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	<id>https://wiki.wolfire.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dyrvere</id>
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	<updated>2026-05-04T22:04:16Z</updated>
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	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Player_Controls&amp;diff=3415</id>
		<title>Player Controls</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Player_Controls&amp;diff=3415"/>
		<updated>2011-07-03T11:06:58Z</updated>

		<summary type="html">&lt;p&gt;Dyrvere: /* Basic Attacks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;Cmd&#039; refers to the &#039;⌘&#039; key on Macs, and the &#039;Ctrl&#039; key on PCs.&amp;lt;br /&amp;gt;&lt;br /&gt;
Update this page when new controls are added, thank you!&lt;br /&gt;
&lt;br /&gt;
= Character Movement=&lt;br /&gt;
&lt;br /&gt;
Note: Movement is relative to camera.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Forward&lt;br /&gt;
| W || Moves player forward.&lt;br /&gt;
|-&lt;br /&gt;
! Backward&lt;br /&gt;
| S || Moves player backward.&lt;br /&gt;
|-&lt;br /&gt;
! Left&lt;br /&gt;
| A || Moves player left.&lt;br /&gt;
|-&lt;br /&gt;
! Right&lt;br /&gt;
| D || Moves player right.&lt;br /&gt;
|-&lt;br /&gt;
! Crouch&lt;br /&gt;
| Shift || Makes player crouch, roll while moving.&lt;br /&gt;
|-&lt;br /&gt;
! Jump&lt;br /&gt;
| Space || Makes player jump.&lt;br /&gt;
|-&lt;br /&gt;
! Ledge Grab&lt;br /&gt;
| (while airborne) Hold right Mousebutton || Makes player grab horizontal ledges. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Basic Attacks =&lt;br /&gt;
&lt;br /&gt;
Note: You need a live and hostile character less than around one meter away from you in order to be able to attack.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Punch/Kick &lt;br /&gt;
|  Left mouse button || Punch and kick depending on if you stand still or move in a certain direction. Exact attack may change depending on the controlled character.&lt;br /&gt;
|-&lt;br /&gt;
! Pick Up a Weapon&lt;br /&gt;
|  Press E (a137) / Hold right mousebutton down || If you&#039;re close to a weapon object, picks it up. Letting go of the button drops the weapon. If it&#039;s let go during jump, it gets thrown out. Press Q in a137 to drop the weapon, no need to hold buttons down in that alpha.&lt;br /&gt;
|-&lt;br /&gt;
! Slash &lt;br /&gt;
| (While holding weapon) Left mouse button || Makes the player slash with a weapon in the hands (Only works with Dog Broadsword and Spear).&lt;br /&gt;
|-&lt;br /&gt;
! Active Block&lt;br /&gt;
|  Right mouse button || If you tap right mouse button as you&#039;re being attacked, you&#039;ll perform an active block that will leave your opponent open for a moment.&lt;br /&gt;
|-&lt;br /&gt;
! Judo Throw &lt;br /&gt;
|  Hold right mouse button || If you press and hold right mouse button as you&#039;re being attacked, you&#039;ll perform a counter throw on your opponent, in a136 this was changed to only be possible after a successful block.&lt;br /&gt;
|-&lt;br /&gt;
! Leg Cannon &lt;br /&gt;
| (While airborne) Left mouse button || You&#039;ll kick with both legs towards the enemy&#039;s chest area, launching you towards the sky and your opponent to the ground.&lt;br /&gt;
|-&lt;br /&gt;
! Sweep &lt;br /&gt;
| (While crouching) Left mouse button || Makes the player sweep the feet of enemies.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Alpha Keys=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Restore characters&lt;br /&gt;
| X || Restores all characters to full health and wakes up any &amp;quot;unconscious&amp;quot; ones. &lt;br /&gt;
|-&lt;br /&gt;
! Reload Level&lt;br /&gt;
| L || Restart the current level from the beginning. &lt;br /&gt;
|-&lt;br /&gt;
! Change character&lt;br /&gt;
| 1 to 6 || Changes the playable character into one of six possible characters. The first four are different rabbits, the fifth one is a wolf, the sixth is Rabbot 2.0. &lt;br /&gt;
|-&lt;br /&gt;
! Active ragdoll&lt;br /&gt;
| Z || Puts all characters into ragdoll mode. At the moment, in Alpha 114, the ragdolls are the world famous Active ragdolls, which try to protect themselves from nearby objects. In previous alphas, Z button put all characters into normal ragdoll mode.&lt;br /&gt;
|-&lt;br /&gt;
! Pain ragdoll&lt;br /&gt;
| N || Makes the player and A.I fall to the ground in agony until you let go of the button. Added in Alpha 113, may disappear or change in future versions.&lt;br /&gt;
|-&lt;br /&gt;
! Floppy ragdoll&lt;br /&gt;
| M || Makes the player and A.I fall to the ground like normal until you let go. This shortcut was added in Alpha 114 and was &#039;Z&#039; previously. It may be changed back to &#039;&amp;gt;&#039; in a future alpha.&lt;br /&gt;
|-&lt;br /&gt;
! Animal voice Test&lt;br /&gt;
| V || Plays a test voice phrase with lip sync. This shortcut was added in Alpha 117 and may disappear or change in future versions.&lt;br /&gt;
|-&lt;br /&gt;
! Combat mode toggle&lt;br /&gt;
| C || The A.I added with the editor will now attack any hostiles assinged to them.&lt;br /&gt;
|-&lt;br /&gt;
! Bow&lt;br /&gt;
| B || Makes the player bow&lt;br /&gt;
|-&lt;br /&gt;
! Neck Wound&lt;br /&gt;
| , || The player suffers from a neck wound with blood gushing from it. Added in alpha 128 and may disappear in future versions. (press X or L to get up again)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Special=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Slo-motion&lt;br /&gt;
| Tab || Slows down the whole game.&lt;br /&gt;
|-&lt;br /&gt;
! Speed up&lt;br /&gt;
| \ || Speeds everything up.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Tutorials]]&lt;br /&gt;
[[Category: Modding]]&lt;br /&gt;
[[Category: Overgrowth]]&lt;/div&gt;</summary>
		<author><name>Dyrvere</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Player_Controls&amp;diff=3414</id>
		<title>Player Controls</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Player_Controls&amp;diff=3414"/>
		<updated>2011-07-03T09:57:31Z</updated>

		<summary type="html">&lt;p&gt;Dyrvere: /* Basic Attacks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;Cmd&#039; refers to the &#039;⌘&#039; key on Macs, and the &#039;Ctrl&#039; key on PCs.&amp;lt;br /&amp;gt;&lt;br /&gt;
Update this page when new controls are added, thank you!&lt;br /&gt;
&lt;br /&gt;
= Character Movement=&lt;br /&gt;
&lt;br /&gt;
Note: Movement is relative to camera.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Forward&lt;br /&gt;
| W || Moves player forward.&lt;br /&gt;
|-&lt;br /&gt;
! Backward&lt;br /&gt;
| S || Moves player backward.&lt;br /&gt;
|-&lt;br /&gt;
! Left&lt;br /&gt;
| A || Moves player left.&lt;br /&gt;
|-&lt;br /&gt;
! Right&lt;br /&gt;
| D || Moves player right.&lt;br /&gt;
|-&lt;br /&gt;
! Crouch&lt;br /&gt;
| Shift || Makes player crouch, roll while moving.&lt;br /&gt;
|-&lt;br /&gt;
! Jump&lt;br /&gt;
| Space || Makes player jump.&lt;br /&gt;
|-&lt;br /&gt;
! Ledge Grab&lt;br /&gt;
| (while airborne) Hold right Mousebutton || Makes player grab horizontal ledges. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Basic Attacks =&lt;br /&gt;
&lt;br /&gt;
Note: You need a live and hostile character less than around one meter away from you in order to be able to attack.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Punch/Kick &lt;br /&gt;
|  Left mouse button || Punch and kick depending on if you stand still or move in a certain direction. Exact attack may change depending on the controlled character.&lt;br /&gt;
|-&lt;br /&gt;
! Pick Up a Weapon&lt;br /&gt;
|  Press E (a137) / Hold right mousebutton down || If you&#039;re close to a weapon object, picks it up. Letting go of the button drops the weapon. If it&#039;s let go during jump, it gets thrown out. Press Q in a137 to drop the weapon, no need to hold buttons down in that alpha.&lt;br /&gt;
|-&lt;br /&gt;
! Slash &lt;br /&gt;
| (While holding weapon) Left mouse button || Makes the player slash with a weapon in the hands (Only works with Dog Broadsword and Spear).&lt;br /&gt;
|-&lt;br /&gt;
! Active Block&lt;br /&gt;
|  Right mouse button || If you tap right mouse button as you&#039;re being attacked, you&#039;ll perform an active block that will leave your opponent open for a moment.&lt;br /&gt;
|-&lt;br /&gt;
! Judo Throw &lt;br /&gt;
|  Hold right mouse button || If you press and hold right mouse button as you&#039;re being attacked, you&#039;ll perform a counter throw on your opponent.&lt;br /&gt;
|-&lt;br /&gt;
! Leg Cannon &lt;br /&gt;
| (While airborne) Left mouse button || You&#039;ll kick with both legs towards the enemy&#039;s chest area, launching you towards the sky and your opponent to the ground.&lt;br /&gt;
|-&lt;br /&gt;
! Sweep &lt;br /&gt;
| (While crouching) Left mouse button || Makes the player sweep the feet of enemies.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Alpha Keys=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Restore characters&lt;br /&gt;
| X || Restores all characters to full health and wakes up any &amp;quot;unconscious&amp;quot; ones. &lt;br /&gt;
|-&lt;br /&gt;
! Reload Level&lt;br /&gt;
| L || Restart the current level from the beginning. &lt;br /&gt;
|-&lt;br /&gt;
! Change character&lt;br /&gt;
| 1 to 6 || Changes the playable character into one of six possible characters. The first four are different rabbits, the fifth one is a wolf, the sixth is Rabbot 2.0. &lt;br /&gt;
|-&lt;br /&gt;
! Active ragdoll&lt;br /&gt;
| Z || Puts all characters into ragdoll mode. At the moment, in Alpha 114, the ragdolls are the world famous Active ragdolls, which try to protect themselves from nearby objects. In previous alphas, Z button put all characters into normal ragdoll mode.&lt;br /&gt;
|-&lt;br /&gt;
! Pain ragdoll&lt;br /&gt;
| N || Makes the player and A.I fall to the ground in agony until you let go of the button. Added in Alpha 113, may disappear or change in future versions.&lt;br /&gt;
|-&lt;br /&gt;
! Floppy ragdoll&lt;br /&gt;
| M || Makes the player and A.I fall to the ground like normal until you let go. This shortcut was added in Alpha 114 and was &#039;Z&#039; previously. It may be changed back to &#039;&amp;gt;&#039; in a future alpha.&lt;br /&gt;
|-&lt;br /&gt;
! Animal voice Test&lt;br /&gt;
| V || Plays a test voice phrase with lip sync. This shortcut was added in Alpha 117 and may disappear or change in future versions.&lt;br /&gt;
|-&lt;br /&gt;
! Combat mode toggle&lt;br /&gt;
| C || The A.I added with the editor will now attack any hostiles assinged to them.&lt;br /&gt;
|-&lt;br /&gt;
! Bow&lt;br /&gt;
| B || Makes the player bow&lt;br /&gt;
|-&lt;br /&gt;
! Neck Wound&lt;br /&gt;
| , || The player suffers from a neck wound with blood gushing from it. Added in alpha 128 and may disappear in future versions. (press X or L to get up again)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Special=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Slo-motion&lt;br /&gt;
| Tab || Slows down the whole game.&lt;br /&gt;
|-&lt;br /&gt;
! Speed up&lt;br /&gt;
| \ || Speeds everything up.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Tutorials]]&lt;br /&gt;
[[Category: Modding]]&lt;br /&gt;
[[Category: Overgrowth]]&lt;/div&gt;</summary>
		<author><name>Dyrvere</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Player_Controls&amp;diff=2062</id>
		<title>Player Controls</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Player_Controls&amp;diff=2062"/>
		<updated>2011-05-12T13:09:03Z</updated>

