<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.wolfire.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Caltelt</id>
	<title>Wolfire Games Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.wolfire.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Caltelt"/>
	<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Special:Contributions/Caltelt"/>
	<updated>2026-05-04T18:10:28Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Template:Overgrowth_Alpha_FAQ&amp;diff=4026</id>
		<title>Template:Overgrowth Alpha FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Template:Overgrowth_Alpha_FAQ&amp;diff=4026"/>
		<updated>2012-10-12T00:04:43Z</updated>

		<summary type="html">&lt;p&gt;Caltelt: /* Linux */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{CT| Templates}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
This is the Overgrowth Alpha FAQ.&lt;br /&gt;
&lt;br /&gt;
* This FAQ is intended for useful tips for new users as well as answer common bug-related questions.&lt;br /&gt;
* This FAQ &#039;&#039;NOT&#039;&#039; intended as a place for you to post bugs you might have found. If you want to report a bug email it to [mailto:bugs@wolfire.com bugs@wolfire.com].&lt;br /&gt;
&lt;br /&gt;
Please feel free to contribute to this FAQ, and the wiki as a whole!&lt;br /&gt;
&lt;br /&gt;
Your email should contain the following:&lt;br /&gt;
* Symptoms that the bug might exhibit.&lt;br /&gt;
* Details about the bug.&lt;br /&gt;
* Links to forum topics where the issue mentioned has been discussed/resolved.&lt;br /&gt;
* Workarounds to help avoid this bug.&lt;br /&gt;
* Fixing instructions to help fix the bug if it occurs.&lt;br /&gt;
* Any other relevant information.&lt;br /&gt;
&#039;&#039;&#039;So, you just pre-ordered Overgrowth?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Awesome! By supporting Wolfire, you show your support to the developers, motivating them and guaranteeing an ever better game, and you get a weekly access to the alpha versions. Read this page to know what the deal is!&lt;br /&gt;
&lt;br /&gt;
== I just pre-ordered- what next?==&lt;br /&gt;
&lt;br /&gt;
By pre-ordering Overgrowth, you can do two things:&lt;br /&gt;
&lt;br /&gt;
* Access the [http://forums.wolfire.com/viewforum.php?f=13 Secret Preorder Forums] (referred to as SPF)&lt;br /&gt;
* Check out the latest alphas&lt;br /&gt;
&lt;br /&gt;
First of all, you need an account on the forum. If you don&#039;t have one already, [http://forums.wolfire.com/ucp.php?mode=register register there]. Then follow the link given in your pre-order email, and type your nickname to get access to the SPF.&lt;br /&gt;
&lt;br /&gt;
In the SPF, you&#039;ll find a sticky named &amp;quot;Unofficial alpha XX, weekly build&amp;quot;. You can check that post out to get the link to download the latest Overgrowth alpha.&lt;br /&gt;
&lt;br /&gt;
The SPF is also a place where all the preorderers discuss about the alpha, speculate about Overgrowth and ask questions to the Wolfire team. Participate and join us in the discussions!&lt;br /&gt;
&lt;br /&gt;
== What is the alpha exactly, and what can I do with it?==&lt;br /&gt;
&lt;br /&gt;
The alpha is the game at a very early stage. As of now (November 2010), the Alpha includes the ability to play around as either Turner (the protagonist of Lugaru), two new Rabbits and as a Wolf. You&#039;re able to fight against another Rabbit, to test out some of the combat mechanics that have been added. Of course, this is all still in a very basic stage and will be heavily improved once the actual game is released. The alpha also includes a basic editor for Overgrowth, which is definitely worth playing around with.&lt;br /&gt;
&lt;br /&gt;
== But I just want to play the game!==&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the game still has a while to go before its full release. Check out the blog regularly for updates on Overgrowth, and participate in the forums.&lt;br /&gt;
&lt;br /&gt;
== Creating content for Overgrowth==&lt;br /&gt;
&lt;br /&gt;
As said previously, Overgrowth also includes an editor. Even though you can&#039;t play the official game yet, you can still create content for Overgrowth! For more info about that, check out the related sections on the [[Portal:Overgrowth]].&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re done with your piece of art, be sure to share it in the SPF or if you feel adventurous upload it to the wiki!&lt;br /&gt;
&lt;br /&gt;
==Something-Something Won&#039;t Work! AHHH!==&lt;br /&gt;
First and foremost, Don&#039;t Panic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disclaimer&#039;&#039;: Be prepared for it to just not work at times. Overgrowth is still in its Alpha stage of development, and the team is focusing more on getting essential features in than working out bugs and compatibility issues. The team &#039;&#039;will&#039;&#039; get to them, and will try to occasionally fix very pressing bugs, but sadly sometimes it will just take a while. However that doesn&#039;t mean that there&#039;s nothing you can do!&lt;br /&gt;
&lt;br /&gt;
Here&#039;s what you can do:&lt;br /&gt;
* Look at the rest of this FAQ to see if there are any that might fit your situation.&lt;br /&gt;
* Check the [http://forums.wolfire.com/viewforum.php?f=13 Secret Preorder Forum] and use the lovely search feature. For example if on your Windows 7 PC, Overgrowth crashes when your character jumps, search for &amp;quot;Windows 7 Jump Crash&amp;quot;.&lt;br /&gt;
* Ask on Wolfire&#039;s [http://www.wolfire.com/irc IRC channel]. Many users are long time Alpha testers and will be happy to help you.&lt;br /&gt;
* Ask John on [http://www.wolfire.com/contact Meebo]. Although John&#039;s time is a valuable, non-renewable resource, he will be happy to help you if you need to talk with someone on the team.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note&#039;&#039;: if you decide to request help anywhere please include relevant information such as:&lt;br /&gt;
* Alpha Number&lt;br /&gt;
* If you&#039;re running windows, mac or linux&lt;br /&gt;
* what version your OS is&lt;br /&gt;
* Relevant system information such as what graphics card your computer has, how Much RAM you have, etc.&lt;br /&gt;
* Any Error messages that you see.&lt;br /&gt;
&lt;br /&gt;
== Overgrowth is running slow on my computer ==&lt;br /&gt;
&lt;br /&gt;
The Overgrowth alpha is currently set to use the maximum graphics settings, even if this is grossly inappropriate for your computer.  There is not currently any UI available to change this, so you will need to edit the config.txt file.  On Windows, this is located in %USERPROFILE%\Documents\Wolfire\Overgrowth\Data where %USERPROFILE% is often C:\Users\YOUR_USERNAME and YOUR_USERNAME is your Windows account name.  On Mac, you will need to right click the Overgrowth application and choose show package contents.  It is then located in the Data folder found in the Contents/Mac OS folder.&lt;br /&gt;
&lt;br /&gt;
Change the following values to these new ones:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;screenwidth:	800&lt;br /&gt;
screenheight:	600&lt;br /&gt;
multisample:	4&lt;br /&gt;
anisotropy:	4&lt;br /&gt;
texture_reduce:	1&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If it&#039;s still running slow, try this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;screenwidth:	640&lt;br /&gt;
screenheight:	480&lt;br /&gt;
multisample:	0&lt;br /&gt;
anisotropy:	0&lt;br /&gt;
texture_reduce:	2&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==I can&#039;t access all of the GUI. The window crops important parts of the screen.==&lt;br /&gt;
This turned up, when the default resolution was lowered from 1024x768 to 800x600. You can resolve this issue by changing the settings, either to a higher resolution or to full screen mode. Changing display settings is done in the &#039;config.txt&#039;-file. &lt;br /&gt;
You can find it on computer with Windows system at:&lt;br /&gt;
C:\Documents and Settings\Username\My Documents\Wolfire\Overgrowth\Data\config.txt&lt;br /&gt;
or a computer with Mac system at:&lt;br /&gt;
/Users/Username/Library/Application Support/Lugaru 2/Data/config.txt&lt;br /&gt;
&lt;br /&gt;
The first lines of the default config file should look like this:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
screenwidth:	800&lt;br /&gt;
screenheight:	600&lt;br /&gt;
fullscreen:	false&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
You can change the resolution by changing the values for screenwidth/screenheight and go to fullscreen mode by changing the &#039;false&#039; to &#039;true&#039;.&lt;br /&gt;
&lt;br /&gt;
== When I try to load a Model it won&#039;t work ==&lt;br /&gt;
You need to make sure that you&#039;re not loading the model file, but the object file.&lt;br /&gt;
* A Model file is a 3d mesh saved as a *.obj file. this file contains no textures or shader data and so cannot be loaded by itself.&lt;br /&gt;
* An Object file is an XML that stores the filepaths for all the relevant data of an object, including the Model file as well as the textures and shader.&lt;br /&gt;
For example if you are trying to load a file located in Data/Models/example.obj you should really be opening Data/Objects/example.xml&lt;br /&gt;
