https://wiki.wolfire.com/api.php?action=feedcontributions&user=Conner36&feedformat=atomWolfire Games Wiki - User contributions [en]2024-03-28T12:12:41ZUser contributionsMediaWiki 1.30.0https://wiki.wolfire.com/index.php?title=Template:Wolfire_Wiki_Updates&diff=4102Template:Wolfire Wiki Updates2013-08-08T04:15:15Z<p>Conner36: Newly added pages need categories added</p>
<hr />
<div><!--PRIVATE // Only displayed on this page, not transcluded on pages that use this template --><br />
<noinclude><br />
<!-- Categories --> {{CT| Wiki Contributors }} {{CT| Main Template }} {{CT|Wiki Navigation}}<br />
<!-- Constants --> {{stub}} <br />
<!-- Content --> <br />
=Introduction=<br />
The way this works is that if you have or currently contributing to the wiki put your work or progress in the "Fresh" section. If no work has been done on the task for two weeks it will go "stale". Please try to keep things fresh and move things to "Stale" if you a) can't work on it or b) see no progress for a while. It is up to you to keep things fresh! Please help us out.<br />
<br />
Then when you are sure that you are completely finished put it in the "Finished" category.<br />
<br />
==Format==<br />
Here is how you write the things in the list.<br />
<pre><br />
*What needs done [[link to where you should go]]<br />
Date something meaningful was last done <br />
(Make sure that the dates include the year.<br />
dd Month, yyyy: What you did (include links). Handle.<br />
or use the signature button.)<br />
**List of things that need to be done before finishing the parent task<br />
</pre><br />
<br />
I just listed a top/down approach to creating the to-do list. If you prefer the bottom/up approach then post the children tasks by themselves with links to their parents.<br />
=To-do List=</noinclude><br />
<!--PUBLIC Content --><br />
==Fresh==<br />
{{Special:RecentChanges}}<br />
<br />
==Stale== <br />
{{ed right|Template:Wolfire_Wiki_Updates}}<br />
* Go through [[Attack Bonuses]] and replace links with inline images for the bonuses. <br />
* The ParserFunctions extension was added to the wiki. Time to move forward on NavBoxes and/or TabbedViews. Discuss before deciding one way or the other. --[[User:Conner36| Conner36]] 06:08, 22 February 2012 (UTC)<br />
** I have set up a little demonstration in the [[Portal:Lugaru | Lugaru Portal]] page to show what tabbed views could look like. --[[User:Conner36| Conner36]] 20:08, 2 March 2012 (UTC)<br />
** Help needed with implementing the [[:Category:Tabs_Templates| tabbed view templates]] --[[User:Conner36| Conner36]] 16:06, 23 June 2011 (UTC)<br />
* Go through images(/art) and attach names/artists or links/source<br />
* Help create wiki editing standards. [[Talk:Wolfire_Wiki_Editing_Standards | Help here!]] 16/6/11 Theres a lot to do in [[Wolfire Wiki Editing Standards]]<br />
** Explaining editing format<br />
** Finding good examples of wiki editing not just generic ones<br />
* Taming the wiki's category subsystems - [[:User:Conner36|Conner36]]<br />
** Help decide what to do with weapons subcategories -> [[Talk:Wolfire Wiki Editing Standards]]<br />
* How to create and use templates correctly [[Wolfire_Wiki_Editing_Standards | VERY IMPORTANT]]<br />
* Add [[Wolfire_Games_Wiki:Community_Portal | fan suggestion place]] 16/6/11<br />
**Add suggestions from SPF<br />
**Add tutorials from SPF<br />
**Get people to post/upload their art and/or mods to the wiki<br />
***Make a tutorial page on how to upload stuff to the wiki<br />
* Figure out what [[Special:DeadendPages]] are and fix them<br />
* Build an official Wolfire Tutorials page using previous Wolfire blog posts<br />
* Go through and organize the [[:Category:FAQs |FAQs]]<br />
* Comb the [[Lugaru | Lugaru page]]<br />
* The OG graphics features page needs work [[Graphics | Help here!]]<br />
* Fully set up the various portals [[:Category:Portals|Help Here!]]<br />
* Fix all redirect pages so that pages correctly link to the new page.<br />
<br />
''' There are many more pages that need your help. [[:Category:Improvement_Needed| Click on me]] to see all pages in the Improvement Needed category...'''<br />
<br />
==Finished==<br />
{{ed right|Template:Wolfire_Wiki_Updates}}<br />
* Set up a system that makes it easy to add items to the "Fresh", "Stale", or "Finished" lists (I think it's good enough please post in the [[Template_talk:Wolfire_Wiki_Updates | Talk Page]] if you think we need to improve this system) --[[User:Conner36| Conner36]] 18:55, 14 February 2012 (UTC)</div>Conner36https://wiki.wolfire.com/index.php?title=Help_talk:Editing&diff=3890Help talk:Editing2012-03-11T18:15:37Z<p>Conner36: Created page with "Needs more info on specific editing stuff like what the buttons are on top of the text editing field, and yata yata. A list need to be made of what people need help with when edi..."</p>
<hr />
<div>Needs more info on specific editing stuff like what the buttons are on top of the text editing field, and yata yata. A list need to be made of what people need help with when editing. --[[User:Conner36| Conner36]] 18:15, 11 March 2012 (UTC)</div>Conner36https://wiki.wolfire.com/index.php?title=Wolfire_Wiki_Editing_Standards&diff=3889Wolfire Wiki Editing Standards2012-03-11T18:13:46Z<p>Conner36: Replaced content with "{{Wolfire Wiki Editing Standards}}"</p>
<hr />
<div>{{Wolfire Wiki Editing Standards}}</div>Conner36https://wiki.wolfire.com/index.php?title=Help:Editing&diff=3888Help:Editing2012-03-11T18:13:10Z<p>Conner36: Created page with "{{Wolfire Wiki Editing Standards}}"</p>
<hr />
<div>{{Wolfire Wiki Editing Standards}}</div>Conner36https://wiki.wolfire.com/index.php?title=Template:Wolfire_Wiki_Editing_Standards&diff=3887Template:Wolfire Wiki Editing Standards2012-03-11T18:12:47Z<p>Conner36: </p>
<hr />
<div><!--<br />
PRIVATE<br />
--><noinclude><center>{{WQA in Progress}}</center><!--<br />
Categories --><!--<br />
--></noinclude><!--<br />
INCLUDED<br />
-none-<br />
<br />
PUBLIC<br />
Content --><br />
<br />
For starters if you are reading this page it means you either need help or you want to help with the wiki. Yay for you! <br />
<br />
We are still very much unorganized, so contributing at this stage is important. I'm actually making all of this up as I go along. You can help decide how things are organized by joining the Wolfire Forums and discussing the crap out of how bad the wiki is and how it should be.<br />
<br />
Now, the first step is to log in at the top right corner using your wolfire (does it need to be SPF?) login (if you have an underscore in your handle/alias/name you might have some trouble). Only after logging in can you then begin to contribute to the wiki.<br />
<br />
Editing a wiki may seem like a daunting task if you don't know that much about modding, code or wikis, but it really only requires common sense to edit a wiki. No knowledge of code is needed. There are a few basic formatting markers but those are easy to pick up. It's more important to know how to communicate through your words than to code.<br />
<br />
Remember the more you help, the easier it becomes for the next person to contribute and learn.<br />
<br />
----<br />
<br />
==Learning by Example==<br />
<br />
Any wiki using the standard wiki engine will allow you to see its source, and so it's easy to learn how to create an awesome wiki: all you have to do is look at their code<br />
<br />
You can do that by either clicking "'''Edit'''"/"'''Edit this page'''" or "'''Source'''"/"'''View source'''".<br />
<br />
===Useful Examples===<br />
<br />
<br />
<center>{{stub}}</center><br />
<br />
''Note: These examples were not picked for any reason apart from being educational resources.''<br />
<br />
*[http://en.wikipedia.org/wiki/Main_Page Wikipedia] The Behemoth that started it all. Examine their ''extensive'' code at your own risk.<br />
*[http://www.wikia.com/wiki/Wikia Wikia] Not one wiki, but a vast collections of wikis hosted in one location.<br />
*A variety of cool Wikia Wikis:<br />
**[http://bioshock.wikia.com/wiki/BioShock_Wiki Bioshock Wiki]<br />
**[http://harrypotter.wikia.com/wiki/Main_Page Harry Potter Wiki]<br />
**[http://www.wowwiki.com/Portal:Main Wow Wiki]<br />
**[http://marvel.wikia.com/Main_Page Marvel Database Project]<br />
**[http://starwars.wikia.com/wiki/Main_Page Wookie Wiki]<br />
**[http://lyrics.wikia.com/Main_Page Lyrics Wiki]<br />
<br />
===Categories===<br />
There are many categories already [[: category: categories| available]]. Typos will create category. So double check and if you don't see any category that fits ask before creating your own. [[Special:Categories |List of Categories]]<br />
<br />
Here's are some help pages on categorization:<br />
* http://en.wikipedia.org/wiki/Wikipedia:Categorization<br />
* http://en.wikipedia.org/wiki/Wikipedia:Overcategorization<br />
* http://www.mediawiki.org/wiki/Help:Categories<br />
* http://meta.wikimedia.org/wiki/Help:Category<br />
<br />
====Art====<br />
{{art image categories}}<br />
<br />
====Games====<br />
*Black Shades<br />
*GL Fighters<br />
*Lightning's Shadow<br />
*Lugaru<br />
*Overgrowth<br />
<br />
====Help====<br />
<br />
====Lore====<br />
{{Lore categories}}<br />
<br />
====Modding====<br />
<br />
====Portals====<br />
<br />
====Wiki Contributors====<br />
<br />
====Wolfire====<br />
<br />
==Editing a Wiki Page==<br />
* ANYONE WHO UNDERSTANDS THIS SECTION PLEASE EXPLAIN IT MORE<br />
<br />
===Wiki Code===<br />
{{stub}}<br />
<br />
Here is the format that all edit code should start out with:<br />
<br />
<pre><br />
(note that every <!-- needs a -->, also, the order in which these things appear are suggestions not requirements)<br />
<br />
<!--PRIVATE // Only displayed on this page, not transcluded on pages that use this template--><br />
<noinclude><br />
<!--Categories--> [[Category: Example]]<br />
<!--Constants--> (aka wiki magic words)<br />
<!--Content--><br />
Your PRIVATE content should start here<br />
</noinclude><br />
<br />
<!--INCLUDED // Not displayed on this page, only transcluded on pages that use this template--><br />
<includeonly><br />
<!--Categories--> <br />
<!--Constants--><br />
<!--Content--> <br />
Your INCLUDED content should start here<br />
</includeonly><br />
<br />
PUBLIC // Displayed on this page, and transcluded on pages that use this template<br />
Categories --> <br />
<!--Constants--> <br />
<!--Content--><br />
Your PUBLIC content should start here<br />
</pre><br />
<br />
====Magic Words====<br />
{{stub}}<br />
* http://en.wikipedia.org/wiki/Wikipedia:Magic_word<br />
<br />
====Links====<br />
To add links in your page you use:<br />
<pre><br />
a link to a website:<br />
<br />
[http://www.example.com/ A test page] == A test page<br />
<br />
to link to a page:<br />
<br />
[[page_name |Page Name]] == Page Name<br />
<br />
[[page name]] == page name<br />
<br />
[[Equipment and Weapons#Dog Weapons|Dog Weapons]] == Dog Weapons (inside the Equipment and Weapons page)<br />
<br />
to link to a category it's important not to forget the colon ':' in front:<br />
<br />
[[: category: Wiki Contributors]] == category: Wiki Contributors<br />
<br />
you can also link to a special page by:<br />
<br />
[[special: Special Page]] == special: Special Page<br />
</pre><br />
<br />
====Content Box====<br />
{{stub}}<br />
Contents are 'organized' by adding:<br />
<pre><br />
=={1}Intro==<br />
=={2.1}Thing==<br />
==={2.1.1}partOfThingOne===<br />
==={2.1.2}partOfThingTwo===<br />
=={3}OtherThing==<br />
=={4}(actually no idea what this should be)==<br />
...<br />
...<br />
...<br />
</pre><br />
<br />
* There is still no wolfire wiki convention yet to how you should organize your page. When it happens, though, please stick to the convention.<br />
<br />
{{Templates}}<br />
<br />
==Next Phase==<br />
<br />
Now goto to the [[: Category: Wiki Contributors]] page and see whats happening with the wiki.<br />
<br />
[[Category: Tutorials]]<br />
[[Category: Wiki Contributors]]</div>Conner36https://wiki.wolfire.com/index.php?title=Template:Wolfire_Wiki_Editing_Standards&diff=3886Template:Wolfire Wiki Editing Standards2012-03-11T18:12:15Z<p>Conner36: Created page with "<!-- PRIVATE --><noinclude><center>{{WQA in Progress}}</center><!-- Categories --><!-- --></noinclude><!-- INCLUDED -none- PUBLIC Content --> For starters if you are reading th..."</p>
<hr />
<div><!--<br />
PRIVATE<br />
--><noinclude><center>{{WQA in Progress}}</center><!--<br />
Categories --><!--<br />
--></noinclude><!--<br />
INCLUDED<br />
-none-<br />
<br />
PUBLIC<br />
Content --><br />
<br />
For starters if you are reading this page it means you want to help with the wiki. Yay for you! <br />
<br />
We are still very much unorganized, so contributing at this stage is important. I'm actually making all of this up as I go along. You can help decide how things are organized by joining the Wolfire Forums and discussing the crap out of how bad the wiki is and how it should be.<br />
<br />