		<summary type="html">&lt;p&gt;Dyrvere: /* Basic Attacks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;Cmd&#039; refers to the &#039;⌘&#039; key on Macs, and the &#039;Ctrl&#039; key on PCs.&amp;lt;br /&amp;gt;&lt;br /&gt;
Update this page when new controls are added, thank you!&lt;br /&gt;
&lt;br /&gt;
= Character Movement=&lt;br /&gt;
&lt;br /&gt;
Note: Movement is relative to camera.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Forward&lt;br /&gt;
| W || Moves player forward.&lt;br /&gt;
|-&lt;br /&gt;
! Backward&lt;br /&gt;
| S || Moves player backward.&lt;br /&gt;
|-&lt;br /&gt;
! Left&lt;br /&gt;
| A || Moves player left.&lt;br /&gt;
|-&lt;br /&gt;
! Right&lt;br /&gt;
| D || Moves player right.&lt;br /&gt;
|-&lt;br /&gt;
! Crouch&lt;br /&gt;
| Shift || Makes player crouch, roll while moving.&lt;br /&gt;
|-&lt;br /&gt;
! Jump&lt;br /&gt;
| Space || Makes player jump.&lt;br /&gt;
|-&lt;br /&gt;
! Ledge Grab&lt;br /&gt;
| (while airborne) Hold right Mousebutton || Makes player grab horizontal ledges. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Basic Attacks =&lt;br /&gt;
&lt;br /&gt;
Note: You need a live and hostile character less than around one meter away from you in order to be able to attack.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Punch/Kick &lt;br /&gt;
|  Left mouse button || Punch and kick depending on if you stand still or move in a certain direction. Exact attack may change depending on the controlled character.&lt;br /&gt;
|-&lt;br /&gt;
! Pick Up a Weapon&lt;br /&gt;
|  Hold right mouse button || If you&#039;re close to a weapon object, picks it up. Letting go of the button drops the weapon. If it&#039;s let go during jump, it gets thrown out. &lt;br /&gt;
|-&lt;br /&gt;
! Slash &lt;br /&gt;
| (While holding weapon) Left mouse button || Makes the player slash with a weapon in the hands (in a130 only with Dog Broadsword).&lt;br /&gt;
|-&lt;br /&gt;
! Active Block&lt;br /&gt;
|  Right mouse button || If you tap right mouse button as you&#039;re being attacked, you&#039;ll perform an active block that will leave your opponent open for a moment.&lt;br /&gt;
|-&lt;br /&gt;
! Judo Throw &lt;br /&gt;
|  Hold right mouse button || If you press and hold right mouse button as you&#039;re being attacked, you&#039;ll perform a counter throw on your opponent.&lt;br /&gt;
|-&lt;br /&gt;
! Leg Cannon &lt;br /&gt;
| (While airborne) Left mouse button || You&#039;ll kick with both legs towards the enemy&#039;s chest area, launching you towards the sky and your opponent to the ground.&lt;br /&gt;
|-&lt;br /&gt;
! Sweep &lt;br /&gt;
| (While crouching) Left mouse button || Makes the player sweep the feet of enemies.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Alpha Keys=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Restore characters&lt;br /&gt;
| X || Restores all characters to full health and wakes up any &amp;quot;unconscious&amp;quot; ones. &lt;br /&gt;
|-&lt;br /&gt;
! Reload Level&lt;br /&gt;
| L || Restart the current level from the beginning. &lt;br /&gt;
|-&lt;br /&gt;
! Change character&lt;br /&gt;
| 1 to 6 || Changes the playable character into one of six possible characters. The first four are different rabbits, the fifth one is a wolf, the sixth is Rabbot 2.0. &lt;br /&gt;
|-&lt;br /&gt;
! Active ragdoll&lt;br /&gt;
| Z || Puts all characters into ragdoll mode. At the moment, in Alpha 114, the ragdolls are the world famous Active ragdolls, which try to protect themselves from nearby objects. In previous alphas, Z button put all characters into normal ragdoll mode.&lt;br /&gt;
|-&lt;br /&gt;
! Pain ragdoll&lt;br /&gt;
| N || Makes the player and A.I fall to the ground in agony until you let go of the button. Added in Alpha 113, may disappear or change in future versions.&lt;br /&gt;
|-&lt;br /&gt;
! Floppy ragdoll&lt;br /&gt;
| M || Makes the player and A.I fall to the ground like normal until you let go. This shortcut was added in Alpha 114 and was &#039;Z&#039; previously. It may be changed back to &#039;&amp;gt;&#039; in a future alpha.&lt;br /&gt;
|-&lt;br /&gt;
! Animal voice Test&lt;br /&gt;
| V || Plays a test voice phrase with lip sync. This shortcut was added in Alpha 117 and may disappear or change in future versions.&lt;br /&gt;
|-&lt;br /&gt;
! Combat mode toggle&lt;br /&gt;
| C || The A.I added with the editor will now attack any hostiles assinged to them.&lt;br /&gt;
|-&lt;br /&gt;
! Bow&lt;br /&gt;
| B || Makes the player bow&lt;br /&gt;
|-&lt;br /&gt;
! Neck Wound&lt;br /&gt;
| , || The player suffers from a neck wound with blood gushing from it. Added in alpha 128 and may disappear in future versions. (press X or L to get up again)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Special=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Slo-motion&lt;br /&gt;
| Tab || Slows down the whole game.&lt;br /&gt;
|-&lt;br /&gt;
! Speed up&lt;br /&gt;
| \ || Speeds everything up.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Overgrowth]]&lt;br /&gt;
[[Category:Controls]]&lt;br /&gt;
[[Category:Help]]&lt;/div&gt;</summary>
		<author><name>Dyrvere</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Player_Controls&amp;diff=2052</id>
		<title>Player Controls</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Player_Controls&amp;diff=2052"/>
		<updated>2011-05-05T18:19:12Z</updated>

