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	<id>https://wiki.wolfire.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jeff</id>
	<title>Wolfire Games Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.wolfire.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jeff"/>
	<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Special:Contributions/Jeff"/>
	<updated>2026-05-04T19:08:12Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Main_Page&amp;diff=1855</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Main_Page&amp;diff=1855"/>
		<updated>2010-08-23T15:33:59Z</updated>

		<summary type="html">&lt;p&gt;Jeff: Reverted edits by Inspuration (Talk) to last version by Spinnacre&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
PRIVATE&lt;br /&gt;
--&amp;gt;__NOEDITSECTION__&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
INCLUDED&lt;br /&gt;
-none-&lt;br /&gt;
&lt;br /&gt;
PUBLIC&lt;br /&gt;
Content--&amp;gt;{{Wolfire Wiki}}&lt;br /&gt;
[[Category:Main Page]]&lt;/div&gt;</summary>
		<author><name>Jeff</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Overgrowth_tests&amp;diff=1820</id>
		<title>Overgrowth tests</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Overgrowth_tests&amp;diff=1820"/>
		<updated>2010-07-13T23:33:40Z</updated>

		<summary type="html">&lt;p&gt;Jeff: New page: Alpha Regression Test:     * General ** Main Menu *** Loading custom level ** pressing 8 sends in Robbert ** pressing 9 goes back to editor mode ** Ribbon Toolbar *** All buttons work  * C...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alpha Regression Test:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* General&lt;br /&gt;
** Main Menu&lt;br /&gt;
*** Loading custom level&lt;br /&gt;
** pressing 8 sends in Robbert&lt;br /&gt;
** pressing 9 goes back to editor mode&lt;br /&gt;
** Ribbon Toolbar&lt;br /&gt;
*** All buttons work&lt;br /&gt;
&lt;br /&gt;
* Config File&lt;br /&gt;
** Post Processing (post_effects:true)&lt;br /&gt;
** Shader-free fallback (shaders:false)&lt;br /&gt;
** &lt;br /&gt;
&lt;br /&gt;
* Map Editor&lt;br /&gt;
** loading objects&lt;br /&gt;
** translating objects (with all combo&#039;s of alt, shift, control, left click and right click)&lt;br /&gt;
** scaling objects (with all combo&#039;s of alt, shift, control, left click and right click)&lt;br /&gt;
** rotating objects (with all combo&#039;s of alt, shift, control, left click and right click)&lt;br /&gt;
** duplicating objects&lt;br /&gt;
** deleting objects&lt;br /&gt;
** Groups&lt;br /&gt;
*** grouping objects (ctrl g)&lt;br /&gt;
*** ungrouping objects (ctrl shift g)&lt;br /&gt;
*** sub-group selection (scroll wheel)&lt;br /&gt;
** undo/redo works with convoluted sequences of changes&lt;br /&gt;
** saving the currently selected batch of objects (ctrl shift s)&lt;br /&gt;
** loading custom object batches (birdman?)&lt;br /&gt;
** loading/saving maps (ctrl s)&lt;br /&gt;
&lt;br /&gt;
* Group Browser&lt;br /&gt;
** level group hierarchy displays correctly&lt;br /&gt;
&lt;br /&gt;
* Inspector&lt;br /&gt;
** correctly showing info specific to selected object&lt;br /&gt;
** changing info modifies the object in the world&lt;br /&gt;
&lt;br /&gt;
* Scripting Editor&lt;br /&gt;
** loading scripts&lt;br /&gt;
** saving scripts&lt;br /&gt;
** running scripts&lt;br /&gt;
&lt;br /&gt;
* Hotspot Browser&lt;br /&gt;
** placing hotspots&lt;br /&gt;
** hotspots execute correctly&lt;br /&gt;
&lt;br /&gt;
* Decal Editor&lt;br /&gt;
** loading decals&lt;br /&gt;
** translating decals&lt;br /&gt;
** scaling decals&lt;br /&gt;
** rotating decals&lt;br /&gt;
** designating specific cast/no cast parameters for decals onto environment objects&lt;br /&gt;
** deleting decals&lt;br /&gt;
** undo/redo works with convoluted sequences of changes &lt;br /&gt;
&lt;br /&gt;
* Sky Editor&lt;br /&gt;
** changing the skybox&lt;br /&gt;
** moving the sun&lt;br /&gt;
** scaling the sun to change the balance of ambient light versus direct light&lt;br /&gt;
** changing the hue of the sun (by rotating the widget)&lt;br /&gt;
** undo/redo works with convoluted sequences of changes&lt;br /&gt;
&lt;br /&gt;
* Shadows&lt;br /&gt;
** Environment Shadows&lt;br /&gt;
** calculating shadows&lt;br /&gt;
** calculating ambient occlusion&lt;br /&gt;
** direct shadows&lt;br /&gt;
** ambient occlusion&lt;br /&gt;
&lt;br /&gt;
* Character shadows&lt;br /&gt;
** character projects own shadow onto the ground&lt;br /&gt;
** character self shadows&lt;br /&gt;
** terrain shadows are applied to the character&lt;br /&gt;
&lt;br /&gt;
* Rigging Editor&lt;br /&gt;
** loading previous skeletons&lt;br /&gt;
** creating custom skeletons&lt;br /&gt;
*** joints&lt;br /&gt;
**** adding joints&lt;br /&gt;
**** moving joints&lt;br /&gt;
**** deleting joints&lt;br /&gt;
*** bones&lt;br /&gt;
**** adding bones&lt;br /&gt;
**** moving bones&lt;br /&gt;
**** deleting bones&lt;br /&gt;
*** undo/redo works with convoluted sequences of changes&lt;br /&gt;
** skinning custom skeletons to meshes and opening the animation editor (ctrl - T)&lt;br /&gt;
&lt;br /&gt;
* Animation Editor&lt;br /&gt;
** loading previous animations&lt;br /&gt;
** creating custom animations&lt;br /&gt;
** saving custom animations&lt;br /&gt;
** undo/redo works with convoluted sequences of changes&lt;br /&gt;
&lt;br /&gt;
* Physics Editor&lt;br /&gt;
** &lt;br /&gt;
&lt;br /&gt;
* Movement&lt;br /&gt;
** running&lt;br /&gt;
** climbing&lt;br /&gt;
** ragdolling&lt;br /&gt;
** jumping&lt;br /&gt;
*** mid-air flip (front and back)&lt;br /&gt;
** rolling&lt;br /&gt;
** flipping&lt;br /&gt;
** crouch walking&lt;br /&gt;
** Walls&lt;br /&gt;
*** wall running (front and sideways)&lt;br /&gt;
*** wall jumping&lt;br /&gt;
*** wall flipping&lt;br /&gt;
** &lt;br /&gt;
&lt;br /&gt;
* Combat&lt;br /&gt;
** &lt;br /&gt;
&lt;br /&gt;
* Webkitten&lt;br /&gt;
** urls load&lt;br /&gt;
&lt;br /&gt;
* Console&lt;br /&gt;
** &lt;br /&gt;
&lt;br /&gt;
* Multiplayer Server Browser&lt;/div&gt;</summary>
		<author><name>Jeff</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Lugaru_FAQ&amp;diff=1737</id>
		<title>Lugaru FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Lugaru_FAQ&amp;diff=1737"/>
		<updated>2010-05-12T07:24:58Z</updated>

		<summary type="html">&lt;p&gt;Jeff: /* Can I get the Source Code to Lugaru? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== How do I turn on debug mode? ===&lt;br /&gt;
Only registered users can enable debug mode.&lt;br /&gt;
&lt;br /&gt;
If you have a Mac, debug can be enabled by using Apple&#039;s TextEdit.  In your Lugaru folder, open the text file &amp;quot;Config.txt&amp;quot; which is located in the Data folder.  Search for the text that says &amp;quot;Debug&amp;quot; and change the number that follows from 0 to 1.  Press Command-Shift-T to convert the file to plaintext mode and save over the existing file.  Debug will be enabled the next time you run Lugaru.&lt;br /&gt;
&lt;br /&gt;
If you are using Windows, debug can be enabled by using Microsoft&#039;s WordPad.  In your Lugaru folder, most likely located in Program Files, open the text file &amp;quot;Config.txt&amp;quot; which is located in the Data folder.  Search for the text that says &amp;quot;Debug&amp;quot; and change the number that follows from 0 to 1.  Save the file and debug will be enabled the next time you run Lugaru.&lt;br /&gt;
&lt;br /&gt;
=== Why are changes I make to the &#039;Config.txt&#039; ignored? ===&lt;br /&gt;
&lt;br /&gt;
This can happen in later releases of the mac version, as well as when running the windows version under Vista or later.&lt;br /&gt;
&lt;br /&gt;
What&#039;s happening is that the Config.txt file is actually being saved in another location than the one you are editing. If you edit that external version the changes should work.&lt;br /&gt;
* In the mac version you can find it in /User/~YourUserName~/Library/Application Support/Lugaru/Data/config.txt&lt;br /&gt;
* In the windows version you can find it in C:/users/admin/app data/local virtual store/program files/lugaru/config.txt&lt;br /&gt;
&lt;br /&gt;
=== How was Lugaru made? ===&lt;br /&gt;
Lugaru was originally written on a Mac using the CodeWarrior IDE, OpenGL graphics API, FMOD sound API, and Quicktime.  It was later ported to Windows by Defiance, and to Linux by Icculus.&lt;br /&gt;
 &lt;br /&gt;
=== Can I get the Source Code to Lugaru? ===&lt;br /&gt;
&lt;br /&gt;
http://blog.wolfire.com/2010/05/Lugaru-goes-open-source&lt;br /&gt;
&lt;br /&gt;
=== Can gameplay changes like new weapons and techniques be modded into Lugaru? ===&lt;br /&gt;
No.  Without access to the source code, mods are limited to changes in the map and textures.&lt;br /&gt;
&lt;br /&gt;
=== How do I make maps for Lugaru? ===&lt;br /&gt;
Please go to the [[Map Editing|map editing]] page.&lt;br /&gt;
&lt;br /&gt;
=== Can I put my own models and animations into Lugaru? ===&lt;br /&gt;
Unfortunately, David created his own format for storing models and animations.  In a tragic accident, David&#039;s private tools for creating and converting models and animations were permanently lost. However scripts have been created by other people that allow models and animations to be exported into Lugaru format. See this forum thread for more details: [http://forums.wolfire.com/viewtopic.php?t=5620 Rudel_ic&#039;s Import/Export script]&lt;br /&gt;
&lt;br /&gt;
=== Is there going to be a Lugaru 2? ===&lt;br /&gt;
Yes, [[Overgrowth]] has been in development since 2006. You can see development updates on the [http://blog.wolfire.com Wolfire Blog].  David, Jeff, John, Aubrey or another member of the team post whenever an interesting feature gets completed.&lt;br /&gt;
&lt;br /&gt;
=== Is Overgrowth going to have multiplayer? ===&lt;br /&gt;
Yes. Some multiplayer screenshots can be viewed in the [http://wolfire.com/blog/2006/12/16/lugaru-2-multiplayer/ Wolfire Blog].&lt;br /&gt;
&lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:FAQs]]&lt;br /&gt;
[[Category:Lugaru]]&lt;/div&gt;</summary>
		<author><name>Jeff</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Scripting&amp;diff=1547</id>
		<title>Scripting</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Scripting&amp;diff=1547"/>
		<updated>2010-02-25T20:08:07Z</updated>