&lt;br /&gt;
== My Custom Map Won&#039;t Load in the main menu ==&lt;br /&gt;
# Make sure that you typed the name correctly, including the *.xml ending&lt;br /&gt;
# Make sure that it exists in Data/Levels/&lt;br /&gt;
&lt;br /&gt;
* Recently (as at alpha 65) there have been some issues with loading custom maps from the main menu. to make sure this isn&#039;t the case:&lt;br /&gt;
# Back up the map &#039;DesertFort_IGF.xml&#039; (for example add &amp;quot;backup&amp;quot; to the name)&lt;br /&gt;
# Rename your map as &#039;DesertFort_IGF.xml&#039;&lt;br /&gt;
# Attempt to load it by clicking the Desert map in the main menu.&lt;br /&gt;
&lt;br /&gt;
==Windows==&lt;br /&gt;
=== I get the following error on startup on Windows ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;The application has failed to start because its side-by-side configuration is incorrect. Please see the application event&lt;br /&gt;
log or use the command-line sxstrace.exe tool for more detail.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please install the Visual Studio 2005 C++ runtime.  You can get it from this URL:&lt;br /&gt;
http://www.microsoft.com/downloads/details.aspx?familyid=200b2fd9-ae1a-4a14-984d-389c36f85647&amp;amp;displaylang=en&lt;br /&gt;
&lt;br /&gt;
===Error: cannot create the C:\program files\Overgrowth\Data\config.txt file. ... ===&lt;br /&gt;
This error applies to both Lugaru and Overgrowth.&lt;br /&gt;
&lt;br /&gt;
Symptom: When attempting to edit the config.txt file the following error message is displayed:&lt;br /&gt;
 cannot create the C:\program files\Overgrowth\Data\config.txt file. Make sure the path and file name are correct.&lt;br /&gt;
&lt;br /&gt;
Explanation: Windows Vista &amp;amp; 7 like to save the config file in a different location to the actual directory. As discussed in a thread on the forums[http://forums.wolfire.com/viewtopic.php?f=7&amp;amp;t=4890&amp;amp;p=78033#p78033], The file is actually stored in: C:\Users\USERNAME\Application Data\Local Virtual Store\Program Files/Overgrowth/config.txt&lt;br /&gt;
&lt;br /&gt;
==Mac==&lt;br /&gt;
===I can&#039;t find the Data folder===&lt;br /&gt;
With the Mac version of Overgrowth, the Data folder is located within the application package.&lt;br /&gt;
You can access it by right clicking the &amp;quot;Overgrowth&amp;quot; application and choosing &#039;Show Contents&amp;quot;, and then browsing to Contents/MacOS/Data&lt;br /&gt;
*Note - For some users, &amp;quot;Show Package Contents&amp;quot; may not appear in the right-click menu.  A workaround should be posted as soon as a more Mac-savvy user edits this entry.&lt;br /&gt;
&lt;br /&gt;
To make future access easier right click &#039;Data&#039; and choose &#039;Make Alias&#039;. Now drag this alias out of the application, somewhere easy to find, on your Desktop for example.&lt;br /&gt;
&lt;br /&gt;
Then, next time you need to open a file from within the Overgrowth package, simply navigate to the alias and you should have access to the Contents of the Data folder.&lt;br /&gt;
&lt;br /&gt;
===It says on the forums/blog that you can right click with command+click, but it won&#039;t work!===&lt;br /&gt;
Unfortunately in recent alphas this functionality has been broken.&lt;br /&gt;
Right clicking is possible with an external mouse, or on a trackpad with enabled two-finger right click.&lt;br /&gt;
&lt;br /&gt;
Since alpha 67 you can set a keyboard button equivalent to right click. To do so find the &amp;quot;config.txt&amp;quot; file in the Data folder, and add a line for &amp;quot;key[rclick]&amp;quot; if it doesn&#039;t exist already. then set that equal to whatever button you want to act as right click.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===I want to see live console output, but the console doesn&#039;t show it until after the program closes===&lt;br /&gt;
If you want to see the console output live you will need to run Overgrowth from the Terminal.&lt;br /&gt;
&lt;br /&gt;
To do so right click the Overgrowth alpha, choose &#039;Show Package Contents&#039;, then navigate to /Contents/MacOS/ and double click &#039;lugaru2&#039;. This will open Overgrowth along with a new terminal window that displays all the data written to the console but in real time.&lt;br /&gt;
&lt;br /&gt;
To make accessing this file easier in the future right click the &#039;lugaru 2&#039; file, choose &#039;Make Alias&#039; and drag the resulting file to a more convenient location.&lt;br /&gt;
&lt;br /&gt;
==Linux==&lt;br /&gt;
===Running Overgrowth on Linux===&lt;br /&gt;
Overgrowth&#039;s Linux port was introduced in Alpha Build 180.&lt;br /&gt;
===Editting Settings===&lt;br /&gt;
Overgrowth does not support changing your settings in game as of yet, so if you wish to do this you need to edit default configuration files. &lt;br /&gt;
For more information, visit the [http://wiki.wolfire.com/index.php/How_to_modify_the_game%27s_configuration Modify Configurations] page.&lt;/div&gt;</summary>
		<author><name>Caltelt</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Alpha_List&amp;diff=4025</id>
		<title>Alpha List</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Alpha_List&amp;diff=4025"/>
		<updated>2012-10-11T23:56:55Z</updated>

		<summary type="html">&lt;p&gt;Caltelt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of all the released Alphas and their features, bugs, quirks, and qualities. This is to serve as a timeline to show Overgrowth&#039;s development, help expose bugs and errors in each version, and help explain how to use the new content and their purpose.&lt;br /&gt;
=August 2012=&lt;br /&gt;
*[https://www.youtube.com/watch?v=yI0fGQPmIQo&amp;amp;feature=plcp Alpha 190]&lt;br /&gt;
=June 2012=&lt;br /&gt;
*[http://blog.wolfire.com/2012/06/Overgrowth-a181-changelog Alpha 181]&lt;br /&gt;
=May 2012=&lt;br /&gt;
*[http://blog.wolfire.com/2012/05/Overgrowth-a180-video-changelog Alpha 180]&lt;br /&gt;
*[http://blog.wolfire.com/2012/05/Overgrowth-a179-changelog Alpha 179]&lt;br /&gt;
*[http://blog.wolfire.com/2012/05/Overgrowth-a178-video-changelog Alpha 178]&lt;br /&gt;
=April 2012=&lt;br /&gt;
*[http://blog.wolfire.com/2012/04/Overgrowth-a177-video-changelog Alpha 177]&lt;br /&gt;
*[http://blog.wolfire.com/2012/04/Overgrowth-a176-video-changelog Alpha 176]&lt;br /&gt;
*[http://blog.wolfire.com/2012/04/Overgrowth-a175-video-changelog Alpha 175]&lt;br /&gt;
*[http://blog.wolfire.com/2012/04/Overgrowth-a174-video-changelog Alpha 174]&lt;br /&gt;
=March 2012=&lt;br /&gt;
*[http://blog.wolfire.com/2012/03/Overgrowth-a173-video-changelog Alpha 173]&lt;br /&gt;
* Alpha 172&lt;br /&gt;
*[http://blog.wolfire.com/2012/03/Overgrowth-a171-video-changelog Alpha 171]&lt;br /&gt;
=February 2012=&lt;br /&gt;
*[http://blog.wolfire.com/2012/02/Overgrowth-a170-video-changelog Alpha 170]&lt;br /&gt;
*[http://blog.wolfire.com/2012/02/Overgrowth-a169-video-changelog Alpha 169]&lt;br /&gt;
*[http://blog.wolfire.com/2012/02/Overgrowth-a168-video-changelog Alpha 168]&lt;br /&gt;
=January 2012=&lt;br /&gt;
*[http://blog.wolfire.com/2012/01/Overgrowth-a167-video-changelog Alpha 167]&lt;br /&gt;
*[http://blog.wolfire.com/2012/01/Overgrowth-a166-video-changelog Alpha 166]&lt;br /&gt;
*[http://blog.wolfire.com/2012/01/Overgrowth-a165-video-changelog Alpha 165]&lt;br /&gt;
*[http://blog.wolfire.com/2012/01/Overgrowth-a164-video-changelog Alpha 164]&lt;br /&gt;
*[http://blog.wolfire.com/2012/01/Overgrowth-a163-video-changelog Alpha 163]&lt;br /&gt;
=December 2011=&lt;br /&gt;
*[http://blog.wolfire.com/2011/12/Overgrowth-a162-video-changelog Alpha 162]&lt;br /&gt;
*[http://blog.wolfire.com/2011/12/Overgrowth-a161-video-changelog Alpha 161]&lt;br /&gt;
*[http://blog.wolfire.com/2011/12/Overgrowth-a160-video-changelog Alpha 160]&lt;br /&gt;
=November 2011=&lt;br /&gt;
*[http://blog.wolfire.com/2011/11/Overgrowth-a159-video-changelog Alpha 159]&lt;br /&gt;
*[http://blog.wolfire.com/2011/11/Overgrowth-a158-video-changelog Alpha 158]&lt;br /&gt;
*[http://blog.wolfire.com/2011/11/Overgrowth-a157-video-changelog Alpha 157]&lt;br /&gt;
*[http://blog.wolfire.com/2011/11/Overgrowth-a156-video-changelog Alpha 156]&lt;br /&gt;
=October 2011=&lt;br /&gt;
*[http://blog.wolfire.com/2011/10/Overgrowth-a155-video-changelog Alpha 155]&lt;br /&gt;
*[http://blog.wolfire.com/2011/10/Overgrowth-a154-video-changelog Alpha 154]&lt;br /&gt;
*[http://blog.wolfire.com/2011/10/Overgrowth-a153-video-changelog Alpha 153]&lt;br /&gt;
*[http://blog.wolfire.com/2011/10/Overgrowth-a152-video-changelog Alpha 152]&lt;br /&gt;
*[http://blog.wolfire.com/2011/10/Overgrowth-a151-changelog Alpha 151]&lt;br /&gt;
=September 2011=&lt;br /&gt;
*[http://blog.wolfire.com/2011/09/Overgrowth-a150-video-changelog Alpha 150]&lt;br /&gt;
*[http://blog.wolfire.com/2011/09/Overgrowth-a149-video-changelog Alpha 149]&lt;br /&gt;
*[http://blog.wolfire.com/2011/09/Overgrowth-a148-changelog Alpha 148]&lt;br /&gt;
*[http://blog.wolfire.com/2011/09/Overgrowth-a147-video-changelog Alpha 147]&lt;br /&gt;
=August 2011=&lt;br /&gt;
*[http://blog.wolfire.com/2011/08/Overgrowth-a146-video-changelog Alpha 146]&lt;br /&gt;
*[http://blog.wolfire.com/2011/08/Overgrowth-a145-video-changelog Alpha 145]&lt;br /&gt;
