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	<id>https://wiki.wolfire.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Samusaaron3</id>
	<title>Wolfire Games Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.wolfire.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Samusaaron3"/>
	<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Special:Contributions/Samusaaron3"/>
	<updated>2026-05-04T22:07:51Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.wolfire.com/index.php?title=How_to_download_the_game&amp;diff=3628</id>
		<title>How to download the game</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=How_to_download_the_game&amp;diff=3628"/>
		<updated>2012-01-17T18:37:42Z</updated>

		<summary type="html">&lt;p&gt;Samusaaron3: Reworded the article, added link to the SUMLauncher&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After preordering Overgrowth and linking a forum account, access to the Secret Preorder Forum becomes available. Each week, the alpha build is posted as a stickied topic with a title of the form: &amp;quot;Unofficial Overgrowth a###, weekly build&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
There are multiple download options available - a direct download, torrent download, and a &amp;quot;differences&amp;quot; download, which can be used to update a previously installed alpha.&lt;br /&gt;
&lt;br /&gt;
Additionally, once at least one full alpha installation has been performed, the community-made [http://forums.wolfire.com/viewtopic.php?f=13&amp;amp;t=14201 SUMLauncher] may be used for updates.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[http://youtu.be/IJZyp7nQTuU Overgrowth Tutorial - Getting Overgrowth (Mac &amp;amp; Windows)] - YouTube video by Silverfish&lt;br /&gt;
&lt;br /&gt;
[[Category:Overgrowth]]&lt;/div&gt;</summary>
		<author><name>Samusaaron3</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Configuring_Overgrowth&amp;diff=3627</id>
		<title>Configuring Overgrowth</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Configuring_Overgrowth&amp;diff=3627"/>
		<updated>2012-01-17T18:28:59Z</updated>

		<summary type="html">&lt;p&gt;Samusaaron3: Added link to the SUMLauncher SPF page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While Overgrowth does not currently provide a way to adjust settings in game, users may adjust their configuration by modifying their &#039;&#039;&#039;config.txt&#039;&#039;&#039; file. The file is a plain text file that is readable by any normal text editor (such as TextEdit for Mac or Notepad for Windows).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: There is now a community made tool available, the [http://forums.wolfire.com/viewtopic.php?f=13&amp;amp;t=14201 SUMLauncher], which includes a config editor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mac Location==&lt;br /&gt;
&amp;lt;code&amp;gt;Macintosh HD/Users/~/Library/Application Support/Lugaru 2/Data/&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where ~ is your username.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If you are using Lion, your library folder is hidden by default... in the finder, click the &amp;quot;Go&amp;quot; menu, then Press Option, and Library will appear in the list.&lt;br /&gt;
&lt;br /&gt;
==Windows Location==&lt;br /&gt;
&amp;lt;code&amp;gt;My Documents\Wolfire\Overgrowth\Data&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; NOT Program Files\Wolfire\Overgrowth\Data!.&lt;br /&gt;
&lt;br /&gt;
==Settings==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Setting !! Default Value !! Description&lt;br /&gt;
|-&lt;br /&gt;
! screenwidth&lt;br /&gt;
| 800 || The game&#039;s horizontal resolution.&lt;br /&gt;
|-&lt;br /&gt;
! screenheight&lt;br /&gt;
| 600 || The game&#039;s vertical resolution.&lt;br /&gt;
|-&lt;br /&gt;
! fullscreen&lt;br /&gt;
| false || Determines whether to run in full screen or windowed mode.&lt;br /&gt;
|-&lt;br /&gt;
! vsync&lt;br /&gt;
| false || Limits the framerate to match the user&#039;s monitor refresh rate (smooths out the framerate).&lt;br /&gt;
|-&lt;br /&gt;
! multisample&lt;br /&gt;
| 0 || Determines the level of anti-aliasing (smooths out jagged edges, at the cost of performance).&lt;br /&gt;
|-&lt;br /&gt;
! anisotropy&lt;br /&gt;
| 0 || Determines the level of anisotropic filtering (increases the quality of textures drawn far away, at the cost of performance).&lt;br /&gt;
|-&lt;br /&gt;
! post_effects&lt;br /&gt;
| false || Determines whether to display post effects.&lt;br /&gt;
|-&lt;br /&gt;
! shaders&lt;br /&gt;
| true || Determines whether to use shaders.&lt;br /&gt;
|-&lt;br /&gt;
! texture_reduce&lt;br /&gt;
| 1 || Determines the level to which the texture resolutions should be reduced (higher numbers will cause blurriness, but increase performance).&lt;br /&gt;
|-&lt;br /&gt;
! gamma_correct&lt;br /&gt;
| true || Determines whether to auto-correct gamma levels.&lt;br /&gt;
|-&lt;br /&gt;
! fps_label&lt;br /&gt;
| false || Determines whether to display the current fps (frames per second) on screen.&lt;br /&gt;
|-&lt;br /&gt;
! sound_label&lt;br /&gt;
| false || Determines whether to display all active sounds on screen.&lt;br /&gt;
|-&lt;br /&gt;
! visible_raycasts&lt;br /&gt;
| false || Determines whether to display lines representing all AIs&#039; visibility.&lt;br /&gt;
|-&lt;br /&gt;
! visible_sound_spheres&lt;br /&gt;
| false || Determines whether to display spheres representing the distance sounds travel (such as running).&lt;br /&gt;
|-&lt;br /&gt;
! editor_mode&lt;br /&gt;
| false || Determines whether to start the game in player mode (false) or editor mode (true).&lt;br /&gt;
|-&lt;br /&gt;
! invert_y_look&lt;br /&gt;
| false || Determines whether to invert the y-axis controls (looking up/down).&lt;br /&gt;
|-&lt;br /&gt;
! music&lt;br /&gt;
| true || Determines whether the in-game music is enabled.&lt;br /&gt;
|-&lt;br /&gt;
! media_mode&lt;br /&gt;
| false || Determines whether to disable the in-game interface.&lt;br /&gt;
|-&lt;br /&gt;
! baked_shadows&lt;br /&gt;
| true || Determines whether to use the pre-baked shadows (true) or cascaded shadow maps (false).&lt;br /&gt;
|-&lt;br /&gt;
! debug_key_presses&lt;br /&gt;
| false || Determines whether to enable the use of debug keys.&lt;br /&gt;
|-&lt;br /&gt;
! auto_camera&lt;br /&gt;
| false || Determines whether to have the camera automatically return to a position behind the player.&lt;br /&gt;
|-&lt;br /&gt;
! key[quit]&lt;br /&gt;
| esc || Exits from player mode into editor mode, and opens a menu allowing the user to return to the main menu.&lt;br /&gt;
|-&lt;br /&gt;
! key[slow]&lt;br /&gt;
| tab || Toggles slow motion.&lt;br /&gt;
|-&lt;br /&gt;
! key[fast]&lt;br /&gt;
| \ || &lt;br /&gt;
|-&lt;br /&gt;
! key[crouch]&lt;br /&gt;
| lshift || Causes the player to crouch.&lt;br /&gt;
|-&lt;br /&gt;
! key[jump]&lt;br /&gt;
| space || Causes the player to jump.&lt;br /&gt;
|-&lt;br /&gt;
! key[screenshot]&lt;br /&gt;
| f7 || Captures a screenshot (saved in &#039;&#039;/Data/Screenshots/&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
! key[console]&lt;br /&gt;
| ` || Toggles the game console.&lt;br /&gt;
|-&lt;br /&gt;
! key[left]&lt;br /&gt;
| a || Causes the player to move to the left.&lt;br /&gt;
|-&lt;br /&gt;
! key[right]&lt;br /&gt;
| d || Causes the player to move to the right.&lt;br /&gt;
|-&lt;br /&gt;
! key[up]&lt;br /&gt;
| w || Causes the player to move forward.&lt;br /&gt;
|-&lt;br /&gt;
! key[down]&lt;br /&gt;
| s || Causes the player to move backward.&lt;br /&gt;
|-&lt;br /&gt;
! key[item]&lt;br /&gt;
| e || Causes the player to pick up an item.&lt;br /&gt;
|-&lt;br /&gt;
! key[drop]&lt;br /&gt;
| q || Causes the player to drop an item.&lt;br /&gt;
|-&lt;br /&gt;
! key[chat]&lt;br /&gt;
| t || Brings up the chat interface.&lt;br /&gt;
|-&lt;br /&gt;
! key[rclick]&lt;br /&gt;
| rshift || Alternate key used for &amp;quot;right clicking&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! xbox_look_sensitivity&lt;br /&gt;
| 1.5 || Sensitivity of an attached Xbox controller.&lt;br /&gt;
|-&lt;br /&gt;
! xbox[jump]&lt;br /&gt;
| RB || Xbox jump button.&lt;br /&gt;
|-&lt;br /&gt;
! xbox[crouch]&lt;br /&gt;
| LB || Xbox crouch button.&lt;br /&gt;
|-&lt;br /&gt;
! xbox[attack]&lt;br /&gt;
| RT || Xbox attack button.&lt;br /&gt;
|-&lt;br /&gt;
! xbox[grab]&lt;br /&gt;
| LT || Xbox grab button.&lt;br /&gt;
|-&lt;br /&gt;
! xbox[item]&lt;br /&gt;
| A || Xbox item button.&lt;br /&gt;
|-&lt;br /&gt;
! xbox[drop]&lt;br /&gt;
| X || Xbox drop button.&lt;br /&gt;
|-&lt;br /&gt;
! controller[movex]&lt;br /&gt;
| axis1 || Controller axis mapped for movement along the x-axis.&lt;br /&gt;
|-&lt;br /&gt;
! controller[movey]&lt;br /&gt;
| axis2 || Controller axis mapped for movement along the y-axis.&lt;br /&gt;
|-&lt;br /&gt;
! controller[lookx]&lt;br /&gt;
| axis5 || Controller axis mapped for looking along the x-axis.&lt;br /&gt;
|-&lt;br /&gt;
! controller[looky]&lt;br /&gt;
| axis4 || Controller axis mapped for looking along the y-axis.&lt;br /&gt;
|-&lt;br /&gt;
! controller[jump]&lt;br /&gt;
| button6 || Controller jump button.&lt;br /&gt;
|-&lt;br /&gt;
! controller[crouch]&lt;br /&gt;
| button5 || Controller crouch button.&lt;br /&gt;
|-&lt;br /&gt;
! controller[item]&lt;br /&gt;
| button1 || Controller item button.&lt;br /&gt;
|-&lt;br /&gt;
! controller[drop]&lt;br /&gt;
| button3 || Controller drop button.&lt;br /&gt;
|-&lt;br /&gt;
! controller[attack]&lt;br /&gt;
| axis3&amp;lt;-0.5 || Controller attack &amp;quot;button&amp;quot; (default mapping is set to an axis being less than half full in a negative direction).&lt;br /&gt;
|-&lt;br /&gt;
! controller[grab]&lt;br /&gt;
| axis3&amp;gt;0.5 || Controller grab &amp;quot;button&amp;quot; (default mapping is set to an axis being greater than half full in a positive direction).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Tutorials]]&lt;br /&gt;
[[Category: Modding]]&lt;br /&gt;
[[Category: Overgrowth]]&lt;br /&gt;
&lt;br /&gt;
==Controller Setup==&lt;br /&gt;
&lt;br /&gt;
Since alpha 150, external controller options have been added to the &#039;&#039;&#039;config.txt&#039;&#039;&#039; file. The following guide will help you configure your controller to properly work with Overgrowth.&lt;br /&gt;
&lt;br /&gt;
Note: Currently the guide only targets Windows 7 users. Mac users may refer to [http://forums.wolfire.com/viewtopic.php?f=13&amp;amp;t=12631 Anton&#039;s guide].&lt;br /&gt;
&lt;br /&gt;
First, make sure your controller is plugged in to your computer.&lt;br /&gt;
&lt;br /&gt;
Next, open the start menu and click on &#039;&#039;Control Panel&#039;&#039; (located on the right side). Once opened, make sure the view is set to &#039;&#039;Large Icons&#039;&#039; (switchable in the upper right corner). Select &#039;&#039;Devices and Printers&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You should see your controller listed under &#039;&#039;Devices&#039;&#039;. Right click it, and select &#039;&#039;Game Controller Settings&#039;&#039;. The &#039;&#039;Game Controllers&#039;&#039; window will appear. Make sure your controller is selected, then click on &#039;&#039;Properties&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Once again, a new window should appear - make sure that the view is set to the &#039;&#039;Test&#039;&#039; tab. In this view, you will be able to determine which physical button is mapped to each virtual button. Play around with your controller to confirm that everything is working properly, and take note of the button mappings.&lt;br /&gt;
