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	<updated>2026-05-04T18:18:31Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Ninja_Bonus&amp;diff=1885</id>
		<title>Ninja Bonus</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Ninja_Bonus&amp;diff=1885"/>
		<updated>2010-10-05T20:57:29Z</updated>

		<summary type="html">&lt;p&gt;Thegreatbug: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Lugaru]]&lt;br /&gt;
[[Category:Combat]]&lt;br /&gt;
[[Category:Knife]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Image:Ninja-bonus.jpg]]&lt;br /&gt;
&lt;br /&gt;
The Ninja Bonus is awarded for a mid-air [[knife]] throw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Ninja-bonus-2.jpg]]&lt;/div&gt;</summary>
		<author><name>Thegreatbug</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Lugaru_Mods&amp;diff=1884</id>
		<title>Lugaru Mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Lugaru_Mods&amp;diff=1884"/>
		<updated>2010-10-05T20:56:29Z</updated>

		<summary type="html">&lt;p&gt;Thegreatbug: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the Mods currently available for Lugaru, in order of release.&lt;br /&gt;
&lt;br /&gt;
[http://willhostforfood.com/?Action=download&amp;amp;fileid=57317 eyeCube MapPack] - eyeCube (Broken Link - December 2009)&lt;br /&gt;
&lt;br /&gt;
[http://lugarumods.50megs.com/Downloads Ninja Lugaru] - Wouter&lt;br /&gt;
&lt;br /&gt;
[http://zip.avara.net/wolfire/lugarumods/matrixmod.zip Matrix]  - Zip&lt;br /&gt;
 &lt;br /&gt;
[http://mocha.mine.nu/~mocha/wolfire/Chinaskin1.0.zip China] - Miro (Broken Link - December 2009)&lt;br /&gt;
&lt;br /&gt;
[http://zip.avara.net/wolfire/lugarumods/SpaceLugaru.zip Space Lugaru] - Levbot&lt;br /&gt;
&lt;br /&gt;
[http://mocha.mine.nu/~mocha/wolfire/New-School-Samuri.zip New School Samurai] - skr (Broken Link - December 2009)&lt;br /&gt;
&lt;br /&gt;
[http://rapidshare.de/files/14605035/Tshirts.zip.html Dumb T-shirts] - Silb (Broken Link - December 2009)&lt;br /&gt;
&lt;br /&gt;
[http://files.kzeni.com/lugaru/hi-res.zip Various Hi-Res Textures] - Maxis (Broken Link - December 2009)&lt;br /&gt;
&lt;br /&gt;
[http://www.scumbly.com/misc/Lugaru1_LongHaired_Skins_jpeg.zip Long-haired Rabbit Skins] - Jesse&lt;br /&gt;
&lt;br /&gt;
[http://www.scumbly.com/misc/Lugaru1_Leather_Armor.zip Alternate Leather Armor] - Jesse&lt;br /&gt;
&lt;br /&gt;
[http://wolfire.net/LugaruMusicMod.zip Alternate Music] - Ledood&lt;br /&gt;
&lt;br /&gt;
[http://www.wormyadventures.com/Music.zip Custom Made Music]- DJ Sick Nick (featuring music from the album &amp;quot;Your Chicken is Moldy&amp;quot;) (Broken Link - December 2009)&lt;br /&gt;
&lt;br /&gt;
[http://lotuswolfs.site50.net/ Weapon Shop] - Lotus Wolf&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the default &amp;quot;Maps&amp;quot; and &amp;quot;Textures&amp;quot; folders.&lt;br /&gt;
&lt;br /&gt;
Default - David&lt;br /&gt;
&lt;br /&gt;
[[Category:Lugaru]]&lt;br /&gt;
[[Category:Editing]]&lt;/div&gt;</summary>
		<author><name>Thegreatbug</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=File:Ninja-bonus-2.jpg&amp;diff=1883</id>
		<title>File:Ninja-bonus-2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=File:Ninja-bonus-2.jpg&amp;diff=1883"/>
		<updated>2010-10-04T19:51:14Z</updated>

		<summary type="html">&lt;p&gt;Thegreatbug: Ninja bonus (with edited knife by Lotus Wolf)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ninja bonus (with edited knife by Lotus Wolf)&lt;/div&gt;</summary>
		<author><name>Thegreatbug</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Ninja_Bonus&amp;diff=1882</id>
		<title>Ninja Bonus</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Ninja_Bonus&amp;diff=1882"/>
		<updated>2010-10-04T19:50:27Z</updated>

		<summary type="html">&lt;p&gt;Thegreatbug: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Lugaru]]&lt;br /&gt;
[[Category:Combat]]&lt;br /&gt;
[[Category:Knife]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Image:Ninja-bonus.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ninja-bonus-2.jpg]]&lt;/div&gt;</summary>
		<author><name>Thegreatbug</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Secret_Preorder_Forum&amp;diff=1881</id>
		<title>Secret Preorder Forum</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Secret_Preorder_Forum&amp;diff=1881"/>
		<updated>2010-10-02T15:06:41Z</updated>

		<summary type="html">&lt;p&gt;Thegreatbug: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
The Secret Preorder Forum is section of the wolfire forums only accessible to those that have preordered Overgrowth.&lt;br /&gt;
[http://forums.wolfire.com/viewforum.php?f=13 Secret Preorder Forum]&lt;br /&gt;
&lt;br /&gt;
[[Category:Overgrowth]]&lt;br /&gt;
[[Category:Secret Preorder Forum]]&lt;/div&gt;</summary>
		<author><name>Thegreatbug</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Category:Strategy&amp;diff=1880</id>
		<title>Category:Strategy</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Category:Strategy&amp;diff=1880"/>
		<updated>2010-10-01T16:13:15Z</updated>