		<summary type="html">&lt;p&gt;Jeff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Overgrowth is using AngelScript as its core scripting language. The best AngelScript reference is here: [http://www.angelcode.com/angelscript/sdk/docs/manual/index.html]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Checking for Keypresses:&lt;br /&gt;
&lt;br /&gt;
You can check for keypresses by using the &#039;&#039;&#039;boolean&#039;&#039;&#039; check function &#039;&#039;&#039;GetInputDown()&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Syntax examples:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|GetInputDown(&amp;quot;a&amp;quot;)&lt;br /&gt;
|returns true if the &#039;a&#039; key is being pressed, returns false if not&lt;br /&gt;
|-&lt;br /&gt;
|GetInputDown(&amp;quot;attack&amp;quot;)&lt;br /&gt;
|returns true if the left mouse button is being pressed, returns false if not&lt;br /&gt;
|-&lt;br /&gt;
|GetInputDown(&amp;quot;move_left&amp;quot;)&lt;br /&gt;
|returns true if the &amp;quot;left key&amp;quot; is being pressed, returns false if not (by default this key is defined in the config.txt to be the &#039;a&#039; key) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following controls are designed to be relative to the player&#039;s preferences and are given a binding in the config.txt file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Config.txt Dependent References&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Predefined Term&lt;br /&gt;
!  Default binding in Config.txt&lt;br /&gt;
!  Scripting Reference Name&lt;br /&gt;
|-&lt;br /&gt;
|  Left Key&lt;br /&gt;
|  a&lt;br /&gt;
|  move_left&lt;br /&gt;
|-&lt;br /&gt;
|  Right Key&lt;br /&gt;
|  d&lt;br /&gt;
|  move_right&lt;br /&gt;
|-&lt;br /&gt;
|  Up Key&lt;br /&gt;
|  w&lt;br /&gt;
|  move_up&lt;br /&gt;
|-&lt;br /&gt;
|  Down Key&lt;br /&gt;
|  s&lt;br /&gt;
|  move_down&lt;br /&gt;
|-&lt;br /&gt;
|  Crouch Key&lt;br /&gt;
|  left shift&lt;br /&gt;
|  crouch&lt;br /&gt;
|-&lt;br /&gt;
|  Jump Key&lt;br /&gt;
|  space&lt;br /&gt;
|  jump&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Config.txt Dependent References&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Mouse Button&lt;br /&gt;
!  Scripting Reference Name&lt;br /&gt;
|-&lt;br /&gt;
|  Left Mouse Button&lt;br /&gt;
|  attack&lt;br /&gt;
|-&lt;br /&gt;
|  Right Mouse Button&lt;br /&gt;
|  grab&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Generic Key References&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Here is a complete list of scripting key bindings:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
backspace&lt;br /&gt;
tab&lt;br /&gt;
clear&lt;br /&gt;
return&lt;br /&gt;
pause&lt;br /&gt;
esc&lt;br /&gt;
space&lt;br /&gt;
!&lt;br /&gt;
&amp;quot;&lt;br /&gt;
#&lt;br /&gt;
$&lt;br /&gt;
&amp;amp;&lt;br /&gt;
&#039;&lt;br /&gt;
(&lt;br /&gt;
)&lt;br /&gt;
*&lt;br /&gt;
+&lt;br /&gt;
,&lt;br /&gt;
-&lt;br /&gt;
.&lt;br /&gt;
/&lt;br /&gt;
0&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
7&lt;br /&gt;
8&lt;br /&gt;
9&lt;br /&gt;
:&lt;br /&gt;
;&lt;br /&gt;
&amp;lt;&lt;br /&gt;
=&lt;br /&gt;
&amp;gt;&lt;br /&gt;
?&lt;br /&gt;
@&lt;br /&gt;
[&lt;br /&gt;
\&lt;br /&gt;
]&lt;br /&gt;
^&lt;br /&gt;
_&lt;br /&gt;
`&lt;br /&gt;
a&lt;br /&gt;
b&lt;br /&gt;
c&lt;br /&gt;
d&lt;br /&gt;
e&lt;br /&gt;
f&lt;br /&gt;
g&lt;br /&gt;
h&lt;br /&gt;
i&lt;br /&gt;
j&lt;br /&gt;
k&lt;br /&gt;
l&lt;br /&gt;
m&lt;br /&gt;
n&lt;br /&gt;
o&lt;br /&gt;
p&lt;br /&gt;
q&lt;br /&gt;
r&lt;br /&gt;
s&lt;br /&gt;
t&lt;br /&gt;
u&lt;br /&gt;
v&lt;br /&gt;
w&lt;br /&gt;
x&lt;br /&gt;
y&lt;br /&gt;
z&lt;br /&gt;
delete&lt;br /&gt;
keypad0&lt;br /&gt;
keypad1&lt;br /&gt;
keypad2&lt;br /&gt;
keypad3&lt;br /&gt;
keypad4&lt;br /&gt;
keypad5&lt;br /&gt;
keypad6&lt;br /&gt;
keypad7&lt;br /&gt;
keypad8&lt;br /&gt;
keypad9&lt;br /&gt;
keypad.&lt;br /&gt;
keypad/&lt;br /&gt;
keypad*&lt;br /&gt;
keypad-&lt;br /&gt;
keypad+&lt;br /&gt;
keypadenter&lt;br /&gt;
keypad=&lt;br /&gt;
up&lt;br /&gt;
down&lt;br /&gt;
right&lt;br /&gt;
left&lt;br /&gt;
insert&lt;br /&gt;
home&lt;br /&gt;
end&lt;br /&gt;
pageup&lt;br /&gt;
pagedown&lt;br /&gt;
f1&lt;br /&gt;
f2&lt;br /&gt;
f3&lt;br /&gt;
f4&lt;br /&gt;
f5&lt;br /&gt;
f6&lt;br /&gt;
f7&lt;br /&gt;
f8&lt;br /&gt;
f9&lt;br /&gt;
f10&lt;br /&gt;
f11&lt;br /&gt;
f12&lt;br /&gt;
f13&lt;br /&gt;
f14&lt;br /&gt;
f15&lt;br /&gt;
numlock&lt;br /&gt;
capslock&lt;br /&gt;
scrollock&lt;br /&gt;
rshift&lt;br /&gt;
lshift&lt;br /&gt;
rctrl&lt;br /&gt;
lctrl&lt;br /&gt;
ralt&lt;br /&gt;
lalt&lt;br /&gt;
rmeta&lt;br /&gt;
lmeta&lt;br /&gt;
lsuper&lt;br /&gt;
rsuper&lt;br /&gt;
mode&lt;br /&gt;
compose&lt;br /&gt;
help&lt;br /&gt;
print&lt;br /&gt;
sysreq&lt;br /&gt;
break&lt;br /&gt;
menu&lt;br /&gt;
power&lt;br /&gt;
euro&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Overgrowth]]&lt;/div&gt;</summary>
		<author><name>Jeff</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Scripting&amp;diff=1545</id>
		<title>Scripting</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Scripting&amp;diff=1545"/>
		<updated>2010-02-25T20:07:42Z</updated>

		<summary type="html">&lt;p&gt;Jeff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Overgrowth is using AngelScript as its core scripting language. The best AngelScript reference is here: [http://www.angelcode.com/angelscript/sdk/docs/manual/index.html]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Checking for Keypresses:&lt;br /&gt;
&lt;br /&gt;
You can check for keypresses by using the &#039;&#039;&#039;boolean&#039;&#039;&#039; check function &#039;&#039;&#039;GetInputDown()&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Syntax examples:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|GetInputDown(&amp;quot;a&amp;quot;)&lt;br /&gt;
|returns true if the &#039;a&#039; key is being pressed, returns false if not&lt;br /&gt;
|-&lt;br /&gt;
|GetInputDown(&amp;quot;attack&amp;quot;)&lt;br /&gt;
|returns true if the left mouse button is being pressed, returns false if not&lt;br /&gt;
|-&lt;br /&gt;
|GetInputDown(&amp;quot;move_left&amp;quot;)&lt;br /&gt;
|returns true if the &amp;quot;left key&amp;quot; is being pressed, returns false if not (by default this key is defined in the config.txt to be the &#039;a&#039; key) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following controls are designed to be relative to the player&#039;s preferences and are given a binding in the config.txt file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Config.txt Dependent References&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Predefined Term&lt;br /&gt;
!  Default binding in Config.txt&lt;br /&gt;
!  Scripting Reference Name&lt;br /&gt;
|-&lt;br /&gt;
|  Left Key&lt;br /&gt;
|  a&lt;br /&gt;
|  move_left&lt;br /&gt;
|-&lt;br /&gt;
|  Right Key&lt;br /&gt;
|  d&lt;br /&gt;
|  move_right&lt;br /&gt;
|-&lt;br /&gt;
|  Up Key&lt;br /&gt;
|  w&lt;br /&gt;
|  move_up&lt;br /&gt;
|-&lt;br /&gt;
|  Down Key&lt;br /&gt;
|  s&lt;br /&gt;
|  move_down&lt;br /&gt;
|-&lt;br /&gt;
|  Crouch Key&lt;br /&gt;
|  left shift&lt;br /&gt;
|  crouch&lt;br /&gt;
|-&lt;br /&gt;
|  Jump Key&lt;br /&gt;
|  space&lt;br /&gt;
|  jump&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Generic Key References&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Here is a complete list of scripting key bindings:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
backspace&lt;br /&gt;
tab&lt;br /&gt;
clear&lt;br /&gt;
return&lt;br /&gt;
pause&lt;br /&gt;
esc&lt;br /&gt;
space&lt;br /&gt;
!&lt;br /&gt;
&amp;quot;&lt;br /&gt;
#&lt;br /&gt;
$&lt;br /&gt;
&amp;amp;&lt;br /&gt;
&#039;&lt;br /&gt;
(&lt;br /&gt;
)&lt;br /&gt;
*&lt;br /&gt;
+&lt;br /&gt;
,&lt;br /&gt;
-&lt;br /&gt;
.&lt;br /&gt;
/&lt;br /&gt;
0&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
7&lt;br /&gt;
8&lt;br /&gt;
9&lt;br /&gt;
:&lt;br /&gt;
;&lt;br /&gt;
&amp;lt;&lt;br /&gt;
=&lt;br /&gt;
&amp;gt;&lt;br /&gt;
?&lt;br /&gt;
@&lt;br /&gt;
[&lt;br /&gt;
\\&lt;br /&gt;
]&lt;br /&gt;
^&lt;br /&gt;
_&lt;br /&gt;
`&lt;br /&gt;
a&lt;br /&gt;
b&lt;br /&gt;
c&lt;br /&gt;
d&lt;br /&gt;
e&lt;br /&gt;
f&lt;br /&gt;
g&lt;br /&gt;
h&lt;br /&gt;
i&lt;br /&gt;
j&lt;br /&gt;
k&lt;br /&gt;
l&lt;br /&gt;
m&lt;br /&gt;
n&lt;br /&gt;
o&lt;br /&gt;
p&lt;br /&gt;
q&lt;br /&gt;
r&lt;br /&gt;
s&lt;br /&gt;
t&lt;br /&gt;
u&lt;br /&gt;
v&lt;br /&gt;
w&lt;br /&gt;
x&lt;br /&gt;
y&lt;br /&gt;
z&lt;br /&gt;
delete&lt;br /&gt;
keypad0&lt;br /&gt;
keypad1&lt;br /&gt;
keypad2&lt;br /&gt;
keypad3&lt;br /&gt;
keypad4&lt;br /&gt;
keypad5&lt;br /&gt;
keypad6&lt;br /&gt;
keypad7&lt;br /&gt;
keypad8&lt;br /&gt;
keypad9&lt;br /&gt;
keypad.&lt;br /&gt;
keypad/&lt;br /&gt;
keypad*&lt;br /&gt;
keypad-&lt;br /&gt;
keypad+&lt;br /&gt;
keypadenter&lt;br /&gt;
keypad=&lt;br /&gt;
up&lt;br /&gt;
down&lt;br /&gt;
right&lt;br /&gt;
left&lt;br /&gt;
insert&lt;br /&gt;
home&lt;br /&gt;
end&lt;br /&gt;
pageup&lt;br /&gt;
pagedown&lt;br /&gt;
f1&lt;br /&gt;
f2&lt;br /&gt;
f3&lt;br /&gt;
f4&lt;br /&gt;
f5&lt;br /&gt;
f6&lt;br /&gt;
f7&lt;br /&gt;
f8&lt;br /&gt;
f9&lt;br /&gt;
f10&lt;br /&gt;
f11&lt;br /&gt;
f12&lt;br /&gt;
f13&lt;br /&gt;
f14&lt;br /&gt;
f15&lt;br /&gt;
numlock&lt;br /&gt;
capslock&lt;br /&gt;
scrollock&lt;br /&gt;
rshift&lt;br /&gt;
lshift&lt;br /&gt;
rctrl&lt;br /&gt;
lctrl&lt;br /&gt;
ralt&lt;br /&gt;
lalt&lt;br /&gt;
rmeta&lt;br /&gt;
lmeta&lt;br /&gt;
lsuper&lt;br /&gt;
rsuper&lt;br /&gt;
mode&lt;br /&gt;
compose&lt;br /&gt;
help&lt;br /&gt;
print&lt;br /&gt;
sysreq&lt;br /&gt;
break&lt;br /&gt;
menu&lt;br /&gt;
power&lt;br /&gt;
euro&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Overgrowth]]&lt;/div&gt;</summary>
		<author><name>Jeff</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=4x_Combo&amp;diff=1441</id>
		<title>4x Combo</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=4x_Combo&amp;diff=1441"/>
		<updated>2010-01-07T21:52:52Z</updated>

		<summary type="html">&lt;p&gt;Jeff: Reverted edits by WendyDawson (Talk) to last version by Spinnacre&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:4Xcombo.jpg]]&lt;br /&gt;
[[Category:Lugaru]]&lt;br /&gt;
[[Category:Combat]]&lt;br /&gt;
[[Category:Combo]]&lt;/div&gt;</summary>
		<author><name>Jeff</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Overgrowth_FAQ&amp;diff=876</id>
		<title>Overgrowth FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Overgrowth_FAQ&amp;diff=876"/>
		<updated>2009-12-22T18:52:24Z</updated>

		<summary type="html">&lt;p&gt;Jeff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Overgrowth is running slow on my computer ===&lt;br /&gt;
&lt;br /&gt;
The Overgrowth alpha is currently set to use the maximum graphics settings, even if this is grossly inappropriate for your computer.  There is not currently any UI available to change this, so you will need to edit the config.txt file.  On Windows, this is located in the Data directory, which is found in the same directory as the Overgrowth executable.  On Mac, you will need to right click the Overgrowth application and choose show package contents.  It is then located in the Data folder found in the Contents/Mac OS folder.&lt;br /&gt;
&lt;br /&gt;
Change the following values to these new ones:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;screenwidth:	800&lt;br /&gt;
screenheight:	600&lt;br /&gt;
multisample:	4&lt;br /&gt;
anisotropy:	4&lt;br /&gt;
texture_reduce:	1&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If it&#039;s still running slow, try this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;screenwidth:	640&lt;br /&gt;
screenheight:	480&lt;br /&gt;
multisample:	0&lt;br /&gt;
anisotropy:	0&lt;br /&gt;
texture_reduce:	2&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== I get the following error on startup on Windows ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&#039;width:400px;white-space:normal;&#039;&amp;gt;The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log or use the command-line sxstrace.exe tool for more detail.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please install the Visual Studio 2005 C++ runtime.  You can get it from this URL:&lt;br /&gt;
http://www.microsoft.com/downloads/details.aspx?familyid=200b2fd9-ae1a-4a14-984d-389c36f85647&amp;amp;displaylang=en&lt;/div&gt;</summary>
		<author><name>Jeff</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Overgrowth_FAQ&amp;diff=838</id>
		<title>Overgrowth FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Overgrowth_FAQ&amp;diff=838"/>
		<updated>2009-12-17T19:52:18Z</updated>

		<summary type="html">&lt;p&gt;Jeff: New page: === Overgrowth is running slow on my computer ===  The Overgrowth alpha is currently set to use the maximum graphics settings, even if this is grossly inappropriate for your computer.  The...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Overgrowth is running slow on my computer ===&lt;br /&gt;
&lt;br /&gt;
The Overgrowth alpha is currently set to use the maximum graphics settings, even if this is grossly inappropriate for your computer.  There is not currently any UI available to change this, so you will need to edit the config.txt file.  On Windows, this is located in the Data directory, which is found in the same directory as the Overgrowth executable.  On Mac, you will need to right click the Overgrowth application and choose show package contents.  It is then located in the Data folder found in the Contents/Mac OS folder.&lt;br /&gt;
&lt;br /&gt;
Change the following values to these new ones:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;screenwidth:	800&lt;br /&gt;
screenheight:	600&lt;br /&gt;
multisample:	4&lt;br /&gt;
anisotropy:	4&lt;br /&gt;
texture_reduce:	1&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If it&#039;s still running slow, try this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;screenwidth:	640&lt;br /&gt;
screenheight:	480&lt;br /&gt;
multisample:	0&lt;br /&gt;
anisotropy:	0&lt;br /&gt;
texture_reduce:	2&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jeff</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Portal:Overgrowth&amp;diff=837</id>
		<title>Portal:Overgrowth</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Portal:Overgrowth&amp;diff=837"/>
		<updated>2009-12-17T19:33:24Z</updated>

		<summary type="html">&lt;p&gt;Jeff: /* Instructions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;[[Category:Portals|{{PAGENAME}}]] [[Category:Overgrowth|{{PAGENAME}}]] &amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Overgrowth Portal Header}}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.wolfire.com/overgrowth Overgrowth] takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel.&lt;br /&gt;
&lt;br /&gt;
Overgrowth also benefits from [http://www.wolfire.com/ Wolfire]&#039;s brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
* [[Basic Controls]]&lt;br /&gt;
* [[Overgrowth FAQ]]&lt;br /&gt;
&lt;br /&gt;
== Modding Overgrowth ==&lt;br /&gt;
* [[Overgrowth Map Editing]]&lt;br /&gt;
* [[Custom Terrain]]&lt;br /&gt;
* [[Custom Models &amp;amp; Textures]]&lt;br /&gt;
* [[Custom Decals]]&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
* [[How to make your own models for Overgrowth]]&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
* [[Useful Links]]&lt;/div&gt;</summary>
		<author><name>Jeff</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Portal:Overgrowth&amp;diff=804</id>
		<title>Portal:Overgrowth</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Portal:Overgrowth&amp;diff=804"/>
		<updated>2009-12-01T06:18:19Z</updated>

		<summary type="html">&lt;p&gt;Jeff: /* Instructions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;[[Category:Portals|{{PAGENAME}}]] [[Category:Overgrowth|{{PAGENAME}}]] &amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Overgrowth Portal Header}}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.wolfire.com/overgrowth Overgrowth] takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel.&lt;br /&gt;
&lt;br /&gt;
Overgrowth also benefits from [http://www.wolfire.com/ Wolfire]&#039;s brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
* [[Basic Controls]]&lt;br /&gt;
&lt;br /&gt;
== Modding Overgrowth ==&lt;br /&gt;
* [[Overgrowth Map Editing]]&lt;br /&gt;
* [[Custom Terrain]]&lt;br /&gt;
* [[Custom Models &amp;amp; Textures]]&lt;br /&gt;
* [[Custom Decals]]&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
* [[Useful Links]]&lt;/div&gt;</summary>
		<author><name>Jeff</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Editor_Interface&amp;diff=753</id>
		<title>Editor Interface</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Editor_Interface&amp;diff=753"/>
		<updated>2009-12-01T02:22:35Z</updated>

		<summary type="html">&lt;p&gt;Jeff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;{{WQA in Progress}}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Basic Controls=&lt;br /&gt;
When you start up your Overgrowth Alpha, you&#039;ll probably be faced with dozens of questions. &amp;quot;What should I do?,&amp;quot; &amp;quot;How do I work the tools?,&amp;quot; and &amp;quot;How far can I edit Overgrowth?&amp;quot; are few of the many questions that will be answered in this section. However, it could be profitable for you to also try to experiment on your own. The more you learn on your own, the more likely you&#039;ll be comfortable with the interface. Firstly, it is important that you get familiar with the tools and information you have at your command in game.&lt;br /&gt;
&lt;br /&gt;
==The Interface==&lt;br /&gt;
[[Image:select.png‎‎|right|thumb|caption|Interface and Selecting]]&lt;br /&gt;
&lt;br /&gt;
Firstly, we&#039;ll make sense of the information and windows accessible from in game. To begin with, you have the most noticeable window; the palette. This palette is very important because it contains all of the tools you&#039;ll use to edit and manipulate objects, decals, and hotspots. We&#039;ll explain more of the palette soon. Secondly, in the bottom left of your screen you&#039;ll see a number after the letters &amp;quot;FPS&amp;quot;. Obviously, this means &amp;quot;Frames per Second&amp;quot;. Overgrowth is incredibly de-optimized at this current stage, so most likely once you start getting some objects in there your FPS will go down considerably. Do not worry, some day this shall be changed, even then it&#039;s hard to get to a point where the FPS reaches low numbers.&lt;br /&gt;
&lt;br /&gt;
Then we have the &#039;Misc Menu&#039; on the bottom right of your screen. It should be hidden to begin with, but if you drag it upwards you should reveal that it is rather intricate. Firstly, you have the &#039;Live Shadow Update&#039; on/off switch. This simply means that if you have shadows calculated, this will enable the shadows to update if an object moves. &#039;Calculate Shadows&#039; and &amp;quot;Calculate AO&#039; are the next switches on the Misc Menu. Calculate shadows (obviously) calculates the shadows for the map and all objects in it. Calculate AO turns the Ambient Occlusion on, which really just makes the map look prettier. &#039;&#039;&#039;Warning:&#039;&#039;&#039; Calculating either of these generally freezes Overgrowth up for sometimes over 15 minutes.&lt;br /&gt;
&lt;br /&gt;
Next is the &#039;FOV&#039; Scroller. This is comparable to changing the lens of a camera. Scroller left, the closer things appear, scroller right, the farther the things appear. The standard is 90.30. Also dealing with the camera is the &#039;Camera Collision Detection&#039; switch. This switch turns off and on the ability for the camera to have contact with objects. This is generally on by default, but I&#039;d advise to turn it off for complicated maps where you may need to get somewhere faster. Everything from &#039;Translation Jitter&#039; to &#039;Collide with Objects&#039; deals with changing the settings of the &#039;Brush&#039; tool. These options shall be explained rather shortly.&lt;br /&gt;
&lt;br /&gt;
Now that all of the apparent menus and information have been explained, we&#039;ll go over one last feature; the Console. Currently, the console seems to be nonfunctional, however, when it does come into use it will be rather important. The console uses [http://en.wikipedia.org/wiki/Javascript Javascript], a high powered code which allows for a lot of functions and such.&lt;br /&gt;
&lt;br /&gt;
==The Palette== &lt;br /&gt;
[[Image:pallete.png‎‎|right|thumb|caption|Palette Tools]]&lt;br /&gt;
&lt;br /&gt;
We&#039;ve just gone over most of the general interface, now we shall go more in depth with the palette. Firstly, it&#039;s apparent that there are six tools, generally doing different things. To select any of these tools, simply click them once with the LMB. I&#039;ve found it easy to accidentally not fully press a tool, so be aware. Here is a table of how to select each button.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ align=&amp;quot;Top&amp;quot; |&#039;&#039;Browser&#039;&#039;&lt;br /&gt;
|Load Button&lt;br /&gt;
|Click ‘Load’ button or CMD &#039;L&#039;&lt;br /&gt;
|Pressing the &#039;Load&#039; button will automatically open up a new browser in which you can load any object, decal, or hotspot into the game.&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ align=&amp;quot;Top&amp;quot; |&#039;&#039;Tools&#039;&#039;&lt;br /&gt;
|Translate Tool&lt;br /&gt;
|Click ‘translate’ button or press ‘4′&lt;br /&gt;
|Sets tool to translate tool. When hovering over a selected object, cursor will indicate the currently chosen tool.&lt;br /&gt;
|-&lt;br /&gt;
|Scale Tool&lt;br /&gt;
|Click ‘Scale’ button or press ‘5′&lt;br /&gt;
|Sets tool to Scale Tool.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate Tool&lt;br /&gt;
|Click ‘Rotate’ button or press ‘6′&lt;br /&gt;
| Sets tool to Rotate Tool.&lt;br /&gt;
|-&lt;br /&gt;
|Omni Tool&lt;br /&gt;
|Click ‘Omni’ button or press ‘7′&lt;br /&gt;
| Sets tool to Omni Tool. This tool combines the Translate, Scale, and Rotate tool in one.&lt;br /&gt;
|-&lt;br /&gt;
|Brush Tool&lt;br /&gt;
|Click ‘Brush’ button, or press &#039;3&#039;&lt;br /&gt;
| Sets tool to Brush Tool. Hold P + LMB and drag. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Now that you know what each tool is called it&#039;s almost time to move on to how they are specifically used. However, first it&#039;d be best to go over the Browser first.&lt;br /&gt;
&lt;br /&gt;
===The Browser===&lt;br /&gt;
&lt;br /&gt;
The new browser combines the Object, Decal, and Hotspot browser into one functional one. For the most part, the object browser has almost every object listed in it as a image thumbnail, however if you&#039;ve created your own object or want to load an object that isn&#039;t in the thumbnail form, you can simply press the &#039;Load External Object&#039; button and search through the object folder with all the .xml&#039;s all over the place. You can also switch the tab to decal or hotspot browser, which also has all the assets in the thumbnail list. Also, by pressing the Heart located at the top right of every thumbnail, you can add to favorites and look at them in a separate section. Finally, one last feature is the search feature. Simply type the name of the .xml you&#039;re looking for and it&#039;ll pop up for you.&lt;br /&gt;
&lt;br /&gt;
Okay, we&#039;re ready for some nice down and dirty work with the tools...&lt;br /&gt;
&lt;br /&gt;
==Using the Tools== &lt;br /&gt;
[[Image:translate.png‎‎|right|thumb|caption|Translate Tool]]&lt;br /&gt;
&lt;br /&gt;
So we&#039;ve gone over the interface and how to access the tools, but now it&#039;s time to show you what each tool really does. As you can see below there is the actual palette. Familiarize yourself with it to make this process easier. Okay, now we&#039;ll start with the Translation tool first...&lt;br /&gt;
&lt;br /&gt;
[[Image:palettebar.png|150px]]&lt;br /&gt;
&lt;br /&gt;
===Translation Tool=== &lt;br /&gt;
&lt;br /&gt;
This tool, like all manipulation tools, can affect Objects, Decals and Hotspots in generally the same way. For simplicity&#039;s sake, we&#039;ll explain these tools in regards to objects only. When an object is selected, this tool allows you to move it&#039;s position. So really, &#039;translation&#039; is really just a fancy word for the &#039;move tool&#039;. When hold down LMB on an object, you can freely move it without being tied down by a grid or plane. However, all tools can be used differently. If you use RMB on one of the sides of the object, the object will move bound to that plane. This is useful when making walls, buildings, or even Crete structures because you can put an object on the surface of another object, and then edit the position without worrying about depth. If you use RMB + Shift on a side, the object will move bound to that side&#039;s perpendicular line. You can use this along with hold Option and Shift, which will duplicate the object, while being snapped to grid and moving on one line. Good for making towers, roads, and other such structures. Another way to use the Translate tool is to use your arrows. In summary, the Translation tool will be one of your most used tools, so get comfortable with it as much as possible.&lt;br /&gt;
&lt;br /&gt;
===Scale Tool=== &lt;br /&gt;
[[Image:scale.png‎‎|right|thumb|caption|Scale Tool]]&lt;br /&gt;
&lt;br /&gt;
The Scale tool is probably most similar to the Translation tool out of all the tools at your command. However, in the process of making your project, remember to use Rabbot as a standard of size. What do I mean by this? Well, it can be hard to judge size without any reference point, so use Rabbot to make sure your stuff isn&#039;t too large or too small. Also remember that not all object scale graciously. Certain object loose much of their quality when significantly enlarged. Moving on, if you use LMB on the object, this tool will scale the object in size from the center. It&#039;s basically a &#039;Make bigger&#039; or &#039;make smaller&#039; tool with LMB. Now, when you use RMB on one side, this will scale the object bound to that side you used RMB on. Also, like the translation tool, you can use RMB + Shift on one side to scale bound to that side&#039;s perpendicular line. Using the &#039;Control&#039; button with the scaling will snap the scaling to it&#039;s grid, however it seems as if it doesn&#039;t exactly coincide with the Translation&#039;s grid. Pretty much you&#039;d have to see it for yourself to understand completely.&lt;br /&gt;
&lt;br /&gt;
Also, another feature with the scaling tool is the ability to mirror your object. It&#039;s rather simple actually, simply use RMB + Shift + Control on one side, and then drag the mouse over past the opposite side. This, if done properly, will result in your object being completely mirrored beside it.&lt;br /&gt;
&lt;br /&gt;
===Rotate Tool=== &lt;br /&gt;
[[Image:rotate.png‎‎|right|thumb|caption|Rotate Tool]]&lt;br /&gt;
&lt;br /&gt;
Now we have the last of the Manipulation tools, the Rotation Tool. This tool is actually slightly less complicated than the other&#039;s because it&#039;s function is easier to grasp. This tool actually had some trouble in the earlier stages of development because the snap to grid function (Control) didn&#039;t exactly work so well. Luckily for us now, the Rotate tool works pretty much perfectly. You can use LMB to free rotate the object, kind of like how LMB affect objects with the Translation tool. Free rotating an object is good for when you need to make ruins, or something more natural. After all, Overgrowth is all about the natural environment of the map. However, if you ever did want to get a more defined result with rotation tool, simply use RMB on one of the sides of the object to rotate on that side&#039;s perpendicular axis. Using Control with the Rotate tool is very important. For instance, when making a house and you have a wall, you need to make a right angle. Using RMB + Control on the top side of the wall, you can rotate it into a right angle.&lt;br /&gt;
&lt;br /&gt;
===Omni Tool=== &lt;br /&gt;
&lt;br /&gt;
This tool combines the Translate, Scale, and Rotate tool into one tool. This is useful because it saves time that you&#039;d normally spend changing tools. When using this tool there are two ways in which it determines what tool to use. Firstly, it determines this by where your curser is in relation to the object. For Translation, hover over the center of a side. For Scale, hover near the verticies of the object. For rotate, hover near the edge of the object. This takes some getting used to along with a good amount of precision. However, another way to determine which tool to use goes as: Translation, hold T. Scale, hold E, Rotation, hold R. Now, don&#039;t be surprised when you press R and a Ragdoll spawns. It turns out that this hotkey is used for two functions.&lt;br /&gt;
&lt;br /&gt;
===Brush Tool=== &lt;br /&gt;
&lt;br /&gt;
This tool is different from the other tools listed because it&#039;s not a Manipulation tool, it&#039;s more like an &#039;Add Object&#039; tool. The brush tool allows you add objects to a map quickly and seamlessly. All you have to do is load an object via the Object Browser, but before adding it to the map, switch to the brush tool and hold P + LMB and drag over the map. You should end up with the object you loaded being spread on the map near where your curser is moving. As mentioned before, the Misc Menu can also change how the Brush tool works. Editing all the &#039;jitter&#039; sliders will change how the brush works, and you can even set it so you can brush over objects as well.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
So, in total we went over the general interface of Overgrowth, and went in depth on the functions of the Palette. In truth, once you get a hang of using the tools it gets easier from there. Even when editing Decals or Hotspots, it&#039;s all just a process of getting used to the way the editor works. Also, feel free to use any of the tutorial images on the right side as quick reference guides incase you forget anything. Also, the two links below are &#039;&#039;&#039;incredibly useful&#039;&#039;&#039;, I&#039;d highly recommend them.&lt;br /&gt;
&lt;br /&gt;
Thanks to Phillip and the whole Wolfire team for any information I used from them.&lt;br /&gt;
&lt;br /&gt;
[http://blog.wolfire.com/2009/03/map-editor-controls/ Philip&#039;s Map Editor Controls] - [http://forums.wolfire.com/viewtopic.php?f=13&amp;amp;t=4148 SPF Forum]&lt;br /&gt;
&lt;br /&gt;
[[Category:Editor]]&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Jeff</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Template:Wip&amp;diff=748</id>
		<title>Template:Wip</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Template:Wip&amp;diff=748"/>
		<updated>2009-11-30T21:58:52Z</updated>

		<summary type="html">&lt;p&gt;Jeff: 1 revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;margin: 1em;&amp;quot; class=&amp;quot;stuck&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid #aaa; background: #fff; padding: 6px; margin-right: .5em;&amp;quot;&amp;gt;[[Image:Crystal Clear app kedit.png|20px|Work in Progress]] [[Template:WQA in Progress|Work in Progress - comments welcome]]&amp;lt;/span&amp;gt;{{#if: {{{1|}}}|&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;{{{1}}}&amp;lt;/span&amp;gt;}}&amp;lt;/div&amp;gt;[[Category:WIPs]]&amp;lt;noinclude&amp;gt;WIPs!&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jeff</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Editor_Interface&amp;diff=746</id>
		<title>Editor Interface</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Editor_Interface&amp;diff=746"/>
		<updated>2009-11-30T21:58:52Z</updated>

		<summary type="html">&lt;p&gt;Jeff: 1 revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;{{WQA in Progress}}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Basic Controls=&lt;br /&gt;
When you start up your Overgrowth Alpha, you&#039;ll probably be faced with dozens of questions. &amp;quot;What should I do?,&amp;quot; &amp;quot;How do I work the tools?,&amp;quot; and &amp;quot;How far can I edit Overgrowth?&amp;quot; are few of the many questions that will be answered in this section. However, it could be profitable for you to also try to experiment on your own. The more you learn on your own, the more likely you&#039;ll be comfortable with the interface. Firstly, it is important that you get familiar with the tools and information you have at your command in game.&lt;br /&gt;
&lt;br /&gt;
==The Interface==&lt;br /&gt;
[[File:select.png‎‎|right|thumb|caption|Interface and Selecting]]&lt;br /&gt;
&lt;br /&gt;
Firstly, we&#039;ll make sense of the information and windows accessible from in game. To begin with, you have the most noticeable window; the palette. This palette is very important because it contains all of the tools you&#039;ll use to edit and manipulate objects, decals, and hotspots. We&#039;ll explain more of the palette soon. Secondly, in the bottom left of your screen you&#039;ll see a number after the letters &amp;quot;FPS&amp;quot;. Obviously, this means &amp;quot;Frames per Second&amp;quot;. Overgrowth is incredibly de-optimized at this current stage, so most likely once you start getting some objects in there your FPS will go down considerably. Do not worry, some day this shall be changed, even then it&#039;s hard to get to a point where the FPS reaches low numbers.&lt;br /&gt;
&lt;br /&gt;
Then we have the &#039;Misc Menu&#039; on the bottom right of your screen. It should be hidden to begin with, but if you drag it upwards you should reveal that it is rather intricate. Firstly, you have the &#039;Live Shadow Update&#039; on/off switch. This simply means that if you have shadows calculated, this will enable the shadows to update if an object moves. &#039;Calculate Shadows&#039; and &amp;quot;Calculate AO&#039; are the next switches on the Misc Menu. Calculate shadows (obviously) calculates the shadows for the map and all objects in it. Calculate AO turns the Ambient Occlusion on, which really just makes the map look prettier. &#039;&#039;&#039;Warning:&#039;&#039;&#039; Calculating either of these generally freezes Overgrowth up for sometimes over 15 minutes.&lt;br /&gt;
&lt;br /&gt;
Next is the &#039;FOV&#039; Scroller. This is comparable to changing the lens of a camera. Scroller left, the closer things appear, scroller right, the farther the things appear. The standard is 90.30. Also dealing with the camera is the &#039;Camera Collision Detection&#039; switch. This switch turns off and on the ability for the camera to have contact with objects. This is generally on by default, but I&#039;d advise to turn it off for complicated maps where you may need to get somewhere faster. Everything from &#039;Translation Jitter&#039; to &#039;Collide with Objects&#039; deals with changing the settings of the &#039;Brush&#039; tool. These options shall be explained rather shortly.&lt;br /&gt;
&lt;br /&gt;
Now that all of the apparent menus and information have been explained, we&#039;ll go over one last feature; the Console. Currently, the console seems to be nonfunctional, however, when it does come into use it will be rather important. The console uses [http://en.wikipedia.org/wiki/Javascript Javascript], a high powered code which allows for a lot of functions and such.&lt;br /&gt;
&lt;br /&gt;
==The Palette== &lt;br /&gt;
[[File:pallete.png‎‎|right|thumb|caption|Palette Tools]]&lt;br /&gt;
&lt;br /&gt;
We&#039;ve just gone over most of the general interface, now we shall go more in depth with the palette. Firstly, it&#039;s apparent that there are six tools, generally doing different things. To select any of these tools, simply click them once with the LMB. I&#039;ve found it easy to accidentally not fully press a tool, so be aware. Here is a table of how to select each button.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ align=&amp;quot;Top&amp;quot; |&#039;&#039;Browser&#039;&#039;&lt;br /&gt;
|Load Button&lt;br /&gt;
|Click ‘Load’ button or CMD &#039;L&#039;&lt;br /&gt;
|Pressing the &#039;Load&#039; button will automatically open up a new browser in which you can load any object, decal, or hotspot into the game.&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ align=&amp;quot;Top&amp;quot; |&#039;&#039;Tools&#039;&#039;&lt;br /&gt;
|Translate Tool&lt;br /&gt;
|Click ‘translate’ button or press ‘4′&lt;br /&gt;
|Sets tool to translate tool. When hovering over a selected object, cursor will indicate the currently chosen tool.&lt;br /&gt;
|-&lt;br /&gt;
|Scale Tool&lt;br /&gt;
|Click ‘Scale’ button or press ‘5′&lt;br /&gt;
|Sets tool to Scale Tool.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate Tool&lt;br /&gt;
|Click ‘Rotate’ button or press ‘6′&lt;br /&gt;
| Sets tool to Rotate Tool.&lt;br /&gt;
|-&lt;br /&gt;
|Omni Tool&lt;br /&gt;
|Click ‘Omni’ button or press ‘7′&lt;br /&gt;
| Sets tool to Omni Tool. This tool combines the Translate, Scale, and Rotate tool in one.&lt;br /&gt;
|-&lt;br /&gt;
|Brush Tool&lt;br /&gt;
|Click ‘Brush’ button, or press &#039;3&#039;&lt;br /&gt;
| Sets tool to Brush Tool. Hold P + LMB and drag. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Now that you know what each tool is called it&#039;s almost time to move on to how they are specifically used. However, first it&#039;d be best to go over the Browser first.&lt;br /&gt;
&lt;br /&gt;
===The Browser===&lt;br /&gt;
&lt;br /&gt;
The new browser combines the Object, Decal, and Hotspot browser into one functional one. For the most part, the object browser has almost every object listed in it as a image thumbnail, however if you&#039;ve created your own object or want to load an object that isn&#039;t in the thumbnail form, you can simply press the &#039;Load External Object&#039; button and search through the object folder with all the .xml&#039;s all over the place. You can also switch the tab to decal or hotspot browser, which also has all the assets in the thumbnail list. Also, by pressing the Heart located at the top right of every thumbnail, you can add to favorites and look at them in a separate section. Finally, one last feature is the search feature. Simply type the name of the .xml you&#039;re looking for and it&#039;ll pop up for you.&lt;br /&gt;
&lt;br /&gt;
Okay, we&#039;re ready for some nice down and dirty work with the tools...&lt;br /&gt;
&lt;br /&gt;
==Using the Tools== &lt;br /&gt;
[[File:translate.png‎‎|right|thumb|caption|Translate Tool]]&lt;br /&gt;
&lt;br /&gt;
So we&#039;ve gone over the interface and how to access the tools, but now it&#039;s time to show you what each tool really does. As you can see below there is the actual palette. Familiarize yourself with it to make this process easier. Okay, now we&#039;ll start with the Translation tool first...&lt;br /&gt;
&lt;br /&gt;
[[File:palettebar.png|150px]]&lt;br /&gt;
&lt;br /&gt;
===Translation Tool=== &lt;br /&gt;
&lt;br /&gt;
This tool, like all manipulation tools, can affect Objects, Decals and Hotspots in generally the same way. For simplicity&#039;s sake, we&#039;ll explain these tools in regards to objects only. When an object is selected, this tool allows you to move it&#039;s position. So really, &#039;translation&#039; is really just a fancy word for the &#039;move tool&#039;. When hold down LMB on an object, you can freely move it without being tied down by a grid or plane. However, all tools can be used differently. If you use RMB on one of the sides of the object, the object will move bound to that plane. This is useful when making walls, buildings, or even Crete structures because you can put an object on the surface of another object, and then edit the position without worrying about depth. If you use RMB + Shift on a side, the object will move bound to that side&#039;s perpendicular line. You can use this along with hold Option and Shift, which will duplicate the object, while being snapped to grid and moving on one line. Good for making towers, roads, and other such structures. Another way to use the Translate tool is to use your arrows. In summary, the Translation tool will be one of your most used tools, so get comfortable with it as much as possible.&lt;br /&gt;
&lt;br /&gt;
===Scale Tool=== &lt;br /&gt;
[[File:scale.png‎‎|right|thumb|caption|Scale Tool]]&lt;br /&gt;
&lt;br /&gt;
The Scale tool is probably most similar to the Translation tool out of all the tools at your command. However, in the process of making your project, remember to use Rabbot as a standard of size. What do I mean by this? Well, it can be hard to judge size without any reference point, so use Rabbot to make sure your stuff isn&#039;t too large or too small. Also remember that not all object scale graciously. Certain object loose much of their quality when significantly enlarged. Moving on, if you use LMB on the object, this tool will scale the object in size from the center. It&#039;s basically a &#039;Make bigger&#039; or &#039;make smaller&#039; tool with LMB. Now, when you use RMB on one side, this will scale the object bound to that side you used RMB on. Also, like the translation tool, you can use RMB + Shift on one side to scale bound to that side&#039;s perpendicular line. Using the &#039;Control&#039; button with the scaling will snap the scaling to it&#039;s grid, however it seems as if it doesn&#039;t exactly coincide with the Translation&#039;s grid. Pretty much you&#039;d have to see it for yourself to understand completely.&lt;br /&gt;
&lt;br /&gt;
Also, another feature with the scaling tool is the ability to mirror your object. It&#039;s rather simple actually, simply use RMB + Shift + Control on one side, and then drag the mouse over past the opposite side. This, if done properly, will result in your object being completely mirrored beside it.&lt;br /&gt;
&lt;br /&gt;
===Rotate Tool=== &lt;br /&gt;
[[File:rotate.png‎‎|right|thumb|caption|Rotate Tool]]&lt;br /&gt;
&lt;br /&gt;
Now we have the last of the Manipulation tools, the Rotation Tool. This tool is actually slightly less complicated than the other&#039;s because it&#039;s function is easier to grasp. This tool actually had some trouble in the earlier stages of development because the snap to grid function (Control) didn&#039;t exactly work so well. Luckily for us now, the Rotate tool works pretty much perfectly. You can use LMB to free rotate the object, kind of like how LMB affect objects with the Translation tool. Free rotating an object is good for when you need to make ruins, or something more natural. After all, Overgrowth is all about the natural environment of the map. However, if you ever did want to get a more defined result with rotation tool, simply use RMB on one of the sides of the object to rotate on that side&#039;s perpendicular axis. Using Control with the Rotate tool is very important. For instance, when making a house and you have a wall, you need to make a right angle. Using RMB + Control on the top side of the wall, you can rotate it into a right angle.&lt;br /&gt;
&lt;br /&gt;
===Omni Tool=== &lt;br /&gt;
&lt;br /&gt;
This tool combines the Translate, Scale, and Rotate tool into one tool. This is useful because it saves time that you&#039;d normally spend changing tools. When using this tool there are two ways in which it determines what tool to use. Firstly, it determines this by where your curser is in relation to the object. For Translation, hover over the center of a side. For Scale, hover near the verticies of the object. For rotate, hover near the edge of the object. This takes some getting used to along with a good amount of precision. However, another way to determine which tool to use goes as: Translation, hold T. Scale, hold E, Rotation, hold R. Now, don&#039;t be surprised when you press R and a Ragdoll spawns. It turns out that this hotkey is used for two functions.&lt;br /&gt;
&lt;br /&gt;
===Brush Tool=== &lt;br /&gt;
&lt;br /&gt;
This tool is different from the other tools listed because it&#039;s not a Manipulation tool, it&#039;s more like an &#039;Add Object&#039; tool. The brush tool allows you add objects to a map quickly and seamlessly. All you have to do is load an object via the Object Browser, but before adding it to the map, switch to the brush tool and hold P + LMB and drag over the map. You should end up with the object you loaded being spread on the map near where your curser is moving. As mentioned before, the Misc Menu can also change how the Brush tool works. Editing all the &#039;jitter&#039; sliders will change how the brush works, and you can even set it so you can brush over objects as well.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
So, in total we went over the general interface of Overgrowth, and went in depth on the functions of the Palette. In truth, once you get a hang of using the tools it gets easier from there. Even when editing Decals or Hotspots, it&#039;s all just a process of getting used to the way the editor works. Also, feel free to use any of the tutorial images on the right side as quick reference guides incase you forget anything. Also, the two links below are &#039;&#039;&#039;incredibly useful&#039;&#039;&#039;, I&#039;d highly recommend them.&lt;br /&gt;
&lt;br /&gt;
Thanks to Phillip and the whole Wolfire team for any information I used from them.&lt;br /&gt;
&lt;br /&gt;
[http://blog.wolfire.com/2009/03/map-editor-controls/ Philip&#039;s Map Editor Controls] - [http://forums.wolfire.com/viewtopic.php?f=13&amp;amp;t=4148 SPF Forum]&lt;br /&gt;
&lt;br /&gt;
[[Category:Editor]]&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Jeff</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Tutorial:_Structure&amp;diff=744</id>
		<title>Tutorial: Structure</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Tutorial:_Structure&amp;diff=744"/>
		<updated>2009-11-30T21:58:52Z</updated>

		<summary type="html">&lt;p&gt;Jeff: 1 revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:picture 1.png|400px|thumb|left|Select your desired location, and proceed to make a simple foundation for your establishment.]]&lt;br /&gt;
&lt;br /&gt;
[[File:picture 2.png|400px|thumb|left|Make the next largest factor in your planned build. In my case, I planned to have a brick addition in the back corner.]]&lt;br /&gt;
&lt;br /&gt;
[[File:picture 3.png|400px|thumb|left|Now you can start the outline of the structure. It&#039;s not the definite outline, but it&#039;ll help give you an idea of what you want.]]&lt;br /&gt;
&lt;br /&gt;
[[File:picture 4.png|400px|thumb|left|Simply use the Translate tool, pressing RMB + Shift + Control + Option to duplicate the walls like in this picture.]]&lt;br /&gt;
&lt;br /&gt;
[[File:picture 5.png|400px|thumb|left|Using the Rotation tool you can press RMB + Control + Option to make a right with another wall piece.]]&lt;br /&gt;
&lt;br /&gt;
[[File:picture 6.png|400px|thumb|left|Now the general outline has been finished. I gave a little room between the fence.xml and the edge of the foundation for later detailing.]]&lt;br /&gt;
&lt;br /&gt;
[[File:picture 7.png|400px|thumb|left|I then proceeded to make a more complicated outline so I could build off that.]]&lt;br /&gt;
&lt;br /&gt;
[[File:picture 8.png|400px|thumb|left|Normally I&#039;d suggest going from the biggest features of your build to the smallest, however editing can be tiring, so sometimes I change things up from detailing to large building.]]&lt;br /&gt;
&lt;br /&gt;
[[File:picture 9.png|400px|thumb|left|The post1.xml&#039;s have been set up on pretty much every corner of the wall. This helps clean things up so you can hide the connection of the fences, which can sometimes look nasty.]]&lt;br /&gt;
&lt;br /&gt;
[[File:picture 10.png|400px|thumb|left|You can hold RMB + Control + Option and rotate the side of the wall to make a roof for a section. Also note how I lowered some of the wall around that box, but not the posts.]]&lt;br /&gt;
&lt;br /&gt;
[[File:picture 11.png|400px|thumb|left|Then size the object your rotated to meet both posts.]]&lt;br /&gt;
&lt;br /&gt;
[[File:picture 12.png|400px|thumb|left|Duplicate it for a full roof of that section.]]&lt;br /&gt;
&lt;br /&gt;
[[File:picture 14.png|400px|thumb|left|Moving on, I decided to make a nice section adjacent to that big brick block I made earlier]]&lt;br /&gt;
&lt;br /&gt;
[[File:picture 16.png|400px|thumb|left|Finish off the block by making sure you can&#039;t see in from the outside.]]&lt;br /&gt;
&lt;br /&gt;
[[File:picture 17.png|400px|thumb|left|For the sake of realism, it&#039;s nice to put in some support beams under the wood section. You can make them tilted like mine, or straight.]]&lt;br /&gt;
&lt;br /&gt;
[[File:picture 18.png|400px|thumb|left|Back to that entrance section, I added a smaller tower on top using the posts as support, and the fence1.xml as the floor.]]&lt;br /&gt;
&lt;br /&gt;
[[File:picture 19.png|400px|thumb|left|Then I made a small wall around that upper tower, not too short, but enough to see over.]]&lt;br /&gt;
&lt;br /&gt;
[[File:picture 20.png|400px|thumb|left|Over to the left, I decided it was time I put a roof over that section.]]&lt;br /&gt;
&lt;br /&gt;
[[File:picture 21.png|400px|thumb|left|Now here is something that truly makes this structure more than meets the eye, by using the Scale tool with RMB + Shift + Option, I can make the four sides of this block, even the roof.]]&lt;br /&gt;
&lt;br /&gt;
[[File:picture 23.png|400px|thumb|left|Now the inside of that brick block is hollow, and ready for editing.]]&lt;br /&gt;
&lt;br /&gt;
[[File:picture 24.png|400px|thumb|left|It&#039;s time for something more interesting, so I decided it&#039;d be nice to be able to access that block via the wood section beside it.]]&lt;br /&gt;
&lt;br /&gt;
[[File:picture 25.png|400px|thumb|left|I added stairs because you&#039;d enter the brick wall on the second floor.]]&lt;br /&gt;
&lt;br /&gt;
[[File:picture 26.png|400px|thumb|left|I then opened up the side of brick wall in preparation for the entrance.]]&lt;br /&gt;
&lt;br /&gt;
[[File:picture 27.png|400px|thumb|left|No one likes an open hole in the roof, here I put a roof on the entrance.]]&lt;br /&gt;
&lt;br /&gt;
[[File:picture 29.png|400px|thumb|left|Here I did several things. Firstly, I rotated that slanted roof to make the sides of that entrance and I added some posts to border it. Secondly I filled in the small gap on top of that entrance. Finally, I then divided the entire side into smaller blocks so that the little block covering that entrance didn&#039;t look so bad.]]&lt;br /&gt;
&lt;br /&gt;
[[File:picture 30.png|400px|thumb|left|This is what I&#039;ve done so far and it&#039;s only the beginning, ready for more?]]&lt;br /&gt;
&lt;br /&gt;
[[File:picture 33.png|400px|thumb|left|This is what the inside of the main block section looks like.]]&lt;br /&gt;
&lt;br /&gt;
[[File:picture 32.png|400px|thumb|left|After finishing that stair entrance, I felt the need for some more detailing, so i used the curb1.xml object to line the entire establishment, and I even used it for the main block section.]]&lt;br /&gt;
&lt;br /&gt;
[[File:picture 34.png|400px|thumb|left|Then is was back to basic ol&#039; building, this time I build a Slate roof, and used thinned posts as the side.]]&lt;br /&gt;
&lt;br /&gt;
[[File:picture 35.png|400px|thumb|left|Also I used normal posts to border the whole thing.]]&lt;br /&gt;
&lt;br /&gt;
[[File:picture 36.png|400px|thumb|left|Here I added a wall behind the slate roof to add more structure to it.]]&lt;br /&gt;
&lt;br /&gt;
[[File:picture 37.png|400px|thumb|left|I realized that I forgot an entrance to the entire establishment, so I made a simple ramp and then later bordered it with the curb.]]&lt;br /&gt;
&lt;br /&gt;
[[File:picture 38.png|400px|thumb|left|This is the wall right below the slate roof, I deleted on wall section in preparation for a door.]]&lt;br /&gt;
&lt;br /&gt;
[[File:picture 39.png|400px|thumb|left|I did the same with the other walled section. Also notice how I made a gap in the roof near the top. It&#039;s really only there for the sake of diversity.]]&lt;br /&gt;
&lt;br /&gt;
[[File:picture 40.png|400px|thumb|left|Before I finished the doors, I moved my attention to the wood section adjacent to the main block. I started my preparation for true windows.]]&lt;br /&gt;
&lt;br /&gt;
[[File:picture 41.png|400px|thumb|left|Here I made the frame for the window using flattened posts.]]&lt;br /&gt;
&lt;br /&gt;
[[File:picture 42.png|400px|thumb|left|To finish this off, I added in the windows, mirrored them, and rotated them so they were open.]]&lt;br /&gt;
&lt;br /&gt;
[[File:picture 43.png|400px|thumb|left|I also a half second floor to the inside.]]&lt;br /&gt;
&lt;br /&gt;
[[File:picture 44.png|400px|thumb|left|Elsewhere, beneath the side of that main entrance tower, I made an escape door to the outside world.]]&lt;br /&gt;
&lt;br /&gt;
[[File:picture 45.png|400px|thumb|left|I also finally finished those doors using a similar method that I used for the windows.]]&lt;br /&gt;
&lt;br /&gt;
[[File:picture 46.png|400px|thumb|left|Here is what we have so far. The main build is pretty much done, and some of the build&#039;s detailing is finished as well. However, if you really want to make this complete, you gotta add something for Rabbot to interact with...]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials|{{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Jeff</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Tutorial_3:_Basic_Scripting&amp;diff=742</id>
		<title>Tutorial 3: Basic Scripting</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Tutorial_3:_Basic_Scripting&amp;diff=742"/>
		<updated>2009-11-30T21:58:51Z</updated>

		<summary type="html">&lt;p&gt;Jeff: 1 revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;{{WQA in Progress}}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=So what is scripting?=&lt;br /&gt;
Scripting for Overgrowth involves writing light weight code in a language called Javascript. Javascript is a generally simple language witch can be learned quickly. This tutorial how ever will not teach you the basics of Java script (you can learn [http://www.w3schools.com/JS/js_intro.asp here]) (Frostyfrog, or you can learn the hard way like I did when I was young and view the source of every HTML page you find). What this tutorial will be teaching you is how to implement and use Javascript in Overgrowth.&lt;br /&gt;
&lt;br /&gt;
=How do I start?=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials|{{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Jeff</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Tutorial_2:_Making_a_Tree&amp;diff=740</id>
		<title>Tutorial 2: Making a Tree</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Tutorial_2:_Making_a_Tree&amp;diff=740"/>
		<updated>2009-11-30T21:58:51Z</updated>

		<summary type="html">&lt;p&gt;Jeff: 1 revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;{{WQA in Progress}}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Technique 1=&lt;br /&gt;
What I do is build it the tree&#039;s trunk and branches then go to the long proses of leafing the tree. Something you can do to speed it up is make leaf &amp;quot;pods&amp;quot; witch are a couple of leafy branches grouped together and copied all over the tree. The whole proses looks a little bit like this.&lt;br /&gt;
&lt;br /&gt;
[[File:Tree_tut.png‎|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Jeff</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Tutorial_1:_Making_a_house&amp;diff=738</id>
		<title>Tutorial 1: Making a house</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Tutorial_1:_Making_a_house&amp;diff=738"/>
		<updated>2009-11-30T21:58:51Z</updated>

		<summary type="html">&lt;p&gt;Jeff: 1 revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;{{WQA in Progress}}&amp;lt;/center&amp;gt;&lt;br /&gt;
=Making a house=&lt;br /&gt;
==Laying a foundation==&lt;br /&gt;
First thing you have to do is find a good spot to Build. I picked a &amp;quot;flat-ish&amp;quot; spot on the greenhills.xml map. &lt;br /&gt;
&lt;br /&gt;
[[File:Find_a_nice_spot.png‎|300px]]&lt;br /&gt;
&lt;br /&gt;
Then we have to Load the object we are going to use for the foundation. The reason it is wise to use large foundations in the Alpha is because the terrain is subject to change. If your house relies to much on the geometry of the terrain, it could be ruined if the terrain changes. Also, if you build your house off this single block it&#039;s easier to move the house if you choose to pick a different location. The object I chose as my foundation is called &amp;quot;blockCatBrickWall.xml&amp;quot; Generally, there is quite a variety of objects you can choose from for your foundation, it&#039;s purely personal taste.&lt;br /&gt;
&lt;br /&gt;
[[File:Load_block.png‎‎|300px]]&lt;br /&gt;
&lt;br /&gt;
Next we scale the block to the dimensions we want using the [http://ssd.doesntexist.com/temp/ogwiki/images/4/4a/Scale.png scaling tool]. You can hold down Ctrl + RMB to scale the top side of the block while it is locked to grid. This can help farther down the road when you build atop of your foundation.&lt;br /&gt;
&lt;br /&gt;
[[File:Scale_block.png‎‎‎|300px]]&lt;br /&gt;
&lt;br /&gt;
And that&#039;s it for the foundation!&lt;br /&gt;
&lt;br /&gt;
==Building the Basics==&lt;br /&gt;
Next part is the same as the last except we are loading a suitable wall object and placing it on top, this can be tricky to line up the two bricks. The best procedure is to spawn the object on top of the foundation, then hold CTRL + Shift + RMB on the top side of your wall, and move it up one grid space. This method should line your wall up with your foundation perfectly, the only thing you need to do is line up the sides. Moreover, you can use other objects like &amp;quot;Post1.xml&amp;quot; to cover up the grooves in between the two bricks.&lt;br /&gt;
&lt;br /&gt;
[[File:Making_the_walls.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Now we are going to build the roof, same process as before load up roofsideCatStuccoWall.xml and align the sides with the top of your wall object. This object allows you to easily align the roof objects with your building.&lt;br /&gt;
&lt;br /&gt;
[[File:Raise_roof.png|300px]]&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
Now that the foundation is laid, and the general structure is made, you can customize it further by adding things like a door, windows, and a roof object. This tutorial should have helped you along your way of making a suitable, simple house. Feel free to try any new methods you may have discovered as well.&lt;br /&gt;
&lt;br /&gt;
[[File:Make_it_yours.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials|{{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Jeff</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Portal:Overgrowth&amp;diff=736</id>
		<title>Portal:Overgrowth</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Portal:Overgrowth&amp;diff=736"/>
		<updated>2009-11-30T21:57:32Z</updated>

		<summary type="html">&lt;p&gt;Jeff: /* Instructions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;[[Category:Portals|{{PAGENAME}}]] [[Category:Overgrowth|{{PAGENAME}}]] &amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Overgrowth Portal Header}}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.wolfire.com/overgrowth Overgrowth] takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel.&lt;br /&gt;
&lt;br /&gt;
Overgrowth also benefits from [http://www.wolfire.com/ Wolfire]&#039;s brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
* [[Overgrowth Controls]]&lt;br /&gt;
&lt;br /&gt;
== Modding Overgrowth ==&lt;br /&gt;
* [[Overgrowth Map Editing]]&lt;br /&gt;
* [[Custom Terrain]]&lt;br /&gt;
* [[Custom Models &amp;amp; Textures]]&lt;br /&gt;
* [[Custom Decals]]&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
* [[Useful Links]]&lt;/div&gt;</summary>
		<author><name>Jeff</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Portal:Overgrowth&amp;diff=735</id>
		<title>Portal:Overgrowth</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Portal:Overgrowth&amp;diff=735"/>
		<updated>2009-11-30T21:57:15Z</updated>

		<summary type="html">&lt;p&gt;Jeff: /* Modding Overgrowth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;[[Category:Portals|{{PAGENAME}}]] [[Category:Overgrowth|{{PAGENAME}}]] &amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Overgrowth Portal Header}}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.wolfire.com/overgrowth Overgrowth] takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel.&lt;br /&gt;
&lt;br /&gt;
Overgrowth also benefits from [http://www.wolfire.com/ Wolfire]&#039;s brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
* [[Controls]]&lt;br /&gt;
&lt;br /&gt;
== Modding Overgrowth ==&lt;br /&gt;
* [[Overgrowth Map Editing]]&lt;br /&gt;
* [[Custom Terrain]]&lt;br /&gt;
* [[Custom Models &amp;amp; Textures]]&lt;br /&gt;
* [[Custom Decals]]&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
* [[Useful Links]]&lt;/div&gt;</summary>
		<author><name>Jeff</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Portal:Lugaru&amp;diff=726</id>
		<title>Portal:Lugaru</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Portal:Lugaru&amp;diff=726"/>
		<updated>2009-11-13T22:59:04Z</updated>

		<summary type="html">&lt;p&gt;Jeff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt; [[Category:Portals|{{PAGENAME}}]] [[Category:Lugaru|{{PAGENAME}}]] &amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Lugaru Portal Header}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lugaru is the first commercial game by [[Wolfire Games]].&lt;br /&gt;
Lugaru&#039;s main character is [[Turner]], an anthropomorphic rabbit with curiously well developed combat skills.&lt;br /&gt;
After seeing his family and friends murdered by wolf raiders he embarks on a quest of revenge, only to uncover a deeper plot that threatens the entire [[island]].  Using a wide variety of intuitive [[Combat Techniques|combat techniques]], the player combats [[wolves]] and hostile rabbits across three different landscapes (grasslands, snow, desert).&lt;br /&gt;
&lt;br /&gt;
{{Lugaru Portal}}&lt;/div&gt;</summary>
		<author><name>Jeff</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Main_Page&amp;diff=314</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Main_Page&amp;diff=314"/>
		<updated>2009-11-05T23:12:11Z</updated>

		<summary type="html">&lt;p&gt;Jeff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
[[Category:Site Information|{{PAGENAME}}]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;border: 1px solid #cccccc; background-color: #FFFFFF; padding: 0.5em; margin-top: 1px&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
[[Image:Wiki Header.png|left]]&lt;br /&gt;
&#039;&#039;&#039;Welcome to the official wiki of Wolfire Games.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Here you can find everything concerning wolfire&#039;s array of games, from lore to modding resources and more!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;The site&#039;s purpose is to provide information; Therefore, some of the content may contain spoilers. You may want to play the games mentioned first before reading this wiki.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;hiddentable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[http://www.wolfire.com/games All Wolfire Games] •&lt;br /&gt;
Help • Forums&lt;br /&gt;
| align=&amp;quot;right&amp;quot; |&lt;br /&gt;
We are currently maintaining &#039;&#039;&#039;[[Special:Statistics|{{NUMBEROFARTICLES}}]]&#039;&#039;&#039; articles.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HeadingA|Portals}}&lt;br /&gt;
&lt;br /&gt;
{{col-begin}}&lt;br /&gt;
{{col-2}}&lt;br /&gt;
{{HeadingB| All content}}&lt;br /&gt;
* [[Special:Allpages|Alphanumerically]]&lt;br /&gt;
* [[:Special:Categories|By category]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HeadingB|  [[Portal:Lugaru | Lugaru Portal]] }}&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
* [[Troubleshooting]]&lt;br /&gt;
* [[Console Guide]]&lt;br /&gt;
* [[Movement]]&lt;br /&gt;
* [[Strategy]]&lt;br /&gt;
&lt;br /&gt;
=== Third Party Resources ===&lt;br /&gt;
* [[Mods]]&lt;br /&gt;
* [[Maps]]&lt;br /&gt;
&lt;br /&gt;
=== Editing Information ===&lt;br /&gt;
* [[Map Editing]]&lt;br /&gt;
* [[Decal Editing]]&lt;br /&gt;
* [[Dialogues]]&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Information ===&lt;br /&gt;
* [[Challenge Level Bonuses]]&lt;br /&gt;
* [[Attack Bonuses]]&lt;br /&gt;
&lt;br /&gt;
{{col-2}}&lt;br /&gt;
{{HeadingB|  [[Portal:Black Shades | Black Shades]] }}&lt;br /&gt;
* [[Black Shades:Gameplay | Black Shades Gameplay]]&lt;br /&gt;
* [[Black Shades:Lore | Black Shades Lore ]]&lt;br /&gt;
* [[Black Shades:Modding | Black Shades Modding ]]&lt;br /&gt;
** [[Black Shades:Modding Tutorials | Black Shades Modding Tutorials ]]&lt;br /&gt;
* [[Black Shades:Help | Black Shades Help ]]&lt;br /&gt;
&lt;br /&gt;
{{HeadingB|  [[Portal:Overgrowth | Overgrowth Portal]] }}&lt;br /&gt;
* [[Overgrowth:Gameplay | Overgrowth Gameplay]]&lt;br /&gt;
* [[Overgrowth:Lore | Overgrowth Lore ]]&lt;br /&gt;
* [[Overgrowth:Modding | Overgrowth Modding ]]&lt;br /&gt;
** [[Overgrowth:Modding Tutorials | Overgrowth Modding Tutorials ]]&lt;br /&gt;
* [[Overgrowth:Help | Overgrowth Help ]]&lt;br /&gt;
&lt;br /&gt;
{{col-end}}&lt;/div&gt;</summary>
		<author><name>Jeff</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Talk:Main_Page&amp;diff=149</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Talk:Main_Page&amp;diff=149"/>
		<updated>2009-01-29T18:14:45Z</updated>