		<summary type="html">&lt;p&gt;Dyrvere: /* Alpha Keys */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;Cmd&#039; refers to the &#039;⌘&#039; key on Macs, and the &#039;Ctrl&#039; key on PCs.&amp;lt;br /&amp;gt;&lt;br /&gt;
Update this page when new controls are added, thank you!&lt;br /&gt;
&lt;br /&gt;
= Character Movement=&lt;br /&gt;
&lt;br /&gt;
Note: Movement is relative to camera.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Forward&lt;br /&gt;
| W || Moves player forward.&lt;br /&gt;
|-&lt;br /&gt;
! Backward&lt;br /&gt;
| S || Moves player backward.&lt;br /&gt;
|-&lt;br /&gt;
! Left&lt;br /&gt;
| A || Moves player left.&lt;br /&gt;
|-&lt;br /&gt;
! Right&lt;br /&gt;
| D || Moves player right.&lt;br /&gt;
|-&lt;br /&gt;
! Crouch&lt;br /&gt;
| Shift || Makes player crouch, roll while moving.&lt;br /&gt;
|-&lt;br /&gt;
! Jump&lt;br /&gt;
| Space || Makes player jump.&lt;br /&gt;
|-&lt;br /&gt;
! Ledge Grab&lt;br /&gt;
| (while airborne) Hold right Mousebutton || Makes player grab horizontal ledges. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Basic Attacks =&lt;br /&gt;
&lt;br /&gt;
Note: You need a live and hostile character less than around one meter away from you in order to be able to attack.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Punch/Kick &lt;br /&gt;
|  Left mouse button || Punch and kick depending on if you stand still or move in a certain direction. Exact attack may change depending on the controlled character.&lt;br /&gt;
|-&lt;br /&gt;
! Pick Up a Weapon&lt;br /&gt;
|  Hold right mouse button || If you&#039;re close to a weapon object, picks it up. Letting go of the button drops the weapon. If it&#039;s let go during jump, it gets thrown out. &lt;br /&gt;
|-&lt;br /&gt;
! Active Block&lt;br /&gt;
|  Right mouse button || If you tap right mouse button as you&#039;re being attacked, you&#039;ll perform an active block that will leave your opponent open for a moment.&lt;br /&gt;
|-&lt;br /&gt;
! Judo Throw &lt;br /&gt;
|  Hold right mouse button || If you press and hold right mouse button as you&#039;re being attacked, you&#039;ll perform a counter throw on your opponent.&lt;br /&gt;
|-&lt;br /&gt;
! Leg Cannon &lt;br /&gt;
| (While airborne) Left mouse button || You&#039;ll kick with both legs towards the enemy&#039;s chest area, launching you towards the sky and your opponent to the ground.&lt;br /&gt;
|-&lt;br /&gt;
! Sweep &lt;br /&gt;
| (While crouching) Left mouse button || Makes the player sweep the feet of enemies.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Alpha Keys=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Restore characters&lt;br /&gt;
| X || Restores all characters to full health and wakes up any &amp;quot;unconscious&amp;quot; ones. &lt;br /&gt;
|-&lt;br /&gt;
! Reload Level&lt;br /&gt;
| L || Restart the current level from the beginning. &lt;br /&gt;
|-&lt;br /&gt;
! Change character&lt;br /&gt;
| 1 to 6 || Changes the playable character into one of six possible characters. The first four are different rabbits, the fifth one is a wolf, the sixth is Rabbot 2.0. &lt;br /&gt;
|-&lt;br /&gt;
! Active ragdoll&lt;br /&gt;
| Z || Puts all characters into ragdoll mode. At the moment, in Alpha 114, the ragdolls are the world famous Active ragdolls, which try to protect themselves from nearby objects. In previous alphas, Z button put all characters into normal ragdoll mode.&lt;br /&gt;
|-&lt;br /&gt;
! Pain ragdoll&lt;br /&gt;
| N || Makes the player and A.I fall to the ground in agony until you let go of the button. Added in Alpha 113, may disappear or change in future versions.&lt;br /&gt;
|-&lt;br /&gt;
! Floppy ragdoll&lt;br /&gt;
| M || Makes the player and A.I fall to the ground like normal until you let go. This shortcut was added in Alpha 114 and was &#039;Z&#039; previously. It may be changed back to &#039;&amp;gt;&#039; in a future alpha.&lt;br /&gt;
|-&lt;br /&gt;
! Animal voice Test&lt;br /&gt;
| V || Plays a test voice phrase with lip sync. This shortcut was added in Alpha 117 and may disappear or change in future versions.&lt;br /&gt;
|-&lt;br /&gt;
! Combat mode toggle&lt;br /&gt;
| C || The A.I added with the editor will now attack any hostiles assinged to them.&lt;br /&gt;
|-&lt;br /&gt;
! Bow&lt;br /&gt;
| B || Makes the player bow&lt;br /&gt;
|-&lt;br /&gt;
! Neck Wound&lt;br /&gt;
| , || The player suffers from a neck wound with blood gushing from it. Added in alpha 128 and may disappear in future versions. (press X or L to get up again)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Special=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Slo-motion&lt;br /&gt;
| Tab || Slows down the whole game.&lt;br /&gt;
|-&lt;br /&gt;
! Speed up&lt;br /&gt;
| \ || Speeds everything up.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Overgrowth]]&lt;br /&gt;
[[Category:Controls]]&lt;br /&gt;
[[Category:Help]]&lt;/div&gt;</summary>
		<author><name>Dyrvere</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Editor_Interface&amp;diff=2050</id>
		<title>Editor Interface</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Editor_Interface&amp;diff=2050"/>
		<updated>2011-05-05T08:48:27Z</updated>

