Xml File Formats

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Revision as of 03:11, 4 September 2023 by Merlyn (talk | contribs)
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TODO:

Level, Saved Object, Prefab - These have more confusing schemas, to the point where I'm not entirely sure they're distinct types from one another, and I haven't nailed them down yet -merlyn

Actor XML

Example

<?xml version="1.0" ?>
<Actor>
    <Character>Data/Characters/rabbot.xml</Character>
    <ControlScript>enemycontrol.as</ControlScript>
</Actor>

Character element

<Character>Data/Characters/rabbot.xml</Character>

Path to Character XML

ControlScript element

<ControlScript>enemycontrol.as</ControlScript>

Path to AI angelscript. Relative to Data/Scripts folder

Asset Preload XML

TODO:

Attachment XML

TODO:

Attack XML

TODO:

Character XML

TODO:

Decal XML

TODO:

Events XML

TODO:

Hotspot XML

TODO:

Item XML

TODO:

Layered Song XML

TODO:

Level Meta XML

TODO:

Material XML

TODO:

Mod XML

TODO:

Music XML

TODO:

Nav Mesh Meta XML

TODO:

Object XML

TODO:

Particle XML

TODO:

Path XML

TODO:

Reaction XML

TODO:

Retarget XML

TODO:

Rig XML

TODO:

Shader Preload XML

TODO:

Sound Group XML

TODO:

Synced Animation Group XML

TODO:

Version Manifest XML

TODO:

Voice XML

TODO: