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	<title>Wolfire Games Wiki - User contributions [en]</title>
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	<updated>2026-05-04T22:56:48Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.wolfire.com/index.php?title=User:Crunchepillar/Main_Pages&amp;diff=4152</id>
		<title>User:Crunchepillar/Main Pages</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=User:Crunchepillar/Main_Pages&amp;diff=4152"/>
		<updated>2013-09-26T00:43:31Z</updated>

		<summary type="html">&lt;p&gt;Crunchepillar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Main Pages==&lt;br /&gt;
===[[How_to_modify_the_game&#039;s_configuration | Game Config]]===&lt;br /&gt;
Additional config options have been added that are not in the table&lt;br /&gt;
===[[Phoenix_Engine|Phoenix Engine]]===&lt;br /&gt;
This page probably should just be removed, we don&#039;t really have enough technical info to write it right now&lt;br /&gt;
===[[Races]]===&lt;br /&gt;
This page could use the image of the original concept art for races as well as a brief summary of each race leading into a read more. Linking to the blog post about race concept art couldn&#039;t hurt.&lt;br /&gt;
===[[Locations]]===&lt;br /&gt;
Brief descriptions and one image for each location, update for the new alpha as well as add named redirects to this page for each level. We can eventually split the page once level content is created enough to warrant it.&lt;br /&gt;
===[[Equipment_and_Weapons| Equipment and Weapons]]===&lt;br /&gt;
I fixed this page personally but we need to fix image uploading to finish it&lt;br /&gt;
===[[Alpha_Stages| Alpha Stages]]===&lt;br /&gt;
This page and Alpha_List are redundant, remove and name link one of them and add more than just external links to each alpha.&lt;br /&gt;
===[[Overgrowth_tests]]===&lt;br /&gt;
I have no idea what this page is, what information it provides, and who would ever read it. Make it more than a list or delete it.&lt;br /&gt;
===[[Overgrowth_FAQ]]===&lt;br /&gt;
This page looks good right now, all the relevant info from when it was created is still relevant now.&lt;br /&gt;
===[[How_to_download_the_game]]===&lt;br /&gt;
This should be merged into the FAQ&lt;br /&gt;
===[[Player_Controls]]===&lt;br /&gt;
This was merged into [[Control_Reference]] which I personally updated. Its still a mess but an accurate mess now.&lt;br /&gt;
===[[Alpha_List]]===&lt;br /&gt;
See above&lt;br /&gt;
===[[Lore]]===&lt;br /&gt;
Removed or moved to fan_theories or something. A page titled &amp;quot;Lore&amp;quot; should not start with &amp;quot;this isn&#039;t actually lore I made it up lol&amp;quot;. This might have worked last year when this was written, but we have actual lore now.&lt;br /&gt;
&lt;br /&gt;
==Modding Pages==&lt;br /&gt;
===[[Overgrowth_Map_Editing| Overgrowth Map Editing]]===&lt;br /&gt;
This page is about as decidedly non-helpful as a wiki page can be while still containing 1500 words. The redlinks at the bottom should point to sections in the control reference page rather than to blank nothing that helps nobody.&lt;/div&gt;</summary>
		<author><name>Crunchepillar</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=User:Crunchepillar/Main_Pages&amp;diff=4151</id>
		<title>User:Crunchepillar/Main Pages</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=User:Crunchepillar/Main_Pages&amp;diff=4151"/>
		<updated>2013-09-26T00:36:03Z</updated>

		<summary type="html">&lt;p&gt;Crunchepillar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Main Pages That Require Attention ==&lt;br /&gt;
===[[How_to_modify_the_game&#039;s_configuration | Game Config]]===&lt;br /&gt;
Additional config options have been added that are not in the table&lt;br /&gt;
===[[Phoenix_Engine|Phoenix Engine]]===&lt;br /&gt;
This page probably should just be removed, we don&#039;t really have enough technical info to write it right now&lt;br /&gt;
===[[Races]]===&lt;br /&gt;
This page could use the image of the original concept art for races as well as a brief summary of each race leading into a read more. Linking to the blog post about race concept art couldn&#039;t hurt.&lt;br /&gt;
===[[Locations]]===&lt;br /&gt;
Brief descriptions and one image for each location, update for the new alpha as well as add named redirects to this page for each level. We can eventually split the page once level content is created enough to warrant it.&lt;br /&gt;
===[[Equipment_and_Weapons| Equipment and Weapons]]===&lt;br /&gt;
I fixed this page personally but we need to fix image uploading to finish it&lt;br /&gt;
===[[Alpha_Stages| Alpha Stages]]===&lt;br /&gt;
This page and Alpha_List are redundant, remove and name link one of them and add more than just external links to each alpha.&lt;br /&gt;
===[[Overgrowth_tests]]===&lt;br /&gt;
I have no idea what this page is, what information it provides, and who would ever read it. Make it more than a list or delete it.&lt;br /&gt;
===[[Overgrowth_FAQ]]===&lt;br /&gt;
This page looks good right now, all the relevant info from when it was created is still relevant now.&lt;br /&gt;
===[[How_to_download_the_game]]===&lt;br /&gt;
This should be merged into the FAQ&lt;br /&gt;
===[[Player_Controls]]===&lt;br /&gt;
This was merged into [[Control_Reference]] which I personally updated. Its still a mess but an accurate mess now.&lt;br /&gt;
===[[Alpha_List]]===&lt;br /&gt;
See above&lt;br /&gt;
===[[Lore]]===&lt;br /&gt;
Removed or moved to fan_theories or something. A page titled &amp;quot;Lore&amp;quot; should not start with &amp;quot;this isn&#039;t actually lore I made it up lol&amp;quot;. This might have worked last year when this was written, but we have actual lore now.&lt;/div&gt;</summary>
		<author><name>Crunchepillar</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=User:Crunchepillar/Main_Pages&amp;diff=4150</id>
		<title>User:Crunchepillar/Main Pages</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=User:Crunchepillar/Main_Pages&amp;diff=4150"/>
		<updated>2013-09-26T00:34:33Z</updated>

		<summary type="html">&lt;p&gt;Crunchepillar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Main Pages That Require Attention ==&lt;br /&gt;
===[[How_to_modify_the_game&#039;s_configuration | Game Config]]===&lt;br /&gt;
Additional config options have been added that are not in the table&lt;br /&gt;
===[[Phoenix_Engine|Phoenix Engine]]===&lt;br /&gt;
This page probably should just be removed, we don&#039;t really have enough technical info to write it right now&lt;br /&gt;
===[[Races]]===&lt;br /&gt;
This page could use the image of the original concept art for races as well as a brief summary of each race leading into a read more. Linking to the blog post about race concept art couldn&#039;t hurt.&lt;br /&gt;
===[[Locations]]===&lt;br /&gt;
Brief descriptions and one image for each location, update for the new alpha as well as add named redirects to this page for each level. We can eventually split the page once level content is created enough to warrant it.&lt;br /&gt;
===[[Equipment_and_Weapons| Equipment and Weapons]]===&lt;br /&gt;
I fixed this page personally but we need to fix image uploading to finish it&lt;br /&gt;
===[[Alpha_Stages| Alpha Stages]]===&lt;br /&gt;
This page and Alpha_List are redundant, remove and name link one of them and add more than just external links to each alpha.&lt;br /&gt;
===[[Overgrowth_tests]]===&lt;br /&gt;
I have no idea what this page is, what information it provides, and who would ever read it. Make it more than a list or delete it.&lt;br /&gt;
===[[Overgrowth_FAQ]]===&lt;br /&gt;
This page looks good right now, all the relevant info from when it was created is still relevant now.&lt;br /&gt;
===[[How_to_download_the_game]]===&lt;br /&gt;
This should be merged into the FAQ&lt;br /&gt;
===[[Player_Controls]]===&lt;br /&gt;
This was merged into [[Control_Reference]] which I personally updated. Its still a mess but an accurate mess now.&lt;br /&gt;
===[[Alpha_List]]===&lt;br /&gt;
See above&lt;br /&gt;
===[[Lore]]===&lt;br /&gt;
Removed or moved to fan_theories or something. A page titled &amp;quot;Lore&amp;quot; should not start with &amp;quot;this isn&#039;t actually lore I made it up lol&amp;quot;&lt;/div&gt;</summary>
		<author><name>Crunchepillar</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=User:Crunchepillar/Main_Pages&amp;diff=4149</id>
		<title>User:Crunchepillar/Main Pages</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=User:Crunchepillar/Main_Pages&amp;diff=4149"/>
		<updated>2013-09-26T00:23:26Z</updated>

		<summary type="html">&lt;p&gt;Crunchepillar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Main Pages That Require Attention ==&lt;br /&gt;
===[[How_to_modify_the_game&#039;s_configuration | Game Config]]===&lt;br /&gt;
Additional config options have been added that are not in the table&lt;br /&gt;
===[[Phoenix_Engine|Phoenix Engine]]===&lt;br /&gt;
This page probably should just be removed, we don&#039;t really have enough technical info to write it right now&lt;br /&gt;
===[[Races]]===&lt;br /&gt;
This page could use the image of the original concept art for races as well as a brief summary of each race leading into a read more. Linking to the blog post about race concept art couldn&#039;t hurt.&lt;br /&gt;
===[[Locations]]===&lt;br /&gt;
Brief descriptions and one image for each location, update for the new alpha as well as add named redirects to this page for each level. We can eventually split the page once level content is created enough to warrant it.&lt;br /&gt;
===[[Equipment_and_Weapons| Equipment and Weapons]]===&lt;br /&gt;
I fixed this page personally but we need to fix image uploading to finish it&lt;br /&gt;
===[[Alpha_Stages| Alpha Stages]]===&lt;br /&gt;
This page and Alpha_List are redundant, remove and name link one of them and add more than just external links to each alpha.&lt;br /&gt;
===[[Overgrowth_tests]]===&lt;br /&gt;
I have no idea what this page is, what information it provides, and who would ever read it. Make it more than a list or delete it.&lt;br /&gt;
===[[Overgrowth_FAQ]]===&lt;br /&gt;
This page looks good right now, all the relevant info from when it was created is still relevant now.&lt;br /&gt;
===[[How_to_download_the_game]]===&lt;br /&gt;
This should be merged into the FAQ&lt;br /&gt;
===[[Player_Controls]]===&lt;br /&gt;
This was merged into [[Control_Reference]] which I personally updated. Its still a mess but an accurate mess now.&lt;br /&gt;
===[[Alpha_List]]===&lt;br /&gt;
See above&lt;/div&gt;</summary>
		<author><name>Crunchepillar</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=User:Crunchepillar/Main_Pages&amp;diff=4148</id>
		<title>User:Crunchepillar/Main Pages</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=User:Crunchepillar/Main_Pages&amp;diff=4148"/>
		<updated>2013-09-26T00:23:11Z</updated>

		<summary type="html">&lt;p&gt;Crunchepillar: Created page with &amp;quot;== Main Pages That Require Attention == === Game Config=== Additional config options have been added that are not in the table ===[[Ph...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Main Pages That Require Attention ==&lt;br /&gt;
===[[How_to_modify_the_game&#039;s_configuration | Game Config]]===&lt;br /&gt;
Additional config options have been added that are not in the table&lt;br /&gt;
===[[Phoenix_Engine|Phoenix Engine]]===&lt;br /&gt;
This page probably should just be removed, we don&#039;t really have enough technical info to write it right now&lt;br /&gt;
===[[Races]]===&lt;br /&gt;
This page could use the image of the original concept art for races as well as a brief summary of each race leading into a read more. Linking to the blog post about race concept art couldn&#039;t hurt.&lt;br /&gt;
===[[Locations]]===&lt;br /&gt;
Brief descriptions and one image for each location, update for the new alpha as well as add named redirects to this page for each level. We can eventually split the page once level content is created enough to warrant it.&lt;br /&gt;
===[[Equipment_and_Weapons| Equipment and Weapons]]===&lt;br /&gt;
I fixed this page personally but we need to fix image uploading to finish it&lt;br /&gt;
===[[Alpha_Stages| Alpha Stages]]===&lt;br /&gt;
This page and Alpha_List are redundant, remove and name link one of them and add more than just external links to each alpha.&lt;br /&gt;
===[[Overgrowth_tests]]===&lt;br /&gt;
I have no idea what this page is, what information it provides, and who would ever read it. Make it more than a list or delete it.&lt;br /&gt;
===[[Overgrowth_FAQ]]===&lt;br /&gt;
This page looks good right now, all the relevant info from when it was created is still relevant now.&lt;br /&gt;
===[How_to_download_the_game]]===&lt;br /&gt;
This should be merged into the FAQ&lt;br /&gt;
===[[Player_Controls]]===&lt;br /&gt;
This was merged into [[Control_Reference]] which I personally updated. Its still a mess but an accurate mess now.&lt;br /&gt;
===[[Alpha_List]]===&lt;br /&gt;
See above&lt;/div&gt;</summary>
		<author><name>Crunchepillar</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Talk:Equipment_and_Weapons&amp;diff=4147</id>
		<title>Talk:Equipment and Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Talk:Equipment_and_Weapons&amp;diff=4147"/>
		<updated>2013-09-25T14:41:05Z</updated>

		<summary type="html">&lt;p&gt;Crunchepillar: /* Assuming direct control */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Talk:Wolfire_Wiki_Editing_Standards}}&lt;br /&gt;
&lt;br /&gt;
== Assuming direct control ==&lt;br /&gt;
&lt;br /&gt;
Hi, the last discussion on this page is from 2012 and the page itself hasn&#039;t been updated since March so I&#039;m taking over and updating it for a201. --[[User:Crunchepillar|Crunchepillar]] 05:29, 25 September 2013 (UTC)&lt;br /&gt;
:I have completely reworked this page to have correct and up-to-date information. I will be adding images in the future, but for now I just spent way too long doing this, so the page will have to do without. --[[User:Crunchepillar|Crunchepillar]] 08:45, 25 September 2013 (UTC)&lt;br /&gt;
::So the images are all ready to upload but the wiki uploader is borked again. Just putting it out there so nobody thinks they have to make the images for me because I&#039;m being lazy.--[[User:Crunchepillar|Crunchepillar]] 14:41, 25 September 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
I was able to get cat scabbards into the game without it crashing after I tracked the issue down to a missing animation. Its technically in the game but when held it floats off the hand, though it functions properly as a sheath. Oddly enough, all sheathes refuse to hold anything but the Dog Short Sword. I&#039;m wondering if I should add this to the page or not. --[[User:Crunchepillar|Crunchepillar]] 09:40, 25 September 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Crunchepillar</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Fiver&amp;diff=4146</id>
		<title>Fiver</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Fiver&amp;diff=4146"/>
		<updated>2013-09-25T14:14:23Z</updated>

		<summary type="html">&lt;p&gt;Crunchepillar: Updated trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fiver was a guard at [[Rock Hall]] when Turner staged his bloodless coup against the king [[Hickory]].&lt;br /&gt;
&lt;br /&gt;
He was left in charge as Turner traveled to the [[Wolf&#039;s Den]] to kill [[Ash]], the alpha wolf.&lt;br /&gt;
&lt;br /&gt;
At the end of [[Lugaru]], it is unclear whether or not Fiver is still in a seat of power amongst the Rabbit &lt;br /&gt;
government.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Fiver is also the name of a Rabbit from Watership Down. This naming coincidence was likely intentional as an homage.&lt;br /&gt;
&lt;br /&gt;
[[Category: Lore]]&lt;br /&gt;
[[Category:Lugaru]]&lt;/div&gt;</summary>
		<author><name>Crunchepillar</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Equipment_and_Weapons&amp;diff=4145</id>
		<title>Equipment and Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Equipment_and_Weapons&amp;diff=4145"/>
		<updated>2013-09-25T13:33:53Z</updated>

		<summary type="html">&lt;p&gt;Crunchepillar: /* Scabbards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Weapons =&lt;br /&gt;
Weapons play a major role in the fierce and violent universe of Overgrowth.&lt;br /&gt;
Each race has its own weapon types with different abilities.&lt;br /&gt;
This article describes the weapons introduced so far.&lt;br /&gt;
&lt;br /&gt;
== Polearms ==&lt;br /&gt;
Polearms are longer weapons, often with some sort of blade affixed to the end of a pole, to allow for greater reach.&lt;br /&gt;
=== Dog Spear === &lt;br /&gt;
A short spear used with two hands to thrust into the enemy&#039;s exposed body or sweep them off their feet.&lt;br /&gt;
=== Dog Glaive === &lt;br /&gt;
Much like a spear, but with an edge designed for cutting rather than stabbing.&lt;br /&gt;
=== Rabbit Catcher === &lt;br /&gt;
A variety of glaive with two blades mounted at the end forming a &amp;quot;V&amp;quot; shape. Used to catch those pesky rabbits.&lt;br /&gt;
&lt;br /&gt;
== Staves ==&lt;br /&gt;
=== Staff === &lt;br /&gt;
While data exists for a basic staff, it will produce and ignorable error if loaded into the Overgrowth Editor. The weapon appears fully functional, including a two-handed stance when wielded.&lt;br /&gt;
&lt;br /&gt;
== Knives ==&lt;br /&gt;
Knives are small and fast cutting weapons. Overgrowth has a wide selection of knives including:&lt;br /&gt;
=== Rabbit Knife === &lt;br /&gt;
Little more than a handle and a poorly shaped blade possibly made of stone or volcanic glass.&lt;br /&gt;
=== Flint Knife === &lt;br /&gt;
A striped grip and a blade, this knife resembles a standard chef&#039;s knife.&lt;br /&gt;
=== Gabe Knife === &lt;br /&gt;
Everybody loves Gaben, google image it.&lt;br /&gt;
=== Dog Knife === &lt;br /&gt;
Just a shorter version of a short sword.&lt;br /&gt;
&lt;br /&gt;
== Swords ==&lt;br /&gt;
Swords are the bread and butter of melee combat. Overgrowth has several different swords detailed below:&lt;br /&gt;
=== Dog Short Sword === &lt;br /&gt;
Its short, and also a sword. Exactly what&#039;s listed on the box.&lt;br /&gt;
=== Rat Machete === &lt;br /&gt;
A close relative of the short sword, but with a single-edged blade. In this case there is also a spike along the top portion of the blade to cause extra damage when hacking enemies.&lt;br /&gt;
=== Dog Broadsword === &lt;br /&gt;
A large two-handed weapon. Its blade is heavy and square-shaped.&lt;br /&gt;
=== Bastard Sword === &lt;br /&gt;
While there is complete data for a sword called Bastard.xml the grip animations do not work well for all characters and the textures are noticeably lower quality than other weapons. Historically &amp;quot;Bastard Sword&amp;quot; or &amp;quot;Epee Bastarde&amp;quot; was a term for a sword of unknown origins or lacking the hallmarks of France, Spain or Germany. Because of the irregularity of this sword one could speculate that it is a homemade raider weapon rather than smithed by a skilled craftsman.&lt;br /&gt;
&lt;br /&gt;
== Foils ==&lt;br /&gt;
Foils are light stabbing weapons meant for fast combat.&lt;br /&gt;
=== Rapier === &lt;br /&gt;
A long, thin, fast, and elegant weapon. Its applications in combat are limited for those who have not mastered Foil Fencing.&lt;br /&gt;
&lt;br /&gt;
== Parrying Daggers ==&lt;br /&gt;
Parrying daggers are held in the fighter&#039;s off hand and used, much like they are named, to parry incoming attacks.&lt;br /&gt;
=== Main Gauche === &lt;br /&gt;
A small dagger with a blade-catching protrusion near the bottom of the blade. Use of this weapon for its intended purpose is not yet implemented.&lt;br /&gt;
&lt;br /&gt;
== Warhammers ==&lt;br /&gt;
Historically, warhammers were not large and unwieldy hunks of metal on the end of a pole, but rather, an regular hammerhead on the end of a long shaft often with a spike on the back side of the head.&lt;br /&gt;
=== Dog Warhammer === &lt;br /&gt;
Most foes aren&#039;t armored enough to stop this weapon once swung. Expect broken bones, lots of broken bones.&lt;br /&gt;
&lt;br /&gt;
== Thrown Weapons ==&lt;br /&gt;
True to their name, thrown weapons are manufactured with the express intent to harm your enemies without getting close enough that they can retaliate.&lt;br /&gt;
=== Rabbit Throwing Dagger === &lt;br /&gt;
Designed much like the Rabbit Dagger but with protruding spikes on both the inside and outside of the middle of the blade to catch more flesh when thrown&lt;br /&gt;
=== Rat Throwing Blade === &lt;br /&gt;
A wicked weapon that is closer to a machete than a throwing dagger. It has a hooked spike on the inside bottom, outside top, and the bottom of the hilt. For when you absolutely have to cause pain from a distance.&lt;br /&gt;
&lt;br /&gt;
== Exotic Weapons ==&lt;br /&gt;
Exotic weapons are far enough removed from the basic design or form of other weapons that they often require individual training just to use.&lt;br /&gt;
=== Macuahuitl === &lt;br /&gt;
a sword-like wooden implement adorned with prismatic blades of volcanic glass. The Macuahuitl makes for an excellent, if heavy, swinging weapon.&lt;br /&gt;
&lt;br /&gt;
== Scabbards ==&lt;br /&gt;
They may not be &amp;quot;true&amp;quot; weapons but they can block a blow or two for you and are far preferable to taking on an armed opponent barehanded.&lt;br /&gt;
=== Dog Short Sword Scabbard === &lt;br /&gt;
A basic scabbard to sheathe your short sword in. Can double as a blocking implement or blunt weapon.&lt;br /&gt;
&lt;br /&gt;
=== Cat Rapier Scabbard ===&lt;br /&gt;
Attempting to load this item into the game results in a crash due to a missing animation. Correcting this results in a rapier scabbard that cannot be used to sheathe any weapon.&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
All of the below items can be attached to characters via alt+clicking.&lt;br /&gt;
&lt;br /&gt;
=== Large Wooden Plate ===&lt;br /&gt;
A decent-sized piece of wood bound with ropes to provide extra protection in combat. Can be attached around the shoulders and arms.&lt;br /&gt;
=== Large Bag ===&lt;br /&gt;
A bag for storing goodies one finds while adventuring. Can only be attached to slots around the waist area.&lt;br /&gt;
=== Medium Bags ===&lt;br /&gt;
Somewhat smaller bags that can be attached either near the waist or upper chest. Otherwise the same as Large Bag.&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Overgrowth]]&lt;/div&gt;</summary>
		<author><name>Crunchepillar</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Talk:Equipment_and_Weapons&amp;diff=4144</id>
		<title>Talk:Equipment and Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Talk:Equipment_and_Weapons&amp;diff=4144"/>
		<updated>2013-09-25T10:04:11Z</updated>

		<summary type="html">&lt;p&gt;Crunchepillar: /* Assuming direct control */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Talk:Wolfire_Wiki_Editing_Standards}}&lt;br /&gt;
&lt;br /&gt;
== Assuming direct control ==&lt;br /&gt;
&lt;br /&gt;
Hi, the last discussion on this page is from 2012 and the page itself hasn&#039;t been updated since March so I&#039;m taking over and updating it for a201. --[[User:Crunchepillar|Crunchepillar]] 05:29, 25 September 2013 (UTC)&lt;br /&gt;
:I have completely reworked this page to have correct and up-to-date information. I will be adding images in the future, but for now I just spent way too long doing this, so the page will have to do without. --[[User:Crunchepillar|Crunchepillar]] 08:45, 25 September 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
I was able to get cat scabbards into the game without it crashing after I tracked the issue down to a missing animation. Its technically in the game but when held it floats off the hand, though it functions properly as a sheath. Oddly enough, all sheathes refuse to hold anything but the Dog Short Sword. I&#039;m wondering if I should add this to the page or not. --[[User:Crunchepillar|Crunchepillar]] 09:40, 25 September 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Crunchepillar</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Talk:Equipment_and_Weapons&amp;diff=4143</id>
		<title>Talk:Equipment and Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Talk:Equipment_and_Weapons&amp;diff=4143"/>
		<updated>2013-09-25T09:40:54Z</updated>

		<summary type="html">&lt;p&gt;Crunchepillar: /* Assuming direct control */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Talk:Wolfire_Wiki_Editing_Standards}}&lt;br /&gt;
&lt;br /&gt;
== Assuming direct control ==&lt;br /&gt;
&lt;br /&gt;
Hi, the last discussion on this page is from 2012 and the page itself hasn&#039;t been updated since March so I&#039;m taking over and updating it for a201. --[[User:Crunchepillar|Crunchepillar]] 05:29, 25 September 2013 (UTC)&lt;br /&gt;
:I have completely reworked this page to have correct and up-to-date information. I will be adding images in the future, but for now I just spent way too long doing this, so the page will have to do without. --[[User:Crunchepillar|Crunchepillar]] 08:45, 25 September 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
I was able to get cat scabbards into the game without it crashing after I tracked the issue down to a missing animation. Its technically in the game but when held it floats off the hand, though it functions properly as a sheath for the Rapier. I&#039;m wondering if I should add this to the page or not. --[[User:Crunchepillar|Crunchepillar]] 09:40, 25 September 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Crunchepillar</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Talk:Equipment_and_Weapons&amp;diff=4142</id>
		<title>Talk:Equipment and Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Talk:Equipment_and_Weapons&amp;diff=4142"/>
		<updated>2013-09-25T09:40:24Z</updated>