		<summary type="html">&lt;p&gt;Thegreatbug: New page: Strategies for Lugaru.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Strategies for [[Portal:Lugaru|Lugaru]].&lt;/div&gt;</summary>
		<author><name>Thegreatbug</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Combat_Techniques&amp;diff=1879</id>
		<title>Combat Techniques</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Combat_Techniques&amp;diff=1879"/>
		<updated>2010-10-01T16:11:22Z</updated>

		<summary type="html">&lt;p&gt;Thegreatbug: /* Unarmed Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Lugaru]]&lt;br /&gt;
[[Category:Combat]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
== Unarmed Combat ==&lt;br /&gt;
Basic unarmed strategy is fairly straightforward.  Beat up your opponent(s) and reverse their attacks and reversals.  There are a few things that might not be immediately obvious:&lt;br /&gt;
&lt;br /&gt;
*Whenever you attack someone and knock them down, run up to their body and attack it.  You will perform a quick soccer kick which is unblockable.  Get in the habit of always doing this - it will add more damage to your attack.  It also adds an extra attack to the mix which is significant for the following reason:&lt;br /&gt;
*If you always do a round house kick, for instance, your opponents will catch on and soon they will reverse every round house kick you throw at them.   Three attacks of any type in a row will inevitably lead to the last one being blocked and/or reversed. Make sure you vary your attacks.&lt;br /&gt;
*One way to disarm an opponent is by tackling them and pressing the pick up key while you are on top of them. It is also possible to grab the weapon in the same way during a leg sweep, punch or leg cannon.&lt;br /&gt;
*Wall-kicks and &amp;quot;leg cannon&amp;quot; attacks are extremely powerful but they very rarely work unless your opponent is near death or distracted.  The wall-kick is useful as a show off, finishing move but not much else since your opponent will simply roll under it if they&#039;re not about to die. However, adding a flip just before you kick off from the wall can greatly increase your chances of a hit with this kick, since it serves to distract your enemies momentarily. It can be used in the midst of a group attack, and may result in knocking one enemy into another, but just as often you merely knock yourself down or get grabbed and thrown.&lt;br /&gt;
*The leg cannon is extremely useful, but only if you time it right. Attacking from behind is almost always successful with proper timing, but get too close and the enemy will sense you (his ears will twitch) and he&#039;ll reverse your kick and flip or throw you to the ground. If you use it when your opponent is getting up from the ground, it will work 100% of the time. Two successive cannons will work most of the time: one knocking the enemy into the distance from behind, the next from the front while they are returning to the attack, still dazed from the first cannon. Attempting a cannon on an in-coming airborne enemy may result in a &amp;quot;Nice Aim&amp;quot; kill, but it often kills you, too, especially if you are weak.&lt;br /&gt;
*You can pull enemies out of the sky if they happen to be jumping over you.  Simply attack while they are overhead. This also works with swords and staffs; slash or clobber them as they fly by.&lt;br /&gt;
*Enemies of course can do the same to you, but you can avoid it by flipping in mid-air (press crouch).  By flipping in mid-air, all of your opponents will be stunned for a second or two.&lt;br /&gt;
*If an enemy is near-death and is fleeing for help, you can tackle them, knocking them out or killing them instantly.&lt;br /&gt;
*You can move silently and quickly by rolling instead of crouch walking.  This will let you get close enough for stealth kills more effectively.&lt;br /&gt;
*If you are stalking a wolf, it is best if you stay downwind.&lt;br /&gt;
*For a quick way to evade around a corner, try performing two handsprings, the second one rotated 90 degrees from the first.&lt;br /&gt;
*Jump high into the air while the enemy gets near you. Do some flips in the air: the enemy will become confused. Now &amp;quot;leg cannon&amp;quot; him. Look for a body and get behind it, when the wolf approaches again, throw the body into him, or try the &amp;quot;leg cannon&amp;quot; again. If stunning fails, dodge and repeat the trick.&lt;br /&gt;
*It is almost impossible to sneak up behind a wolf because crouch-walking is too slow.  They will notice you when you get too close.  Instead, try jumping at them from a distance.  They won&#039;t have time to react before you perform a spine-crusher.&lt;br /&gt;
*Crouch-attack a dead or unconscious body to throw it. If it strikes an enemy, it gives a great deal of damage (enough to kill most rabbits in Easy mode). It also knocks them down, giving you time to run away.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
Weapons are common in the later levels and are very useful to your survival.  You can pick up weapons on the ground by crouching over them and pressing the pick up key.  However, if you are slick, you can roll over the weapon and press the pick up key instead.  This is much more useful in the heat of combat.  Swords and knives can be sheathed in your belt.  You can carry two weapons by sheathing one and holding the other.  Normally, you can only sheath or unsheath weapons when standing still, but you can actually (un)sheath them while rolling or doing a flip in mid-air.&lt;br /&gt;
&lt;br /&gt;
If two people using weapons attack each other at the same time, they will hit each others weapon.  This often repeats until someone&#039;s weapon flies out of their hand or breaks.&lt;br /&gt;
&lt;br /&gt;
=== Knives ===&lt;br /&gt;
[[:Category:Knife|See Category...]]&lt;br /&gt;
&lt;br /&gt;
The knife&#039;s main use is as a thrown weapon.  As a melee weapon, you are probably better off using your bare hands.  If you slice an enemy wolf with a knife, their current attack will not be cancelled.  That is, if a wolf is about to kick you in the face, and you slice him first, you will find yourself painfully hurtling across the map while the wolf has a tiny spot of blood from your weak knife. A good way to swiftly kill a wolf when you have a knife is to sweep him and stab him when he&#039;s down.&lt;br /&gt;
&lt;br /&gt;
The knife is the only weapon that can be thrown, and it is extremely deadly.  Against any un-armored rabbit, it&#039;s a one hit kill, otherwise it will take two hits.  So, you can use it to stealthily dispatch most enemies without even being near them.  If an enemy has already seen you, they will dodge the thrown knife most of the time.  In a wolf&#039;s case, they will even catch it.  To avoid this, make sure that you throw the knife as they are getting up from a fall or throw it from mid-air as you are doing a flip.&lt;br /&gt;
&lt;br /&gt;
Tips:&lt;br /&gt;
*Some enemies (most notably wolves, but also armored rabbits) will survive a thrown knife and you can see it sticking out of them.  If you knock them over, you can actually pull the knife out of them by pressing the pick up key while you roll over them. They may also pull it out themselves and use it against you. If you don&#039;t roll or cartwheel while you pull the knife out of the enemy, you will simply pull it out harmlessly.&lt;br /&gt;
*You can clean your knife of blood by stabbing the ground (crouch and attack).  This is crucial when you are stalking a wolf -- they will smell the blood and your cover will be blown.&lt;br /&gt;
*Sometimes you need to retrieve your knife buried in a dead body, but they happened to have fallen face down.  Simply kick the body by running toward it and pressing attack or kick it up punch it pressing crouch and attack.&lt;br /&gt;
&lt;br /&gt;
=== Swords ===&lt;br /&gt;
[[:Category:Sword|See Category...]]&lt;br /&gt;
&lt;br /&gt;
The sword is definitely the most powerful weapon in Lugaru.  It has long range, it causes permanent bleeding damage, and it is indestructible.  You want this weapon.&lt;br /&gt;
&lt;br /&gt;
To acquire a sword, you must successfully reverse an enemy holding it.  This is a dangerous task, but very easy once you know what you&#039;re doing.  It is tricky because the range of the sword is greater than the range of the reversal, so potentially you can get slashed without the opportunity for a reversal.  Note that you can always dodge the sword by performing a handspring (hold back and attack) which will change into a dodge animation.  The most effective way to disarm an enemy with a sword is to run at them so that you are as close as possible and reverse their attack.&lt;br /&gt;
&lt;br /&gt;
Killing enemies is not as simple as it might seem.  After a few attacks you will find that your slashes will constantly get reversed.  To avoid this, make sure you attack your opponents before they are in reversal range.  An easy way to achieve this is to simply hold down the attack button - you will automatically attack the instant an enemy gets in range.  This in turns pushes them back out of range and you can repeat this until the enemy is dead.&lt;br /&gt;
&lt;br /&gt;
Tips:&lt;br /&gt;
*You can attack an enemy on the ground with your sword by holding down crouch and attacking.  This is extremely hard to do when the enemy is alive, but is useful to do if you want to dispatch an unconcious enemy or are just sadistic. It is possible to perform this attack while the enemy is airborne after a leg sweep or strike. Enemies flipping overhead can also be slashed.&lt;br /&gt;
*You can clean your sword of blood by stabbing the ground (crouch and attack).  This is crucial when you are stalking a wolf -- they will smell the blood and your cover will be blown.&lt;br /&gt;
&lt;br /&gt;
=== Staves ===&lt;br /&gt;
[[:Category:Staff|See Category...]]&lt;br /&gt;
&lt;br /&gt;
The staff is an excellent weapon - while it lasts.  The staff will break after a number of hits.  It has two different attacks; the standing attack which brings the staff down vertically (note: this can be used to hit enemies on the ground) and the running attack, which will bring the staff around horizontally and send your enemy flying.&lt;br /&gt;
&lt;br /&gt;
The most effective way to use the staff is to knock your opponent down either by sweeping him or performing a standing attack.  Once they are on the ground, you can pound them until they are dead.&lt;br /&gt;
&lt;br /&gt;
Attacking an enemy with a staff is dangerous.  Like with the sword, the best way to disarm an opponent is simply to run at them until you are very close and reverse their attack.  The staff has a longer range than your reversal&#039;s so you will need to be careful not to be caught in a situation where the opponent can hit you, but you can&#039;t do anything about it.&lt;br /&gt;
&lt;br /&gt;
Tips:&lt;br /&gt;
*Try not to get into a parrying duel with enemies as your staff will break very quickly.  Instead, try sweeping or rabbit kicking your opponent.&lt;br /&gt;
&lt;br /&gt;
== Stealth Kills ==&lt;br /&gt;
&lt;br /&gt;
Stealth kills are very useful on many maps. If you don&#039;t want to draw out a fight which may attract the attention of other enemies, stealth is one of the best options. They are quick, usually silent, and always deadly. You must sneak up behind an enemy before you can perform a stalth kill. This is carried out by rolling or creeping up behind an enemy without them noticing, and attacking. They work unarmed and armed, with the exception of staves. All stealth kills are worth 100 points. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Spinecrusher]]&#039;&#039;&#039;&lt;br /&gt;
Sneak up behind an enemy (crouch-walk or run-and-roll), stand up, and attack. Alternately, leap to land directly behind enemy. This will flip the enemy over and slam them into the ground.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Tracheotomy]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sneak up behind an enemy and attack with a knife. This will slice the enemy&#039;s throat.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Backstabber]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sneak up behind an enemy and attack while wielding a sword. This will stab through an enemy.&lt;br /&gt;
&lt;br /&gt;
==A Note on Wind==&lt;br /&gt;
Be sure to watch the wind if you are stalking a wolf. A wolf will smell you if you are upwind of them. Also, rabbits can hear you. Stay out of the way of bushes, and roll up behind them; you&#039;ll be in position for the kill. Note that you cannot roll to surprise a wolf because rolls are too slow. You need to long jump to spinecrush a wolf, and it is advised to air control forward to gain speed before landing.&lt;br /&gt;
&lt;br /&gt;
Scientific experiments show the following: &lt;br /&gt;
*Snow falls in the direction of the wind. Staggering, but true. &lt;br /&gt;
*Tree leaves swing in the wind. Every third swing the whole foliage leans in the direction of the wind. Handy. &lt;br /&gt;
*Bushes swing, too. Every second and third swing the whole foliage leans in the direction of the wind. Useful in the desert. &lt;br /&gt;
*It has been said that if you jump straight and land on sand or snow, the direction the dust is sent is also that of the wind (unverified for now).&lt;br /&gt;
*A wolf smells you from further away if you are upwind, and/or if you hold a bloody weapon (wipe it).&lt;br /&gt;
&lt;br /&gt;
[[Category:Lugaru]]&lt;br /&gt;
[[Category:Combat]]&lt;br /&gt;
[[Category:Strategy]]&lt;/div&gt;</summary>
		<author><name>Thegreatbug</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Alshain_De_Carbonel&amp;diff=1878</id>
		<title>Alshain De Carbonel</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Alshain_De_Carbonel&amp;diff=1878"/>
		<updated>2010-10-01T14:53:18Z</updated>

		<summary type="html">&lt;p&gt;Thegreatbug: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Alshain.jpg|thumb|Alshain De Carbonel as seen in the blog.]]&lt;br /&gt;
Alshain De Carbonel is the leader of the [[Assasins of the Bright Tapestry]]. In his time as an imperial duellist, Alshain was considered a master in combat and became so proficient that few other [[Cats]] would challenge him. Deprived of combat, Alshain turned to Muridaen drugs as a substitute and soon became addicted to them. Despite his addiction, he was still called upon as a duellist and incorporated his drug use into his combat style in what detractors called &amp;quot;some kind of obscene dance.&amp;quot; His combat style developed a following of other disgraced and drug addicted duellists, which also sought the potent drug mixture that Alshain has concocted.&lt;br /&gt;
&lt;br /&gt;
Over time, Alshain grew to hate him self for what he had become, but after a night of drug use Alshain was reported to have seen a vision in the rising sun. He claimed that the gods had shown him that cat society was a &amp;quot;tapestry, corrupted, soiled and torn by endless unresolved feuds.&amp;quot; After his vision, Alshain resolved to correct this perceived wrong through means of assassinations and threat and thus created the Assassins of the Bright Tapestry.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
http://blog.wolfire.com/2009/12/Assassins-of-the-Bright-Tapestry&lt;br /&gt;
&lt;br /&gt;
[[Category:Overgrowth]]&lt;br /&gt;
[[Category:Cats]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Thegreatbug</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Map_Editing_in_Lugaru&amp;diff=1877</id>
		<title>Map Editing in Lugaru</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Map_Editing_in_Lugaru&amp;diff=1877"/>
		<updated>2010-10-01T14:52:14Z</updated>

		<summary type="html">&lt;p&gt;Thegreatbug: /* Map Editor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
Lugaru is a great game but its map editor is very limited. Its strength, as well as its weakness, is in its simplicity; the map editor environment is no different from the actual game, except that you can modify your surroundings.  It is very easy to use, but it is missing many advanced features and some basic ones.  For instance, you can not position objects exactly by inputting coordinates.  Instead, you can only instantiate objects on top of your character, which is not always an easy feat.&lt;br /&gt;
&lt;br /&gt;
Note: This guide, while fairly comprehensive, does not cover everything.  To get a full list of every console command, make sure you read the [[Console Guide|console guide]].&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
=== Map Editor ===&lt;br /&gt;
Before you can edit maps you have to enter map editing mode.  To do this you must [[FAQ#How_do_I_turn_on_debug_mode.3F|turn on debug mode]], load the map you want to edit (either through the console&#039;s Load command, or going to that map in the game), and &#039;&#039;&#039;press Shift-M to switch to map editor mode&#039;&#039;&#039;.  You will notice that a lot of text appears in the bottom left of your screen, this provides essential information that you will need to pay attention to later.  If there are enemies present on the map, they will stop moving and you will see some green and yellow lines, these tell the artificial intelligence how to patrol around the map.  Finally, you will notice that you can fly around by holding down the jump key.&lt;br /&gt;
&lt;br /&gt;
=== Opening and Saving ===&lt;br /&gt;
Lugaru has no &amp;quot;new map&amp;quot; command, so you must base your map off of a pre-existing one.  To open a map, enter the console by pressing the tilde key (`) and type &#039;&#039;&#039;map&#039;&#039;&#039; &#039;&#039;filename&#039;&#039; where the filename is a map that must be inside the /Data/Maps folder in the Lugaru folder.&lt;br /&gt;
&lt;br /&gt;
Saving a map is just as simple, just go to the console and type &#039;&#039;&#039;save&#039;&#039;&#039; &#039;&#039;filename&#039;&#039;, and your work will be saved into the Maps folder. If you use a name already used by another map in the folder it will be overwritten without warning.  Make sure that that is what you want to do, an overwritten map can not be recovered.&lt;br /&gt;
&lt;br /&gt;
=== Starting Position ===&lt;br /&gt;
When you save a map, the current position of your character will be saved to the file, and when you open it again you will be returned to that position. &lt;br /&gt;
This is useful during production because you will be returned directly to the place you were working, but when you finish a map make sure you save the map with your character exactly where you want the player to start.&lt;br /&gt;
&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
Lugaru offers three different terrain types which also affect the look of objects on the map: grass, snow, and sand.  To change the terrain type of your map, simply press &#039;J&#039;.  With each press, the world will be changed to the next terrain type in real time.&lt;br /&gt;
&lt;br /&gt;
== Building ==&lt;br /&gt;
The text in the bottom left corner shows you the settings that will be applied to the next object you place.  Once you place an object, there is no way to alter it without deleting it and recreating it with new parameters.&lt;br /&gt;
&lt;br /&gt;
=== Object Types ===&lt;br /&gt;
Lugaru has 12 different objects you can place on the map (not including players), and to make a good map you will probably want to use most of them.  To cycle back and forth through available objects, press Shift-Left or Shift-Right; the text in the bottom left of your screen will change to reflect the object that you have selected.&lt;br /&gt;
&lt;br /&gt;
=== Placing Objects ===&lt;br /&gt;
To place an object on the map, press &#039;M&#039;, and the currently selected object will be created at your character&#039;s feet.  You can modify several aspects of an object, in addition to its type:&lt;br /&gt;
&lt;br /&gt;
*To set the rotation of the next object to be placed, press Left or Right.&lt;br /&gt;
*To set the size, press Up or Down.&lt;br /&gt;
*To set the tilt, press Control-Up or Control-Down.&lt;br /&gt;
&lt;br /&gt;
Note: You can set the rotation or tilt of an object to be determined randomly upon placement if you lower its value below 0.  Instead of a number, it display as &amp;quot;Random&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Deleting Objects ===&lt;br /&gt;
Removing an object from the map is just as easy as placing them, press Delete and the last object placed will be deleted.  If you press Delete again, the object you placed previously will be deleted, and so on.&lt;br /&gt;
&lt;br /&gt;
You can also delete the object closest to you by hitting Control Delete. Note that this won&#039;t work with the very first object created on the map.&lt;br /&gt;
&lt;br /&gt;
== Populating ==&lt;br /&gt;
&lt;br /&gt;
=== Adding and Removing Characters ===&lt;br /&gt;
Press P to add a character, they will appear in the exact location of your character, run in the direction they are facing otherwise you will get stuck inside them. If you are stuck, roll out.&lt;br /&gt;
&lt;br /&gt;
To delete the last character placed, press Shift-Delete (that&#039;s Shift-Backspace for Windows users).  To toggle the race of the nearest character to you, press Shift-O (he will turn into Turner, press again and he will turn into a wolf). To change the creed and clothes of the nearest rabbit or wolf hit O.&lt;br /&gt;
* The maximum number of enemies you can have on one map is 8 (plus yourself)&lt;br /&gt;
To change the state of a character, enter &#039;type sleeping&#039;, &#039;type sitting&#039;, or &#039;type active&#039; into the console before placing a character.&lt;br /&gt;
&lt;br /&gt;
=== Patrol Paths (Waypoints) ===&lt;br /&gt;
Movement in Lugaru is decided by a waypoint system.  Each character follows a simple path between a series of dots.  In the map editor, these dots are visible and are connected by convenient lines.&lt;br /&gt;
&lt;br /&gt;
As you may have guessed, you can only place waypoints for the last character you placed, so make sure you decide on the character&#039;s patrol path before you add another player.&lt;br /&gt;
Press Shift-P to add another point to a player&#039;s patrol path, being careful to avoid placing lines that go through objects such as blocks, trees, or hills.&lt;br /&gt;
&lt;br /&gt;
=== Pathfinding ===&lt;br /&gt;
This helps characters find their way around difficult objects. If, during testing, you notice that your characters get stuck on a certain object a lot, you need to place pathfinding points to help them get around it. Press Control-P to place a pathfinding point. Its best to outline the object completely, so it is possible to get around both sides.&lt;br /&gt;
You can cycle through pathfinding points with period/comma and delete them with shift period/comma.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
Shift-X cycles weapons for the nearest enemy.  X cycles your weapon (you must be holding a weapon for this to do anything - you may have to give an enemy a weapon, and disarm him).&lt;br /&gt;
&lt;br /&gt;
Weapons on the ground will be automatically deleted when you save and load the map.&lt;br /&gt;
&lt;br /&gt;
=== Clothes and other Attributes ===&lt;br /&gt;
When you place a new player they inherit all your attributes. Health, power, speed, clothing, etc. are all duplicated.  For a comprehensive guide to all of the attributes, make sure you read the [[Console Guide|console guide]].  There are numerous console commands that let you fine tune everything from the color of the sky, to whether or not a rabbit is sleeping.  This is where the map editing guide stops and the [[Console Guide|console guide]] begins.&lt;br /&gt;
&lt;br /&gt;
== Campaign Editing ==&lt;br /&gt;
Once you have created a bunch of maps, you may want to add dialogue to build a campaign. Check the [[Dialogues]] section for how to add dialogues.&lt;br /&gt;
&lt;br /&gt;
To create the campaign itself from the maps, edit the &amp;quot;main.txt&amp;quot; file, located with your &amp;quot;Campaigns&amp;quot; folder, inside your Lugaru folder. The layout of the file is very simple:&lt;br /&gt;
&lt;br /&gt;
 Campaign Levels: 31 &lt;br /&gt;
  &lt;br /&gt;
 Level 1: &lt;br /&gt;
 Name: svenroad &lt;br /&gt;
 Description: Giant_Ruins_-_start_new_campaign! &lt;br /&gt;
 ChooseNext: 0 &lt;br /&gt;
 NumNext: 1 &lt;br /&gt;
 NextLevel: 2 &lt;br /&gt;
 LocationX: 197 &lt;br /&gt;
 LocationY: 370 &lt;br /&gt;
&lt;br /&gt;
*ChooseNext: &lt;br /&gt;
0 = Immediately load next level at the end of this one.&lt;br /&gt;
&lt;br /&gt;
1 = Go back to the world map.&lt;br /&gt;
&lt;br /&gt;
2 = Don&#039;t bring up the Fiery loading screen. Maybe other things, I&#039;ve not investigated.&lt;br /&gt;
*NumNext = 1&lt;br /&gt;
Set this to 0 on final level. As David said: he meant to add story branching, but he eventually hadn&#039;t.&lt;br /&gt;
&lt;br /&gt;
*For LocationX and LocationY :&lt;br /&gt;
Where your level will appear on the world map, as the number of pixels from the top left of Data/Textures/World.png.&lt;br /&gt;
&lt;br /&gt;
In OS X, you can open the world map in GraphicConverter and activate the position display (&amp;quot;Window&amp;quot; menu) to easily check coordinates as you move the mouse on the map.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lugaru]]&lt;br /&gt;