*[http://blog.wolfire.com/2011/08/Overgrowth-a144-video-changelog Alpha 144]&lt;br /&gt;
*[http://blog.wolfire.com/2011/08/Overgrowth-a143-video-changelog Alpha 143]&lt;br /&gt;
*[http://blog.wolfire.com/2011/08/Overgrowth-a142-changelog Alpha 142]&lt;br /&gt;
=July 2011=&lt;br /&gt;
*[http://blog.wolfire.com/2011/07/Overgrowth-a141-video-changelog Alpha 141]&lt;br /&gt;
*[http://blog.wolfire.com/2011/07/Overgrowth-a140-video-changelog Alpha 140]&lt;br /&gt;
*[http://blog.wolfire.com/2011/07/Overgrowth-a139-video-changelog Alpha 139]&lt;br /&gt;
*[http://blog.wolfire.com/2011/07/Overgrowth-a138-video-changelog Alpha 138]&lt;br /&gt;
=June 2011=&lt;br /&gt;
*[http://blog.wolfire.com/2011/06/Overgrowth-a137-video-changelog Alpha 137]&lt;br /&gt;
*[http://blog.wolfire.com/2011/06/Overgrowth-a136-changelog Alpha 136]&lt;br /&gt;
*[http://blog.wolfire.com/2011/06/Overgrowth-a135-video-changelog Alpha 135]&lt;br /&gt;
*[http://blog.wolfire.com/2011/06/Overgrowth-a134-video-changelog Alpha 134]&lt;br /&gt;
=May 2011=&lt;br /&gt;
*[http://blog.wolfire.com/2011/05/Overgrowth-a133-video-changelog Alpha 133]&lt;br /&gt;
*[http://blog.wolfire.com/2011/05/Overgrowth-a132-video-changelog Alpha 132]&lt;br /&gt;
*[http://blog.wolfire.com/2011/05/Overgrowth-a131-video-changelog Alpha 131]&lt;br /&gt;
*[http://blog.wolfire.com/2011/05/Overgrowth-a130-video-changelog Alpha 130]&lt;br /&gt;
*[http://blog.wolfire.com/2011/05/Overgrowth-a129-video-changelog Alpha 129]&lt;br /&gt;
=April 2011=&lt;br /&gt;
*[http://blog.wolfire.com/2011/04/Overgrowth-a128-video-changelog Alpha 128]&lt;br /&gt;
*[http://blog.wolfire.com/2011/04/Overgrowth-a127-video-changelog Alpha 127]&lt;br /&gt;
*[http://blog.wolfire.com/2011/04/Overgrowth-a126-video-changelog Alpha 126]&lt;br /&gt;
*[http://blog.wolfire.com/2011/04/Overgrowth-a125-video-changelog Alpha 125]&lt;br /&gt;
=March 2011=&lt;br /&gt;
*[http://blog.wolfire.com/2011/03/Overgrowth-a124-video-changelog Alpha 124]&lt;br /&gt;
*[http://blog.wolfire.com/2011/03/Overgrowth-a123-video-changelog Alpha 123]&lt;br /&gt;
*[http://blog.wolfire.com/2011/03/Overgrowth-a122-video-changelog Alpha 122]&lt;br /&gt;
*[http://blog.wolfire.com/2011/03/Overgrowth-Alpha-121 Alpha 121]&lt;br /&gt;
*[http://blog.wolfire.com/2011/03/Overgrowth-Alpha-120 Alpha 120]&lt;br /&gt;
=February 2011=&lt;br /&gt;
*[http://blog.wolfire.com/2011/02/Overgrowth-Alpha-119-no-video-this-week Alpha 119]&lt;br /&gt;
*[http://blog.wolfire.com/2011/02/Overgrowth-a118-video-changelog Alpha 118]&lt;br /&gt;
*[http://blog.wolfire.com/2011/02/Overgrowth-a117-video-changelog Alpha 117]&lt;br /&gt;
*[http://blog.wolfire.com/2011/02/Overgrowth-a116-video-changelog Alpha 116]&lt;br /&gt;
=January 2011=&lt;br /&gt;
*[http://blog.wolfire.com/2011/01/Overgrowth-a115-video-changelog Alpha 115]&lt;br /&gt;
*[http://http://blog.wolfire.com/2011/01/Overgrowth-a114-video-changelog Alpha 114]&lt;br /&gt;
*[http://blog.wolfire.com/2011/01/Overgrowth-a113-video-changelog Alpha 113]&lt;br /&gt;
*[http://blog.wolfire.com/2011/01/New-Overgrowth-Alpha-Video Alpha 112]&lt;br /&gt;
=December 2010=&lt;br /&gt;
*[http://blog.wolfire.com/2010/12/Overgrowth-Alpha-Video-8 Alpha 111]&lt;br /&gt;
* Alpha 110&lt;br /&gt;
*[http://blog.wolfire.com/2010/12/Overgrowth-Alpha-Video-7 Alpha 109]&lt;br /&gt;
*[http://blog.wolfire.com/2010/12/John-s-Alpha-Video Alpha 108]&lt;br /&gt;
=November 2010=&lt;br /&gt;
*[http://blog.wolfire.com/2010/11/Overgrowth-Alpha-Video-5 Alpha 107]&lt;br /&gt;
*[http://blog.wolfire.com/2010/11/Overgrowth-Alpha-Video-4 Alpha 106]&lt;br /&gt;
*[http://blog.wolfire.com/2010/11/Overgrowth-Alpha-Video-3 Alpha 105]&lt;br /&gt;
*[http://blog.wolfire.com/2010/11/Overgrowth-Alpha-Video-2 Alpha 104]&lt;br /&gt;
*[http://blog.wolfire.com/2010/11/Overgrowth-Weekly-Alpha-Video Alpha 103]&lt;br /&gt;
=October 2010=&lt;br /&gt;
*[http://http://blog.wolfire.com/2010/10/Overgrowth-Alpha-102 Alpha 102]&lt;br /&gt;
*[http://blog.wolfire.com/2010/10/Overgrowth-Alpha-101 Alpha 101]&lt;br /&gt;
*[http://blog.wolfire.com/2010/10/Overgrowth-Alpha-100 Alpha 100]&lt;br /&gt;
*[http://blog.wolfire.com/2010/10/Overgrowth-Alpha-99 Alpha 99]&lt;br /&gt;
=September 2010=&lt;br /&gt;
*[http://blog.wolfire.com/2010/09/Overgrowth-Alpha-98 Alpha 98]&lt;br /&gt;
*[http://blog.wolfire.com/2010/09/Overgrowth-Alpha-97 Alpha 97]&lt;br /&gt;
*[http://blog.wolfire.com/2010/09/Overgrowth-Alpha-96 Alpha 96]&lt;br /&gt;
*[http://blog.wolfire.com/2010/09/Overgrowth-Alpha-95 Alpha 95]&lt;br /&gt;
=August 2010=&lt;br /&gt;
*[http://blog.wolfire.com/2010/08/Overgrowth-Alpha-94 Alpha 94]&lt;br /&gt;
*[http://blog.wolfire.com/2010/08/Overgrowth-Alpha-93 Alpha 93]&lt;br /&gt;
*[http://blog.wolfire.com/2010/08/Overgrowth-Alpha-92 Alpha 92]&lt;br /&gt;
*[http://blog.wolfire.com/2010/08/Overgrowth-Alpha-91 Alpha 91]&lt;br /&gt;
*[http://blog.wolfire.com/2010/08/Overgrowth-Alpha-90 Alpha 90]&lt;br /&gt;
=July 2010=&lt;br /&gt;
*[http://blog.wolfire.com/2010/07/Overgrowth-Alpha-89 Alpha 89]&lt;br /&gt;
*[http://blog.wolfire.com/2010/07/Overgrowth-Alpha-88 Alpha 88]&lt;br /&gt;
*[http://blog.wolfire.com/2010/07/Overgrowth-Alpha-87 Alpha 87]&lt;br /&gt;
*[http://blog.wolfire.com/2010/07/Overgrowth-Alpha-86 Alpha 86]&lt;br /&gt;
=June 2010=&lt;br /&gt;
*[http://blog.wolfire.com/2010/06/Overgrowth-Alpha-85 Alpha 85]&lt;br /&gt;
*[http://blog.wolfire.com/2010/06/Overgrowth-Alpha-84 Alpha 84]&lt;br /&gt;
*[http://blog.wolfire.com/2010/06/Overgrowth-Alpha-83 Alpha 83]&lt;br /&gt;
*[http://blog.wolfire.com/2010/06/Overgrowth-Alpha-82 Alpha 82]&lt;br /&gt;
*[http://blog.wolfire.com/2010/06/Overgrowth-Alpha-81 Alpha 81]&lt;br /&gt;
=May 2010=&lt;br /&gt;
*[http://blog.wolfire.com/2010/05/Overgrowth-Alpha-80 Alpha 80]&lt;br /&gt;
*[http://blog.wolfire.com/2010/05/Overgrowth-Alpha-79 Alpha 79]&lt;br /&gt;
*[http://blog.wolfire.com/2010/05/Overgrowth-Alpha-78 Alpha 78]&lt;br /&gt;
&lt;br /&gt;
[[Category: Overgrowth]]&lt;br /&gt;
[[Category: SPF]]&lt;/div&gt;</summary>
		<author><name>Caltelt</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Template:Overgrowth_Alpha_FAQ&amp;diff=4024</id>
		<title>Template:Overgrowth Alpha FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Template:Overgrowth_Alpha_FAQ&amp;diff=4024"/>
		<updated>2012-10-11T23:51:21Z</updated>

		<summary type="html">&lt;p&gt;Caltelt: /* Running Overgrowth on Linux */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{CT| Templates}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
This is the Overgrowth Alpha FAQ.&lt;br /&gt;
&lt;br /&gt;
* This FAQ is intended for useful tips for new users as well as answer common bug-related questions.&lt;br /&gt;
* This FAQ &#039;&#039;NOT&#039;&#039; intended as a place for you to post bugs you might have found. If you want to report a bug email it to [mailto:bugs@wolfire.com bugs@wolfire.com].&lt;br /&gt;
&lt;br /&gt;
Please feel free to contribute to this FAQ, and the wiki as a whole!&lt;br /&gt;
&lt;br /&gt;
Your email should contain the following:&lt;br /&gt;
* Symptoms that the bug might exhibit.&lt;br /&gt;
* Details about the bug.&lt;br /&gt;
* Links to forum topics where the issue mentioned has been discussed/resolved.&lt;br /&gt;
* Workarounds to help avoid this bug.&lt;br /&gt;
* Fixing instructions to help fix the bug if it occurs.&lt;br /&gt;
* Any other relevant information.&lt;br /&gt;
&#039;&#039;&#039;So, you just pre-ordered Overgrowth?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Awesome! By supporting Wolfire, you show your support to the developers, motivating them and guaranteeing an ever better game, and you get a weekly access to the alpha versions. Read this page to know what the deal is!&lt;br /&gt;
&lt;br /&gt;
== I just pre-ordered- what next?==&lt;br /&gt;
&lt;br /&gt;
By pre-ordering Overgrowth, you can do two things:&lt;br /&gt;
&lt;br /&gt;
* Access the [http://forums.wolfire.com/viewforum.php?f=13 Secret Preorder Forums] (referred to as SPF)&lt;br /&gt;
* Check out the latest alphas&lt;br /&gt;
&lt;br /&gt;
First of all, you need an account on the forum. If you don&#039;t have one already, [http://forums.wolfire.com/ucp.php?mode=register register there]. Then follow the link given in your pre-order email, and type your nickname to get access to the SPF.&lt;br /&gt;
&lt;br /&gt;
In the SPF, you&#039;ll find a sticky named &amp;quot;Unofficial alpha XX, weekly build&amp;quot;. You can check that post out to get the link to download the latest Overgrowth alpha.&lt;br /&gt;
&lt;br /&gt;
The SPF is also a place where all the preorderers discuss about the alpha, speculate about Overgrowth and ask questions to the Wolfire team. Participate and join us in the discussions!&lt;br /&gt;
&lt;br /&gt;
== What is the alpha exactly, and what can I do with it?==&lt;br /&gt;
&lt;br /&gt;
The alpha is the game at a very early stage. As of now (November 2010), the Alpha includes the ability to play around as either Turner (the protagonist of Lugaru), two new Rabbits and as a Wolf. You&#039;re able to fight against another Rabbit, to test out some of the combat mechanics that have been added. Of course, this is all still in a very basic stage and will be heavily improved once the actual game is released. The alpha also includes a basic editor for Overgrowth, which is definitely worth playing around with.&lt;br /&gt;
&lt;br /&gt;
== But I just want to play the game!==&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the game still has a while to go before its full release. Check out the blog regularly for updates on Overgrowth, and participate in the forums.&lt;br /&gt;
&lt;br /&gt;
== Creating content for Overgrowth==&lt;br /&gt;
&lt;br /&gt;
As said previously, Overgrowth also includes an editor. Even though you can&#039;t play the official game yet, you can still create content for Overgrowth! For more info about that, check out the related sections on the [[Portal:Overgrowth]].&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re done with your piece of art, be sure to share it in the SPF or if you feel adventurous upload it to the wiki!&lt;br /&gt;
&lt;br /&gt;
==Something-Something Won&#039;t Work! AHHH!==&lt;br /&gt;
First and foremost, Don&#039;t Panic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disclaimer&#039;&#039;: Be prepared for it to just not work at times. Overgrowth is still in its Alpha stage of development, and the team is focusing more on getting essential features in than working out bugs and compatibility issues. The team &#039;&#039;will&#039;&#039; get to them, and will try to occasionally fix very pressing bugs, but sadly sometimes it will just take a while. However that doesn&#039;t mean that there&#039;s nothing you can do!&lt;br /&gt;
&lt;br /&gt;
Here&#039;s what you can do:&lt;br /&gt;
* Look at the rest of this FAQ to see if there are any that might fit your situation.&lt;br /&gt;
* Check the [http://forums.wolfire.com/viewforum.php?f=13 Secret Preorder Forum] and use the lovely search feature. For example if on your Windows 7 PC, Overgrowth crashes when your character jumps, search for &amp;quot;Windows 7 Jump Crash&amp;quot;.&lt;br /&gt;
* Ask on Wolfire&#039;s [http://www.wolfire.com/irc IRC channel]. Many users are long time Alpha testers and will be happy to help you.&lt;br /&gt;
* Ask John on [http://www.wolfire.com/contact Meebo]. Although John&#039;s time is a valuable, non-renewable resource, he will be happy to help you if you need to talk with someone on the team.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note&#039;&#039;: if you decide to request help anywhere please include relevant information such as:&lt;br /&gt;
* Alpha Number&lt;br /&gt;
* If you&#039;re running windows, mac or linux&lt;br /&gt;
* what version your OS is&lt;br /&gt;
* Relevant system information such as what graphics card your computer has, how Much RAM you have, etc.&lt;br /&gt;
* Any Error messages that you see.&lt;br /&gt;
&lt;br /&gt;
== Overgrowth is running slow on my computer ==&lt;br /&gt;
&lt;br /&gt;
The Overgrowth alpha is currently set to use the maximum graphics settings, even if this is grossly inappropriate for your computer.  There is not currently any UI available to change this, so you will need to edit the config.txt file.  On Windows, this is located in %USERPROFILE%\Documents\Wolfire\Overgrowth\Data where %USERPROFILE% is often C:\Users\YOUR_USERNAME and YOUR_USERNAME is your Windows account name.  On Mac, you will need to right click the Overgrowth application and choose show package contents.  It is then located in the Data folder found in the Contents/Mac OS folder.&lt;br /&gt;
&lt;br /&gt;
Change the following values to these new ones:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;screenwidth:	800&lt;br /&gt;
screenheight:	600&lt;br /&gt;
multisample:	4&lt;br /&gt;
anisotropy:	4&lt;br /&gt;
texture_reduce:	1&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If it&#039;s still running slow, try this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;screenwidth:	640&lt;br /&gt;
screenheight:	480&lt;br /&gt;
multisample:	0&lt;br /&gt;
anisotropy:	0&lt;br /&gt;
texture_reduce:	2&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==I can&#039;t access all of the GUI. The window crops important parts of the screen.==&lt;br /&gt;
This turned up, when the default resolution was lowered from 1024x768 to 800x600. You can resolve this issue by changing the settings, either to a higher resolution or to full screen mode. Changing display settings is done in the &#039;config.txt&#039;-file. &lt;br /&gt;
You can find it on computer with Windows system at:&lt;br /&gt;
C:\Documents and Settings\Username\My Documents\Wolfire\Overgrowth\Data\config.txt&lt;br /&gt;
or a computer with Mac system at:&lt;br /&gt;
/Users/Username/Library/Application Support/Lugaru 2/Data/config.txt&lt;br /&gt;
&lt;br /&gt;
The first lines of the default config file should look like this:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
screenwidth:	800&lt;br /&gt;
screenheight:	600&lt;br /&gt;
fullscreen:	false&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
You can change the resolution by changing the values for screenwidth/screenheight and go to fullscreen mode by changing the &#039;false&#039; to &#039;true&#039;.&lt;br /&gt;
&lt;br /&gt;
== When I try to load a Model it won&#039;t work ==&lt;br /&gt;
You need to make sure that you&#039;re not loading the model file, but the object file.&lt;br /&gt;
* A Model file is a 3d mesh saved as a *.obj file. this file contains no textures or shader data and so cannot be loaded by itself.&lt;br /&gt;
* An Object file is an XML that stores the filepaths for all the relevant data of an object, including the Model file as well as the textures and shader.&lt;br /&gt;
For example if you are trying to load a file located in Data/Models/example.obj you should really be opening Data/Objects/example.xml&lt;br /&gt;
&lt;br /&gt;
== My Custom Map Won&#039;t Load in the main menu ==&lt;br /&gt;
# Make sure that you typed the name correctly, including the *.xml ending&lt;br /&gt;
# Make sure that it exists in Data/Levels/&lt;br /&gt;
&lt;br /&gt;
* Recently (as at alpha 65) there have been some issues with loading custom maps from the main menu. to make sure this isn&#039;t the case:&lt;br /&gt;
# Back up the map &#039;DesertFort_IGF.xml&#039; (for example add &amp;quot;backup&amp;quot; to the name)&lt;br /&gt;
# Rename your map as &#039;DesertFort_IGF.xml&#039;&lt;br /&gt;
# Attempt to load it by clicking the Desert map in the main menu.&lt;br /&gt;
&lt;br /&gt;
==Windows==&lt;br /&gt;
=== I get the following error on startup on Windows ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;The application has failed to start because its side-by-side configuration is incorrect. Please see the application event&lt;br /&gt;
log or use the command-line sxstrace.exe tool for more detail.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please install the Visual Studio 2005 C++ runtime.  You can get it from this URL:&lt;br /&gt;
http://www.microsoft.com/downloads/details.aspx?familyid=200b2fd9-ae1a-4a14-984d-389c36f85647&amp;amp;displaylang=en&lt;br /&gt;
&lt;br /&gt;
===Error: cannot create the C:\program files\Overgrowth\Data\config.txt file. ... ===&lt;br /&gt;
This error applies to both Lugaru and Overgrowth.&lt;br /&gt;
&lt;br /&gt;
Symptom: When attempting to edit the config.txt file the following error message is displayed:&lt;br /&gt;
 cannot create the C:\program files\Overgrowth\Data\config.txt file. Make sure the path and file name are correct.&lt;br /&gt;
&lt;br /&gt;
Explanation: Windows Vista &amp;amp; 7 like to save the config file in a different location to the actual directory. As discussed in a thread on the forums[http://forums.wolfire.com/viewtopic.php?f=7&amp;amp;t=4890&amp;amp;p=78033#p78033], The file is actually stored in: C:\Users\USERNAME\Application Data\Local Virtual Store\Program Files/Overgrowth/config.txt&lt;br /&gt;
&lt;br /&gt;
==Mac==&lt;br /&gt;
===I can&#039;t find the Data folder===&lt;br /&gt;
With the Mac version of Overgrowth, the Data folder is located within the application package.&lt;br /&gt;
You can access it by right clicking the &amp;quot;Overgrowth&amp;quot; application and choosing &#039;Show Contents&amp;quot;, and then browsing to Contents/MacOS/Data&lt;br /&gt;
*Note - For some users, &amp;quot;Show Package Contents&amp;quot; may not appear in the right-click menu.  A workaround should be posted as soon as a more Mac-savvy user edits this entry.&lt;br /&gt;
&lt;br /&gt;
To make future access easier right click &#039;Data&#039; and choose &#039;Make Alias&#039;. Now drag this alias out of the application, somewhere easy to find, on your Desktop for example.&lt;br /&gt;
&lt;br /&gt;
Then, next time you need to open a file from within the Overgrowth package, simply navigate to the alias and you should have access to the Contents of the Data folder.&lt;br /&gt;
&lt;br /&gt;
===It says on the forums/blog that you can right click with command+click, but it won&#039;t work!===&lt;br /&gt;
Unfortunately in recent alphas this functionality has been broken.&lt;br /&gt;
Right clicking is possible with an external mouse, or on a trackpad with enabled two-finger right click.&lt;br /&gt;
&lt;br /&gt;
Since alpha 67 you can set a keyboard button equivalent to right click. To do so find the &amp;quot;config.txt&amp;quot; file in the Data folder, and add a line for &amp;quot;key[rclick]&amp;quot; if it doesn&#039;t exist already. then set that equal to whatever button you want to act as right click.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===I want to see live console output, but the console doesn&#039;t show it until after the program closes===&lt;br /&gt;
If you want to see the console output live you will need to run Overgrowth from the Terminal.&lt;br /&gt;
&lt;br /&gt;
To do so right click the Overgrowth alpha, choose &#039;Show Package Contents&#039;, then navigate to /Contents/MacOS/ and double click &#039;lugaru2&#039;. This will open Overgrowth along with a new terminal window that displays all the data written to the console but in real time.&lt;br /&gt;
&lt;br /&gt;
To make accessing this file easier in the future right click the &#039;lugaru 2&#039; file, choose &#039;Make Alias&#039; and drag the resulting file to a more convenient location.&lt;br /&gt;
&lt;br /&gt;
==Linux==&lt;br /&gt;
===Running Overgrowth on Linux===&lt;br /&gt;
Overgrowth&#039;s Linux port was introduced in Alpha Build 180.&lt;/div&gt;</summary>
		<author><name>Caltelt</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Template:Overgrowth_Alpha_FAQ&amp;diff=4023</id>
		<title>Template:Overgrowth Alpha FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Template:Overgrowth_Alpha_FAQ&amp;diff=4023"/>
		<updated>2012-10-11T23:49:30Z</updated>

		<summary type="html">&lt;p&gt;Caltelt: /* Running Overgrowth on Linux */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{CT| Templates}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
This is the Overgrowth Alpha FAQ.&lt;br /&gt;
&lt;br /&gt;
* This FAQ is intended for useful tips for new users as well as answer common bug-related questions.&lt;br /&gt;
* This FAQ &#039;&#039;NOT&#039;&#039; intended as a place for you to post bugs you might have found. If you want to report a bug email it to [mailto:bugs@wolfire.com bugs@wolfire.com].&lt;br /&gt;
&lt;br /&gt;
Please feel free to contribute to this FAQ, and the wiki as a whole!&lt;br /&gt;
&lt;br /&gt;
Your email should contain the following:&lt;br /&gt;
* Symptoms that the bug might exhibit.&lt;br /&gt;
* Details about the bug.&lt;br /&gt;
* Links to forum topics where the issue mentioned has been discussed/resolved.&lt;br /&gt;
* Workarounds to help avoid this bug.&lt;br /&gt;
* Fixing instructions to help fix the bug if it occurs.&lt;br /&gt;
* Any other relevant information.&lt;br /&gt;
&#039;&#039;&#039;So, you just pre-ordered Overgrowth?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Awesome! By supporting Wolfire, you show your support to the developers, motivating them and guaranteeing an ever better game, and you get a weekly access to the alpha versions. Read this page to know what the deal is!&lt;br /&gt;
&lt;br /&gt;
== I just pre-ordered- what next?==&lt;br /&gt;
&lt;br /&gt;
By pre-ordering Overgrowth, you can do two things:&lt;br /&gt;
&lt;br /&gt;
* Access the [http://forums.wolfire.com/viewforum.php?f=13 Secret Preorder Forums] (referred to as SPF)&lt;br /&gt;
* Check out the latest alphas&lt;br /&gt;
&lt;br /&gt;
First of all, you need an account on the forum. If you don&#039;t have one already, [http://forums.wolfire.com/ucp.php?mode=register register there]. Then follow the link given in your pre-order email, and type your nickname to get access to the SPF.&lt;br /&gt;
&lt;br /&gt;
In the SPF, you&#039;ll find a sticky named &amp;quot;Unofficial alpha XX, weekly build&amp;quot;. You can check that post out to get the link to download the latest Overgrowth alpha.&lt;br /&gt;
&lt;br /&gt;
The SPF is also a place where all the preorderers discuss about the alpha, speculate about Overgrowth and ask questions to the Wolfire team. Participate and join us in the discussions!&lt;br /&gt;
&lt;br /&gt;
== What is the alpha exactly, and what can I do with it?==&lt;br /&gt;
&lt;br /&gt;
The alpha is the game at a very early stage. As of now (November 2010), the Alpha includes the ability to play around as either Turner (the protagonist of Lugaru), two new Rabbits and as a Wolf. You&#039;re able to fight against another Rabbit, to test out some of the combat mechanics that have been added. Of course, this is all still in a very basic stage and will be heavily improved once the actual game is released. The alpha also includes a basic editor for Overgrowth, which is definitely worth playing around with.&lt;br /&gt;
&lt;br /&gt;
== But I just want to play the game!==&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the game still has a while to go before its full release. Check out the blog regularly for updates on Overgrowth, and participate in the forums.&lt;br /&gt;
&lt;br /&gt;
== Creating content for Overgrowth==&lt;br /&gt;
&lt;br /&gt;
As said previously, Overgrowth also includes an editor. Even though you can&#039;t play the official game yet, you can still create content for Overgrowth! For more info about that, check out the related sections on the [[Portal:Overgrowth]].&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re done with your piece of art, be sure to share it in the SPF or if you feel adventurous upload it to the wiki!&lt;br /&gt;
&lt;br /&gt;
==Something-Something Won&#039;t Work! AHHH!==&lt;br /&gt;
First and foremost, Don&#039;t Panic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disclaimer&#039;&#039;: Be prepared for it to just not work at times. Overgrowth is still in its Alpha stage of development, and the team is focusing more on getting essential features in than working out bugs and compatibility issues. The team &#039;&#039;will&#039;&#039; get to them, and will try to occasionally fix very pressing bugs, but sadly sometimes it will just take a while. However that doesn&#039;t mean that there&#039;s nothing you can do!&lt;br /&gt;
&lt;br /&gt;
Here&#039;s what you can do:&lt;br /&gt;
* Look at the rest of this FAQ to see if there are any that might fit your situation.&lt;br /&gt;
* Check the [http://forums.wolfire.com/viewforum.php?f=13 Secret Preorder Forum] and use the lovely search feature. For example if on your Windows 7 PC, Overgrowth crashes when your character jumps, search for &amp;quot;Windows 7 Jump Crash&amp;quot;.&lt;br /&gt;
* Ask on Wolfire&#039;s [http://www.wolfire.com/irc IRC channel]. Many users are long time Alpha testers and will be happy to help you.&lt;br /&gt;
* Ask John on [http://www.wolfire.com/contact Meebo]. Although John&#039;s time is a valuable, non-renewable resource, he will be happy to help you if you need to talk with someone on the team.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note&#039;&#039;: if you decide to request help anywhere please include relevant information such as:&lt;br /&gt;
* Alpha Number&lt;br /&gt;
* If you&#039;re running windows, mac or linux&lt;br /&gt;
* what version your OS is&lt;br /&gt;
* Relevant system information such as what graphics card your computer has, how Much RAM you have, etc.&lt;br /&gt;
* Any Error messages that you see.&lt;br /&gt;
&lt;br /&gt;
== Overgrowth is running slow on my computer ==&lt;br /&gt;
&lt;br /&gt;
The Overgrowth alpha is currently set to use the maximum graphics settings, even if this is grossly inappropriate for your computer.  There is not currently any UI available to change this, so you will need to edit the config.txt file.  On Windows, this is located in %USERPROFILE%\Documents\Wolfire\Overgrowth\Data where %USERPROFILE% is often C:\Users\YOUR_USERNAME and YOUR_USERNAME is your Windows account name.  On Mac, you will need to right click the Overgrowth application and choose show package contents.  It is then located in the Data folder found in the Contents/Mac OS folder.&lt;br /&gt;
&lt;br /&gt;
Change the following values to these new ones:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;screenwidth:	800&lt;br /&gt;
screenheight:	600&lt;br /&gt;
multisample:	4&lt;br /&gt;
anisotropy:	4&lt;br /&gt;
texture_reduce:	1&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If it&#039;s still running slow, try this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;screenwidth:	640&lt;br /&gt;
screenheight:	480&lt;br /&gt;
multisample:	0&lt;br /&gt;
anisotropy:	0&lt;br /&gt;
texture_reduce:	2&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==I can&#039;t access all of the GUI. The window crops important parts of the screen.==&lt;br /&gt;
This turned up, when the default resolution was lowered from 1024x768 to 800x600. You can resolve this issue by changing the settings, either to a higher resolution or to full screen mode. Changing display settings is done in the &#039;config.txt&#039;-file. &lt;br /&gt;
You can find it on computer with Windows system at:&lt;br /&gt;
C:\Documents and Settings\Username\My Documents\Wolfire\Overgrowth\Data\config.txt&lt;br /&gt;
or a computer with Mac system at:&lt;br /&gt;
/Users/Username/Library/Application Support/Lugaru 2/Data/config.txt&lt;br /&gt;
&lt;br /&gt;
The first lines of the default config file should look like this:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
screenwidth:	800&lt;br /&gt;
screenheight:	600&lt;br /&gt;
fullscreen:	false&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
You can change the resolution by changing the values for screenwidth/screenheight and go to fullscreen mode by changing the &#039;false&#039; to &#039;true&#039;.&lt;br /&gt;