		<summary type="html">&lt;p&gt;Crunchepillar: /* Assuming direct control */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Talk:Wolfire_Wiki_Editing_Standards}}&lt;br /&gt;
&lt;br /&gt;
== Assuming direct control ==&lt;br /&gt;
&lt;br /&gt;
Hi, the last discussion on this page is from 2012 and the page itself hasn&#039;t been updated since March so I&#039;m taking over and updating it for a201. --[[User:Crunchepillar|Crunchepillar]] 05:29, 25 September 2013 (UTC)&lt;br /&gt;
:I have completely reworked this page to have correct and up-to-date information. I will be adding images in the future, but for now I just spent way too long doing this, so the page will have to do without. --[[User:Crunchepillar|Crunchepillar]] 08:45, 25 September 2013 (UTC)&lt;br /&gt;
:I was able to get cat scabbards into the game without it crashing after I tracked the issue down to a missing animation. Its technically in the game but when held it floats off the hand, though it functions properly as a sheath for the Rapier. I&#039;m wondering if I should add this to the page or not. --[[User:Crunchepillar|Crunchepillar]] 09:40, 25 September 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Crunchepillar</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=User:Crunchepillar&amp;diff=4141</id>
		<title>User:Crunchepillar</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=User:Crunchepillar&amp;diff=4141"/>
		<updated>2013-09-25T08:57:16Z</updated>

		<summary type="html">&lt;p&gt;Crunchepillar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pages I Have plans for: ==&lt;br /&gt;
[[Control_Reference]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Update Controls I&#039;m aware of in a201 [x]&amp;lt;br /&amp;gt;&lt;br /&gt;
Test all controls on the page to ensure accuracy [x]&amp;lt;br /&amp;gt;&lt;br /&gt;
Continue general cleanup and consolidation of information.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Equipment_and_Weapons]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Update with new equipment in a201 game files [x]&amp;lt;br /&amp;gt;&lt;br /&gt;
Add images / correct old images [ ]&amp;lt;br /&amp;gt;&lt;br /&gt;
Add scabbards and Bags [x]&amp;lt;br /&amp;gt;&lt;br /&gt;
Update thrown weapons section for a201 [x]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Portal:Receiver]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Make this a real page with subpages for: [ ]&amp;lt;br /&amp;gt;&lt;br /&gt;
Weapons [ ] &amp;lt;br /&amp;gt;&lt;br /&gt;
Enemies [ ] &amp;lt;br /&amp;gt;&lt;br /&gt;
Pickups [ ] &amp;lt;br /&amp;gt;&lt;br /&gt;
Plotpoints (maybe?) [ ] &amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Crunchepillar</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Talk:Equipment_and_Weapons&amp;diff=4140</id>
		<title>Talk:Equipment and Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Talk:Equipment_and_Weapons&amp;diff=4140"/>
		<updated>2013-09-25T08:45:11Z</updated>

		<summary type="html">&lt;p&gt;Crunchepillar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Talk:Wolfire_Wiki_Editing_Standards}}&lt;br /&gt;
&lt;br /&gt;
== Assuming direct control ==&lt;br /&gt;
&lt;br /&gt;
Hi, the last discussion on this page is from 2012 and the page itself hasn&#039;t been updated since March so I&#039;m taking over and updating it for a201. --[[User:Crunchepillar|Crunchepillar]] 05:29, 25 September 2013 (UTC)&lt;br /&gt;
:I have completely reworked this page to have correct and up-to-date information. I will be adding images in the future, but for now I just spent way too long doing this, so the page will have to do without. --[[User:Crunchepillar|Crunchepillar]] 08:45, 25 September 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Crunchepillar</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Equipment_and_Weapons&amp;diff=4139</id>
		<title>Equipment and Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Equipment_and_Weapons&amp;diff=4139"/>
		<updated>2013-09-25T08:44:00Z</updated>

		<summary type="html">&lt;p&gt;Crunchepillar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Weapons =&lt;br /&gt;
Weapons play a major role in the fierce and violent universe of Overgrowth.&lt;br /&gt;
Each race has its own weapon types with different abilities.&lt;br /&gt;
This article describes the weapons introduced so far.&lt;br /&gt;
&lt;br /&gt;
== Polearms ==&lt;br /&gt;
Polearms are longer weapons, often with some sort of blade affixed to the end of a pole, to allow for greater reach.&lt;br /&gt;
=== Dog Spear === &lt;br /&gt;
A short spear used with two hands to thrust into the enemy&#039;s exposed body or sweep them off their feet.&lt;br /&gt;
=== Dog Glaive === &lt;br /&gt;
Much like a spear, but with an edge designed for cutting rather than stabbing.&lt;br /&gt;
=== Rabbit Catcher === &lt;br /&gt;
A variety of glaive with two blades mounted at the end forming a &amp;quot;V&amp;quot; shape. Used to catch those pesky rabbits.&lt;br /&gt;
&lt;br /&gt;
== Staves ==&lt;br /&gt;
=== Staff === &lt;br /&gt;
While data exists for a basic staff, it will produce and ignorable error if loaded into the Overgrowth Editor. The weapon appears fully functional, including a two-handed stance when wielded.&lt;br /&gt;
&lt;br /&gt;
== Knives ==&lt;br /&gt;
Knives are small and fast cutting weapons. Overgrowth has a wide selection of knives including:&lt;br /&gt;
=== Rabbit Knife === &lt;br /&gt;
Little more than a handle and a poorly shaped blade possibly made of stone or volcanic glass.&lt;br /&gt;
=== Flint Knife === &lt;br /&gt;
A striped grip and a blade, this knife resembles a standard chef&#039;s knife.&lt;br /&gt;
=== Gabe Knife === &lt;br /&gt;
Everybody loves Gaben, google image it.&lt;br /&gt;
=== Dog Knife === &lt;br /&gt;
Just a shorter version of a short sword.&lt;br /&gt;
&lt;br /&gt;
== Swords ==&lt;br /&gt;
Swords are the bread and butter of melee combat. Overgrowth has several different swords detailed below:&lt;br /&gt;
=== Dog Short Sword === &lt;br /&gt;
Its short, and also a sword. Exactly what&#039;s listed on the box.&lt;br /&gt;
=== Rat Machete === &lt;br /&gt;
A close relative of the short sword, but with a single-edged blade. In this case there is also a spike along the top portion of the blade to cause extra damage when hacking enemies.&lt;br /&gt;
=== Dog Broadsword === &lt;br /&gt;
A large two-handed weapon. Its blade is heavy and square-shaped.&lt;br /&gt;
=== Bastard Sword === &lt;br /&gt;
While there is complete data for a sword called Bastard.xml the grip animations do not work well for all characters and the textures are noticeably lower quality than other weapons. Historically &amp;quot;Bastard Sword&amp;quot; or &amp;quot;Epee Bastarde&amp;quot; was a term for a sword of unknown origins or lacking the hallmarks of France, Spain or Germany. Because of the irregularity of this sword one could speculate that it is a homemade raider weapon rather than smithed by a skilled craftsman.&lt;br /&gt;
&lt;br /&gt;
== Foils ==&lt;br /&gt;
Foils are light stabbing weapons meant for fast combat.&lt;br /&gt;
=== Rapier === &lt;br /&gt;
A long, thin, fast, and elegant weapon. Its applications in combat are limited for those who have not mastered Foil Fencing.&lt;br /&gt;
&lt;br /&gt;
== Parrying Daggers ==&lt;br /&gt;
Parrying daggers are held in the fighter&#039;s off hand and used, much like they are named, to parry incoming attacks.&lt;br /&gt;
=== Main Gauche === &lt;br /&gt;
A small dagger with a blade-catching protrusion near the bottom of the blade. Use of this weapon for its intended purpose is not yet implemented.&lt;br /&gt;
&lt;br /&gt;
== Warhammers ==&lt;br /&gt;
Historically, warhammers were not large and unwieldy hunks of metal on the end of a pole, but rather, an regular hammerhead on the end of a long shaft often with a spike on the back side of the head.&lt;br /&gt;
=== Dog Warhammer === &lt;br /&gt;
Most foes aren&#039;t armored enough to stop this weapon once swung. Expect broken bones, lots of broken bones.&lt;br /&gt;
&lt;br /&gt;
== Thrown Weapons ==&lt;br /&gt;
True to their name, thrown weapons are manufactured with the express intent to harm your enemies without getting close enough that they can retaliate.&lt;br /&gt;
=== Rabbit Throwing Dagger === &lt;br /&gt;
Designed much like the Rabbit Dagger but with protruding spikes on both the inside and outside of the middle of the blade to catch more flesh when thrown&lt;br /&gt;
=== Rat Throwing Blade === &lt;br /&gt;
A wicked weapon that is closer to a machete than a throwing dagger. It has a hooked spike on the inside bottom, outside top, and the bottom of the hilt. For when you absolutely have to cause pain from a distance.&lt;br /&gt;
&lt;br /&gt;
== Exotic Weapons ==&lt;br /&gt;
Exotic weapons are far enough removed from the basic design or form of other weapons that they often require individual training just to use.&lt;br /&gt;
=== Macuahuitl === &lt;br /&gt;
a sword-like wooden implement adorned with prismatic blades of volcanic glass. The Macuahuitl makes for an excellent, if heavy, swinging weapon.&lt;br /&gt;
&lt;br /&gt;
== Scabbards ==&lt;br /&gt;
They may not be &amp;quot;true&amp;quot; weapons but they can block a blow or two for you and are far preferable to taking on an armed opponent barehanded.&lt;br /&gt;
=== Dog Short Sword Scabbard === &lt;br /&gt;
A basic scabbard to sheathe your short sword in. Can double as a blocking implement or blunt weapon.&lt;br /&gt;
&lt;br /&gt;
=== Cat Rapier Scabbard ===&lt;br /&gt;
Attempting to load this item into the game results in a crash, but it does exist in some state or another.&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
All of the below items can be attached to characters via alt+clicking.&lt;br /&gt;
&lt;br /&gt;
=== Large Wooden Plate ===&lt;br /&gt;
A decent-sized piece of wood bound with ropes to provide extra protection in combat. Can be attached around the shoulders and arms.&lt;br /&gt;
=== Large Bag ===&lt;br /&gt;
A bag for storing goodies one finds while adventuring. Can only be attached to slots around the waist area.&lt;br /&gt;
=== Medium Bags ===&lt;br /&gt;
Somewhat smaller bags that can be attached either near the waist or upper chest. Otherwise the same as Large Bag.&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Overgrowth]]&lt;/div&gt;</summary>
		<author><name>Crunchepillar</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=User_talk:Crunchepillar&amp;diff=4138</id>
		<title>User talk:Crunchepillar</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=User_talk:Crunchepillar&amp;diff=4138"/>
		<updated>2013-09-25T06:50:44Z</updated>

		<summary type="html">&lt;p&gt;Crunchepillar: This is my super-cool talk page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== This is my super-cool talk page. ==&lt;br /&gt;
&lt;br /&gt;
Post here about how much you love me, thanks. --[[User:Crunchepillar|Crunchepillar]] 06:50, 25 September 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Crunchepillar</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=User:Crunchepillar&amp;diff=4137</id>
		<title>User:Crunchepillar</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=User:Crunchepillar&amp;diff=4137"/>
		<updated>2013-09-25T06:48:50Z</updated>

		<summary type="html">&lt;p&gt;Crunchepillar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pages I Have plans for: ==&lt;br /&gt;
[[Control_Reference]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Update Controls I&#039;m aware of in a201 [x]&amp;lt;br /&amp;gt;&lt;br /&gt;
Test all controls on the page to ensure accuracy [x]&amp;lt;br /&amp;gt;&lt;br /&gt;
Continue general cleanup and consolidation of information.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Equipment_and_Weapons]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Update with new equipment in a201 game files [ ]&amp;lt;br /&amp;gt;&lt;br /&gt;
Add images / correct old images [ ]&amp;lt;br /&amp;gt;&lt;br /&gt;
Add scabbards and Bags [ ]&amp;lt;br /&amp;gt;&lt;br /&gt;
Update thrown weapons section for a201 [ ]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Portal:Receiver]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Make this a real page with subpages for: [ ]&amp;lt;br /&amp;gt;&lt;br /&gt;
Weapons [ ] &amp;lt;br /&amp;gt;&lt;br /&gt;
Enemies [ ] &amp;lt;br /&amp;gt;&lt;br /&gt;
Pickups [ ] &amp;lt;br /&amp;gt;&lt;br /&gt;
Plotpoints (maybe?) [ ] &amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Crunchepillar</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Talk:Control_Reference&amp;diff=4136</id>
		<title>Talk:Control Reference</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Talk:Control_Reference&amp;diff=4136"/>
		<updated>2013-09-25T06:47:24Z</updated>

		<summary type="html">&lt;p&gt;Crunchepillar: /* Page Out of Date */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Page Out of Date ==&lt;br /&gt;
&lt;br /&gt;
Some of the controls are out of date. I&#039;m going to update this page. --[[User:Crunchepillar|Crunchepillar]] 04:55, 25 September 2013 (UTC)&lt;br /&gt;
:I&#039;ve cleaned the article up and updated the controls. I had to rip out entire sections of a few tables regarding hotkeys because they just don&#039;t exist anymore. I&#039;m confused what to do about decals and the paintbrush tools as neither of those appear to be functioning. Finally, I don&#039;t see why we have a table with tool/mode descriptions and then an entire section dedicated to reiterating how to use those tools. Suggestions on how to continue would be nice, otherwise I&#039;m going to just do what I feel is right and probably end up consolidating information in a way everyone hates.--[[User:Crunchepillar|Crunchepillar]] 06:47, 25 September 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Crunchepillar</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Talk:Control_Reference&amp;diff=4135</id>
		<title>Talk:Control Reference</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Talk:Control_Reference&amp;diff=4135"/>
		<updated>2013-09-25T06:47:10Z</updated>

		<summary type="html">&lt;p&gt;Crunchepillar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Page Out of Date ==&lt;br /&gt;
&lt;br /&gt;
Some of the controls are out of date. I&#039;m going to update this page. --[[User:Crunchepillar|Crunchepillar]] 04:55, 25 September 2013 (UTC)&lt;br /&gt;
:I&#039;ve cleaned the article up and updated the controls. I had to rip out entire sections of a few tables regarding hotkeys because they just don&#039;t exist anymore. I&#039;m confused what to do about decals and the paintbrush tools as neither of those appear to be functioning. Finally, I don&#039;t see why we have a table with tool/mode descriptions and then an entire section dedicated to reiterating how to use those tools. Suggestions on how to continue would be nice, otherwise I&#039;m going to just do what I feel is right and probably end up consolidating information in a way everyone hates.&lt;/div&gt;</summary>
		<author><name>Crunchepillar</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Control_Reference&amp;diff=4134</id>
		<title>Control Reference</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Control_Reference&amp;diff=4134"/>
		<updated>2013-09-25T06:42:35Z</updated>

		<summary type="html">&lt;p&gt;Crunchepillar: I apologize for all the edits but this article is a mess&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This &#039;&#039;&#039;control reference&#039;&#039;&#039; page is a comprehensive list of all actions available in the [[Portal:Overgrowth|Overgrowth]] alpha. The main goal of this page is to detail all main functions and discrete maneuvers that can be executed. Please review this page with each alpha release.&lt;br /&gt;
&lt;br /&gt;
=Player Controls=&lt;br /&gt;
&lt;br /&gt;
These functions are used when controlling a Player Character.&lt;br /&gt;
&lt;br /&gt;
&#039;Cmd&#039; refers to the &#039;⌘&#039; key on Macs, and the &#039;Ctrl&#039; key on PCs.&lt;br /&gt;
&lt;br /&gt;
==Character Movement==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Forward&lt;br /&gt;
| W || Moves player forward.&lt;br /&gt;
|-&lt;br /&gt;
! Backward&lt;br /&gt;
| S || Moves player backward.&lt;br /&gt;
|-&lt;br /&gt;
! Left&lt;br /&gt;
| A || Moves player left.&lt;br /&gt;
|-&lt;br /&gt;
! Right&lt;br /&gt;
| D || Moves player right.&lt;br /&gt;
|-&lt;br /&gt;
! Crouch&lt;br /&gt;
| Shift || Makes player crouch.&lt;br /&gt;
|-&lt;br /&gt;
! Roll&lt;br /&gt;
| Shift while Moving || Makes player roll along the ground,  somersault while airborne, and regain control of its body when &#039;ragdolled.&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Jump&lt;br /&gt;
| Space || Makes player jump.&lt;br /&gt;
|-&lt;br /&gt;
! Wall Jump &lt;br /&gt;
| Space or Shift || Player jumps (space) or somersaults (shift) away from the wall.&lt;br /&gt;
|-&lt;br /&gt;
! Wall Run&lt;br /&gt;
| Hold space while running on a wall || Player runs up a wall when coming at it straight on; runs along a wall if coming at it from an angle.&lt;br /&gt;
|-&lt;br /&gt;
! Ledge Grab&lt;br /&gt;
| Hold right Mousebutton || Makes player grab horizontal ledges. Using the A and D keys will shimmy along the wall and even around corners. Using W will cause the character to pull himself up the ledge and releasing RMB allows the character to drop back to the ground. Note: The character must have free hands to ledge grab (e.g. weapons that cannot be sheathed will block ledge grabs)&lt;br /&gt;
|-&lt;br /&gt;
! Pick Up a Weapon/Item&lt;br /&gt;
| Hold Q || If close to a weapon or item, picks it up. Note: The character has a slight animation that must complete before you can release the Q key and still hold on to the weapon. Note 2: Weapons can even be picked up while rolling provided the character is close enough.&lt;br /&gt;
|-&lt;br /&gt;
! Drop a Weapon/Item&lt;br /&gt;
| Press Shift + Q || Drops weapon. Note: Character must be on the ground to drop weapons, applies to weapons in both hands.&lt;br /&gt;
|-&lt;br /&gt;
! Sheath/Unsheath a Weapon/Item&lt;br /&gt;
| Press E || Sheaths the item or weapon (only one-handed weapons can be sheathed). Note: Only applies to the characters primary hand. (e.g. a right-handed character with a weapon in both hands will only sheathe/unsheathe the right hand weapon unless the player changes the off-hand weapon onto his primary hand)&lt;br /&gt;
|-&lt;br /&gt;
! Switch hand holding Weapon&lt;br /&gt;
| Press B || Switches which hand the player holds the weapon with. Only weapons in the primary hand are used to fight. &#039;&#039;&#039;This has been changed as of a201&#039;&#039;&#039; to a spinning animation. Players can restore the switch weapons function by following instructions on the SPF: [http://forums.wolfire.com/viewtopic.php?f=13&amp;amp;t=18689#p198758 Here]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Attack and Defense==&lt;br /&gt;
&lt;br /&gt;
Note: You need a live and hostile character less than around one meter away from you in order to be able to attack.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Punch/Kick &lt;br /&gt;
|  Left mouse button || Context sensitive. Depends on whether or not the character is in motion and their distance. Exact attack may change depending on the controlled character.&lt;br /&gt;
|-&lt;br /&gt;
! Throw a Weapon&lt;br /&gt;
|  Press Q || If close to an enemy, the weapon will be thrown.  The larger the weapon, the worse accuracy you will have.  Knives work best.&lt;br /&gt;
|-&lt;br /&gt;
! Slash &lt;br /&gt;
| (While holding weapon) Left mouse button || Makes the player slash with a weapon in the hands.&lt;br /&gt;
|-&lt;br /&gt;
! Active Block&lt;br /&gt;
|  Right mouse button || If you tap right mouse button as you&#039;re being attacked, you&#039;ll perform an active block that will leave your opponent open for a moment.&lt;br /&gt;
|-&lt;br /&gt;
! Active Dodge&lt;br /&gt;
|  Movement Keys || If you move in a direction as you&#039;re being attacked, you&#039;ll perform an active dodge that will work against weapons while unarmed.&lt;br /&gt;
|-&lt;br /&gt;
! Judo Throw &lt;br /&gt;
|  Hold right mouse button || If you press and hold right mouse button as you&#039;re being attacked, you&#039;ll perform a counter throw on your opponent, &#039;&#039;&#039;in a136 this was changed to only be possible after a successful active block&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! Choke Hold&lt;br /&gt;
| Hold right mouse button || Choke holds are only possible if an enemy has not yet detected your presence.&lt;br /&gt;
|-&lt;br /&gt;
! Throat Cut&lt;br /&gt;
| (While in choke hold) Press Left mouse button || Quickly cuts the throat of enemy in choke hold.&lt;br /&gt;
|-&lt;br /&gt;
! Leg Cannon &lt;br /&gt;
| (While airborne) Left mouse button || You&#039;ll kick with both legs towards the enemy&#039;s chest area, launching you towards the sky and your opponent to the ground.&lt;br /&gt;
|-&lt;br /&gt;
! Sweep &lt;br /&gt;
| (While crouching) Left mouse button || Makes the player sweep the feet of enemies.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Alpha Keys==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Restore characters&lt;br /&gt;
| X || Restores all characters to full health and wakes up any &amp;quot;unconscious&amp;quot; ones. &lt;br /&gt;
|-&lt;br /&gt;
! Reload Level&lt;br /&gt;
| L || Restart the current level from the beginning. &lt;br /&gt;
|-&lt;br /&gt;
! Change character&lt;br /&gt;
| 1 to 8 || Changes the playable character into one of seven possible characters. The first four are different rabbits, the fifth one is a wolf, the sixth is Rabbot 2.0, the seventh is a cat and the eighth is a raider rabbit.&lt;br /&gt;
|-&lt;br /&gt;
! Active ragdoll&lt;br /&gt;
| Z || Puts all characters into ragdoll mode. At the moment, in Alpha 114, the ragdolls are the world famous Active ragdolls, which try to protect themselves from nearby objects. In previous alphas, Z button put all characters into normal ragdoll mode.&lt;br /&gt;
|-&lt;br /&gt;
! Pain ragdoll&lt;br /&gt;
| N || Makes the player and A.I fall to the ground in agony until you let go of the button. Added in Alpha 113, may disappear or change in future versions.&lt;br /&gt;
|-&lt;br /&gt;
! Floppy ragdoll&lt;br /&gt;
| M || Makes the player and A.I fall to the ground like normal until you let go. This shortcut was added in Alpha 114 and was &#039;Z&#039; previously. It may be changed back to &#039;&amp;gt;&#039; in a future alpha.&lt;br /&gt;
|-&lt;br /&gt;
! Animal voice Test&lt;br /&gt;
| V || Plays a test voice phrase with lip sync. This shortcut was added in Alpha 117 and may disappear or change in future versions.&lt;br /&gt;
|-&lt;br /&gt;
! Combat mode toggle&lt;br /&gt;
| C || The A.I added with the editor will now attack any hostiles assinged to them.&lt;br /&gt;
|-&lt;br /&gt;
! Neck Wound&lt;br /&gt;
| , || The player suffers from a neck wound with blood gushing from it. Added in alpha 128 and may disappear in future versions. (press X or L to get up again)&lt;br /&gt;
|-&lt;br /&gt;
! Slo-Motion&lt;br /&gt;
| Tab || Slows down the whole game.&lt;br /&gt;
|-&lt;br /&gt;
! Freeze Scene&lt;br /&gt;
| Double-tap Tab || Freezes the game scene. &#039;&#039;&#039;Note&#039;&#039;&#039;: The game must be unfrozen to change between controlling the player and editor mode.&lt;br /&gt;
|-&lt;br /&gt;
! Insta-kill&lt;br /&gt;
| F || Instantly kills the nearest enemy.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Editor Controls=&lt;br /&gt;
&lt;br /&gt;
These functions are used when the [[Editor Interface]] is active.&lt;br /&gt;
&lt;br /&gt;
&#039;Cmd&#039; refers to the &#039;⌘&#039; key on Macs, and the &#039;Ctrl&#039; key on PCs.&lt;br /&gt;
&lt;br /&gt;
See the [http://blog.wolfire.com/2009/03/map-editor-controls/ original blog post].&lt;br /&gt;
&lt;br /&gt;
==Camera Movement==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Forward&lt;br /&gt;
| &#039;w&#039; || Moves camera forward.&lt;br /&gt;
|-&lt;br /&gt;
! Backward&lt;br /&gt;
| &#039;s&#039; || Moves camera backward.&lt;br /&gt;
|-&lt;br /&gt;
! Left&lt;br /&gt;
| &#039;a&#039; || Moves camera left.&lt;br /&gt;
|-&lt;br /&gt;
! Right&lt;br /&gt;
| &#039;d&#039; || Moves camera right.&lt;br /&gt;
|-&lt;br /&gt;
! Up&lt;br /&gt;
| shift + &#039;w&#039; || Moves camera up.&lt;br /&gt;
|-&lt;br /&gt;
! Down&lt;br /&gt;
| shift + &#039;s&#039; || Moves camera down.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tool/Mode Selection==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Location !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Omni Tool&lt;br /&gt;
| Click the Omni-Tool Button || Floating Toolbar || Allows simultaneous use of the Translate, Scale, and Rotate tools depending on context.&lt;br /&gt;
|-&lt;br /&gt;
! Translate&lt;br /&gt;
|  Click &#039;translate&#039; button || Floating Toolbar ||  Click and drag to translate objects&lt;br /&gt;
|-&lt;br /&gt;
! Scale&lt;br /&gt;
|  Click &#039;scale&#039; button || Floating Toolbar ||  Click and drag to perform a generic scale and right click and drag to perform a scale based on the plane the mouse is over with regard to the selected object.&lt;br /&gt;
|-&lt;br /&gt;
! Rotate &lt;br /&gt;
| Click &#039;rotate&#039; button || Floating Toolbar || Click and drag to perform a generic rotation and right click and drag to perform a rotation only involving the plane the mouse is over with regard to the selected object.&lt;br /&gt;
|-&lt;br /&gt;
! Paintbrush &lt;br /&gt;
| Click &#039;paintbrush&#039; button || Floating Toolbar || This tool appears to be broken in the current release (a201)&lt;br /&gt;
|-&lt;br /&gt;
! Game mode&lt;br /&gt;
| Click &#039;Rabbot&#039; or press 8 || Home Tab || Switch to play mode. (from editor mode)&lt;br /&gt;
|-&lt;br /&gt;
! Editor mode&lt;br /&gt;
| press &#039;9&#039; or ESC || None || Back to editor mode. (from play mode)&lt;br /&gt;
|-&lt;br /&gt;
! In game webbrowser&lt;br /&gt;
| press &#039;F1&#039; || None || Open the in game webbrowser.&lt;br /&gt;
|-&lt;br /&gt;
! Object browser&lt;br /&gt;
| Load Item Button || Home Tab || Opens the object browser. Click on an object and then left click in the editor to place it. Currently all &amp;quot;active&amp;quot; weapons have the prefix &amp;quot;weapon_&amp;quot; in the &amp;quot;o2&amp;quot; tab. To import items not shown click the folder icon on the object browser.&lt;br /&gt;
|-&lt;br /&gt;
! Decal Selection tool /decal editor mode&lt;br /&gt;
| press &#039;cmd-2&#039; || None || To enter Decal selection/editor tool (This appears to have been removed in the current version, a201)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Object Creation==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Load Object&lt;br /&gt;
| cmd-l (or click &#039;load&#039; button) + left-mouse-click || Opens up a dialogue box in which the user may specify an xml file containing object data (anything in &amp;quot;./Data/Objects&amp;quot; or &amp;quot;./Data/Levels&amp;quot;). Places selected objects in scene, centered at mouse click.&lt;br /&gt;
|-&lt;br /&gt;
! Copy Objects&lt;br /&gt;
| cmd-c || Copies all selected objects (and their relative placement) into a copy buffer.&lt;br /&gt;
|-&lt;br /&gt;
! Paste Objects&lt;br /&gt;
| cmd-v || Adds to scene all objects in the copy buffer. Centers objects at mouse location.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Object Selection==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Select single object&lt;br /&gt;
| double-left-click on object || Selects clicked on object and deselects all other objects. If the object is part of a group, the whole group is selected. Bounding box and slight glow indicate object is selected.&lt;br /&gt;
|-&lt;br /&gt;
! Toggle-select objects&lt;br /&gt;
| shift + double-left-click on objects || Toggles whether or not clicked on object is selected. Preserves other existing selections.&lt;br /&gt;
|-&lt;br /&gt;
! Box select objects&lt;br /&gt;
| left-click + right-click + drag, or left-click + &#039;b&#039; + drag || Selects all objects whose centers lie within box drawn on screen. Deselects all other objects.&lt;br /&gt;
|-&lt;br /&gt;
! Box toggle-select objects&lt;br /&gt;
| shift + left-click + right-click + drag, or shift + left-click + &#039;b&#039; + drag || Toggles selection state for all objects whose centers lie within box drawn on screen. Preserves other existing selections.&lt;br /&gt;
|-&lt;br /&gt;
! Select decal that is under another decal&lt;br /&gt;
| mouse wheel up/down || This onley works when you have atleast 2 decalsand one is on top of another. You need to select atleast 1 decal first and your mouse cursor needs to be on top of that one you want to select to do it&lt;br /&gt;
|-&lt;br /&gt;
! Select all&lt;br /&gt;
| cmd-a || Selects all objects.&lt;br /&gt;
|-&lt;br /&gt;
! Deselect all&lt;br /&gt;
| double-left-click away from all objects || Deselects all objects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Change Object Properties==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Make player-controlled&lt;br /&gt;
| Shift+Cmd+P || Toggles whether a character is controlled by a human or by AI. A human-controlled character&#039;s spawn box has a green outline, an AI-controlled character&#039;s box has white outlines. If two characters are set to be human-controlled Overgrowth will start in split-screen mode the next time game-play is resumed from editor mode. The second player will be controllable via a USB controller.&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Editor&lt;br /&gt;
| Press U ||  Allows you to modify character parameters for example: Team, Combat Skills or Handedness.&lt;br /&gt;
|-&lt;br /&gt;
! Palette Editor &lt;br /&gt;
| Press &#039;Cmd+P&#039; ||  Allows you to modify character colors including but not limited to Leather, Fur, Pants, and Shirt. These color fields are different between the characters.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Transformations==&lt;br /&gt;
&lt;br /&gt;
For all transformations:&lt;br /&gt;
&lt;br /&gt;
* In order to transform an object you must first select it.&lt;br /&gt;
* Hold ctrl to make movements snap by discrete increments.&lt;br /&gt;
* Hold alt to transform a clone of an object (or multiple objects), leaving the original object behind&lt;br /&gt;
* Left-click controls a &#039;generic&#039; version of the transformation; right-click controls a version of the transformation contextually specific to the clicked on face. Holding shift locks the transformation to a single axis.&lt;br /&gt;
* Groups are transformed about the group center. Ungrouped objects, even if multiple are selected and transformed at once, are transformed about their own individual centers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Translation===&lt;br /&gt;
&lt;br /&gt;
Set tool to &#039;translation&#039;, or set tool to &#039;omni tool&#039; and hover mouse over central region of a bounding box face, or set tool to &#039;omni tool&#039; and hold &#039;t&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Camera relative&lt;br /&gt;
| left-click + drag || Translates clicked on object along plane parallel to the screen.&lt;br /&gt;
|-&lt;br /&gt;
! Locked to plane&lt;br /&gt;
| right-click + drag || Translates clicked on object along plane of clicked on face.&lt;br /&gt;
|-&lt;br /&gt;
! Locked to line&lt;br /&gt;
| shift + right-click + drag || Translates clicked on object along normal of clicked on face.&lt;br /&gt;
|-&lt;br /&gt;
! force decal(s) to map onley one object/group&lt;br /&gt;
| hold i || selected decal will onley map with that object that is directly underneath your mouse&lt;br /&gt;
|-&lt;br /&gt;
! force decal(s) to project onley those object(s) that you want them to&lt;br /&gt;
| press o || selected decal will onley map with that object that is directly underneath your mouse&lt;br /&gt;
|-&lt;br /&gt;
! projection pox/angel&lt;br /&gt;
| press p || to make projection box for decal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Scale===&lt;br /&gt;
&lt;br /&gt;
Set tool to &#039;scale&#039;, or set tool to &#039;omni tool&#039; and hover mouse near bounding box vertices, or set tool to &#039;omni tool&#039; and hold &#039;e&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! All dimensions&lt;br /&gt;
| left-click + drag || Scales clicked on object in all dimensions (x, y, and z) at once.&lt;br /&gt;
|-&lt;br /&gt;
! Locked to plane&lt;br /&gt;
| right-click + drag || Extends clicked on object along plane of clicked on face.&lt;br /&gt;
|-&lt;br /&gt;
! Locked to line&lt;br /&gt;
| shift + right-click + drag || Extrudes clicked on object along normal of clicked on face.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mirror===&lt;br /&gt;
&lt;br /&gt;
Just use the right-click scale tool, and scale down the object until it flips and its mirror image begins scaling up!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rotation===&lt;br /&gt;
&lt;br /&gt;
Set tool to &#039;rotation&#039;, or set tool to &#039;omni tool&#039; and hover mouse near bounding box edges, or set tool to &#039;omni tool&#039; and hold &#039;r&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Free&lt;br /&gt;
| left-click + drag || Rotates clicked on object as if you are pushing the surface of a ball.&lt;br /&gt;
|-&lt;br /&gt;
! Locked to axis&lt;br /&gt;
| right-click + drag || Rotates clicked on object about normal of clicked on face.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Grouping==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Group objects&lt;br /&gt;
| cmd-g || All selected objects and groups are joined into a new group. Groups are hierarchical, so grouped groups are treated as subgroups. Objects in a group are selected as a unit and transform as a unit.&lt;br /&gt;
|-&lt;br /&gt;
! Ungroup objects&lt;br /&gt;
| cmd-shift-g || All selected groups are disbanded at their outermost level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Undo/Redo==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Undo action&lt;br /&gt;
| cmd-z || Undoes the last completed action.&lt;br /&gt;
|-&lt;br /&gt;
! Redo action&lt;br /&gt;
| cmd-shift-z || Redoes the last undone action. Redo-able actions are cleared whenever the user completes a new action..&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Object Removal==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Delete object&lt;br /&gt;
| delete or backspace || Deletes all selected objects&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Saving==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Auto-save&lt;br /&gt;
| Automatic || Every 30 seconds or so the program automatically saves the entire level to the file &amp;quot;./Data/Levels/autosave.xml&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! Save level&lt;br /&gt;
| cmd-s || Saves entire level to the same path as the level was opened from, overwriting the old level file.&lt;br /&gt;
|-&lt;br /&gt;
! Save selected objects&lt;br /&gt;
| cmd-shift-s || Saves-as all selected objects to a path specified by the user in a dialogue box.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Tutorials]]&lt;br /&gt;
[[Category: Modding]]&lt;br /&gt;
[[Category: Overgrowth]]&lt;/div&gt;</summary>
		<author><name>Crunchepillar</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Control_Reference&amp;diff=4133</id>
		<title>Control Reference</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Control_Reference&amp;diff=4133"/>
		<updated>2013-09-25T06:35:47Z</updated>