[[Category:Editing]]&lt;/div&gt;</summary>
		<author><name>Thegreatbug</name></author>
	</entry>
	<entry>
		<id>https://wiki.wolfire.com/index.php?title=Map_Editing_in_Lugaru&amp;diff=1876</id>
		<title>Map Editing in Lugaru</title>
		<link rel="alternate" type="text/html" href="https://wiki.wolfire.com/index.php?title=Map_Editing_in_Lugaru&amp;diff=1876"/>
		<updated>2010-10-01T14:50:21Z</updated>

		<summary type="html">&lt;p&gt;Thegreatbug: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
Lugaru is a great game but its map editor is very limited. Its strength, as well as its weakness, is in its simplicity; the map editor environment is no different from the actual game, except that you can modify your surroundings.  It is very easy to use, but it is missing many advanced features and some basic ones.  For instance, you can not position objects exactly by inputting coordinates.  Instead, you can only instantiate objects on top of your character, which is not always an easy feat.&lt;br /&gt;
&lt;br /&gt;
Note: This guide, while fairly comprehensive, does not cover everything.  To get a full list of every console command, make sure you read the [[Console Guide|console guide]].&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
=== Map Editor ===&lt;br /&gt;
Before you can edit maps you have to enter map editing mode.  To do this you must [[FAQ#How_do_I_turn_on_debug_mode.3F|turn on debug mode]], load the map you want to edit, and press Shift-M.  You will notice that a lot of text appears in the bottom left of your screen, this provides essential information that you will need to pay attention to later.  If there are enemies present on the map, they will stop moving and you will see some green and yellow lines, these tell the artificial intelligence how to patrol around the map.  Finally, you will notice that you can fly around by holding down the jump key.&lt;br /&gt;
&lt;br /&gt;
=== Opening and Saving ===&lt;br /&gt;
Lugaru has no &amp;quot;new map&amp;quot; command, so you must base your map off of a pre-existing one.  To open a map, enter the console by pressing the tilde key (`) and type &#039;&#039;&#039;map&#039;&#039;&#039; &#039;&#039;filename&#039;&#039; where the filename is a map that must be inside the /Data/Maps folder in the Lugaru folder.&lt;br /&gt;
&lt;br /&gt;
Saving a map is just as simple, just go to the console and type &#039;&#039;&#039;save&#039;&#039;&#039; &#039;&#039;filename&#039;&#039;, and your work will be saved into the Maps folder. If you use a name already used by another map in the folder it will be overwritten without warning.  Make sure that that is what you want to do, an overwritten map can not be recovered.&lt;br /&gt;
&lt;br /&gt;
=== Starting Position ===&lt;br /&gt;
When you save a map, the current position of your character will be saved to the file, and when you open it again you will be returned to that position. &lt;br /&gt;
This is useful during production because you will be returned directly to the place you were working, but when you finish a map make sure you save the map with your character exactly where you want the player to start.&lt;br /&gt;
&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
Lugaru offers three different terrain types which also affect the look of objects on the map: grass, snow, and sand.  To change the terrain type of your map, simply press &#039;J&#039;.  With each press, the world will be changed to the next terrain type in real time.&lt;br /&gt;
&lt;br /&gt;
== Building ==&lt;br /&gt;
The text in the bottom left corner shows you the settings that will be applied to the next object you place.  Once you place an object, there is no way to alter it without deleting it and recreating it with new parameters.&lt;br /&gt;
&lt;br /&gt;
=== Object Types ===&lt;br /&gt;
Lugaru has 12 different objects you can place on the map (not including players), and to make a good map you will probably want to use most of them.  To cycle back and forth through available objects, press Shift-Left or Shift-Right; the text in the bottom left of your screen will change to reflect the object that you have selected.&lt;br /&gt;
&lt;br /&gt;
=== Placing Objects ===&lt;br /&gt;
To place an object on the map, press &#039;M&#039;, and the currently selected object will be created at your character&#039;s feet.  You can modify several aspects of an object, in addition to its type:&lt;br /&gt;
&lt;br /&gt;
*To set the rotation of the next object to be placed, press Left or Right.&lt;br /&gt;
*To set the size, press Up or Down.&lt;br /&gt;
*To set the tilt, press Control-Up or Control-Down.&lt;br /&gt;
&lt;br /&gt;
Note: You can set the rotation or tilt of an object to be determined randomly upon placement if you lower its value below 0.  Instead of a number, it display as &amp;quot;Random&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Deleting Objects ===&lt;br /&gt;