&lt;br /&gt;
== When I try to load a Model it won&#039;t work ==&lt;br /&gt;
You need to make sure that you&#039;re not loading the model file, but the object file.&lt;br /&gt;
* A Model file is a 3d mesh saved as a *.obj file. this file contains no textures or shader data and so cannot be loaded by itself.&lt;br /&gt;
* An Object file is an XML that stores the filepaths for all the relevant data of an object, including the Model file as well as the textures and shader.&lt;br /&gt;
For example if you are trying to load a file located in Data/Models/example.obj you should really be opening Data/Objects/example.xml&lt;br /&gt;
&lt;br /&gt;
== My Custom Map Won&#039;t Load in the main menu ==&lt;br /&gt;
# Make sure that you typed the name correctly, including the *.xml ending&lt;br /&gt;
# Make sure that it exists in Data/Levels/&lt;br /&gt;
&lt;br /&gt;
* Recently (as at alpha 65) there have been some issues with loading custom maps from the main menu. to make sure this isn&#039;t the case:&lt;br /&gt;
# Back up the map &#039;DesertFort_IGF.xml&#039; (for example add &amp;quot;backup&amp;quot; to the name)&lt;br /&gt;
# Rename your map as &#039;DesertFort_IGF.xml&#039;&lt;br /&gt;
# Attempt to load it by clicking the Desert map in the main menu.&lt;br /&gt;
&lt;br /&gt;
==Windows==&lt;br /&gt;
=== I get the following error on startup on Windows ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;The application has failed to start because its side-by-side configuration is incorrect. Please see the application event&lt;br /&gt;
log or use the command-line sxstrace.exe tool for more detail.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please install the Visual Studio 2005 C++ runtime.  You can get it from this URL:&lt;br /&gt;
http://www.microsoft.com/downloads/details.aspx?familyid=200b2fd9-ae1a-4a14-984d-389c36f85647&amp;amp;displaylang=en&lt;br /&gt;
&lt;br /&gt;
===Error: cannot create the C:\program files\Overgrowth\Data\config.txt file. ... ===&lt;br /&gt;
This error applies to both Lugaru and Overgrowth.&lt;br /&gt;
&lt;br /&gt;
Symptom: When attempting to edit the config.txt file the following error message is displayed:&lt;br /&gt;
 cannot create the C:\program files\Overgrowth\Data\config.txt file. Make sure the path and file name are correct.&lt;br /&gt;
&lt;br /&gt;
Explanation: Windows Vista &amp;amp; 7 like to save the config file in a different location to the actual directory. As discussed in a thread on the forums[http://forums.wolfire.com/viewtopic.php?f=7&amp;amp;t=4890&amp;amp;p=78033#p78033], The file is actually stored in: C:\Users\USERNAME\Application Data\Local Virtual Store\Program Files/Overgrowth/config.txt&lt;br /&gt;
&lt;br /&gt;
==Mac==&lt;br /&gt;
===I can&#039;t find the Data folder===&lt;br /&gt;
With the Mac version of Overgrowth, the Data folder is located within the application package.&lt;br /&gt;
You can access it by right clicking the &amp;quot;Overgrowth&amp;quot; application and choosing &#039;Show Contents&amp;quot;, and then browsing to Contents/MacOS/Data&lt;br /&gt;
*Note - For some users, &amp;quot;Show Package Contents&amp;quot; may not appear in the right-click menu.  A workaround should be posted as soon as a more Mac-savvy user edits this entry.&lt;br /&gt;
&lt;br /&gt;
To make future access easier right click &#039;Data&#039; and choose &#039;Make Alias&#039;. Now drag this alias out of the application, somewhere easy to find, on your Desktop for example.&lt;br /&gt;
&lt;br /&gt;
Then, next time you need to open a file from within the Overgrowth package, simply navigate to the alias and you should have access to the Contents of the Data folder.&lt;br /&gt;
&lt;br /&gt;
===It says on the forums/blog that you can right click with command+click, but it won&#039;t work!===&lt;br /&gt;
Unfortunately in recent alphas this functionality has been broken.&lt;br /&gt;
Right clicking is possible with an external mouse, or on a trackpad with enabled two-finger right click.&lt;br /&gt;
&lt;br /&gt;
Since alpha 67 you can set a keyboard button equivalent to right click. To do so find the &amp;quot;config.txt&amp;quot; file in the Data folder, and add a line for &amp;quot;key[rclick]&amp;quot; if it doesn&#039;t exist already. then set that equal to whatever button you want to act as right click.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===I want to see live console output, but the console doesn&#039;t show it until after the program closes===&lt;br /&gt;
If you want to see the console output live you will need to run Overgrowth from the Terminal.&lt;br /&gt;
&lt;br /&gt;
To do so right click the Overgrowth alpha, choose &#039;Show Package Contents&#039;, then navigate to /Contents/MacOS/ and double click &#039;lugaru2&#039;. This will open Overgrowth along with a new terminal window that displays all the data written to the console but in real time.&lt;br /&gt;
&lt;br /&gt;
To make accessing this file easier in the future right click the &#039;lugaru 2&#039; file, choose &#039;Make Alias&#039; and drag the resulting file to a more convenient location.&lt;br /&gt;
&lt;br /&gt;
==Linux==&lt;br /&gt;
===Running Overgrowth on Linux===&lt;br /&gt;
Overgrowth&#039;s Linux port was introduced in Alpha Build 170.&lt;/div&gt;</summary>
		<author><name>Caltelt</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Configuring_Overgrowth&amp;diff=4022</id>
		<title>Configuring Overgrowth</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Configuring_Overgrowth&amp;diff=4022"/>
		<updated>2012-10-11T23:41:11Z</updated>

		<summary type="html">&lt;p&gt;Caltelt: /* Linux Location */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While Overgrowth does not currently provide a way to adjust settings in game, users may adjust their configuration by modifying their &#039;&#039;&#039;config.txt&#039;&#039;&#039; file. The file is a plain text file that is readable by any normal text editor (such as TextEdit for Mac or Notepad for Windows).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: There is now a community made tool available, the [http://forums.wolfire.com/viewtopic.php?f=13&amp;amp;t=14201 SUMLauncher], which includes a config editor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mac Location==&lt;br /&gt;
&amp;lt;code&amp;gt;Macintosh HD/Users/~/Library/Application Support/Overgrowth/Data/&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where ~ is your username.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If you are using Lion, your library folder is hidden by default... in the finder, click the &amp;quot;Go&amp;quot; menu, then Press Option, and Library will appear in the list.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can find out how to unhide your Library folder permanently [http://gothick.org.uk/2011/07/19/revealing-lions-hidden-library-folder/| here].&lt;br /&gt;
&lt;br /&gt;
==Windows Location==&lt;br /&gt;
&amp;lt;code&amp;gt;My Documents\Wolfire\Overgrowth\Data&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; NOT Program Files\Wolfire\Overgrowth\Data!&lt;br /&gt;
&lt;br /&gt;
==Linux Location==&lt;br /&gt;
&amp;lt;code&amp;gt;The configuration file is located in your installation directory, by default located at&lt;br /&gt;
  /usr/local/games/Overgrowth/Data/defaults.txt&lt;br /&gt;
If you installed to this directory, you should need to have root access to edit the file. You can edit the file with the help of the terminal by going to the directory and opening the file with root permissions. &lt;br /&gt;
For example, in the terminal type: &lt;br /&gt;
  cd /usr/local/games/Overgrowth/Data&lt;br /&gt;
  sudo gedit defaults.txt&lt;br /&gt;
&lt;br /&gt;
You should now be able to edit the file. You can replace gedit with a different text editor if you wish.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Settings==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Setting !! Default Value !! Description&lt;br /&gt;
|-&lt;br /&gt;
! screenwidth&lt;br /&gt;
| 800 || The game&#039;s horizontal resolution.&lt;br /&gt;
|-&lt;br /&gt;
! screenheight&lt;br /&gt;
| 600 || The game&#039;s vertical resolution.&lt;br /&gt;
|-&lt;br /&gt;
! fullscreen&lt;br /&gt;
| false || Determines whether to run in full screen or windowed mode.&lt;br /&gt;
|-&lt;br /&gt;
! vsync&lt;br /&gt;
| false || Limits the framerate to match the user&#039;s monitor refresh rate (smooths out the framerate).&lt;br /&gt;
|-&lt;br /&gt;
! multisample&lt;br /&gt;
| 0 || Determines the level of anti-aliasing (smooths out jagged edges, at the cost of performance).&lt;br /&gt;
|-&lt;br /&gt;
! anisotropy&lt;br /&gt;
| 0 || Determines the level of anisotropic filtering (increases the quality of textures drawn far away, at the cost of performance).&lt;br /&gt;
|-&lt;br /&gt;
! post_effects&lt;br /&gt;
| false || Determines whether to display post effects.&lt;br /&gt;
|-&lt;br /&gt;
! shaders&lt;br /&gt;
| true || Determines whether to use shaders.&lt;br /&gt;
|-&lt;br /&gt;
! texture_reduce&lt;br /&gt;
| 1 || Determines the level to which the texture resolutions should be reduced (higher numbers will cause blurriness, but increase performance).&lt;br /&gt;