		<summary type="html">&lt;p&gt;Crunchepillar: removed or corrected incorrect information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This &#039;&#039;&#039;control reference&#039;&#039;&#039; page is a comprehensive list of all actions available in the [[Portal:Overgrowth|Overgrowth]] alpha. The main goal of this page is to detail all main functions and discrete maneuvers that can be executed. Please review this page with each alpha release.&lt;br /&gt;
&lt;br /&gt;
=Player Controls=&lt;br /&gt;
&lt;br /&gt;
These functions are used when controlling a Player Character.&lt;br /&gt;
&lt;br /&gt;
&#039;Cmd&#039; refers to the &#039;⌘&#039; key on Macs, and the &#039;Ctrl&#039; key on PCs.&lt;br /&gt;
&lt;br /&gt;
==Character Movement==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Forward&lt;br /&gt;
| W || Moves player forward.&lt;br /&gt;
|-&lt;br /&gt;
! Backward&lt;br /&gt;
| S || Moves player backward.&lt;br /&gt;
|-&lt;br /&gt;
! Left&lt;br /&gt;
| A || Moves player left.&lt;br /&gt;
|-&lt;br /&gt;
! Right&lt;br /&gt;
| D || Moves player right.&lt;br /&gt;
|-&lt;br /&gt;
! Crouch&lt;br /&gt;
| Shift || Makes player crouch.&lt;br /&gt;
|-&lt;br /&gt;
! Roll&lt;br /&gt;
| Shift while Moving || Makes player roll along the ground,  somersault while airborne, and regain control of its body when &#039;ragdolled.&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Jump&lt;br /&gt;
| Space || Makes player jump.&lt;br /&gt;
|-&lt;br /&gt;
! Wall Jump &lt;br /&gt;
| Space or Shift || Player jumps (space) or somersaults (shift) away from the wall.&lt;br /&gt;
|-&lt;br /&gt;
! Wall Run&lt;br /&gt;
| Hold space while running on a wall || Player runs up a wall when coming at it straight on; runs along a wall if coming at it from an angle.&lt;br /&gt;
|-&lt;br /&gt;
! Ledge Grab&lt;br /&gt;
| Hold right Mousebutton || Makes player grab horizontal ledges. Using the A and D keys will shimmy along the wall and even around corners. Using W will cause the character to pull himself up the ledge and releasing RMB allows the character to drop back to the ground. Note: The character must have free hands to ledge grab (e.g. weapons that cannot be sheathed will block ledge grabs)&lt;br /&gt;
|-&lt;br /&gt;
! Pick Up a Weapon/Item&lt;br /&gt;
| Hold Q || If close to a weapon or item, picks it up. Note: The character has a slight animation that must complete before you can release the Q key and still hold on to the weapon. Note 2: Weapons can even be picked up while rolling provided the character is close enough.&lt;br /&gt;
|-&lt;br /&gt;
! Drop a Weapon/Item&lt;br /&gt;
| Press Shift + Q || Drops weapon. Note: Character must be on the ground to drop weapons, applies to weapons in both hands.&lt;br /&gt;
|-&lt;br /&gt;
! Sheath/Unsheath a Weapon/Item&lt;br /&gt;
| Press E || Sheaths the item or weapon (only one-handed weapons can be sheathed). Note: Only applies to the characters primary hand. (e.g. a right-handed character with a weapon in both hands will only sheathe/unsheathe the right hand weapon unless the player changes the off-hand weapon onto his primary hand)&lt;br /&gt;
|-&lt;br /&gt;
! Switch hand holding Weapon&lt;br /&gt;
| Press B || Switches which hand the player holds the weapon with. Only weapons in the primary hand are used to fight. &#039;&#039;&#039;This has been changed as of a201&#039;&#039;&#039; to a spinning animation. Players can restore the switch weapons function by following instructions on the SPF: [http://forums.wolfire.com/viewtopic.php?f=13&amp;amp;t=18689#p198758 Here]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Attack and Defense==&lt;br /&gt;
&lt;br /&gt;
Note: You need a live and hostile character less than around one meter away from you in order to be able to attack.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Punch/Kick &lt;br /&gt;
|  Left mouse button || Context sensitive. Depends on whether or not the character is in motion and their distance. Exact attack may change depending on the controlled character.&lt;br /&gt;
|-&lt;br /&gt;
! Throw a Weapon&lt;br /&gt;
|  Press Q || If close to an enemy, the weapon will be thrown.  The larger the weapon, the worse accuracy you will have.  Knives work best.&lt;br /&gt;
|-&lt;br /&gt;
! Slash &lt;br /&gt;
| (While holding weapon) Left mouse button || Makes the player slash with a weapon in the hands.&lt;br /&gt;
|-&lt;br /&gt;
! Active Block&lt;br /&gt;
|  Right mouse button || If you tap right mouse button as you&#039;re being attacked, you&#039;ll perform an active block that will leave your opponent open for a moment.&lt;br /&gt;
|-&lt;br /&gt;
! Active Dodge&lt;br /&gt;
|  Movement Keys || If you move in a direction as you&#039;re being attacked, you&#039;ll perform an active dodge that will work against weapons while unarmed.&lt;br /&gt;
|-&lt;br /&gt;
! Judo Throw &lt;br /&gt;
|  Hold right mouse button || If you press and hold right mouse button as you&#039;re being attacked, you&#039;ll perform a counter throw on your opponent, &#039;&#039;&#039;in a136 this was changed to only be possible after a successful active block&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! Choke Hold&lt;br /&gt;
| Hold right mouse button || Choke holds are only possible if an enemy has not yet detected your presence.&lt;br /&gt;
|-&lt;br /&gt;
! Throat Cut&lt;br /&gt;
| (While in choke hold) Press Left mouse button || Quickly cuts the throat of enemy in choke hold.&lt;br /&gt;
|-&lt;br /&gt;
! Leg Cannon &lt;br /&gt;
| (While airborne) Left mouse button || You&#039;ll kick with both legs towards the enemy&#039;s chest area, launching you towards the sky and your opponent to the ground.&lt;br /&gt;
|-&lt;br /&gt;
! Sweep &lt;br /&gt;
| (While crouching) Left mouse button || Makes the player sweep the feet of enemies.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Alpha Keys==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Restore characters&lt;br /&gt;
| X || Restores all characters to full health and wakes up any &amp;quot;unconscious&amp;quot; ones. &lt;br /&gt;
|-&lt;br /&gt;
! Reload Level&lt;br /&gt;
| L || Restart the current level from the beginning. &lt;br /&gt;
|-&lt;br /&gt;
! Change character&lt;br /&gt;
| 1 to 8 || Changes the playable character into one of seven possible characters. The first four are different rabbits, the fifth one is a wolf, the sixth is Rabbot 2.0, the seventh is a cat and the eighth is a raider rabbit.&lt;br /&gt;
|-&lt;br /&gt;
! Active ragdoll&lt;br /&gt;
| Z || Puts all characters into ragdoll mode. At the moment, in Alpha 114, the ragdolls are the world famous Active ragdolls, which try to protect themselves from nearby objects. In previous alphas, Z button put all characters into normal ragdoll mode.&lt;br /&gt;
|-&lt;br /&gt;
! Pain ragdoll&lt;br /&gt;
| N || Makes the player and A.I fall to the ground in agony until you let go of the button. Added in Alpha 113, may disappear or change in future versions.&lt;br /&gt;
|-&lt;br /&gt;
! Floppy ragdoll&lt;br /&gt;
| M || Makes the player and A.I fall to the ground like normal until you let go. This shortcut was added in Alpha 114 and was &#039;Z&#039; previously. It may be changed back to &#039;&amp;gt;&#039; in a future alpha.&lt;br /&gt;
|-&lt;br /&gt;
! Animal voice Test&lt;br /&gt;
| V || Plays a test voice phrase with lip sync. This shortcut was added in Alpha 117 and may disappear or change in future versions.&lt;br /&gt;
|-&lt;br /&gt;
! Combat mode toggle&lt;br /&gt;
| C || The A.I added with the editor will now attack any hostiles assinged to them.&lt;br /&gt;
|-&lt;br /&gt;
! Neck Wound&lt;br /&gt;
| , || The player suffers from a neck wound with blood gushing from it. Added in alpha 128 and may disappear in future versions. (press X or L to get up again)&lt;br /&gt;
|-&lt;br /&gt;
! Slo-Motion&lt;br /&gt;
| Tab || Slows down the whole game.&lt;br /&gt;
|-&lt;br /&gt;
! Freeze Scene&lt;br /&gt;
| Double-tap Tab || Freezes the game scene. &#039;&#039;&#039;Note&#039;&#039;&#039;: The game must be unfrozen to change between controlling the player and editor mode.&lt;br /&gt;
|-&lt;br /&gt;
! Insta-kill&lt;br /&gt;
| F || Instantly kills the nearest enemy.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Editor Controls=&lt;br /&gt;
&lt;br /&gt;
These functions are used when the [[Editor Interface]] is active.&lt;br /&gt;
&lt;br /&gt;
&#039;Cmd&#039; refers to the &#039;⌘&#039; key on Macs, and the &#039;Ctrl&#039; key on PCs.&lt;br /&gt;
&lt;br /&gt;
See the [http://blog.wolfire.com/2009/03/map-editor-controls/ original blog post].&lt;br /&gt;
&lt;br /&gt;
==Camera Movement==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Forward&lt;br /&gt;
| &#039;w&#039; || Moves camera forward.&lt;br /&gt;
|-&lt;br /&gt;
! Backward&lt;br /&gt;
| &#039;s&#039; || Moves camera backward.&lt;br /&gt;
|-&lt;br /&gt;
! Left&lt;br /&gt;
| &#039;a&#039; || Moves camera left.&lt;br /&gt;
|-&lt;br /&gt;
! Right&lt;br /&gt;
| &#039;d&#039; || Moves camera right.&lt;br /&gt;
|-&lt;br /&gt;
! Up&lt;br /&gt;
| shift + &#039;w&#039; || Moves camera up.&lt;br /&gt;
|-&lt;br /&gt;
! Down&lt;br /&gt;
| shift + &#039;s&#039; || Moves camera down.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tool/Mode Selection==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Location !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Omni Tool&lt;br /&gt;
| Click the Omni-Tool Button || Floating Toolbar || Allows simultaneous use of the Translate, Scale, and Rotate tools depending on context.&lt;br /&gt;
|-&lt;br /&gt;
! Translate&lt;br /&gt;
|  Click &#039;translate&#039; button || Floating Toolbar ||  Click and drag to translate objects&lt;br /&gt;
|-&lt;br /&gt;
! Scale&lt;br /&gt;
|  Click &#039;scale&#039; button || Floating Toolbar ||  Click and drag to perform a generic scale and right click and drag to perform a scale based on the plane the mouse is over with regard to the selected object.&lt;br /&gt;
|-&lt;br /&gt;
! Rotate &lt;br /&gt;
| Click &#039;rotate&#039; button || Floating Toolbar || Click and drag to perform a generic rotation and right click and drag to perform a rotation only involving the plane the mouse is over with regard to the selected object.&lt;br /&gt;
|-&lt;br /&gt;
! Paintbrush &lt;br /&gt;
| Click &#039;paintbrush&#039; button || Floating Toolbar || This tool appears to be broken in the current release (a201)&lt;br /&gt;
|-&lt;br /&gt;
! Game mode&lt;br /&gt;
| Click &#039;Rabbot&#039; or press 8 || Home Tab || Switch to play mode. (from editor mode)&lt;br /&gt;
|-&lt;br /&gt;
! Editor mode&lt;br /&gt;
| press &#039;9&#039; or ESC || None || Back to editor mode. (from play mode)&lt;br /&gt;
|-&lt;br /&gt;
! In game webbrowser&lt;br /&gt;
| press &#039;F1&#039; || None || Open the in game webbrowser.&lt;br /&gt;
|-&lt;br /&gt;
! Object browser&lt;br /&gt;
| Load Item Button || Home Tab || Opens the object browser. Click on an object and then left click in the editor to place it. Currently all &amp;quot;active&amp;quot; weapons have the prefix &amp;quot;weapon_&amp;quot; in the &amp;quot;o2&amp;quot; tab. To import items not shown click the folder icon on the object browser.&lt;br /&gt;
|-&lt;br /&gt;
! Decal Selection tool /decal editor mode&lt;br /&gt;
| press &#039;cmd-2&#039; || None || To enter Decal selection/editor tool (This appears to have been removed in the current version, a201)&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Editor&lt;br /&gt;
| Press U || None ||  Allows you to modify character parameters.&lt;br /&gt;
|-&lt;br /&gt;
! Palette Editor &lt;br /&gt;
| Press &#039;Cmd+P&#039; || None ||  Allows you to modify character colors.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Object Creation==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Load Object&lt;br /&gt;
| cmd-l (or click &#039;load&#039; button) + left-mouse-click || Opens up a dialogue box in which the user may specify an xml file containing object data (anything in &amp;quot;./Data/Objects&amp;quot; or &amp;quot;./Data/Levels&amp;quot;). Places selected objects in scene, centered at mouse click.&lt;br /&gt;
|-&lt;br /&gt;
! Copy Objects&lt;br /&gt;
| cmd-c || Copies all selected objects (and their relative placement) into a copy buffer.&lt;br /&gt;
|-&lt;br /&gt;
! Paste Objects&lt;br /&gt;
| cmd-v || Adds to scene all objects in the copy buffer. Centers objects at mouse location.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Object Selection==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Select single object&lt;br /&gt;
| double-left-click on object || Selects clicked on object and deselects all other objects. If the object is part of a group, the whole group is selected. Bounding box and slight glow indicate object is selected.&lt;br /&gt;
|-&lt;br /&gt;
! Toggle-select objects&lt;br /&gt;
| shift + double-left-click on objects || Toggles whether or not clicked on object is selected. Preserves other existing selections.&lt;br /&gt;
|-&lt;br /&gt;
! Box select objects&lt;br /&gt;
| left-click + right-click + drag, or left-click + &#039;b&#039; + drag || Selects all objects whose centers lie within box drawn on screen. Deselects all other objects.&lt;br /&gt;
|-&lt;br /&gt;
! Box toggle-select objects&lt;br /&gt;
| shift + left-click + right-click + drag, or shift + left-click + &#039;b&#039; + drag || Toggles selection state for all objects whose centers lie within box drawn on screen. Preserves other existing selections.&lt;br /&gt;
|-&lt;br /&gt;
! Select decal that is under another decal&lt;br /&gt;
| mouse wheel up/down || This onley works when you have atleast 2 decalsand one is on top of another. You need to select atleast 1 decal first and your mouse cursor needs to be on top of that one you want to select to do it&lt;br /&gt;
|-&lt;br /&gt;
! Select all&lt;br /&gt;
| cmd-a || Selects all objects.&lt;br /&gt;
|-&lt;br /&gt;
! Deselect all&lt;br /&gt;
| double-left-click away from all objects || Deselects all objects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Change Object Properties==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Object type !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Make player-controlled&lt;br /&gt;
| Characters (character spawn boxes) || Shift+Cmd+P || Toggles whether a character is controlled by a human or by AI. A human-controlled character&#039;s spawn box has a green outline, an AI-controlled character&#039;s box has white outlines. If two characters are set to be human-controlled Overgrowth will start in split-screen mode the next time game-play is resumed from editor mode. The second player will be controllable via a USB controller.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Transformations==&lt;br /&gt;
&lt;br /&gt;
For all transformations:&lt;br /&gt;
&lt;br /&gt;
* In order to transform an object you must first select it.&lt;br /&gt;
* Hold ctrl to make movements snap by discrete increments.&lt;br /&gt;
* Hold alt to transform a clone of an object (or multiple objects), leaving the original object behind&lt;br /&gt;
* Left-click controls a &#039;generic&#039; version of the transformation; right-click controls a version of the transformation contextually specific to the clicked on face. Holding shift locks the transformation to a single axis.&lt;br /&gt;
* Groups are transformed about the group center. Ungrouped objects, even if multiple are selected and transformed at once, are transformed about their own individual centers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Translation===&lt;br /&gt;
&lt;br /&gt;
Set tool to &#039;translation&#039;, or set tool to &#039;omni tool&#039; and hover mouse over central region of a bounding box face, or set tool to &#039;omni tool&#039; and hold &#039;t&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Camera relative&lt;br /&gt;
| left-click + drag || Translates clicked on object along plane parallel to the screen.&lt;br /&gt;
|-&lt;br /&gt;
! Locked to plane&lt;br /&gt;
| right-click + drag || Translates clicked on object along plane of clicked on face.&lt;br /&gt;
|-&lt;br /&gt;
! Locked to line&lt;br /&gt;
| shift + right-click + drag || Translates clicked on object along normal of clicked on face.&lt;br /&gt;
|-&lt;br /&gt;
! force decal(s) to map onley one object/group&lt;br /&gt;
| hold i || selected decal will onley map with that object that is directly underneath your mouse&lt;br /&gt;
|-&lt;br /&gt;
! force decal(s) to project onley those object(s) that you want them to&lt;br /&gt;
| press o || selected decal will onley map with that object that is directly underneath your mouse&lt;br /&gt;
|-&lt;br /&gt;
! projection pox/angel&lt;br /&gt;
| press p || to make projection box for decal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Scale===&lt;br /&gt;
&lt;br /&gt;
Set tool to &#039;scale&#039;, or set tool to &#039;omni tool&#039; and hover mouse near bounding box vertices, or set tool to &#039;omni tool&#039; and hold &#039;e&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! All dimensions&lt;br /&gt;
| left-click + drag || Scales clicked on object in all dimensions (x, y, and z) at once.&lt;br /&gt;
|-&lt;br /&gt;
! Locked to plane&lt;br /&gt;
| right-click + drag || Extends clicked on object along plane of clicked on face.&lt;br /&gt;
|-&lt;br /&gt;
! Locked to line&lt;br /&gt;
| shift + right-click + drag || Extrudes clicked on object along normal of clicked on face.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mirror===&lt;br /&gt;
&lt;br /&gt;
Just use the right-click scale tool, and scale down the object until it flips and its mirror image begins scaling up!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rotation===&lt;br /&gt;
&lt;br /&gt;
Set tool to &#039;rotation&#039;, or set tool to &#039;omni tool&#039; and hover mouse near bounding box edges, or set tool to &#039;omni tool&#039; and hold &#039;r&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Free&lt;br /&gt;
| left-click + drag || Rotates clicked on object as if you are pushing the surface of a ball.&lt;br /&gt;
|-&lt;br /&gt;
! Locked to axis&lt;br /&gt;
| right-click + drag || Rotates clicked on object about normal of clicked on face.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Grouping==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Group objects&lt;br /&gt;
| cmd-g || All selected objects and groups are joined into a new group. Groups are hierarchical, so grouped groups are treated as subgroups. Objects in a group are selected as a unit and transform as a unit.&lt;br /&gt;
|-&lt;br /&gt;
! Ungroup objects&lt;br /&gt;
| cmd-shift-g || All selected groups are disbanded at their outermost level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Undo/Redo==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Undo action&lt;br /&gt;
| cmd-z || Undoes the last completed action.&lt;br /&gt;
|-&lt;br /&gt;
! Redo action&lt;br /&gt;
| cmd-shift-z || Redoes the last undone action. Redo-able actions are cleared whenever the user completes a new action..&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Object Removal==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Delete object&lt;br /&gt;
| delete or backspace || Deletes all selected objects&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Saving==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Auto-save&lt;br /&gt;
| Automatic || Every 30 seconds or so the program automatically saves the entire level to the file &amp;quot;./Data/Levels/autosave.xml&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! Save level&lt;br /&gt;
| cmd-s || Saves entire level to the same path as the level was opened from, overwriting the old level file.&lt;br /&gt;
|-&lt;br /&gt;
! Save selected objects&lt;br /&gt;
| cmd-shift-s || Saves-as all selected objects to a path specified by the user in a dialogue box.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Tutorials]]&lt;br /&gt;
[[Category: Modding]]&lt;br /&gt;
[[Category: Overgrowth]]&lt;/div&gt;</summary>
		<author><name>Crunchepillar</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Control_Reference&amp;diff=4132</id>
		<title>Control Reference</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Control_Reference&amp;diff=4132"/>
		<updated>2013-09-25T06:30:29Z</updated>