		<summary type="html">&lt;p&gt;Dyrvere: /* Saving Combined Object As A Separate File */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WQA in Progress}}&lt;br /&gt;
&lt;br /&gt;
=Basic Controls=&lt;br /&gt;
When you start up your Overgrowth Alpha, you&#039;ll probably be faced with dozens of questions. &amp;quot;What should I do?,&amp;quot; &amp;quot;How do I work the tools?,&amp;quot; and &amp;quot;How far can I edit Overgrowth?&amp;quot; are few of the many questions that will be answered in this section. However, it could be profitable for you to also try to experiment on your own. The more you learn on your own, the more likely you&#039;ll be comfortable with the interface. Firstly, it is important that you get familiar with the tools and information you have at your command in game.&lt;br /&gt;
&lt;br /&gt;
==The Interface==&lt;br /&gt;
[[Image:select.png‎‎|right|thumb|caption|Interface and Selecting]]&lt;br /&gt;
&lt;br /&gt;
Firstly, we&#039;ll make sense of the information and windows accessible from in game. To begin with, you have the most noticeable window; the palette. This palette is very important because it contains all of the tools you&#039;ll use to edit and manipulate objects, decals, and hotspots. We&#039;ll explain more of the palette soon. Secondly, in the bottom left of your screen you&#039;ll see a number after the letters &amp;quot;FPS&amp;quot;. Obviously, this means &amp;quot;Frames per Second&amp;quot;. Overgrowth is incredibly de-optimized at this current stage, so most likely once you start getting some objects in there your FPS will go down considerably. Do not worry, some day this shall be changed, even then it&#039;s hard to get to a point where the FPS reaches low numbers.&lt;br /&gt;
&lt;br /&gt;
Then we have the &#039;Misc Menu&#039; on the bottom right of your screen. It should be hidden to begin with, but if you drag it upwards you should reveal that it is rather intricate. Firstly, you have the &#039;Live Shadow Update&#039; on/off switch. This simply means that if you have shadows calculated, this will enable the shadows to update if an object moves. &#039;Calculate Shadows&#039; and &amp;quot;Calculate AO&#039; are the next switches on the Misc Menu. Calculate shadows (obviously) calculates the shadows for the map and all objects in it. Calculate AO turns the Ambient Occlusion on, which really just makes the map look prettier. &#039;&#039;&#039;Warning:&#039;&#039;&#039; Calculating either of these generally freezes Overgrowth up for sometimes over 15 minutes.&lt;br /&gt;
&lt;br /&gt;
Next is the &#039;FOV&#039; Scroller. This is comparable to changing the lens of a camera. Scroller left, the closer things appear, scroller right, the farther the things appear. The standard is 90.30. Also dealing with the camera is the &#039;Camera Collision Detection&#039; switch. This switch turns off and on the ability for the camera to have contact with objects. This is generally on by default, but I&#039;d advise to turn it off for complicated maps where you may need to get somewhere faster. Everything from &#039;Translation Jitter&#039; to &#039;Collide with Objects&#039; deals with changing the settings of the &#039;Brush&#039; tool. These options shall be explained rather shortly.&lt;br /&gt;
&lt;br /&gt;
Now that all of the apparent menus and information have been explained, we&#039;ll go over one last feature; the Console. Currently, the console seems to be nonfunctional, however, when it does come into use it will be rather important. The console uses [http://en.wikipedia.org/wiki/Javascript Javascript], a high powered code which allows for a lot of functions and such.&lt;br /&gt;
&lt;br /&gt;
==The Palette== &lt;br /&gt;
[[Image:pallete.png‎‎|right|thumb|caption|Palette Tools]]&lt;br /&gt;
&lt;br /&gt;
We&#039;ve just gone over most of the general interface, now we shall go more in depth with the palette. Firstly, it&#039;s apparent that there are six tools, generally doing different things. To select any of these tools, simply click them once with the LMB. I&#039;ve found it easy to accidentally not fully press a tool, so be aware. Here is a table of how to select each button.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ align=&amp;quot;Top&amp;quot; |&#039;&#039;Browser&#039;&#039;&lt;br /&gt;
|Load Button&lt;br /&gt;
|Click ‘Load’ button or CMD &#039;L&#039;&lt;br /&gt;
|Pressing the &#039;Load&#039; button will automatically open up a new browser in which you can load any object, decal, or hotspot into the game.&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ align=&amp;quot;Top&amp;quot; |&#039;&#039;Tools&#039;&#039;&lt;br /&gt;
|Translate Tool&lt;br /&gt;
|Click ‘translate’ button or press ‘4′&lt;br /&gt;
|Sets tool to translate tool. When hovering over a selected object, cursor will indicate the currently chosen tool.&lt;br /&gt;
|-&lt;br /&gt;
|Scale Tool&lt;br /&gt;
|Click ‘Scale’ button or press ‘5′&lt;br /&gt;
|Sets tool to Scale Tool.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate Tool&lt;br /&gt;
|Click ‘Rotate’ button or press ‘6′&lt;br /&gt;
| Sets tool to Rotate Tool.&lt;br /&gt;
|-&lt;br /&gt;
|Omni Tool&lt;br /&gt;
|Click ‘Omni’ button or press ‘7′&lt;br /&gt;
| Sets tool to Omni Tool. This tool combines the Translate, Scale, and Rotate tool in one.&lt;br /&gt;
|-&lt;br /&gt;
|Brush Tool&lt;br /&gt;
|Click ‘Brush’ button, or press &#039;3&#039;&lt;br /&gt;
| Sets tool to Brush Tool. Hold P + LMB and drag. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Now that you know what each tool is called it&#039;s almost time to move on to how they are specifically used. However, first it&#039;d be best to go over the Browser first.&lt;br /&gt;
&lt;br /&gt;
===The Browser===&lt;br /&gt;
&lt;br /&gt;
The new browser combines the Object, Decal, and Hotspot browser into one functional one. For the most part, the object browser has almost every object listed in it as a image thumbnail, however if you&#039;ve created your own object or want to load an object that isn&#039;t in the thumbnail form, you can simply press the &#039;Load External Object&#039; button and search through the object folder with all the .xml&#039;s all over the place. You can also switch the tab to decal or hotspot browser, which also has all the assets in the thumbnail list. Also, by pressing the Heart located at the top right of every thumbnail, you can add to favorites and look at them in a separate section. Finally, one last feature is the search feature. Simply type the name of the .xml you&#039;re looking for and it&#039;ll pop up for you.&lt;br /&gt;
&lt;br /&gt;
Okay, we&#039;re ready for some nice down and dirty work with the tools...&lt;br /&gt;
&lt;br /&gt;
==Using the Tools== &lt;br /&gt;
[[Image:translate.png‎‎|right|thumb|caption|Translate Tool]]&lt;br /&gt;
&lt;br /&gt;
So we&#039;ve gone over the interface and how to access the tools, but now it&#039;s time to show you what each tool really does. As you can see below there is the actual palette. Familiarize yourself with it to make this process easier. Okay, now we&#039;ll start with the Translation tool first...&lt;br /&gt;
&lt;br /&gt;
===Translation Tool=== &lt;br /&gt;
&lt;br /&gt;
This tool, like all manipulation tools, can affect Objects, Decals and Hotspots in generally the same way. For simplicity&#039;s sake, we&#039;ll explain these tools in regards to objects only. When an object is selected, this tool allows you to move it&#039;s position. So really, &#039;translation&#039; is really just a fancy word for the &#039;move tool&#039;. When hold down LMB on an object, you can freely move it without being tied down by a grid or plane. However, all tools can be used differently. If you use RMB on one of the sides of the object, the object will move bound to that plane. This is useful when making walls, buildings, or even Crete structures because you can put an object on the surface of another object, and then edit the position without worrying about depth. If you use RMB + Shift on a side, the object will move bound to that side&#039;s perpendicular line. You can use this along with hold Option and Shift, which will duplicate the object, while being snapped to grid and moving on one line. Good for making towers, roads, and other such structures. Another way to use the Translate tool is to use your arrows. In summary, the Translation tool will be one of your most used tools, so get comfortable with it as much as possible.&lt;br /&gt;
&lt;br /&gt;
===Scale Tool=== &lt;br /&gt;
[[Image:scale.png‎‎|right|thumb|caption|Scale Tool]]&lt;br /&gt;
&lt;br /&gt;
The Scale tool is probably most similar to the Translation tool out of all the tools at your command. However, in the process of making your project, remember to use Rabbot as a standard of size. What do I mean by this? Well, it can be hard to judge size without any reference point, so use Rabbot to make sure your stuff isn&#039;t too large or too small. Also remember that not all object scale graciously. Certain object loose much of their quality when significantly enlarged. Moving on, if you use LMB on the object, this tool will scale the object in size from the center. It&#039;s basically a &#039;Make bigger&#039; or &#039;make smaller&#039; tool with LMB. Now, when you use RMB on one side, this will scale the object bound to that side you used RMB on. Also, like the translation tool, you can use RMB + Shift on one side to scale bound to that side&#039;s perpendicular line. Using the &#039;Control&#039; button with the scaling will snap the scaling to it&#039;s grid, however it seems as if it doesn&#039;t exactly coincide with the Translation&#039;s grid. Pretty much you&#039;d have to see it for yourself to understand completely.&lt;br /&gt;
&lt;br /&gt;
Also, another feature with the scaling tool is the ability to mirror your object. It&#039;s rather simple actually, simply use RMB + Shift + Control on one side, and then drag the mouse over past the opposite side. This, if done properly, will result in your object being completely mirrored beside it.&lt;br /&gt;
&lt;br /&gt;
===Rotate Tool=== &lt;br /&gt;
[[Image:rotate.png‎‎|right|thumb|caption|Rotate Tool]]&lt;br /&gt;
&lt;br /&gt;
Now we have the last of the Manipulation tools, the Rotation Tool. This tool is actually slightly less complicated than the other&#039;s because it&#039;s function is easier to grasp. This tool actually had some trouble in the earlier stages of development because the snap to grid function (Control) didn&#039;t exactly work so well. Luckily for us now, the Rotate tool works pretty much perfectly. You can use LMB to free rotate the object, kind of like how LMB affect objects with the Translation tool. Free rotating an object is good for when you need to make ruins, or something more natural. After all, Overgrowth is all about the natural environment of the map. However, if you ever did want to get a more defined result with rotation tool, simply use RMB on one of the sides of the object to rotate on that side&#039;s perpendicular axis. Using Control with the Rotate tool is very important. For instance, when making a house and you have a wall, you need to make a right angle. Using RMB + Control on the top side of the wall, you can rotate it into a right angle.&lt;br /&gt;
&lt;br /&gt;
===Omni Tool=== &lt;br /&gt;
&lt;br /&gt;
This tool combines the Translate, Scale, and Rotate tool into one tool. This is useful because it saves time that you&#039;d normally spend changing tools. When using this tool there are two ways in which it determines what tool to use. Firstly, it determines this by where your curser is in relation to the object. For Translation, hover over the center of a side. For Scale, hover near the verticies of the object. For rotate, hover near the edge of the object. This takes some getting used to along with a good amount of precision. However, another way to determine which tool to use goes as: Translation, hold T. Scale, hold E, Rotation, hold R. Now, don&#039;t be surprised when you press R and a Ragdoll spawns. It turns out that this hotkey is used for two functions.&lt;br /&gt;
&lt;br /&gt;
===Brush Tool=== &lt;br /&gt;
&lt;br /&gt;
This tool is different from the other tools listed because it&#039;s not a Manipulation tool, it&#039;s more like an &#039;Add Object&#039; tool. The brush tool allows you add objects to a map quickly and seamlessly. All you have to do is load an object via the Object Browser, but before adding it to the map, switch to the brush tool and hold P + LMB and drag over the map. You should end up with the object you loaded being spread on the map near where your curser is moving. As mentioned before, the Misc Menu can also change how the Brush tool works. Editing all the &#039;jitter&#039; sliders will change how the brush works, and you can even set it so you can brush over objects as well.&lt;br /&gt;
&lt;br /&gt;
== Saving Combined Object As A Separate File ==&lt;br /&gt;
&lt;br /&gt;
Once you have created something you wish to use elsewhere, press Ctrl+Shift+S (On Windows) or Command+Shift+S (on Mac) to open an object saving dialog. This way, you can save buildings, trees or obstacle courses made from many parts as a single XML object, ready to be imported back to Overgrowth.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
So, in total we went over the general interface of Overgrowth, and went in depth on the functions of the Palette. In truth, once you get a hang of using the tools it gets easier from there. Even when editing Decals or Hotspots, it&#039;s all just a process of getting used to the way the editor works. Also, feel free to use any of the tutorial images on the right side as quick reference guides incase you forget anything. Also, the two links below are &#039;&#039;&#039;incredibly useful&#039;&#039;&#039;, I&#039;d highly recommend them.&lt;br /&gt;
&lt;br /&gt;
Thanks to Phillip and the whole Wolfire team for any information I used from them.&lt;br /&gt;
&lt;br /&gt;
[http://blog.wolfire.com/2009/03/map-editor-controls/ Philip&#039;s Map Editor Controls] - [http://forums.wolfire.com/viewtopic.php?f=13&amp;amp;t=4148 SPF Forum]&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;br /&gt;
[[Category:Overgrowth]]&lt;br /&gt;
[[Category:Modding]]&lt;br /&gt;
[[Category:Map Editor]]&lt;/div&gt;</summary>
		<author><name>Dyrvere</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Player_Controls&amp;diff=2048</id>
		<title>Player Controls</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Player_Controls&amp;diff=2048"/>
		<updated>2011-05-04T14:03:21Z</updated>

