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	<updated>2026-05-04T21:01:51Z</updated>
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	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Configuring_Overgrowth&amp;diff=3651</id>
		<title>Configuring Overgrowth</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Configuring_Overgrowth&amp;diff=3651"/>
		<updated>2012-01-23T21:14:15Z</updated>

		<summary type="html">&lt;p&gt;Moomoohk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While Overgrowth does not currently provide a way to adjust settings in game, users may adjust their configuration by modifying their &#039;&#039;&#039;config.txt&#039;&#039;&#039; file. The file is a plain text file that is readable by any normal text editor (such as TextEdit for Mac or Notepad for Windows).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: There is now a community made tool available, the [http://forums.wolfire.com/viewtopic.php?f=13&amp;amp;t=14201 SUMLauncher], which includes a config editor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mac Location==&lt;br /&gt;
&amp;lt;code&amp;gt;Macintosh HD/Users/~/Library/Application Support/Lugaru 2/Data/&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where ~ is your username.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If you are using Lion, your library folder is hidden by default... in the finder, click the &amp;quot;Go&amp;quot; menu, then Press Option, and Library will appear in the list.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can find out how to unhide your Library folder permanently [http://gothick.org.uk/2011/07/19/revealing-lions-hidden-library-folder/| here].&lt;br /&gt;
&lt;br /&gt;
==Windows Location==&lt;br /&gt;
&amp;lt;code&amp;gt;My Documents\Wolfire\Overgrowth\Data&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; NOT Program Files\Wolfire\Overgrowth\Data!&lt;br /&gt;
&lt;br /&gt;
==Settings==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Setting !! Default Value !! Description&lt;br /&gt;
|-&lt;br /&gt;
! screenwidth&lt;br /&gt;
| 800 || The game&#039;s horizontal resolution.&lt;br /&gt;
|-&lt;br /&gt;
! screenheight&lt;br /&gt;
| 600 || The game&#039;s vertical resolution.&lt;br /&gt;
|-&lt;br /&gt;
! fullscreen&lt;br /&gt;
| false || Determines whether to run in full screen or windowed mode.&lt;br /&gt;
|-&lt;br /&gt;
! vsync&lt;br /&gt;
| false || Limits the framerate to match the user&#039;s monitor refresh rate (smooths out the framerate).&lt;br /&gt;
|-&lt;br /&gt;
! multisample&lt;br /&gt;
| 0 || Determines the level of anti-aliasing (smooths out jagged edges, at the cost of performance).&lt;br /&gt;
|-&lt;br /&gt;
! anisotropy&lt;br /&gt;
| 0 || Determines the level of anisotropic filtering (increases the quality of textures drawn far away, at the cost of performance).&lt;br /&gt;
|-&lt;br /&gt;
! post_effects&lt;br /&gt;
| false || Determines whether to display post effects.&lt;br /&gt;
|-&lt;br /&gt;
! shaders&lt;br /&gt;
| true || Determines whether to use shaders.&lt;br /&gt;
|-&lt;br /&gt;
! texture_reduce&lt;br /&gt;
| 1 || Determines the level to which the texture resolutions should be reduced (higher numbers will cause blurriness, but increase performance).&lt;br /&gt;
|-&lt;br /&gt;
! gamma_correct&lt;br /&gt;
| true || Determines whether to auto-correct gamma levels.&lt;br /&gt;
|-&lt;br /&gt;
! fps_label&lt;br /&gt;
| false || Determines whether to display the current fps (frames per second) on screen.&lt;br /&gt;
|-&lt;br /&gt;
! sound_label&lt;br /&gt;
| false || Determines whether to display all active sounds on screen.&lt;br /&gt;
|-&lt;br /&gt;
! visible_raycasts&lt;br /&gt;
| false || Determines whether to display lines representing all AIs&#039; visibility.&lt;br /&gt;
|-&lt;br /&gt;
! visible_sound_spheres&lt;br /&gt;
| false || Determines whether to display spheres representing the distance sounds travel (such as running).&lt;br /&gt;
|-&lt;br /&gt;
! editor_mode&lt;br /&gt;
| false || Determines whether to start the game in player mode (false) or editor mode (true).&lt;br /&gt;
|-&lt;br /&gt;
! invert_y_look&lt;br /&gt;
| false || Determines whether to invert the y-axis controls (looking up/down).&lt;br /&gt;
|-&lt;br /&gt;
! music&lt;br /&gt;
| true || Determines whether the in-game music is enabled.&lt;br /&gt;
|-&lt;br /&gt;
! media_mode&lt;br /&gt;
| false || Determines whether to disable the in-game interface.&lt;br /&gt;
|-&lt;br /&gt;
! baked_shadows&lt;br /&gt;
| true || Determines whether to use the pre-baked shadows (true) or cascaded shadow maps (false).&lt;br /&gt;
|-&lt;br /&gt;
! debug_key_presses&lt;br /&gt;
| false || Determines whether to enable the use of debug keys.&lt;br /&gt;
|-&lt;br /&gt;
! auto_camera&lt;br /&gt;
| false || Determines whether to have the camera automatically return to a position behind the player.&lt;br /&gt;
|-&lt;br /&gt;
! key[quit]&lt;br /&gt;
| esc || Exits from player mode into editor mode, and opens a menu allowing the user to return to the main menu.&lt;br /&gt;
|-&lt;br /&gt;
! key[slow]&lt;br /&gt;
| tab || Toggles slow motion.&lt;br /&gt;
|-&lt;br /&gt;
! key[fast]&lt;br /&gt;
| \ || &lt;br /&gt;
|-&lt;br /&gt;
! key[crouch]&lt;br /&gt;
| lshift || Causes the player to crouch.&lt;br /&gt;
|-&lt;br /&gt;
! key[jump]&lt;br /&gt;
| space || Causes the player to jump.&lt;br /&gt;
|-&lt;br /&gt;
! key[screenshot]&lt;br /&gt;
| f7 || Captures a screenshot (saved in &#039;&#039;/Data/Screenshots/&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
! key[console]&lt;br /&gt;
| ` || Toggles the game console.&lt;br /&gt;
|-&lt;br /&gt;
! key[left]&lt;br /&gt;