		<summary type="html">&lt;p&gt;Crunchepillar: /* Tool/Mode Selection */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This &#039;&#039;&#039;control reference&#039;&#039;&#039; page is a comprehensive list of all actions available in the [[Portal:Overgrowth|Overgrowth]] alpha. The main goal of this page is to detail all main functions and discrete maneuvers that can be executed. Please review this page with each alpha release.&lt;br /&gt;
&lt;br /&gt;
=Player Controls=&lt;br /&gt;
&lt;br /&gt;
These functions are used when controlling a Player Character.&lt;br /&gt;
&lt;br /&gt;
&#039;Cmd&#039; refers to the &#039;⌘&#039; key on Macs, and the &#039;Ctrl&#039; key on PCs.&lt;br /&gt;
&lt;br /&gt;
==Character Movement==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Forward&lt;br /&gt;
| W || Moves player forward.&lt;br /&gt;
|-&lt;br /&gt;
! Backward&lt;br /&gt;
| S || Moves player backward.&lt;br /&gt;
|-&lt;br /&gt;
! Left&lt;br /&gt;
| A || Moves player left.&lt;br /&gt;
|-&lt;br /&gt;
! Right&lt;br /&gt;
| D || Moves player right.&lt;br /&gt;
|-&lt;br /&gt;
! Crouch&lt;br /&gt;
| Shift || Makes player crouch.&lt;br /&gt;
|-&lt;br /&gt;
! Roll&lt;br /&gt;
| Shift while Moving || Makes player roll along the ground,  somersault while airborne, and regain control of its body when &#039;ragdolled.&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Jump&lt;br /&gt;
| Space || Makes player jump.&lt;br /&gt;
|-&lt;br /&gt;
! Wall Jump &lt;br /&gt;
| Space or Shift || Player jumps (space) or somersaults (shift) away from the wall.&lt;br /&gt;
|-&lt;br /&gt;
! Wall Run&lt;br /&gt;
| Hold space while running on a wall || Player runs up a wall when coming at it straight on; runs along a wall if coming at it from an angle.&lt;br /&gt;
|-&lt;br /&gt;
! Ledge Grab&lt;br /&gt;
| Hold right Mousebutton || Makes player grab horizontal ledges. Using the A and D keys will shimmy along the wall and even around corners. Using W will cause the character to pull himself up the ledge and releasing RMB allows the character to drop back to the ground. Note: The character must have free hands to ledge grab (e.g. weapons that cannot be sheathed will block ledge grabs)&lt;br /&gt;
|-&lt;br /&gt;
! Pick Up a Weapon/Item&lt;br /&gt;
| Hold Q || If close to a weapon or item, picks it up. Note: The character has a slight animation that must complete before you can release the Q key and still hold on to the weapon. Note 2: Weapons can even be picked up while rolling provided the character is close enough.&lt;br /&gt;
|-&lt;br /&gt;
! Drop a Weapon/Item&lt;br /&gt;
| Press Shift + Q || Drops weapon. Note: Character must be on the ground to drop weapons, applies to weapons in both hands.&lt;br /&gt;
|-&lt;br /&gt;
! Sheath/Unsheath a Weapon/Item&lt;br /&gt;
| Press E || Sheaths the item or weapon (only one-handed weapons can be sheathed). Note: Only applies to the characters primary hand. (e.g. a right-handed character with a weapon in both hands will only sheathe/unsheathe the right hand weapon unless the player changes the off-hand weapon onto his primary hand)&lt;br /&gt;
|-&lt;br /&gt;
! Switch hand holding Weapon&lt;br /&gt;
| Press B || Switches which hand the player holds the weapon with. Only weapons in the primary hand are used to fight. &#039;&#039;&#039;This has been changed as of a201&#039;&#039;&#039; to a spinning animation. Players can restore the switch weapons function by following instructions on the SPF: [http://forums.wolfire.com/viewtopic.php?f=13&amp;amp;t=18689#p198758 Here]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Attack and Defense==&lt;br /&gt;
&lt;br /&gt;
Note: You need a live and hostile character less than around one meter away from you in order to be able to attack.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Punch/Kick &lt;br /&gt;
|  Left mouse button || Context sensitive. Depends on whether or not the character is in motion and their distance. Exact attack may change depending on the controlled character.&lt;br /&gt;
|-&lt;br /&gt;
! Throw a Weapon&lt;br /&gt;
|  Press Q || If close to an enemy, the weapon will be thrown.  The larger the weapon, the worse accuracy you will have.  Knives work best.&lt;br /&gt;
|-&lt;br /&gt;
! Slash &lt;br /&gt;
| (While holding weapon) Left mouse button || Makes the player slash with a weapon in the hands.&lt;br /&gt;
|-&lt;br /&gt;
! Active Block&lt;br /&gt;
|  Right mouse button || If you tap right mouse button as you&#039;re being attacked, you&#039;ll perform an active block that will leave your opponent open for a moment.&lt;br /&gt;
|-&lt;br /&gt;
! Active Dodge&lt;br /&gt;
|  Movement Keys || If you move in a direction as you&#039;re being attacked, you&#039;ll perform an active dodge that will work against weapons while unarmed.&lt;br /&gt;
|-&lt;br /&gt;
! Judo Throw &lt;br /&gt;
|  Hold right mouse button || If you press and hold right mouse button as you&#039;re being attacked, you&#039;ll perform a counter throw on your opponent, &#039;&#039;&#039;in a136 this was changed to only be possible after a successful active block&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! Choke Hold&lt;br /&gt;
| Hold right mouse button || Choke holds are only possible if an enemy has not yet detected your presence.&lt;br /&gt;
|-&lt;br /&gt;
! Throat Cut&lt;br /&gt;
| (While in choke hold) Press Left mouse button || Quickly cuts the throat of enemy in choke hold.&lt;br /&gt;
|-&lt;br /&gt;
! Leg Cannon &lt;br /&gt;
| (While airborne) Left mouse button || You&#039;ll kick with both legs towards the enemy&#039;s chest area, launching you towards the sky and your opponent to the ground.&lt;br /&gt;
|-&lt;br /&gt;
! Sweep &lt;br /&gt;
| (While crouching) Left mouse button || Makes the player sweep the feet of enemies.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Alpha Keys==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Restore characters&lt;br /&gt;
| X || Restores all characters to full health and wakes up any &amp;quot;unconscious&amp;quot; ones. &lt;br /&gt;
|-&lt;br /&gt;
! Reload Level&lt;br /&gt;
| L || Restart the current level from the beginning. &lt;br /&gt;
|-&lt;br /&gt;
! Change character&lt;br /&gt;
| 1 to 8 || Changes the playable character into one of seven possible characters. The first four are different rabbits, the fifth one is a wolf, the sixth is Rabbot 2.0, the seventh is a cat and the eighth is a raider rabbit.&lt;br /&gt;
|-&lt;br /&gt;
! Active ragdoll&lt;br /&gt;
| Z || Puts all characters into ragdoll mode. At the moment, in Alpha 114, the ragdolls are the world famous Active ragdolls, which try to protect themselves from nearby objects. In previous alphas, Z button put all characters into normal ragdoll mode.&lt;br /&gt;
|-&lt;br /&gt;
! Pain ragdoll&lt;br /&gt;
| N || Makes the player and A.I fall to the ground in agony until you let go of the button. Added in Alpha 113, may disappear or change in future versions.&lt;br /&gt;
|-&lt;br /&gt;
! Floppy ragdoll&lt;br /&gt;
| M || Makes the player and A.I fall to the ground like normal until you let go. This shortcut was added in Alpha 114 and was &#039;Z&#039; previously. It may be changed back to &#039;&amp;gt;&#039; in a future alpha.&lt;br /&gt;
|-&lt;br /&gt;
! Animal voice Test&lt;br /&gt;
| V || Plays a test voice phrase with lip sync. This shortcut was added in Alpha 117 and may disappear or change in future versions.&lt;br /&gt;
|-&lt;br /&gt;
! Combat mode toggle&lt;br /&gt;
| C || The A.I added with the editor will now attack any hostiles assinged to them.&lt;br /&gt;
|-&lt;br /&gt;
! Neck Wound&lt;br /&gt;
| , || The player suffers from a neck wound with blood gushing from it. Added in alpha 128 and may disappear in future versions. (press X or L to get up again)&lt;br /&gt;
|-&lt;br /&gt;
! Slo-Motion&lt;br /&gt;
| Tab || Slows down the whole game.&lt;br /&gt;
|-&lt;br /&gt;
! Freeze Scene&lt;br /&gt;
| Double-tap Tab || Freezes the game scene. &#039;&#039;&#039;Note&#039;&#039;&#039;: The game must be unfrozen to change between controlling the player and editor mode.&lt;br /&gt;
|-&lt;br /&gt;
! Insta-kill&lt;br /&gt;
| F || Instantly kills the nearest enemy.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Editor Controls=&lt;br /&gt;
&lt;br /&gt;
These functions are used when the [[Editor Interface]] is active.&lt;br /&gt;
&lt;br /&gt;
&#039;Cmd&#039; refers to the &#039;⌘&#039; key on Macs, and the &#039;Ctrl&#039; key on PCs.&lt;br /&gt;
&lt;br /&gt;
See the [http://blog.wolfire.com/2009/03/map-editor-controls/ original blog post].&lt;br /&gt;
&lt;br /&gt;
==Camera Movement==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Forward&lt;br /&gt;
| &#039;w&#039; || Moves camera forward.&lt;br /&gt;
|-&lt;br /&gt;
! Backward&lt;br /&gt;
| &#039;s&#039; || Moves camera backward.&lt;br /&gt;
|-&lt;br /&gt;
! Left&lt;br /&gt;
| &#039;a&#039; || Moves camera left.&lt;br /&gt;
|-&lt;br /&gt;
! Right&lt;br /&gt;
| &#039;d&#039; || Moves camera right.&lt;br /&gt;
|-&lt;br /&gt;
! Up&lt;br /&gt;
| shift + &#039;w&#039; || Moves camera up.&lt;br /&gt;
|-&lt;br /&gt;
! Down&lt;br /&gt;
| shift + &#039;s&#039; || Moves camera down.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tool/Mode Selection==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Location !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Omni Tool&lt;br /&gt;
| Click the Omni-Tool Button || Floating Toolbar || Allows simultaneous use of the Translate, Scale, and Rotate tools depending on context.&lt;br /&gt;
|-&lt;br /&gt;
! Translate&lt;br /&gt;
|  Click &#039;translate&#039; button || Floating Toolbar ||  Click and drag to translate objects&lt;br /&gt;
|-&lt;br /&gt;
! Scale&lt;br /&gt;
|  Click &#039;scale&#039; button || Floating Toolbar ||  Click and drag to perform a generic scale and right click and drag to perform a scale based on the plane the mouse is over with regard to the selected object.&lt;br /&gt;
|-&lt;br /&gt;
! Rotate &lt;br /&gt;
| Click &#039;rotate&#039; button || Floating Toolbar || Click and drag to perform a generic rotation and right click and drag to perform a rotation only involving the plane the mouse is over with regard to the selected object.&lt;br /&gt;
|-&lt;br /&gt;
! Paintbrush &lt;br /&gt;
| Click &#039;paintbrush&#039; button || Floating Toolbar || This tool appears to be broken in the current release (a201)&lt;br /&gt;
|-&lt;br /&gt;
! Game mode&lt;br /&gt;
| Click &#039;Rabbot&#039; or press 8 || Home Tab || Switch to play mode. (from editor mode)&lt;br /&gt;
|-&lt;br /&gt;
! Editor mode&lt;br /&gt;
| press &#039;9&#039; or ESC || None || Back to editor mode. (from play mode)&lt;br /&gt;
|-&lt;br /&gt;
! In game webbrowser&lt;br /&gt;
| press &#039;F1&#039; || None || Open the in game webbrowser.&lt;br /&gt;
|-&lt;br /&gt;
! Object browser&lt;br /&gt;
| Load Item Button || Home Tab || Opens the object browser. Click on an object and then left click in the editor to place it. Currently all &amp;quot;active&amp;quot; weapons have the prefix &amp;quot;weapon_&amp;quot; in the &amp;quot;o2&amp;quot; tab. To import items not shown click the folder icon on the object browser.&lt;br /&gt;
|-&lt;br /&gt;
! Decal Selection tool /decal editor mode&lt;br /&gt;
| press &#039;cmd-2&#039; || None || To enter Decal selection/editor tool (This appears to have been removed in the current version, a201)&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Editor&lt;br /&gt;
| Press U || None ||  Allows you to modify character parameters.&lt;br /&gt;
|-&lt;br /&gt;
! Palette Editor &lt;br /&gt;
| Press &#039;Cmd+P&#039; || None ||  Allows you to modify character colors.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Object Creation==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Load Object&lt;br /&gt;
| cmd-l (or click &#039;load&#039; button) + left-mouse-click || Opens up a dialogue box in which the user may specify an xml file containing object data (anything in &amp;quot;./Data/Objects&amp;quot; or &amp;quot;./Data/Levels&amp;quot;). Places selected objects in scene, centered at mouse click.&lt;br /&gt;
|-&lt;br /&gt;
! Copy Objects&lt;br /&gt;
| cmd-c || Copies all selected objects (and their relative placement) into a copy buffer.&lt;br /&gt;
|-&lt;br /&gt;
! Paste Objects&lt;br /&gt;
| cmd-v || Adds to scene all objects in the copy buffer. Centers objects at mouse location.&lt;br /&gt;
|-&lt;br /&gt;
!Paintbrush&lt;br /&gt;
| Set tool to &#039;paintbrush&#039; + hold &#039;p&#039; + left-click-and-drag || Quickly adds semi-randomized objects to the scene, centered about mouse location. Let go of &#039;b&#039; to move camera. Control paintbrush properties with sliders and checkboxes in the &#039;Misc&#039; UI panel. [http://blog.wolfire.com/2009/02/editor-paintbrush/ More info here].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Object Selection==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Select single object&lt;br /&gt;
| double-left-click on object || Selects clicked on object and deselects all other objects. If the object is part of a group, the whole group is selected. Bounding box and slight glow indicate object is selected.&lt;br /&gt;
|-&lt;br /&gt;
! Toggle-select objects&lt;br /&gt;
| shift + double-left-click on objects || Toggles whether or not clicked on object is selected. Preserves other existing selections.&lt;br /&gt;
|-&lt;br /&gt;
! Box select objects&lt;br /&gt;
| left-click + right-click + drag, or left-click + &#039;b&#039; + drag || Selects all objects whose centers lie within box drawn on screen. Deselects all other objects.&lt;br /&gt;
|-&lt;br /&gt;
! Box toggle-select objects&lt;br /&gt;
| shift + left-click + right-click + drag, or shift + left-click + &#039;b&#039; + drag || Toggles selection state for all objects whose centers lie within box drawn on screen. Preserves other existing selections.&lt;br /&gt;
|-&lt;br /&gt;
! Select decal that is under another decal&lt;br /&gt;
| mouse wheel up/down || This onley works when you have atleast 2 decalsand one is on top of another. You need to select atleast 1 decal first and your mouse cursor needs to be on top of that one you want to select to do it&lt;br /&gt;
|-&lt;br /&gt;
! Select all&lt;br /&gt;
| cmd-a || Selects all objects.&lt;br /&gt;
|-&lt;br /&gt;
! Deselect all&lt;br /&gt;
| double-left-click away from all objects || Deselects all objects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Change Object Properties==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Object type !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Make player-controlled&lt;br /&gt;
| Characters (character spawn boxes) || Shift+Cmd+P || Toggles whether a character is controlled by a human or by AI. A human-controlled character&#039;s spawn box has white outlines, an AI-controlled character&#039;s box has white outlines.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Transformations==&lt;br /&gt;
&lt;br /&gt;
For all transformations:&lt;br /&gt;
&lt;br /&gt;
* In order to transform an object you must first select it.&lt;br /&gt;
* Hold ctrl to make movements snap by discrete increments.&lt;br /&gt;
* Hold alt to transform a clone of an object (or multiple objects), leaving the original object behind&lt;br /&gt;
* Left-click controls a &#039;generic&#039; version of the transformation; right-click controls a version of the transformation contextually specific to the clicked on face. Holding shift locks the transformation to a single axis.&lt;br /&gt;
* Groups are transformed about the group center. Ungrouped objects, even if multiple are selected and transformed at once, are transformed about their own individual centers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Translation===&lt;br /&gt;
&lt;br /&gt;
Set tool to &#039;translation&#039;, or set tool to &#039;omni tool&#039; and hover mouse over central region of a bounding box face, or set tool to &#039;omni tool&#039; and hold &#039;t&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Camera relative&lt;br /&gt;
| left-click + drag || Translates clicked on object along plane parallel to the screen.&lt;br /&gt;
|-&lt;br /&gt;
! Locked to plane&lt;br /&gt;
| right-click + drag || Translates clicked on object along plane of clicked on face.&lt;br /&gt;
|-&lt;br /&gt;
! Locked to line&lt;br /&gt;
| shift + right-click + drag || Translates clicked on object along normal of clicked on face.&lt;br /&gt;
|-&lt;br /&gt;
! force decal(s) to map onley one object/group&lt;br /&gt;
| hold i || selected decal will onley map with that object that is directly underneath your mouse&lt;br /&gt;
|-&lt;br /&gt;
! force decal(s) to project onley those object(s) that you want them to&lt;br /&gt;
| press o || selected decal will onley map with that object that is directly underneath your mouse&lt;br /&gt;
|-&lt;br /&gt;
! projection pox/angel&lt;br /&gt;
| press p || to make projection box for decal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Scale===&lt;br /&gt;
&lt;br /&gt;
Set tool to &#039;scale&#039;, or set tool to &#039;omni tool&#039; and hover mouse near bounding box vertices, or set tool to &#039;omni tool&#039; and hold &#039;e&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! All dimensions&lt;br /&gt;
| left-click + drag || Scales clicked on object in all dimensions (x, y, and z) at once.&lt;br /&gt;
|-&lt;br /&gt;
! Locked to plane&lt;br /&gt;
| right-click + drag || Extends clicked on object along plane of clicked on face.&lt;br /&gt;
|-&lt;br /&gt;
! Locked to line&lt;br /&gt;
| shift + right-click + drag || Extrudes clicked on object along normal of clicked on face.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mirror===&lt;br /&gt;
&lt;br /&gt;
Just use the right-click scale tool, and scale down the object until it flips and its mirror image begins scaling up!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rotation===&lt;br /&gt;
&lt;br /&gt;
Set tool to &#039;rotation&#039;, or set tool to &#039;omni tool&#039; and hover mouse near bounding box edges, or set tool to &#039;omni tool&#039; and hold &#039;r&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Free&lt;br /&gt;
| left-click + drag || Rotates clicked on object as if you are pushing the surface of a ball.&lt;br /&gt;
|-&lt;br /&gt;
! Locked to axis&lt;br /&gt;
| right-click + drag || Rotates clicked on object about normal of clicked on face.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Grouping==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Group objects&lt;br /&gt;
| cmd-g || All selected objects and groups are joined into a new group. Groups are hierarchical, so grouped groups are treated as subgroups. Objects in a group are selected as a unit and transform as a unit.&lt;br /&gt;
|-&lt;br /&gt;
! Ungroup objects&lt;br /&gt;
| cmd-shift-g || All selected groups are disbanded at their outermost level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Undo/Redo==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Undo action&lt;br /&gt;
| cmd-z || Undoes the last completed action.&lt;br /&gt;
|-&lt;br /&gt;
! Redo action&lt;br /&gt;
| cmd-shift-z || Redoes the last undone action. Redo-able actions are cleared whenever the user completes a new action..&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Object Removal==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Delete object&lt;br /&gt;
| delete or backspace || Deletes all selected objects&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Saving==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Auto-save&lt;br /&gt;
| Automatic || Every 30 seconds or so the program automatically saves the entire level to the file &amp;quot;./Data/Levels/autosave.xml&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! Save level&lt;br /&gt;
| cmd-s || Saves entire level to the same path as the level was opened from, overwriting the old level file.&lt;br /&gt;
|-&lt;br /&gt;
! Save selected objects&lt;br /&gt;
| cmd-shift-s || Saves-as all selected objects to a path specified by the user in a dialogue box.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Tutorials]]&lt;br /&gt;
[[Category: Modding]]&lt;br /&gt;
[[Category: Overgrowth]]&lt;/div&gt;</summary>
		<author><name>Crunchepillar</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Control_Reference&amp;diff=4131</id>
		<title>Control Reference</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Control_Reference&amp;diff=4131"/>
		<updated>2013-09-25T06:03:45Z</updated>