		<summary type="html">&lt;p&gt;Dyrvere: /* Alpha Keys */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;Cmd&#039; refers to the &#039;⌘&#039; key on Macs, and the &#039;Ctrl&#039; key on PCs.&amp;lt;br /&amp;gt;&lt;br /&gt;
Update this page when new controls are added, thank you!&lt;br /&gt;
&lt;br /&gt;
= Character Movement=&lt;br /&gt;
&lt;br /&gt;
Note: Movement is relative to camera.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Forward&lt;br /&gt;
| W || Moves player forward.&lt;br /&gt;
|-&lt;br /&gt;
! Backward&lt;br /&gt;
| S || Moves player backward.&lt;br /&gt;
|-&lt;br /&gt;
! Left&lt;br /&gt;
| A || Moves player left.&lt;br /&gt;
|-&lt;br /&gt;
! Right&lt;br /&gt;
| D || Moves player right.&lt;br /&gt;
|-&lt;br /&gt;
! Crouch&lt;br /&gt;
| Shift || Makes player crouch, roll while moving.&lt;br /&gt;
|-&lt;br /&gt;
! Jump&lt;br /&gt;
| Space || Makes player jump.&lt;br /&gt;
|-&lt;br /&gt;
! Ledge Grab&lt;br /&gt;
| (while airborne) Hold right Mousebutton || Makes player grab horizontal ledges. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Basic Attacks =&lt;br /&gt;
&lt;br /&gt;
Note: You need a live and hostile character less than around one meter away from you in order to be able to attack.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Punch/Kick &lt;br /&gt;
|  Left mouse button || Punch and kick depending on if you stand still or move in a certain direction. Exact attack may change depending on the controlled character.&lt;br /&gt;
|-&lt;br /&gt;
! Pick Up a Weapon&lt;br /&gt;
|  Hold right mouse button || If you&#039;re close to a weapon object, picks it up. Letting go of the button drops the weapon. If it&#039;s let go during jump, it gets thrown out. &lt;br /&gt;
|-&lt;br /&gt;
! Active Block&lt;br /&gt;
|  Right mouse button || If you tap right mouse button as you&#039;re being attacked, you&#039;ll perform an active block that will leave your opponent open for a moment.&lt;br /&gt;
|-&lt;br /&gt;
! Judo Throw &lt;br /&gt;
|  Hold right mouse button || If you press and hold right mouse button as you&#039;re being attacked, you&#039;ll perform a counter throw on your opponent.&lt;br /&gt;
|-&lt;br /&gt;
! Leg Cannon &lt;br /&gt;
| (While airborne) Left mouse button || You&#039;ll kick with both legs towards the enemy&#039;s chest area, launching you towards the sky and your opponent to the ground.&lt;br /&gt;
|-&lt;br /&gt;
! Sweep &lt;br /&gt;
| (While crouching) Left mouse button || Makes the player sweep the feet of enemies.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Alpha Keys=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Restore characters&lt;br /&gt;
| X || Restores all characters to full health and wakes up any &amp;quot;unconscious&amp;quot; ones. &lt;br /&gt;
|-&lt;br /&gt;
! Reload Level&lt;br /&gt;
| L || Restart the current level from the beginning. &lt;br /&gt;
|-&lt;br /&gt;
! Change character&lt;br /&gt;
| 1 to 6 || Changes the playable character into one of six possible characters. The first four are different rabbits, the fifth one is a wolf, the sixth is Rabbot 2.0. &lt;br /&gt;
|-&lt;br /&gt;
! Active ragdoll&lt;br /&gt;
| Z || Puts all characters into ragdoll mode. At the moment, in Alpha 114, the ragdolls are the world famous Active ragdolls, which try to protect themselves from nearby objects. In previous alphas, Z button put all characters into normal ragdoll mode.&lt;br /&gt;
|-&lt;br /&gt;
! Pain ragdoll&lt;br /&gt;
| N || Makes the player and A.I fall to the ground in agony until you let go of the button. Added in Alpha 113, may disappear or change in future versions.&lt;br /&gt;
|-&lt;br /&gt;
! Floppy ragdoll&lt;br /&gt;
| M || Makes the player and A.I fall to the ground like normal until you let go. This shortcut was added in Alpha 114 and was &#039;Z&#039; previously. It may be changed back to &#039;&amp;gt;&#039; in a future alpha.&lt;br /&gt;
|-&lt;br /&gt;
! Animal voice Test&lt;br /&gt;
| V || Plays a test voice phrase with lip sync. This shortcut was added in Alpha 117 and may disappear or change in future versions.&lt;br /&gt;
|-&lt;br /&gt;
! Combat mode toggle&lt;br /&gt;
| C || The A.I added with the editor will now attack any hostiles assinged to them.&lt;br /&gt;
|-&lt;br /&gt;
! Bow&lt;br /&gt;
| B || Makes the player bow&lt;br /&gt;
|-&lt;br /&gt;
! Neck Wound&lt;br /&gt;
| , || The player suffers from a neck wound with blood gushing from it. Added in alpha 128 and may disappear in future versions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Special=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Slo-motion&lt;br /&gt;
| Tab || Slows down the whole game.&lt;br /&gt;
|-&lt;br /&gt;
! Speed up&lt;br /&gt;
| \ || Speeds everything up.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Overgrowth]]&lt;br /&gt;
[[Category:Controls]]&lt;br /&gt;
[[Category:Help]]&lt;/div&gt;</summary>
		<author><name>Dyrvere</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Player_Controls&amp;diff=2003</id>
		<title>Player Controls</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Player_Controls&amp;diff=2003"/>
		<updated>2011-02-06T22:05:30Z</updated>

		<summary type="html">&lt;p&gt;Dyrvere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;Cmd&#039; refers to the &#039;⌘&#039; key on Macs, and the &#039;Ctrl&#039; key on PCs.&lt;br /&gt;
Add here when new alpha specific things are added: thank you!&lt;br /&gt;
&lt;br /&gt;
OBS: remember that you need an active opponent to attack before Robbert or any of the chars will kick or punch. Press the Floppy Icon and add a character from the Character tab in the window that pops up.&lt;br /&gt;
&lt;br /&gt;
= Character Movement=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Forward&lt;br /&gt;
| &#039;w&#039; || Moves player forward.&lt;br /&gt;
|-&lt;br /&gt;
! Backward&lt;br /&gt;
| &#039;s&#039; || Moves player backward.&lt;br /&gt;
|-&lt;br /&gt;
! Left&lt;br /&gt;
| &#039;a&#039; || Moves player left.&lt;br /&gt;
|-&lt;br /&gt;
! Right&lt;br /&gt;
| &#039;d&#039; || Moves player right.&lt;br /&gt;
|-&lt;br /&gt;
! Crouch&lt;br /&gt;
| shift || Makes player crouch, roll while moving.&lt;br /&gt;
|-&lt;br /&gt;
! Jump&lt;br /&gt;
| Space || Makes player jump.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Basic Attacks =&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Punch/Kick &lt;br /&gt;
|  Left Mousebutton || Punch and kick depending on if you stand still or move in a certain direction. Exact attack may change depending on the controlled character.&lt;br /&gt;
|-&lt;br /&gt;
! Pick Up a Weapon&lt;br /&gt;
|  Right Mousebutton || If you&#039;re close to a weapon object, picks it up. Letting go of the button drops the weapon. If it&#039;s let go during jump, it gets thrown out. &lt;br /&gt;
|-&lt;br /&gt;
! Active Block&lt;br /&gt;
|  tap Right Mousebutton || If you tap right mouse button as you&#039;re being attacked, you&#039;ll perform an active block that will leave your opponent open for a moment.&lt;br /&gt;
|-&lt;br /&gt;
! Judo Throw &lt;br /&gt;
|  hold Right Mousebutton || If you press and hold right mouse button as you&#039;re being attacked, you&#039;ll perform a counter throw on your opponent.&lt;br /&gt;
|-&lt;br /&gt;
! Leg Cannon &lt;br /&gt;
| &#039;LeftMouse&#039; while in the air and near enemy || You&#039;ll kick with both legs towards the enemy&#039;s chest area, launching you towards the sky and your opponent to the ground.&lt;br /&gt;
|-&lt;br /&gt;
! Sweep &lt;br /&gt;
| &#039;LeftMouse&#039; while crouched || Makes the player sweep the feet of enemies.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
How many legcannons can you do before touching the ground again? Challenge yourself!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Alpha Keys=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Respawn characters&lt;br /&gt;
| &#039;X&#039; || Restores all characters to full health and wakes up any &amp;quot;unconscious&amp;quot; ones. &lt;br /&gt;
|-&lt;br /&gt;
! Change to a different character&lt;br /&gt;
| &#039;1&#039; to &#039;5&#039; || Changes the playable character into one of five possible characters. The first four are different rabbits, the fifth one is a wolf. &lt;br /&gt;
|-&lt;br /&gt;
! Normal/Active Ragdoll&lt;br /&gt;
| &#039;Z&#039; || Puts all characters into ragdoll mode. At the moment, in Alpha 114, the ragdolls are the world famous Active ragdolls, which try to protect themselves from nearby objects. In previous alphas, Z button put all characters into normal ragdoll mode.&lt;br /&gt;
|-&lt;br /&gt;
! Pain-Animation&lt;br /&gt;
| &#039;N&#039; || Makes the player and A.I fall to the ground in agony until you let go of the button. Added in Alpha 113, may disappear or change in future versions.&lt;br /&gt;
|-&lt;br /&gt;
! Normal Ragdolls&lt;br /&gt;
| &#039;M&#039; || Makes the player and A.I fall to the ground like normal until you let go. This shortcut was added in Alpha 114 and was &#039;Z&#039; previously. It may be changed back to &#039;&amp;gt;&#039; in a future alpha.&lt;br /&gt;
|-&lt;br /&gt;
! Activate Agressive A.I  &lt;br /&gt;
| &#039;C&#039; || The A.I added with the editor will now attack any hostiles assinged to them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Special=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Slo-motion&lt;br /&gt;
| TAB || Slows down the whole game.&lt;br /&gt;
|-&lt;br /&gt;
! Speed up&lt;br /&gt;
| &#039;\&#039; || Speeds everything up.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Overgrowth]]&lt;br /&gt;
[[Category:Controls]]&lt;br /&gt;
[[Category:Help]]&lt;/div&gt;</summary>
		<author><name>Dyrvere</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Player_Controls&amp;diff=1986</id>
		<title>Player Controls</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Player_Controls&amp;diff=1986"/>
		<updated>2011-01-27T11:26:33Z</updated>