Now, the first step is to log in at the top right corner using your wolfire (does it need to be SPF?) login (if you have an underscore in your handle/alias/name you might have some trouble). Only after logging in can you then begin to contribute to the wiki.<br />
<br />
Editing a wiki may seem like a daunting task if you don't know that much about modding, code or wikis, but it really only requires common sense to edit a wiki. No knowledge of code is needed. There are a few basic formatting markers but those are easy to pick up. It's more important to know how to communicate through your words than to code.<br />
<br />
Remember the more you help, the easier it becomes for the next person to contribute and learn.<br />
<br />
----<br />
<br />
==Learning by Example==<br />
<br />
Any wiki using the standard wiki engine will allow you to see its source, and so it's easy to learn how to create an awesome wiki: all you have to do is look at their code<br />
<br />
You can do that by either clicking "'''Edit'''"/"'''Edit this page'''" or "'''Source'''"/"'''View source'''".<br />
<br />
===Useful Examples===<br />
<br />
<br />
<center>{{stub}}</center><br />
<br />
''Note: These examples were not picked for any reason apart from being educational resources.''<br />
<br />
*[http://en.wikipedia.org/wiki/Main_Page Wikipedia] The Behemoth that started it all. Examine their ''extensive'' code at your own risk.<br />
*[http://www.wikia.com/wiki/Wikia Wikia] Not one wiki, but a vast collections of wikis hosted in one location.<br />
*A variety of cool Wikia Wikis:<br />
**[http://bioshock.wikia.com/wiki/BioShock_Wiki Bioshock Wiki]<br />
**[http://harrypotter.wikia.com/wiki/Main_Page Harry Potter Wiki]<br />
**[http://www.wowwiki.com/Portal:Main Wow Wiki]<br />
**[http://marvel.wikia.com/Main_Page Marvel Database Project]<br />
**[http://starwars.wikia.com/wiki/Main_Page Wookie Wiki]<br />
**[http://lyrics.wikia.com/Main_Page Lyrics Wiki]<br />
<br />
===Categories===<br />
There are many categories already [[: category: categories| available]]. Typos will create category. So double check and if you don't see any category that fits ask before creating your own. [[Special:Categories |List of Categories]]<br />
<br />
Here's are some help pages on categorization:<br />
* http://en.wikipedia.org/wiki/Wikipedia:Categorization<br />
* http://en.wikipedia.org/wiki/Wikipedia:Overcategorization<br />
* http://www.mediawiki.org/wiki/Help:Categories<br />
* http://meta.wikimedia.org/wiki/Help:Category<br />
<br />
====Art====<br />
{{art image categories}}<br />
<br />
====Games====<br />
*Black Shades<br />
*GL Fighters<br />
*Lightning's Shadow<br />
*Lugaru<br />
*Overgrowth<br />
<br />
====Help====<br />
<br />
====Lore====<br />
{{Lore categories}}<br />
<br />
====Modding====<br />
<br />
====Portals====<br />
<br />
====Wiki Contributors====<br />
<br />
====Wolfire====<br />
<br />
==Editing a Wiki Page==<br />
* ANYONE WHO UNDERSTANDS THIS SECTION PLEASE EXPLAIN IT MORE<br />
<br />
===Wiki Code===<br />
{{stub}}<br />
<br />
Here is the format that all edit code should start out with:<br />
<br />
<pre><br />
(note that every <!-- needs a -->, also, the order in which these things appear are suggestions not requirements)<br />
<br />
<!--PRIVATE // Only displayed on this page, not transcluded on pages that use this template--><br />
<noinclude><br />
<!--Categories--> [[Category: Example]]<br />
<!--Constants--> (aka wiki magic words)<br />
<!--Content--><br />
Your PRIVATE content should start here<br />
</noinclude><br />
<br />
<!--INCLUDED // Not displayed on this page, only transcluded on pages that use this template--><br />
<includeonly><br />
<!--Categories--> <br />
<!--Constants--><br />
<!--Content--> <br />
Your INCLUDED content should start here<br />
</includeonly><br />
<br />
PUBLIC // Displayed on this page, and transcluded on pages that use this template<br />
Categories --> <br />
<!--Constants--> <br />
<!--Content--><br />
Your PUBLIC content should start here<br />
</pre><br />
<br />
====Magic Words====<br />
{{stub}}<br />
* http://en.wikipedia.org/wiki/Wikipedia:Magic_word<br />
<br />
====Links====<br />
To add links in your page you use:<br />
<pre><br />
a link to a website:<br />
<br />
[http://www.example.com/ A test page] == A test page<br />
<br />
to link to a page:<br />
<br />
[[page_name |Page Name]] == Page Name<br />
<br />
[[page name]] == page name<br />
<br />
[[Equipment and Weapons#Dog Weapons|Dog Weapons]] == Dog Weapons (inside the Equipment and Weapons page)<br />
<br />
to link to a category it's important not to forget the colon ':' in front:<br />
<br />
[[: category: Wiki Contributors]] == category: Wiki Contributors<br />
<br />
you can also link to a special page by:<br />
<br />
[[special: Special Page]] == special: Special Page<br />
</pre><br />
<br />
====Content Box====<br />
{{stub}}<br />
Contents are 'organized' by adding:<br />
<pre><br />
=={1}Intro==<br />
=={2.1}Thing==<br />
==={2.1.1}partOfThingOne===<br />
==={2.1.2}partOfThingTwo===<br />
=={3}OtherThing==<br />
=={4}(actually no idea what this should be)==<br />
...<br />
...<br />
...<br />
</pre><br />
<br />
* There is still no wolfire wiki convention yet to how you should organize your page. When it happens, though, please stick to the convention.<br />
<br />
{{Templates}}<br />
<br />
==Next Phase==<br />
<br />
Now goto to the [[: Category: Wiki Contributors]] page and see whats happening with the wiki.<br />
<br />
[[Category: Tutorials]]<br />
[[Category: Wiki Contributors]]</div>Conner36https://wiki.wolfire.com/index.php?title=User:Ninjas&diff=3885User:Ninjas2012-03-11T18:01:14Z<p>Conner36: ahhaaa you've been linked to the Category:Wiki Contributors :</p>
<hr />
<div>[[Category:Wiki Contributors]]</div>Conner36https://wiki.wolfire.com/index.php?title=User:Jazzmutant&diff=3884User:Jazzmutant2012-03-11T17:58:07Z<p>Conner36: ahhaaa you've been linked to the Category:Wiki Contributors :</p>
<hr />
<div>[[Category:Wiki Contributors]]</div>Conner36https://wiki.wolfire.com/index.php?title=User:Anton&diff=3883User:Anton2012-03-11T17:57:24Z<p>Conner36: Created page with "Category:Wiki Contributors"</p>
<hr />
<div>[[Category:Wiki Contributors]]</div>Conner36https://wiki.wolfire.com/index.php?title=User:Son_of_sven&diff=3882User:Son of sven2012-03-11T17:56:24Z<p>Conner36: ahhaaa you've been linked to the Category:Wiki Contributors :)</p>
<hr />
<div>==Son of Sven==<br />
<br />
===Info===<br />
I'm an avid fan of Lugaru and Overgrowth, and everything that Wolfire has done so far. I have some skill in editing and wiki format which I learned from the Minecraft Wiki. <br />
<br />
I have some decent ideas for the Overgrowth story. I know that Wolfire is probably hard at work with the plot of Overgrowth, so I have stuck mainly to making up new characters and lore. <br />
<br />
I recently created the Lore page on the main page of this Wiki, so if you have any good ideas for the story I suggest you head over to that. <br />
<br />
I'd really like to get feedback for the Lore page so feel free to criticize me, but make sure you tell me how you think something should be.<br />
<br />
[[Category:Wiki Contributors]]</div>Conner36https://wiki.wolfire.com/index.php?title=Talk:Lore&diff=3881Talk:Lore2012-03-11T17:54:08Z<p>Conner36: Welcome to the wiki!</p>
<hr />
<div>Any ideas for Stories, Legends or Myths can be posted here, please keep it civil, criticism is appreciated as long as it's of the constructive variety<br />
<br />
----<br />
<br />
Thanks for joining! Just an FYI there is a category [[Category:Lore]] with all this type of stuff. Make sure you go through and follow the naming standards. Like this page by its name lore should contain links to anything lore related. Personally I would make each lore section a template so you could link the same content to multiple pages (like once here and once on a lugaru lore page?).<br />
<br />
It's great having someone whose done this stuff before. This is the first time I've ever wiki edited. Please make sure to go through [[Wolfire_Wiki_Editing_Standards]] if you have the time. I would like to have as many people revise and consolidate the 'how to start' stuff we have to make it easier for the next person who want's to learn how to wiki edit. --[[User:Conner36| Conner36]] 17:54, 11 March 2012 (UTC)</div>Conner36https://wiki.wolfire.com/index.php?title=Lugaru_Combat_Strategy&diff=3871Lugaru Combat Strategy2012-03-04T06:13:06Z<p>Conner36: </p>
<hr />
<div>{{wip}}{{TabsHeader|link1=Portal:Lugaru#Basic Information|name1=Lugaru Portal|link2=Lugaru FAQ|name2=FAQ|name3=Console Guide|link3=Lugaru's Console Guide|name4=Movement|link4=Movement|name5=Strategy|link5=Lugaru Combat Strategy|name6=Lugaru Walkthrough|link6=Lugaru Walkthrough|This=5}}<br />
<br />
== Unarmed Combat ==<br />
Basic unarmed strategy is fairly straightforward. Beat up your opponent(s) and reverse their attacks and reversals. There are a few things that might not be immediately obvious:<br />
<br />
*Whenever you attack someone and knock them down, run up to their body and attack it. You will perform a quick soccer kick which is unblockable. Get in the habit of always doing this - it will add more damage to your attack. It also adds an extra attack to the mix which is significant for the following reason:<br />
*If you always do a round house kick, for instance, your opponents will catch on and soon they will reverse every round house kick you throw at them. Three attacks of any type in a row will inevitably lead to the last one being blocked and/or reversed. Make sure you vary your attacks.<br />
*One way to disarm an opponent is by tackling them and pressing the pick up key while you are on top of them. It is also possible to grab the weapon in the same way during a leg sweep, punch or leg cannon.<br />
*Wall-kicks and "leg cannon" attacks are extremely powerful but they very rarely work unless your opponent is near death or distracted. The wall-kick is useful as a show off, finishing move but not much else since your opponent will simply roll under it if they're not about to die. However, adding a flip just before you kick off from the wall can greatly increase your chances of a hit with this kick, since it serves to distract your enemies momentarily. It can be used in the midst of a group attack, and may result in knocking one enemy into another, but just as often you merely knock yourself down or get grabbed and thrown.<br />
*The leg cannon is extremely useful, but only if you time it right. Attacking from behind is almost always successful with proper timing, but get too close and the enemy will sense you (his ears will twitch) and he'll reverse your kick and flip or throw you to the ground. If you use it when your opponent is getting up from the ground, it will work 100% of the time. Two successive cannons will work most of the time: one knocking the enemy into the distance from behind, the next from the front while they are returning to the attack, still dazed from the first cannon. Attempting a cannon on an in-coming airborne enemy may result in a "Nice Aim" kill, but it often kills you, too, especially if you are weak.<br />
*You can pull enemies out of the sky if they happen to be jumping over you. Simply attack while they are overhead. This also works with swords and staffs; slash or clobber them as they fly by.<br />
*Enemies of course can do the same to you, but you can avoid it by flipping in mid-air (press crouch). By flipping in mid-air, all of your opponents will be stunned for a second or two.<br />
*If an enemy is near-death and is fleeing for help, you can tackle them, knocking them out or killing them instantly.[[Image:Tackle.jpg|500px|thumb|right|This unarmed combat move is executed by Rabbit Running at an enemy and pressing the ''jump'' key when close. Successful performance usually rewards 5 points the first couple times, diminishing every time you do it again. On higher difficulties, or simply when an enemy is aware of you, they can throw you off themselves as a reversal, which in turn can be counter-reversed. The tackle does very little damage, if any, but the bonuses are that you knock them prone and you can disarm them in the midst of the move if they are carrying a weapon.]]<br />
*You can move silently and quickly by rolling instead of crouch walking. This will let you get close enough for stealth kills more effectively.<br />
*If you are stalking a wolf, it is best if you stay downwind.<br />
*For a quick way to evade around a corner, try performing two handsprings, the second one rotated 90 degrees from the first.<br />
*Jump high into the air while the enemy gets near you. Do some flips in the air: the enemy will become confused. Now "leg cannon" him. Look for a body and get behind it, when the wolf approaches again, throw the body into him, or try the "leg cannon" again. If stunning fails, dodge and repeat the trick.<br />
*It is almost impossible to sneak up behind a wolf because crouch-walking is too slow. They will notice you when you get too close. Instead, try jumping at them from a distance. They won't have time to react before you perform a spine-crusher.<br />