		<summary type="html">&lt;p&gt;Crunchepillar: /* Character Movement */ Lots of additional notes for controls&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This &#039;&#039;&#039;control reference&#039;&#039;&#039; page is a comprehensive list of all actions available in the [[Portal:Overgrowth|Overgrowth]] alpha. The main goal of this page is to detail all main functions and discrete maneuvers that can be executed. Please review this page with each alpha release.&lt;br /&gt;
&lt;br /&gt;
=Player Controls=&lt;br /&gt;
&lt;br /&gt;
These functions are used when controlling a Player Character.&lt;br /&gt;
&lt;br /&gt;
&#039;Cmd&#039; refers to the &#039;⌘&#039; key on Macs, and the &#039;Ctrl&#039; key on PCs.&lt;br /&gt;
&lt;br /&gt;
==Character Movement==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Forward&lt;br /&gt;
| W || Moves player forward.&lt;br /&gt;
|-&lt;br /&gt;
! Backward&lt;br /&gt;
| S || Moves player backward.&lt;br /&gt;
|-&lt;br /&gt;
! Left&lt;br /&gt;
| A || Moves player left.&lt;br /&gt;
|-&lt;br /&gt;
! Right&lt;br /&gt;
| D || Moves player right.&lt;br /&gt;
|-&lt;br /&gt;
! Crouch&lt;br /&gt;
| Shift || Makes player crouch.&lt;br /&gt;
|-&lt;br /&gt;
! Roll&lt;br /&gt;
| Shift while Moving || Makes player roll along the ground,  somersault while airborne, and regain control of its body when &#039;ragdolled.&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Jump&lt;br /&gt;
| Space || Makes player jump.&lt;br /&gt;
|-&lt;br /&gt;
! Wall Jump &lt;br /&gt;
| Space or Shift || Player jumps (space) or somersaults (shift) away from the wall.&lt;br /&gt;
|-&lt;br /&gt;
! Wall Run&lt;br /&gt;
| Hold space while running on a wall || Player runs up a wall when coming at it straight on; runs along a wall if coming at it from an angle.&lt;br /&gt;
|-&lt;br /&gt;
! Ledge Grab&lt;br /&gt;
| Hold right Mousebutton || Makes player grab horizontal ledges. Using the A and D keys will shimmy along the wall and even around corners. Using W will cause the character to pull himself up the ledge and releasing RMB allows the character to drop back to the ground. Note: The character must have free hands to ledge grab (e.g. weapons that cannot be sheathed will block ledge grabs)&lt;br /&gt;
|-&lt;br /&gt;
! Pick Up a Weapon/Item&lt;br /&gt;
| Hold Q || If close to a weapon or item, picks it up. Note: The character has a slight animation that must complete before you can release the Q key and still hold on to the weapon. Note 2: Weapons can even be picked up while rolling provided the character is close enough.&lt;br /&gt;
|-&lt;br /&gt;
! Drop a Weapon/Item&lt;br /&gt;
| Press Shift + Q || Drops weapon. Note: Character must be on the ground to drop weapons, applies to weapons in both hands.&lt;br /&gt;
|-&lt;br /&gt;
! Sheath/Unsheath a Weapon/Item&lt;br /&gt;
| Press E || Sheaths the item or weapon (only one-handed weapons can be sheathed). Note: Only applies to the characters primary hand. (e.g. a right-handed character with a weapon in both hands will only sheathe/unsheathe the right hand weapon unless the player changes the off-hand weapon onto his primary hand)&lt;br /&gt;
|-&lt;br /&gt;
! Switch hand holding Weapon&lt;br /&gt;
| Press B || Switches which hand the player holds the weapon with. Only weapons in the primary hand are used to fight. &#039;&#039;&#039;This has been changed as of a201&#039;&#039;&#039; to a spinning animation. Players can restore the switch weapons function by following instructions on the SPF: [http://forums.wolfire.com/viewtopic.php?f=13&amp;amp;t=18689#p198758 Here]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Attack and Defense==&lt;br /&gt;
&lt;br /&gt;
Note: You need a live and hostile character less than around one meter away from you in order to be able to attack.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Punch/Kick &lt;br /&gt;
|  Left mouse button || Context sensitive. Depends on whether or not the character is in motion and their distance. Exact attack may change depending on the controlled character.&lt;br /&gt;
|-&lt;br /&gt;
! Throw a Weapon&lt;br /&gt;
|  Press Q || If close to an enemy, the weapon will be thrown.  The larger the weapon, the worse accuracy you will have.  Knives work best.&lt;br /&gt;
|-&lt;br /&gt;
! Slash &lt;br /&gt;
| (While holding weapon) Left mouse button || Makes the player slash with a weapon in the hands.&lt;br /&gt;
|-&lt;br /&gt;
! Active Block&lt;br /&gt;
|  Right mouse button || If you tap right mouse button as you&#039;re being attacked, you&#039;ll perform an active block that will leave your opponent open for a moment.&lt;br /&gt;
|-&lt;br /&gt;
! Active Dodge&lt;br /&gt;
|  Movement Keys || If you move in a direction as you&#039;re being attacked, you&#039;ll perform an active dodge that will work against weapons while unarmed.&lt;br /&gt;
|-&lt;br /&gt;
! Judo Throw &lt;br /&gt;
|  Hold right mouse button || If you press and hold right mouse button as you&#039;re being attacked, you&#039;ll perform a counter throw on your opponent, &#039;&#039;&#039;in a136 this was changed to only be possible after a successful active block&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! Choke Hold&lt;br /&gt;
| Hold right mouse button || Choke holds are only possible if an enemy has not yet detected your presence.&lt;br /&gt;
|-&lt;br /&gt;
! Throat Cut&lt;br /&gt;
| (While in choke hold) Press Left mouse button || Quickly cuts the throat of enemy in choke hold.&lt;br /&gt;
|-&lt;br /&gt;
! Leg Cannon &lt;br /&gt;
| (While airborne) Left mouse button || You&#039;ll kick with both legs towards the enemy&#039;s chest area, launching you towards the sky and your opponent to the ground.&lt;br /&gt;
|-&lt;br /&gt;
! Sweep &lt;br /&gt;
| (While crouching) Left mouse button || Makes the player sweep the feet of enemies.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Alpha Keys==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Restore characters&lt;br /&gt;
| X || Restores all characters to full health and wakes up any &amp;quot;unconscious&amp;quot; ones. &lt;br /&gt;
|-&lt;br /&gt;
! Reload Level&lt;br /&gt;
| L || Restart the current level from the beginning. &lt;br /&gt;
|-&lt;br /&gt;
! Change character&lt;br /&gt;
| 1 to 8 || Changes the playable character into one of seven possible characters. The first four are different rabbits, the fifth one is a wolf, the sixth is Rabbot 2.0, the seventh is a cat and the eighth is a raider rabbit.&lt;br /&gt;
|-&lt;br /&gt;
! Active ragdoll&lt;br /&gt;
| Z || Puts all characters into ragdoll mode. At the moment, in Alpha 114, the ragdolls are the world famous Active ragdolls, which try to protect themselves from nearby objects. In previous alphas, Z button put all characters into normal ragdoll mode.&lt;br /&gt;
|-&lt;br /&gt;
! Pain ragdoll&lt;br /&gt;
| N || Makes the player and A.I fall to the ground in agony until you let go of the button. Added in Alpha 113, may disappear or change in future versions.&lt;br /&gt;
|-&lt;br /&gt;
! Floppy ragdoll&lt;br /&gt;
| M || Makes the player and A.I fall to the ground like normal until you let go. This shortcut was added in Alpha 114 and was &#039;Z&#039; previously. It may be changed back to &#039;&amp;gt;&#039; in a future alpha.&lt;br /&gt;
|-&lt;br /&gt;
! Animal voice Test&lt;br /&gt;
| V || Plays a test voice phrase with lip sync. This shortcut was added in Alpha 117 and may disappear or change in future versions.&lt;br /&gt;
|-&lt;br /&gt;
! Combat mode toggle&lt;br /&gt;
| C || The A.I added with the editor will now attack any hostiles assinged to them.&lt;br /&gt;
|-&lt;br /&gt;
! Neck Wound&lt;br /&gt;
| , || The player suffers from a neck wound with blood gushing from it. Added in alpha 128 and may disappear in future versions. (press X or L to get up again)&lt;br /&gt;
|-&lt;br /&gt;
! Slo-Motion&lt;br /&gt;
| Tab || Slows down the whole game.&lt;br /&gt;
|-&lt;br /&gt;
! Freeze Scene&lt;br /&gt;
| Double-tap Tab || Freezes the game scene. &#039;&#039;&#039;Note&#039;&#039;&#039;: The game must be unfrozen to change between controlling the player and editor mode.&lt;br /&gt;
|-&lt;br /&gt;
! Insta-kill&lt;br /&gt;
| F || Instantly kills the nearest enemy.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Editor Controls=&lt;br /&gt;
&lt;br /&gt;
These functions are used when the [[Editor Interface]] is active.&lt;br /&gt;
&lt;br /&gt;
&#039;Cmd&#039; refers to the &#039;⌘&#039; key on Macs, and the &#039;Ctrl&#039; key on PCs.&lt;br /&gt;
&lt;br /&gt;
See the [http://blog.wolfire.com/2009/03/map-editor-controls/ original blog post].&lt;br /&gt;
&lt;br /&gt;
==Camera Movement==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Forward&lt;br /&gt;
| &#039;w&#039; || Moves camera forward.&lt;br /&gt;
|-&lt;br /&gt;
! Backward&lt;br /&gt;
| &#039;s&#039; || Moves camera backward.&lt;br /&gt;
|-&lt;br /&gt;
! Left&lt;br /&gt;
| &#039;a&#039; || Moves camera left.&lt;br /&gt;
|-&lt;br /&gt;
! Right&lt;br /&gt;
| &#039;d&#039; || Moves camera right.&lt;br /&gt;
|-&lt;br /&gt;
! Up&lt;br /&gt;
| shift + &#039;w&#039; || Moves camera up.&lt;br /&gt;
|-&lt;br /&gt;
! Down&lt;br /&gt;
| shift + &#039;s&#039; || Moves camera down.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tool/Mode Selection==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Translate&lt;br /&gt;
|  Click &#039;translate&#039; button or press &#039;4&#039; ||  Sets tool to translate tool. When hovering over a selected object, cursor will indicate the currently chosen tool.&lt;br /&gt;
|-&lt;br /&gt;
! Scale&lt;br /&gt;
|  Click &#039;scale&#039; button or press &#039;5&#039; ||  Sets tool to scale tool.&lt;br /&gt;
|-&lt;br /&gt;
! Rotate &lt;br /&gt;
| Click &#039;rotate&#039; button or press &#039;6&#039; || Sets tool to rotate tool.&lt;br /&gt;
|-&lt;br /&gt;
! Paintbrush &lt;br /&gt;
| Click &#039;paintbrush&#039; button or press &#039;3&#039; || Sets tool to paintbrush tool.&lt;br /&gt;
|-&lt;br /&gt;
! Omni &lt;br /&gt;
| press &#039;7&#039; || Sets tool to omni tool. The omni tool combines the translation, scale, and rotate tools. See &#039;Transformation&#039; section for details on how the omni tool decides which of its states to act in.&lt;br /&gt;
|-&lt;br /&gt;
! Game mode&lt;br /&gt;
| press &#039;8&#039; || Sends in Rabbot!&lt;br /&gt;
|-&lt;br /&gt;
! Editor mode&lt;br /&gt;
| press &#039;9&#039; || Back to editor mode.&lt;br /&gt;
|-&lt;br /&gt;
! In game webbrowser&lt;br /&gt;
| press &#039;F1&#039; || Open the in game webbrowser.&lt;br /&gt;
|-&lt;br /&gt;
! Object browser&lt;br /&gt;
| press &#039;cmd-l&#039; || To enter object browser menu&lt;br /&gt;
|-&lt;br /&gt;
! Decal Selection tool /decal editor mode&lt;br /&gt;
| press &#039;cmd-2&#039; || To enter Decal selection/editor tool&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Editor&lt;br /&gt;
| Press U ||  Allows you to modify character parameters. Added in a159.&lt;br /&gt;
|-&lt;br /&gt;
! Palette Editor &lt;br /&gt;
| Press &#039;cmd-shift-p&#039; ||  Allows you to modify character colors. Added in a161.&lt;br /&gt;
|-&lt;br /&gt;
Pressing escape while in rigging mode, get&#039;s you&lt;br /&gt;
not only back to editor mode but also gives you a different topbar!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Object Creation==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Load Object&lt;br /&gt;
| cmd-l (or click &#039;load&#039; button) + left-mouse-click || Opens up a dialogue box in which the user may specify an xml file containing object data (anything in &amp;quot;./Data/Objects&amp;quot; or &amp;quot;./Data/Levels&amp;quot;). Places selected objects in scene, centered at mouse click.&lt;br /&gt;
|-&lt;br /&gt;
! Copy Objects&lt;br /&gt;
| cmd-c || Copies all selected objects (and their relative placement) into a copy buffer.&lt;br /&gt;
|-&lt;br /&gt;
! Paste Objects&lt;br /&gt;
| cmd-v || Adds to scene all objects in the copy buffer. Centers objects at mouse location.&lt;br /&gt;
|-&lt;br /&gt;
!Paintbrush&lt;br /&gt;
| Set tool to &#039;paintbrush&#039; + hold &#039;p&#039; + left-click-and-drag || Quickly adds semi-randomized objects to the scene, centered about mouse location. Let go of &#039;b&#039; to move camera. Control paintbrush properties with sliders and checkboxes in the &#039;Misc&#039; UI panel. [http://blog.wolfire.com/2009/02/editor-paintbrush/ More info here].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Object Selection==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Select single object&lt;br /&gt;
| double-left-click on object || Selects clicked on object and deselects all other objects. If the object is part of a group, the whole group is selected. Bounding box and slight glow indicate object is selected.&lt;br /&gt;
|-&lt;br /&gt;
! Toggle-select objects&lt;br /&gt;
| shift + double-left-click on objects || Toggles whether or not clicked on object is selected. Preserves other existing selections.&lt;br /&gt;
|-&lt;br /&gt;
! Box select objects&lt;br /&gt;
| left-click + right-click + drag, or left-click + &#039;b&#039; + drag || Selects all objects whose centers lie within box drawn on screen. Deselects all other objects.&lt;br /&gt;
|-&lt;br /&gt;
! Box toggle-select objects&lt;br /&gt;
| shift + left-click + right-click + drag, or shift + left-click + &#039;b&#039; + drag || Toggles selection state for all objects whose centers lie within box drawn on screen. Preserves other existing selections.&lt;br /&gt;
|-&lt;br /&gt;
! Select decal that is under another decal&lt;br /&gt;
| mouse wheel up/down || This onley works when you have atleast 2 decalsand one is on top of another. You need to select atleast 1 decal first and your mouse cursor needs to be on top of that one you want to select to do it&lt;br /&gt;
|-&lt;br /&gt;
! Select all&lt;br /&gt;
| cmd-a || Selects all objects.&lt;br /&gt;
|-&lt;br /&gt;
! Deselect all&lt;br /&gt;
| double-left-click away from all objects || Deselects all objects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Change Object Properties==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Object type !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Make player-controlled&lt;br /&gt;
| Characters (character spawn boxes) || Shift+Cmd+P || Toggles whether a character is controlled by a human or by AI. A human-controlled character&#039;s spawn box has white outlines, an AI-controlled character&#039;s box has white outlines.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Transformations==&lt;br /&gt;
&lt;br /&gt;
For all transformations:&lt;br /&gt;
&lt;br /&gt;
* In order to transform an object you must first select it.&lt;br /&gt;
* Hold ctrl to make movements snap by discrete increments.&lt;br /&gt;
* Hold alt to transform a clone of an object (or multiple objects), leaving the original object behind&lt;br /&gt;
* Left-click controls a &#039;generic&#039; version of the transformation; right-click controls a version of the transformation contextually specific to the clicked on face. Holding shift locks the transformation to a single axis.&lt;br /&gt;
* Groups are transformed about the group center. Ungrouped objects, even if multiple are selected and transformed at once, are transformed about their own individual centers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Translation===&lt;br /&gt;
&lt;br /&gt;
Set tool to &#039;translation&#039;, or set tool to &#039;omni tool&#039; and hover mouse over central region of a bounding box face, or set tool to &#039;omni tool&#039; and hold &#039;t&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Camera relative&lt;br /&gt;
| left-click + drag || Translates clicked on object along plane parallel to the screen.&lt;br /&gt;
|-&lt;br /&gt;
! Locked to plane&lt;br /&gt;
| right-click + drag || Translates clicked on object along plane of clicked on face.&lt;br /&gt;
|-&lt;br /&gt;
! Locked to line&lt;br /&gt;
| shift + right-click + drag || Translates clicked on object along normal of clicked on face.&lt;br /&gt;
|-&lt;br /&gt;
! force decal(s) to map onley one object/group&lt;br /&gt;
| hold i || selected decal will onley map with that object that is directly underneath your mouse&lt;br /&gt;
|-&lt;br /&gt;
! force decal(s) to project onley those object(s) that you want them to&lt;br /&gt;
| press o || selected decal will onley map with that object that is directly underneath your mouse&lt;br /&gt;
|-&lt;br /&gt;
! projection pox/angel&lt;br /&gt;
| press p || to make projection box for decal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Scale===&lt;br /&gt;
&lt;br /&gt;
Set tool to &#039;scale&#039;, or set tool to &#039;omni tool&#039; and hover mouse near bounding box vertices, or set tool to &#039;omni tool&#039; and hold &#039;e&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! All dimensions&lt;br /&gt;
| left-click + drag || Scales clicked on object in all dimensions (x, y, and z) at once.&lt;br /&gt;
|-&lt;br /&gt;
! Locked to plane&lt;br /&gt;
| right-click + drag || Extends clicked on object along plane of clicked on face.&lt;br /&gt;
|-&lt;br /&gt;
! Locked to line&lt;br /&gt;
| shift + right-click + drag || Extrudes clicked on object along normal of clicked on face.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mirror===&lt;br /&gt;
&lt;br /&gt;
Just use the right-click scale tool, and scale down the object until it flips and its mirror image begins scaling up!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rotation===&lt;br /&gt;
&lt;br /&gt;
Set tool to &#039;rotation&#039;, or set tool to &#039;omni tool&#039; and hover mouse near bounding box edges, or set tool to &#039;omni tool&#039; and hold &#039;r&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Free&lt;br /&gt;
| left-click + drag || Rotates clicked on object as if you are pushing the surface of a ball.&lt;br /&gt;
|-&lt;br /&gt;
! Locked to axis&lt;br /&gt;
| right-click + drag || Rotates clicked on object about normal of clicked on face.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Grouping==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Group objects&lt;br /&gt;
| cmd-g || All selected objects and groups are joined into a new group. Groups are hierarchical, so grouped groups are treated as subgroups. Objects in a group are selected as a unit and transform as a unit.&lt;br /&gt;
|-&lt;br /&gt;
! Ungroup objects&lt;br /&gt;
| cmd-shift-g || All selected groups are disbanded at their outermost level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Undo/Redo==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Undo action&lt;br /&gt;
| cmd-z || Undoes the last completed action.&lt;br /&gt;
|-&lt;br /&gt;
! Redo action&lt;br /&gt;
| cmd-shift-z || Redoes the last undone action. Redo-able actions are cleared whenever the user completes a new action..&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Object Removal==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Delete object&lt;br /&gt;
| delete or backspace || Deletes all selected objects&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Saving==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Auto-save&lt;br /&gt;
| Automatic || Every 30 seconds or so the program automatically saves the entire level to the file &amp;quot;./Data/Levels/autosave.xml&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! Save level&lt;br /&gt;
| cmd-s || Saves entire level to the same path as the level was opened from, overwriting the old level file.&lt;br /&gt;
|-&lt;br /&gt;
! Save selected objects&lt;br /&gt;
| cmd-shift-s || Saves-as all selected objects to a path specified by the user in a dialogue box.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Tutorials]]&lt;br /&gt;
[[Category: Modding]]&lt;br /&gt;
[[Category: Overgrowth]]&lt;/div&gt;</summary>
		<author><name>Crunchepillar</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Talk:Portal:Receiver&amp;diff=4130</id>
		<title>Talk:Portal:Receiver</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Talk:Portal:Receiver&amp;diff=4130"/>
		<updated>2013-09-25T05:44:39Z</updated>

		<summary type="html">&lt;p&gt;Crunchepillar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== This page is a disgrace ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m taking it over to fix it, I mean the header image has been redlinked for at least a year now. --[[User:Crunchepillar|Crunchepillar]] 05:44, 25 September 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Crunchepillar</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Talk:Portal:Receiver&amp;diff=4129</id>
		<title>Talk:Portal:Receiver</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Talk:Portal:Receiver&amp;diff=4129"/>
		<updated>2013-09-25T05:44:29Z</updated>

		<summary type="html">&lt;p&gt;Crunchepillar: This page is a disgrace&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== This page is a disgrace ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m taking it over to fix it, I mean the header image has been redlinked for at least a year now.&lt;/div&gt;</summary>
		<author><name>Crunchepillar</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=User:Crunchepillar&amp;diff=4128</id>
		<title>User:Crunchepillar</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=User:Crunchepillar&amp;diff=4128"/>
		<updated>2013-09-25T05:43:04Z</updated>

		<summary type="html">&lt;p&gt;Crunchepillar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pages I Have plans for: ==&lt;br /&gt;
[[Control_Reference]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Update Controls I&#039;m aware of in a201 [x]&amp;lt;br /&amp;gt;&lt;br /&gt;
Test all controls on the page to ensure accuracy [ ]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Equipment_and_Weapons]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Update with new equipment in a201 game files [ ]&amp;lt;br /&amp;gt;&lt;br /&gt;
Add images / correct old images [ ]&amp;lt;br /&amp;gt;&lt;br /&gt;
Add scabbards and Bags [ ]&amp;lt;br /&amp;gt;&lt;br /&gt;
Update thrown weapons section for a201 [ ]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Portal:Receiver]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Make this a real page with subpages for: [ ]&amp;lt;br /&amp;gt;&lt;br /&gt;
Weapons [ ] &amp;lt;br /&amp;gt;&lt;br /&gt;
Enemies [ ] &amp;lt;br /&amp;gt;&lt;br /&gt;
Pickups [ ] &amp;lt;br /&amp;gt;&lt;br /&gt;
Plotpoints (maybe?) [ ] &amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Crunchepillar</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=User:Crunchepillar&amp;diff=4127</id>
		<title>User:Crunchepillar</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=User:Crunchepillar&amp;diff=4127"/>
		<updated>2013-09-25T05:33:00Z</updated>

		<summary type="html">&lt;p&gt;Crunchepillar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pages I Have plans for: ==&lt;br /&gt;
[[Control_Reference]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Update Controls I&#039;m aware of in a201 &amp;lt;nowiki&amp;gt;[x]&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Test all controls on the page to ensure accuracy &amp;lt;nowiki&amp;gt;[ ]&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Equipment_and_Weapons]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Update with new equipment in a201 game files &amp;lt;nowiki&amp;gt;[ ]&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Add images / correct old images &amp;lt;nowiki&amp;gt;[ ]&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Add scabbards and Bags &amp;lt;nowiki&amp;gt;[ ]&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Update thrown weapons section for a201 &amp;lt;nowiki&amp;gt;[ ]&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Crunchepillar</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Talk:Equipment_and_Weapons&amp;diff=4126</id>
		<title>Talk:Equipment and Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Talk:Equipment_and_Weapons&amp;diff=4126"/>
		<updated>2013-09-25T05:29:06Z</updated>

		<summary type="html">&lt;p&gt;Crunchepillar: /* Assuming direct control */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Talk:Wolfire_Wiki_Editing_Standards}}&lt;br /&gt;
&lt;br /&gt;
== Assuming direct control ==&lt;br /&gt;
&lt;br /&gt;
Hi, the last discussion on this page is from 2012 and the page itself hasn&#039;t been updated since March so I&#039;m taking over and updating it for a201. --[[User:Crunchepillar|Crunchepillar]] 05:29, 25 September 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Crunchepillar</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=User:Crunchepillar&amp;diff=4125</id>
		<title>User:Crunchepillar</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=User:Crunchepillar&amp;diff=4125"/>
		<updated>2013-09-25T05:26:22Z</updated>

		<summary type="html">&lt;p&gt;Crunchepillar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pages I Have plans for: ==&lt;br /&gt;
[[Control_Reference]]&lt;br /&gt;
Update Controls I&#039;m aware of in a201 &amp;lt;nowiki&amp;gt;[x]&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Test all controls on the page to ensure accuracy &amp;lt;nowiki&amp;gt;[ ]&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Equipment_and_Weapons]]&lt;br /&gt;
Update with new equipment in a201 game files &amp;lt;nowiki&amp;gt;[ ]&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Add images / correct old images &amp;lt;nowiki&amp;gt;[ ]&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Add scabbards and Bags &amp;lt;nowiki&amp;gt;[ ]&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Update thrown weapons section for a201 &amp;lt;nowiki&amp;gt;[ ]&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Crunchepillar</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=User:Crunchepillar&amp;diff=4124</id>
		<title>User:Crunchepillar</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=User:Crunchepillar&amp;diff=4124"/>
		<updated>2013-09-25T05:20:20Z</updated>

		<summary type="html">&lt;p&gt;Crunchepillar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pages I Have plans for: ==&lt;br /&gt;
[[Control_Reference]]&lt;br /&gt;
Update Controls I&#039;m aware of in a201 [x]&lt;br /&gt;
Test all controls on the page to ensure accuracy [ ]&lt;br /&gt;
&lt;br /&gt;
[[Equipment_and_Weapons]]&lt;br /&gt;
Update with new equipment in a201 game files [ ]&lt;br /&gt;
Add images / correct old images [ ]&lt;br /&gt;
Add scabbards and Bags [ ]&lt;br /&gt;
Update thrown weapons section for a201 [ ]&lt;/div&gt;</summary>
		<author><name>Crunchepillar</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=User:Crunchepillar&amp;diff=4123</id>
		<title>User:Crunchepillar</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=User:Crunchepillar&amp;diff=4123"/>
		<updated>2013-09-25T05:19:52Z</updated>

		<summary type="html">&lt;p&gt;Crunchepillar: Created page with &amp;quot; == Pages I Have plans for: == Control_Reference Update Controls I&amp;#039;m aware of in a201 [x] Test all controls on the page to ensure accuracy [ ]  Equipment_and_weapons Upda...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Pages I Have plans for: ==&lt;br /&gt;
[[Control_Reference]]&lt;br /&gt;
Update Controls I&#039;m aware of in a201 [x]&lt;br /&gt;
Test all controls on the page to ensure accuracy [ ]&lt;br /&gt;
&lt;br /&gt;
[[Equipment_and_weapons]]&lt;br /&gt;
Update with new equipment in a201 game files [ ]&lt;br /&gt;
Add images / correct old images [ ]&lt;br /&gt;
Add scabbards and Bags [ ]&lt;br /&gt;
Update thrown weapons section for a201 [ ]&lt;/div&gt;</summary>
		<author><name>Crunchepillar</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Control_Reference&amp;diff=4122</id>
		<title>Control Reference</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Control_Reference&amp;diff=4122"/>
		<updated>2013-09-25T05:08:59Z</updated>

