]]
 +
* [[Characters]]
 +
* [[Equipment and Weapons]]
 +
* [[Alpha Stages]]
 +
* [[Lore]]
  
 
== Misc ==
 
== Misc ==

Revision as of 11:50, 12 February 2015


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Overgrowth is a cross-platform game in development by Wolfire Games, an independent game company consisting of David Rosen, founder and lead programmer, and Aubrey Serr, lead artist. Overgrowth is the spiritual successor to Lugaru, a game also developed by Wolfire. Development for Overgrowth was officially announced on September 17th, 2008. The game is currently in Alpha and is playable via preorder.

Gameplay emphasises 3rd-person, fluid, fast-paced melee combat, and 3D-platforming. Overgrowth uses a custom game engine codenamed "Phoenix", and a lot of work has been put into making the it accessible to modding.

As of yet there is no definite story line. The game currently consists of a collection of maps (some of which are populated by enemies) which the player is able to explore (and modify if they are so inclined). As of Alpha v197, there is an additional gameplay mode, dubbed "Arena", in which the player is pitted against procedurally generated enemies in gladiatorial matches.

Getting Started

Modding

Tutorials

Alpha Testing

This article is a stub. You should help Wolfire by expanding it.

The Overgrowth Universe

Misc