&lt;br /&gt;
Now navigate to and open up your &#039;&#039;&#039;config.txt&#039;&#039;&#039; file (as described above). Rearrange the mappings in the file to match your desired controller setup.&lt;br /&gt;
&lt;br /&gt;
Once you have everything modified, save the &#039;&#039;&#039;config.txt&#039;&#039;&#039; file and launch Overgrowth in order to test the new configuration.&lt;/div&gt;</summary>
		<author><name>Samusaaron3</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Alpha_List&amp;diff=3626</id>
		<title>Alpha List</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Alpha_List&amp;diff=3626"/>
		<updated>2012-01-17T18:24:00Z</updated>

		<summary type="html">&lt;p&gt;Samusaaron3: Updated to a165&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of all the released Alphas and their features, bugs, quirks, and qualities. This is to serve as a timeline to show Overgrowth&#039;s development, help expose bugs and errors in each version, and help explain how to use the new content and their purpose.&lt;br /&gt;
=January 2012=&lt;br /&gt;
*[http://blog.wolfire.com/2012/01/Overgrowth-a165-video-changelog Alpha 165]&lt;br /&gt;
*[http://blog.wolfire.com/2012/01/Overgrowth-a164-video-changelog Alpha 164]&lt;br /&gt;
*[http://blog.wolfire.com/2012/01/Overgrowth-a163-video-changelog Alpha 163]&lt;br /&gt;
=December 2011=&lt;br /&gt;
*[http://blog.wolfire.com/2011/12/Overgrowth-a162-video-changelog Alpha 162]&lt;br /&gt;
*[http://blog.wolfire.com/2011/12/Overgrowth-a161-video-changelog Alpha 161]&lt;br /&gt;
*[http://blog.wolfire.com/2011/12/Overgrowth-a160-video-changelog Alpha 160]&lt;br /&gt;
=November 2011=&lt;br /&gt;
*[http://blog.wolfire.com/2011/11/Overgrowth-a159-video-changelog Alpha 159]&lt;br /&gt;
*[http://blog.wolfire.com/2011/11/Overgrowth-a158-video-changelog Alpha 158]&lt;br /&gt;
*[http://blog.wolfire.com/2011/11/Overgrowth-a157-video-changelog Alpha 157]&lt;br /&gt;
*[http://blog.wolfire.com/2011/11/Overgrowth-a156-video-changelog Alpha 156]&lt;br /&gt;
=October 2011=&lt;br /&gt;
*[http://blog.wolfire.com/2011/10/Overgrowth-a155-video-changelog Alpha 155]&lt;br /&gt;
*[http://blog.wolfire.com/2011/10/Overgrowth-a154-video-changelog Alpha 154]&lt;br /&gt;
*[http://blog.wolfire.com/2011/10/Overgrowth-a153-video-changelog Alpha 153]&lt;br /&gt;
*[http://blog.wolfire.com/2011/10/Overgrowth-a152-video-changelog Alpha 152]&lt;br /&gt;
*[http://blog.wolfire.com/2011/10/Overgrowth-a151-changelog Alpha 151]&lt;br /&gt;
=September 2011=&lt;br /&gt;
*[http://blog.wolfire.com/2011/09/Overgrowth-a150-video-changelog Alpha 150]&lt;br /&gt;
*[http://blog.wolfire.com/2011/09/Overgrowth-a149-video-changelog Alpha 149]&lt;br /&gt;
*[http://blog.wolfire.com/2011/09/Overgrowth-a148-changelog Alpha 148]&lt;br /&gt;
*[http://blog.wolfire.com/2011/09/Overgrowth-a147-video-changelog Alpha 147]&lt;br /&gt;
=August 2011=&lt;br /&gt;
*[http://blog.wolfire.com/2011/08/Overgrowth-a146-video-changelog Alpha 146]&lt;br /&gt;
*[http://blog.wolfire.com/2011/08/Overgrowth-a145-video-changelog Alpha 145]&lt;br /&gt;
*[http://blog.wolfire.com/2011/08/Overgrowth-a144-video-changelog Alpha 144]&lt;br /&gt;
*[http://blog.wolfire.com/2011/08/Overgrowth-a143-video-changelog Alpha 143]&lt;br /&gt;
*[http://blog.wolfire.com/2011/08/Overgrowth-a142-changelog Alpha 142]&lt;br /&gt;
=July 2011=&lt;br /&gt;
*[http://blog.wolfire.com/2011/07/Overgrowth-a141-video-changelog Alpha 141]&lt;br /&gt;
*[http://blog.wolfire.com/2011/07/Overgrowth-a140-video-changelog Alpha 140]&lt;br /&gt;
*[http://blog.wolfire.com/2011/07/Overgrowth-a139-video-changelog Alpha 139]&lt;br /&gt;
*[http://blog.wolfire.com/2011/07/Overgrowth-a138-video-changelog Alpha 138]&lt;br /&gt;
=June 2011=&lt;br /&gt;
*[http://blog.wolfire.com/2011/06/Overgrowth-a137-video-changelog Alpha 137]&lt;br /&gt;
*[http://blog.wolfire.com/2011/06/Overgrowth-a136-changelog Alpha 136]&lt;br /&gt;
*[http://blog.wolfire.com/2011/06/Overgrowth-a135-video-changelog Alpha 135]&lt;br /&gt;
*[http://blog.wolfire.com/2011/06/Overgrowth-a134-video-changelog Alpha 134]&lt;br /&gt;
=May 2011=&lt;br /&gt;
*[http://blog.wolfire.com/2011/05/Overgrowth-a133-video-changelog Alpha 133]&lt;br /&gt;
*[http://blog.wolfire.com/2011/05/Overgrowth-a132-video-changelog Alpha 132]&lt;br /&gt;
*[http://blog.wolfire.com/2011/05/Overgrowth-a131-video-changelog Alpha 131]&lt;br /&gt;
*[http://blog.wolfire.com/2011/05/Overgrowth-a130-video-changelog Alpha 130]&lt;br /&gt;
*[http://blog.wolfire.com/2011/05/Overgrowth-a129-video-changelog Alpha 129]&lt;br /&gt;
=April 2011=&lt;br /&gt;
*[http://blog.wolfire.com/2011/04/Overgrowth-a128-video-changelog Alpha 128]&lt;br /&gt;
*[http://blog.wolfire.com/2011/04/Overgrowth-a127-video-changelog Alpha 127]&lt;br /&gt;
*[http://blog.wolfire.com/2011/04/Overgrowth-a126-video-changelog Alpha 126]&lt;br /&gt;
*[http://blog.wolfire.com/2011/04/Overgrowth-a125-video-changelog Alpha 125]&lt;br /&gt;
=March 2011=&lt;br /&gt;
*[http://blog.wolfire.com/2011/03/Overgrowth-a124-video-changelog Alpha 124]&lt;br /&gt;
*[http://blog.wolfire.com/2011/03/Overgrowth-a123-video-changelog Alpha 123]&lt;br /&gt;
*[http://blog.wolfire.com/2011/03/Overgrowth-a122-video-changelog Alpha 122]&lt;br /&gt;
*[http://blog.wolfire.com/2011/03/Overgrowth-Alpha-121 Alpha 121]&lt;br /&gt;
*[http://blog.wolfire.com/2011/03/Overgrowth-Alpha-120 Alpha 120]&lt;br /&gt;
=February 2011=&lt;br /&gt;
*[http://blog.wolfire.com/2011/02/Overgrowth-Alpha-119-no-video-this-week Alpha 119]&lt;br /&gt;
*[http://blog.wolfire.com/2011/02/Overgrowth-a118-video-changelog Alpha 118]&lt;br /&gt;
*[http://blog.wolfire.com/2011/02/Overgrowth-a117-video-changelog Alpha 117]&lt;br /&gt;
*[http://blog.wolfire.com/2011/02/Overgrowth-a116-video-changelog Alpha 116]&lt;br /&gt;
=January 2011=&lt;br /&gt;
*[http://blog.wolfire.com/2011/01/Overgrowth-a115-video-changelog Alpha 115]&lt;br /&gt;
*[http://http://blog.wolfire.com/2011/01/Overgrowth-a114-video-changelog Alpha 114]&lt;br /&gt;
*[http://blog.wolfire.com/2011/01/Overgrowth-a113-video-changelog Alpha 113]&lt;br /&gt;
*[http://blog.wolfire.com/2011/01/New-Overgrowth-Alpha-Video Alpha 112]&lt;br /&gt;
=December 2010=&lt;br /&gt;
*[http://blog.wolfire.com/2010/12/Overgrowth-Alpha-Video-8 Alpha 111]&lt;br /&gt;
* Alpha 110&lt;br /&gt;
*[http://blog.wolfire.com/2010/12/Overgrowth-Alpha-Video-7 Alpha 109]&lt;br /&gt;
*[http://blog.wolfire.com/2010/12/John-s-Alpha-Video Alpha 108]&lt;br /&gt;
=November 2010=&lt;br /&gt;
*[http://blog.wolfire.com/2010/11/Overgrowth-Alpha-Video-5 Alpha 107]&lt;br /&gt;
*[http://blog.wolfire.com/2010/11/Overgrowth-Alpha-Video-4 Alpha 106]&lt;br /&gt;
*[http://blog.wolfire.com/2010/11/Overgrowth-Alpha-Video-3 Alpha 105]&lt;br /&gt;
*[http://blog.wolfire.com/2010/11/Overgrowth-Alpha-Video-2 Alpha 104]&lt;br /&gt;
*[http://blog.wolfire.com/2010/11/Overgrowth-Weekly-Alpha-Video Alpha 103]&lt;br /&gt;
=October 2010=&lt;br /&gt;
*[http://http://blog.wolfire.com/2010/10/Overgrowth-Alpha-102 Alpha 102]&lt;br /&gt;
*[http://blog.wolfire.com/2010/10/Overgrowth-Alpha-101 Alpha 101]&lt;br /&gt;
*[http://blog.wolfire.com/2010/10/Overgrowth-Alpha-100 Alpha 100]&lt;br /&gt;
*[http://blog.wolfire.com/2010/10/Overgrowth-Alpha-99 Alpha 99]&lt;br /&gt;
=September 2010=&lt;br /&gt;
*[http://blog.wolfire.com/2010/09/Overgrowth-Alpha-98 Alpha 98]&lt;br /&gt;
*[http://blog.wolfire.com/2010/09/Overgrowth-Alpha-97 Alpha 97]&lt;br /&gt;
*[http://blog.wolfire.com/2010/09/Overgrowth-Alpha-96 Alpha 96]&lt;br /&gt;
*[http://blog.wolfire.com/2010/09/Overgrowth-Alpha-95 Alpha 95]&lt;br /&gt;
=August 2010=&lt;br /&gt;
*[http://blog.wolfire.com/2010/08/Overgrowth-Alpha-94 Alpha 94]&lt;br /&gt;
*[http://blog.wolfire.com/2010/08/Overgrowth-Alpha-93 Alpha 93]&lt;br /&gt;
*[http://blog.wolfire.com/2010/08/Overgrowth-Alpha-92 Alpha 92]&lt;br /&gt;
*[http://blog.wolfire.com/2010/08/Overgrowth-Alpha-91 Alpha 91]&lt;br /&gt;
*[http://blog.wolfire.com/2010/08/Overgrowth-Alpha-90 Alpha 90]&lt;br /&gt;
=July 2010=&lt;br /&gt;
*[http://blog.wolfire.com/2010/07/Overgrowth-Alpha-89 Alpha 89]&lt;br /&gt;
*[http://blog.wolfire.com/2010/07/Overgrowth-Alpha-88 Alpha 88]&lt;br /&gt;
*[http://blog.wolfire.com/2010/07/Overgrowth-Alpha-87 Alpha 87]&lt;br /&gt;
*[http://blog.wolfire.com/2010/07/Overgrowth-Alpha-86 Alpha 86]&lt;br /&gt;
=June 2010=&lt;br /&gt;
*[http://blog.wolfire.com/2010/06/Overgrowth-Alpha-85 Alpha 85]&lt;br /&gt;
*[http://blog.wolfire.com/2010/06/Overgrowth-Alpha-84 Alpha 84]&lt;br /&gt;
*[http://blog.wolfire.com/2010/06/Overgrowth-Alpha-83 Alpha 83]&lt;br /&gt;
*[http://blog.wolfire.com/2010/06/Overgrowth-Alpha-82 Alpha 82]&lt;br /&gt;
*[http://blog.wolfire.com/2010/06/Overgrowth-Alpha-81 Alpha 81]&lt;br /&gt;
=May 2010=&lt;br /&gt;
*[http://blog.wolfire.com/2010/05/Overgrowth-Alpha-80 Alpha 80]&lt;br /&gt;
*[http://blog.wolfire.com/2010/05/Overgrowth-Alpha-79 Alpha 79]&lt;br /&gt;
*[http://blog.wolfire.com/2010/05/Overgrowth-Alpha-78 Alpha 78]&lt;br /&gt;
&lt;br /&gt;
[[Category: Overgrowth]]&lt;br /&gt;
[[Category: SPF]]&lt;/div&gt;</summary>
		<author><name>Samusaaron3</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Player_Controls&amp;diff=3625</id>
		<title>Player Controls</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Player_Controls&amp;diff=3625"/>
		<updated>2012-01-17T18:16:00Z</updated>

		<summary type="html">&lt;p&gt;Samusaaron3: /* Basic Attacks */  Added &amp;#039;Choke Hold&amp;#039; to table.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;Cmd&#039; refers to the &#039;⌘&#039; key on Macs, and the &#039;Ctrl&#039; key on PCs.&amp;lt;br /&amp;gt;&lt;br /&gt;
Update this page when new controls are added, thank you!&lt;br /&gt;
&lt;br /&gt;
= Character Movement=&lt;br /&gt;
&lt;br /&gt;
Note: Movement is relative to camera.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Forward&lt;br /&gt;
| W || Moves player forward.&lt;br /&gt;
|-&lt;br /&gt;
! Backward&lt;br /&gt;
| S || Moves player backward.&lt;br /&gt;
|-&lt;br /&gt;
! Left&lt;br /&gt;
| A || Moves player left.&lt;br /&gt;
|-&lt;br /&gt;
! Right&lt;br /&gt;
| D || Moves player right.&lt;br /&gt;
|-&lt;br /&gt;
! Crouch&lt;br /&gt;
| Shift || Makes player crouch, roll while moving.&lt;br /&gt;
|-&lt;br /&gt;
! Jump&lt;br /&gt;
| Space || Makes player jump.&lt;br /&gt;
|-&lt;br /&gt;
! Ledge Grab&lt;br /&gt;
| (while airborne) Hold right Mousebutton || Makes player grab horizontal ledges. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Basic Attacks =&lt;br /&gt;
&lt;br /&gt;
Note: You need a live and hostile character less than around one meter away from you in order to be able to attack.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Punch/Kick &lt;br /&gt;
|  Left mouse button || Punch and kick depending on if you stand still or move in a certain direction. Exact attack may change depending on the controlled character.&lt;br /&gt;
|-&lt;br /&gt;
! Pick Up a Weapon&lt;br /&gt;
|  Press E (a137) / Hold right mousebutton down || If you&#039;re close to a weapon object, picks it up. Letting go of the button drops the weapon. If it&#039;s let go during jump, it gets thrown out. Press Q in a137 to drop the weapon, no need to hold buttons down in that alpha.&lt;br /&gt;
|-&lt;br /&gt;
! Slash &lt;br /&gt;
| (While holding weapon) Left mouse button || Makes the player slash with a weapon in the hands (Only works with Dog Broadsword and Spear).&lt;br /&gt;
|-&lt;br /&gt;
! Active Block&lt;br /&gt;
|  Right mouse button || If you tap right mouse button as you&#039;re being attacked, you&#039;ll perform an active block that will leave your opponent open for a moment.&lt;br /&gt;
|-&lt;br /&gt;
! Active Dodge&lt;br /&gt;
|  Movement Keys || If you move in a direction as you&#039;re being attacked, you&#039;ll perform an active dodge that will work against weapons while unarmed.&lt;br /&gt;
|-&lt;br /&gt;
! Judo Throw &lt;br /&gt;
|  Hold right mouse button || If you press and hold right mouse button as you&#039;re being attacked, you&#039;ll perform a counter throw on your opponent, in a136 this was changed to only be possible after a successful block.&lt;br /&gt;
|-&lt;br /&gt;
! Choke Hold&lt;br /&gt;
|  Hold right mouse button || Choke holds are only possible if an enemy has not yet detected your presence.&lt;br /&gt;
|-&lt;br /&gt;
! Leg Cannon &lt;br /&gt;
| (While airborne) Left mouse button || You&#039;ll kick with both legs towards the enemy&#039;s chest area, launching you towards the sky and your opponent to the ground.&lt;br /&gt;
|-&lt;br /&gt;
! Sweep &lt;br /&gt;
| (While crouching) Left mouse button || Makes the player sweep the feet of enemies.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Alpha Keys=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Restore characters&lt;br /&gt;
| X || Restores all characters to full health and wakes up any &amp;quot;unconscious&amp;quot; ones. &lt;br /&gt;
|-&lt;br /&gt;
! Reload Level&lt;br /&gt;
| L || Restart the current level from the beginning. &lt;br /&gt;
|-&lt;br /&gt;
! Change character&lt;br /&gt;
| 1 to 8 || Changes the playable character into one of seven possible characters. The first four are different rabbits, the fifth one is a wolf, the sixth is Rabbot 2.0, the seventh is a cat and the eighth is a raider rabbit.&lt;br /&gt;
|-&lt;br /&gt;
! Active ragdoll&lt;br /&gt;
| Z || Puts all characters into ragdoll mode. At the moment, in Alpha 114, the ragdolls are the world famous Active ragdolls, which try to protect themselves from nearby objects. In previous alphas, Z button put all characters into normal ragdoll mode.&lt;br /&gt;
|-&lt;br /&gt;
! Pain ragdoll&lt;br /&gt;
| N || Makes the player and A.I fall to the ground in agony until you let go of the button. Added in Alpha 113, may disappear or change in future versions.&lt;br /&gt;
|-&lt;br /&gt;
! Floppy ragdoll&lt;br /&gt;
| M || Makes the player and A.I fall to the ground like normal until you let go. This shortcut was added in Alpha 114 and was &#039;Z&#039; previously. It may be changed back to &#039;&amp;gt;&#039; in a future alpha.&lt;br /&gt;
|-&lt;br /&gt;
! Animal voice Test&lt;br /&gt;
| V || Plays a test voice phrase with lip sync. This shortcut was added in Alpha 117 and may disappear or change in future versions.&lt;br /&gt;
|-&lt;br /&gt;
! Combat mode toggle&lt;br /&gt;
| C || The A.I added with the editor will now attack any hostiles assinged to them.&lt;br /&gt;
|-&lt;br /&gt;
! Neck Wound&lt;br /&gt;
| , || The player suffers from a neck wound with blood gushing from it. Added in alpha 128 and may disappear in future versions. (press X or L to get up again)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Special=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Slo-motion&lt;br /&gt;
| Tab || Slows down the whole game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Editor=&lt;br /&gt;
Note: You must be in editor mode to use these.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Control !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Editor&lt;br /&gt;
| U ||  Allows you to modify character parameters. Added in a159.&lt;br /&gt;
|-&lt;br /&gt;
! Palette Editor &lt;br /&gt;
| CTRL+SHIFT+P ||  Allows you to modify character colors. Added in a161.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Overgrowth}}&lt;br /&gt;
[[Category: Tutorials]]&lt;br /&gt;
[[Category: Modding]]&lt;br /&gt;
[[Category: Overgrowth]]&lt;/div&gt;</summary>
		<author><name>Samusaaron3</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Configuring_Overgrowth&amp;diff=3491</id>
		<title>Configuring Overgrowth</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Configuring_Overgrowth&amp;diff=3491"/>
		<updated>2011-10-12T18:24:29Z</updated>

		<summary type="html">&lt;p&gt;Samusaaron3: /* Controller Setup */ Added link to Anton&amp;#039;s Mac controller guide.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While Overgrowth does not currently provide a way to adjust settings in game, users may adjust their configuration by modifying their &#039;&#039;&#039;config.txt&#039;&#039;&#039; file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;config.txt&#039;&#039;&#039; is located in: ((for Mac users) &#039;&#039;&#039;&#039;&#039;~/Library/Application Support/Lugaru 2/Data/&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;Note: if you are using Lion, your library folder is hidden by default... in the finder, click the &amp;quot;Go&amp;quot; menu, then Press Option, and Library will appear in the list &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(and for Windows users) &#039;&#039;&#039;&#039;&#039;My Documents\Wolfire\Overgrowth\Data&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;NOT&#039;&#039;&#039; Program Files\Wolfire\Overgrowth\Data!).&lt;br /&gt;
&lt;br /&gt;
The file is a plain text file that is readable by any normal text editor (such as TextEdit for Mac or Notepad for Windows).&lt;br /&gt;
&lt;br /&gt;
==Settings==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Setting !! Default Value !! Description&lt;br /&gt;
|-&lt;br /&gt;
! screenwidth&lt;br /&gt;
| 800 || The game&#039;s horizontal resolution.&lt;br /&gt;
|-&lt;br /&gt;
! screenheight&lt;br /&gt;
| 600 || The game&#039;s vertical resolution.&lt;br /&gt;
|-&lt;br /&gt;
! fullscreen&lt;br /&gt;
| false || Determines whether to run in full screen or windowed mode.&lt;br /&gt;
|-&lt;br /&gt;
! vsync&lt;br /&gt;
| false || Limits the framerate to match the user&#039;s monitor refresh rate (smooths out the framerate).&lt;br /&gt;
|-&lt;br /&gt;
! multisample&lt;br /&gt;
| 0 || Determines the level of anti-aliasing (smooths out jagged edges, at the cost of performance).&lt;br /&gt;
|-&lt;br /&gt;
! anisotropy&lt;br /&gt;
| 0 || Determines the level of anisotropic filtering (increases the quality of textures drawn far away, at the cost of performance).&lt;br /&gt;
|-&lt;br /&gt;
! post_effects&lt;br /&gt;
| false || Determines whether to display post effects.&lt;br /&gt;
|-&lt;br /&gt;
! shaders&lt;br /&gt;
| true || Determines whether to use shaders.&lt;br /&gt;
|-&lt;br /&gt;
! texture_reduce&lt;br /&gt;
| 1 || Determines the level to which the texture resolutions should be reduced (higher numbers will cause blurriness, but increase performance).&lt;br /&gt;
|-&lt;br /&gt;
! gamma_correct&lt;br /&gt;
| true || Determines whether to auto-correct gamma levels.&lt;br /&gt;
|-&lt;br /&gt;
! fps_label&lt;br /&gt;
| false || Determines whether to display the current fps (frames per second) on screen.&lt;br /&gt;
|-&lt;br /&gt;
! sound_label&lt;br /&gt;
| false || Determines whether to display all active sounds on screen.&lt;br /&gt;
|-&lt;br /&gt;
! visible_raycasts&lt;br /&gt;
| false || Determines whether to display lines representing all AIs&#039; visibility.&lt;br /&gt;
|-&lt;br /&gt;
! visible_sound_spheres&lt;br /&gt;
| false || Determines whether to display spheres representing the distance sounds travel (such as running).&lt;br /&gt;
|-&lt;br /&gt;
! editor_mode&lt;br /&gt;
| false || Determines whether to start the game in player mode (false) or editor mode (true).&lt;br /&gt;
|-&lt;br /&gt;
! invert_y_look&lt;br /&gt;
| false || Determines whether to invert the y-axis controls (looking up/down).&lt;br /&gt;
|-&lt;br /&gt;
! music&lt;br /&gt;
| true || Determines whether the in-game music is enabled.&lt;br /&gt;
|-&lt;br /&gt;
! media_mode&lt;br /&gt;
| false || Determines whether to disable the in-game interface.&lt;br /&gt;
|-&lt;br /&gt;
! baked_shadows&lt;br /&gt;
| true || Determines whether to use the pre-baked shadows (true) or cascaded shadow maps (false).&lt;br /&gt;
|-&lt;br /&gt;
! debug_key_presses&lt;br /&gt;
| false || Determines whether to enable the use of debug keys.&lt;br /&gt;
|-&lt;br /&gt;
! auto_camera&lt;br /&gt;
| false || Determines whether to have the camera automatically return to a position behind the player.&lt;br /&gt;
|-&lt;br /&gt;
! key[quit]&lt;br /&gt;
| esc || Exits from player mode into editor mode, and opens a menu allowing the user to return to the main menu.&lt;br /&gt;
|-&lt;br /&gt;
! key[slow]&lt;br /&gt;
| tab || Toggles slow motion.&lt;br /&gt;
|-&lt;br /&gt;
! key[fast]&lt;br /&gt;
| \ || &lt;br /&gt;
|-&lt;br /&gt;
! key[crouch]&lt;br /&gt;
| lshift || Causes the player to crouch.&lt;br /&gt;
|-&lt;br /&gt;
! key[jump]&lt;br /&gt;
| space || Causes the player to jump.&lt;br /&gt;
|-&lt;br /&gt;
! key[screenshot]&lt;br /&gt;
| f7 || Captures a screenshot (saved in &#039;&#039;/Data/Screenshots/&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
! key[console]&lt;br /&gt;
| ` || Toggles the game console.&lt;br /&gt;
|-&lt;br /&gt;
! key[left]&lt;br /&gt;
| a || Causes the player to move to the left.&lt;br /&gt;
|-&lt;br /&gt;
! key[right]&lt;br /&gt;
| d || Causes the player to move to the right.&lt;br /&gt;
|-&lt;br /&gt;
! key[up]&lt;br /&gt;
| w || Causes the player to move forward.&lt;br /&gt;
|-&lt;br /&gt;
! key[down]&lt;br /&gt;
| s || Causes the player to move backward.&lt;br /&gt;
|-&lt;br /&gt;
! key[item]&lt;br /&gt;
| e || Causes the player to pick up an item.&lt;br /&gt;
|-&lt;br /&gt;
! key[drop]&lt;br /&gt;
| q || Causes the player to drop an item.&lt;br /&gt;
|-&lt;br /&gt;
! key[chat]&lt;br /&gt;
| t || Brings up the chat interface.&lt;br /&gt;
|-&lt;br /&gt;
! key[rclick]&lt;br /&gt;
| rshift || Alternate key used for &amp;quot;right clicking&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! xbox_look_sensitivity&lt;br /&gt;
| 1.5 || Sensitivity of an attached Xbox controller.&lt;br /&gt;
|-&lt;br /&gt;
! xbox[jump]&lt;br /&gt;
| RB || Xbox jump button.&lt;br /&gt;
|-&lt;br /&gt;
! xbox[crouch]&lt;br /&gt;
| LB || Xbox crouch button.&lt;br /&gt;
|-&lt;br /&gt;
! xbox[attack]&lt;br /&gt;
| RT || Xbox attack button.&lt;br /&gt;
|-&lt;br /&gt;
! xbox[grab]&lt;br /&gt;
| LT || Xbox grab button.&lt;br /&gt;
|-&lt;br /&gt;
! xbox[item]&lt;br /&gt;
| A || Xbox item button.&lt;br /&gt;
|-&lt;br /&gt;
! xbox[drop]&lt;br /&gt;
| X || Xbox drop button.&lt;br /&gt;
|-&lt;br /&gt;
! controller[movex]&lt;br /&gt;
| axis1 || Controller axis mapped for movement along the x-axis.&lt;br /&gt;
|-&lt;br /&gt;
! controller[movey]&lt;br /&gt;
| axis2 || Controller axis mapped for movement along the y-axis.&lt;br /&gt;
|-&lt;br /&gt;
! controller[lookx]&lt;br /&gt;
| axis5 || Controller axis mapped for looking along the x-axis.&lt;br /&gt;
|-&lt;br /&gt;
! controller[looky]&lt;br /&gt;
| axis4 || Controller axis mapped for looking along the y-axis.&lt;br /&gt;
|-&lt;br /&gt;
! controller[jump]&lt;br /&gt;
| button6 || Controller jump button.&lt;br /&gt;
|-&lt;br /&gt;
! controller[crouch]&lt;br /&gt;
| button5 || Controller crouch button.&lt;br /&gt;
|-&lt;br /&gt;
! controller[item]&lt;br /&gt;
| button1 || Controller item button.&lt;br /&gt;
|-&lt;br /&gt;
! controller[drop]&lt;br /&gt;
| button3 || Controller drop button.&lt;br /&gt;
|-&lt;br /&gt;
! controller[attack]&lt;br /&gt;
| axis3&amp;lt;-0.5 || Controller attack &amp;quot;button&amp;quot; (default mapping is set to an axis being less than half full in a negative direction).&lt;br /&gt;
|-&lt;br /&gt;
! controller[grab]&lt;br /&gt;
| axis3&amp;gt;0.5 || Controller grab &amp;quot;button&amp;quot; (default mapping is set to an axis being greater than half full in a positive direction).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Tutorials]]&lt;br /&gt;
[[Category: Modding]]&lt;br /&gt;
[[Category: Overgrowth]]&lt;br /&gt;
&lt;br /&gt;
==Controller Setup==&lt;br /&gt;
&lt;br /&gt;
Since alpha 150, external controller options have been added to the &#039;&#039;&#039;config.txt&#039;&#039;&#039; file. The following guide will help you configure your controller to properly work with Overgrowth.&lt;br /&gt;
&lt;br /&gt;
Note: Currently the guide only targets Windows 7 users. Mac users may refer to [http://forums.wolfire.com/viewtopic.php?f=13&amp;amp;t=12631 Anton&#039;s guide].&lt;br /&gt;
&lt;br /&gt;
First, make sure your controller is plugged in to your computer.&lt;br /&gt;
&lt;br /&gt;
Next, open the start menu and click on &#039;&#039;Control Panel&#039;&#039; (located on the right side). Once opened, make sure the view is set to &#039;&#039;Large Icons&#039;&#039; (switchable in the upper right corner). Select &#039;&#039;Devices and Printers&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You should see your controller listed under &#039;&#039;Devices&#039;&#039;. Right click it, and select &#039;&#039;Game Controller Settings&#039;&#039;. The &#039;&#039;Game Controllers&#039;&#039; window will appear. Make sure your controller is selected, then click on &#039;&#039;Properties&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Once again, a new window should appear - make sure that the view is set to the &#039;&#039;Test&#039;&#039; tab. In this view, you will be able to determine which physical button is mapped to each virtual button. Play around with your controller to confirm that everything is working properly, and take note of the button mappings.&lt;br /&gt;
&lt;br /&gt;
Now navigate to and open up your &#039;&#039;&#039;config.txt&#039;&#039;&#039; file (as described above). Rearrange the mappings in the file to match your desired controller setup.&lt;br /&gt;
&lt;br /&gt;
Once you have everything modified, save the &#039;&#039;&#039;config.txt&#039;&#039;&#039; file and launch Overgrowth in order to test the new configuration.&lt;/div&gt;</summary>
		<author><name>Samusaaron3</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Configuring_Overgrowth&amp;diff=3490</id>
		<title>Configuring Overgrowth</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Configuring_Overgrowth&amp;diff=3490"/>
		<updated>2011-10-12T16:39:43Z</updated>

		<summary type="html">&lt;p&gt;Samusaaron3: /* Settings */  Added control descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While Overgrowth does not currently provide a way to adjust settings in game, users may adjust their configuration by modifying their &#039;&#039;&#039;config.txt&#039;&#039;&#039; file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;config.txt&#039;&#039;&#039; is located in: ((for Mac users) &#039;&#039;&#039;&#039;&#039;~/Library/Application Support/Lugaru 2/Data/&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;Note: if you are using Lion, your library folder is hidden by default... in the finder, click the &amp;quot;Go&amp;quot; menu, then Press Option, and Library will appear in the list &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(and for Windows users) &#039;&#039;&#039;&#039;&#039;My Documents\Wolfire\Overgrowth\Data&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;NOT&#039;&#039;&#039; Program Files\Wolfire\Overgrowth\Data!).&lt;br /&gt;
&lt;br /&gt;
The file is a plain text file that is readable by any normal text editor (such as TextEdit for Mac or Notepad for Windows).&lt;br /&gt;
&lt;br /&gt;
==Settings==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Setting !! Default Value !! Description&lt;br /&gt;
|-&lt;br /&gt;
! screenwidth&lt;br /&gt;
| 800 || The game&#039;s horizontal resolution.&lt;br /&gt;
|-&lt;br /&gt;
! screenheight&lt;br /&gt;
| 600 || The game&#039;s vertical resolution.&lt;br /&gt;
|-&lt;br /&gt;
! fullscreen&lt;br /&gt;
| false || Determines whether to run in full screen or windowed mode.&lt;br /&gt;
|-&lt;br /&gt;
! vsync&lt;br /&gt;
| false || Limits the framerate to match the user&#039;s monitor refresh rate (smooths out the framerate).&lt;br /&gt;
|-&lt;br /&gt;
! multisample&lt;br /&gt;
| 0 || Determines the level of anti-aliasing (smooths out jagged edges, at the cost of performance).&lt;br /&gt;
|-&lt;br /&gt;
! anisotropy&lt;br /&gt;
| 0 || Determines the level of anisotropic filtering (increases the quality of textures drawn far away, at the cost of performance).&lt;br /&gt;
|-&lt;br /&gt;
! post_effects&lt;br /&gt;
| false || Determines whether to display post effects.&lt;br /&gt;
|-&lt;br /&gt;
! shaders&lt;br /&gt;
| true || Determines whether to use shaders.&lt;br /&gt;
|-&lt;br /&gt;
! texture_reduce&lt;br /&gt;
| 1 || Determines the level to which the texture resolutions should be reduced (higher numbers will cause blurriness, but increase performance).&lt;br /&gt;
|-&lt;br /&gt;
! gamma_correct&lt;br /&gt;
| true || Determines whether to auto-correct gamma levels.&lt;br /&gt;
|-&lt;br /&gt;
! fps_label&lt;br /&gt;
| false || Determines whether to display the current fps (frames per second) on screen.&lt;br /&gt;
|-&lt;br /&gt;
! sound_label&lt;br /&gt;
| false || Determines whether to display all active sounds on screen.&lt;br /&gt;
|-&lt;br /&gt;
! visible_raycasts&lt;br /&gt;
| false || Determines whether to display lines representing all AIs&#039; visibility.&lt;br /&gt;
|-&lt;br /&gt;
! visible_sound_spheres&lt;br /&gt;
| false || Determines whether to display spheres representing the distance sounds travel (such as running).&lt;br /&gt;
|-&lt;br /&gt;
! editor_mode&lt;br /&gt;
| false || Determines whether to start the game in player mode (false) or editor mode (true).&lt;br /&gt;
|-&lt;br /&gt;
! invert_y_look&lt;br /&gt;
| false || Determines whether to invert the y-axis controls (looking up/down).&lt;br /&gt;
|-&lt;br /&gt;
! music&lt;br /&gt;
| true || Determines whether the in-game music is enabled.&lt;br /&gt;
|-&lt;br /&gt;
! media_mode&lt;br /&gt;
| false || Determines whether to disable the in-game interface.&lt;br /&gt;
|-&lt;br /&gt;
! baked_shadows&lt;br /&gt;
| true || Determines whether to use the pre-baked shadows (true) or cascaded shadow maps (false).&lt;br /&gt;
|-&lt;br /&gt;
! debug_key_presses&lt;br /&gt;
| false || Determines whether to enable the use of debug keys.&lt;br /&gt;
|-&lt;br /&gt;
! auto_camera&lt;br /&gt;
| false || Determines whether to have the camera automatically return to a position behind the player.&lt;br /&gt;
|-&lt;br /&gt;
! key[quit]&lt;br /&gt;
| esc || Exits from player mode into editor mode, and opens a menu allowing the user to return to the main menu.&lt;br /&gt;
|-&lt;br /&gt;
! key[slow]&lt;br /&gt;
| tab || Toggles slow motion.&lt;br /&gt;
|-&lt;br /&gt;
! key[fast]&lt;br /&gt;
| \ || &lt;br /&gt;
|-&lt;br /&gt;
! key[crouch]&lt;br /&gt;
| lshift || Causes the player to crouch.&lt;br /&gt;
|-&lt;br /&gt;
! key[jump]&lt;br /&gt;
| space || Causes the player to jump.&lt;br /&gt;
|-&lt;br /&gt;
! key[screenshot]&lt;br /&gt;
| f7 || Captures a screenshot (saved in &#039;&#039;/Data/Screenshots/&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
! key[console]&lt;br /&gt;
| ` || Toggles the game console.&lt;br /&gt;
|-&lt;br /&gt;
! key[left]&lt;br /&gt;
| a || Causes the player to move to the left.&lt;br /&gt;
|-&lt;br /&gt;
! key[right]&lt;br /&gt;
| d || Causes the player to move to the right.&lt;br /&gt;
|-&lt;br /&gt;
! key[up]&lt;br /&gt;
| w || Causes the player to move forward.&lt;br /&gt;
|-&lt;br /&gt;
! key[down]&lt;br /&gt;
| s || Causes the player to move backward.&lt;br /&gt;
|-&lt;br /&gt;
! key[item]&lt;br /&gt;
| e || Causes the player to pick up an item.&lt;br /&gt;
|-&lt;br /&gt;
! key[drop]&lt;br /&gt;
| q || Causes the player to drop an item.&lt;br /&gt;
|-&lt;br /&gt;
! key[chat]&lt;br /&gt;
| t || Brings up the chat interface.&lt;br /&gt;
|-&lt;br /&gt;
! key[rclick]&lt;br /&gt;
| rshift || Alternate key used for &amp;quot;right clicking&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! xbox_look_sensitivity&lt;br /&gt;
| 1.5 || Sensitivity of an attached Xbox controller.&lt;br /&gt;
|-&lt;br /&gt;
! xbox[jump]&lt;br /&gt;
| RB || Xbox jump button.&lt;br /&gt;
|-&lt;br /&gt;
! xbox[crouch]&lt;br /&gt;
| LB || Xbox crouch button.&lt;br /&gt;
|-&lt;br /&gt;
! xbox[attack]&lt;br /&gt;
| RT || Xbox attack button.&lt;br /&gt;
|-&lt;br /&gt;
! xbox[grab]&lt;br /&gt;
| LT || Xbox grab button.&lt;br /&gt;
|-&lt;br /&gt;
! xbox[item]&lt;br /&gt;
| A || Xbox item button.&lt;br /&gt;
|-&lt;br /&gt;
! xbox[drop]&lt;br /&gt;
| X || Xbox drop button.&lt;br /&gt;
|-&lt;br /&gt;
! controller[movex]&lt;br /&gt;
| axis1 || Controller axis mapped for movement along the x-axis.&lt;br /&gt;
|-&lt;br /&gt;
! controller[movey]&lt;br /&gt;
| axis2 || Controller axis mapped for movement along the y-axis.&lt;br /&gt;
|-&lt;br /&gt;
! controller[lookx]&lt;br /&gt;
| axis5 || Controller axis mapped for looking along the x-axis.&lt;br /&gt;
|-&lt;br /&gt;
! controller[looky]&lt;br /&gt;
| axis4 || Controller axis mapped for looking along the y-axis.&lt;br /&gt;
|-&lt;br /&gt;
! controller[jump]&lt;br /&gt;
| button6 || Controller jump button.&lt;br /&gt;
|-&lt;br /&gt;
! controller[crouch]&lt;br /&gt;
| button5 || Controller crouch button.&lt;br /&gt;
|-&lt;br /&gt;
! controller[item]&lt;br /&gt;
| button1 || Controller item button.&lt;br /&gt;
|-&lt;br /&gt;
! controller[drop]&lt;br /&gt;
| button3 || Controller drop button.&lt;br /&gt;
|-&lt;br /&gt;
! controller[attack]&lt;br /&gt;
| axis3&amp;lt;-0.5 || Controller attack &amp;quot;button&amp;quot; (default mapping is set to an axis being less than half full in a negative direction).&lt;br /&gt;
|-&lt;br /&gt;
! controller[grab]&lt;br /&gt;
| axis3&amp;gt;0.5 || Controller grab &amp;quot;button&amp;quot; (default mapping is set to an axis being greater than half full in a positive direction).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Tutorials]]&lt;br /&gt;
[[Category: Modding]]&lt;br /&gt;
[[Category: Overgrowth]]&lt;br /&gt;
&lt;br /&gt;
==Controller Setup==&lt;br /&gt;
&lt;br /&gt;
Since alpha 150, external controller options have been added to the &#039;&#039;&#039;config.txt&#039;&#039;&#039; file. The following guide will help you configure your controller to properly work with Overgrowth.&lt;br /&gt;
&lt;br /&gt;
Note: Currently the guide only targets Windows 7 users.&lt;br /&gt;
&lt;br /&gt;
First, make sure your controller is plugged in to your computer.&lt;br /&gt;
&lt;br /&gt;
Next, open the start menu and click on &#039;&#039;Control Panel&#039;&#039; (located on the right side). Once opened, make sure the view is set to &#039;&#039;Large Icons&#039;&#039; (switchable in the upper right corner). Select &#039;&#039;Devices and Printers&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You should see your controller listed under &#039;&#039;Devices&#039;&#039;. Right click it, and select &#039;&#039;Game Controller Settings&#039;&#039;. The &#039;&#039;Game Controllers&#039;&#039; window will appear. Make sure your controller is selected, then click on &#039;&#039;Properties&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Once again, a new window should appear - make sure that the view is set to the &#039;&#039;Test&#039;&#039; tab. In this view, you will be able to determine which physical button is mapped to each virtual button. Play around with your controller to confirm that everything is working properly, and take note of the button mappings.&lt;br /&gt;
&lt;br /&gt;
Now navigate to and open up your &#039;&#039;&#039;config.txt&#039;&#039;&#039; file (as described above). Rearrange the mappings in the file to match your desired controller setup.&lt;br /&gt;
&lt;br /&gt;
Once you have everything modified, save the &#039;&#039;&#039;config.txt&#039;&#039;&#039; file and launch Overgrowth in order to test the new configuration.&lt;/div&gt;</summary>
		<author><name>Samusaaron3</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Configuring_Overgrowth&amp;diff=3489</id>
		<title>Configuring Overgrowth</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Configuring_Overgrowth&amp;diff=3489"/>
		<updated>2011-10-12T16:14:15Z</updated>

		<summary type="html">&lt;p&gt;Samusaaron3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While Overgrowth does not currently provide a way to adjust settings in game, users may adjust their configuration by modifying their &#039;&#039;&#039;config.txt&#039;&#039;&#039; file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;config.txt&#039;&#039;&#039; is located in: ((for Mac users) &#039;&#039;&#039;&#039;&#039;~/Library/Application Support/Lugaru 2/Data/&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;Note: if you are using Lion, your library folder is hidden by default... in the finder, click the &amp;quot;Go&amp;quot; menu, then Press Option, and Library will appear in the list &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(and for Windows users) &#039;&#039;&#039;&#039;&#039;My Documents\Wolfire\Overgrowth\Data&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;NOT&#039;&#039;&#039; Program Files\Wolfire\Overgrowth\Data!).&lt;br /&gt;
&lt;br /&gt;
The file is a plain text file that is readable by any normal text editor (such as TextEdit for Mac or Notepad for Windows).&lt;br /&gt;
&lt;br /&gt;
==Settings==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Setting !! Default Value !! Description&lt;br /&gt;
|-&lt;br /&gt;
! screenwidth&lt;br /&gt;
| 800 || The game&#039;s horizontal resolution.&lt;br /&gt;
|-&lt;br /&gt;
! screenheight&lt;br /&gt;
| 600 || The game&#039;s vertical resolution.&lt;br /&gt;
|-&lt;br /&gt;
! fullscreen&lt;br /&gt;
| false || Determines whether to run in full screen or windowed mode.&lt;br /&gt;
|-&lt;br /&gt;
! vsync&lt;br /&gt;
| false || Limits the framerate to match the user&#039;s monitor refresh rate (smooths out the framerate).&lt;br /&gt;
|-&lt;br /&gt;
! multisample&lt;br /&gt;
| 0 || Determines the level of anti-aliasing (smooths out jagged edges, at the cost of performance).&lt;br /&gt;
|-&lt;br /&gt;
! anisotropy&lt;br /&gt;
| 0 || Determines the level of anisotropic filtering (increases the quality of textures drawn far away, at the cost of performance).&lt;br /&gt;
|-&lt;br /&gt;
! post_effects&lt;br /&gt;
| false || Determines whether to display post effects.&lt;br /&gt;
|-&lt;br /&gt;
! shaders&lt;br /&gt;
| true || Determines whether to use shaders.&lt;br /&gt;
|-&lt;br /&gt;
! texture_reduce&lt;br /&gt;
| 1 || Determines the level to which the texture resolutions should be reduced (higher numbers will cause blurriness, but increase performance).&lt;br /&gt;
|-&lt;br /&gt;
! gamma_correct&lt;br /&gt;
| true || Determines whether to auto-correct gamma levels.&lt;br /&gt;
|-&lt;br /&gt;
! fps_label&lt;br /&gt;
| false || Determines whether to display the current fps (frames per second) on screen.&lt;br /&gt;
|-&lt;br /&gt;
! sound_label&lt;br /&gt;
| false || Determines whether to display all active sounds on screen.&lt;br /&gt;
|-&lt;br /&gt;
! visible_raycasts&lt;br /&gt;
| false || Determines whether to display lines representing all AIs&#039; visibility.&lt;br /&gt;
|-&lt;br /&gt;
! visible_sound_spheres&lt;br /&gt;
| false || Determines whether to display spheres representing the distance sounds travel (such as running).&lt;br /&gt;
|-&lt;br /&gt;
! editor_mode&lt;br /&gt;
| false || Determines whether to start the game in player mode (false) or editor mode (true).&lt;br /&gt;
|-&lt;br /&gt;
! invert_y_look&lt;br /&gt;
| false || Determines whether to invert the y-axis controls (looking up/down).&lt;br /&gt;
|-&lt;br /&gt;
! music&lt;br /&gt;
| true || Determines whether the in-game music is enabled.&lt;br /&gt;
|-&lt;br /&gt;
! media_mode&lt;br /&gt;
| false || Determines whether to disable the in-game interface.&lt;br /&gt;
|-&lt;br /&gt;
! baked_shadows&lt;br /&gt;
| true || Determines whether to use the pre-baked shadows (true) or cascaded shadow maps (false).&lt;br /&gt;
|-&lt;br /&gt;
! debug_key_presses&lt;br /&gt;
| false || Determines whether to enable the use of debug keys.&lt;br /&gt;
|-&lt;br /&gt;
! auto_camera&lt;br /&gt;
| false || Determines whether to have the camera automatically return to a position behind the player.&lt;br /&gt;
|-&lt;br /&gt;
! key[quit]&lt;br /&gt;
| esc || &lt;br /&gt;
|-&lt;br /&gt;
! key[slow]&lt;br /&gt;
| tab || &lt;br /&gt;
|-&lt;br /&gt;
! key[fast]&lt;br /&gt;
| \ || &lt;br /&gt;
|-&lt;br /&gt;
! key[crouch]&lt;br /&gt;
| lshift || &lt;br /&gt;
|-&lt;br /&gt;
! key[jump]&lt;br /&gt;
| space || &lt;br /&gt;
|-&lt;br /&gt;
! key[screenshot]&lt;br /&gt;
| f7 || &lt;br /&gt;
|-&lt;br /&gt;
! key[console]&lt;br /&gt;
| ` || &lt;br /&gt;
|-&lt;br /&gt;
! key[left]&lt;br /&gt;
| a || &lt;br /&gt;
|-&lt;br /&gt;
! key[right]&lt;br /&gt;
| d || &lt;br /&gt;
|-&lt;br /&gt;
! key[up]&lt;br /&gt;
| w || &lt;br /&gt;
|-&lt;br /&gt;
! key[down]&lt;br /&gt;
| s || &lt;br /&gt;
|-&lt;br /&gt;
! key[item]&lt;br /&gt;
| e || &lt;br /&gt;
|-&lt;br /&gt;
! key[drop]&lt;br /&gt;
| q || &lt;br /&gt;
|-&lt;br /&gt;
! key[chat]&lt;br /&gt;
| t || &lt;br /&gt;
|-&lt;br /&gt;
! key[rclick]&lt;br /&gt;
| rshift || &lt;br /&gt;
|-&lt;br /&gt;
! xbox_look_sensitivity&lt;br /&gt;
| 1.5 || &lt;br /&gt;
|-&lt;br /&gt;
! xbox[jump]&lt;br /&gt;
| RB || &lt;br /&gt;
|-&lt;br /&gt;
! xbox[crouch]&lt;br /&gt;
| LB || &lt;br /&gt;
|-&lt;br /&gt;
! xbox[attack]&lt;br /&gt;
| RT || &lt;br /&gt;
|-&lt;br /&gt;
! xbox[grab]&lt;br /&gt;
| LT || &lt;br /&gt;
|-&lt;br /&gt;
! xbox[item]&lt;br /&gt;
| A || &lt;br /&gt;
|-&lt;br /&gt;
! xbox[drop]&lt;br /&gt;
| X || &lt;br /&gt;
|-&lt;br /&gt;
! controller[movex]&lt;br /&gt;
| axis1 || &lt;br /&gt;
|-&lt;br /&gt;
! controller[movey]&lt;br /&gt;
| axis2 || &lt;br /&gt;
|-&lt;br /&gt;
! controller[lookx]&lt;br /&gt;
| axis5 || &lt;br /&gt;
|-&lt;br /&gt;
! controller[looky]&lt;br /&gt;
| axis4 || &lt;br /&gt;
|-&lt;br /&gt;
! controller[jump]&lt;br /&gt;
| button6 || &lt;br /&gt;
|-&lt;br /&gt;
! controller[crouch]&lt;br /&gt;
| button5 || &lt;br /&gt;
|-&lt;br /&gt;
! controller[item]&lt;br /&gt;
| button1 || &lt;br /&gt;
|-&lt;br /&gt;
! controller[drop]&lt;br /&gt;
| button3 || &lt;br /&gt;
|-&lt;br /&gt;
! controller[attack]&lt;br /&gt;
| axis3&amp;lt;-0.5 || &lt;br /&gt;
|-&lt;br /&gt;
! controller[grab]&lt;br /&gt;
| axis3&amp;gt;0.5 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Tutorials]]&lt;br /&gt;
[[Category: Modding]]&lt;br /&gt;
[[Category: Overgrowth]]&lt;br /&gt;
&lt;br /&gt;
==Controller Setup==&lt;br /&gt;
&lt;br /&gt;
Since alpha 150, external controller options have been added to the &#039;&#039;&#039;config.txt&#039;&#039;&#039; file. The following guide will help you configure your controller to properly work with Overgrowth.&lt;br /&gt;
&lt;br /&gt;
Note: Currently the guide only targets Windows 7 users.&lt;br /&gt;
&lt;br /&gt;
First, make sure your controller is plugged in to your computer.&lt;br /&gt;
&lt;br /&gt;
Next, open the start menu and click on &#039;&#039;Control Panel&#039;&#039; (located on the right side). Once opened, make sure the view is set to &#039;&#039;Large Icons&#039;&#039; (switchable in the upper right corner). Select &#039;&#039;Devices and Printers&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You should see your controller listed under &#039;&#039;Devices&#039;&#039;. Right click it, and select &#039;&#039;Game Controller Settings&#039;&#039;. The &#039;&#039;Game Controllers&#039;&#039; window will appear. Make sure your controller is selected, then click on &#039;&#039;Properties&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Once again, a new window should appear - make sure that the view is set to the &#039;&#039;Test&#039;&#039; tab. In this view, you will be able to determine which physical button is mapped to each virtual button. Play around with your controller to confirm that everything is working properly, and take note of the button mappings.&lt;br /&gt;
&lt;br /&gt;
Now navigate to and open up your &#039;&#039;&#039;config.txt&#039;&#039;&#039; file (as described above). Rearrange the mappings in the file to match your desired controller setup.&lt;br /&gt;
&lt;br /&gt;
Once you have everything modified, save the &#039;&#039;&#039;config.txt&#039;&#039;&#039; file and launch Overgrowth in order to test the new configuration.&lt;/div&gt;</summary>
		<author><name>Samusaaron3</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Configuring_Overgrowth&amp;diff=3488</id>
		<title>Configuring Overgrowth</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Configuring_Overgrowth&amp;diff=3488"/>
		<updated>2011-10-12T16:00:31Z</updated>

		<summary type="html">&lt;p&gt;Samusaaron3: Placed &amp;quot;Controller Setup&amp;quot; into its own section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While Overgrowth does not currently provide a way to adjust settings in game, users may adjust their configuration by modifying their&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;config.txt&#039;&#039;&#039; file. &#039;&#039;&#039;config.txt&#039;&#039;&#039; is located in: ((for Mac users) &#039;&#039;&#039;&#039;&#039;~/Library/Application Support/Lugaru 2/Data/&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: if you are using Lion, your library folder is hidden by default... in the finder, click the &amp;quot;Go&amp;quot; menu, then Press Option, and Library will appear in the list &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(and for Windows users) &#039;&#039;&#039;&#039;&#039;My Documents\Wolfire\Overgrowth\Data&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;NOT&#039;&#039;&#039; Program Files\Wolfire\Overgrowth\Data!). The file is a plain text file that is readable&lt;br /&gt;
&lt;br /&gt;
by any normal text editor (such as TextEdit for Mac or Notepad for Windows).&lt;br /&gt;
&lt;br /&gt;
==Settings==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Setting !! Default Value !! Description&lt;br /&gt;
|-&lt;br /&gt;
! screenwidth&lt;br /&gt;
| 800 || The game&#039;s horizontal resolution.&lt;br /&gt;
|-&lt;br /&gt;
! screenheight&lt;br /&gt;
| 600 || The game&#039;s vertical resolution.&lt;br /&gt;
|-&lt;br /&gt;
! fullscreen&lt;br /&gt;
| false || Determines whether to run in full screen or windowed mode.&lt;br /&gt;
|-&lt;br /&gt;
! vsync&lt;br /&gt;
| false || Limits the framerate to match the user&#039;s monitor refresh rate (smooths out the framerate).&lt;br /&gt;
|-&lt;br /&gt;
! multisample&lt;br /&gt;
| 0 || Determines the level of anti-aliasing (smooths out jagged edges, at the cost of performance).&lt;br /&gt;
|-&lt;br /&gt;
! anisotropy&lt;br /&gt;
| 0 || Determines the level of anisotropic filtering (increases the quality of textures drawn far away, at the cost of performance).&lt;br /&gt;
|-&lt;br /&gt;
! post_effects&lt;br /&gt;
| false || Determines whether to display post effects.&lt;br /&gt;
|-&lt;br /&gt;
! shaders&lt;br /&gt;
| true || Determines whether to use shaders.&lt;br /&gt;
|-&lt;br /&gt;
! texture_reduce&lt;br /&gt;
| 1 || Determines the level to which the texture resolutions should be reduced (higher numbers will cause blurriness, but increase performance).&lt;br /&gt;
|-&lt;br /&gt;
! gamma_correct&lt;br /&gt;
| true || Determines whether to auto-correct gamma levels.&lt;br /&gt;
|-&lt;br /&gt;
! fps_label&lt;br /&gt;
| false || Determines whether to display the current fps (frames per second) on screen.&lt;br /&gt;
|-&lt;br /&gt;
! sound_label&lt;br /&gt;
| false || Determines whether to display all active sounds on screen.&lt;br /&gt;
|-&lt;br /&gt;
! visible_raycasts&lt;br /&gt;
| false || Determines whether to display lines representing all AIs&#039; visibility.&lt;br /&gt;
|-&lt;br /&gt;
! visible_sound_spheres&lt;br /&gt;
| false || Determines whether to display spheres representing the distance sounds travel (such as running).&lt;br /&gt;
|-&lt;br /&gt;
! editor_mode&lt;br /&gt;
| false || Determines whether to start the game in player mode (false) or editor mode (true).&lt;br /&gt;
|-&lt;br /&gt;
! invert_y_look&lt;br /&gt;
| false || Determines whether to invert the y-axis controls (looking up/down).&lt;br /&gt;
|-&lt;br /&gt;
! music&lt;br /&gt;
| true || Determines whether the in-game music is enabled.&lt;br /&gt;
|-&lt;br /&gt;
! media_mode&lt;br /&gt;
| false || Determines whether to disable the in-game interface.&lt;br /&gt;
|-&lt;br /&gt;
! baked_shadows&lt;br /&gt;
| true || Determines whether to use the pre-baked shadows (true) or cascaded shadow maps (false).&lt;br /&gt;
|-&lt;br /&gt;
! debug_key_presses&lt;br /&gt;
| false || Determines whether to enable the use of debug keys.&lt;br /&gt;
|-&lt;br /&gt;
! auto_camera&lt;br /&gt;
| false || Determines whether to have the camera automatically return to a position behind the player.&lt;br /&gt;
|-&lt;br /&gt;
! key[quit]&lt;br /&gt;
| esc || &lt;br /&gt;
|-&lt;br /&gt;
! key[slow]&lt;br /&gt;
| tab || &lt;br /&gt;
|-&lt;br /&gt;
! key[fast]&lt;br /&gt;
| \ || &lt;br /&gt;
|-&lt;br /&gt;
! key[crouch]&lt;br /&gt;
| lshift || &lt;br /&gt;
|-&lt;br /&gt;
! key[jump]&lt;br /&gt;
| space || &lt;br /&gt;
|-&lt;br /&gt;
! key[screenshot]&lt;br /&gt;
| f7 || &lt;br /&gt;
|-&lt;br /&gt;
! key[console]&lt;br /&gt;
| ` || &lt;br /&gt;
|-&lt;br /&gt;
! key[left]&lt;br /&gt;
| a || &lt;br /&gt;
|-&lt;br /&gt;
! key[right]&lt;br /&gt;
| d || &lt;br /&gt;
|-&lt;br /&gt;
! key[up]&lt;br /&gt;
| w || &lt;br /&gt;
|-&lt;br /&gt;
! key[down]&lt;br /&gt;
| s || &lt;br /&gt;
|-&lt;br /&gt;
! key[item]&lt;br /&gt;
| e || &lt;br /&gt;
|-&lt;br /&gt;
! key[drop]&lt;br /&gt;
| q || &lt;br /&gt;
|-&lt;br /&gt;
! key[chat]&lt;br /&gt;
| t || &lt;br /&gt;
|-&lt;br /&gt;
! key[rclick]&lt;br /&gt;
| rshift || &lt;br /&gt;
|-&lt;br /&gt;
! xbox_look_sensitivity&lt;br /&gt;
| 1.5 || &lt;br /&gt;
|-&lt;br /&gt;
! xbox[jump]&lt;br /&gt;
| RB || &lt;br /&gt;
|-&lt;br /&gt;
! xbox[crouch]&lt;br /&gt;
| LB || &lt;br /&gt;
|-&lt;br /&gt;
! xbox[attack]&lt;br /&gt;
| RT || &lt;br /&gt;
|-&lt;br /&gt;
! xbox[grab]&lt;br /&gt;
| LT || &lt;br /&gt;
|-&lt;br /&gt;
! xbox[item]&lt;br /&gt;
| A || &lt;br /&gt;
|-&lt;br /&gt;
! xbox[drop]&lt;br /&gt;
| X || &lt;br /&gt;
|-&lt;br /&gt;
! controller[movex]&lt;br /&gt;
| axis1 || &lt;br /&gt;
|-&lt;br /&gt;
! controller[movey]&lt;br /&gt;
| axis2 || &lt;br /&gt;
|-&lt;br /&gt;
! controller[lookx]&lt;br /&gt;
| axis5 || &lt;br /&gt;
|-&lt;br /&gt;
! controller[looky]&lt;br /&gt;
| axis4 || &lt;br /&gt;
|-&lt;br /&gt;
! controller[jump]&lt;br /&gt;
| button6 || &lt;br /&gt;
|-&lt;br /&gt;
! controller[crouch]&lt;br /&gt;
| button5 || &lt;br /&gt;
|-&lt;br /&gt;
! controller[item]&lt;br /&gt;
| button1 || &lt;br /&gt;
|-&lt;br /&gt;
! controller[drop]&lt;br /&gt;
| button3 || &lt;br /&gt;
|-&lt;br /&gt;
! controller[attack]&lt;br /&gt;
| axis3&amp;lt;-0.5 || &lt;br /&gt;
|-&lt;br /&gt;
! controller[grab]&lt;br /&gt;
| axis3&amp;gt;0.5 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Tutorials]]&lt;br /&gt;
[[Category: Modding]]&lt;br /&gt;
[[Category: Overgrowth]]&lt;br /&gt;
&lt;br /&gt;
==Controller Setup==&lt;br /&gt;
&lt;br /&gt;
Since alpha 150, external controller options have been added to the &#039;&#039;&#039;config.txt&#039;&#039;&#039; file. The following guide will help you configure your controller to properly work with Overgrowth.&lt;br /&gt;
&lt;br /&gt;
Note: Currently the guide only targets Windows 7 users.&lt;br /&gt;
&lt;br /&gt;
First, make sure your controller is plugged in to your computer.&lt;br /&gt;
&lt;br /&gt;
Next, open the start menu and click on &#039;&#039;Control Panel&#039;&#039; (located on the right side). Once opened, make sure the view is set to &#039;&#039;Large Icons&#039;&#039; (switchable in the upper right corner). Select &#039;&#039;Devices and Printers&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You should see your controller listed under &#039;&#039;Devices&#039;&#039;. Right click it, and select &#039;&#039;Game Controller Settings&#039;&#039;. The &#039;&#039;Game Controllers&#039;&#039; window will appear. Make sure your controller is selected, then click on &#039;&#039;Properties&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Once again, a new window should appear - make sure that the view is set to the &#039;&#039;Test&#039;&#039; tab. In this view, you will be able to determine which physical button is mapped to each virtual button. Play around with your controller to confirm that everything is working properly, and take note of the button mappings.&lt;br /&gt;
&lt;br /&gt;
Now navigate to and open up your &#039;&#039;&#039;config.txt&#039;&#039;&#039; file (as described above). Rearrange the mappings in the file to match your desired controller setup.&lt;br /&gt;
&lt;br /&gt;
Once you have everything modified, save the &#039;&#039;&#039;config.txt&#039;&#039;&#039; file and launch Overgrowth in order to test the new configuration.&lt;/div&gt;</summary>
		<author><name>Samusaaron3</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Configuring_Overgrowth&amp;diff=3487</id>
		<title>Configuring Overgrowth</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Configuring_Overgrowth&amp;diff=3487"/>
		<updated>2011-10-12T15:59:15Z</updated>

		<summary type="html">&lt;p&gt;Samusaaron3: /* Settings */  Placed content into a table.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While Overgrowth does not currently provide a way to adjust settings in game, users may adjust their configuration by modifying their&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;config.txt&#039;&#039;&#039; file. &#039;&#039;&#039;config.txt&#039;&#039;&#039; is located in: ((for Mac users) &#039;&#039;&#039;&#039;&#039;~/Library/Application Support/Lugaru 2/Data/&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: if you are using Lion, your library folder is hidden by default... in the finder, click the &amp;quot;Go&amp;quot; menu, then Press Option, and Library will appear in the list &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(and for Windows users) &#039;&#039;&#039;&#039;&#039;My Documents\Wolfire\Overgrowth\Data&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;NOT&#039;&#039;&#039; Program Files\Wolfire\Overgrowth\Data!). The file is a plain text file that is readable&lt;br /&gt;
&lt;br /&gt;
by any normal text editor (such as TextEdit for Mac or Notepad for Windows).&lt;br /&gt;
&lt;br /&gt;
==Settings==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Setting !! Default Value !! Description&lt;br /&gt;
|-&lt;br /&gt;
! screenwidth&lt;br /&gt;
| 800 || The game&#039;s horizontal resolution.&lt;br /&gt;
|-&lt;br /&gt;
! screenheight&lt;br /&gt;
| 600 || The game&#039;s vertical resolution.&lt;br /&gt;
|-&lt;br /&gt;
! fullscreen&lt;br /&gt;
| false || Determines whether to run in full screen or windowed mode.&lt;br /&gt;
|-&lt;br /&gt;
! vsync&lt;br /&gt;
| false || Limits the framerate to match the user&#039;s monitor refresh rate (smooths out the framerate).&lt;br /&gt;
|-&lt;br /&gt;
! multisample&lt;br /&gt;
| 0 || Determines the level of anti-aliasing (smooths out jagged edges, at the cost of performance).&lt;br /&gt;
|-&lt;br /&gt;
! anisotropy&lt;br /&gt;
| 0 || Determines the level of anisotropic filtering (increases the quality of textures drawn far away, at the cost of performance).&lt;br /&gt;
|-&lt;br /&gt;
! post_effects&lt;br /&gt;
| false || Determines whether to display post effects.&lt;br /&gt;
|-&lt;br /&gt;
! shaders&lt;br /&gt;
| true || Determines whether to use shaders.&lt;br /&gt;
|-&lt;br /&gt;
! texture_reduce&lt;br /&gt;
| 1 || Determines the level to which the texture resolutions should be reduced (higher numbers will cause blurriness, but increase performance).&lt;br /&gt;
|-&lt;br /&gt;
! gamma_correct&lt;br /&gt;
| true || Determines whether to auto-correct gamma levels.&lt;br /&gt;
|-&lt;br /&gt;
! fps_label&lt;br /&gt;
| false || Determines whether to display the current fps (frames per second) on screen.&lt;br /&gt;
|-&lt;br /&gt;
! sound_label&lt;br /&gt;
| false || Determines whether to display all active sounds on screen.&lt;br /&gt;
|-&lt;br /&gt;
! visible_raycasts&lt;br /&gt;
| false || Determines whether to display lines representing all AIs&#039; visibility.&lt;br /&gt;
|-&lt;br /&gt;
! visible_sound_spheres&lt;br /&gt;
| false || Determines whether to display spheres representing the distance sounds travel (such as running).&lt;br /&gt;
|-&lt;br /&gt;
! editor_mode&lt;br /&gt;
| false || Determines whether to start the game in player mode (false) or editor mode (true).&lt;br /&gt;
|-&lt;br /&gt;
! invert_y_look&lt;br /&gt;
| false || Determines whether to invert the y-axis controls (looking up/down).&lt;br /&gt;
|-&lt;br /&gt;
! music&lt;br /&gt;
| true || Determines whether the in-game music is enabled.&lt;br /&gt;
|-&lt;br /&gt;
! media_mode&lt;br /&gt;
| false || Determines whether to disable the in-game interface.&lt;br /&gt;
|-&lt;br /&gt;
! baked_shadows&lt;br /&gt;
| true || Determines whether to use the pre-baked shadows (true) or cascaded shadow maps (false).&lt;br /&gt;
|-&lt;br /&gt;
! debug_key_presses&lt;br /&gt;
| false || Determines whether to enable the use of debug keys.&lt;br /&gt;
|-&lt;br /&gt;
! auto_camera&lt;br /&gt;
| false || Determines whether to have the camera automatically return to a position behind the player.&lt;br /&gt;
|-&lt;br /&gt;
! key[quit]&lt;br /&gt;
| esc || &lt;br /&gt;
|-&lt;br /&gt;
! key[slow]&lt;br /&gt;
| tab || &lt;br /&gt;
|-&lt;br /&gt;
! key[fast]&lt;br /&gt;
| \ || &lt;br /&gt;
|-&lt;br /&gt;
! key[crouch]&lt;br /&gt;
| lshift || &lt;br /&gt;
|-&lt;br /&gt;
! key[jump]&lt;br /&gt;
| space || &lt;br /&gt;
|-&lt;br /&gt;
! key[screenshot]&lt;br /&gt;
| f7 || &lt;br /&gt;
|-&lt;br /&gt;
! key[console]&lt;br /&gt;
| ` || &lt;br /&gt;
|-&lt;br /&gt;
! key[left]&lt;br /&gt;
| a || &lt;br /&gt;
|-&lt;br /&gt;
! key[right]&lt;br /&gt;
| d || &lt;br /&gt;
|-&lt;br /&gt;
! key[up]&lt;br /&gt;
| w || &lt;br /&gt;
|-&lt;br /&gt;
! key[down]&lt;br /&gt;
| s || &lt;br /&gt;
|-&lt;br /&gt;
! key[item]&lt;br /&gt;
| e || &lt;br /&gt;
|-&lt;br /&gt;
! key[drop]&lt;br /&gt;
| q || &lt;br /&gt;
|-&lt;br /&gt;
! key[chat]&lt;br /&gt;
| t || &lt;br /&gt;
|-&lt;br /&gt;
! key[rclick]&lt;br /&gt;
| rshift || &lt;br /&gt;
|-&lt;br /&gt;
! xbox_look_sensitivity&lt;br /&gt;
| 1.5 || &lt;br /&gt;
|-&lt;br /&gt;
! xbox[jump]&lt;br /&gt;
| RB || &lt;br /&gt;
|-&lt;br /&gt;
! xbox[crouch]&lt;br /&gt;
| LB || &lt;br /&gt;
|-&lt;br /&gt;
! xbox[attack]&lt;br /&gt;
| RT || &lt;br /&gt;
|-&lt;br /&gt;
! xbox[grab]&lt;br /&gt;
| LT || &lt;br /&gt;
|-&lt;br /&gt;
! xbox[item]&lt;br /&gt;
| A || &lt;br /&gt;
|-&lt;br /&gt;
! xbox[drop]&lt;br /&gt;
| X || &lt;br /&gt;
|-&lt;br /&gt;
! controller[movex]&lt;br /&gt;
| axis1 || &lt;br /&gt;
|-&lt;br /&gt;
! controller[movey]&lt;br /&gt;
| axis2 || &lt;br /&gt;
|-&lt;br /&gt;
! controller[lookx]&lt;br /&gt;
| axis5 || &lt;br /&gt;
|-&lt;br /&gt;
! controller[looky]&lt;br /&gt;
| axis4 || &lt;br /&gt;
|-&lt;br /&gt;
! controller[jump]&lt;br /&gt;
| button6 || &lt;br /&gt;
|-&lt;br /&gt;
! controller[crouch]&lt;br /&gt;
| button5 || &lt;br /&gt;
|-&lt;br /&gt;
! controller[item]&lt;br /&gt;
| button1 || &lt;br /&gt;
|-&lt;br /&gt;
! controller[drop]&lt;br /&gt;
| button3 || &lt;br /&gt;
|-&lt;br /&gt;
! controller[attack]&lt;br /&gt;
| axis3&amp;lt;-0.5 || &lt;br /&gt;
|-&lt;br /&gt;
! controller[grab]&lt;br /&gt;
| axis3&amp;gt;0.5 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Tutorials]]&lt;br /&gt;
[[Category: Modding]]&lt;br /&gt;
[[Category: Overgrowth]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since alpha 150, external controller options have been added to the &#039;&#039;&#039;config.txt&#039;&#039;&#039; file. The following guide will help you configure your controller to properly work with Overgrowth.&lt;br /&gt;
&lt;br /&gt;
Note: Currently the guide only targets Windows 7 users.&lt;br /&gt;
&lt;br /&gt;
First, make sure your controller is plugged in to your computer.&lt;br /&gt;
&lt;br /&gt;
Next, open the start menu and click on &#039;&#039;Control Panel&#039;&#039; (located on the right side). Once opened, make sure the view is set to &#039;&#039;Large Icons&#039;&#039; (switchable in the upper right corner). Select &#039;&#039;Devices and Printers&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You should see your controller listed under &#039;&#039;Devices&#039;&#039;. Right click it, and select &#039;&#039;Game Controller Settings&#039;&#039;. The &#039;&#039;Game Controllers&#039;&#039; window will appear. Make sure your controller is selected, then click on &#039;&#039;Properties&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Once again, a new window should appear - make sure that the view is set to the &#039;&#039;Test&#039;&#039; tab. In this view, you will be able to determine which physical button is mapped to each virtual button. Play around with your controller to confirm that everything is working properly, and take note of the button mappings.&lt;br /&gt;
&lt;br /&gt;
Now navigate to and open up your &#039;&#039;&#039;config.txt&#039;&#039;&#039; file (as described above). Rearrange the mappings in the file to match your desired controller setup.&lt;br /&gt;
&lt;br /&gt;
Once you have everything modified, save the &#039;&#039;&#039;config.txt&#039;&#039;&#039; file and launch Overgrowth in order to test the new configuration.&lt;/div&gt;</summary>
		<author><name>Samusaaron3</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Configuring_Overgrowth&amp;diff=3482</id>
		<title>Configuring Overgrowth</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Configuring_Overgrowth&amp;diff=3482"/>
		<updated>2011-10-11T00:57:54Z</updated>

		<summary type="html">&lt;p&gt;Samusaaron3: Cleaned up the controller configuration instructions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While Overgrowth does not currently provide a way to adjust settings in game, users may adjust their configuration by modifying their&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;config.txt&#039;&#039;&#039; file. &#039;&#039;&#039;config.txt&#039;&#039;&#039; is located in the Data folder ((for Mac users) &#039;&#039;&#039;&#039;&#039;~/Library/Application Support/Lugaru 2/Data/&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: if you are using Lion, your library folder is hidden by default... in the finder, click the &amp;quot;Go&amp;quot; menu, then Press Option, and Library will appear in the list &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(and for Windows users) &#039;&#039;&#039;&#039;&#039;My Documents\Wolfire\Overgrowth\Data&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;NOT&#039;&#039;&#039; Program Files\Wolfire\Overgrowth\Data!). The file is a plain text file that is readable&lt;br /&gt;
&lt;br /&gt;
by any normal text editor (such as TextEdit for Mac or Notepad for Windows).&lt;br /&gt;
&lt;br /&gt;
==Settings==&lt;br /&gt;
&lt;br /&gt;
screenwidth: 800  - the game&#039;s horizontal resolution&lt;br /&gt;
&lt;br /&gt;
screenheight: 600  - the game&#039;s vertical resolution&lt;br /&gt;
&lt;br /&gt;
fullscreen: false - change this value to true in order to get Overgrowth  to run in fullscreen mode&lt;br /&gt;
&lt;br /&gt;
vsync: false - change this value to true in order to limit the frame rate of the game to the refresh rate of your monitor&lt;br /&gt;
&lt;br /&gt;
multisample: 0&lt;br /&gt;
&lt;br /&gt;
anisotropy: 0&lt;br /&gt;
&lt;br /&gt;
post_effects: false&lt;br /&gt;
&lt;br /&gt;
shaders: true&lt;br /&gt;
&lt;br /&gt;
texture_reduce: 1&lt;br /&gt;
&lt;br /&gt;
gamma_correct: true&lt;br /&gt;
&lt;br /&gt;
fps_label: false  - set this value to true to enable the in-game fps counter&lt;br /&gt;
&lt;br /&gt;
sound_label: true&lt;br /&gt;
&lt;br /&gt;
visible_raycasts: false&lt;br /&gt;
&lt;br /&gt;
visible_sound_spheres: false&lt;br /&gt;
&lt;br /&gt;
editor_mode: false  - set this value to true in order to start the level editor by default (instead of taking player control)&lt;br /&gt;
&lt;br /&gt;
invert_y_look: false &lt;br /&gt;
&lt;br /&gt;
music: false - set this value to false to disable background music&lt;br /&gt;
&lt;br /&gt;
media_mode: false -set this true to remove some menues in editor mode&lt;br /&gt;
&lt;br /&gt;
baked_shadows: true set this false to use cascaded shadow maps (may be little slower but shadows are calculated in real time)&lt;br /&gt;
&lt;br /&gt;
debug_key_presses: false&lt;br /&gt;
&lt;br /&gt;
key[quit]: esc you can exit into editor mode or if you allready are in editor mode you can exit into level select menu&lt;br /&gt;
&lt;br /&gt;
key[slow]: tab - ennables slow motion&lt;br /&gt;
&lt;br /&gt;
key[fast]: \&lt;br /&gt;
&lt;br /&gt;
key[crouch]: lshift&lt;br /&gt;
&lt;br /&gt;
key[jump]: space&lt;br /&gt;
&lt;br /&gt;
key[screenshot]: f7&lt;br /&gt;
&lt;br /&gt;
key[console]: `&lt;br /&gt;
&lt;br /&gt;
key[left]: a&lt;br /&gt;
&lt;br /&gt;
key[right]: d&lt;br /&gt;
&lt;br /&gt;
key[up]: w&lt;br /&gt;
&lt;br /&gt;
key[down]: s&lt;br /&gt;
&lt;br /&gt;
key[item]: e - grabs a nearby weapon&lt;br /&gt;
&lt;br /&gt;
key[drop]: q - drops a weapon that you are holding&lt;br /&gt;
&lt;br /&gt;
key[chat]: t&lt;br /&gt;
&lt;br /&gt;
key[rclick]: rshift - for users having difficulty with the combat/weapon controls, it may be helpful to  set this value to some other button (such as &amp;quot;e&amp;quot;) in order allow better ease of use.&lt;br /&gt;
&lt;br /&gt;
xbox_look_sensitivity: 1.5&lt;br /&gt;
&lt;br /&gt;
xbox[jump]: RB&lt;br /&gt;
&lt;br /&gt;
xbox[crouch]: LB&lt;br /&gt;
&lt;br /&gt;
xbox[attack]: RT&lt;br /&gt;
&lt;br /&gt;
xbox[grab]: LT&lt;br /&gt;
&lt;br /&gt;
xbox[item]: A&lt;br /&gt;
&lt;br /&gt;
xbox[drop]: X&lt;br /&gt;
&lt;br /&gt;
controller[movex]: axis1&lt;br /&gt;
&lt;br /&gt;
controller[movey]: axis2&lt;br /&gt;
&lt;br /&gt;
controller[lookx]: axis5&lt;br /&gt;
&lt;br /&gt;
controller[looky]: axis4&lt;br /&gt;
&lt;br /&gt;
controller[jump]: button6&lt;br /&gt;
&lt;br /&gt;
controller[crouch]: button5&lt;br /&gt;
&lt;br /&gt;
controller[item]: button1&lt;br /&gt;
&lt;br /&gt;
controller[drop]: button3&lt;br /&gt;
&lt;br /&gt;
controller[attack]: axis3&amp;lt;-0.5&lt;br /&gt;
&lt;br /&gt;
controller[grab]: axis3&amp;gt;0.5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Tutorials]]&lt;br /&gt;
[[Category: Modding]]&lt;br /&gt;
[[Category: Overgrowth]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since alpha 150, external controller options have been added to the &#039;&#039;&#039;config.txt&#039;&#039;&#039; file. The following guide will help you configure your controller to properly work with Overgrowth.&lt;br /&gt;
&lt;br /&gt;
Note: Currently the guide only targets Windows 7 users.&lt;br /&gt;
&lt;br /&gt;
First, make sure your controller is plugged in to your computer.&lt;br /&gt;
&lt;br /&gt;