		<summary type="html">&lt;p&gt;Crunchepillar: /* Change Object Properties */ updated for a201&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This &#039;&#039;&#039;control reference&#039;&#039;&#039; page is a comprehensive list of all actions available in the [[Portal:Overgrowth|Overgrowth]] alpha. The main goal of this page is to detail all main functions and discrete maneuvers that can be executed. Please review this page with each alpha release.&lt;br /&gt;
&lt;br /&gt;
=Player Controls=&lt;br /&gt;
&lt;br /&gt;
These functions are used when controlling a Player Character.&lt;br /&gt;
&lt;br /&gt;
&#039;Cmd&#039; refers to the &#039;⌘&#039; key on Macs, and the &#039;Ctrl&#039; key on PCs.&lt;br /&gt;
&lt;br /&gt;
==Character Movement==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Forward&lt;br /&gt;
| W || Moves player forward.&lt;br /&gt;
|-&lt;br /&gt;
! Backward&lt;br /&gt;
| S || Moves player backward.&lt;br /&gt;
|-&lt;br /&gt;
! Left&lt;br /&gt;
| A || Moves player left.&lt;br /&gt;
|-&lt;br /&gt;
! Right&lt;br /&gt;
| D || Moves player right.&lt;br /&gt;
|-&lt;br /&gt;
! Crouch&lt;br /&gt;
| Shift || Makes player crouch.&lt;br /&gt;
|-&lt;br /&gt;
! Roll&lt;br /&gt;
| Shift while Moving || Makes player roll along the ground,  somersault while airborne, and regain control of its body when &#039;ragdolled.&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Jump&lt;br /&gt;
| Space || Makes player jump.&lt;br /&gt;
|-&lt;br /&gt;
! Wall Jump &lt;br /&gt;
| Space or Shift || Player jumps (space) or somersaults (shift) away from the wall.&lt;br /&gt;
|-&lt;br /&gt;
! Wall Run&lt;br /&gt;
| Hold space while running on a wall || Player runs up a wall when coming at it straight on; runs along a wall if coming at it from an angle.&lt;br /&gt;
|-&lt;br /&gt;
! Ledge Grab&lt;br /&gt;
| Hold right Mousebutton || Makes player grab horizontal ledges.&lt;br /&gt;
|-&lt;br /&gt;
! Pick Up a Weapon/Item&lt;br /&gt;
| Press Q || If close to a weapon or item, picks it up.&lt;br /&gt;
|-&lt;br /&gt;
! Drop a Weapon/Item&lt;br /&gt;
| Press Shift + Q || Drops weapon.&lt;br /&gt;
|-&lt;br /&gt;
! Sheath/Unsheath a Weapon/Item&lt;br /&gt;
| Press E || Sheaths the item or weapon (only one-handed weapons can be sheathed).  Sheathing allows for better movement around the environment.&lt;br /&gt;
|-&lt;br /&gt;
! Switch hand holding Weapon&lt;br /&gt;
| Press B || Switches which hand the player holds the weapon with. Only weapons in the right hand are used to fight. &#039;&#039;&#039;This has been changed as of a201&#039;&#039;&#039; to a spinning animation. Players can restore the switch weapons function by following instructions on the SPF: [http://forums.wolfire.com/viewtopic.php?f=13&amp;amp;t=18689#p198758 Here]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Attack and Defense==&lt;br /&gt;
&lt;br /&gt;
Note: You need a live and hostile character less than around one meter away from you in order to be able to attack.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Punch/Kick &lt;br /&gt;
|  Left mouse button || Context sensitive. Depends on whether or not the character is in motion and their distance. Exact attack may change depending on the controlled character.&lt;br /&gt;
|-&lt;br /&gt;
! Throw a Weapon&lt;br /&gt;
|  Press Q || If close to an enemy, the weapon will be thrown.  The larger the weapon, the worse accuracy you will have.  Knives work best.&lt;br /&gt;
|-&lt;br /&gt;
! Slash &lt;br /&gt;
| (While holding weapon) Left mouse button || Makes the player slash with a weapon in the hands.&lt;br /&gt;
|-&lt;br /&gt;
! Active Block&lt;br /&gt;
|  Right mouse button || If you tap right mouse button as you&#039;re being attacked, you&#039;ll perform an active block that will leave your opponent open for a moment.&lt;br /&gt;
|-&lt;br /&gt;
! Active Dodge&lt;br /&gt;
|  Movement Keys || If you move in a direction as you&#039;re being attacked, you&#039;ll perform an active dodge that will work against weapons while unarmed.&lt;br /&gt;
|-&lt;br /&gt;
! Judo Throw &lt;br /&gt;
|  Hold right mouse button || If you press and hold right mouse button as you&#039;re being attacked, you&#039;ll perform a counter throw on your opponent, &#039;&#039;&#039;in a136 this was changed to only be possible after a successful active block&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! Choke Hold&lt;br /&gt;
| Hold right mouse button || Choke holds are only possible if an enemy has not yet detected your presence.&lt;br /&gt;
|-&lt;br /&gt;
! Throat Cut&lt;br /&gt;
| (While in choke hold) Press Left mouse button || Quickly cuts the throat of enemy in choke hold.&lt;br /&gt;
|-&lt;br /&gt;
! Leg Cannon &lt;br /&gt;
| (While airborne) Left mouse button || You&#039;ll kick with both legs towards the enemy&#039;s chest area, launching you towards the sky and your opponent to the ground.&lt;br /&gt;
|-&lt;br /&gt;
! Sweep &lt;br /&gt;
| (While crouching) Left mouse button || Makes the player sweep the feet of enemies.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Alpha Keys==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Restore characters&lt;br /&gt;
| X || Restores all characters to full health and wakes up any &amp;quot;unconscious&amp;quot; ones. &lt;br /&gt;
|-&lt;br /&gt;
! Reload Level&lt;br /&gt;
| L || Restart the current level from the beginning. &lt;br /&gt;
|-&lt;br /&gt;
! Change character&lt;br /&gt;
| 1 to 8 || Changes the playable character into one of seven possible characters. The first four are different rabbits, the fifth one is a wolf, the sixth is Rabbot 2.0, the seventh is a cat and the eighth is a raider rabbit.&lt;br /&gt;
|-&lt;br /&gt;
! Active ragdoll&lt;br /&gt;
| Z || Puts all characters into ragdoll mode. At the moment, in Alpha 114, the ragdolls are the world famous Active ragdolls, which try to protect themselves from nearby objects. In previous alphas, Z button put all characters into normal ragdoll mode.&lt;br /&gt;
|-&lt;br /&gt;
! Pain ragdoll&lt;br /&gt;
| N || Makes the player and A.I fall to the ground in agony until you let go of the button. Added in Alpha 113, may disappear or change in future versions.&lt;br /&gt;
|-&lt;br /&gt;
! Floppy ragdoll&lt;br /&gt;
| M || Makes the player and A.I fall to the ground like normal until you let go. This shortcut was added in Alpha 114 and was &#039;Z&#039; previously. It may be changed back to &#039;&amp;gt;&#039; in a future alpha.&lt;br /&gt;
|-&lt;br /&gt;
! Animal voice Test&lt;br /&gt;
| V || Plays a test voice phrase with lip sync. This shortcut was added in Alpha 117 and may disappear or change in future versions.&lt;br /&gt;
|-&lt;br /&gt;
! Combat mode toggle&lt;br /&gt;
| C || The A.I added with the editor will now attack any hostiles assinged to them.&lt;br /&gt;
|-&lt;br /&gt;
! Neck Wound&lt;br /&gt;
| , || The player suffers from a neck wound with blood gushing from it. Added in alpha 128 and may disappear in future versions. (press X or L to get up again)&lt;br /&gt;
|-&lt;br /&gt;
! Slo-Motion&lt;br /&gt;
| Tab || Slows down the whole game.&lt;br /&gt;
|-&lt;br /&gt;
! Freeze Scene&lt;br /&gt;
| Double-tap Tab || Freezes the game scene. &#039;&#039;&#039;Note&#039;&#039;&#039;: The game must be unfrozen to change between controlling the player and editor mode.&lt;br /&gt;
|-&lt;br /&gt;
! Insta-kill&lt;br /&gt;
| F || Instantly kills the nearest enemy.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Editor Controls=&lt;br /&gt;
&lt;br /&gt;
These functions are used when the [[Editor Interface]] is active.&lt;br /&gt;
&lt;br /&gt;
&#039;Cmd&#039; refers to the &#039;⌘&#039; key on Macs, and the &#039;Ctrl&#039; key on PCs.&lt;br /&gt;
&lt;br /&gt;
See the [http://blog.wolfire.com/2009/03/map-editor-controls/ original blog post].&lt;br /&gt;
&lt;br /&gt;
==Camera Movement==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Forward&lt;br /&gt;
| &#039;w&#039; || Moves camera forward.&lt;br /&gt;
|-&lt;br /&gt;
! Backward&lt;br /&gt;
| &#039;s&#039; || Moves camera backward.&lt;br /&gt;
|-&lt;br /&gt;
! Left&lt;br /&gt;
| &#039;a&#039; || Moves camera left.&lt;br /&gt;
|-&lt;br /&gt;
! Right&lt;br /&gt;
| &#039;d&#039; || Moves camera right.&lt;br /&gt;
|-&lt;br /&gt;
! Up&lt;br /&gt;
| shift + &#039;w&#039; || Moves camera up.&lt;br /&gt;
|-&lt;br /&gt;
! Down&lt;br /&gt;
| shift + &#039;s&#039; || Moves camera down.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tool/Mode Selection==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Translate&lt;br /&gt;
|  Click &#039;translate&#039; button or press &#039;4&#039; ||  Sets tool to translate tool. When hovering over a selected object, cursor will indicate the currently chosen tool.&lt;br /&gt;
|-&lt;br /&gt;
! Scale&lt;br /&gt;
|  Click &#039;scale&#039; button or press &#039;5&#039; ||  Sets tool to scale tool.&lt;br /&gt;
|-&lt;br /&gt;
! Rotate &lt;br /&gt;
| Click &#039;rotate&#039; button or press &#039;6&#039; || Sets tool to rotate tool.&lt;br /&gt;
|-&lt;br /&gt;
! Paintbrush &lt;br /&gt;
| Click &#039;paintbrush&#039; button or press &#039;3&#039; || Sets tool to paintbrush tool.&lt;br /&gt;
|-&lt;br /&gt;
! Omni &lt;br /&gt;
| press &#039;7&#039; || Sets tool to omni tool. The omni tool combines the translation, scale, and rotate tools. See &#039;Transformation&#039; section for details on how the omni tool decides which of its states to act in.&lt;br /&gt;
|-&lt;br /&gt;
! Game mode&lt;br /&gt;
| press &#039;8&#039; || Sends in Rabbot!&lt;br /&gt;
|-&lt;br /&gt;
! Editor mode&lt;br /&gt;
| press &#039;9&#039; || Back to editor mode.&lt;br /&gt;
|-&lt;br /&gt;
! In game webbrowser&lt;br /&gt;
| press &#039;F1&#039; || Open the in game webbrowser.&lt;br /&gt;
|-&lt;br /&gt;
! Object browser&lt;br /&gt;
| press &#039;cmd-l&#039; || To enter object browser menu&lt;br /&gt;
|-&lt;br /&gt;
! Decal Selection tool /decal editor mode&lt;br /&gt;
| press &#039;cmd-2&#039; || To enter Decal selection/editor tool&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Editor&lt;br /&gt;
| Press U ||  Allows you to modify character parameters. Added in a159.&lt;br /&gt;
|-&lt;br /&gt;
! Palette Editor &lt;br /&gt;
| Press &#039;cmd-shift-p&#039; ||  Allows you to modify character colors. Added in a161.&lt;br /&gt;
|-&lt;br /&gt;
Pressing escape while in rigging mode, get&#039;s you&lt;br /&gt;
not only back to editor mode but also gives you a different topbar!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Object Creation==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Load Object&lt;br /&gt;
| cmd-l (or click &#039;load&#039; button) + left-mouse-click || Opens up a dialogue box in which the user may specify an xml file containing object data (anything in &amp;quot;./Data/Objects&amp;quot; or &amp;quot;./Data/Levels&amp;quot;). Places selected objects in scene, centered at mouse click.&lt;br /&gt;
|-&lt;br /&gt;
! Copy Objects&lt;br /&gt;
| cmd-c || Copies all selected objects (and their relative placement) into a copy buffer.&lt;br /&gt;
|-&lt;br /&gt;
! Paste Objects&lt;br /&gt;
| cmd-v || Adds to scene all objects in the copy buffer. Centers objects at mouse location.&lt;br /&gt;
|-&lt;br /&gt;
!Paintbrush&lt;br /&gt;
| Set tool to &#039;paintbrush&#039; + hold &#039;p&#039; + left-click-and-drag || Quickly adds semi-randomized objects to the scene, centered about mouse location. Let go of &#039;b&#039; to move camera. Control paintbrush properties with sliders and checkboxes in the &#039;Misc&#039; UI panel. [http://blog.wolfire.com/2009/02/editor-paintbrush/ More info here].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Object Selection==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Select single object&lt;br /&gt;
| double-left-click on object || Selects clicked on object and deselects all other objects. If the object is part of a group, the whole group is selected. Bounding box and slight glow indicate object is selected.&lt;br /&gt;
|-&lt;br /&gt;
! Toggle-select objects&lt;br /&gt;
| shift + double-left-click on objects || Toggles whether or not clicked on object is selected. Preserves other existing selections.&lt;br /&gt;
|-&lt;br /&gt;
! Box select objects&lt;br /&gt;
| left-click + right-click + drag, or left-click + &#039;b&#039; + drag || Selects all objects whose centers lie within box drawn on screen. Deselects all other objects.&lt;br /&gt;
|-&lt;br /&gt;
! Box toggle-select objects&lt;br /&gt;
| shift + left-click + right-click + drag, or shift + left-click + &#039;b&#039; + drag || Toggles selection state for all objects whose centers lie within box drawn on screen. Preserves other existing selections.&lt;br /&gt;
|-&lt;br /&gt;
! Select decal that is under another decal&lt;br /&gt;
| mouse wheel up/down || This onley works when you have atleast 2 decalsand one is on top of another. You need to select atleast 1 decal first and your mouse cursor needs to be on top of that one you want to select to do it&lt;br /&gt;
|-&lt;br /&gt;
! Select all&lt;br /&gt;
| cmd-a || Selects all objects.&lt;br /&gt;
|-&lt;br /&gt;
! Deselect all&lt;br /&gt;
| double-left-click away from all objects || Deselects all objects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Change Object Properties==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Object type !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Make player-controlled&lt;br /&gt;
| Characters (character spawn boxes) || Shift+Cmd+P || Toggles whether a character is controlled by a human or by AI. A human-controlled character&#039;s spawn box has white outlines, an AI-controlled character&#039;s box has white outlines.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Transformations==&lt;br /&gt;
&lt;br /&gt;
For all transformations:&lt;br /&gt;
&lt;br /&gt;
* In order to transform an object you must first select it.&lt;br /&gt;
* Hold ctrl to make movements snap by discrete increments.&lt;br /&gt;
* Hold alt to transform a clone of an object (or multiple objects), leaving the original object behind&lt;br /&gt;
* Left-click controls a &#039;generic&#039; version of the transformation; right-click controls a version of the transformation contextually specific to the clicked on face. Holding shift locks the transformation to a single axis.&lt;br /&gt;
* Groups are transformed about the group center. Ungrouped objects, even if multiple are selected and transformed at once, are transformed about their own individual centers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Translation===&lt;br /&gt;
&lt;br /&gt;
Set tool to &#039;translation&#039;, or set tool to &#039;omni tool&#039; and hover mouse over central region of a bounding box face, or set tool to &#039;omni tool&#039; and hold &#039;t&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Camera relative&lt;br /&gt;
| left-click + drag || Translates clicked on object along plane parallel to the screen.&lt;br /&gt;
|-&lt;br /&gt;
! Locked to plane&lt;br /&gt;
| right-click + drag || Translates clicked on object along plane of clicked on face.&lt;br /&gt;
|-&lt;br /&gt;
! Locked to line&lt;br /&gt;
| shift + right-click + drag || Translates clicked on object along normal of clicked on face.&lt;br /&gt;
|-&lt;br /&gt;
! force decal(s) to map onley one object/group&lt;br /&gt;
| hold i || selected decal will onley map with that object that is directly underneath your mouse&lt;br /&gt;
|-&lt;br /&gt;
! force decal(s) to project onley those object(s) that you want them to&lt;br /&gt;
| press o || selected decal will onley map with that object that is directly underneath your mouse&lt;br /&gt;
|-&lt;br /&gt;
! projection pox/angel&lt;br /&gt;
| press p || to make projection box for decal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Scale===&lt;br /&gt;
&lt;br /&gt;
Set tool to &#039;scale&#039;, or set tool to &#039;omni tool&#039; and hover mouse near bounding box vertices, or set tool to &#039;omni tool&#039; and hold &#039;e&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! All dimensions&lt;br /&gt;
| left-click + drag || Scales clicked on object in all dimensions (x, y, and z) at once.&lt;br /&gt;
|-&lt;br /&gt;
! Locked to plane&lt;br /&gt;
| right-click + drag || Extends clicked on object along plane of clicked on face.&lt;br /&gt;
|-&lt;br /&gt;
! Locked to line&lt;br /&gt;
| shift + right-click + drag || Extrudes clicked on object along normal of clicked on face.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mirror===&lt;br /&gt;
&lt;br /&gt;
Just use the right-click scale tool, and scale down the object until it flips and its mirror image begins scaling up!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rotation===&lt;br /&gt;
&lt;br /&gt;
Set tool to &#039;rotation&#039;, or set tool to &#039;omni tool&#039; and hover mouse near bounding box edges, or set tool to &#039;omni tool&#039; and hold &#039;r&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Free&lt;br /&gt;
| left-click + drag || Rotates clicked on object as if you are pushing the surface of a ball.&lt;br /&gt;
|-&lt;br /&gt;
! Locked to axis&lt;br /&gt;
| right-click + drag || Rotates clicked on object about normal of clicked on face.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Grouping==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Group objects&lt;br /&gt;
| cmd-g || All selected objects and groups are joined into a new group. Groups are hierarchical, so grouped groups are treated as subgroups. Objects in a group are selected as a unit and transform as a unit.&lt;br /&gt;
|-&lt;br /&gt;
! Ungroup objects&lt;br /&gt;
| cmd-shift-g || All selected groups are disbanded at their outermost level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Undo/Redo==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Undo action&lt;br /&gt;
| cmd-z || Undoes the last completed action.&lt;br /&gt;
|-&lt;br /&gt;
! Redo action&lt;br /&gt;
| cmd-shift-z || Redoes the last undone action. Redo-able actions are cleared whenever the user completes a new action..&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Object Removal==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Delete object&lt;br /&gt;
| delete or backspace || Deletes all selected objects&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Saving==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Auto-save&lt;br /&gt;
| Automatic || Every 30 seconds or so the program automatically saves the entire level to the file &amp;quot;./Data/Levels/autosave.xml&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! Save level&lt;br /&gt;
| cmd-s || Saves entire level to the same path as the level was opened from, overwriting the old level file.&lt;br /&gt;
|-&lt;br /&gt;
! Save selected objects&lt;br /&gt;
| cmd-shift-s || Saves-as all selected objects to a path specified by the user in a dialogue box.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Tutorials]]&lt;br /&gt;
[[Category: Modding]]&lt;br /&gt;
[[Category: Overgrowth]]&lt;/div&gt;</summary>
		<author><name>Crunchepillar</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Control_Reference&amp;diff=4121</id>
		<title>Control Reference</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Control_Reference&amp;diff=4121"/>
		<updated>2013-09-25T05:07:37Z</updated>