		<summary type="html">&lt;p&gt;Dyrvere: /* Basic Attacks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;Cmd&#039; refers to the &#039;⌘&#039; key on Macs, and the &#039;Ctrl&#039; key on PCs.&lt;br /&gt;
Add here when new alpha specific things are added: thank you!&lt;br /&gt;
&lt;br /&gt;
= Character Movement=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Forward&lt;br /&gt;
| &#039;w&#039; || Moves player forward.&lt;br /&gt;
|-&lt;br /&gt;
! Backward&lt;br /&gt;
| &#039;s&#039; || Moves player backward.&lt;br /&gt;
|-&lt;br /&gt;
! Left&lt;br /&gt;
| &#039;a&#039; || Moves player left.&lt;br /&gt;
|-&lt;br /&gt;
! Right&lt;br /&gt;
| &#039;d&#039; || Moves player right.&lt;br /&gt;
|-&lt;br /&gt;
! Crouch&lt;br /&gt;
| shift || Makes player crouch, roll while moving.&lt;br /&gt;
|-&lt;br /&gt;
! Jump&lt;br /&gt;
| Space || Makes player jump.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Basic Attacks =&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Punch/Kick &lt;br /&gt;
|  Left Mousebutton || Punch and kick depending on if you stand still or move in a certain direction. Exact attack may change depending on the controlled character.&lt;br /&gt;
|-&lt;br /&gt;
! Pick Up a Weapon&lt;br /&gt;
|  Right Mousebutton || If you&#039;re close to a weapon object, picks it up. Letting go of the button drops the weapon. If it&#039;s let go during jump, it gets thrown out. &lt;br /&gt;
|-&lt;br /&gt;
! Active Block&lt;br /&gt;
|  tap Right Mousebutton || If you tap right mouse button as you&#039;re being attacked, you&#039;ll perform an active block that will leave your opponent open for a moment.&lt;br /&gt;
|-&lt;br /&gt;
! Judo Throw &lt;br /&gt;
|  hold Right Mousebutton || If you press and hold right mouse button as you&#039;re being attacked, you&#039;ll perform a counter throw on your opponent.&lt;br /&gt;
|-&lt;br /&gt;
! Leg Cannon &lt;br /&gt;
| &#039;LeftMouse&#039; while in the air and near enemy || You&#039;ll kick with both legs towards the enemy&#039;s chest area, launching you towards the sky and your opponent to the ground.&lt;br /&gt;
|-&lt;br /&gt;
! Sweep &lt;br /&gt;
| &#039;LeftMouse&#039; while crouched || Makes the player sweep the feet of enemies.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
How many legcannons can you do before touching the ground again? Challenge yourself!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Alpha Keys=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Respawn characters&lt;br /&gt;
| &#039;X&#039; || Restores all characters to full health and wakes up any &amp;quot;unconscious&amp;quot; ones. &lt;br /&gt;
|-&lt;br /&gt;
! Change to a different character&lt;br /&gt;
| &#039;1&#039; to &#039;5&#039; || Changes the playable character into one of five possible characters. The first four are different rabbits, the fifth one is a wolf. &lt;br /&gt;
|-&lt;br /&gt;
! Normal/Active Ragdoll&lt;br /&gt;
| &#039;Z&#039; || Puts all characters into ragdoll mode. At the moment, in Alpha 114, the ragdolls are the world famous Active ragdolls, which try to protect themselves from nearby objects. In previous alphas, Z button put all characters into normal ragdoll mode.&lt;br /&gt;
|-&lt;br /&gt;
! Pain-Animation&lt;br /&gt;
| &#039;N&#039; || Makes the player and A.I fall to the ground in agony until you let go of the button. Added in Alpha 113, may disappear or change in future versions.&lt;br /&gt;
|-&lt;br /&gt;
! Normal Ragdolls&lt;br /&gt;
| &#039;M&#039; || Makes the player and A.I fall to the ground like normal until you let go. This shortcut was added in Alpha 114 and was &#039;Z&#039; previously. It may be changed back to &#039;&amp;gt;&#039; in a future alpha.&lt;br /&gt;
|-&lt;br /&gt;
! Activate Agressive A.I  &lt;br /&gt;
| &#039;C&#039; || The A.I added with the editor will now attack any hostiles assinged to them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Special=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Slo-motion&lt;br /&gt;
| TAB || Slows down the whole game.&lt;br /&gt;
|-&lt;br /&gt;
! Speed up&lt;br /&gt;
| &#039;\&#039; || Speeds everything up.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Overgrowth]]&lt;br /&gt;
[[Category:Controls]]&lt;br /&gt;
[[Category:Help]]&lt;/div&gt;</summary>
		<author><name>Dyrvere</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Player_Controls&amp;diff=1983</id>
		<title>Player Controls</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Player_Controls&amp;diff=1983"/>
		<updated>2011-01-23T17:29:43Z</updated>

		<summary type="html">&lt;p&gt;Dyrvere: /* Basic Attacks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;Cmd&#039; refers to the &#039;⌘&#039; key on Macs, and the &#039;Ctrl&#039; key on PCs.&lt;br /&gt;
Add here when new alpha specific things are added: thank you!&lt;br /&gt;
&lt;br /&gt;
= Character Movement=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Forward&lt;br /&gt;
| &#039;w&#039; || Moves player forward.&lt;br /&gt;
|-&lt;br /&gt;
! Backward&lt;br /&gt;
| &#039;s&#039; || Moves player backward.&lt;br /&gt;
|-&lt;br /&gt;
! Left&lt;br /&gt;
| &#039;a&#039; || Moves player left.&lt;br /&gt;
|-&lt;br /&gt;
! Right&lt;br /&gt;
| &#039;d&#039; || Moves player right.&lt;br /&gt;
|-&lt;br /&gt;
! Crouch&lt;br /&gt;
| shift || Makes player crouch, roll while moving.&lt;br /&gt;
|-&lt;br /&gt;
! Jump&lt;br /&gt;
| Space || Makes player jump.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Basic Attacks =&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Punch/Kick &lt;br /&gt;
|  Left Mousebutton || Punch and kick depending on if you stand still or move in a certain direction. Exact attack may change depending on the controlled character.&lt;br /&gt;
|-&lt;br /&gt;
! Pick Up a Weapon&lt;br /&gt;
|  Right Mousebutton || If you&#039;re close to a weapon object, picks it up. Letting go of the button drops the weapon. If it&#039;s let go during jump, it gets thrown out. &lt;br /&gt;
|-&lt;br /&gt;
! Active Block&lt;br /&gt;
|  tap Right Mousebutton || If you press right mouse button as you&#039;re being attacked, you&#039;ll perform an active block that will stun your opponent for a moment. Active Block is &#039;&#039;&#039;disabled&#039;&#039;&#039; at the moment (Alpha 114).&lt;br /&gt;
|-&lt;br /&gt;
! Judo Throw &lt;br /&gt;
|  hold Right Mousebutton || If you press right mouse button as you&#039;re being attacked, you&#039;ll perform a counter throw on your opponent.&lt;br /&gt;
|-&lt;br /&gt;
! Leg Cannon &lt;br /&gt;
| &#039;LeftMouse&#039; while in the air and near enemy || You&#039;ll kick with both legs towards the enemy&#039;s chest area, launching you towards the sky and your opponent to the ground.&lt;br /&gt;
|-&lt;br /&gt;
! Sweep &lt;br /&gt;
| &#039;LeftMouse&#039; while crouched || Makes the player sweep the feet of enemies.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
How many legcannons can you do before touching the ground again? Challenge yourself!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Alpha Keys=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Respawn characters&lt;br /&gt;
| &#039;X&#039; || Restores all characters to full health and wakes up any &amp;quot;unconscious&amp;quot; ones. &lt;br /&gt;
|-&lt;br /&gt;
! Change to a different character&lt;br /&gt;
| &#039;1&#039; to &#039;5&#039; || Changes the playable character into one of five possible characters. The first four are different rabbits, the fifth one is a wolf. &lt;br /&gt;
|-&lt;br /&gt;
! Normal/Active Ragdoll&lt;br /&gt;
| &#039;Z&#039; || Puts all characters into ragdoll mode. At the moment, in Alpha 114, the ragdolls are the world famous Active ragdolls, which try to protect themselves from nearby objects. In previous alphas, Z button put all characters into normal ragdoll mode.&lt;br /&gt;
|-&lt;br /&gt;
! Pain-Animation&lt;br /&gt;
| &#039;N&#039; || Makes the player and A.I fall to the ground in agony until you let go of the button. Added in Alpha 113, may disappear or change in future versions.&lt;br /&gt;
|-&lt;br /&gt;
! Normal Ragdolls&lt;br /&gt;
| &#039;M&#039; || Makes the player and A.I fall to the ground like normal until you let go. This shortcut was added in Alpha 114 and was &#039;Z&#039; previously. It may be changed back to &#039;&amp;gt;&#039; in a future alpha.&lt;br /&gt;
|-&lt;br /&gt;
! Activate Agressive A.I  &lt;br /&gt;
| &#039;C&#039; || The A.I added with the editor will now attack any hostiles assinged to them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Special=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Slo-motion&lt;br /&gt;
| TAB || Slows down the whole game.&lt;br /&gt;
|-&lt;br /&gt;
! Speed up&lt;br /&gt;
| &#039;\&#039; || Speeds everything up.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Overgrowth]]&lt;br /&gt;
[[Category:Controls]]&lt;br /&gt;
[[Category:Help]]&lt;/div&gt;</summary>
		<author><name>Dyrvere</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Player_Controls&amp;diff=1982</id>
		<title>Player Controls</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Player_Controls&amp;diff=1982"/>
		<updated>2011-01-21T16:29:12Z</updated>