| a || Causes the player to move to the left.&lt;br /&gt;
|-&lt;br /&gt;
! key[right]&lt;br /&gt;
| d || Causes the player to move to the right.&lt;br /&gt;
|-&lt;br /&gt;
! key[up]&lt;br /&gt;
| w || Causes the player to move forward.&lt;br /&gt;
|-&lt;br /&gt;
! key[down]&lt;br /&gt;
| s || Causes the player to move backward.&lt;br /&gt;
|-&lt;br /&gt;
! key[item]&lt;br /&gt;
| e || Causes the player to pick up an item.&lt;br /&gt;
|-&lt;br /&gt;
! key[drop]&lt;br /&gt;
| q || Causes the player to drop an item.&lt;br /&gt;
|-&lt;br /&gt;
! key[chat]&lt;br /&gt;
| t || Brings up the chat interface.&lt;br /&gt;
|-&lt;br /&gt;
! key[rclick]&lt;br /&gt;
| rshift || Alternate key used for &amp;quot;right clicking&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! xbox_look_sensitivity&lt;br /&gt;
| 1.5 || Sensitivity of an attached Xbox controller.&lt;br /&gt;
|-&lt;br /&gt;
! xbox[jump]&lt;br /&gt;
| RB || Xbox jump button.&lt;br /&gt;
|-&lt;br /&gt;
! xbox[crouch]&lt;br /&gt;
| LB || Xbox crouch button.&lt;br /&gt;
|-&lt;br /&gt;
! xbox[attack]&lt;br /&gt;
| RT || Xbox attack button.&lt;br /&gt;
|-&lt;br /&gt;
! xbox[grab]&lt;br /&gt;
| LT || Xbox grab button.&lt;br /&gt;
|-&lt;br /&gt;
! xbox[item]&lt;br /&gt;
| A || Xbox item button.&lt;br /&gt;
|-&lt;br /&gt;
! xbox[drop]&lt;br /&gt;
| X || Xbox drop button.&lt;br /&gt;
|-&lt;br /&gt;
! controller[movex]&lt;br /&gt;
| axis1 || Controller axis mapped for movement along the x-axis.&lt;br /&gt;
|-&lt;br /&gt;
! controller[movey]&lt;br /&gt;
| axis2 || Controller axis mapped for movement along the y-axis.&lt;br /&gt;
|-&lt;br /&gt;
! controller[lookx]&lt;br /&gt;
| axis5 || Controller axis mapped for looking along the x-axis.&lt;br /&gt;
|-&lt;br /&gt;
! controller[looky]&lt;br /&gt;
| axis4 || Controller axis mapped for looking along the y-axis.&lt;br /&gt;
|-&lt;br /&gt;
! controller[jump]&lt;br /&gt;
| button6 || Controller jump button.&lt;br /&gt;
|-&lt;br /&gt;
! controller[crouch]&lt;br /&gt;
| button5 || Controller crouch button.&lt;br /&gt;
|-&lt;br /&gt;
! controller[item]&lt;br /&gt;
| button1 || Controller item button.&lt;br /&gt;
|-&lt;br /&gt;
! controller[drop]&lt;br /&gt;
| button3 || Controller drop button.&lt;br /&gt;
|-&lt;br /&gt;
! controller[attack]&lt;br /&gt;
| axis3&amp;lt;-0.5 || Controller attack &amp;quot;button&amp;quot; (default mapping is set to an axis being less than half full in a negative direction).&lt;br /&gt;
|-&lt;br /&gt;
! controller[grab]&lt;br /&gt;
| axis3&amp;gt;0.5 || Controller grab &amp;quot;button&amp;quot; (default mapping is set to an axis being greater than half full in a positive direction).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Tutorials]]&lt;br /&gt;
[[Category: Modding]]&lt;br /&gt;
[[Category: Overgrowth]]&lt;br /&gt;
&lt;br /&gt;
==Controller Setup==&lt;br /&gt;
&lt;br /&gt;
Since alpha 150, external controller options have been added to the &#039;&#039;&#039;config.txt&#039;&#039;&#039; file. The following guide will help you configure your controller to properly work with Overgrowth.&lt;br /&gt;
&lt;br /&gt;
Note: Currently the guide only targets Windows 7 users. Mac users may refer to [http://forums.wolfire.com/viewtopic.php?f=13&amp;amp;t=12631 Anton&#039;s guide].&lt;br /&gt;
&lt;br /&gt;
First, make sure your controller is plugged in to your computer.&lt;br /&gt;
&lt;br /&gt;
Next, open the start menu and click on &#039;&#039;Control Panel&#039;&#039; (located on the right side). Once opened, make sure the view is set to &#039;&#039;Large Icons&#039;&#039; (switchable in the upper right corner). Select &#039;&#039;Devices and Printers&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You should see your controller listed under &#039;&#039;Devices&#039;&#039;. Right click it, and select &#039;&#039;Game Controller Settings&#039;&#039;. The &#039;&#039;Game Controllers&#039;&#039; window will appear. Make sure your controller is selected, then click on &#039;&#039;Properties&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Once again, a new window should appear - make sure that the view is set to the &#039;&#039;Test&#039;&#039; tab. In this view, you will be able to determine which physical button is mapped to each virtual button. Play around with your controller to confirm that everything is working properly, and take note of the button mappings.&lt;br /&gt;
&lt;br /&gt;
Now navigate to and open up your &#039;&#039;&#039;config.txt&#039;&#039;&#039; file (as described above). Rearrange the mappings in the file to match your desired controller setup.&lt;br /&gt;
&lt;br /&gt;
Once you have everything modified, save the &#039;&#039;&#039;config.txt&#039;&#039;&#039; file and launch Overgrowth in order to test the new configuration.&lt;/div&gt;</summary>
		<author><name>Moomoohk</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Configuring_Overgrowth&amp;diff=3650</id>
		<title>Configuring Overgrowth</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Configuring_Overgrowth&amp;diff=3650"/>
		<updated>2012-01-23T21:13:43Z</updated>

		<summary type="html">&lt;p&gt;Moomoohk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While Overgrowth does not currently provide a way to adjust settings in game, users may adjust their configuration by modifying their &#039;&#039;&#039;config.txt&#039;&#039;&#039; file. The file is a plain text file that is readable by any normal text editor (such as TextEdit for Mac or Notepad for Windows).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: There is now a community made tool available, the [http://forums.wolfire.com/viewtopic.php?f=13&amp;amp;t=14201 SUMLauncher], which includes a config editor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mac Location==&lt;br /&gt;