*Crouch-attack a dead or unconscious body to throw it. If it strikes an enemy, it gives a great deal of damage (enough to kill most rabbits in Easy mode). It also knocks them down, giving you time to run away.<br />
<br />
== Weapons ==<br />
<br />
Weapons are common in the later levels and are very useful to your survival. You can pick up weapons on the ground by crouching over them and pressing the pick up key. However, if you are slick, you can roll over the weapon and press the pick up key instead. This is much more useful in the heat of combat. Swords and knives can be sheathed in your belt. You can carry two weapons by sheathing one and holding the other. Normally, you can only sheath or unsheath weapons when standing still, but you can actually (un)sheath them while rolling or doing a flip in mid-air.<br />
<br />
If two people using weapons attack each other at the same time, they will hit each others weapon. This often repeats until someone's weapon flies out of their hand or breaks.<br />
<br />
=== Knives ===<br />
[[:Category:Knife|See Category...]]<br />
<br />
The knife's main use is as a thrown weapon. As a melee weapon, you are probably better off using your bare hands. If you slice an enemy wolf with a knife, their current attack will not be cancelled. That is, if a wolf is about to kick you in the face, and you slice him first, you will find yourself painfully hurtling across the map while the wolf has a tiny spot of blood from your weak knife. A good way to swiftly kill a wolf when you have a knife is to sweep him and stab him when he's down.<br />
<br />
The knife is the only weapon that can be thrown, and it is extremely deadly. Against any un-armored rabbit, it's a one hit kill, otherwise it will take two hits. So, you can use it to stealthily dispatch most enemies without even being near them. If an enemy has already seen you, they will dodge the thrown knife most of the time. In a wolf's case, they will even catch it. To avoid this, make sure that you throw the knife as they are getting up from a fall or throw it from mid-air as you are doing a flip.<br />
<br />
Tips:<br />
*Some enemies (most notably wolves, but also armored rabbits) will survive a thrown knife and you can see it sticking out of them. If you knock them over, you can actually pull the knife out of them by pressing the pick up key while you roll over them. They may also pull it out themselves and use it against you. If you don't roll or cartwheel while you pull the knife out of the enemy, you will simply pull it out harmlessly.<br />
*You can clean your knife of blood by stabbing the ground (crouch and attack). This is crucial when you are stalking a wolf -- they will smell the blood and your cover will be blown.<br />
*Sometimes you need to retrieve your knife buried in a dead body, but they happened to have fallen face down. Simply kick the body by running toward it and pressing attack or kick it up punch it pressing crouch and attack.<br />
<br />
=== Swords ===<br />
[[:Category:Sword|See Category...]]<br />
<br />
The sword is definitely the most powerful weapon in Lugaru. It has long range, it causes permanent bleeding damage, and it is indestructible. You want this weapon.<br />
<br />
To acquire a sword, you must successfully reverse an enemy holding it. This is a dangerous task, but very easy once you know what you're doing. It is tricky because the range of the sword is greater than the range of the reversal, so potentially you can get slashed without the opportunity for a reversal. Note that you can always dodge the sword by performing a handspring (hold back and attack) which will change into a dodge animation. The most effective way to disarm an enemy with a sword is to run at them so that you are as close as possible and reverse their attack.<br />
<br />
Killing enemies is not as simple as it might seem. After a few attacks you will find that your slashes will constantly get reversed. To avoid this, make sure you attack your opponents before they are in reversal range. An easy way to achieve this is to simply hold down the attack button - you will automatically attack the instant an enemy gets in range. This in turns pushes them back out of range and you can repeat this until the enemy is dead.<br />
<br />
Tips:<br />
*You can attack an enemy on the ground with your sword by holding down crouch and attacking. This is extremely hard to do when the enemy is alive, but is useful to do if you want to dispatch an unconcious enemy or are just sadistic. It is possible to perform this attack while the enemy is airborne after a leg sweep or strike. Enemies flipping overhead can also be slashed.<br />
*You can clean your sword of blood by stabbing the ground (crouch and attack). This is crucial when you are stalking a wolf -- they will smell the blood and your cover will be blown.<br />
<br />
=== Staves ===<br />
[[:Category:Staff|See Category...]]<br />
<br />
The staff is an excellent weapon - while it lasts. The staff will break after a number of hits. It has two different attacks; the standing attack which brings the staff down vertically (note: this can be used to hit enemies on the ground) and the running attack, which will bring the staff around horizontally and send your enemy flying.<br />
<br />
The most effective way to use the staff is to knock your opponent down either by sweeping him or performing a standing attack. Once they are on the ground, you can pound them until they are dead.<br />
<br />
Attacking an enemy with a staff is dangerous. Like with the sword, the best way to disarm an opponent is simply to run at them until you are very close and reverse their attack. The staff has a longer range than your reversal's so you will need to be careful not to be caught in a situation where the opponent can hit you, but you can't do anything about it.<br />
<br />
Tips:<br />
*Try not to get into a parrying duel with enemies as your staff will break very quickly. Instead, try sweeping or rabbit kicking your opponent.<br />
<br />
== Stealth Kills ==<br />
<br />
Stealth kills are very useful on many maps. If you don't want to draw out a fight which may attract the attention of other enemies, stealth is one of the best options. They are quick, usually silent, and always deadly. You must sneak up behind an enemy before you can perform a stalth kill. This is carried out by rolling or creeping up behind an enemy without them noticing, and attacking. They work unarmed and armed, with the exception of staves. All stealth kills are worth 100 points. <br />
<br />
<gallery caption="Stealth Kills" widths="180px" heights="120px"><br />
File:Spinecrusher.jpg|Sneak up behind an enemy (crouch-walk or run-and-roll), stand up, and attack. Alternately, leap to land directly behind enemy. This will flip the enemy over and slam them into the ground.<br />
File:Tracheotomysm.jpg|Sneak up behind an enemy and attack with a knife. This will slice the enemy's throat.<br />
File:Backstabber.jpg|Sneak up behind an enemy and attack while wielding a sword. This will stab through an enemy.<br />
</gallery><br />
<br />
==A Note on Wind==<br />
Be sure to watch the wind if you are stalking a wolf. A wolf will smell you if you are upwind of them. Also, rabbits can hear you. Stay out of the way of bushes, and roll up behind them; you'll be in position for the kill. Note that you cannot roll to surprise a wolf because rolls are too slow. You need to long jump to spinecrush a wolf, and it is advised to air control forward to gain speed before landing.<br />
<br />
Scientific experiments show the following: <br />
*Snow falls in the direction of the wind. Staggering, but true. <br />
*Tree leaves swing in the wind. Every third swing the whole foliage leans in the direction of the wind. Handy. <br />
*Bushes swing, too. Every second and third swing the whole foliage leans in the direction of the wind. Useful in the desert. <br />
*It has been said that if you jump straight and land on sand or snow, the direction the dust is sent is also that of the wind (unverified for now).<br />
*A wolf smells you from further away if you are upwind, and/or if you hold a bloody weapon (wipe it).<br />
<br />
=Reversal, Counters, and Avoidance Techniques=<br />
== Reversals ==<br />
Reversals are the soul of Lugaru. They earn points, and are vital during combat. With insane mode on, all reverses can only be used when facing the enemy. However for wolves, you can reverse from any direction, regardless of difficuly.<br />
<br />
'''Unarmed Reverses'''<br />
* Basic Punch/Wolf Punch<br />
''Generally, enemies will never use Turner's punch, they will stick to the double punch. Wolves will punch, but they are irreversable for Turner, you can only block them''<br />
* Double Punch<br />
''Reversed by hitting shift before the punch reaches impact. Too early will result in a hit, the double punch can hit both standing and crouched opponents''<br />
* Roundhouse Kick<br />
''Hold shift to duck it, release it when leg is somewhat over you.''<br />
*Leg Sweep<br />
''Hit shift when you see the attack coming, the window is open the entire time between the start of the move till before impact''<br />
*Low Kick<br />
''Cannot be reversed and will only be used on down or crouched opponents''<br />
<br />
'''Weapon Reverses'''<br />
*Staff verticle swing<br />
Close the distance between you and the enemy and hit shift while the staff comes down on you <br />
*Staff horizontal swing<br />
Same with the above except it has even longer reach. Early crouching doesn't matter, it only hits standing opponents (you won't reverse though)<br />
<br />
== Counter-Reversals ==<br />
'''Unarmed Counters'''<br />
*Basic Punch<br />
An extremely quick duck (shift) will allow you to dodge this attack<br />
*Roundhouse Kick<br />
Hit shift when the enemy has your leg on his shoulder, not when you get kicked<br />
<br />
== Blocks ==<br />
Blocks are not reverses, they are moves to keep you from taking too much damage.<br />
<br />
'''Legsweep'''<br />
*If you can't reverse a legsweep in time, still hit shift to duck. The legsweep will not knockover a crouched apponent, it just staggers them.<br />
<br />
'''Low Kick'''<br />
*Crouching too long will cause an oppenent to low kick you, it is non-reversible, and pretty much unavoidable. Quickly let go of shift to stand up, you'll get hit anyways. But instead of going flying, you'll just get pushed back a little.<br />
<br />
'''Wolf Punch'''<br />
*Can only be blocked, hitting shift will make Turner stop the attack. It would be a good idea to legsweep follow through, after blocking.<br />
<br />
== Avoidances ==<br />
These are not rewarded as points, since they don't actually damage your foes. They will however, keep you alive.<br />
<br />
'''Handspring/Roll follow through'''<br />
*One of the most important things, is to remember that alot of the damage is added into the fall. Hitting 'shift' won't always recover you in the air, most notably, you'll just flip in the air and still end up hitting the ground. So instead of 'shifting' during the fall, wait till you are about to hit the ground and then quickly press 'space' to roll or handspring away, uninjured.<br />
*This works well when you completely miss a legcannon. But, when you have a staff, just hold down 'space' after the legcannon, and you'll handspring away if you miss.<br />
*this will usually only work if you got hurt by yourself (if you tried to flip to gain balance and couldn't make it, you can hit space). You usually can't spring away after you get hit by something like a staff, or fell by getting kicked in the face.<br />
<br />
'''Jump'''<br />
*You can use the jump button to quickly dodge legsweeps. When an enemy tries to legsweep you hit space, and you'll jump only a foot off the ground (it's binded to that attack, so it works pretty well).<br />
<br />
Every level has one or more Optimal Routes, depending on what you wish to accomplish. The route for a high score will almost certainly be different than the route for lowest time, and finding the perfect path requires much time and dedication. Times listed are for the time shown on the High Score/Best Time screen, not on the Level Cleared screen, which are about six seconds longer.<br />
<br />
=Attack Bonuses=<br />
{{Not_Whaleman_Friendly}}<br />
== Barehanded Techniques ==<br />
<br />
<gallery caption="Barehanded Techniques" widths="180px" heights="120px"><br />
File:Spinecrusher.jpg|''100 points'' - Sneak up behind an enemy (crouch-walk or run-and-roll,) stand up, and attack. Alternately, leap to land directly behind enemy.<br />
File:Solid66.jpg|''66 points'' - (66.5 rounded down, when applied to the math) Hit an enemy with basic barehanded attacks: punch, [[double punch]], front kick, roundhouse kick, leg sweep or wall kick. Also awarded for pulling a leaping enemy out of the air and throwing him to the ground. Each additional hit in a short amount of time produces the following bonuses (also awarded for successive attacks against multiple enemies):<br />