|-&lt;br /&gt;
! gamma_correct&lt;br /&gt;
| true || Determines whether to auto-correct gamma levels.&lt;br /&gt;
|-&lt;br /&gt;
! fps_label&lt;br /&gt;
| false || Determines whether to display the current fps (frames per second) on screen.&lt;br /&gt;
|-&lt;br /&gt;
! sound_label&lt;br /&gt;
| false || Determines whether to display all active sounds on screen.&lt;br /&gt;
|-&lt;br /&gt;
! visible_raycasts&lt;br /&gt;
| false || Determines whether to display lines representing all AIs&#039; visibility.&lt;br /&gt;
|-&lt;br /&gt;
! visible_sound_spheres&lt;br /&gt;
| false || Determines whether to display spheres representing the distance sounds travel (such as running).&lt;br /&gt;
|-&lt;br /&gt;
! editor_mode&lt;br /&gt;
| false || Determines whether to start the game in player mode (false) or editor mode (true).&lt;br /&gt;
|-&lt;br /&gt;
! invert_y_look&lt;br /&gt;
| false || Determines whether to invert the y-axis controls (looking up/down).&lt;br /&gt;
|-&lt;br /&gt;
! music&lt;br /&gt;
| true || Determines whether the in-game music is enabled.&lt;br /&gt;
|-&lt;br /&gt;
! media_mode&lt;br /&gt;
| false || Determines whether to disable the in-game interface.&lt;br /&gt;
|-&lt;br /&gt;
! baked_shadows&lt;br /&gt;
| true || Determines whether to use the pre-baked shadows (true) or cascaded shadow maps (false).&lt;br /&gt;
|-&lt;br /&gt;
! debug_key_presses&lt;br /&gt;
| false || Determines whether to enable the use of debug keys.&lt;br /&gt;
|-&lt;br /&gt;
! auto_camera&lt;br /&gt;
| false || Determines whether to have the camera automatically return to a position behind the player.&lt;br /&gt;
|-&lt;br /&gt;
! key[quit]&lt;br /&gt;
| esc || Exits from player mode into editor mode, and opens a menu allowing the user to return to the main menu.&lt;br /&gt;
|-&lt;br /&gt;
! key[slow]&lt;br /&gt;
| tab || Toggles slow motion.&lt;br /&gt;
|-&lt;br /&gt;
! key[fast]&lt;br /&gt;
| \ || &lt;br /&gt;
|-&lt;br /&gt;
! key[crouch]&lt;br /&gt;
| lshift || Causes the player to crouch.&lt;br /&gt;
|-&lt;br /&gt;
! key[jump]&lt;br /&gt;
| space || Causes the player to jump.&lt;br /&gt;
|-&lt;br /&gt;
! key[screenshot]&lt;br /&gt;
| f7 || Captures a screenshot (saved in &#039;&#039;/Data/Screenshots/&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
! key[console]&lt;br /&gt;
| ` || Toggles the game console.&lt;br /&gt;
|-&lt;br /&gt;
! key[left]&lt;br /&gt;
| a || Causes the player to move to the left.&lt;br /&gt;
|-&lt;br /&gt;
! key[right]&lt;br /&gt;
| d || Causes the player to move to the right.&lt;br /&gt;
|-&lt;br /&gt;
! key[up]&lt;br /&gt;
| w || Causes the player to move forward.&lt;br /&gt;
|-&lt;br /&gt;
! key[down]&lt;br /&gt;
| s || Causes the player to move backward.&lt;br /&gt;
|-&lt;br /&gt;
! key[item]&lt;br /&gt;
| e || Causes the player to put a weapon to your waist or into a scabbard on your waist.&lt;br /&gt;
|-&lt;br /&gt;
! key[drop]&lt;br /&gt;
| q || Causes the player to pick up the weapon, combination of left shift and q will drop an item.&lt;br /&gt;
|-&lt;br /&gt;
! key[chat]&lt;br /&gt;
| t || Brings up the chat interface.&lt;br /&gt;
|-&lt;br /&gt;
! key[rclick]&lt;br /&gt;
| rshift || Alternate key used for &amp;quot;right clicking&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! xbox_look_sensitivity&lt;br /&gt;
| 1.5 || Sensitivity of an attached Xbox controller.&lt;br /&gt;
|-&lt;br /&gt;
! xbox[jump]&lt;br /&gt;
| RB || Xbox jump button.&lt;br /&gt;
|-&lt;br /&gt;
! xbox[crouch]&lt;br /&gt;
| LB || Xbox crouch button.&lt;br /&gt;
|-&lt;br /&gt;
! xbox[attack]&lt;br /&gt;
| RT || Xbox attack button.&lt;br /&gt;
|-&lt;br /&gt;
! xbox[grab]&lt;br /&gt;
| LT || Xbox grab button.&lt;br /&gt;
|-&lt;br /&gt;
! xbox[item]&lt;br /&gt;
| A || Xbox item button.&lt;br /&gt;
|-&lt;br /&gt;
! xbox[drop]&lt;br /&gt;
| X || Xbox drop button.&lt;br /&gt;
|-&lt;br /&gt;
! controller[movex]&lt;br /&gt;
| axis1 || Controller axis mapped for movement along the x-axis.&lt;br /&gt;
|-&lt;br /&gt;
! controller[movey]&lt;br /&gt;
| axis2 || Controller axis mapped for movement along the y-axis.&lt;br /&gt;
|-&lt;br /&gt;
! controller[lookx]&lt;br /&gt;
| axis5 || Controller axis mapped for looking along the x-axis.&lt;br /&gt;
|-&lt;br /&gt;
! controller[looky]&lt;br /&gt;
| axis4 || Controller axis mapped for looking along the y-axis.&lt;br /&gt;
|-&lt;br /&gt;
! controller[jump]&lt;br /&gt;
| button6 || Controller jump button.&lt;br /&gt;
|-&lt;br /&gt;
! controller[crouch]&lt;br /&gt;
| button5 || Controller crouch button.&lt;br /&gt;
|-&lt;br /&gt;
! controller[item]&lt;br /&gt;
| button1 || Controller item button.&lt;br /&gt;
|-&lt;br /&gt;
! controller[drop]&lt;br /&gt;
| button3 || Controller drop button.&lt;br /&gt;
|-&lt;br /&gt;
! controller[attack]&lt;br /&gt;
| axis3&amp;lt;-0.5 || Controller attack &amp;quot;button&amp;quot; (default mapping is set to an axis being less than half full in a negative direction).&lt;br /&gt;
|-&lt;br /&gt;
! controller[grab]&lt;br /&gt;
| axis3&amp;gt;0.5 || Controller grab &amp;quot;button&amp;quot; (default mapping is set to an axis being greater than half full in a positive direction).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Tutorials]]&lt;br /&gt;
[[Category: Modding]]&lt;br /&gt;
[[Category: Overgrowth]]&lt;br /&gt;
&lt;br /&gt;
==Controller Setup==&lt;br /&gt;
&lt;br /&gt;
Since alpha 150, external controller options have been added to the &#039;&#039;&#039;config.txt&#039;&#039;&#039; file. The following guide will help you configure your controller to properly work with Overgrowth.&lt;br /&gt;
&lt;br /&gt;
Note: Currently the guide only targets Windows 7 users. Mac users may refer to [http://forums.wolfire.com/viewtopic.php?f=13&amp;amp;t=12631 Anton&#039;s guide].&lt;br /&gt;
&lt;br /&gt;
First, make sure your controller is plugged in to your computer.&lt;br /&gt;
&lt;br /&gt;
Next, open the start menu and click on &#039;&#039;Control Panel&#039;&#039; (located on the right side). Once opened, make sure the view is set to &#039;&#039;Large Icons&#039;&#039; (switchable in the upper right corner). Select &#039;&#039;Devices and Printers&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You should see your controller listed under &#039;&#039;Devices&#039;&#039;. Right click it, and select &#039;&#039;Game Controller Settings&#039;&#039;. The &#039;&#039;Game Controllers&#039;&#039; window will appear. Make sure your controller is selected, then click on &#039;&#039;Properties&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Once again, a new window should appear - make sure that the view is set to the &#039;&#039;Test&#039;&#039; tab. In this view, you will be able to determine which physical button is mapped to each virtual button. Play around with your controller to confirm that everything is working properly, and take note of the button mappings.&lt;br /&gt;
&lt;br /&gt;
Now navigate to and open up your &#039;&#039;&#039;config.txt&#039;&#039;&#039; file (as described above). Rearrange the mappings in the file to match your desired controller setup.&lt;br /&gt;
&lt;br /&gt;
Once you have everything modified, save the &#039;&#039;&#039;config.txt&#039;&#039;&#039; file and launch Overgrowth in order to test the new configuration.&lt;/div&gt;</summary>
		<author><name>Caltelt</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Configuring_Overgrowth&amp;diff=4021</id>
		<title>Configuring Overgrowth</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Configuring_Overgrowth&amp;diff=4021"/>
		<updated>2012-10-11T23:40:01Z</updated>

		<summary type="html">&lt;p&gt;Caltelt: /* Linux Location */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While Overgrowth does not currently provide a way to adjust settings in game, users may adjust their configuration by modifying their &#039;&#039;&#039;config.txt&#039;&#039;&#039; file. The file is a plain text file that is readable by any normal text editor (such as TextEdit for Mac or Notepad for Windows).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: There is now a community made tool available, the [http://forums.wolfire.com/viewtopic.php?f=13&amp;amp;t=14201 SUMLauncher], which includes a config editor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mac Location==&lt;br /&gt;
&amp;lt;code&amp;gt;Macintosh HD/Users/~/Library/Application Support/Overgrowth/Data/&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where ~ is your username.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If you are using Lion, your library folder is hidden by default... in the finder, click the &amp;quot;Go&amp;quot; menu, then Press Option, and Library will appear in the list.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can find out how to unhide your Library folder permanently [http://gothick.org.uk/2011/07/19/revealing-lions-hidden-library-folder/| here].&lt;br /&gt;
&lt;br /&gt;
==Windows Location==&lt;br /&gt;
&amp;lt;code&amp;gt;My Documents\Wolfire\Overgrowth\Data&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; NOT Program Files\Wolfire\Overgrowth\Data!&lt;br /&gt;
&lt;br /&gt;
==Linux Location==&lt;br /&gt;
&amp;lt;code&amp;gt;The configuration file is located in your installation directory, by default located at&lt;br /&gt;