&amp;lt;code&amp;gt;Macintosh HD/Users/~/Library/Application Support/Lugaru 2/Data/&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where ~ is your username.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If you are using Lion, your library folder is hidden by default... in the finder, click the &amp;quot;Go&amp;quot; menu, then Press Option, and Library will appear in the list.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can find out how to unhide your Library folder permanently [http://gothick.org.uk/2011/07/19/revealing-lions-hidden-library-folder/| here].&lt;br /&gt;
&lt;br /&gt;
==Windows Location==&lt;br /&gt;
&amp;lt;code&amp;gt;My Documents\Wolfire\Overgrowth\Data&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; NOT Program Files\Wolfire\Overgrowth\Data!.&lt;br /&gt;
&lt;br /&gt;
==Settings==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Setting !! Default Value !! Description&lt;br /&gt;
|-&lt;br /&gt;
! screenwidth&lt;br /&gt;
| 800 || The game&#039;s horizontal resolution.&lt;br /&gt;
|-&lt;br /&gt;
! screenheight&lt;br /&gt;
| 600 || The game&#039;s vertical resolution.&lt;br /&gt;
|-&lt;br /&gt;
! fullscreen&lt;br /&gt;
| false || Determines whether to run in full screen or windowed mode.&lt;br /&gt;
|-&lt;br /&gt;
! vsync&lt;br /&gt;
| false || Limits the framerate to match the user&#039;s monitor refresh rate (smooths out the framerate).&lt;br /&gt;
|-&lt;br /&gt;
! multisample&lt;br /&gt;
| 0 || Determines the level of anti-aliasing (smooths out jagged edges, at the cost of performance).&lt;br /&gt;
|-&lt;br /&gt;
! anisotropy&lt;br /&gt;
| 0 || Determines the level of anisotropic filtering (increases the quality of textures drawn far away, at the cost of performance).&lt;br /&gt;
|-&lt;br /&gt;
! post_effects&lt;br /&gt;
| false || Determines whether to display post effects.&lt;br /&gt;
|-&lt;br /&gt;
! shaders&lt;br /&gt;
| true || Determines whether to use shaders.&lt;br /&gt;
|-&lt;br /&gt;
! texture_reduce&lt;br /&gt;
| 1 || Determines the level to which the texture resolutions should be reduced (higher numbers will cause blurriness, but increase performance).&lt;br /&gt;
|-&lt;br /&gt;
! gamma_correct&lt;br /&gt;
| true || Determines whether to auto-correct gamma levels.&lt;br /&gt;
|-&lt;br /&gt;
! fps_label&lt;br /&gt;
| false || Determines whether to display the current fps (frames per second) on screen.&lt;br /&gt;
|-&lt;br /&gt;
! sound_label&lt;br /&gt;
| false || Determines whether to display all active sounds on screen.&lt;br /&gt;
|-&lt;br /&gt;
! visible_raycasts&lt;br /&gt;
| false || Determines whether to display lines representing all AIs&#039; visibility.&lt;br /&gt;
|-&lt;br /&gt;
! visible_sound_spheres&lt;br /&gt;
| false || Determines whether to display spheres representing the distance sounds travel (such as running).&lt;br /&gt;
|-&lt;br /&gt;
! editor_mode&lt;br /&gt;
| false || Determines whether to start the game in player mode (false) or editor mode (true).&lt;br /&gt;
|-&lt;br /&gt;
! invert_y_look&lt;br /&gt;
| false || Determines whether to invert the y-axis controls (looking up/down).&lt;br /&gt;
|-&lt;br /&gt;
! music&lt;br /&gt;
| true || Determines whether the in-game music is enabled.&lt;br /&gt;
|-&lt;br /&gt;
! media_mode&lt;br /&gt;
| false || Determines whether to disable the in-game interface.&lt;br /&gt;
|-&lt;br /&gt;
! baked_shadows&lt;br /&gt;
| true || Determines whether to use the pre-baked shadows (true) or cascaded shadow maps (false).&lt;br /&gt;
|-&lt;br /&gt;
! debug_key_presses&lt;br /&gt;
| false || Determines whether to enable the use of debug keys.&lt;br /&gt;
|-&lt;br /&gt;
! auto_camera&lt;br /&gt;
| false || Determines whether to have the camera automatically return to a position behind the player.&lt;br /&gt;
|-&lt;br /&gt;
! key[quit]&lt;br /&gt;
| esc || Exits from player mode into editor mode, and opens a menu allowing the user to return to the main menu.&lt;br /&gt;
|-&lt;br /&gt;
! key[slow]&lt;br /&gt;
| tab || Toggles slow motion.&lt;br /&gt;
|-&lt;br /&gt;
! key[fast]&lt;br /&gt;
| \ || &lt;br /&gt;
|-&lt;br /&gt;
! key[crouch]&lt;br /&gt;
| lshift || Causes the player to crouch.&lt;br /&gt;
|-&lt;br /&gt;
! key[jump]&lt;br /&gt;
| space || Causes the player to jump.&lt;br /&gt;
|-&lt;br /&gt;
! key[screenshot]&lt;br /&gt;
| f7 || Captures a screenshot (saved in &#039;&#039;/Data/Screenshots/&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
! key[console]&lt;br /&gt;
| ` || Toggles the game console.&lt;br /&gt;
|-&lt;br /&gt;
! key[left]&lt;br /&gt;
| a || Causes the player to move to the left.&lt;br /&gt;
|-&lt;br /&gt;
! key[right]&lt;br /&gt;
| d || Causes the player to move to the right.&lt;br /&gt;
|-&lt;br /&gt;
! key[up]&lt;br /&gt;
| w || Causes the player to move forward.&lt;br /&gt;
|-&lt;br /&gt;
! key[down]&lt;br /&gt;
| s || Causes the player to move backward.&lt;br /&gt;
|-&lt;br /&gt;
! key[item]&lt;br /&gt;
| e || Causes the player to pick up an item.&lt;br /&gt;
|-&lt;br /&gt;
! key[drop]&lt;br /&gt;
| q || Causes the player to drop an item.&lt;br /&gt;
|-&lt;br /&gt;
! key[chat]&lt;br /&gt;
| t || Brings up the chat interface.&lt;br /&gt;
|-&lt;br /&gt;
! key[rclick]&lt;br /&gt;
| rshift || Alternate key used for &amp;quot;right clicking&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! xbox_look_sensitivity&lt;br /&gt;
| 1.5 || Sensitivity of an attached Xbox controller.&lt;br /&gt;
|-&lt;br /&gt;
! xbox[jump]&lt;br /&gt;
| RB || Xbox jump button.&lt;br /&gt;
|-&lt;br /&gt;
! xbox[crouch]&lt;br /&gt;
| LB || Xbox crouch button.&lt;br /&gt;