File:2Xcombo.jpg|''133 points''<br />
File:3Xcombo.jpg|''266 points''<br />
File:4Xcombo.jpg|''533 points''<br />
File:Megacombo.jpg|''1066 points'' - You can also score Megas past the fifth hit, but the score goes down to 533, 355, etc.<br />
File:Legcannon.jpg|''100 points'' - To hit an enemy with a "leg cannon" attack: run toward an opponent while holding attack and press jump when you are close.<br />
File:<br />
</gallery><br />
<br />
<br />
<br />
*'''[[Reversal]]''' ''30 points''<br />
<br />
Press crouch when an enemy throws a barehanded attack. The type of reversal depends on the attack and your timing in response. A [[leg sweep]] is blocked with a foot on the ground and followed by an uppercut to the head. A [[roundhouse kick]] is caught on the shoulder by crouching and coming up under the leg, followed by a counter-kick to the midsection. A [[double punch reversal]] is turned into a shoulder throw by catching the hands and spinning. A normal punch is merely blocked, however the enemy will follow up their block with a hit to the face. There is also a reversal for a Leg Cannon, but no bonus, since it is only used against you; no enemy uses a Leg Cannon for you to reverse.<br />
<br />
*'''[[Reversal KO]]''' ''100 points''<br />
<br />
Same as reversal, but it requires that you knock out or kill the opponent with the blow.<br />
<br />
*'''[[Tackle]]''' ''5 points (50 points if the target is fleeing, rewarded as a heavy impact)''<br />
<br />
Crouch-walk, then while still crouch-walking, stop crouching. You will begin to run on all fours. Run towards an enemy and attack.<br />
<br />
*'''[[Nice Aim]]''' ''150 points''<br />
<br />
This bonus occurs when you hit an enemy (dead or alive) into another. You can either "leg cannon" two enemies together, or crouch attack a corpse and launch it at an opponent. Sometime awarded when a normal strike (roundhouse kick, wall-kick, etc.) knocks two opponents together. Also awarded when you slam into a leaping opponent in the air, intentionally or otherwise, which unfortunately usually kills you. <br />
<br />
*'''[[Style Bonus]]''' ''150 points''<br />
<br />
Kill an enemy with a wall-kick.<br />
<br />
== Knife ==<br />
<br />
*'''Sliced''' ''10 points''<br />
<br />
Attack with the knife.<br />
<br />
*'''Punctured''' ''40 points ''<br />
<br />
After 2 slices in a row, attack again and you will stab the enemy in the throat. Attack is a finisher so you could actually attack a well armored opponent multiple times in a row before doing this move.<br />
<br />
*'''Bullseye''' ''40 points''<br />
<br />
Hit the enemy with a thrown knife.<br />
<br />
*'''Tracheotomy''' ''100 points''<br />
<br />
Sneak up behind an enemy and attack with a knife.<br />
<br />
*'''Ninja Bonus''' ''60 points'' [[Image:Ninja-bonus.jpg|200px|thumb|right|The Ninja Bonus is awarded for a mid-air knife throw.]]<br />
<br />
Kill with mid-air throw as you flip over an opponent. (You can throw knives while flipping - press crouch and pick up\throw in mid-air.)<br />
<br />
== Sword ==<br />
*'''[[Slashed]]''' ''40 points''<br />
<br />
Attack while wielding a sword.<br />
<br />
*'''[[Backstabber]]''' ''100 points''<br />
<br />
Sneak up behind an enemy and attack while wielding a sword.<br />
<br />
== Staff ==<br />
*'''[[Standing smash]] ''' ''266 points''<br />
<br />
Vertically strike the opponent while standing still, can be awarded by hitting fallen enemies.<br />
<br />
*'''[[Running spin smash]] ''' ''399 points''<br />
<br />
Attack an enemy horizontally by moving during your attack.<br />
<br />
Note: Staff attacks are [[not named]], their bonuses are properly awarded though.<br />
<br />
--<br />
''A verticle strike is a solid hit, multiplied by 4.''<br />
<br />
--<br />
''A horizontal strike is a solid hit, multiplied by 6.''<br />
<br />
== Disarms ==<br />
<br />
These techniques will gain you the weapon you're being attacked with, as well as the points listed, while dealing some damage to your foe.<br />
<br />
*'''[[Sword Disarm]]''' ''100 points''<br />
<br />
Reverse a sword attack.<br />
<br />
*'''[[Staff Disarm]]''' ''100 points''<br />
<br />
Reverse a staff attack. Points are not gained by reversing "verticle swings"<br />
<br />
*'''[[Knife Reversal]]''' ''60 points''<br />
<br />
Reverse a knife attack.<br />
<br />
== Misc ==<br />
<br />
*'''[[Wolf Slayer]]''' ''300 points''<br />
<br />
Kill a wolf.<br />
<br />
*'''[[Touch of Death]]''' ''150 points''<br />
<br />
This occurs where your attack hurts the enemy so much that instead of rendering them unconcious, it kills them. May be awarded for many different successful attacks: staff strikes, after Cannon Legs into distant objects, drop kicking bodies into enemies, wall-kicking, etc.<br />
<br />
*'''[[Death From Above]]''' ''50 points''<br />
<br />
Fall or jump on an enemy from above.<br />
<br />
*'''[[Slain]]''' ''200 points''<br />
<br />
When an enemy is on the ground, crouch-attack them with a knife or sword.<br />
<br />
*'''[[Heavy impact]]''' ''50 points''<br />
<br />
This occurs when your enemy dies after striking (or being struck by) something, either intentionally or accidentally: a wall, the ground, your body, a knife, a staff, etc. Like "Touch of Death" it may be awarded when this is the result of a number of different attacks. It is also usually the result when chasing and attacking a fleeing enemy, leading to a tackle and the death of the foe.<br />
<br />
[[Category: Tutorials]]<br />
[[Category: Lugaru]]</div>Conner36https://wiki.wolfire.com/index.php?title=Lugaru_Combat_Strategy&diff=3870Lugaru Combat Strategy2012-03-04T05:55:01Z<p>Conner36: </p>
<hr />
<div>{{wip}}{{TabsHeader|link1=Portal:Lugaru#Basic Information|name1=Lugaru Portal|link2=Lugaru FAQ|name2=FAQ|name3=Console Guide|link3=Lugaru's Console Guide|name4=Movement|link4=Movement|name5=Strategy|link5=Lugaru Combat Strategy|name6=Lugaru Walkthrough|link6=Lugaru Walkthrough|This=5}}<br />
<br />
== Unarmed Combat ==<br />
Basic unarmed strategy is fairly straightforward. Beat up your opponent(s) and reverse their attacks and reversals. There are a few things that might not be immediately obvious:<br />
<br />
*Whenever you attack someone and knock them down, run up to their body and attack it. You will perform a quick soccer kick which is unblockable. Get in the habit of always doing this - it will add more damage to your attack. It also adds an extra attack to the mix which is significant for the following reason:<br />
*If you always do a round house kick, for instance, your opponents will catch on and soon they will reverse every round house kick you throw at them. Three attacks of any type in a row will inevitably lead to the last one being blocked and/or reversed. Make sure you vary your attacks.<br />
*One way to disarm an opponent is by tackling them and pressing the pick up key while you are on top of them. It is also possible to grab the weapon in the same way during a leg sweep, punch or leg cannon.<br />
*Wall-kicks and "leg cannon" attacks are extremely powerful but they very rarely work unless your opponent is near death or distracted. The wall-kick is useful as a show off, finishing move but not much else since your opponent will simply roll under it if they're not about to die. However, adding a flip just before you kick off from the wall can greatly increase your chances of a hit with this kick, since it serves to distract your enemies momentarily. It can be used in the midst of a group attack, and may result in knocking one enemy into another, but just as often you merely knock yourself down or get grabbed and thrown.<br />
*The leg cannon is extremely useful, but only if you time it right. Attacking from behind is almost always successful with proper timing, but get too close and the enemy will sense you (his ears will twitch) and he'll reverse your kick and flip or throw you to the ground. If you use it when your opponent is getting up from the ground, it will work 100% of the time. Two successive cannons will work most of the time: one knocking the enemy into the distance from behind, the next from the front while they are returning to the attack, still dazed from the first cannon. Attempting a cannon on an in-coming airborne enemy may result in a "Nice Aim" kill, but it often kills you, too, especially if you are weak.<br />
*You can pull enemies out of the sky if they happen to be jumping over you. Simply attack while they are overhead. This also works with swords and staffs; slash or clobber them as they fly by.<br />
*Enemies of course can do the same to you, but you can avoid it by flipping in mid-air (press crouch). By flipping in mid-air, all of your opponents will be stunned for a second or two.<br />
*If an enemy is near-death and is fleeing for help, you can tackle them, knocking them out or killing them instantly.[[Image:Tackle.jpg|500px|thumb|right|This unarmed combat move is executed by Rabbit Running at an enemy and pressing the ''jump'' key when close. Successful performance usually rewards 5 points the first couple times, diminishing every time you do it again. On higher difficulties, or simply when an enemy is aware of you, they can throw you off themselves as a reversal, which in turn can be counter-reversed. The tackle does very little damage, if any, but the bonuses are that you knock them prone and you can disarm them in the midst of the move if they are carrying a weapon.]]<br />
*You can move silently and quickly by rolling instead of crouch walking. This will let you get close enough for stealth kills more effectively.<br />
*If you are stalking a wolf, it is best if you stay downwind.<br />
*For a quick way to evade around a corner, try performing two handsprings, the second one rotated 90 degrees from the first.<br />
*Jump high into the air while the enemy gets near you. Do some flips in the air: the enemy will become confused. Now "leg cannon" him. Look for a body and get behind it, when the wolf approaches again, throw the body into him, or try the "leg cannon" again. If stunning fails, dodge and repeat the trick.<br />
*It is almost impossible to sneak up behind a wolf because crouch-walking is too slow. They will notice you when you get too close. Instead, try jumping at them from a distance. They won't have time to react before you perform a spine-crusher.<br />
*Crouch-attack a dead or unconscious body to throw it. If it strikes an enemy, it gives a great deal of damage (enough to kill most rabbits in Easy mode). It also knocks them down, giving you time to run away.<br />
<br />
== Weapons ==<br />
<br />
Weapons are common in the later levels and are very useful to your survival. You can pick up weapons on the ground by crouching over them and pressing the pick up key. However, if you are slick, you can roll over the weapon and press the pick up key instead. This is much more useful in the heat of combat. Swords and knives can be sheathed in your belt. You can carry two weapons by sheathing one and holding the other. Normally, you can only sheath or unsheath weapons when standing still, but you can actually (un)sheath them while rolling or doing a flip in mid-air.<br />
<br />
If two people using weapons attack each other at the same time, they will hit each others weapon. This often repeats until someone's weapon flies out of their hand or breaks.<br />
<br />
=== Knives ===<br />
[[:Category:Knife|See Category...]]<br />
<br />
The knife's main use is as a thrown weapon. As a melee weapon, you are probably better off using your bare hands. If you slice an enemy wolf with a knife, their current attack will not be cancelled. That is, if a wolf is about to kick you in the face, and you slice him first, you will find yourself painfully hurtling across the map while the wolf has a tiny spot of blood from your weak knife. A good way to swiftly kill a wolf when you have a knife is to sweep him and stab him when he's down.<br />
<br />
The knife is the only weapon that can be thrown, and it is extremely deadly. Against any un-armored rabbit, it's a one hit kill, otherwise it will take two hits. So, you can use it to stealthily dispatch most enemies without even being near them. If an enemy has already seen you, they will dodge the thrown knife most of the time. In a wolf's case, they will even catch it. To avoid this, make sure that you throw the knife as they are getting up from a fall or throw it from mid-air as you are doing a flip.<br />
<br />
Tips:<br />
*Some enemies (most notably wolves, but also armored rabbits) will survive a thrown knife and you can see it sticking out of them. If you knock them over, you can actually pull the knife out of them by pressing the pick up key while you roll over them. They may also pull it out themselves and use it against you. If you don't roll or cartwheel while you pull the knife out of the enemy, you will simply pull it out harmlessly.<br />