Next, open the start menu and click on &#039;&#039;Control Panel&#039;&#039; (located on the right side). Once opened, make sure the view is set to &#039;&#039;Large Icons&#039;&#039; (switchable in the upper right corner). Select &#039;&#039;Devices and Printers&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You should see your controller listed under &#039;&#039;Devices&#039;&#039;. Right click it, and select &#039;&#039;Game Controller Settings&#039;&#039;. The &#039;&#039;Game Controllers&#039;&#039; window will appear. Make sure your controller is selected, then click on &#039;&#039;Properties&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Once again, a new window should appear - make sure that the view is set to the &#039;&#039;Test&#039;&#039; tab. In this view, you will be able to determine which physical button is mapped to each virtual button. Play around with your controller to confirm that everything is working properly, and take note of the button mappings.&lt;br /&gt;
&lt;br /&gt;
Now navigate to and open up your &#039;&#039;&#039;config.txt&#039;&#039;&#039; file (as described above). Rearrange the mappings in the file to match your desired controller setup.&lt;br /&gt;
&lt;br /&gt;
Once you have everything modified, save the &#039;&#039;&#039;config.txt&#039;&#039;&#039; file and launch Overgrowth in order to test the new configuration.&lt;/div&gt;</summary>
		<author><name>Samusaaron3</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Configuring_Overgrowth&amp;diff=3473</id>
		<title>Configuring Overgrowth</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Configuring_Overgrowth&amp;diff=3473"/>
		<updated>2011-09-25T16:34:21Z</updated>

		<summary type="html">&lt;p&gt;Samusaaron3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While Overgrowth does not currently provide a way to adjust settings in game, users may adjust their configuration by modifying their&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;config.txt&#039;&#039;&#039; file. &#039;&#039;&#039;config.txt&#039;&#039;&#039; is located in the Data folder ((for Mac users) &#039;&#039;&#039;&#039;&#039;~/Library/Application Support/Lugaru 2/Data/&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(and for Windows users) &#039;&#039;&#039;&#039;&#039;My Documents\Wolfire\Overgrowth\Data&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;NOT&#039;&#039;&#039; Program Files\Wolfire\Overgrowth\Data!). The file is a plain text file that is readable&lt;br /&gt;
&lt;br /&gt;
by any normal text editor (such as TextEdit for Mac or Notepad for Windows).&lt;br /&gt;
&lt;br /&gt;
==Settings==&lt;br /&gt;
&lt;br /&gt;
screenwidth: 800  - the game&#039;s horizontal resolution&lt;br /&gt;
&lt;br /&gt;
screenheight: 600  - the game&#039;s vertical resolution&lt;br /&gt;
&lt;br /&gt;
fullscreen: false - change this value to true in order to get Overgrowth  to run in fullscreen mode&lt;br /&gt;
&lt;br /&gt;
vsync: false - change this value to true in order to limit the frame rate of the game to the refresh rate of your monitor&lt;br /&gt;
&lt;br /&gt;
multisample: 0&lt;br /&gt;
&lt;br /&gt;
anisotropy: 0&lt;br /&gt;
&lt;br /&gt;
post_effects: false&lt;br /&gt;
&lt;br /&gt;
shaders: true&lt;br /&gt;
&lt;br /&gt;
texture_reduce: 1&lt;br /&gt;
&lt;br /&gt;
gamma_correct: true&lt;br /&gt;
&lt;br /&gt;
fps_label: false  - set this value to true to enable the in-game fps counter&lt;br /&gt;
&lt;br /&gt;
sound_label: true&lt;br /&gt;
&lt;br /&gt;
visible_raycasts: false&lt;br /&gt;
&lt;br /&gt;
visible_sound_spheres: false&lt;br /&gt;
&lt;br /&gt;
editor_mode: false  - set this value to true in order to start the level editor by default (instead of taking player control)&lt;br /&gt;
&lt;br /&gt;
invert_y_look: false &lt;br /&gt;
&lt;br /&gt;
music: false - set this value to false to disable background music&lt;br /&gt;
&lt;br /&gt;
key[quit]: esc&lt;br /&gt;
&lt;br /&gt;
key[slow]: tab&lt;br /&gt;
&lt;br /&gt;
key[fast]: \&lt;br /&gt;
&lt;br /&gt;
key[crouch]: lshift&lt;br /&gt;
&lt;br /&gt;
key[jump]: space&lt;br /&gt;
&lt;br /&gt;
key[screenshot]: f7&lt;br /&gt;
&lt;br /&gt;
key[console]: `&lt;br /&gt;
&lt;br /&gt;
key[left]: a&lt;br /&gt;
&lt;br /&gt;
key[right]: d&lt;br /&gt;
&lt;br /&gt;
key[up]: w&lt;br /&gt;
&lt;br /&gt;
key[down]: s&lt;br /&gt;
&lt;br /&gt;
key[chat]: t&lt;br /&gt;
&lt;br /&gt;
key[rclick]: rshift - for users having difficulty with the combat/weapon controls, it may be helpful to  set this value to some other button (such as &amp;quot;e&amp;quot;) in order allow better ease of use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Overgrowth]]&lt;/div&gt;</summary>
		<author><name>Samusaaron3</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Configuring_Overgrowth&amp;diff=2070</id>
		<title>Configuring Overgrowth</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Configuring_Overgrowth&amp;diff=2070"/>
		<updated>2011-05-16T09:11:37Z</updated>

		<summary type="html">&lt;p&gt;Samusaaron3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While Overgrowth does not currently provide a way to adjust settings in game, users may adjust their configuration by modifying their&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;config.txt&#039;&#039;&#039; file. &#039;&#039;&#039;config.txt&#039;&#039;&#039; is located in the Data folder ((for Mac users) ~/Library/Application Support/Lugaru 2/Data/&lt;br /&gt;
&lt;br /&gt;
(and for Windows users) My Documents\Wolfire\Overgrowth\Data). The file is a plain text file that is readable&lt;br /&gt;
&lt;br /&gt;
by any normal text editor (such as TextEdit for Mac or Notepad for Windows).&lt;br /&gt;
&lt;br /&gt;
==Settings==&lt;br /&gt;
&lt;br /&gt;
screenwidth: 800  - the game&#039;s horizontal resolution&lt;br /&gt;
&lt;br /&gt;
screenheight: 600  - the game&#039;s vertical resolution&lt;br /&gt;
&lt;br /&gt;
fullscreen: false - change this value to true in order to get Overgrowth  to run in fullscreen mode&lt;br /&gt;
&lt;br /&gt;
vsync: false - change this value to true in order to limit the frame rate of the game to the refresh rate of your monitor&lt;br /&gt;
&lt;br /&gt;
multisample: 0&lt;br /&gt;
&lt;br /&gt;
anisotropy: 0&lt;br /&gt;
&lt;br /&gt;
post_effects: false&lt;br /&gt;
&lt;br /&gt;
shaders: true&lt;br /&gt;
&lt;br /&gt;
texture_reduce: 1&lt;br /&gt;
&lt;br /&gt;
gamma_correct: true&lt;br /&gt;
&lt;br /&gt;
fps_label: false  - set this value to true to enable the in-game fps counter&lt;br /&gt;
&lt;br /&gt;
sound_label: true&lt;br /&gt;
&lt;br /&gt;
visible_raycasts: false&lt;br /&gt;
&lt;br /&gt;
visible_sound_spheres: false&lt;br /&gt;
&lt;br /&gt;
editor_mode: false  - set this value to true in order to start the level editor by default (instead of taking player control)&lt;br /&gt;
&lt;br /&gt;
invert_y_look: false &lt;br /&gt;
&lt;br /&gt;
music: false - set this value to false to disable background music&lt;br /&gt;
&lt;br /&gt;
key[quit]: esc&lt;br /&gt;
&lt;br /&gt;
key[slow]: tab&lt;br /&gt;
&lt;br /&gt;
key[fast]: \&lt;br /&gt;
&lt;br /&gt;
key[crouch]: lshift&lt;br /&gt;
&lt;br /&gt;
key[jump]: space&lt;br /&gt;
&lt;br /&gt;
key[screenshot]: f7&lt;br /&gt;
&lt;br /&gt;
key[console]: `&lt;br /&gt;
&lt;br /&gt;
key[left]: a&lt;br /&gt;
&lt;br /&gt;
key[right]: d&lt;br /&gt;
&lt;br /&gt;
key[up]: w&lt;br /&gt;
&lt;br /&gt;
key[down]: s&lt;br /&gt;
&lt;br /&gt;
key[chat]: t&lt;br /&gt;
&lt;br /&gt;
key[rclick]: rshift - for users having difficulty with the combat/weapon controls, it may be helpful to  set this value to some other button (such as &amp;quot;e&amp;quot;) in order allow better ease of use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Overgrowth]]&lt;/div&gt;</summary>
		<author><name>Samusaaron3</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=How_to_make_changes_into_config.txt&amp;diff=2068</id>
		<title>How to make changes into config.txt</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=How_to_make_changes_into_config.txt&amp;diff=2068"/>
		<updated>2011-05-16T08:57:17Z</updated>

		<summary type="html">&lt;p&gt;Samusaaron3: How to make changes into config.txt moved to How to modify the game&amp;#039;s configuration: Changed for clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[How to modify the game&#039;s configuration]]&lt;/div&gt;</summary>
		<author><name>Samusaaron3</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Configuring_Overgrowth&amp;diff=2067</id>
		<title>Configuring Overgrowth</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Configuring_Overgrowth&amp;diff=2067"/>
		<updated>2011-05-16T08:57:17Z</updated>

		<summary type="html">&lt;p&gt;Samusaaron3: How to make changes into config.txt moved to How to modify the game&amp;#039;s configuration: Changed for clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Overgrowth does not provide a way to adjust settings in game, but users can set these up by changing the values in &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;config.txt&#039;&#039;&#039;. config.txt is located in the Data folder ((for Mac users) ~/Library/Application Support/Lugaru &lt;br /&gt;
&lt;br /&gt;
2/Data/ (and for windows users their config.txt is located under My Documents\Wolfire\Overgrowth\Data) and its a &lt;br /&gt;
&lt;br /&gt;
plain text file that can be edited with any text editor.&lt;br /&gt;
&lt;br /&gt;
==Settings==&lt;br /&gt;
&lt;br /&gt;
screenwidth: 800  - a basic seting for scteen width&lt;br /&gt;
&lt;br /&gt;
screenheight: 600  - a basic seting for scteen height&lt;br /&gt;
&lt;br /&gt;
fullscreen: false - this is the line you need to change to fullscreen: true to get Overgrowth run on fullscreen mode&lt;br /&gt;
&lt;br /&gt;
vsync: false&lt;br /&gt;
&lt;br /&gt;
multisample: 0&lt;br /&gt;
&lt;br /&gt;
anisotropy: 0&lt;br /&gt;
&lt;br /&gt;
post_effects: false&lt;br /&gt;
&lt;br /&gt;
shaders: true&lt;br /&gt;
&lt;br /&gt;
texture_reduce: 1&lt;br /&gt;
&lt;br /&gt;
gamma_correct: true&lt;br /&gt;
&lt;br /&gt;
fps_label: false  - set this line to fps_label: true to see your fps in game&lt;br /&gt;
&lt;br /&gt;
sound_label: true&lt;br /&gt;
&lt;br /&gt;
visible_raycasts: false&lt;br /&gt;
&lt;br /&gt;
visible_sound_spheres: false&lt;br /&gt;
&lt;br /&gt;
editor_mode: false  - set this line to true to enter into level editor each time you enter into newly loaded level&lt;br /&gt;
&lt;br /&gt;
invert_y_look: false &lt;br /&gt;
&lt;br /&gt;
music: false - set this line to false to mute background music&lt;br /&gt;
&lt;br /&gt;
key[quit]: esc&lt;br /&gt;
&lt;br /&gt;
key[slow]: tab&lt;br /&gt;
&lt;br /&gt;
key[fast]: \&lt;br /&gt;
&lt;br /&gt;
key[crouch]: lshift&lt;br /&gt;
&lt;br /&gt;
key[jump]: space&lt;br /&gt;
&lt;br /&gt;
key[screenshot]: f7&lt;br /&gt;
&lt;br /&gt;
key[console]: `&lt;br /&gt;
&lt;br /&gt;
key[left]: a&lt;br /&gt;
&lt;br /&gt;
key[right]: d&lt;br /&gt;
&lt;br /&gt;
key[up]: w&lt;br /&gt;
&lt;br /&gt;
key[down]: s&lt;br /&gt;
&lt;br /&gt;
key[chat]: t&lt;br /&gt;
&lt;br /&gt;
key[rclick]: rshift -  - set this line to key[rclick]: e if u are working with apple mightymouse, this should solve &lt;br /&gt;
problems with clicking right and left mouse button in same time. so your mouse right button functions go under key &lt;br /&gt;
&amp;quot;e&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Overgrowth]]&lt;/div&gt;</summary>
		<author><name>Samusaaron3</name></author>
	</entry>
</feed>