		<summary type="html">&lt;p&gt;Crunchepillar: /* Alpha Keys */ Added controls for Freeze scene a201&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This &#039;&#039;&#039;control reference&#039;&#039;&#039; page is a comprehensive list of all actions available in the [[Portal:Overgrowth|Overgrowth]] alpha. The main goal of this page is to detail all main functions and discrete maneuvers that can be executed. Please review this page with each alpha release.&lt;br /&gt;
&lt;br /&gt;
=Player Controls=&lt;br /&gt;
&lt;br /&gt;
These functions are used when controlling a Player Character.&lt;br /&gt;
&lt;br /&gt;
&#039;Cmd&#039; refers to the &#039;⌘&#039; key on Macs, and the &#039;Ctrl&#039; key on PCs.&lt;br /&gt;
&lt;br /&gt;
==Character Movement==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Forward&lt;br /&gt;
| W || Moves player forward.&lt;br /&gt;
|-&lt;br /&gt;
! Backward&lt;br /&gt;
| S || Moves player backward.&lt;br /&gt;
|-&lt;br /&gt;
! Left&lt;br /&gt;
| A || Moves player left.&lt;br /&gt;
|-&lt;br /&gt;
! Right&lt;br /&gt;
| D || Moves player right.&lt;br /&gt;
|-&lt;br /&gt;
! Crouch&lt;br /&gt;
| Shift || Makes player crouch.&lt;br /&gt;
|-&lt;br /&gt;
! Roll&lt;br /&gt;
| Shift while Moving || Makes player roll along the ground,  somersault while airborne, and regain control of its body when &#039;ragdolled.&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Jump&lt;br /&gt;
| Space || Makes player jump.&lt;br /&gt;
|-&lt;br /&gt;
! Wall Jump &lt;br /&gt;
| Space or Shift || Player jumps (space) or somersaults (shift) away from the wall.&lt;br /&gt;
|-&lt;br /&gt;
! Wall Run&lt;br /&gt;
| Hold space while running on a wall || Player runs up a wall when coming at it straight on; runs along a wall if coming at it from an angle.&lt;br /&gt;
|-&lt;br /&gt;
! Ledge Grab&lt;br /&gt;
| Hold right Mousebutton || Makes player grab horizontal ledges.&lt;br /&gt;
|-&lt;br /&gt;
! Pick Up a Weapon/Item&lt;br /&gt;
| Press Q || If close to a weapon or item, picks it up.&lt;br /&gt;
|-&lt;br /&gt;
! Drop a Weapon/Item&lt;br /&gt;
| Press Shift + Q || Drops weapon.&lt;br /&gt;
|-&lt;br /&gt;
! Sheath/Unsheath a Weapon/Item&lt;br /&gt;
| Press E || Sheaths the item or weapon (only one-handed weapons can be sheathed).  Sheathing allows for better movement around the environment.&lt;br /&gt;
|-&lt;br /&gt;
! Switch hand holding Weapon&lt;br /&gt;
| Press B || Switches which hand the player holds the weapon with. Only weapons in the right hand are used to fight. &#039;&#039;&#039;This has been changed as of a201&#039;&#039;&#039; to a spinning animation. Players can restore the switch weapons function by following instructions on the SPF: [http://forums.wolfire.com/viewtopic.php?f=13&amp;amp;t=18689#p198758 Here]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Attack and Defense==&lt;br /&gt;
&lt;br /&gt;
Note: You need a live and hostile character less than around one meter away from you in order to be able to attack.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Punch/Kick &lt;br /&gt;
|  Left mouse button || Context sensitive. Depends on whether or not the character is in motion and their distance. Exact attack may change depending on the controlled character.&lt;br /&gt;
|-&lt;br /&gt;
! Throw a Weapon&lt;br /&gt;
|  Press Q || If close to an enemy, the weapon will be thrown.  The larger the weapon, the worse accuracy you will have.  Knives work best.&lt;br /&gt;
|-&lt;br /&gt;
! Slash &lt;br /&gt;
| (While holding weapon) Left mouse button || Makes the player slash with a weapon in the hands.&lt;br /&gt;
|-&lt;br /&gt;
! Active Block&lt;br /&gt;
|  Right mouse button || If you tap right mouse button as you&#039;re being attacked, you&#039;ll perform an active block that will leave your opponent open for a moment.&lt;br /&gt;
|-&lt;br /&gt;
! Active Dodge&lt;br /&gt;
|  Movement Keys || If you move in a direction as you&#039;re being attacked, you&#039;ll perform an active dodge that will work against weapons while unarmed.&lt;br /&gt;
|-&lt;br /&gt;
! Judo Throw &lt;br /&gt;
|  Hold right mouse button || If you press and hold right mouse button as you&#039;re being attacked, you&#039;ll perform a counter throw on your opponent, &#039;&#039;&#039;in a136 this was changed to only be possible after a successful active block&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! Choke Hold&lt;br /&gt;
| Hold right mouse button || Choke holds are only possible if an enemy has not yet detected your presence.&lt;br /&gt;
|-&lt;br /&gt;
! Throat Cut&lt;br /&gt;
| (While in choke hold) Press Left mouse button || Quickly cuts the throat of enemy in choke hold.&lt;br /&gt;
|-&lt;br /&gt;
! Leg Cannon &lt;br /&gt;
| (While airborne) Left mouse button || You&#039;ll kick with both legs towards the enemy&#039;s chest area, launching you towards the sky and your opponent to the ground.&lt;br /&gt;
|-&lt;br /&gt;
! Sweep &lt;br /&gt;
| (While crouching) Left mouse button || Makes the player sweep the feet of enemies.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Alpha Keys==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Restore characters&lt;br /&gt;
| X || Restores all characters to full health and wakes up any &amp;quot;unconscious&amp;quot; ones. &lt;br /&gt;
|-&lt;br /&gt;
! Reload Level&lt;br /&gt;
| L || Restart the current level from the beginning. &lt;br /&gt;
|-&lt;br /&gt;
! Change character&lt;br /&gt;
| 1 to 8 || Changes the playable character into one of seven possible characters. The first four are different rabbits, the fifth one is a wolf, the sixth is Rabbot 2.0, the seventh is a cat and the eighth is a raider rabbit.&lt;br /&gt;
|-&lt;br /&gt;
! Active ragdoll&lt;br /&gt;
| Z || Puts all characters into ragdoll mode. At the moment, in Alpha 114, the ragdolls are the world famous Active ragdolls, which try to protect themselves from nearby objects. In previous alphas, Z button put all characters into normal ragdoll mode.&lt;br /&gt;
|-&lt;br /&gt;
! Pain ragdoll&lt;br /&gt;
| N || Makes the player and A.I fall to the ground in agony until you let go of the button. Added in Alpha 113, may disappear or change in future versions.&lt;br /&gt;
|-&lt;br /&gt;
! Floppy ragdoll&lt;br /&gt;
| M || Makes the player and A.I fall to the ground like normal until you let go. This shortcut was added in Alpha 114 and was &#039;Z&#039; previously. It may be changed back to &#039;&amp;gt;&#039; in a future alpha.&lt;br /&gt;
|-&lt;br /&gt;
! Animal voice Test&lt;br /&gt;
| V || Plays a test voice phrase with lip sync. This shortcut was added in Alpha 117 and may disappear or change in future versions.&lt;br /&gt;
|-&lt;br /&gt;
! Combat mode toggle&lt;br /&gt;
| C || The A.I added with the editor will now attack any hostiles assinged to them.&lt;br /&gt;
|-&lt;br /&gt;
! Neck Wound&lt;br /&gt;
| , || The player suffers from a neck wound with blood gushing from it. Added in alpha 128 and may disappear in future versions. (press X or L to get up again)&lt;br /&gt;
|-&lt;br /&gt;
! Slo-Motion&lt;br /&gt;
| Tab || Slows down the whole game.&lt;br /&gt;
|-&lt;br /&gt;
! Freeze Scene&lt;br /&gt;
| Double-tap Tab || Freezes the game scene. &#039;&#039;&#039;Note&#039;&#039;&#039;: The game must be unfrozen to change between controlling the player and editor mode.&lt;br /&gt;
|-&lt;br /&gt;
! Insta-kill&lt;br /&gt;
| F || Instantly kills the nearest enemy.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Editor Controls=&lt;br /&gt;
&lt;br /&gt;
These functions are used when the [[Editor Interface]] is active.&lt;br /&gt;
&lt;br /&gt;
&#039;Cmd&#039; refers to the &#039;⌘&#039; key on Macs, and the &#039;Ctrl&#039; key on PCs.&lt;br /&gt;
&lt;br /&gt;
See the [http://blog.wolfire.com/2009/03/map-editor-controls/ original blog post].&lt;br /&gt;
&lt;br /&gt;
==Camera Movement==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Forward&lt;br /&gt;
| &#039;w&#039; || Moves camera forward.&lt;br /&gt;
|-&lt;br /&gt;
! Backward&lt;br /&gt;
| &#039;s&#039; || Moves camera backward.&lt;br /&gt;
|-&lt;br /&gt;
! Left&lt;br /&gt;
| &#039;a&#039; || Moves camera left.&lt;br /&gt;
|-&lt;br /&gt;
! Right&lt;br /&gt;
| &#039;d&#039; || Moves camera right.&lt;br /&gt;
|-&lt;br /&gt;
! Up&lt;br /&gt;
| shift + &#039;w&#039; || Moves camera up.&lt;br /&gt;
|-&lt;br /&gt;
! Down&lt;br /&gt;
| shift + &#039;s&#039; || Moves camera down.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tool/Mode Selection==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Translate&lt;br /&gt;
|  Click &#039;translate&#039; button or press &#039;4&#039; ||  Sets tool to translate tool. When hovering over a selected object, cursor will indicate the currently chosen tool.&lt;br /&gt;
|-&lt;br /&gt;
! Scale&lt;br /&gt;
|  Click &#039;scale&#039; button or press &#039;5&#039; ||  Sets tool to scale tool.&lt;br /&gt;
|-&lt;br /&gt;
! Rotate &lt;br /&gt;
| Click &#039;rotate&#039; button or press &#039;6&#039; || Sets tool to rotate tool.&lt;br /&gt;
|-&lt;br /&gt;
! Paintbrush &lt;br /&gt;
| Click &#039;paintbrush&#039; button or press &#039;3&#039; || Sets tool to paintbrush tool.&lt;br /&gt;
|-&lt;br /&gt;
! Omni &lt;br /&gt;
| press &#039;7&#039; || Sets tool to omni tool. The omni tool combines the translation, scale, and rotate tools. See &#039;Transformation&#039; section for details on how the omni tool decides which of its states to act in.&lt;br /&gt;
|-&lt;br /&gt;
! Game mode&lt;br /&gt;
| press &#039;8&#039; || Sends in Rabbot!&lt;br /&gt;
|-&lt;br /&gt;
! Editor mode&lt;br /&gt;
| press &#039;9&#039; || Back to editor mode.&lt;br /&gt;
|-&lt;br /&gt;
! In game webbrowser&lt;br /&gt;
| press &#039;F1&#039; || Open the in game webbrowser.&lt;br /&gt;
|-&lt;br /&gt;
! Object browser&lt;br /&gt;
| press &#039;cmd-l&#039; || To enter object browser menu&lt;br /&gt;
|-&lt;br /&gt;
! Decal Selection tool /decal editor mode&lt;br /&gt;
| press &#039;cmd-2&#039; || To enter Decal selection/editor tool&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Editor&lt;br /&gt;
| Press U ||  Allows you to modify character parameters. Added in a159.&lt;br /&gt;
|-&lt;br /&gt;
! Palette Editor &lt;br /&gt;
| Press &#039;cmd-shift-p&#039; ||  Allows you to modify character colors. Added in a161.&lt;br /&gt;
|-&lt;br /&gt;
Pressing escape while in rigging mode, get&#039;s you&lt;br /&gt;
not only back to editor mode but also gives you a different topbar!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Object Creation==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Load Object&lt;br /&gt;
| cmd-l (or click &#039;load&#039; button) + left-mouse-click || Opens up a dialogue box in which the user may specify an xml file containing object data (anything in &amp;quot;./Data/Objects&amp;quot; or &amp;quot;./Data/Levels&amp;quot;). Places selected objects in scene, centered at mouse click.&lt;br /&gt;
|-&lt;br /&gt;
! Copy Objects&lt;br /&gt;
| cmd-c || Copies all selected objects (and their relative placement) into a copy buffer.&lt;br /&gt;
|-&lt;br /&gt;
! Paste Objects&lt;br /&gt;
| cmd-v || Adds to scene all objects in the copy buffer. Centers objects at mouse location.&lt;br /&gt;
|-&lt;br /&gt;
!Paintbrush&lt;br /&gt;
| Set tool to &#039;paintbrush&#039; + hold &#039;p&#039; + left-click-and-drag || Quickly adds semi-randomized objects to the scene, centered about mouse location. Let go of &#039;b&#039; to move camera. Control paintbrush properties with sliders and checkboxes in the &#039;Misc&#039; UI panel. [http://blog.wolfire.com/2009/02/editor-paintbrush/ More info here].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Object Selection==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Select single object&lt;br /&gt;
| double-left-click on object || Selects clicked on object and deselects all other objects. If the object is part of a group, the whole group is selected. Bounding box and slight glow indicate object is selected.&lt;br /&gt;
|-&lt;br /&gt;
! Toggle-select objects&lt;br /&gt;
| shift + double-left-click on objects || Toggles whether or not clicked on object is selected. Preserves other existing selections.&lt;br /&gt;
|-&lt;br /&gt;
! Box select objects&lt;br /&gt;
| left-click + right-click + drag, or left-click + &#039;b&#039; + drag || Selects all objects whose centers lie within box drawn on screen. Deselects all other objects.&lt;br /&gt;
|-&lt;br /&gt;
! Box toggle-select objects&lt;br /&gt;
| shift + left-click + right-click + drag, or shift + left-click + &#039;b&#039; + drag || Toggles selection state for all objects whose centers lie within box drawn on screen. Preserves other existing selections.&lt;br /&gt;
|-&lt;br /&gt;
! Select decal that is under another decal&lt;br /&gt;
| mouse wheel up/down || This onley works when you have atleast 2 decalsand one is on top of another. You need to select atleast 1 decal first and your mouse cursor needs to be on top of that one you want to select to do it&lt;br /&gt;
|-&lt;br /&gt;
! Select all&lt;br /&gt;
| cmd-a || Selects all objects.&lt;br /&gt;
|-&lt;br /&gt;
! Deselect all&lt;br /&gt;
| double-left-click away from all objects || Deselects all objects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Change Object Properties==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Object type !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Make player-controlled&lt;br /&gt;
| Characters (character spawn boxes) || Shift+P || Toggles whether a character is controlled by a human or by AI. A human-controlled character&#039;s spawn box has white outlines, an AI-controlled character&#039;s box has white outlines.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Transformations==&lt;br /&gt;
&lt;br /&gt;
For all transformations:&lt;br /&gt;
&lt;br /&gt;
* In order to transform an object you must first select it.&lt;br /&gt;
* Hold ctrl to make movements snap by discrete increments.&lt;br /&gt;
* Hold alt to transform a clone of an object (or multiple objects), leaving the original object behind&lt;br /&gt;
* Left-click controls a &#039;generic&#039; version of the transformation; right-click controls a version of the transformation contextually specific to the clicked on face. Holding shift locks the transformation to a single axis.&lt;br /&gt;
* Groups are transformed about the group center. Ungrouped objects, even if multiple are selected and transformed at once, are transformed about their own individual centers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Translation===&lt;br /&gt;
&lt;br /&gt;
Set tool to &#039;translation&#039;, or set tool to &#039;omni tool&#039; and hover mouse over central region of a bounding box face, or set tool to &#039;omni tool&#039; and hold &#039;t&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Camera relative&lt;br /&gt;
| left-click + drag || Translates clicked on object along plane parallel to the screen.&lt;br /&gt;
|-&lt;br /&gt;
! Locked to plane&lt;br /&gt;
| right-click + drag || Translates clicked on object along plane of clicked on face.&lt;br /&gt;
|-&lt;br /&gt;
! Locked to line&lt;br /&gt;
| shift + right-click + drag || Translates clicked on object along normal of clicked on face.&lt;br /&gt;
|-&lt;br /&gt;
! force decal(s) to map onley one object/group&lt;br /&gt;
| hold i || selected decal will onley map with that object that is directly underneath your mouse&lt;br /&gt;
|-&lt;br /&gt;
! force decal(s) to project onley those object(s) that you want them to&lt;br /&gt;
| press o || selected decal will onley map with that object that is directly underneath your mouse&lt;br /&gt;
|-&lt;br /&gt;
! projection pox/angel&lt;br /&gt;
| press p || to make projection box for decal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Scale===&lt;br /&gt;
&lt;br /&gt;
Set tool to &#039;scale&#039;, or set tool to &#039;omni tool&#039; and hover mouse near bounding box vertices, or set tool to &#039;omni tool&#039; and hold &#039;e&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! All dimensions&lt;br /&gt;
| left-click + drag || Scales clicked on object in all dimensions (x, y, and z) at once.&lt;br /&gt;
|-&lt;br /&gt;
! Locked to plane&lt;br /&gt;
| right-click + drag || Extends clicked on object along plane of clicked on face.&lt;br /&gt;
|-&lt;br /&gt;
! Locked to line&lt;br /&gt;
| shift + right-click + drag || Extrudes clicked on object along normal of clicked on face.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mirror===&lt;br /&gt;
&lt;br /&gt;
Just use the right-click scale tool, and scale down the object until it flips and its mirror image begins scaling up!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rotation===&lt;br /&gt;
&lt;br /&gt;
Set tool to &#039;rotation&#039;, or set tool to &#039;omni tool&#039; and hover mouse near bounding box edges, or set tool to &#039;omni tool&#039; and hold &#039;r&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Free&lt;br /&gt;
| left-click + drag || Rotates clicked on object as if you are pushing the surface of a ball.&lt;br /&gt;
|-&lt;br /&gt;
! Locked to axis&lt;br /&gt;
| right-click + drag || Rotates clicked on object about normal of clicked on face.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Grouping==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Group objects&lt;br /&gt;
| cmd-g || All selected objects and groups are joined into a new group. Groups are hierarchical, so grouped groups are treated as subgroups. Objects in a group are selected as a unit and transform as a unit.&lt;br /&gt;
|-&lt;br /&gt;
! Ungroup objects&lt;br /&gt;
| cmd-shift-g || All selected groups are disbanded at their outermost level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Undo/Redo==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Undo action&lt;br /&gt;
| cmd-z || Undoes the last completed action.&lt;br /&gt;
|-&lt;br /&gt;
! Redo action&lt;br /&gt;
| cmd-shift-z || Redoes the last undone action. Redo-able actions are cleared whenever the user completes a new action..&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Object Removal==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Delete object&lt;br /&gt;
| delete or backspace || Deletes all selected objects&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Saving==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Auto-save&lt;br /&gt;
| Automatic || Every 30 seconds or so the program automatically saves the entire level to the file &amp;quot;./Data/Levels/autosave.xml&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! Save level&lt;br /&gt;
| cmd-s || Saves entire level to the same path as the level was opened from, overwriting the old level file.&lt;br /&gt;
|-&lt;br /&gt;
! Save selected objects&lt;br /&gt;
| cmd-shift-s || Saves-as all selected objects to a path specified by the user in a dialogue box.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Tutorials]]&lt;br /&gt;
[[Category: Modding]]&lt;br /&gt;
[[Category: Overgrowth]]&lt;/div&gt;</summary>
		<author><name>Crunchepillar</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Control_Reference&amp;diff=4120</id>
		<title>Control Reference</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Control_Reference&amp;diff=4120"/>
		<updated>2013-09-25T05:04:49Z</updated>

		<summary type="html">&lt;p&gt;Crunchepillar: /* Attack and Defense */ minor wording and formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This &#039;&#039;&#039;control reference&#039;&#039;&#039; page is a comprehensive list of all actions available in the [[Portal:Overgrowth|Overgrowth]] alpha. The main goal of this page is to detail all main functions and discrete maneuvers that can be executed. Please review this page with each alpha release.&lt;br /&gt;
&lt;br /&gt;
=Player Controls=&lt;br /&gt;
&lt;br /&gt;
These functions are used when controlling a Player Character.&lt;br /&gt;
&lt;br /&gt;
&#039;Cmd&#039; refers to the &#039;⌘&#039; key on Macs, and the &#039;Ctrl&#039; key on PCs.&lt;br /&gt;
&lt;br /&gt;
==Character Movement==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Forward&lt;br /&gt;
| W || Moves player forward.&lt;br /&gt;
|-&lt;br /&gt;
! Backward&lt;br /&gt;
| S || Moves player backward.&lt;br /&gt;
|-&lt;br /&gt;
! Left&lt;br /&gt;
| A || Moves player left.&lt;br /&gt;
|-&lt;br /&gt;
! Right&lt;br /&gt;
| D || Moves player right.&lt;br /&gt;
|-&lt;br /&gt;
! Crouch&lt;br /&gt;
| Shift || Makes player crouch.&lt;br /&gt;
|-&lt;br /&gt;
! Roll&lt;br /&gt;
| Shift while Moving || Makes player roll along the ground,  somersault while airborne, and regain control of its body when &#039;ragdolled.&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Jump&lt;br /&gt;
| Space || Makes player jump.&lt;br /&gt;
|-&lt;br /&gt;
! Wall Jump &lt;br /&gt;
| Space or Shift || Player jumps (space) or somersaults (shift) away from the wall.&lt;br /&gt;
|-&lt;br /&gt;
! Wall Run&lt;br /&gt;
| Hold space while running on a wall || Player runs up a wall when coming at it straight on; runs along a wall if coming at it from an angle.&lt;br /&gt;
|-&lt;br /&gt;
! Ledge Grab&lt;br /&gt;
| Hold right Mousebutton || Makes player grab horizontal ledges.&lt;br /&gt;
|-&lt;br /&gt;
! Pick Up a Weapon/Item&lt;br /&gt;
| Press Q || If close to a weapon or item, picks it up.&lt;br /&gt;
|-&lt;br /&gt;
! Drop a Weapon/Item&lt;br /&gt;
| Press Shift + Q || Drops weapon.&lt;br /&gt;
|-&lt;br /&gt;
! Sheath/Unsheath a Weapon/Item&lt;br /&gt;
| Press E || Sheaths the item or weapon (only one-handed weapons can be sheathed).  Sheathing allows for better movement around the environment.&lt;br /&gt;
|-&lt;br /&gt;
! Switch hand holding Weapon&lt;br /&gt;
| Press B || Switches which hand the player holds the weapon with. Only weapons in the right hand are used to fight. &#039;&#039;&#039;This has been changed as of a201&#039;&#039;&#039; to a spinning animation. Players can restore the switch weapons function by following instructions on the SPF: [http://forums.wolfire.com/viewtopic.php?f=13&amp;amp;t=18689#p198758 Here]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Attack and Defense==&lt;br /&gt;
&lt;br /&gt;
Note: You need a live and hostile character less than around one meter away from you in order to be able to attack.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Punch/Kick &lt;br /&gt;
|  Left mouse button || Context sensitive. Depends on whether or not the character is in motion and their distance. Exact attack may change depending on the controlled character.&lt;br /&gt;
|-&lt;br /&gt;
! Throw a Weapon&lt;br /&gt;
|  Press Q || If close to an enemy, the weapon will be thrown.  The larger the weapon, the worse accuracy you will have.  Knives work best.&lt;br /&gt;
|-&lt;br /&gt;
! Slash &lt;br /&gt;
| (While holding weapon) Left mouse button || Makes the player slash with a weapon in the hands.&lt;br /&gt;
|-&lt;br /&gt;
! Active Block&lt;br /&gt;
|  Right mouse button || If you tap right mouse button as you&#039;re being attacked, you&#039;ll perform an active block that will leave your opponent open for a moment.&lt;br /&gt;
|-&lt;br /&gt;
! Active Dodge&lt;br /&gt;
|  Movement Keys || If you move in a direction as you&#039;re being attacked, you&#039;ll perform an active dodge that will work against weapons while unarmed.&lt;br /&gt;
|-&lt;br /&gt;
! Judo Throw &lt;br /&gt;
|  Hold right mouse button || If you press and hold right mouse button as you&#039;re being attacked, you&#039;ll perform a counter throw on your opponent, &#039;&#039;&#039;in a136 this was changed to only be possible after a successful active block&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! Choke Hold&lt;br /&gt;
| Hold right mouse button || Choke holds are only possible if an enemy has not yet detected your presence.&lt;br /&gt;
|-&lt;br /&gt;
! Throat Cut&lt;br /&gt;
| (While in choke hold) Press Left mouse button || Quickly cuts the throat of enemy in choke hold.&lt;br /&gt;
|-&lt;br /&gt;
! Leg Cannon &lt;br /&gt;
| (While airborne) Left mouse button || You&#039;ll kick with both legs towards the enemy&#039;s chest area, launching you towards the sky and your opponent to the ground.&lt;br /&gt;
|-&lt;br /&gt;
! Sweep &lt;br /&gt;
| (While crouching) Left mouse button || Makes the player sweep the feet of enemies.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Alpha Keys==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Restore characters&lt;br /&gt;
| X || Restores all characters to full health and wakes up any &amp;quot;unconscious&amp;quot; ones. &lt;br /&gt;
|-&lt;br /&gt;
! Reload Level&lt;br /&gt;
| L || Restart the current level from the beginning. &lt;br /&gt;
|-&lt;br /&gt;
! Change character&lt;br /&gt;
| 1 to 8 || Changes the playable character into one of seven possible characters. The first four are different rabbits, the fifth one is a wolf, the sixth is Rabbot 2.0, the seventh is a cat and the eighth is a raider rabbit.&lt;br /&gt;
|-&lt;br /&gt;
! Active ragdoll&lt;br /&gt;
| Z || Puts all characters into ragdoll mode. At the moment, in Alpha 114, the ragdolls are the world famous Active ragdolls, which try to protect themselves from nearby objects. In previous alphas, Z button put all characters into normal ragdoll mode.&lt;br /&gt;
|-&lt;br /&gt;
! Pain ragdoll&lt;br /&gt;
| N || Makes the player and A.I fall to the ground in agony until you let go of the button. Added in Alpha 113, may disappear or change in future versions.&lt;br /&gt;
|-&lt;br /&gt;
! Floppy ragdoll&lt;br /&gt;
| M || Makes the player and A.I fall to the ground like normal until you let go. This shortcut was added in Alpha 114 and was &#039;Z&#039; previously. It may be changed back to &#039;&amp;gt;&#039; in a future alpha.&lt;br /&gt;
|-&lt;br /&gt;
! Animal voice Test&lt;br /&gt;
| V || Plays a test voice phrase with lip sync. This shortcut was added in Alpha 117 and may disappear or change in future versions.&lt;br /&gt;
|-&lt;br /&gt;
! Combat mode toggle&lt;br /&gt;
| C || The A.I added with the editor will now attack any hostiles assinged to them.&lt;br /&gt;
|-&lt;br /&gt;
! Neck Wound&lt;br /&gt;
| , || The player suffers from a neck wound with blood gushing from it. Added in alpha 128 and may disappear in future versions. (press X or L to get up again)&lt;br /&gt;
|-&lt;br /&gt;
! Slo-Motion&lt;br /&gt;
| Tab || Slows down the whole game.&lt;br /&gt;
|-&lt;br /&gt;
! Insta-kill&lt;br /&gt;
| F || Instantly kills the nearest enemy.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Editor Controls=&lt;br /&gt;
&lt;br /&gt;
These functions are used when the [[Editor Interface]] is active.&lt;br /&gt;
&lt;br /&gt;
&#039;Cmd&#039; refers to the &#039;⌘&#039; key on Macs, and the &#039;Ctrl&#039; key on PCs.&lt;br /&gt;
&lt;br /&gt;
See the [http://blog.wolfire.com/2009/03/map-editor-controls/ original blog post].&lt;br /&gt;
&lt;br /&gt;
==Camera Movement==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Forward&lt;br /&gt;
| &#039;w&#039; || Moves camera forward.&lt;br /&gt;
|-&lt;br /&gt;
! Backward&lt;br /&gt;
| &#039;s&#039; || Moves camera backward.&lt;br /&gt;
|-&lt;br /&gt;
! Left&lt;br /&gt;
| &#039;a&#039; || Moves camera left.&lt;br /&gt;
|-&lt;br /&gt;
! Right&lt;br /&gt;
| &#039;d&#039; || Moves camera right.&lt;br /&gt;
|-&lt;br /&gt;
! Up&lt;br /&gt;
| shift + &#039;w&#039; || Moves camera up.&lt;br /&gt;
|-&lt;br /&gt;
! Down&lt;br /&gt;
| shift + &#039;s&#039; || Moves camera down.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tool/Mode Selection==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Translate&lt;br /&gt;
|  Click &#039;translate&#039; button or press &#039;4&#039; ||  Sets tool to translate tool. When hovering over a selected object, cursor will indicate the currently chosen tool.&lt;br /&gt;
|-&lt;br /&gt;
! Scale&lt;br /&gt;
|  Click &#039;scale&#039; button or press &#039;5&#039; ||  Sets tool to scale tool.&lt;br /&gt;
|-&lt;br /&gt;
! Rotate &lt;br /&gt;
| Click &#039;rotate&#039; button or press &#039;6&#039; || Sets tool to rotate tool.&lt;br /&gt;
|-&lt;br /&gt;
! Paintbrush &lt;br /&gt;
| Click &#039;paintbrush&#039; button or press &#039;3&#039; || Sets tool to paintbrush tool.&lt;br /&gt;
|-&lt;br /&gt;
! Omni &lt;br /&gt;
| press &#039;7&#039; || Sets tool to omni tool. The omni tool combines the translation, scale, and rotate tools. See &#039;Transformation&#039; section for details on how the omni tool decides which of its states to act in.&lt;br /&gt;
|-&lt;br /&gt;
! Game mode&lt;br /&gt;
| press &#039;8&#039; || Sends in Rabbot!&lt;br /&gt;
|-&lt;br /&gt;
! Editor mode&lt;br /&gt;
| press &#039;9&#039; || Back to editor mode.&lt;br /&gt;
|-&lt;br /&gt;
! In game webbrowser&lt;br /&gt;
| press &#039;F1&#039; || Open the in game webbrowser.&lt;br /&gt;
|-&lt;br /&gt;
! Object browser&lt;br /&gt;
| press &#039;cmd-l&#039; || To enter object browser menu&lt;br /&gt;
|-&lt;br /&gt;
! Decal Selection tool /decal editor mode&lt;br /&gt;
| press &#039;cmd-2&#039; || To enter Decal selection/editor tool&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Editor&lt;br /&gt;
| Press U ||  Allows you to modify character parameters. Added in a159.&lt;br /&gt;
|-&lt;br /&gt;
! Palette Editor &lt;br /&gt;
| Press &#039;cmd-shift-p&#039; ||  Allows you to modify character colors. Added in a161.&lt;br /&gt;
|-&lt;br /&gt;
Pressing escape while in rigging mode, get&#039;s you&lt;br /&gt;
not only back to editor mode but also gives you a different topbar!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Object Creation==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Load Object&lt;br /&gt;
| cmd-l (or click &#039;load&#039; button) + left-mouse-click || Opens up a dialogue box in which the user may specify an xml file containing object data (anything in &amp;quot;./Data/Objects&amp;quot; or &amp;quot;./Data/Levels&amp;quot;). Places selected objects in scene, centered at mouse click.&lt;br /&gt;
|-&lt;br /&gt;
! Copy Objects&lt;br /&gt;
| cmd-c || Copies all selected objects (and their relative placement) into a copy buffer.&lt;br /&gt;
|-&lt;br /&gt;
! Paste Objects&lt;br /&gt;
| cmd-v || Adds to scene all objects in the copy buffer. Centers objects at mouse location.&lt;br /&gt;
|-&lt;br /&gt;
!Paintbrush&lt;br /&gt;
| Set tool to &#039;paintbrush&#039; + hold &#039;p&#039; + left-click-and-drag || Quickly adds semi-randomized objects to the scene, centered about mouse location. Let go of &#039;b&#039; to move camera. Control paintbrush properties with sliders and checkboxes in the &#039;Misc&#039; UI panel. [http://blog.wolfire.com/2009/02/editor-paintbrush/ More info here].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Object Selection==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Select single object&lt;br /&gt;
| double-left-click on object || Selects clicked on object and deselects all other objects. If the object is part of a group, the whole group is selected. Bounding box and slight glow indicate object is selected.&lt;br /&gt;
|-&lt;br /&gt;
! Toggle-select objects&lt;br /&gt;
| shift + double-left-click on objects || Toggles whether or not clicked on object is selected. Preserves other existing selections.&lt;br /&gt;
|-&lt;br /&gt;
! Box select objects&lt;br /&gt;
| left-click + right-click + drag, or left-click + &#039;b&#039; + drag || Selects all objects whose centers lie within box drawn on screen. Deselects all other objects.&lt;br /&gt;
|-&lt;br /&gt;
! Box toggle-select objects&lt;br /&gt;
| shift + left-click + right-click + drag, or shift + left-click + &#039;b&#039; + drag || Toggles selection state for all objects whose centers lie within box drawn on screen. Preserves other existing selections.&lt;br /&gt;
|-&lt;br /&gt;
! Select decal that is under another decal&lt;br /&gt;
| mouse wheel up/down || This onley works when you have atleast 2 decalsand one is on top of another. You need to select atleast 1 decal first and your mouse cursor needs to be on top of that one you want to select to do it&lt;br /&gt;
|-&lt;br /&gt;
! Select all&lt;br /&gt;
| cmd-a || Selects all objects.&lt;br /&gt;
|-&lt;br /&gt;
! Deselect all&lt;br /&gt;
| double-left-click away from all objects || Deselects all objects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Change Object Properties==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Object type !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Make player-controlled&lt;br /&gt;
| Characters (character spawn boxes) || Shift+P || Toggles whether a character is controlled by a human or by AI. A human-controlled character&#039;s spawn box has white outlines, an AI-controlled character&#039;s box has white outlines.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Transformations==&lt;br /&gt;
&lt;br /&gt;
For all transformations:&lt;br /&gt;
&lt;br /&gt;
* In order to transform an object you must first select it.&lt;br /&gt;
* Hold ctrl to make movements snap by discrete increments.&lt;br /&gt;
* Hold alt to transform a clone of an object (or multiple objects), leaving the original object behind&lt;br /&gt;
* Left-click controls a &#039;generic&#039; version of the transformation; right-click controls a version of the transformation contextually specific to the clicked on face. Holding shift locks the transformation to a single axis.&lt;br /&gt;
* Groups are transformed about the group center. Ungrouped objects, even if multiple are selected and transformed at once, are transformed about their own individual centers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Translation===&lt;br /&gt;
&lt;br /&gt;
Set tool to &#039;translation&#039;, or set tool to &#039;omni tool&#039; and hover mouse over central region of a bounding box face, or set tool to &#039;omni tool&#039; and hold &#039;t&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Camera relative&lt;br /&gt;
| left-click + drag || Translates clicked on object along plane parallel to the screen.&lt;br /&gt;
|-&lt;br /&gt;
! Locked to plane&lt;br /&gt;
| right-click + drag || Translates clicked on object along plane of clicked on face.&lt;br /&gt;
|-&lt;br /&gt;
! Locked to line&lt;br /&gt;
| shift + right-click + drag || Translates clicked on object along normal of clicked on face.&lt;br /&gt;
|-&lt;br /&gt;
! force decal(s) to map onley one object/group&lt;br /&gt;
| hold i || selected decal will onley map with that object that is directly underneath your mouse&lt;br /&gt;
|-&lt;br /&gt;
! force decal(s) to project onley those object(s) that you want them to&lt;br /&gt;
| press o || selected decal will onley map with that object that is directly underneath your mouse&lt;br /&gt;
|-&lt;br /&gt;
! projection pox/angel&lt;br /&gt;
| press p || to make projection box for decal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Scale===&lt;br /&gt;
&lt;br /&gt;
Set tool to &#039;scale&#039;, or set tool to &#039;omni tool&#039; and hover mouse near bounding box vertices, or set tool to &#039;omni tool&#039; and hold &#039;e&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! All dimensions&lt;br /&gt;
| left-click + drag || Scales clicked on object in all dimensions (x, y, and z) at once.&lt;br /&gt;
|-&lt;br /&gt;
! Locked to plane&lt;br /&gt;
| right-click + drag || Extends clicked on object along plane of clicked on face.&lt;br /&gt;
|-&lt;br /&gt;
! Locked to line&lt;br /&gt;
| shift + right-click + drag || Extrudes clicked on object along normal of clicked on face.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mirror===&lt;br /&gt;
&lt;br /&gt;
Just use the right-click scale tool, and scale down the object until it flips and its mirror image begins scaling up!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rotation===&lt;br /&gt;
&lt;br /&gt;
Set tool to &#039;rotation&#039;, or set tool to &#039;omni tool&#039; and hover mouse near bounding box edges, or set tool to &#039;omni tool&#039; and hold &#039;r&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Free&lt;br /&gt;
| left-click + drag || Rotates clicked on object as if you are pushing the surface of a ball.&lt;br /&gt;
|-&lt;br /&gt;
! Locked to axis&lt;br /&gt;
| right-click + drag || Rotates clicked on object about normal of clicked on face.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Grouping==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Group objects&lt;br /&gt;
| cmd-g || All selected objects and groups are joined into a new group. Groups are hierarchical, so grouped groups are treated as subgroups. Objects in a group are selected as a unit and transform as a unit.&lt;br /&gt;
|-&lt;br /&gt;
! Ungroup objects&lt;br /&gt;
| cmd-shift-g || All selected groups are disbanded at their outermost level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Undo/Redo==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Undo action&lt;br /&gt;
| cmd-z || Undoes the last completed action.&lt;br /&gt;
|-&lt;br /&gt;
! Redo action&lt;br /&gt;
| cmd-shift-z || Redoes the last undone action. Redo-able actions are cleared whenever the user completes a new action..&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Object Removal==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Delete object&lt;br /&gt;
| delete or backspace || Deletes all selected objects&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Saving==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Auto-save&lt;br /&gt;
| Automatic || Every 30 seconds or so the program automatically saves the entire level to the file &amp;quot;./Data/Levels/autosave.xml&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! Save level&lt;br /&gt;
| cmd-s || Saves entire level to the same path as the level was opened from, overwriting the old level file.&lt;br /&gt;
|-&lt;br /&gt;
! Save selected objects&lt;br /&gt;
| cmd-shift-s || Saves-as all selected objects to a path specified by the user in a dialogue box.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Tutorials]]&lt;br /&gt;
[[Category: Modding]]&lt;br /&gt;
[[Category: Overgrowth]]&lt;/div&gt;</summary>
		<author><name>Crunchepillar</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Control_Reference&amp;diff=4119</id>
		<title>Control Reference</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Control_Reference&amp;diff=4119"/>
		<updated>2013-09-25T05:03:25Z</updated>