|-&lt;br /&gt;
! xbox[attack]&lt;br /&gt;
| RT || Xbox attack button.&lt;br /&gt;
|-&lt;br /&gt;
! xbox[grab]&lt;br /&gt;
| LT || Xbox grab button.&lt;br /&gt;
|-&lt;br /&gt;
! xbox[item]&lt;br /&gt;
| A || Xbox item button.&lt;br /&gt;
|-&lt;br /&gt;
! xbox[drop]&lt;br /&gt;
| X || Xbox drop button.&lt;br /&gt;
|-&lt;br /&gt;
! controller[movex]&lt;br /&gt;
| axis1 || Controller axis mapped for movement along the x-axis.&lt;br /&gt;
|-&lt;br /&gt;
! controller[movey]&lt;br /&gt;
| axis2 || Controller axis mapped for movement along the y-axis.&lt;br /&gt;
|-&lt;br /&gt;
! controller[lookx]&lt;br /&gt;
| axis5 || Controller axis mapped for looking along the x-axis.&lt;br /&gt;
|-&lt;br /&gt;
! controller[looky]&lt;br /&gt;
| axis4 || Controller axis mapped for looking along the y-axis.&lt;br /&gt;
|-&lt;br /&gt;
! controller[jump]&lt;br /&gt;
| button6 || Controller jump button.&lt;br /&gt;
|-&lt;br /&gt;
! controller[crouch]&lt;br /&gt;
| button5 || Controller crouch button.&lt;br /&gt;
|-&lt;br /&gt;
! controller[item]&lt;br /&gt;
| button1 || Controller item button.&lt;br /&gt;
|-&lt;br /&gt;
! controller[drop]&lt;br /&gt;
| button3 || Controller drop button.&lt;br /&gt;
|-&lt;br /&gt;
! controller[attack]&lt;br /&gt;
| axis3&amp;lt;-0.5 || Controller attack &amp;quot;button&amp;quot; (default mapping is set to an axis being less than half full in a negative direction).&lt;br /&gt;
|-&lt;br /&gt;
! controller[grab]&lt;br /&gt;
| axis3&amp;gt;0.5 || Controller grab &amp;quot;button&amp;quot; (default mapping is set to an axis being greater than half full in a positive direction).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Tutorials]]&lt;br /&gt;
[[Category: Modding]]&lt;br /&gt;
[[Category: Overgrowth]]&lt;br /&gt;
&lt;br /&gt;
==Controller Setup==&lt;br /&gt;
&lt;br /&gt;
Since alpha 150, external controller options have been added to the &#039;&#039;&#039;config.txt&#039;&#039;&#039; file. The following guide will help you configure your controller to properly work with Overgrowth.&lt;br /&gt;
&lt;br /&gt;
Note: Currently the guide only targets Windows 7 users. Mac users may refer to [http://forums.wolfire.com/viewtopic.php?f=13&amp;amp;t=12631 Anton&#039;s guide].&lt;br /&gt;
&lt;br /&gt;
First, make sure your controller is plugged in to your computer.&lt;br /&gt;
&lt;br /&gt;
Next, open the start menu and click on &#039;&#039;Control Panel&#039;&#039; (located on the right side). Once opened, make sure the view is set to &#039;&#039;Large Icons&#039;&#039; (switchable in the upper right corner). Select &#039;&#039;Devices and Printers&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You should see your controller listed under &#039;&#039;Devices&#039;&#039;. Right click it, and select &#039;&#039;Game Controller Settings&#039;&#039;. The &#039;&#039;Game Controllers&#039;&#039; window will appear. Make sure your controller is selected, then click on &#039;&#039;Properties&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Once again, a new window should appear - make sure that the view is set to the &#039;&#039;Test&#039;&#039; tab. In this view, you will be able to determine which physical button is mapped to each virtual button. Play around with your controller to confirm that everything is working properly, and take note of the button mappings.&lt;br /&gt;
&lt;br /&gt;
Now navigate to and open up your &#039;&#039;&#039;config.txt&#039;&#039;&#039; file (as described above). Rearrange the mappings in the file to match your desired controller setup.&lt;br /&gt;
&lt;br /&gt;
Once you have everything modified, save the &#039;&#039;&#039;config.txt&#039;&#039;&#039; file and launch Overgrowth in order to test the new configuration.&lt;/div&gt;</summary>
		<author><name>Moomoohk</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Configuring_Overgrowth&amp;diff=3649</id>
		<title>Configuring Overgrowth</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Configuring_Overgrowth&amp;diff=3649"/>
		<updated>2012-01-23T21:13:24Z</updated>

		<summary type="html">&lt;p&gt;Moomoohk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While Overgrowth does not currently provide a way to adjust settings in game, users may adjust their configuration by modifying their &#039;&#039;&#039;config.txt&#039;&#039;&#039; file. The file is a plain text file that is readable by any normal text editor (such as TextEdit for Mac or Notepad for Windows).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: There is now a community made tool available, the [http://forums.wolfire.com/viewtopic.php?f=13&amp;amp;t=14201 SUMLauncher], which includes a config editor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mac Location==&lt;br /&gt;
&amp;lt;code&amp;gt;Macintosh HD/Users/~/Library/Application Support/Lugaru 2/Data/&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where ~ is your username.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If you are using Lion, your library folder is hidden by default... in the finder, click the &amp;quot;Go&amp;quot; menu, then Press Option, and Library will appear in the list.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can find out how to unhide your Library folder permanently [[http://gothick.org.uk/2011/07/19/revealing-lions-hidden-library-folder/| here]].&lt;br /&gt;
&lt;br /&gt;
==Windows Location==&lt;br /&gt;
&amp;lt;code&amp;gt;My Documents\Wolfire\Overgrowth\Data&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; NOT Program Files\Wolfire\Overgrowth\Data!.&lt;br /&gt;
&lt;br /&gt;
==Settings==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Setting !! Default Value !! Description&lt;br /&gt;
|-&lt;br /&gt;
! screenwidth&lt;br /&gt;
| 800 || The game&#039;s horizontal resolution.&lt;br /&gt;
|-&lt;br /&gt;
! screenheight&lt;br /&gt;
| 600 || The game&#039;s vertical resolution.&lt;br /&gt;
|-&lt;br /&gt;
! fullscreen&lt;br /&gt;
| false || Determines whether to run in full screen or windowed mode.&lt;br /&gt;
|-&lt;br /&gt;
! vsync&lt;br /&gt;
| false || Limits the framerate to match the user&#039;s monitor refresh rate (smooths out the framerate).&lt;br /&gt;
|-&lt;br /&gt;
! multisample&lt;br /&gt;
| 0 || Determines the level of anti-aliasing (smooths out jagged edges, at the cost of performance).&lt;br /&gt;
|-&lt;br /&gt;
! anisotropy&lt;br /&gt;
| 0 || Determines the level of anisotropic filtering (increases the quality of textures drawn far away, at the cost of performance).&lt;br /&gt;
|-&lt;br /&gt;
! post_effects&lt;br /&gt;
| false || Determines whether to display post effects.&lt;br /&gt;
|-&lt;br /&gt;
! shaders&lt;br /&gt;
| true || Determines whether to use shaders.&lt;br /&gt;
|-&lt;br /&gt;
! texture_reduce&lt;br /&gt;
| 1 || Determines the level to which the texture resolutions should be reduced (higher numbers will cause blurriness, but increase performance).&lt;br /&gt;
|-&lt;br /&gt;
! gamma_correct&lt;br /&gt;
| true || Determines whether to auto-correct gamma levels.&lt;br /&gt;
|-&lt;br /&gt;
! fps_label&lt;br /&gt;
| false || Determines whether to display the current fps (frames per second) on screen.&lt;br /&gt;
|-&lt;br /&gt;
! sound_label&lt;br /&gt;
| false || Determines whether to display all active sounds on screen.&lt;br /&gt;
|-&lt;br /&gt;
! visible_raycasts&lt;br /&gt;
| false || Determines whether to display lines representing all AIs&#039; visibility.&lt;br /&gt;
|-&lt;br /&gt;
! visible_sound_spheres&lt;br /&gt;
| false || Determines whether to display spheres representing the distance sounds travel (such as running).&lt;br /&gt;
|-&lt;br /&gt;
! editor_mode&lt;br /&gt;
| false || Determines whether to start the game in player mode (false) or editor mode (true).&lt;br /&gt;
|-&lt;br /&gt;
! invert_y_look&lt;br /&gt;
| false || Determines whether to invert the y-axis controls (looking up/down).&lt;br /&gt;
|-&lt;br /&gt;
! music&lt;br /&gt;
| true || Determines whether the in-game music is enabled.&lt;br /&gt;
|-&lt;br /&gt;
! media_mode&lt;br /&gt;
| false || Determines whether to disable the in-game interface.&lt;br /&gt;
|-&lt;br /&gt;
! baked_shadows&lt;br /&gt;
| true || Determines whether to use the pre-baked shadows (true) or cascaded shadow maps (false).&lt;br /&gt;
|-&lt;br /&gt;
! debug_key_presses&lt;br /&gt;
| false || Determines whether to enable the use of debug keys.&lt;br /&gt;
|-&lt;br /&gt;
! auto_camera&lt;br /&gt;
| false || Determines whether to have the camera automatically return to a position behind the player.&lt;br /&gt;
|-&lt;br /&gt;
! key[quit]&lt;br /&gt;
| esc || Exits from player mode into editor mode, and opens a menu allowing the user to return to the main menu.&lt;br /&gt;
|-&lt;br /&gt;
! key[slow]&lt;br /&gt;
| tab || Toggles slow motion.&lt;br /&gt;
|-&lt;br /&gt;
! key[fast]&lt;br /&gt;
| \ || &lt;br /&gt;
|-&lt;br /&gt;
! key[crouch]&lt;br /&gt;
| lshift || Causes the player to crouch.&lt;br /&gt;
|-&lt;br /&gt;
! key[jump]&lt;br /&gt;
| space || Causes the player to jump.&lt;br /&gt;
|-&lt;br /&gt;
! key[screenshot]&lt;br /&gt;
| f7 || Captures a screenshot (saved in &#039;&#039;/Data/Screenshots/&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
! key[console]&lt;br /&gt;
| ` || Toggles the game console.&lt;br /&gt;
|-&lt;br /&gt;
! key[left]&lt;br /&gt;
| a || Causes the player to move to the left.&lt;br /&gt;
|-&lt;br /&gt;
! key[right]&lt;br /&gt;
| d || Causes the player to move to the right.&lt;br /&gt;
|-&lt;br /&gt;
! key[up]&lt;br /&gt;
| w || Causes the player to move forward.&lt;br /&gt;
|-&lt;br /&gt;
! key[down]&lt;br /&gt;
| s || Causes the player to move backward.&lt;br /&gt;
|-&lt;br /&gt;
! key[item]&lt;br /&gt;
| e || Causes the player to pick up an item.&lt;br /&gt;
|-&lt;br /&gt;
! key[drop]&lt;br /&gt;
| q || Causes the player to drop an item.&lt;br /&gt;
|-&lt;br /&gt;
! key[chat]&lt;br /&gt;
| t || Brings up the chat interface.&lt;br /&gt;
|-&lt;br /&gt;
! key[rclick]&lt;br /&gt;
| rshift || Alternate key used for &amp;quot;right clicking&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! xbox_look_sensitivity&lt;br /&gt;
| 1.5 || Sensitivity of an attached Xbox controller.&lt;br /&gt;
|-&lt;br /&gt;
! xbox[jump]&lt;br /&gt;
| RB || Xbox jump button.&lt;br /&gt;
|-&lt;br /&gt;
! xbox[crouch]&lt;br /&gt;
| LB || Xbox crouch button.&lt;br /&gt;
|-&lt;br /&gt;
! xbox[attack]&lt;br /&gt;
| RT || Xbox attack button.&lt;br /&gt;
|-&lt;br /&gt;
! xbox[grab]&lt;br /&gt;
| LT || Xbox grab button.&lt;br /&gt;
|-&lt;br /&gt;
! xbox[item]&lt;br /&gt;
| A || Xbox item button.&lt;br /&gt;
|-&lt;br /&gt;
! xbox[drop]&lt;br /&gt;
| X || Xbox drop button.&lt;br /&gt;
|-&lt;br /&gt;
! controller[movex]&lt;br /&gt;
| axis1 || Controller axis mapped for movement along the x-axis.&lt;br /&gt;
|-&lt;br /&gt;
! controller[movey]&lt;br /&gt;
| axis2 || Controller axis mapped for movement along the y-axis.&lt;br /&gt;
|-&lt;br /&gt;
! controller[lookx]&lt;br /&gt;
| axis5 || Controller axis mapped for looking along the x-axis.&lt;br /&gt;
|-&lt;br /&gt;
! controller[looky]&lt;br /&gt;
| axis4 || Controller axis mapped for looking along the y-axis.&lt;br /&gt;
|-&lt;br /&gt;
! controller[jump]&lt;br /&gt;
| button6 || Controller jump button.&lt;br /&gt;
|-&lt;br /&gt;
! controller[crouch]&lt;br /&gt;
| button5 || Controller crouch button.&lt;br /&gt;
|-&lt;br /&gt;
! controller[item]&lt;br /&gt;
| button1 || Controller item button.&lt;br /&gt;
|-&lt;br /&gt;
! controller[drop]&lt;br /&gt;
| button3 || Controller drop button.&lt;br /&gt;
|-&lt;br /&gt;
! controller[attack]&lt;br /&gt;
| axis3&amp;lt;-0.5 || Controller attack &amp;quot;button&amp;quot; (default mapping is set to an axis being less than half full in a negative direction).&lt;br /&gt;
|-&lt;br /&gt;
! controller[grab]&lt;br /&gt;
| axis3&amp;gt;0.5 || Controller grab &amp;quot;button&amp;quot; (default mapping is set to an axis being greater than half full in a positive direction).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Tutorials]]&lt;br /&gt;
[[Category: Modding]]&lt;br /&gt;
[[Category: Overgrowth]]&lt;br /&gt;
&lt;br /&gt;
==Controller Setup==&lt;br /&gt;
&lt;br /&gt;
Since alpha 150, external controller options have been added to the &#039;&#039;&#039;config.txt&#039;&#039;&#039; file. The following guide will help you configure your controller to properly work with Overgrowth.&lt;br /&gt;
&lt;br /&gt;
Note: Currently the guide only targets Windows 7 users. Mac users may refer to [http://forums.wolfire.com/viewtopic.php?f=13&amp;amp;t=12631 Anton&#039;s guide].&lt;br /&gt;
&lt;br /&gt;
First, make sure your controller is plugged in to your computer.&lt;br /&gt;
&lt;br /&gt;
Next, open the start menu and click on &#039;&#039;Control Panel&#039;&#039; (located on the right side). Once opened, make sure the view is set to &#039;&#039;Large Icons&#039;&#039; (switchable in the upper right corner). Select &#039;&#039;Devices and Printers&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You should see your controller listed under &#039;&#039;Devices&#039;&#039;. Right click it, and select &#039;&#039;Game Controller Settings&#039;&#039;. The &#039;&#039;Game Controllers&#039;&#039; window will appear. Make sure your controller is selected, then click on &#039;&#039;Properties&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Once again, a new window should appear - make sure that the view is set to the &#039;&#039;Test&#039;&#039; tab. In this view, you will be able to determine which physical button is mapped to each virtual button. Play around with your controller to confirm that everything is working properly, and take note of the button mappings.&lt;br /&gt;
&lt;br /&gt;
Now navigate to and open up your &#039;&#039;&#039;config.txt&#039;&#039;&#039; file (as described above). Rearrange the mappings in the file to match your desired controller setup.&lt;br /&gt;
&lt;br /&gt;
Once you have everything modified, save the &#039;&#039;&#039;config.txt&#039;&#039;&#039; file and launch Overgrowth in order to test the new configuration.&lt;/div&gt;</summary>
		<author><name>Moomoohk</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Talk:Config.txt&amp;diff=3648</id>
		<title>Talk:Config.txt</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Talk:Config.txt&amp;diff=3648"/>
		<updated>2012-01-23T21:08:25Z</updated>

		<summary type="html">&lt;p&gt;Moomoohk: Created page with &amp;quot;Made into a redirect so you get to the full page  ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Made into a redirect so you get to the full page&lt;br /&gt;
&lt;br /&gt;
[[User:Moomoohk|Moomoohk]] 21:08, 23 January 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Moomoohk</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Config.txt&amp;diff=3647</id>
		<title>Config.txt</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Config.txt&amp;diff=3647"/>
		<updated>2012-01-23T21:07:39Z</updated>

		<summary type="html">&lt;p&gt;Moomoohk: Redirected page to How to modify the game&amp;#039;s configuration&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[How to modify the game&#039;s configuration]]&lt;/div&gt;</summary>
		<author><name>Moomoohk</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Config.txt&amp;diff=3646</id>
		<title>Config.txt</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Config.txt&amp;diff=3646"/>
		<updated>2012-01-23T21:05:53Z</updated>

		<summary type="html">&lt;p&gt;Moomoohk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;REDIRECT [How to modify the game&#039;s configuration]]&lt;/div&gt;</summary>
		<author><name>Moomoohk</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Config.txt&amp;diff=3645</id>
		<title>Config.txt</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Config.txt&amp;diff=3645"/>
		<updated>2012-01-23T21:05:43Z</updated>

		<summary type="html">&lt;p&gt;Moomoohk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [How to modify the game&#039;s configuration]]&lt;/div&gt;</summary>
		<author><name>Moomoohk</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Talk:Whaleman&amp;diff=3644</id>
		<title>Talk:Whaleman</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Talk:Whaleman&amp;diff=3644"/>
		<updated>2012-01-23T19:33:49Z</updated>

		<summary type="html">&lt;p&gt;Moomoohk: Created page with &amp;quot;I don&amp;#039;t know much about whaleman but I really think there should be a page about him! ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I don&#039;t know much about whaleman but I really think there should be a page about him!&lt;br /&gt;
[[User:Moomoohk|Moomoohk]] 19:33, 23 January 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Moomoohk</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Whaleman&amp;diff=3643</id>
		<title>Whaleman</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Whaleman&amp;diff=3643"/>
		<updated>2012-01-23T19:33:02Z</updated>

