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	<updated>2026-05-04T19:09:43Z</updated>
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	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Configuring_Overgrowth&amp;diff=3478</id>
		<title>Configuring Overgrowth</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Configuring_Overgrowth&amp;diff=3478"/>
		<updated>2011-09-29T08:01:53Z</updated>

		<summary type="html">&lt;p&gt;Bingocaller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While Overgrowth does not currently provide a way to adjust settings in game, users may adjust their configuration by modifying their&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;config.txt&#039;&#039;&#039; file. &#039;&#039;&#039;config.txt&#039;&#039;&#039; is located in the Data folder ((for Mac users) &#039;&#039;&#039;&#039;&#039;~/Library/Application Support/Lugaru 2/Data/&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: if you are using Lion, your library folder is hidden by default... in the finder, click the &amp;quot;Go&amp;quot; menu, then Press Option, and Library will appear in the list &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(and for Windows users) &#039;&#039;&#039;&#039;&#039;My Documents\Wolfire\Overgrowth\Data&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;NOT&#039;&#039;&#039; Program Files\Wolfire\Overgrowth\Data!). The file is a plain text file that is readable&lt;br /&gt;
&lt;br /&gt;
by any normal text editor (such as TextEdit for Mac or Notepad for Windows).&lt;br /&gt;
&lt;br /&gt;
==Settings==&lt;br /&gt;
&lt;br /&gt;
screenwidth: 800  - the game&#039;s horizontal resolution&lt;br /&gt;
&lt;br /&gt;
screenheight: 600  - the game&#039;s vertical resolution&lt;br /&gt;
&lt;br /&gt;
fullscreen: false - change this value to true in order to get Overgrowth  to run in fullscreen mode&lt;br /&gt;
&lt;br /&gt;
vsync: false - change this value to true in order to limit the frame rate of the game to the refresh rate of your monitor&lt;br /&gt;
&lt;br /&gt;
multisample: 0&lt;br /&gt;
&lt;br /&gt;
anisotropy: 0&lt;br /&gt;
&lt;br /&gt;
post_effects: false&lt;br /&gt;
&lt;br /&gt;
shaders: true&lt;br /&gt;
&lt;br /&gt;
texture_reduce: 1&lt;br /&gt;
&lt;br /&gt;
gamma_correct: true&lt;br /&gt;
&lt;br /&gt;
fps_label: false  - set this value to true to enable the in-game fps counter&lt;br /&gt;
&lt;br /&gt;
sound_label: true&lt;br /&gt;
&lt;br /&gt;
visible_raycasts: false&lt;br /&gt;
&lt;br /&gt;
visible_sound_spheres: false&lt;br /&gt;
&lt;br /&gt;
editor_mode: false  - set this value to true in order to start the level editor by default (instead of taking player control)&lt;br /&gt;
&lt;br /&gt;
invert_y_look: false &lt;br /&gt;
&lt;br /&gt;
music: false - set this value to false to disable background music&lt;br /&gt;
&lt;br /&gt;
media_mode: false -set this true to remove some menues in editor mode&lt;br /&gt;
&lt;br /&gt;
baked_shadows: true set this false to use cascaded shadow maps (may be little slower but shadows are calculated in real time)&lt;br /&gt;
&lt;br /&gt;
debug_key_presses: false&lt;br /&gt;
&lt;br /&gt;
key[quit]: esc you can exit into editor mode or if you allready are in editor mode you can exit into level select menu&lt;br /&gt;
&lt;br /&gt;
key[slow]: tab - ennables slow motion&lt;br /&gt;
&lt;br /&gt;
key[fast]: \&lt;br /&gt;
&lt;br /&gt;
key[crouch]: lshift&lt;br /&gt;
&lt;br /&gt;
key[jump]: space&lt;br /&gt;
&lt;br /&gt;
key[screenshot]: f7&lt;br /&gt;
&lt;br /&gt;
key[console]: `&lt;br /&gt;
&lt;br /&gt;
key[left]: a&lt;br /&gt;
&lt;br /&gt;
key[right]: d&lt;br /&gt;
&lt;br /&gt;
key[up]: w&lt;br /&gt;
&lt;br /&gt;
key[down]: s&lt;br /&gt;
&lt;br /&gt;
key[item]: e - grabs a nearby weapon&lt;br /&gt;
&lt;br /&gt;
key[drop]: q - drops a weapon that you are holding&lt;br /&gt;
&lt;br /&gt;
key[chat]: t&lt;br /&gt;
&lt;br /&gt;
key[rclick]: rshift - for users having difficulty with the combat/weapon controls, it may be helpful to  set this value to some other button (such as &amp;quot;e&amp;quot;) in order allow better ease of use.&lt;br /&gt;
&lt;br /&gt;
xbox_look_sensitivity: 1.5&lt;br /&gt;
&lt;br /&gt;
xbox[jump]: RB&lt;br /&gt;
&lt;br /&gt;
xbox[crouch]: LB&lt;br /&gt;
&lt;br /&gt;
xbox[attack]: RT&lt;br /&gt;
&lt;br /&gt;
xbox[grab]: LT&lt;br /&gt;
&lt;br /&gt;