		<summary type="html">&lt;p&gt;Crunchepillar: /* Character Movement */ Updated controls for a201&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This &#039;&#039;&#039;control reference&#039;&#039;&#039; page is a comprehensive list of all actions available in the [[Portal:Overgrowth|Overgrowth]] alpha. The main goal of this page is to detail all main functions and discrete maneuvers that can be executed. Please review this page with each alpha release.&lt;br /&gt;
&lt;br /&gt;
=Player Controls=&lt;br /&gt;
&lt;br /&gt;
These functions are used when controlling a Player Character.&lt;br /&gt;
&lt;br /&gt;
&#039;Cmd&#039; refers to the &#039;⌘&#039; key on Macs, and the &#039;Ctrl&#039; key on PCs.&lt;br /&gt;
&lt;br /&gt;
==Character Movement==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Forward&lt;br /&gt;
| W || Moves player forward.&lt;br /&gt;
|-&lt;br /&gt;
! Backward&lt;br /&gt;
| S || Moves player backward.&lt;br /&gt;
|-&lt;br /&gt;
! Left&lt;br /&gt;
| A || Moves player left.&lt;br /&gt;
|-&lt;br /&gt;
! Right&lt;br /&gt;
| D || Moves player right.&lt;br /&gt;
|-&lt;br /&gt;
! Crouch&lt;br /&gt;
| Shift || Makes player crouch.&lt;br /&gt;
|-&lt;br /&gt;
! Roll&lt;br /&gt;
| Shift while Moving || Makes player roll along the ground,  somersault while airborne, and regain control of its body when &#039;ragdolled.&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Jump&lt;br /&gt;
| Space || Makes player jump.&lt;br /&gt;
|-&lt;br /&gt;
! Wall Jump &lt;br /&gt;
| Space or Shift || Player jumps (space) or somersaults (shift) away from the wall.&lt;br /&gt;
|-&lt;br /&gt;
! Wall Run&lt;br /&gt;
| Hold space while running on a wall || Player runs up a wall when coming at it straight on; runs along a wall if coming at it from an angle.&lt;br /&gt;
|-&lt;br /&gt;
! Ledge Grab&lt;br /&gt;
| Hold right Mousebutton || Makes player grab horizontal ledges.&lt;br /&gt;
|-&lt;br /&gt;
! Pick Up a Weapon/Item&lt;br /&gt;
| Press Q || If close to a weapon or item, picks it up.&lt;br /&gt;
|-&lt;br /&gt;
! Drop a Weapon/Item&lt;br /&gt;
| Press Shift + Q || Drops weapon.&lt;br /&gt;
|-&lt;br /&gt;
! Sheath/Unsheath a Weapon/Item&lt;br /&gt;
| Press E || Sheaths the item or weapon (only one-handed weapons can be sheathed).  Sheathing allows for better movement around the environment.&lt;br /&gt;
|-&lt;br /&gt;
! Switch hand holding Weapon&lt;br /&gt;
| Press B || Switches which hand the player holds the weapon with. Only weapons in the right hand are used to fight. &#039;&#039;&#039;This has been changed as of a201&#039;&#039;&#039; to a spinning animation. Players can restore the switch weapons function by following instructions on the SPF: [http://forums.wolfire.com/viewtopic.php?f=13&amp;amp;t=18689#p198758 Here]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Attack and Defense==&lt;br /&gt;
&lt;br /&gt;
Note: You need a live and hostile character less than around one meter away from you in order to be able to attack.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Punch/Kick &lt;br /&gt;
|  Left mouse button || Context sensitive. Depends on whether or not the character is in motion and their distance. Exact attack may change depending on the controlled character.&lt;br /&gt;
|-&lt;br /&gt;
! Throw a Weapon&lt;br /&gt;
|  Press Q || If close to an enemy, the weapon will be thrown.  The larger the weapon, the worse accuracy you will have.  Knives work best.&lt;br /&gt;
|-&lt;br /&gt;
! Slash &lt;br /&gt;
| (While holding weapon) Left mouse button || Makes the player slash with a weapon in the hands.&lt;br /&gt;
|-&lt;br /&gt;
! Active Block&lt;br /&gt;
|  Right mouse button || If you tap right mouse button as you&#039;re being attacked, you&#039;ll perform an active block that will leave your opponent open for a moment.&lt;br /&gt;
|-&lt;br /&gt;
! Active Dodge&lt;br /&gt;
|  Movement Keys || If you move in a direction as you&#039;re being attacked, you&#039;ll perform an active dodge that will work against weapons while unarmed.&lt;br /&gt;
|-&lt;br /&gt;
! Judo Throw &lt;br /&gt;
|  Hold right mouse button || If you press and hold right mouse button as you&#039;re being attacked, you&#039;ll perform a counter throw on your opponent, in a136 this was changed to only be possible after a successful block.&lt;br /&gt;
|-&lt;br /&gt;
! Choke Hold&lt;br /&gt;
| Hold right mouse button || Choke holds are only possible if an enemy has not yet detected your presence.&lt;br /&gt;
|-&lt;br /&gt;
! Throat Cut&lt;br /&gt;
| (While in choke hold) Press Left mouse button || Quickly cuts the throat of enemy in choke hold.&lt;br /&gt;
|-&lt;br /&gt;
! Leg Cannon &lt;br /&gt;
| (While airborne) Left mouse button || You&#039;ll kick with both legs towards the enemy&#039;s chest area, launching you towards the sky and your opponent to the ground.&lt;br /&gt;
|-&lt;br /&gt;
! Sweep &lt;br /&gt;
| (While crouching) Left mouse button || Makes the player sweep the feet of enemies.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alpha Keys==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Restore characters&lt;br /&gt;
| X || Restores all characters to full health and wakes up any &amp;quot;unconscious&amp;quot; ones. &lt;br /&gt;
|-&lt;br /&gt;
! Reload Level&lt;br /&gt;
| L || Restart the current level from the beginning. &lt;br /&gt;
|-&lt;br /&gt;
! Change character&lt;br /&gt;
| 1 to 8 || Changes the playable character into one of seven possible characters. The first four are different rabbits, the fifth one is a wolf, the sixth is Rabbot 2.0, the seventh is a cat and the eighth is a raider rabbit.&lt;br /&gt;
|-&lt;br /&gt;
! Active ragdoll&lt;br /&gt;
| Z || Puts all characters into ragdoll mode. At the moment, in Alpha 114, the ragdolls are the world famous Active ragdolls, which try to protect themselves from nearby objects. In previous alphas, Z button put all characters into normal ragdoll mode.&lt;br /&gt;
|-&lt;br /&gt;
! Pain ragdoll&lt;br /&gt;
| N || Makes the player and A.I fall to the ground in agony until you let go of the button. Added in Alpha 113, may disappear or change in future versions.&lt;br /&gt;
|-&lt;br /&gt;
! Floppy ragdoll&lt;br /&gt;
| M || Makes the player and A.I fall to the ground like normal until you let go. This shortcut was added in Alpha 114 and was &#039;Z&#039; previously. It may be changed back to &#039;&amp;gt;&#039; in a future alpha.&lt;br /&gt;
|-&lt;br /&gt;
! Animal voice Test&lt;br /&gt;
| V || Plays a test voice phrase with lip sync. This shortcut was added in Alpha 117 and may disappear or change in future versions.&lt;br /&gt;
|-&lt;br /&gt;
! Combat mode toggle&lt;br /&gt;
| C || The A.I added with the editor will now attack any hostiles assinged to them.&lt;br /&gt;
|-&lt;br /&gt;
! Neck Wound&lt;br /&gt;
| , || The player suffers from a neck wound with blood gushing from it. Added in alpha 128 and may disappear in future versions. (press X or L to get up again)&lt;br /&gt;
|-&lt;br /&gt;
! Slo-Motion&lt;br /&gt;
| Tab || Slows down the whole game.&lt;br /&gt;
|-&lt;br /&gt;
! Insta-kill&lt;br /&gt;
| F || Instantly kills the nearest enemy.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Editor Controls=&lt;br /&gt;
&lt;br /&gt;
These functions are used when the [[Editor Interface]] is active.&lt;br /&gt;
&lt;br /&gt;
&#039;Cmd&#039; refers to the &#039;⌘&#039; key on Macs, and the &#039;Ctrl&#039; key on PCs.&lt;br /&gt;
&lt;br /&gt;
See the [http://blog.wolfire.com/2009/03/map-editor-controls/ original blog post].&lt;br /&gt;
&lt;br /&gt;
==Camera Movement==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Forward&lt;br /&gt;
| &#039;w&#039; || Moves camera forward.&lt;br /&gt;
|-&lt;br /&gt;
! Backward&lt;br /&gt;
| &#039;s&#039; || Moves camera backward.&lt;br /&gt;
|-&lt;br /&gt;
! Left&lt;br /&gt;
| &#039;a&#039; || Moves camera left.&lt;br /&gt;
|-&lt;br /&gt;
! Right&lt;br /&gt;
| &#039;d&#039; || Moves camera right.&lt;br /&gt;
|-&lt;br /&gt;
! Up&lt;br /&gt;
| shift + &#039;w&#039; || Moves camera up.&lt;br /&gt;
|-&lt;br /&gt;
! Down&lt;br /&gt;
| shift + &#039;s&#039; || Moves camera down.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tool/Mode Selection==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Translate&lt;br /&gt;
|  Click &#039;translate&#039; button or press &#039;4&#039; ||  Sets tool to translate tool. When hovering over a selected object, cursor will indicate the currently chosen tool.&lt;br /&gt;
|-&lt;br /&gt;
! Scale&lt;br /&gt;
|  Click &#039;scale&#039; button or press &#039;5&#039; ||  Sets tool to scale tool.&lt;br /&gt;
|-&lt;br /&gt;
! Rotate &lt;br /&gt;
| Click &#039;rotate&#039; button or press &#039;6&#039; || Sets tool to rotate tool.&lt;br /&gt;
|-&lt;br /&gt;
! Paintbrush &lt;br /&gt;
| Click &#039;paintbrush&#039; button or press &#039;3&#039; || Sets tool to paintbrush tool.&lt;br /&gt;
|-&lt;br /&gt;
! Omni &lt;br /&gt;
| press &#039;7&#039; || Sets tool to omni tool. The omni tool combines the translation, scale, and rotate tools. See &#039;Transformation&#039; section for details on how the omni tool decides which of its states to act in.&lt;br /&gt;
|-&lt;br /&gt;
! Game mode&lt;br /&gt;
| press &#039;8&#039; || Sends in Rabbot!&lt;br /&gt;
|-&lt;br /&gt;
! Editor mode&lt;br /&gt;
| press &#039;9&#039; || Back to editor mode.&lt;br /&gt;
|-&lt;br /&gt;
! In game webbrowser&lt;br /&gt;
| press &#039;F1&#039; || Open the in game webbrowser.&lt;br /&gt;
|-&lt;br /&gt;
! Object browser&lt;br /&gt;
| press &#039;cmd-l&#039; || To enter object browser menu&lt;br /&gt;
|-&lt;br /&gt;
! Decal Selection tool /decal editor mode&lt;br /&gt;
| press &#039;cmd-2&#039; || To enter Decal selection/editor tool&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Editor&lt;br /&gt;
| Press U ||  Allows you to modify character parameters. Added in a159.&lt;br /&gt;
|-&lt;br /&gt;
! Palette Editor &lt;br /&gt;
| Press &#039;cmd-shift-p&#039; ||  Allows you to modify character colors. Added in a161.&lt;br /&gt;
|-&lt;br /&gt;
Pressing escape while in rigging mode, get&#039;s you&lt;br /&gt;
not only back to editor mode but also gives you a different topbar!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Object Creation==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Load Object&lt;br /&gt;
| cmd-l (or click &#039;load&#039; button) + left-mouse-click || Opens up a dialogue box in which the user may specify an xml file containing object data (anything in &amp;quot;./Data/Objects&amp;quot; or &amp;quot;./Data/Levels&amp;quot;). Places selected objects in scene, centered at mouse click.&lt;br /&gt;
|-&lt;br /&gt;
! Copy Objects&lt;br /&gt;
| cmd-c || Copies all selected objects (and their relative placement) into a copy buffer.&lt;br /&gt;
|-&lt;br /&gt;
! Paste Objects&lt;br /&gt;
| cmd-v || Adds to scene all objects in the copy buffer. Centers objects at mouse location.&lt;br /&gt;
|-&lt;br /&gt;
!Paintbrush&lt;br /&gt;
| Set tool to &#039;paintbrush&#039; + hold &#039;p&#039; + left-click-and-drag || Quickly adds semi-randomized objects to the scene, centered about mouse location. Let go of &#039;b&#039; to move camera. Control paintbrush properties with sliders and checkboxes in the &#039;Misc&#039; UI panel. [http://blog.wolfire.com/2009/02/editor-paintbrush/ More info here].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Object Selection==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Select single object&lt;br /&gt;
| double-left-click on object || Selects clicked on object and deselects all other objects. If the object is part of a group, the whole group is selected. Bounding box and slight glow indicate object is selected.&lt;br /&gt;
|-&lt;br /&gt;
! Toggle-select objects&lt;br /&gt;
| shift + double-left-click on objects || Toggles whether or not clicked on object is selected. Preserves other existing selections.&lt;br /&gt;
|-&lt;br /&gt;
! Box select objects&lt;br /&gt;
| left-click + right-click + drag, or left-click + &#039;b&#039; + drag || Selects all objects whose centers lie within box drawn on screen. Deselects all other objects.&lt;br /&gt;
|-&lt;br /&gt;
! Box toggle-select objects&lt;br /&gt;
| shift + left-click + right-click + drag, or shift + left-click + &#039;b&#039; + drag || Toggles selection state for all objects whose centers lie within box drawn on screen. Preserves other existing selections.&lt;br /&gt;
|-&lt;br /&gt;
! Select decal that is under another decal&lt;br /&gt;
| mouse wheel up/down || This onley works when you have atleast 2 decalsand one is on top of another. You need to select atleast 1 decal first and your mouse cursor needs to be on top of that one you want to select to do it&lt;br /&gt;
|-&lt;br /&gt;
! Select all&lt;br /&gt;
| cmd-a || Selects all objects.&lt;br /&gt;
|-&lt;br /&gt;
! Deselect all&lt;br /&gt;
| double-left-click away from all objects || Deselects all objects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Change Object Properties==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Object type !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Make player-controlled&lt;br /&gt;
| Characters (character spawn boxes) || Shift+P || Toggles whether a character is controlled by a human or by AI. A human-controlled character&#039;s spawn box has white outlines, an AI-controlled character&#039;s box has white outlines.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Transformations==&lt;br /&gt;
&lt;br /&gt;
For all transformations:&lt;br /&gt;
&lt;br /&gt;
* In order to transform an object you must first select it.&lt;br /&gt;
* Hold ctrl to make movements snap by discrete increments.&lt;br /&gt;
* Hold alt to transform a clone of an object (or multiple objects), leaving the original object behind&lt;br /&gt;
* Left-click controls a &#039;generic&#039; version of the transformation; right-click controls a version of the transformation contextually specific to the clicked on face. Holding shift locks the transformation to a single axis.&lt;br /&gt;
* Groups are transformed about the group center. Ungrouped objects, even if multiple are selected and transformed at once, are transformed about their own individual centers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Translation===&lt;br /&gt;
&lt;br /&gt;
Set tool to &#039;translation&#039;, or set tool to &#039;omni tool&#039; and hover mouse over central region of a bounding box face, or set tool to &#039;omni tool&#039; and hold &#039;t&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Camera relative&lt;br /&gt;
| left-click + drag || Translates clicked on object along plane parallel to the screen.&lt;br /&gt;
|-&lt;br /&gt;
! Locked to plane&lt;br /&gt;
| right-click + drag || Translates clicked on object along plane of clicked on face.&lt;br /&gt;
|-&lt;br /&gt;
! Locked to line&lt;br /&gt;
| shift + right-click + drag || Translates clicked on object along normal of clicked on face.&lt;br /&gt;
|-&lt;br /&gt;
! force decal(s) to map onley one object/group&lt;br /&gt;
| hold i || selected decal will onley map with that object that is directly underneath your mouse&lt;br /&gt;
|-&lt;br /&gt;
! force decal(s) to project onley those object(s) that you want them to&lt;br /&gt;
| press o || selected decal will onley map with that object that is directly underneath your mouse&lt;br /&gt;
|-&lt;br /&gt;
! projection pox/angel&lt;br /&gt;
| press p || to make projection box for decal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Scale===&lt;br /&gt;
&lt;br /&gt;
Set tool to &#039;scale&#039;, or set tool to &#039;omni tool&#039; and hover mouse near bounding box vertices, or set tool to &#039;omni tool&#039; and hold &#039;e&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! All dimensions&lt;br /&gt;
| left-click + drag || Scales clicked on object in all dimensions (x, y, and z) at once.&lt;br /&gt;
|-&lt;br /&gt;
! Locked to plane&lt;br /&gt;
| right-click + drag || Extends clicked on object along plane of clicked on face.&lt;br /&gt;
|-&lt;br /&gt;
! Locked to line&lt;br /&gt;
| shift + right-click + drag || Extrudes clicked on object along normal of clicked on face.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mirror===&lt;br /&gt;
&lt;br /&gt;
Just use the right-click scale tool, and scale down the object until it flips and its mirror image begins scaling up!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rotation===&lt;br /&gt;
&lt;br /&gt;
Set tool to &#039;rotation&#039;, or set tool to &#039;omni tool&#039; and hover mouse near bounding box edges, or set tool to &#039;omni tool&#039; and hold &#039;r&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Free&lt;br /&gt;
| left-click + drag || Rotates clicked on object as if you are pushing the surface of a ball.&lt;br /&gt;
|-&lt;br /&gt;
! Locked to axis&lt;br /&gt;
| right-click + drag || Rotates clicked on object about normal of clicked on face.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Grouping==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Group objects&lt;br /&gt;
| cmd-g || All selected objects and groups are joined into a new group. Groups are hierarchical, so grouped groups are treated as subgroups. Objects in a group are selected as a unit and transform as a unit.&lt;br /&gt;
|-&lt;br /&gt;
! Ungroup objects&lt;br /&gt;
| cmd-shift-g || All selected groups are disbanded at their outermost level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Undo/Redo==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Undo action&lt;br /&gt;
| cmd-z || Undoes the last completed action.&lt;br /&gt;
|-&lt;br /&gt;
! Redo action&lt;br /&gt;
| cmd-shift-z || Redoes the last undone action. Redo-able actions are cleared whenever the user completes a new action..&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Object Removal==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Delete object&lt;br /&gt;
| delete or backspace || Deletes all selected objects&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Saving==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Auto-save&lt;br /&gt;
| Automatic || Every 30 seconds or so the program automatically saves the entire level to the file &amp;quot;./Data/Levels/autosave.xml&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! Save level&lt;br /&gt;
| cmd-s || Saves entire level to the same path as the level was opened from, overwriting the old level file.&lt;br /&gt;
|-&lt;br /&gt;
! Save selected objects&lt;br /&gt;
| cmd-shift-s || Saves-as all selected objects to a path specified by the user in a dialogue box.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Tutorials]]&lt;br /&gt;
[[Category: Modding]]&lt;br /&gt;
[[Category: Overgrowth]]&lt;/div&gt;</summary>
		<author><name>Crunchepillar</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Talk:Control_Reference&amp;diff=4118</id>
		<title>Talk:Control Reference</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Talk:Control_Reference&amp;diff=4118"/>
		<updated>2013-09-25T04:55:16Z</updated>

		<summary type="html">&lt;p&gt;Crunchepillar: Created page with &amp;quot;== Page Out of Date ==  Some of the controls are out of date. I&amp;#039;m going to update this page. --~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Page Out of Date ==&lt;br /&gt;
&lt;br /&gt;
Some of the controls are out of date. I&#039;m going to update this page. --[[User:Crunchepillar|Crunchepillar]] 04:55, 25 September 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Crunchepillar</name></author>
	</entry>
</feed>