		<summary type="html">&lt;p&gt;Jeff: New page: test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;test&lt;/div&gt;</summary>
		<author><name>Jeff</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Wolfire_Games&amp;diff=148</id>
		<title>Wolfire Games</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Wolfire_Games&amp;diff=148"/>
		<updated>2008-11-26T07:03:58Z</updated>

		<summary type="html">&lt;p&gt;Jeff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wolfire Games is devoted to developing original independent games.  David (the guy behind Wolfire) is the only developer to win in all of the first three uDevGame contests.&lt;br /&gt;
&lt;br /&gt;
It was founded in 2003 by David Rosen, who has programmed, modelled, drawn and composed in his free time since 1993.&lt;/div&gt;</summary>
		<author><name>Jeff</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Wolfire_Software&amp;diff=147</id>
		<title>Wolfire Software</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Wolfire_Software&amp;diff=147"/>
		<updated>2008-11-26T07:03:40Z</updated>

		<summary type="html">&lt;p&gt;Jeff: Wolfire Software moved to Wolfire Games&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Wolfire Games]]&lt;/div&gt;</summary>
		<author><name>Jeff</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Wolfire_Games&amp;diff=146</id>
		<title>Wolfire Games</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Wolfire_Games&amp;diff=146"/>
		<updated>2008-11-26T07:03:40Z</updated>

		<summary type="html">&lt;p&gt;Jeff: Wolfire Software moved to Wolfire Games&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wolfire Software is devoted to developing original independent games.  David (the guy behind Wolfire) is the only developer to win in all of the first three uDevGame contests.&lt;br /&gt;
&lt;br /&gt;
It was founded in 2003 by David Rosen, who has programmed, modelled, drawn and composed in his free time since 1993.&lt;/div&gt;</summary>
		<author><name>Jeff</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Main_Page&amp;diff=145</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Main_Page&amp;diff=145"/>
		<updated>2008-11-26T07:03:13Z</updated>

		<summary type="html">&lt;p&gt;Jeff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lugaru is the first commercial game by [[Wolfire Games]].&lt;br /&gt;
Lugaru&#039;s main character is [[Turner]], an anthropomorphic rabbit with curiously well developed combat skills.&lt;br /&gt;
After seeing his family and friends murdered by wolf raiders he embarks on a quest of revenge, only to uncover a deeper plot that threatens the entire [[island]].  Using a wide variety of intuitive [[Combat Techniques|combat techniques]], the player combats [[wolves]] and hostile rabbits across three different landscapes (grasslands, snow, desert).&lt;br /&gt;
&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
&lt;br /&gt;
[[FAQ]]&lt;br /&gt;
&lt;br /&gt;
[[Troubleshooting]]&lt;br /&gt;
&lt;br /&gt;
[[Console Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Movement]]&lt;br /&gt;
&lt;br /&gt;
[[Strategy]]&lt;br /&gt;
&lt;br /&gt;
=== Third Party Resources ===&lt;br /&gt;
&lt;br /&gt;
[[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Maps]]&lt;br /&gt;
&lt;br /&gt;
=== Editing Information ===&lt;br /&gt;
[[Map Editing]]&lt;br /&gt;
&lt;br /&gt;
[[Decal Editing]]&lt;br /&gt;
&lt;br /&gt;
[[Dialogues]]&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Information ===&lt;br /&gt;
&lt;br /&gt;
[[Challenge Level Bonuses]]&lt;br /&gt;
&lt;br /&gt;
[[Attack Bonuses]]&lt;/div&gt;</summary>
		<author><name>Jeff</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Running_Spin_Smash&amp;diff=113</id>
		<title>Running Spin Smash</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Running_Spin_Smash&amp;diff=113"/>
		<updated>2008-08-23T08:36:30Z</updated>

		<summary type="html">&lt;p&gt;Jeff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:spinsmash.png]]&lt;/div&gt;</summary>
		<author><name>Jeff</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=File:Spinsmash.png&amp;diff=112</id>
		<title>File:Spinsmash.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=File:Spinsmash.png&amp;diff=112"/>
		<updated>2008-08-23T08:36:07Z</updated>

		<summary type="html">&lt;p&gt;Jeff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jeff</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Standing_smash&amp;diff=111</id>
		<title>Standing smash</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Standing_smash&amp;diff=111"/>
		<updated>2008-08-23T08:33:44Z</updated>

		<summary type="html">&lt;p&gt;Jeff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:standingsmash.png]]&lt;/div&gt;</summary>
		<author><name>Jeff</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=File:Standingsmash.png&amp;diff=110</id>
		<title>File:Standingsmash.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=File:Standingsmash.png&amp;diff=110"/>
		<updated>2008-08-23T08:33:27Z</updated>

		<summary type="html">&lt;p&gt;Jeff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jeff</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=File:Doublepunch.jpg&amp;diff=109</id>
		<title>File:Doublepunch.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=File:Doublepunch.jpg&amp;diff=109"/>
		<updated>2008-08-23T08:31:41Z</updated>

		<summary type="html">&lt;p&gt;Jeff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jeff</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=File:Doublepunch.png&amp;diff=108</id>
		<title>File:Doublepunch.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=File:Doublepunch.png&amp;diff=108"/>
		<updated>2008-08-23T08:31:22Z</updated>

		<summary type="html">&lt;p&gt;Jeff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jeff</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=File:Deathfromabove.jpg&amp;diff=107</id>
		<title>File:Deathfromabove.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=File:Deathfromabove.jpg&amp;diff=107"/>
		<updated>2008-08-23T07:08:15Z</updated>

		<summary type="html">&lt;p&gt;Jeff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jeff</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Death_From_Above&amp;diff=106</id>
		<title>Death From Above</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Death_From_Above&amp;diff=106"/>
		<updated>2008-08-23T07:07:49Z</updated>

		<summary type="html">&lt;p&gt;Jeff: New page: Image:Deathfromabove.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Deathfromabove.jpg]]&lt;/div&gt;</summary>
		<author><name>Jeff</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Not_named&amp;diff=105</id>
		<title>Not named</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Not_named&amp;diff=105"/>
		<updated>2008-08-23T07:06:18Z</updated>

		<summary type="html">&lt;p&gt;Jeff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:notnamed.png]]&lt;/div&gt;</summary>
		<author><name>Jeff</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=File:Notnamed.png&amp;diff=104</id>
		<title>File:Notnamed.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=File:Notnamed.png&amp;diff=104"/>
		<updated>2008-08-23T07:04:52Z</updated>

		<summary type="html">&lt;p&gt;Jeff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jeff</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=File:Heavyimpact.jpg&amp;diff=103</id>
		<title>File:Heavyimpact.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=File:Heavyimpact.jpg&amp;diff=103"/>
		<updated>2008-08-23T06:48:55Z</updated>

		<summary type="html">&lt;p&gt;Jeff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jeff</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=File:Ninja-bonus.jpg&amp;diff=102</id>
		<title>File:Ninja-bonus.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=File:Ninja-bonus.jpg&amp;diff=102"/>
		<updated>2008-08-23T06:46:28Z</updated>

		<summary type="html">&lt;p&gt;Jeff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jeff</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=File:Slain.jpg&amp;diff=101</id>
		<title>File:Slain.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=File:Slain.jpg&amp;diff=101"/>
		<updated>2008-08-23T06:33:19Z</updated>

		<summary type="html">&lt;p&gt;Jeff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jeff</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=File:Touchofdeath.jpg&amp;diff=100</id>
		<title>File:Touchofdeath.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=File:Touchofdeath.jpg&amp;diff=100"/>
		<updated>2008-08-23T06:33:03Z</updated>

		<summary type="html">&lt;p&gt;Jeff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jeff</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=File:Wolfslayer.jpg&amp;diff=99</id>
		<title>File:Wolfslayer.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=File:Wolfslayer.jpg&amp;diff=99"/>
		<updated>2008-08-23T06:32:23Z</updated>

		<summary type="html">&lt;p&gt;Jeff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jeff</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=File:Knifereversal.jpg&amp;diff=98</id>
		<title>File:Knifereversal.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=File:Knifereversal.jpg&amp;diff=98"/>
		<updated>2008-08-23T06:32:20Z</updated>

		<summary type="html">&lt;p&gt;Jeff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jeff</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=File:Staff-disarm.jpg&amp;diff=97</id>
		<title>File:Staff-disarm.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=File:Staff-disarm.jpg&amp;diff=97"/>
		<updated>2008-08-23T06:32:12Z</updated>

		<summary type="html">&lt;p&gt;Jeff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jeff</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=File:Swordrev.jpg&amp;diff=96</id>
		<title>File:Swordrev.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=File:Swordrev.jpg&amp;diff=96"/>
		<updated>2008-08-23T06:31:22Z</updated>

		<summary type="html">&lt;p&gt;Jeff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jeff</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=File:Backstabber.jpg&amp;diff=95</id>
		<title>File:Backstabber.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=File:Backstabber.jpg&amp;diff=95"/>
		<updated>2008-08-23T06:30:31Z</updated>

		<summary type="html">&lt;p&gt;Jeff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jeff</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=File:Slashed.jpg&amp;diff=94</id>
		<title>File:Slashed.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=File:Slashed.jpg&amp;diff=94"/>
		<updated>2008-08-23T06:30:08Z</updated>

		<summary type="html">&lt;p&gt;Jeff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jeff</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=File:Tracheotomysm.jpg&amp;diff=93</id>
		<title>File:Tracheotomysm.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=File:Tracheotomysm.jpg&amp;diff=93"/>
		<updated>2008-08-23T06:29:33Z</updated>

		<summary type="html">&lt;p&gt;Jeff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jeff</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=File:Bullseye.jpg&amp;diff=92</id>
		<title>File:Bullseye.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=File:Bullseye.jpg&amp;diff=92"/>
		<updated>2008-08-23T06:29:11Z</updated>

		<summary type="html">&lt;p&gt;Jeff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jeff</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=File:Punctured.jpg&amp;diff=91</id>
		<title>File:Punctured.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=File:Punctured.jpg&amp;diff=91"/>
		<updated>2008-08-23T06:28:41Z</updated>

		<summary type="html">&lt;p&gt;Jeff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jeff</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=File:Sliced.jpg&amp;diff=90</id>
		<title>File:Sliced.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=File:Sliced.jpg&amp;diff=90"/>
		<updated>2008-08-23T06:28:22Z</updated>

		<summary type="html">&lt;p&gt;Jeff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jeff</name></author>
	</entry>
</feed>