		<summary type="html">&lt;p&gt;Dyrvere: /* Special */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;Cmd&#039; refers to the &#039;⌘&#039; key on Macs, and the &#039;Ctrl&#039; key on PCs.&lt;br /&gt;
Add here when new alpha specific things are added: thank you!&lt;br /&gt;
&lt;br /&gt;
= Character Movement=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Forward&lt;br /&gt;
| &#039;w&#039; || Moves player forward.&lt;br /&gt;
|-&lt;br /&gt;
! Backward&lt;br /&gt;
| &#039;s&#039; || Moves player backward.&lt;br /&gt;
|-&lt;br /&gt;
! Left&lt;br /&gt;
| &#039;a&#039; || Moves player left.&lt;br /&gt;
|-&lt;br /&gt;
! Right&lt;br /&gt;
| &#039;d&#039; || Moves player right.&lt;br /&gt;
|-&lt;br /&gt;
! Crouch&lt;br /&gt;
| shift || Makes player crouch, roll while moving.&lt;br /&gt;
|-&lt;br /&gt;
! Jump&lt;br /&gt;
| Space || Makes player jump.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Basic Attacks =&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Punch/Kick &lt;br /&gt;
|  Left Mousebutton || Punch and kick depending on if you stand still or move in a certain direction. Exact attack may change depending on the controlled character.&lt;br /&gt;
|-&lt;br /&gt;
! Pick Up a Weapon&lt;br /&gt;
|  Right Mousebutton || If you&#039;re close to a weapon object, picks it up. Letting go of the button drops the weapon. If it&#039;s let go during jump, it gets thrown out. &lt;br /&gt;
|-&lt;br /&gt;
! Active Block&lt;br /&gt;
|  Right Mousebutton || If you press right mouse button as you&#039;re being attacked, you&#039;ll perform an active block that will stun your opponent for a moment. Active Block is &#039;&#039;&#039;disabled&#039;&#039;&#039; at the moment (Alpha 114).&lt;br /&gt;
|-&lt;br /&gt;
! Judo Throw &lt;br /&gt;
|  Right Mousebutton || If you press right mouse button as you&#039;re being attacked, you&#039;ll perform a counter throw on your opponent.&lt;br /&gt;
|-&lt;br /&gt;
! Leg Cannon &lt;br /&gt;
| &#039;LeftMouse&#039; while in the air and near enemy || You&#039;ll kick with both legs towards the enemy&#039;s chest area, launching you towards the sky and your opponent to the ground.&lt;br /&gt;
|-&lt;br /&gt;
! Sweep &lt;br /&gt;
| &#039;LeftMouse&#039; while crouched || Makes the player sweep the feet of enemies.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
How many legcannons can you do before touching the ground again? Challenge yourself!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Alpha Keys=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Respawn characters&lt;br /&gt;
| &#039;X&#039; || Restores all characters to full health and wakes up any &amp;quot;unconscious&amp;quot; ones. &lt;br /&gt;
|-&lt;br /&gt;
! Change to a different character&lt;br /&gt;
| &#039;1&#039; to &#039;5&#039; || Changes the playable character into one of five possible characters. The first four are different rabbits, the fifth one is a wolf. &lt;br /&gt;
|-&lt;br /&gt;
! Normal/Active Ragdoll&lt;br /&gt;
| &#039;Z&#039; || Puts all characters into ragdoll mode. At the moment, in Alpha 114, the ragdolls are the world famous Active ragdolls, which try to protect themselves from nearby objects. In previous alphas, Z button put all characters into normal ragdoll mode.&lt;br /&gt;
|-&lt;br /&gt;
! Pain-Animation&lt;br /&gt;
| &#039;N&#039; || Makes the player and A.I fall to the ground in agony until you let go of the button. Added in Alpha 113, may disappear or change in future versions.&lt;br /&gt;
|-&lt;br /&gt;
! Normal Ragdolls&lt;br /&gt;
| &#039;M&#039; || Makes the player and A.I fall to the ground like normal until you let go. This shortcut was added in Alpha 114 and was &#039;Z&#039; previously. It may be changed back to &#039;&amp;gt;&#039; in a future alpha.&lt;br /&gt;
|-&lt;br /&gt;
! Activate Agressive A.I  &lt;br /&gt;
| &#039;C&#039; || The A.I added with the editor will now attack any hostiles assinged to them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Special=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Slo-motion&lt;br /&gt;
| TAB || Slows down the whole game.&lt;br /&gt;
|-&lt;br /&gt;
! Speed up&lt;br /&gt;
| &#039;\&#039; || Speeds everything up.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Overgrowth]]&lt;br /&gt;
[[Category:Controls]]&lt;br /&gt;
[[Category:Help]]&lt;/div&gt;</summary>
		<author><name>Dyrvere</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Player_Controls&amp;diff=1981</id>
		<title>Player Controls</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Player_Controls&amp;diff=1981"/>
		<updated>2011-01-21T16:27:39Z</updated>

		<summary type="html">&lt;p&gt;Dyrvere: /* Special Attacks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;Cmd&#039; refers to the &#039;⌘&#039; key on Macs, and the &#039;Ctrl&#039; key on PCs.&lt;br /&gt;
Add here when new alpha specific things are added: thank you!&lt;br /&gt;
&lt;br /&gt;
= Character Movement=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Forward&lt;br /&gt;
| &#039;w&#039; || Moves player forward.&lt;br /&gt;
|-&lt;br /&gt;
! Backward&lt;br /&gt;
| &#039;s&#039; || Moves player backward.&lt;br /&gt;
|-&lt;br /&gt;
! Left&lt;br /&gt;
| &#039;a&#039; || Moves player left.&lt;br /&gt;
|-&lt;br /&gt;
! Right&lt;br /&gt;
| &#039;d&#039; || Moves player right.&lt;br /&gt;
|-&lt;br /&gt;
! Crouch&lt;br /&gt;
| shift || Makes player crouch, roll while moving.&lt;br /&gt;
|-&lt;br /&gt;
! Jump&lt;br /&gt;
| Space || Makes player jump.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Basic Attacks =&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Punch/Kick &lt;br /&gt;
|  Left Mousebutton || Punch and kick depending on if you stand still or move in a certain direction. Exact attack may change depending on the controlled character.&lt;br /&gt;
|-&lt;br /&gt;
! Pick Up a Weapon&lt;br /&gt;
|  Right Mousebutton || If you&#039;re close to a weapon object, picks it up. Letting go of the button drops the weapon. If it&#039;s let go during jump, it gets thrown out. &lt;br /&gt;
|-&lt;br /&gt;
! Active Block&lt;br /&gt;
|  Right Mousebutton || If you press right mouse button as you&#039;re being attacked, you&#039;ll perform an active block that will stun your opponent for a moment. Active Block is &#039;&#039;&#039;disabled&#039;&#039;&#039; at the moment (Alpha 114).&lt;br /&gt;
|-&lt;br /&gt;
! Judo Throw &lt;br /&gt;
|  Right Mousebutton || If you press right mouse button as you&#039;re being attacked, you&#039;ll perform a counter throw on your opponent.&lt;br /&gt;
|-&lt;br /&gt;
! Leg Cannon &lt;br /&gt;
| &#039;LeftMouse&#039; while in the air and near enemy || You&#039;ll kick with both legs towards the enemy&#039;s chest area, launching you towards the sky and your opponent to the ground.&lt;br /&gt;
|-&lt;br /&gt;
! Sweep &lt;br /&gt;
| &#039;LeftMouse&#039; while crouched || Makes the player sweep the feet of enemies.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
How many legcannons can you do before touching the ground again? Challenge yourself!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Alpha Keys=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Respawn characters&lt;br /&gt;
| &#039;X&#039; || Restores all characters to full health and wakes up any &amp;quot;unconscious&amp;quot; ones. &lt;br /&gt;
|-&lt;br /&gt;
! Change to a different character&lt;br /&gt;
| &#039;1&#039; to &#039;5&#039; || Changes the playable character into one of five possible characters. The first four are different rabbits, the fifth one is a wolf. &lt;br /&gt;
|-&lt;br /&gt;
! Normal/Active Ragdoll&lt;br /&gt;
| &#039;Z&#039; || Puts all characters into ragdoll mode. At the moment, in Alpha 114, the ragdolls are the world famous Active ragdolls, which try to protect themselves from nearby objects. In previous alphas, Z button put all characters into normal ragdoll mode.&lt;br /&gt;
|-&lt;br /&gt;
! Pain-Animation&lt;br /&gt;
| &#039;N&#039; || Makes the player and A.I fall to the ground in agony until you let go of the button. Added in Alpha 113, may disappear or change in future versions.&lt;br /&gt;
|-&lt;br /&gt;
! Normal Ragdolls&lt;br /&gt;
| &#039;M&#039; || Makes the player and A.I fall to the ground like normal until you let go. This shortcut was added in Alpha 114 and was &#039;Z&#039; previously. It may be changed back to &#039;&amp;gt;&#039; in a future alpha.&lt;br /&gt;
|-&lt;br /&gt;
! Activate Agressive A.I  &lt;br /&gt;
| &#039;C&#039; || The A.I added with the editor will now attack any hostiles assinged to them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Special=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Slo-motion&lt;br /&gt;
| TAB || Slows down the whole game.&lt;br /&gt;
|-&lt;br /&gt;
! Wake the fallen&lt;br /&gt;
| &#039;X&#039; || Wakes up all fallen characters that are dead or dying.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Overgrowth]]&lt;br /&gt;
[[Category:Controls]]&lt;br /&gt;
[[Category:Help]]&lt;/div&gt;</summary>
		<author><name>Dyrvere</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Player_Controls&amp;diff=1973</id>
		<title>Player Controls</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Player_Controls&amp;diff=1973"/>
		<updated>2011-01-21T15:31:26Z</updated>