Removing an object from the map is just as easy as placing them, press Delete and the last object placed will be deleted.  If you press Delete again, the object you placed previously will be deleted, and so on.&lt;br /&gt;
&lt;br /&gt;
You can also delete the object closest to you by hitting Control Delete. Note that this won&#039;t work with the very first object created on the map.&lt;br /&gt;
&lt;br /&gt;
== Populating ==&lt;br /&gt;
&lt;br /&gt;
=== Adding and Removing Characters ===&lt;br /&gt;
Press P to add a character, they will appear in the exact location of your character, run in the direction they are facing otherwise you will get stuck inside them. If you are stuck, roll out.&lt;br /&gt;
&lt;br /&gt;
To delete the last character placed, press Shift-Delete (that&#039;s Shift-Backspace for Windows users).  To toggle the race of the nearest character to you, press Shift-O (he will turn into Turner, press again and he will turn into a wolf). To change the creed and clothes of the nearest rabbit or wolf hit O.&lt;br /&gt;
* The maximum number of enemies you can have on one map is 8 (plus yourself)&lt;br /&gt;
To change the state of a character, enter &#039;type sleeping&#039;, &#039;type sitting&#039;, or &#039;type active&#039; into the console before placing a character.&lt;br /&gt;
&lt;br /&gt;
=== Patrol Paths (Waypoints) ===&lt;br /&gt;
Movement in Lugaru is decided by a waypoint system.  Each character follows a simple path between a series of dots.  In the map editor, these dots are visible and are connected by convenient lines.&lt;br /&gt;
&lt;br /&gt;
As you may have guessed, you can only place waypoints for the last character you placed, so make sure you decide on the character&#039;s patrol path before you add another player.&lt;br /&gt;
Press Shift-P to add another point to a player&#039;s patrol path, being careful to avoid placing lines that go through objects such as blocks, trees, or hills.&lt;br /&gt;
&lt;br /&gt;
=== Pathfinding ===&lt;br /&gt;
This helps characters find their way around difficult objects. If, during testing, you notice that your characters get stuck on a certain object a lot, you need to place pathfinding points to help them get around it. Press Control-P to place a pathfinding point. Its best to outline the object completely, so it is possible to get around both sides.&lt;br /&gt;
You can cycle through pathfinding points with period/comma and delete them with shift period/comma.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
Shift-X cycles weapons for the nearest enemy.  X cycles your weapon (you must be holding a weapon for this to do anything - you may have to give an enemy a weapon, and disarm him).&lt;br /&gt;
&lt;br /&gt;
Weapons on the ground will be automatically deleted when you save and load the map.&lt;br /&gt;
&lt;br /&gt;
=== Clothes and other Attributes ===&lt;br /&gt;
When you place a new player they inherit all your attributes. Health, power, speed, clothing, etc. are all duplicated.  For a comprehensive guide to all of the attributes, make sure you read the [[Console Guide|console guide]].  There are numerous console commands that let you fine tune everything from the color of the sky, to whether or not a rabbit is sleeping.  This is where the map editing guide stops and the [[Console Guide|console guide]] begins.&lt;br /&gt;
&lt;br /&gt;
== Campaign Editing ==&lt;br /&gt;
Once you have created a bunch of maps, you may want to add dialogue to build a campaign. Check the [[Dialogues]] section for how to add dialogues.&lt;br /&gt;
&lt;br /&gt;
To create the campaign itself from the maps, edit the &amp;quot;main.txt&amp;quot; file, located with your &amp;quot;Campaigns&amp;quot; folder, inside your Lugaru folder. The layout of the file is very simple:&lt;br /&gt;
&lt;br /&gt;
 Campaign Levels: 31 &lt;br /&gt;
  &lt;br /&gt;
 Level 1: &lt;br /&gt;
 Name: svenroad &lt;br /&gt;
 Description: Giant_Ruins_-_start_new_campaign! &lt;br /&gt;
 ChooseNext: 0 &lt;br /&gt;
 NumNext: 1 &lt;br /&gt;
 NextLevel: 2 &lt;br /&gt;
 LocationX: 197 &lt;br /&gt;
 LocationY: 370 &lt;br /&gt;
&lt;br /&gt;
*ChooseNext: &lt;br /&gt;
0 = Immediately load next level at the end of this one.&lt;br /&gt;
&lt;br /&gt;
1 = Go back to the world map.&lt;br /&gt;
&lt;br /&gt;
2 = Don&#039;t bring up the Fiery loading screen. Maybe other things, I&#039;ve not investigated.&lt;br /&gt;
*NumNext = 1&lt;br /&gt;
Set this to 0 on final level. As David said: he meant to add story branching, but he eventually hadn&#039;t.&lt;br /&gt;
&lt;br /&gt;
*For LocationX and LocationY :&lt;br /&gt;
Where your level will appear on the world map, as the number of pixels from the top left of Data/Textures/World.png.&lt;br /&gt;
&lt;br /&gt;
In OS X, you can open the world map in GraphicConverter and activate the position display (&amp;quot;Window&amp;quot; menu) to easily check coordinates as you move the mouse on the map.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lugaru]]&lt;br /&gt;
[[Category:Editing]]&lt;/div&gt;</summary>
		<author><name>Thegreatbug</name></author>
	</entry>
</feed>