xbox[item]: A&lt;br /&gt;
&lt;br /&gt;
xbox[drop]: X&lt;br /&gt;
&lt;br /&gt;
controller[movex]: axis1&lt;br /&gt;
&lt;br /&gt;
controller[movey]: axis2&lt;br /&gt;
&lt;br /&gt;
controller[lookx]: axis5&lt;br /&gt;
&lt;br /&gt;
controller[looky]: axis4&lt;br /&gt;
&lt;br /&gt;
controller[jump]: button6&lt;br /&gt;
&lt;br /&gt;
controller[crouch]: button5&lt;br /&gt;
&lt;br /&gt;
controller[item]: button1&lt;br /&gt;
&lt;br /&gt;
controller[drop]: button3&lt;br /&gt;
&lt;br /&gt;
controller[attack]: axis3&amp;lt;-0.5&lt;br /&gt;
&lt;br /&gt;
controller[grab]: axis3&amp;gt;0.5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Overgrowth]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alpha 150 added controller options under &#039;&#039;&#039;config.txt&#039;&#039;&#039;, so here is a guide to how you can modify the controller buttons to your liking.&lt;br /&gt;
&lt;br /&gt;
Note: I am using Windows 7, so i don&#039;t know the method for Mac or Linux.&lt;br /&gt;
&lt;br /&gt;
What you need to do is click the Start Menu and use the Search Box. Search for &#039;&#039;set up usb game controllers&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You should now see all installed USB-joysticks in the Installed Game Controllers box. Highlight the one you wish to use and click on Properties.&lt;br /&gt;
&lt;br /&gt;
Navigate to the Test tab. When you press a button on the controller you can see which button was just pressed. You can also test the axes of the directional controls this way.  &lt;br /&gt;
&lt;br /&gt;
Lets say you want to use button 4 as the attack button and button 2 as the grab button, all you have to do is change &#039;&#039;controller[attack]: axis3&amp;lt;-0.5&#039;&#039; to &#039;&#039;controller[attack]: button4&#039;&#039; and change &#039;&#039;controller[grab]: axis3&amp;gt;0.5&#039;&#039; to &#039;&#039;controller[grab]: button2&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Same thing goes with the axes. If you want to make Rabbot look left or right you need to change &#039;&#039;controller[lookx]&#039;&#039; and if you change &#039;&#039;controller[looky]&#039;&#039; he will look up and down along the axis of your choice.&lt;/div&gt;</summary>
		<author><name>Bingocaller</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Configuring_Overgrowth&amp;diff=3477</id>
		<title>Configuring Overgrowth</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Configuring_Overgrowth&amp;diff=3477"/>
		<updated>2011-09-29T07:55:21Z</updated>

		<summary type="html">&lt;p&gt;Bingocaller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While Overgrowth does not currently provide a way to adjust settings in game, users may adjust their configuration by modifying their&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;config.txt&#039;&#039;&#039; file. &#039;&#039;&#039;config.txt&#039;&#039;&#039; is located in the Data folder ((for Mac users) &#039;&#039;&#039;&#039;&#039;~/Library/Application Support/Lugaru 2/Data/&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: if you are using Lion, your library folder is hidden by default... in the finder, click the &amp;quot;Go&amp;quot; menu, then Press Option, and Library will appear in the list &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(and for Windows users) &#039;&#039;&#039;&#039;&#039;My Documents\Wolfire\Overgrowth\Data&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;NOT&#039;&#039;&#039; Program Files\Wolfire\Overgrowth\Data!). The file is a plain text file that is readable&lt;br /&gt;
&lt;br /&gt;
by any normal text editor (such as TextEdit for Mac or Notepad for Windows).&lt;br /&gt;
&lt;br /&gt;
==Settings==&lt;br /&gt;
&lt;br /&gt;
screenwidth: 800  - the game&#039;s horizontal resolution&lt;br /&gt;
&lt;br /&gt;
screenheight: 600  - the game&#039;s vertical resolution&lt;br /&gt;
&lt;br /&gt;
fullscreen: false - change this value to true in order to get Overgrowth  to run in fullscreen mode&lt;br /&gt;
&lt;br /&gt;
vsync: false - change this value to true in order to limit the frame rate of the game to the refresh rate of your monitor&lt;br /&gt;
&lt;br /&gt;
multisample: 0&lt;br /&gt;
&lt;br /&gt;
anisotropy: 0&lt;br /&gt;
&lt;br /&gt;
post_effects: false&lt;br /&gt;
&lt;br /&gt;
shaders: true&lt;br /&gt;
&lt;br /&gt;
texture_reduce: 1&lt;br /&gt;
&lt;br /&gt;