		<summary type="html">&lt;p&gt;Dyrvere: /* Basic Attacks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;Cmd&#039; refers to the &#039;⌘&#039; key on Macs, and the &#039;Ctrl&#039; key on PCs.&lt;br /&gt;
Add here when new alpha specific things are added: thank you!&lt;br /&gt;
&lt;br /&gt;
= Character Movement=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Forward&lt;br /&gt;
| &#039;w&#039; || Moves player forward.&lt;br /&gt;
|-&lt;br /&gt;
! Backward&lt;br /&gt;
| &#039;s&#039; || Moves player backward.&lt;br /&gt;
|-&lt;br /&gt;
! Left&lt;br /&gt;
| &#039;a&#039; || Moves player left.&lt;br /&gt;
|-&lt;br /&gt;
! Right&lt;br /&gt;
| &#039;d&#039; || Moves player right.&lt;br /&gt;
|-&lt;br /&gt;
! Crouch&lt;br /&gt;
| shift || Makes player crouch, roll while moving.&lt;br /&gt;
|-&lt;br /&gt;
! Jump&lt;br /&gt;
| Space || Makes player jump.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Basic Attacks =&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Punch/Kick &lt;br /&gt;
|  Left Mousebutton || Punch and kick depending on if you stand still or move in a certain direction.&lt;br /&gt;
|-&lt;br /&gt;
! Judo Throw &lt;br /&gt;
|  Right Mousebutton || Can also be used to pick up weapons from the ground.&lt;br /&gt;
|-&lt;br /&gt;
! Leg Cannon &lt;br /&gt;
| &#039;LeftMouse&#039; while jumping toward enemy || Will kick out with the legs in the chest area launching you towards the sky.&lt;br /&gt;
|-&lt;br /&gt;
! Sweep &lt;br /&gt;
| &#039;LeftMouse&#039; while crouched || Makes the player sweep the feet of enemies.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
Make it a game to land as many legcannons as you can before touching the ground again!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Alpha Keys=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Active Ragdolls&lt;br /&gt;
| &#039;Z&#039; || The world famous Active ragdolls, makes the player fall (affects any active A.I also) and protect itself from nearby objects.&lt;br /&gt;
|-&lt;br /&gt;
! Pain-Animation&lt;br /&gt;
| &#039;N&#039; || Makes the player and A.I fall to the ground in agony until you let go.&lt;br /&gt;
|-&lt;br /&gt;
! Normal Ragdolls&lt;br /&gt;
| &#039;M&#039; || Makes the player and A.I fall to the ground like normal until you let go.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;C&#039; &lt;br /&gt;
| Activate Agressive A.I || The A.I added with the editor will now attack any hostiles assinged to them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Special Attacks=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Select single object&lt;br /&gt;
| double-left-click on object || Selects clicked on object and deselects all other objects. If the object is part of a group, the whole group is selected. Bounding box and slight glow indicate object is selected.&lt;br /&gt;
|-&lt;br /&gt;
! Toggle-select objects&lt;br /&gt;
| shift + double-left-click on objects || Toggles whether or not clicked on object is selected. Preserves other existing selections.&lt;br /&gt;
|-&lt;br /&gt;
! Box select objects&lt;br /&gt;
| left-click + right-click + drag, or left-click + &#039;b&#039; + drag || Selects all objects whose centers lie within box drawn on screen. Deselects all other objects.&lt;br /&gt;
|-&lt;br /&gt;
! Box toggle-select objects&lt;br /&gt;
| shift + left-click + right-click + drag, or shift + left-click + &#039;b&#039; + drag || Toggles selection state for all objects whose centers lie within box drawn on screen. Preserves other existing selections.&lt;br /&gt;
|-&lt;br /&gt;
! Select all&lt;br /&gt;
| cmd-a || Selects all objects.&lt;br /&gt;
|-&lt;br /&gt;
! Deselect all&lt;br /&gt;
| double-left-click away from all objects || Deselects all objects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Overgrowth]]&lt;br /&gt;
[[Category:Controls]]&lt;br /&gt;
[[Category:Help]]&lt;/div&gt;</summary>
		<author><name>Dyrvere</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Player_Controls&amp;diff=1972</id>
		<title>Player Controls</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Player_Controls&amp;diff=1972"/>
		<updated>2011-01-21T15:28:03Z</updated>

		<summary type="html">&lt;p&gt;Dyrvere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;Cmd&#039; refers to the &#039;⌘&#039; key on Macs, and the &#039;Ctrl&#039; key on PCs.&lt;br /&gt;
Add here when new alpha specific things are added: thank you!&lt;br /&gt;
&lt;br /&gt;
= Character Movement=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Forward&lt;br /&gt;
| &#039;w&#039; || Moves player forward.&lt;br /&gt;
|-&lt;br /&gt;
! Backward&lt;br /&gt;
| &#039;s&#039; || Moves player backward.&lt;br /&gt;
|-&lt;br /&gt;
! Left&lt;br /&gt;
| &#039;a&#039; || Moves player left.&lt;br /&gt;
|-&lt;br /&gt;
! Right&lt;br /&gt;
| &#039;d&#039; || Moves player right.&lt;br /&gt;
|-&lt;br /&gt;
! Crouch&lt;br /&gt;
| shift || Makes player crouch, roll while moving.&lt;br /&gt;
|-&lt;br /&gt;
! Jump&lt;br /&gt;
| Space || Makes player jump.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Basic Attacks =&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Punch/Kick &lt;br /&gt;
|  Left Mousebutton || Punch and kick depending on if you stand still or move in a certain direction.&lt;br /&gt;
|-&lt;br /&gt;
! Judo Throw &lt;br /&gt;
|  Right Mousebutton || Can also be used to pick up weapons from the ground.&lt;br /&gt;
|-&lt;br /&gt;
! Leg Cannon &lt;br /&gt;
| &#039;LeftMouse&#039; while jumping || Will kick out with the legs in the chest area launching you towards the sky.&lt;br /&gt;
|-&lt;br /&gt;
! Sweep &lt;br /&gt;
| &#039;LeftMouse&#039; while crouched || Makes the player sweep the feet of enemies.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
Make it a game to land as many legcannons as you can before touching the ground again!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Alpha Keys=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Active Ragdolls&lt;br /&gt;
| &#039;Z&#039; || The world famous Active ragdolls, makes the player fall (affects any active A.I also) and protect itself from nearby objects.&lt;br /&gt;
|-&lt;br /&gt;
! Pain-Animation&lt;br /&gt;
| &#039;N&#039; || Makes the player and A.I fall to the ground in agony until you let go.&lt;br /&gt;
|-&lt;br /&gt;
! Normal Ragdolls&lt;br /&gt;
| &#039;M&#039; || Makes the player and A.I fall to the ground like normal until you let go.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;C&#039; &lt;br /&gt;
| Activate Agressive A.I || The A.I added with the editor will now attack any hostiles assinged to them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Special Attacks=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Select single object&lt;br /&gt;
| double-left-click on object || Selects clicked on object and deselects all other objects. If the object is part of a group, the whole group is selected. Bounding box and slight glow indicate object is selected.&lt;br /&gt;
|-&lt;br /&gt;
! Toggle-select objects&lt;br /&gt;
| shift + double-left-click on objects || Toggles whether or not clicked on object is selected. Preserves other existing selections.&lt;br /&gt;
|-&lt;br /&gt;
! Box select objects&lt;br /&gt;
| left-click + right-click + drag, or left-click + &#039;b&#039; + drag || Selects all objects whose centers lie within box drawn on screen. Deselects all other objects.&lt;br /&gt;
|-&lt;br /&gt;
! Box toggle-select objects&lt;br /&gt;
| shift + left-click + right-click + drag, or shift + left-click + &#039;b&#039; + drag || Toggles selection state for all objects whose centers lie within box drawn on screen. Preserves other existing selections.&lt;br /&gt;
|-&lt;br /&gt;
! Select all&lt;br /&gt;
| cmd-a || Selects all objects.&lt;br /&gt;
|-&lt;br /&gt;
! Deselect all&lt;br /&gt;
| double-left-click away from all objects || Deselects all objects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Overgrowth]]&lt;br /&gt;
[[Category:Controls]]&lt;br /&gt;
[[Category:Help]]&lt;/div&gt;</summary>
		<author><name>Dyrvere</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Player_Controls&amp;diff=1971</id>
		<title>Player Controls</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Player_Controls&amp;diff=1971"/>
		<updated>2011-01-21T15:04:06Z</updated>

		<summary type="html">&lt;p&gt;Dyrvere: New page: = Character Movement=  {| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; |- !  !! Control !! Behavior |- ! Forward | &amp;#039;w&amp;#039; || Moves player forward. |- ! Backward | &amp;#039;s&amp;#039; || Moves player backward. |- ! Left | &amp;#039;a&amp;#039; ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Character Movement=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Forward&lt;br /&gt;
| &#039;w&#039; || Moves player forward.&lt;br /&gt;
|-&lt;br /&gt;
! Backward&lt;br /&gt;
| &#039;s&#039; || Moves player backward.&lt;br /&gt;
|-&lt;br /&gt;
! Left&lt;br /&gt;
| &#039;a&#039; || Moves player left.&lt;br /&gt;
|-&lt;br /&gt;
! Right&lt;br /&gt;
| &#039;d&#039; || Moves player right.&lt;br /&gt;
|-&lt;br /&gt;
! Crouch&lt;br /&gt;
| shift || Makes player crouch.&lt;br /&gt;
|-&lt;br /&gt;
! Jump&lt;br /&gt;
| Space || Makes player jump.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dyrvere</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Portal:Overgrowth&amp;diff=1970</id>
		<title>Portal:Overgrowth</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Portal:Overgrowth&amp;diff=1970"/>
		<updated>2011-01-21T15:00:56Z</updated>

		<summary type="html">&lt;p&gt;Dyrvere: /* Getting your hands dirty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;[[Category:Portals|{{PAGENAME}}]] [[Category:Overgrowth|{{PAGENAME}}]] &amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Overgrowth Portal Header}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.wolfire.com/overgrowth Overgrowth] takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel.&lt;br /&gt;
&lt;br /&gt;
Overgrowth also benefits from [http://www.wolfire.com/ Wolfire]&#039;s brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.&lt;br /&gt;
&lt;br /&gt;
=The Game=&lt;br /&gt;
&lt;br /&gt;
[[If you&#039;ve just pre-ordered overgrowth, read this first]]&lt;br /&gt;
&lt;br /&gt;
== Overgrowth Universe ==&lt;br /&gt;
* [[Races]]&lt;br /&gt;
* [[Locations]]&lt;br /&gt;
* [[Characters]]&lt;br /&gt;
* [[Equipment and Weapons]]&lt;br /&gt;
&lt;br /&gt;
=Alpha Testing=&lt;br /&gt;
[[Overgrowth tests]]&lt;br /&gt;
&lt;br /&gt;
=Modding Overgrowth=&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
* [[Overgrowth FAQ]]&lt;br /&gt;
* [[Alpha List]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Getting your hands dirty ==&lt;br /&gt;
* [[Basic Controls]]&lt;br /&gt;
* [[Overgrowth Map Editing]]&lt;br /&gt;
* [[Custom Terrain]]&lt;br /&gt;
* [[Making New Models &amp;amp; Textures]]&lt;br /&gt;
* [[Importing Models &amp;amp; Textures]]&lt;br /&gt;
* [[Custom Decals]]&lt;br /&gt;
* [[Scripting]]&lt;br /&gt;
* [[Mod List]]&lt;br /&gt;
* [[Control Reference]]&lt;br /&gt;
* [[Character Control]]&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
* [[Animation and Scripting]]&lt;br /&gt;
* [[Rigging and Animation]]&lt;br /&gt;
* [[Decals]]&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
* [[How to make your own models for Overgrowth]]&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
* [[Useful Links]]&lt;/div&gt;</summary>
		<author><name>Dyrvere</name></author>
	</entry>
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