*You can clean your knife of blood by stabbing the ground (crouch and attack). This is crucial when you are stalking a wolf -- they will smell the blood and your cover will be blown.<br />
*Sometimes you need to retrieve your knife buried in a dead body, but they happened to have fallen face down. Simply kick the body by running toward it and pressing attack or kick it up punch it pressing crouch and attack.<br />
<br />
=== Swords ===<br />
[[:Category:Sword|See Category...]]<br />
<br />
The sword is definitely the most powerful weapon in Lugaru. It has long range, it causes permanent bleeding damage, and it is indestructible. You want this weapon.<br />
<br />
To acquire a sword, you must successfully reverse an enemy holding it. This is a dangerous task, but very easy once you know what you're doing. It is tricky because the range of the sword is greater than the range of the reversal, so potentially you can get slashed without the opportunity for a reversal. Note that you can always dodge the sword by performing a handspring (hold back and attack) which will change into a dodge animation. The most effective way to disarm an enemy with a sword is to run at them so that you are as close as possible and reverse their attack.<br />
<br />
Killing enemies is not as simple as it might seem. After a few attacks you will find that your slashes will constantly get reversed. To avoid this, make sure you attack your opponents before they are in reversal range. An easy way to achieve this is to simply hold down the attack button - you will automatically attack the instant an enemy gets in range. This in turns pushes them back out of range and you can repeat this until the enemy is dead.<br />
<br />
Tips:<br />
*You can attack an enemy on the ground with your sword by holding down crouch and attacking. This is extremely hard to do when the enemy is alive, but is useful to do if you want to dispatch an unconcious enemy or are just sadistic. It is possible to perform this attack while the enemy is airborne after a leg sweep or strike. Enemies flipping overhead can also be slashed.<br />
*You can clean your sword of blood by stabbing the ground (crouch and attack). This is crucial when you are stalking a wolf -- they will smell the blood and your cover will be blown.<br />
<br />
=== Staves ===<br />
[[:Category:Staff|See Category...]]<br />
<br />
The staff is an excellent weapon - while it lasts. The staff will break after a number of hits. It has two different attacks; the standing attack which brings the staff down vertically (note: this can be used to hit enemies on the ground) and the running attack, which will bring the staff around horizontally and send your enemy flying.<br />
<br />
The most effective way to use the staff is to knock your opponent down either by sweeping him or performing a standing attack. Once they are on the ground, you can pound them until they are dead.<br />
<br />
Attacking an enemy with a staff is dangerous. Like with the sword, the best way to disarm an opponent is simply to run at them until you are very close and reverse their attack. The staff has a longer range than your reversal's so you will need to be careful not to be caught in a situation where the opponent can hit you, but you can't do anything about it.<br />
<br />
Tips:<br />
*Try not to get into a parrying duel with enemies as your staff will break very quickly. Instead, try sweeping or rabbit kicking your opponent.<br />
<br />
== Stealth Kills ==<br />
<br />
[[Image:Spinecrusher.jpg|500px|thumb|right|Sneak up behind an enemy (crouch-walk or run-and-roll), stand up, and attack. Alternately, leap to land directly behind enemy. This will flip the enemy over and slam them into the ground.]]<br />
[[Image:Tracheotomysm.jpg|500px|thumb|right|Sneak up behind an enemy and attack with a knife. This will slice the enemy's throat.]]<br />
[[Image:Backstabber.jpg|500px|thumb|right|Sneak up behind an enemy and attack while wielding a sword. This will stab through an enemy.]]<br />
Stealth kills are very useful on many maps. If you don't want to draw out a fight which may attract the attention of other enemies, stealth is one of the best options. They are quick, usually silent, and always deadly. You must sneak up behind an enemy before you can perform a stalth kill. This is carried out by rolling or creeping up behind an enemy without them noticing, and attacking. They work unarmed and armed, with the exception of staves. All stealth kills are worth 100 points. <br />
<br />
==A Note on Wind==<br />
Be sure to watch the wind if you are stalking a wolf. A wolf will smell you if you are upwind of them. Also, rabbits can hear you. Stay out of the way of bushes, and roll up behind them; you'll be in position for the kill. Note that you cannot roll to surprise a wolf because rolls are too slow. You need to long jump to spinecrush a wolf, and it is advised to air control forward to gain speed before landing.<br />
<br />
Scientific experiments show the following: <br />
*Snow falls in the direction of the wind. Staggering, but true. <br />
*Tree leaves swing in the wind. Every third swing the whole foliage leans in the direction of the wind. Handy. <br />
*Bushes swing, too. Every second and third swing the whole foliage leans in the direction of the wind. Useful in the desert. <br />
*It has been said that if you jump straight and land on sand or snow, the direction the dust is sent is also that of the wind (unverified for now).<br />
*A wolf smells you from further away if you are upwind, and/or if you hold a bloody weapon (wipe it).<br />
<br />
=Reversal, Counters, and Avoidance Techniques=<br />
== Reversals ==<br />
Reversals are the soul of Lugaru. They earn points, and are vital during combat. With insane mode on, all reverses can only be used when facing the enemy. However for wolves, you can reverse from any direction, regardless of difficuly.<br />
<br />
'''Unarmed Reverses'''<br />
* Basic Punch/Wolf Punch<br />
''Generally, enemies will never use Turner's punch, they will stick to the double punch. Wolves will punch, but they are irreversable for Turner, you can only block them''<br />
* Double Punch<br />
''Reversed by hitting shift before the punch reaches impact. Too early will result in a hit, the double punch can hit both standing and crouched opponents''<br />
* Roundhouse Kick<br />
''Hold shift to duck it, release it when leg is somewhat over you.''<br />
*Leg Sweep<br />
''Hit shift when you see the attack coming, the window is open the entire time between the start of the move till before impact''<br />
*Low Kick<br />
''Cannot be reversed and will only be used on down or crouched opponents''<br />
<br />
'''Weapon Reverses'''<br />
*Staff verticle swing<br />
Close the distance between you and the enemy and hit shift while the staff comes down on you <br />
*Staff horizontal swing<br />
Same with the above except it has even longer reach. Early crouching doesn't matter, it only hits standing opponents (you won't reverse though)<br />
<br />
== Counter-Reversals ==<br />
'''Unarmed Counters'''<br />
*Basic Punch<br />
An extremely quick duck (shift) will allow you to dodge this attack<br />
*Roundhouse Kick<br />
Hit shift when the enemy has your leg on his shoulder, not when you get kicked<br />
<br />
== Blocks ==<br />
Blocks are not reverses, they are moves to keep you from taking too much damage.<br />
<br />
'''Legsweep'''<br />
*If you can't reverse a legsweep in time, still hit shift to duck. The legsweep will not knockover a crouched apponent, it just staggers them.<br />
<br />
'''Low Kick'''<br />
*Crouching too long will cause an oppenent to low kick you, it is non-reversible, and pretty much unavoidable. Quickly let go of shift to stand up, you'll get hit anyways. But instead of going flying, you'll just get pushed back a little.<br />
<br />
'''Wolf Punch'''<br />
*Can only be blocked, hitting shift will make Turner stop the attack. It would be a good idea to legsweep follow through, after blocking.<br />
<br />
== Avoidances ==<br />
These are not rewarded as points, since they don't actually damage your foes. They will however, keep you alive.<br />
<br />
'''Handspring/Roll follow through'''<br />
*One of the most important things, is to remember that alot of the damage is added into the fall. Hitting 'shift' won't always recover you in the air, most notably, you'll just flip in the air and still end up hitting the ground. So instead of 'shifting' during the fall, wait till you are about to hit the ground and then quickly press 'space' to roll or handspring away, uninjured.<br />
*This works well when you completely miss a legcannon. But, when you have a staff, just hold down 'space' after the legcannon, and you'll handspring away if you miss.<br />
*this will usually only work if you got hurt by yourself (if you tried to flip to gain balance and couldn't make it, you can hit space). You usually can't spring away after you get hit by something like a staff, or fell by getting kicked in the face.<br />
<br />
'''Jump'''<br />
*You can use the jump button to quickly dodge legsweeps. When an enemy tries to legsweep you hit space, and you'll jump only a foot off the ground (it's binded to that attack, so it works pretty well).<br />
<br />
Every level has one or more Optimal Routes, depending on what you wish to accomplish. The route for a high score will almost certainly be different than the route for lowest time, and finding the perfect path requires much time and dedication. Times listed are for the time shown on the High Score/Best Time screen, not on the Level Cleared screen, which are about six seconds longer.<br />
<br />
=Attack Bonuses=<br />
{{Not_Whaleman_Friendly}}<br />
== Barehanded Techniques ==<br />
<br />
*'''[[Spinecrusher]]''' ''100 points''<br />
Sneak up behind an enemy (crouch-walk or run-and-roll,) stand up, and attack. Alternately, leap to land directly behind enemy.<br />
<br />
*'''[[Solid Hit]]''' ''66 points'' (66.5 rounded down, when applied to the math)<br />
Hit an enemy with basic barehanded attacks: punch, [[double punch]], front kick, roundhouse kick, leg sweep or wall kick. Also awarded for pulling a leaping enemy out of the air and throwing him to the ground. Each additional hit in a short amount of time produces the following bonuses (also <br />
awarded for successive attacks against multiple enemies):<br />
<blockquote><br />
*'''[[2x Combo]]''' ''133 points''<br />
*'''[[3x Combo]]''' ''266 points''<br />
*'''[[4x Combo]]''' ''533 points''<br />
*'''[[Mega Combo]]''' ''1066 points''</blockquote><br />
You can also score Megas past the fifth hit, but the score goes down to 533, 355, etc.<br />
<br />
*'''[[Leg Cannon]]''' ''100 points''<br />
<br />
Hit an enemy with a "leg cannon" attack: run toward an opponent while holding attack and press jump when you are close.<br />
<br />
*'''[[Reversal]]''' ''30 points''<br />
<br />
Press crouch when an enemy throws a barehanded attack. The type of reversal depends on the attack and your timing in response. A [[leg sweep]] is blocked with a foot on the ground and followed by an uppercut to the head. A [[roundhouse kick]] is caught on the shoulder by crouching and coming up under the leg, followed by a counter-kick to the midsection. A [[double punch reversal]] is turned into a shoulder throw by catching the hands and spinning. A normal punch is merely blocked, however the enemy will follow up their block with a hit to the face. There is also a reversal for a Leg Cannon, but no bonus, since it is only used against you; no enemy uses a Leg Cannon for you to reverse.<br />
<br />
*'''[[Reversal KO]]''' ''100 points''<br />
<br />
Same as reversal, but it requires that you knock out or kill the opponent with the blow.<br />
<br />
*'''[[Tackle]]''' ''5 points (50 points if the target is fleeing, rewarded as a heavy impact)''<br />
<br />
Crouch-walk, then while still crouch-walking, stop crouching. You will begin to run on all fours. Run towards an enemy and attack.<br />
<br />
*'''[[Nice Aim]]''' ''150 points''<br />
<br />
This bonus occurs when you hit an enemy (dead or alive) into another. You can either "leg cannon" two enemies together, or crouch attack a corpse and launch it at an opponent. Sometime awarded when a normal strike (roundhouse kick, wall-kick, etc.) knocks two opponents together. Also awarded when you slam into a leaping opponent in the air, intentionally or otherwise, which unfortunately usually kills you. <br />
<br />
*'''[[Style Bonus]]''' ''150 points''<br />
<br />
Kill an enemy with a wall-kick.<br />
<br />
== Knife ==<br />
<br />
*'''Sliced''' ''10 points''<br />
<br />
Attack with the knife.<br />
<br />
*'''Punctured''' ''40 points ''<br />
<br />
After 2 slices in a row, attack again and you will stab the enemy in the throat. Attack is a finisher so you could actually attack a well armored opponent multiple times in a row before doing this move.<br />
<br />
*'''Bullseye''' ''40 points''<br />
<br />
Hit the enemy with a thrown knife.<br />
<br />
*'''Tracheotomy''' ''100 points''<br />