gamma_correct: true&lt;br /&gt;
&lt;br /&gt;
fps_label: false  - set this value to true to enable the in-game fps counter&lt;br /&gt;
&lt;br /&gt;
sound_label: true&lt;br /&gt;
&lt;br /&gt;
visible_raycasts: false&lt;br /&gt;
&lt;br /&gt;
visible_sound_spheres: false&lt;br /&gt;
&lt;br /&gt;
editor_mode: false  - set this value to true in order to start the level editor by default (instead of taking player control)&lt;br /&gt;
&lt;br /&gt;
invert_y_look: false &lt;br /&gt;
&lt;br /&gt;
music: false - set this value to false to disable background music&lt;br /&gt;
&lt;br /&gt;
media_mode: false -set this true to remove some menues in editor mode&lt;br /&gt;
&lt;br /&gt;
baked_shadows: true set this false to use cascaded shadow maps (may be little slower but shadows are calculated in real time)&lt;br /&gt;
&lt;br /&gt;
debug_key_presses: false&lt;br /&gt;
&lt;br /&gt;
key[quit]: esc you can exit into editor mode or if you allready are in editor mode you can exit into level select menu&lt;br /&gt;
&lt;br /&gt;
key[slow]: tab - ennables slow motion&lt;br /&gt;
&lt;br /&gt;
key[fast]: \&lt;br /&gt;
&lt;br /&gt;
key[crouch]: lshift&lt;br /&gt;
&lt;br /&gt;
key[jump]: space&lt;br /&gt;
&lt;br /&gt;
key[screenshot]: f7&lt;br /&gt;
&lt;br /&gt;
key[console]: `&lt;br /&gt;
&lt;br /&gt;
key[left]: a&lt;br /&gt;
&lt;br /&gt;
key[right]: d&lt;br /&gt;
&lt;br /&gt;
key[up]: w&lt;br /&gt;
&lt;br /&gt;
key[down]: s&lt;br /&gt;
&lt;br /&gt;
key[item]: e - grabs a nearby weapon&lt;br /&gt;
&lt;br /&gt;
key[drop]: q - drops a weapon that you are holding&lt;br /&gt;
&lt;br /&gt;
key[chat]: t&lt;br /&gt;
&lt;br /&gt;
key[rclick]: rshift - for users having difficulty with the combat/weapon controls, it may be helpful to  set this value to some other button (such as &amp;quot;e&amp;quot;) in order allow better ease of use.&lt;br /&gt;
&lt;br /&gt;
xbox_look_sensitivity: 1.5&lt;br /&gt;
&lt;br /&gt;
xbox[jump]: RB&lt;br /&gt;
&lt;br /&gt;
xbox[crouch]: LB&lt;br /&gt;
&lt;br /&gt;
xbox[attack]: RT&lt;br /&gt;
&lt;br /&gt;
xbox[grab]: LT&lt;br /&gt;
&lt;br /&gt;
xbox[item]: A&lt;br /&gt;
&lt;br /&gt;
xbox[drop]: X&lt;br /&gt;
&lt;br /&gt;
controller[movex]: axis1&lt;br /&gt;
&lt;br /&gt;
controller[movey]: axis2&lt;br /&gt;
&lt;br /&gt;
controller[lookx]: axis5&lt;br /&gt;
&lt;br /&gt;
controller[looky]: axis4&lt;br /&gt;
&lt;br /&gt;
controller[jump]: button6&lt;br /&gt;
&lt;br /&gt;
controller[crouch]: button5&lt;br /&gt;
&lt;br /&gt;
controller[item]: button1&lt;br /&gt;
&lt;br /&gt;
controller[drop]: button3&lt;br /&gt;
&lt;br /&gt;
controller[attack]: axis3&amp;lt;-0.5&lt;br /&gt;
&lt;br /&gt;
controller[grab]: axis3&amp;gt;0.5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Overgrowth]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alpha 150 added controller options under config.txt, so I am trying to explain how you can modify your controller buttons to do something in game.&lt;br /&gt;
&lt;br /&gt;
Note: I am using Windows 7, so i don&#039;t know the method for Mac or Linux.&lt;br /&gt;
&lt;br /&gt;
What you need to do is click the Start Menu and use the Search Box. Search for &#039;&#039;set up usb game controllers&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You should now see all installed USB-joysticks in the Installed Game Controllers box. Highlight the one you wish to use and click on Properties.&lt;br /&gt;
&lt;br /&gt;
Navigate to the Test tab. When you press a button on the controller you can see which button was just pressed. You can also test the axes of the directional controls this way.  &lt;br /&gt;
&lt;br /&gt;
Lets say you want to use button 4 as the attack button and button 2 as the grab button, all you have to do is change &#039;&#039;controller[attack]: axis3&amp;lt;-0.5&#039;&#039; to &#039;&#039;controller[attack]: button4&#039;&#039; and change &#039;&#039;controller[grab]: axis3&amp;gt;0.5&#039;&#039; to &#039;&#039;controller[grab]: button2&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Same thing goes with the axes. If you want to make Rabbot look left or right you need to change &#039;&#039;controller[lookx]&#039;&#039; and if you change &#039;&#039;controller[looky]&#039;&#039; he will look up and down along the axis of your choice.&lt;/div&gt;</summary>
		<author><name>Bingocaller</name></author>
	</entry>
</feed>