		<summary type="html">&lt;p&gt;Moomoohk: Created page with &amp;quot;Whaleman is a user-created model.  It became popular amongst Overgrowth fans due the utter randomness it exhibits.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Whaleman is a user-created model.&lt;br /&gt;
&lt;br /&gt;
It became popular amongst Overgrowth fans due the utter randomness it exhibits.&lt;/div&gt;</summary>
		<author><name>Moomoohk</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Equipment_and_Weapons&amp;diff=3642</id>
		<title>Equipment and Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Equipment_and_Weapons&amp;diff=3642"/>
		<updated>2012-01-23T19:28:10Z</updated>

		<summary type="html">&lt;p&gt;Moomoohk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
* Join the discussion at [[Talk:Wolfire_Wiki_Editing_Standards| Wolfire Wiki Editing Standards: Talk]]&lt;br /&gt;
[[Image:Dogweapons1thumbs.jpg|thumb|300px||All the currently made weapons in Overgrowth.]]&lt;br /&gt;
&lt;br /&gt;
Weapons play a major role in the fierce and violent universe of Overgrowth.&lt;br /&gt;
Each race has its own weapon types with different abilities.&lt;br /&gt;
This article describes the weapons introduced so far.&lt;br /&gt;
&lt;br /&gt;
= Dog Weapons =&lt;br /&gt;
&lt;br /&gt;
== [http://blog.wolfire.com/2009/03/dog-weapons-part-one-polearms/ Polearms] ==&lt;br /&gt;
The polearms are longer weapons, with some sort of blade affixed to the end of a pole, to allow for greater reach. This allows for dogs to wage battles against without allowing their enemies to enter close-quarters combat, limiting the effectiveness of natural weapons such as teeth and claws.&lt;br /&gt;
The dogs use three major types of polearm:&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
Image:pole2.jpg|[[Spear]]&lt;br /&gt;
Image:pole1.jpg|[[Glaive]]&lt;br /&gt;
Image:pole3.jpg|[[Rabbit Catcher]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [http://blog.wolfire.com/2009/03/dog-weapons-part-two-blades/ Blades] ==&lt;br /&gt;
The dogs use single-edge blades on their swords and daggers, which they use at closer range than the polearms. The blades are a strong example of the rectangular motifs used in the dog culture, and carry a distinctive, polygonal-shaped blade. As with the polearms, there are three types of bladed weapons utilized by the dogs:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
Image:blade2.jpg|[[Small Knife]]&lt;br /&gt;
Image:blade3.jpg|[[Bastard Sword]]&lt;br /&gt;
Image:blade1.jpg|[[Double-Handed Broadsword]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [http://blog.wolfire.com/2009/03/dog-weapons-part-three-the-hammer/ Warhammers] ==&lt;br /&gt;
&lt;br /&gt;
The dog warhammer is a massive weapon, and must be carried in both hands. It is very cumbersome and unwieldy in battle, but still remains commonly used by the leaders of [[clan Stone]], because of its cultural and historical significance (see below). Though cumbersome, the weapon is highly effective against heavily armored or unusually tough opponents.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
Image:hammer1.jpg|[[War Hammer|War hammer]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Throwing=&lt;br /&gt;
&lt;br /&gt;
Originally, weapons could only be used in close combat situations but in a165 throwing was introduced which added ranged combat to Rabbot&#039;s abilities. Throwing will almost always result in a kill on impact, players must factor in Rabbot&#039;s movement (rolling can mess up the throw, for example), and is easy to perform (there is an auto-target system implemented which doesn&#039;t require input from the player) but has a significant downside. If missed, the target may pick up the weapon and kill Rabbot with it. This may also happen if other enemies are nearby.&lt;br /&gt;
&lt;br /&gt;
The auto-target system is dead accurate (when the target is moving in a predictive manner) but there are plans to tone it down in the future.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Overgrowth]]&lt;/div&gt;</summary>
		<author><name>Moomoohk</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Equipment_and_Weapons&amp;diff=3641</id>
		<title>Equipment and Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Equipment_and_Weapons&amp;diff=3641"/>
		<updated>2012-01-23T19:27:50Z</updated>

		<summary type="html">&lt;p&gt;Moomoohk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
* Join the discussion at [[Talk:Wolfire_Wiki_Editing_Standards| Wolfire Wiki Editing Standards: Talk]]&lt;br /&gt;
[[Image:Dogweapons1thumbs.jpg|thumb|300px||All the currently made weapons in Overgrowth.]]&lt;br /&gt;
&lt;br /&gt;
Weapons play a major role in the fierce and violent universe of Overgrowth.&lt;br /&gt;
Each race has its own weapon types with different abilities.&lt;br /&gt;
This article describes the weapons introduced so far.&lt;br /&gt;
&lt;br /&gt;
= Dog Weapons =&lt;br /&gt;
&lt;br /&gt;
== [http://blog.wolfire.com/2009/03/dog-weapons-part-one-polearms/ Polearms] ==&lt;br /&gt;
The polearms are longer weapons, with some sort of blade affixed to the end of a pole, to allow for greater reach. This allows for dogs to wage battles against without allowing their enemies to enter close-quarters combat, limiting the effectiveness of natural weapons such as teeth and claws.&lt;br /&gt;
The dogs use three major types of polearm:&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
Image:pole2.jpg|[[Spear]]&lt;br /&gt;
Image:pole1.jpg|[[Glaive]]&lt;br /&gt;
Image:pole3.jpg|[[Rabbit Catcher]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [http://blog.wolfire.com/2009/03/dog-weapons-part-two-blades/ Blades] ==&lt;br /&gt;