  /usr/local/games/Overgrowth/Data/defaults.txt&lt;br /&gt;
If you isntalled to this directory, you should need to have root access to edit the file. You can edit the file with the help of the terminal by going to the directory and opening the file with root permissions. &lt;br /&gt;
For example, in the terminal type: &lt;br /&gt;
  cd /usr/local/games/Overgrowth/Data&lt;br /&gt;
  sudo gedit defaults.txt&lt;br /&gt;
&lt;br /&gt;
You should now be able to edit the file. You can replace gedit with a different text editor if you wish.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Settings==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Setting !! Default Value !! Description&lt;br /&gt;
|-&lt;br /&gt;
! screenwidth&lt;br /&gt;
| 800 || The game&#039;s horizontal resolution.&lt;br /&gt;
|-&lt;br /&gt;
! screenheight&lt;br /&gt;
| 600 || The game&#039;s vertical resolution.&lt;br /&gt;
|-&lt;br /&gt;
! fullscreen&lt;br /&gt;
| false || Determines whether to run in full screen or windowed mode.&lt;br /&gt;
|-&lt;br /&gt;
! vsync&lt;br /&gt;
| false || Limits the framerate to match the user&#039;s monitor refresh rate (smooths out the framerate).&lt;br /&gt;
|-&lt;br /&gt;
! multisample&lt;br /&gt;
| 0 || Determines the level of anti-aliasing (smooths out jagged edges, at the cost of performance).&lt;br /&gt;
|-&lt;br /&gt;
! anisotropy&lt;br /&gt;
| 0 || Determines the level of anisotropic filtering (increases the quality of textures drawn far away, at the cost of performance).&lt;br /&gt;
|-&lt;br /&gt;
! post_effects&lt;br /&gt;
| false || Determines whether to display post effects.&lt;br /&gt;
|-&lt;br /&gt;
! shaders&lt;br /&gt;
| true || Determines whether to use shaders.&lt;br /&gt;
|-&lt;br /&gt;
! texture_reduce&lt;br /&gt;
| 1 || Determines the level to which the texture resolutions should be reduced (higher numbers will cause blurriness, but increase performance).&lt;br /&gt;
|-&lt;br /&gt;
! gamma_correct&lt;br /&gt;
| true || Determines whether to auto-correct gamma levels.&lt;br /&gt;
|-&lt;br /&gt;
! fps_label&lt;br /&gt;
| false || Determines whether to display the current fps (frames per second) on screen.&lt;br /&gt;
|-&lt;br /&gt;
! sound_label&lt;br /&gt;
| false || Determines whether to display all active sounds on screen.&lt;br /&gt;
|-&lt;br /&gt;
! visible_raycasts&lt;br /&gt;
| false || Determines whether to display lines representing all AIs&#039; visibility.&lt;br /&gt;
|-&lt;br /&gt;
! visible_sound_spheres&lt;br /&gt;
| false || Determines whether to display spheres representing the distance sounds travel (such as running).&lt;br /&gt;
|-&lt;br /&gt;
! editor_mode&lt;br /&gt;
| false || Determines whether to start the game in player mode (false) or editor mode (true).&lt;br /&gt;
|-&lt;br /&gt;
! invert_y_look&lt;br /&gt;
| false || Determines whether to invert the y-axis controls (looking up/down).&lt;br /&gt;
|-&lt;br /&gt;
! music&lt;br /&gt;
| true || Determines whether the in-game music is enabled.&lt;br /&gt;
|-&lt;br /&gt;
! media_mode&lt;br /&gt;
| false || Determines whether to disable the in-game interface.&lt;br /&gt;
|-&lt;br /&gt;
! baked_shadows&lt;br /&gt;
| true || Determines whether to use the pre-baked shadows (true) or cascaded shadow maps (false).&lt;br /&gt;
|-&lt;br /&gt;
! debug_key_presses&lt;br /&gt;
| false || Determines whether to enable the use of debug keys.&lt;br /&gt;
|-&lt;br /&gt;
! auto_camera&lt;br /&gt;
| false || Determines whether to have the camera automatically return to a position behind the player.&lt;br /&gt;
|-&lt;br /&gt;
! key[quit]&lt;br /&gt;
| esc || Exits from player mode into editor mode, and opens a menu allowing the user to return to the main menu.&lt;br /&gt;
|-&lt;br /&gt;
! key[slow]&lt;br /&gt;
| tab || Toggles slow motion.&lt;br /&gt;
|-&lt;br /&gt;
! key[fast]&lt;br /&gt;
| \ || &lt;br /&gt;
|-&lt;br /&gt;
! key[crouch]&lt;br /&gt;
| lshift || Causes the player to crouch.&lt;br /&gt;
|-&lt;br /&gt;
! key[jump]&lt;br /&gt;
| space || Causes the player to jump.&lt;br /&gt;
|-&lt;br /&gt;
! key[screenshot]&lt;br /&gt;
| f7 || Captures a screenshot (saved in &#039;&#039;/Data/Screenshots/&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
! key[console]&lt;br /&gt;
| ` || Toggles the game console.&lt;br /&gt;
|-&lt;br /&gt;
! key[left]&lt;br /&gt;
| a || Causes the player to move to the left.&lt;br /&gt;
|-&lt;br /&gt;
! key[right]&lt;br /&gt;
| d || Causes the player to move to the right.&lt;br /&gt;
|-&lt;br /&gt;
! key[up]&lt;br /&gt;
| w || Causes the player to move forward.&lt;br /&gt;
|-&lt;br /&gt;
! key[down]&lt;br /&gt;
| s || Causes the player to move backward.&lt;br /&gt;
|-&lt;br /&gt;
! key[item]&lt;br /&gt;
| e || Causes the player to put a weapon to your waist or into a scabbard on your waist.&lt;br /&gt;
|-&lt;br /&gt;
! key[drop]&lt;br /&gt;
| q || Causes the player to pick up the weapon, combination of left shift and q will drop an item.&lt;br /&gt;
|-&lt;br /&gt;
! key[chat]&lt;br /&gt;
| t || Brings up the chat interface.&lt;br /&gt;
|-&lt;br /&gt;
! key[rclick]&lt;br /&gt;
| rshift || Alternate key used for &amp;quot;right clicking&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! xbox_look_sensitivity&lt;br /&gt;
| 1.5 || Sensitivity of an attached Xbox controller.&lt;br /&gt;
|-&lt;br /&gt;
! xbox[jump]&lt;br /&gt;
| RB || Xbox jump button.&lt;br /&gt;
|-&lt;br /&gt;
! xbox[crouch]&lt;br /&gt;
| LB || Xbox crouch button.&lt;br /&gt;
|-&lt;br /&gt;
! xbox[attack]&lt;br /&gt;
| RT || Xbox attack button.&lt;br /&gt;
|-&lt;br /&gt;
! xbox[grab]&lt;br /&gt;
| LT || Xbox grab button.&lt;br /&gt;
|-&lt;br /&gt;
! xbox[item]&lt;br /&gt;
| A || Xbox item button.&lt;br /&gt;
|-&lt;br /&gt;
! xbox[drop]&lt;br /&gt;
| X || Xbox drop button.&lt;br /&gt;
|-&lt;br /&gt;
! controller[movex]&lt;br /&gt;
| axis1 || Controller axis mapped for movement along the x-axis.&lt;br /&gt;
|-&lt;br /&gt;
! controller[movey]&lt;br /&gt;
| axis2 || Controller axis mapped for movement along the y-axis.&lt;br /&gt;
|-&lt;br /&gt;
! controller[lookx]&lt;br /&gt;
| axis5 || Controller axis mapped for looking along the x-axis.&lt;br /&gt;
|-&lt;br /&gt;
! controller[looky]&lt;br /&gt;
| axis4 || Controller axis mapped for looking along the y-axis.&lt;br /&gt;
|-&lt;br /&gt;
! controller[jump]&lt;br /&gt;
| button6 || Controller jump button.&lt;br /&gt;
|-&lt;br /&gt;
! controller[crouch]&lt;br /&gt;
| button5 || Controller crouch button.&lt;br /&gt;
|-&lt;br /&gt;
! controller[item]&lt;br /&gt;
| button1 || Controller item button.&lt;br /&gt;
|-&lt;br /&gt;
! controller[drop]&lt;br /&gt;
| button3 || Controller drop button.&lt;br /&gt;
|-&lt;br /&gt;
! controller[attack]&lt;br /&gt;
| axis3&amp;lt;-0.5 || Controller attack &amp;quot;button&amp;quot; (default mapping is set to an axis being less than half full in a negative direction).&lt;br /&gt;
|-&lt;br /&gt;
! controller[grab]&lt;br /&gt;
| axis3&amp;gt;0.5 || Controller grab &amp;quot;button&amp;quot; (default mapping is set to an axis being greater than half full in a positive direction).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Tutorials]]&lt;br /&gt;
[[Category: Modding]]&lt;br /&gt;
[[Category: Overgrowth]]&lt;br /&gt;
&lt;br /&gt;
==Controller Setup==&lt;br /&gt;
&lt;br /&gt;
Since alpha 150, external controller options have been added to the &#039;&#039;&#039;config.txt&#039;&#039;&#039; file. The following guide will help you configure your controller to properly work with Overgrowth.&lt;br /&gt;
&lt;br /&gt;
Note: Currently the guide only targets Windows 7 users. Mac users may refer to [http://forums.wolfire.com/viewtopic.php?f=13&amp;amp;t=12631 Anton&#039;s guide].&lt;br /&gt;
&lt;br /&gt;
First, make sure your controller is plugged in to your computer.&lt;br /&gt;
&lt;br /&gt;
Next, open the start menu and click on &#039;&#039;Control Panel&#039;&#039; (located on the right side). Once opened, make sure the view is set to &#039;&#039;Large Icons&#039;&#039; (switchable in the upper right corner). Select &#039;&#039;Devices and Printers&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You should see your controller listed under &#039;&#039;Devices&#039;&#039;. Right click it, and select &#039;&#039;Game Controller Settings&#039;&#039;. The &#039;&#039;Game Controllers&#039;&#039; window will appear. Make sure your controller is selected, then click on &#039;&#039;Properties&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Once again, a new window should appear - make sure that the view is set to the &#039;&#039;Test&#039;&#039; tab. In this view, you will be able to determine which physical button is mapped to each virtual button. Play around with your controller to confirm that everything is working properly, and take note of the button mappings.&lt;br /&gt;
&lt;br /&gt;
Now navigate to and open up your &#039;&#039;&#039;config.txt&#039;&#039;&#039; file (as described above). Rearrange the mappings in the file to match your desired controller setup.&lt;br /&gt;
&lt;br /&gt;
Once you have everything modified, save the &#039;&#039;&#039;config.txt&#039;&#039;&#039; file and launch Overgrowth in order to test the new configuration.&lt;/div&gt;</summary>
		<author><name>Caltelt</name></author>
	</entry>
</feed>