<br />
Sneak up behind an enemy and attack with a knife.<br />
<br />
*'''Ninja Bonus''' ''60 points'' [[Image:Ninja-bonus.jpg|200px|thumb|right|The Ninja Bonus is awarded for a mid-air knife throw.]]<br />
<br />
Kill with mid-air throw as you flip over an opponent. (You can throw knives while flipping - press crouch and pick up\throw in mid-air.)<br />
<br />
== Sword ==<br />
*'''[[Slashed]]''' ''40 points''<br />
<br />
Attack while wielding a sword.<br />
<br />
*'''[[Backstabber]]''' ''100 points''<br />
<br />
Sneak up behind an enemy and attack while wielding a sword.<br />
<br />
== Staff ==<br />
*'''[[Standing smash]] ''' ''266 points''<br />
<br />
Vertically strike the opponent while standing still, can be awarded by hitting fallen enemies.<br />
<br />
*'''[[Running spin smash]] ''' ''399 points''<br />
<br />
Attack an enemy horizontally by moving during your attack.<br />
<br />
Note: Staff attacks are [[not named]], their bonuses are properly awarded though.<br />
<br />
--<br />
''A verticle strike is a solid hit, multiplied by 4.''<br />
<br />
--<br />
''A horizontal strike is a solid hit, multiplied by 6.''<br />
<br />
== Disarms ==<br />
<br />
These techniques will gain you the weapon you're being attacked with, as well as the points listed, while dealing some damage to your foe.<br />
<br />
*'''[[Sword Disarm]]''' ''100 points''<br />
<br />
Reverse a sword attack.<br />
<br />
*'''[[Staff Disarm]]''' ''100 points''<br />
<br />
Reverse a staff attack. Points are not gained by reversing "verticle swings"<br />
<br />
*'''[[Knife Reversal]]''' ''60 points''<br />
<br />
Reverse a knife attack.<br />
<br />
== Misc ==<br />
<br />
*'''[[Wolf Slayer]]''' ''300 points''<br />
<br />
Kill a wolf.<br />
<br />
*'''[[Touch of Death]]''' ''150 points''<br />
<br />
This occurs where your attack hurts the enemy so much that instead of rendering them unconcious, it kills them. May be awarded for many different successful attacks: staff strikes, after Cannon Legs into distant objects, drop kicking bodies into enemies, wall-kicking, etc.<br />
<br />
*'''[[Death From Above]]''' ''50 points''<br />
<br />
Fall or jump on an enemy from above.<br />
<br />
*'''[[Slain]]''' ''200 points''<br />
<br />
When an enemy is on the ground, crouch-attack them with a knife or sword.<br />
<br />
*'''[[Heavy impact]]''' ''50 points''<br />
<br />
This occurs when your enemy dies after striking (or being struck by) something, either intentionally or accidentally: a wall, the ground, your body, a knife, a staff, etc. Like "Touch of Death" it may be awarded when this is the result of a number of different attacks. It is also usually the result when chasing and attacking a fleeing enemy, leading to a tackle and the death of the foe.<br />
<br />
[[Category: Tutorials]]<br />
[[Category: Lugaru]]</div>Conner36https://wiki.wolfire.com/index.php?title=Template:Wolfire_Wiki_Updates&diff=3869Template:Wolfire Wiki Updates2012-03-04T05:42:36Z<p>Conner36: </p>
<hr />
<div><!--PRIVATE // Only displayed on this page, not transcluded on pages that use this template --><br />
<noinclude><br />
<!-- Categories --> {{CT| Wiki Contributors }} {{CT| Main Template }} {{CT|Wiki Navigation}}<br />
<!-- Constants --> {{stub}} <br />
<!-- Content --> <br />
=Introduction=<br />
The way this works is that if you have or currently contributing to the wiki put your work or progress in the "Fresh" section. If no work has been done on the task for two weeks it will go "stale". Please try to keep things fresh and move things to "Stale" if you a) can't work on it or b) see no progress for a while. It is up to you to keep things fresh! Please help us out.<br />
<br />
Then when you are sure that you are completely finished put it in the "Finished" category.<br />
<br />
==Format==<br />
Here is how you write the things in the list.<br />
<pre><br />
*What needs done [[link to where you should go]]<br />
Date something meaningful was last done <br />
(Make sure that the dates include the year.<br />
dd Month, yyyy: What you did (include links). Handle.<br />
or use the signature button.)<br />
**List of things that need to be done before finishing the parent task<br />
</pre><br />
<br />
I just listed a top/down approach to creating the to-do list. If you prefer the bottom/up approach then post the children tasks by themselves with links to their parents.<br />
=To-do List=</noinclude><br />
<!--PUBLIC Content --><br />
==Fresh==<br />
{{Special:RecentChanges}}<br />
<br />
==Stale== <br />
{{ed right|Template:Wolfire_Wiki_Updates}}<br />
* Go through [[Attack Bonuses]] and replace links with inline images for the bonuses. <br />
* The ParserFunctions extension was added to the wiki. Time to move forward on NavBoxes and/or TabbedViews. Discuss before deciding one way or the other. --[[User:Conner36| Conner36]] 06:08, 22 February 2012 (UTC)<br />
** I have set up a little demonstration in the [[Portal:Lugaru | Lugaru Portal]] page to show what tabbed views could look like. --[[User:Conner36| Conner36]] 20:08, 2 March 2012 (UTC)<br />
** Help needed with implementing the [[:Category:Tabs_Templates| tabbed view templates]] --[[User:Conner36| Conner36]] 16:06, 23 June 2011 (UTC)<br />
* Go through images(/art) and attach names/artists or links/source<br />
* Help create wiki editing standards. [[Talk:Wolfire_Wiki_Editing_Standards | Help here!]] 16/6/11 Theres a lot to do in [[Wolfire Wiki Editing Standards]]<br />
** Explaining editing format<br />
** Finding good examples of wiki editing not just generic ones<br />
* Taming the wiki's category subsystems - [[:User:Conner36|Conner36]]<br />
** Help decide what to do with weapons subcategories -> [[Talk:Wolfire Wiki Editing Standards]]<br />
* How to create and use templates correctly [[Wolfire_Wiki_Editing_Standards | VERY IMPORTANT]]<br />
* Add [[Wolfire_Games_Wiki:Community_Portal | fan suggestion place]] 16/6/11<br />
**Add suggestions from SPF<br />
**Add tutorials from SPF<br />
**Get people to post/upload their art and/or mods to the wiki<br />
***Make a tutorial page on how to upload stuff to the wiki<br />
* Figure out what [[Special:DeadendPages]] are and fix them<br />
* Build an official Wolfire Tutorials page using previous Wolfire blog posts<br />
* Go through and organize the [[:Category:FAQs |FAQs]]<br />
* Comb the [[Lugaru | Lugaru page]]<br />
* The OG graphics features page needs work [[Graphics | Help here!]]<br />
* Fully set up the various portals [[:Category:Portals|Help Here!]]<br />
* Fix all redirect pages so that pages correctly link to the new page.<br />
<br />
''' There are many more pages that need your help. [[:Category:Improvement_Needed| Click on me]] to see all pages in the Improvement Needed category...'''<br />
<br />
==Finished==<br />
{{ed right|Template:Wolfire_Wiki_Updates}}<br />
* Went through and categorized all files... whew...<br />
* Set up a system that makes it easy to add items to the "Fresh", "Stale", or "Finished" lists (I think it's good enough please post in the [[Template_talk:Wolfire_Wiki_Updates | Talk Page]] if you think we need to improve this system) --[[User:Conner36| Conner36]] 18:55, 14 February 2012 (UTC)</div>Conner36https://wiki.wolfire.com/index.php?title=Template:Wolfire_Wiki_Updates&diff=3868Template:Wolfire Wiki Updates2012-03-04T05:41:50Z<p>Conner36: </p>
<hr />
<div><!--PRIVATE // Only displayed on this page, not transcluded on pages that use this template --><br />
<noinclude><br />
<!-- Categories --> {{CT| Wiki Contributors }} {{CT| Main Template }} {{CT|Wiki Navigation}}<br />
<!-- Constants --> {{stub}} <br />
<!-- Content --> <br />
=Introduction=<br />
The way this works is that if you have or currently contributing to the wiki put your work or progress in the "Fresh" section. If no work has been done on the task for two weeks it will go "stale". Please try to keep things fresh and move things to "Stale" if you a) can't work on it or b) see no progress for a while. It is up to you to keep things fresh! Please help us out.<br />
<br />
Then when you are sure that you are completely finished put it in the "Finished" category.<br />
<br />
==Format==<br />
Here is how you write the things in the list.<br />
<pre><br />
*What needs done [[link to where you should go]]<br />
Date something meaningful was last done <br />
(Make sure that the dates include the year.<br />
dd Month, yyyy: What you did (include links). Handle.<br />
or use the signature button.)<br />
**List of things that need to be done before finishing the parent task<br />
</pre><br />
<br />
I just listed a top/down approach to creating the to-do list. If you prefer the bottom/up approach then post the children tasks by themselves with links to their parents.<br />
=To-do List=</noinclude><br />
<!--PUBLIC Content --><br />
==Fresh==<br />
{{Special:RecentChanges}}<br />
<br />
==Stale== {{ed right|Template:Wolfire_Wiki_Updates#Stale}}<br />
* Go through [[Attack Bonuses]] and replace links with inline images for the bonuses. <br />
* The ParserFunctions extension was added to the wiki. Time to move forward on NavBoxes and/or TabbedViews. Discuss before deciding one way or the other. --[[User:Conner36| Conner36]] 06:08, 22 February 2012 (UTC)<br />
** I have set up a little demonstration in the [[Portal:Lugaru | Lugaru Portal]] page to show what tabbed views could look like. --[[User:Conner36| Conner36]] 20:08, 2 March 2012 (UTC)<br />
** Help needed with implementing the [[:Category:Tabs_Templates| tabbed view templates]] --[[User:Conner36| Conner36]] 16:06, 23 June 2011 (UTC)<br />
* Go through images(/art) and attach names/artists or links/source<br />
* Help create wiki editing standards. [[Talk:Wolfire_Wiki_Editing_Standards | Help here!]] 16/6/11 Theres a lot to do in [[Wolfire Wiki Editing Standards]]<br />
** Explaining editing format<br />
** Finding good examples of wiki editing not just generic ones<br />
* Taming the wiki's category subsystems - [[:User:Conner36|Conner36]]<br />
** Help decide what to do with weapons subcategories -> [[Talk:Wolfire Wiki Editing Standards]]<br />
* How to create and use templates correctly [[Wolfire_Wiki_Editing_Standards | VERY IMPORTANT]]<br />
* Add [[Wolfire_Games_Wiki:Community_Portal | fan suggestion place]] 16/6/11<br />
**Add suggestions from SPF<br />
**Add tutorials from SPF<br />
**Get people to post/upload their art and/or mods to the wiki<br />
***Make a tutorial page on how to upload stuff to the wiki<br />
* Figure out what [[Special:DeadendPages]] are and fix them<br />
* Build an official Wolfire Tutorials page using previous Wolfire blog posts<br />
* Go through and organize the [[:Category:FAQs |FAQs]]<br />
* Comb the [[Lugaru | Lugaru page]]<br />
* The OG graphics features page needs work [[Graphics | Help here!]]<br />
* Fully set up the various portals [[:Category:Portals|Help Here!]]<br />
* Fix all redirect pages so that pages correctly link to the new page.<br />
<br />
''' There are many more pages that need your help. [[:Category:Improvement_Needed| Click on me]] to see all pages in the Improvement Needed category...'''<br />
<br />
==Finished== {{ed right|Template:Wolfire_Wiki_Updates#Finished}}<br />
* Went through and categorized all files... whew...<br />
* Set up a system that makes it easy to add items to the "Fresh", "Stale", or "Finished" lists (I think it's good enough please post in the [[Template_talk:Wolfire_Wiki_Updates | Talk Page]] if you think we need to improve this system) --[[User:Conner36| Conner36]] 18:55, 14 February 2012 (UTC)</div>Conner36https://wiki.wolfire.com/index.php?title=Template:Wolfire_Wiki_Updates&diff=3867Template:Wolfire Wiki Updates2012-03-04T03:23:44Z<p>Conner36: </p>
<hr />
<div><!--PRIVATE // Only displayed on this page, not transcluded on pages that use this template --><br />
<noinclude><br />
<!-- Categories --> {{CT| Wiki Contributors }} {{CT| Main Template }} {{CT|Wiki Navigation}}<br />
<!-- Constants --> {{stub}} <br />
<!-- Content --> <br />
=Introduction=<br />
The way this works is that if you have or currently contributing to the wiki put your work or progress in the "Fresh" section. If no work has been done on the task for two weeks it will go "stale". Please try to keep things fresh and move things to "Stale" if you a) can't work on it or b) see no progress for a while. It is up to you to keep things fresh! Please help us out.<br />
<br />
Then when you are sure that you are completely finished put it in the "Finished" category.<br />
<br />
==Format==<br />
Here is how you write the things in the list.<br />
<pre><br />
*What needs done [[link to where you should go]]<br />
Date something meaningful was last done <br />
(Make sure that the dates include the year.<br />
dd Month, yyyy: What you did (include links). Handle.<br />
or use the signature button.)<br />
**List of things that need to be done before finishing the parent task<br />
</pre><br />
<br />
I just listed a top/down approach to creating the to-do list. If you prefer the bottom/up approach then post the children tasks by themselves with links to their parents.<br />
=To-do List=</noinclude><br />
<!--PUBLIC Content --><br />
==Fresh==<br />
{{Special:RecentChanges}}<br />
<br />
==Stale== <br />
{{ed right|Template:Wolfire_Wiki_Updates#Stale}}<br />
* Go through [[Attack Bonuses]] and replace links with inline images for the bonuses. <br />
* The ParserFunctions extension was added to the wiki. Time to move forward on NavBoxes and/or TabbedViews. Discuss before deciding one way or the other. --[[User:Conner36| Conner36]] 06:08, 22 February 2012 (UTC)<br />
** I have set up a little demonstration in the [[Portal:Lugaru | Lugaru Portal]] page to show what tabbed views could look like. --[[User:Conner36| Conner36]] 20:08, 2 March 2012 (UTC)<br />
** Help needed with implementing the [[:Category:Tabs_Templates| tabbed view templates]] --[[User:Conner36| Conner36]] 16:06, 23 June 2011 (UTC)<br />
* Go through images(/art) and attach names/artists or links/source<br />
* Help create wiki editing standards. [[Talk:Wolfire_Wiki_Editing_Standards | Help here!]] 16/6/11 Theres a lot to do in [[Wolfire Wiki Editing Standards]]<br />
** Explaining editing format<br />
** Finding good examples of wiki editing not just generic ones<br />
* Taming the wiki's category subsystems - [[:User:Conner36|Conner36]]<br />
** Help decide what to do with weapons subcategories -> [[Talk:Wolfire Wiki Editing Standards]]<br />
* How to create and use templates correctly [[Wolfire_Wiki_Editing_Standards | VERY IMPORTANT]]<br />
* Add [[Wolfire_Games_Wiki:Community_Portal | fan suggestion place]] 16/6/11<br />
**Add suggestions from SPF<br />
**Add tutorials from SPF<br />
**Get people to post/upload their art and/or mods to the wiki<br />
***Make a tutorial page on how to upload stuff to the wiki<br />
* Figure out what [[Special:DeadendPages]] are and fix them<br />
* Build an official Wolfire Tutorials page using previous Wolfire blog posts<br />
* Go through and organize the [[:Category:FAQs |FAQs]]<br />
* Comb the [[Lugaru | Lugaru page]]<br />
* The OG graphics features page needs work [[Graphics | Help here!]]<br />
* Fully set up the various portals [[:Category:Portals|Help Here!]]<br />
* Fix all redirect pages so that pages correctly link to the new page.<br />
<br />
''' There are many more pages that need your help. [[:Category:Improvement_Needed| Click on me]] to see all pages in the Improvement Needed category...'''<br />
<br />
==Finished== <br />
{{ed right|Template:Wolfire_Wiki_Updates#Finished}}<br />
* Went through and categorized all files... whew...<br />
* Set up a system that makes it easy to add items to the "Fresh", "Stale", or "Finished" lists (I think it's good enough please post in the [[Template_talk:Wolfire_Wiki_Updates | Talk Page]] if you think we need to improve this system) --[[User:Conner36| Conner36]] 18:55, 14 February 2012 (UTC)</div>Conner36https://wiki.wolfire.com/index.php?title=WP:CLN&diff=3866WP:CLN2012-03-04T03:20:33Z<p>Conner36: Created page with "http://en.wikipedia.org/wiki/Wikipedia:CLN"</p>
<hr />
<div>http://en.wikipedia.org/wiki/Wikipedia:CLN</div>Conner36https://wiki.wolfire.com/index.php?title=Template:Wolfire_Wiki_Updates&diff=3865Template:Wolfire Wiki Updates2012-03-04T03:16:29Z<p>Conner36: /* Stale */</p>
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<div><!--PRIVATE // Only displayed on this page, not transcluded on pages that use this template --><br />
<noinclude><br />
<!-- Categories --> {{CT| Wiki Contributors }} {{CT| Main Template }} {{CT|Wiki Navigation}}<br />
<!-- Constants --> {{stub}} <br />
<!-- Content --> <br />
=Introduction=<br />
The way this works is that if you have or currently contributing to the wiki put your work or progress in the "Fresh" section. If no work has been done on the task for two weeks it will go "stale". Please try to keep things fresh and move things to "Stale" if you a) can't work on it or b) see no progress for a while. It is up to you to keep things fresh! Please help us out.<br />
<br />
Then when you are sure that you are completely finished put it in the "Finished" category.<br />
<br />
==Format==<br />
Here is how you write the things in the list.<br />
<pre><br />
*What needs done [[link to where you should go]]<br />
Date something meaningful was last done <br />
(Make sure that the dates include the year.<br />
dd Month, yyyy: What you did (include links). Handle.<br />
or use the signature button.)<br />
**List of things that need to be done before finishing the parent task<br />
</pre><br />
<br />
I just listed a top/down approach to creating the to-do list. If you prefer the bottom/up approach then post the children tasks by themselves with links to their parents.<br />
=To-do List=</noinclude><br />
<!--PUBLIC Content --><br />
==Fresh==<br />
{{Special:RecentChanges}}<br />
<br />
==Stale==<br />
* Go through [[Attack Bonuses]] and replace links with inline images for the bonuses. <br />
* The ParserFunctions extension was added to the wiki. Time to move forward on NavBoxes and/or TabbedViews. Discuss before deciding one way or the other. --[[User:Conner36| Conner36]] 06:08, 22 February 2012 (UTC)<br />
** I have set up a little demonstration in the [[Portal:Lugaru | Lugaru Portal]] page to show what tabbed views could look like. --[[User:Conner36| Conner36]] 20:08, 2 March 2012 (UTC)<br />
** Help needed with implementing the [[:Category:Tabs_Templates| tabbed view templates]] --[[User:Conner36| Conner36]] 16:06, 23 June 2011 (UTC)<br />
* Go through images(/art) and attach names/artists or links/source<br />
* Help create wiki editing standards. [[Talk:Wolfire_Wiki_Editing_Standards | Help here!]] 16/6/11 Theres a lot to do in [[Wolfire Wiki Editing Standards]]<br />
** Explaining editing format<br />
** Finding good examples of wiki editing not just generic ones<br />
* Taming the wiki's category subsystems - [[:User:Conner36|Conner36]]<br />
** Help decide what to do with weapons subcategories -> [[Talk:Wolfire Wiki Editing Standards]]<br />
* How to create and use templates correctly [[Wolfire_Wiki_Editing_Standards | VERY IMPORTANT]]<br />
* Add [[Wolfire_Games_Wiki:Community_Portal | fan suggestion place]] 16/6/11<br />
**Add suggestions from SPF<br />
**Add tutorials from SPF<br />
**Get people to post/upload their art and/or mods to the wiki<br />
***Make a tutorial page on how to upload stuff to the wiki<br />
* Figure out what [[Special:DeadendPages]] are and fix them<br />
* Build an official Wolfire Tutorials page using previous Wolfire blog posts<br />
* Go through and organize the [[:Category:FAQs |FAQs]]<br />
* Comb the [[Lugaru | Lugaru page]]<br />
* The OG graphics features page needs work [[Graphics | Help here!]]<br />
* Fully set up the various portals [[:Category:Portals|Help Here!]]<br />
* Fix all redirect pages so that pages correctly link to the new page.<br />
<br />
''' There are many more pages that need your help. [[:Category:Improvement_Needed| Click on me]] to see all pages in the Improvement Needed category...'''<br />
<br />
==Finished==<br />
* Went through and categorized all files... whew...<br />
* Set up a system that makes it easy to add items to the "Fresh", "Stale", or "Finished" lists (I think it's good enough please post in the [[Template_talk:Wolfire_Wiki_Updates | Talk Page]] if you think we need to improve this system) --[[User:Conner36| Conner36]] 18:55, 14 February 2012 (UTC)</div>Conner36https://wiki.wolfire.com/index.php?title=Lugaru_Character_Movement&diff=3864Lugaru Character Movement2012-03-04T03:15:20Z<p>Conner36: </p>
<hr />
<div>{{wip}}<br />
{{TabsHeader|link1=Portal:Lugaru#Basic Information|name1=Lugaru Portal|link2=Lugaru FAQ|name2=FAQ|name3=Console Guide|link3=Lugaru's Console Guide|name4=Movement|link4=Movement|name5=Strategy|link5=Lugaru Combat Strategy|name6=Lugaru Walkthrough|link6=Lugaru Walkthrough|This=4}}<br />
== Basic Movement ==<br />
<br />
Basic default movement is controlled using the standard W, A, S, and D keys. W causes Turner to run away from the camera, S towards the camera, A ninety degrees to the left and D ninety degrees to the right. (All control key settings can be changed in the Options – Configure Controls screen.)<br />
<br />
The mouse controls how the camera rotates around Turner, thus it controls the actual direction that Turner runs. Dropping the camera by hitting C while in Debug mode disconnects the mouse from control of the running direction; moving the mouse will turn the camera, but Turner will run in the direction of the key being pressed. These directions will usually correspond to the axes of any blocks on the map.<br />
<br />
Combining movement keys can allow useful variations. For instance, if you wish to circle around behind an enemy while keeping them in sight to avoid getting too close, pressing W and A or D together will cause Turner to run at 45 degrees to the camera. Orienting the mouse properly allows you to track the enemy in a way not possible while using A or D alone.<br />
<br />
Pressing A and D together causes Turner to run straight forward; momentarily releasing one key allows fast direction changes which can be useful in dodging quickly through a group or around objects.<br />
<br />
The basic style of movement in Lugaru is running. Although his enemies can walk or run depending on the situation, Turner cannot: his only speed is full ahead (but crouch-walking, jumping, and rabbit-running are also possible). <br />
<br />
A stutter-step is possible by quick, repetitious pressing of a direction key. This can be useful to avoid running past an enemy flying through the air as Turner follows for additional attacks, or to avoid falling off a block as he moves to kick off an enemy clinging to the edge.<br />
<br />
Since the stutter-step will replicate the last movement Turner’s leg took, it can lead to some amusing action. For instance, if the last motion was a kick, Turner will goose-step. Pushing W while tapping A and/or D will cause Turner to limp, or walk like Charlie Chaplin, or lurch and stagger like a drunk.<br />
<br />
== Rolling, Crouch-walking and Rabbit-running ==<br />
<br />
Pressing the crouch key (Shift is the default) causes Turner to drop into a crouch as long as it is held; using it while moving can have different effects. <br />
<br />
If pressed momentarily while running if causes Turner to do a forward roll. Repeated pressing of crouch results in a continuous roll. This can be useful in sneaking up behind an enemy quickly: they will typically not react to Turner’s presence if he is rolling, allowing him to perform a Tracheotomy, Backstabber or Spinecrusher.<br />
<br />
It can also be used to avoid an attack while running past an enemy, or to roll away from a group without being hit. However, crouching near an alert enemy, even while moving, leaves Turner open to a usually fatal head kick.<br />
<br />
If crouch is pressed and held, then followed by a movement key, Turner will crouch-walk. This also allows sneaking up behind an enemy, with the same results: they will not react to his presence, even when his nose is pressed against their tail. If the enemy is stationary, as in certain Campaign levels, Turner can nudge them in any direction, even over an edge or into a fire.<br />
<br />
Using crouch-walk to sneak up behind all enemies on a level and kill them without warning will lead to a One With The Shadows level bonus.<br />
<br />
Pressing crouch, followed by a movement key, then releasing crouch, will cause Turner to rabbit-run on all fours. This is faster than running, and can be used to help put some distance between Turner and his pursuers. It can also be used to tackle an opponent if the attack or jump key is pressed while rabbit-running at them.<br />
<br />
== Back-dodging ==<br />
<br />
Pressing the back key while holding the attack key when in combat or being pursued will cause Turner to back-dodge, turning back handsprings away from danger. Once out of range, movement will revert to normal running toward the camera.<br />
<br />
Pressing throw (default is Q) while rolling or handspringing over a weapon on the ground, or over an armed enemy on the ground, allows Turner to grab the weapon. It will also pull an exposed knife out of an enemy if they have been bulls-eyed.<br />
<br />
== Jumping ==<br />
<br />
Pressing the jump key (default is the Space bar) causes Turner to leap straight into the air. The longer the key is held, the higher the jump. The highest jumps are achieved by starting from a crouching position. This will often allow you to reach the edge of a block otherwise out of reach.<br />
<br />
Pressing jump while running causes Turner to jump in that direction. Pressing a direction key while jumping causes him to move in that direction, even while flying through the air: A and D will cause him to drift left and right, while W and S cause him to fly farther or drop short. These effects are hardly noticeable unless Turner is jumping from a considerable height, but can be useful in effecting a Death From Above bonus.<br />