The dogs use single-edge blades on their swords and daggers, which they use at closer range than the polearms. The blades are a strong example of the rectangular motifs used in the dog culture, and carry a distinctive, polygonal-shaped blade. As with the polearms, there are three types of bladed weapons utilized by the dogs:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
Image:blade2.jpg|[[Small Knife]]&lt;br /&gt;
Image:blade3.jpg|[[Bastard Sword]]&lt;br /&gt;
Image:blade1.jpg|[[Double-Handed Broadsword]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [http://blog.wolfire.com/2009/03/dog-weapons-part-three-the-hammer/ Warhammers] ==&lt;br /&gt;
&lt;br /&gt;
The dog warhammer is a massive weapon, and must be carried in both hands. It is very cumbersome and unwieldy in battle, but still remains commonly used by the leaders of [[clan Stone]], because of its cultural and historical significance (see below). Though cumbersome, the weapon is highly effective against heavily armored or unusually tough opponents.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
Image:hammer1.jpg|[[War Hammer|War hammer]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Throwing=&lt;br /&gt;
&lt;br /&gt;
Originally, weapons could only be used in close combat situations but in a165 throwing was introduced which added ranged combat to Rabbot&#039;s abilities. Throwing will almost always result in a kill on impact, players must factor in Rabbot&#039;s movement (rolling can mess up the throw, for example), and is easy to perform (there is an auto-target system implemented which doesn&#039;t require input from the player) but has a significant downside. If missed, the target may pick up the weapon and kill Rabbot with it. This may also happen if other enemies are nearby.&lt;br /&gt;
&lt;br /&gt;
The auto-target system is dead accurate (when the target is moving in a predictive form) but there are plans to tone it down in the future.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Overgrowth]]&lt;/div&gt;</summary>
		<author><name>Moomoohk</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Equipment_and_Weapons&amp;diff=3640</id>
		<title>Equipment and Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Equipment_and_Weapons&amp;diff=3640"/>
		<updated>2012-01-23T19:26:27Z</updated>

		<summary type="html">&lt;p&gt;Moomoohk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
* Join the discussion at [[Talk:Wolfire_Wiki_Editing_Standards| Wolfire Wiki Editing Standards: Talk]]&lt;br /&gt;
[[Image:Dogweapons1thumbs.jpg|thumb|300px||All the currently made weapons in Overgrowth.]]&lt;br /&gt;
&lt;br /&gt;
Weapons play a major role in the fierce and violent universe of Overgrowth.&lt;br /&gt;
Each race has its own weapon types with different abilities.&lt;br /&gt;
This article describes the weapons introduced so far.&lt;br /&gt;
&lt;br /&gt;
= Dog Weapons =&lt;br /&gt;
&lt;br /&gt;
== [http://blog.wolfire.com/2009/03/dog-weapons-part-one-polearms/ Polearms] ==&lt;br /&gt;
The polearms are longer weapons, with some sort of blade affixed to the end of a pole, to allow for greater reach. This allows for dogs to wage battles against without allowing their enemies to enter close-quarters combat, limiting the effectiveness of natural weapons such as teeth and claws.&lt;br /&gt;
The dogs use three major types of polearm:&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
Image:pole2.jpg|[[Spear]]&lt;br /&gt;
Image:pole1.jpg|[[Glaive]]&lt;br /&gt;
Image:pole3.jpg|[[Rabbit Catcher]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [http://blog.wolfire.com/2009/03/dog-weapons-part-two-blades/ Blades] ==&lt;br /&gt;
The dogs use single-edge blades on their swords and daggers, which they use at closer range than the polearms. The blades are a strong example of the rectangular motifs used in the dog culture, and carry a distinctive, polygonal-shaped blade. As with the polearms, there are three types of bladed weapons utilized by the dogs:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
Image:blade2.jpg|[[Small Knife]]&lt;br /&gt;
Image:blade3.jpg|[[Bastard Sword]]&lt;br /&gt;
Image:blade1.jpg|[[Double-Handed Broadsword]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [http://blog.wolfire.com/2009/03/dog-weapons-part-three-the-hammer/ Warhammers] ==&lt;br /&gt;
&lt;br /&gt;
The dog warhammer is a massive weapon, and must be carried in both hands. It is very cumbersome and unwieldy in battle, but still remains commonly used by the leaders of [[clan Stone]], because of its cultural and historical significance (see below). Though cumbersome, the weapon is highly effective against heavily armored or unusually tough opponents.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
Image:hammer1.jpg|[[War Hammer|War hammer]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Throwing=&lt;br /&gt;
&lt;br /&gt;
Originally, weapons could only be used in close combat situations but in a165 throwing was introduced which added ranged combat to Rabbot&#039;s abilities. Throwing will almost always result in a kill on impact, players must factor in Rabbot&#039;s movement (rolling can mess up the throw, for example), and is easy to perform (there is an auto-target system implemented which doesn&#039;t require input from the player) but has a significant downside. If missed, the target may pick up the weapon and kill Rabbot with it. This may also happen if other enemies are nearby.&lt;br /&gt;
The auto-target system is dead accurate (when the target is moving in a predictive form) but there are plans to tone it down in the future.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Overgrowth]]&lt;/div&gt;</summary>
		<author><name>Moomoohk</name></author>
	</entry>
</feed>