<br />
Jumping while running is the fastest method of movement, and can allow Turner to outdistance enemies. However, they will rarely give up the pursuit, no matter how far away he gets; only multiple changes of direction and level (i.e., over walls and blocks) will throw them off.<br />
<br />
Pressing attack and jumping at an unsuspecting enemy can lead to a Leg Cannon bonus (or a Turner- damaging throw if they are alert). Pressing jump while rabbit-running at an unsuspecting enemy leads to a Tackle bonus.<br />
<br />
Jumping can allow Turner to fly over enemies’ heads, or jump away from them, but if he is too close they can grab and throw him. As with reversals, pressing jump and/or crouch can allow Turner to land safely and avoid damage.<br />
<br />
Pressing crouch while jumping causes Turner to flip in the air. This is useful when attempting to clear the edge of a block without hitting it, or preventing an enemy from grabbing and throwing Turner.<br />
<br />
Both jumping and flipping near an alert enemy can cause them to react; sometimes one who is still unaware of Turner’s presence will also respond. Jumping can cause them to pause momentarily and watch; flipping while jumping causes them to freeze and stare stupidly at Turner. (After several jumps, however, they may begin to crouch and/or crouch-walk as you jump.)<br />
<br />
Jumping and flipping can be useful in both escaping and attacking. Even large groups of enemies, including wolves, will freeze while you jump straight up and flip, allowing you to gain time to make plans or escape. You can also slowly nudge yourself into a new position, even around behind an enemy, where skillful and timely keystrokes can lead to successful sneak attacks.<br />
<br />
Pressing jump again as Turner flies into a wall allows him to do a wall-kick and change direction; he can move forwards, backwards, left and right or at an angle. This can be useful in escaping; Turner can bounce back and forth between two parallel walls over his enemies’ heads, ricocheting in a new direction when he reaches the end.<br />
<br />
Jumping and flipping is also the perfect way to set up a wall-kick attack for a Solid Hit or Style Bonus or even a kill. Jumping up a wall without reaching the top, then flipping, causes nearby enemies to freeze and watch in fascination. Waiting for Turner to slide down the wall, then pressing attack just before he reaches the ground, will almost always result in a solid spinning kick to the head of the nearest enemy. A normal wall-kick attack without a flip often causes them to crouch or roll under the kick and attack when Turner lands.<br />
<br />
Jumping, flipping and attacking while holding a knife can lead to a flying bull’s-eye for a Ninja Bonus and a kill against unarmored opponents. It can also cause them to try to crouch, roll or back-dodge out of danger. This can be useful when fighting on top of a block, as they will often roll right over the edge.<br />
<br />
== Wall-climbing ==<br />
<br />
To get to the top of a wall or block, press jump: if Turner can reach the edge, he will grab hold and hang there until you press forward to climb up, or backward to drop back to the ground. If an enemy is nearby, he can kick you off the edge as you hang there.<br />
<br />
== Slow Motion and Stop Action ==<br />
<br />
Pressing B while in debug will cause the game to go into slow motion; even the sound will slow down. This can be useful in practicing a technique, or achieving a particularly difficult goal that has eluded you. It also allows you more time to admire an especially interesting sight, such as an enemy sailing over the edge of a floating block. (The game automatically goes into slow motion momentarily when an enemy is killed, slow motion will also stop when that happens.)<br />
<br />
Pressing V while in debug causes the action to stop completely. This can be useful if you need time to gather your wits or decide on your next move. It can also come in handy in setting up a screenshot, or sequence of shots. Pressing V again will restart the action; pressing it twice quickly advances the action slightly, allowing a series of shots that can be used to create an animated GIF. Pressing V after killing the last enemy on a level will not prevent the "level cleared" screen from appearing.<br />
<br />
[[Category: Tutorials]]<br />
[[Category: Lugaru]]</div>Conner36https://wiki.wolfire.com/index.php?title=Talk:Lugaru_Character_Movement&diff=3862Talk:Lugaru Character Movement2012-03-04T03:15:05Z<p>Conner36: moved Talk:Movement to Talk:Lugaru Character Movement: movement is too ambiguous a page</p>
<hr />
<div>Agh! need to move this page to a more appropriate name. --[[User:Conner36| Conner36]] 19:40, 2 March 2012 (UTC)</div>Conner36https://wiki.wolfire.com/index.php?title=Talk:Movement&diff=3863Talk:Movement2012-03-04T03:15:05Z<p>Conner36: moved Talk:Movement to Talk:Lugaru Character Movement: movement is too ambiguous a page</p>
<hr />
<div>#REDIRECT [[Talk:Lugaru Character Movement]]</div>Conner36https://wiki.wolfire.com/index.php?title=Lugaru_Character_Movement&diff=3860Lugaru Character Movement2012-03-04T03:15:04Z<p>Conner36: moved Movement to Lugaru Character Movement: movement is too ambiguous a page</p>
<hr />
<div>{{Rename Page}}<br />
{{wip}}<br />
{{TabsHeader|link1=Portal:Lugaru#Basic Information|name1=Lugaru Portal|link2=Lugaru FAQ|name2=FAQ|name3=Console Guide|link3=Lugaru's Console Guide|name4=Movement|link4=Movement|name5=Strategy|link5=Lugaru Combat Strategy|name6=Lugaru Walkthrough|link6=Lugaru Walkthrough|This=4}}<br />
== Basic Movement ==<br />
<br />
Basic default movement is controlled using the standard W, A, S, and D keys. W causes Turner to run away from the camera, S towards the camera, A ninety degrees to the left and D ninety degrees to the right. (All control key settings can be changed in the Options – Configure Controls screen.)<br />
<br />
The mouse controls how the camera rotates around Turner, thus it controls the actual direction that Turner runs. Dropping the camera by hitting C while in Debug mode disconnects the mouse from control of the running direction; moving the mouse will turn the camera, but Turner will run in the direction of the key being pressed. These directions will usually correspond to the axes of any blocks on the map.<br />
<br />
Combining movement keys can allow useful variations. For instance, if you wish to circle around behind an enemy while keeping them in sight to avoid getting too close, pressing W and A or D together will cause Turner to run at 45 degrees to the camera. Orienting the mouse properly allows you to track the enemy in a way not possible while using A or D alone.<br />
<br />
Pressing A and D together causes Turner to run straight forward; momentarily releasing one key allows fast direction changes which can be useful in dodging quickly through a group or around objects.<br />
<br />
The basic style of movement in Lugaru is running. Although his enemies can walk or run depending on the situation, Turner cannot: his only speed is full ahead (but crouch-walking, jumping, and rabbit-running are also possible). <br />
<br />
A stutter-step is possible by quick, repetitious pressing of a direction key. This can be useful to avoid running past an enemy flying through the air as Turner follows for additional attacks, or to avoid falling off a block as he moves to kick off an enemy clinging to the edge.<br />
<br />
Since the stutter-step will replicate the last movement Turner’s leg took, it can lead to some amusing action. For instance, if the last motion was a kick, Turner will goose-step. Pushing W while tapping A and/or D will cause Turner to limp, or walk like Charlie Chaplin, or lurch and stagger like a drunk.<br />
<br />
== Rolling, Crouch-walking and Rabbit-running ==<br />
<br />
Pressing the crouch key (Shift is the default) causes Turner to drop into a crouch as long as it is held; using it while moving can have different effects. <br />
<br />
If pressed momentarily while running if causes Turner to do a forward roll. Repeated pressing of crouch results in a continuous roll. This can be useful in sneaking up behind an enemy quickly: they will typically not react to Turner’s presence if he is rolling, allowing him to perform a Tracheotomy, Backstabber or Spinecrusher.<br />
<br />
It can also be used to avoid an attack while running past an enemy, or to roll away from a group without being hit. However, crouching near an alert enemy, even while moving, leaves Turner open to a usually fatal head kick.<br />
<br />
If crouch is pressed and held, then followed by a movement key, Turner will crouch-walk. This also allows sneaking up behind an enemy, with the same results: they will not react to his presence, even when his nose is pressed against their tail. If the enemy is stationary, as in certain Campaign levels, Turner can nudge them in any direction, even over an edge or into a fire.<br />
<br />
Using crouch-walk to sneak up behind all enemies on a level and kill them without warning will lead to a One With The Shadows level bonus.<br />
<br />
Pressing crouch, followed by a movement key, then releasing crouch, will cause Turner to rabbit-run on all fours. This is faster than running, and can be used to help put some distance between Turner and his pursuers. It can also be used to tackle an opponent if the attack or jump key is pressed while rabbit-running at them.<br />
<br />
== Back-dodging ==<br />
<br />
Pressing the back key while holding the attack key when in combat or being pursued will cause Turner to back-dodge, turning back handsprings away from danger. Once out of range, movement will revert to normal running toward the camera.<br />
<br />
Pressing throw (default is Q) while rolling or handspringing over a weapon on the ground, or over an armed enemy on the ground, allows Turner to grab the weapon. It will also pull an exposed knife out of an enemy if they have been bulls-eyed.<br />
<br />
== Jumping ==<br />
<br />
Pressing the jump key (default is the Space bar) causes Turner to leap straight into the air. The longer the key is held, the higher the jump. The highest jumps are achieved by starting from a crouching position. This will often allow you to reach the edge of a block otherwise out of reach.<br />
<br />
Pressing jump while running causes Turner to jump in that direction. Pressing a direction key while jumping causes him to move in that direction, even while flying through the air: A and D will cause him to drift left and right, while W and S cause him to fly farther or drop short. These effects are hardly noticeable unless Turner is jumping from a considerable height, but can be useful in effecting a Death From Above bonus.<br />
<br />
Jumping while running is the fastest method of movement, and can allow Turner to outdistance enemies. However, they will rarely give up the pursuit, no matter how far away he gets; only multiple changes of direction and level (i.e., over walls and blocks) will throw them off.<br />
<br />
Pressing attack and jumping at an unsuspecting enemy can lead to a Leg Cannon bonus (or a Turner- damaging throw if they are alert). Pressing jump while rabbit-running at an unsuspecting enemy leads to a Tackle bonus.<br />
<br />
Jumping can allow Turner to fly over enemies’ heads, or jump away from them, but if he is too close they can grab and throw him. As with reversals, pressing jump and/or crouch can allow Turner to land safely and avoid damage.<br />
<br />
Pressing crouch while jumping causes Turner to flip in the air. This is useful when attempting to clear the edge of a block without hitting it, or preventing an enemy from grabbing and throwing Turner.<br />
<br />
Both jumping and flipping near an alert enemy can cause them to react; sometimes one who is still unaware of Turner’s presence will also respond. Jumping can cause them to pause momentarily and watch; flipping while jumping causes them to freeze and stare stupidly at Turner. (After several jumps, however, they may begin to crouch and/or crouch-walk as you jump.)<br />
<br />
Jumping and flipping can be useful in both escaping and attacking. Even large groups of enemies, including wolves, will freeze while you jump straight up and flip, allowing you to gain time to make plans or escape. You can also slowly nudge yourself into a new position, even around behind an enemy, where skillful and timely keystrokes can lead to successful sneak attacks.<br />
<br />
Pressing jump again as Turner flies into a wall allows him to do a wall-kick and change direction; he can move forwards, backwards, left and right or at an angle. This can be useful in escaping; Turner can bounce back and forth between two parallel walls over his enemies’ heads, ricocheting in a new direction when he reaches the end.<br />
<br />
Jumping and flipping is also the perfect way to set up a wall-kick attack for a Solid Hit or Style Bonus or even a kill. Jumping up a wall without reaching the top, then flipping, causes nearby enemies to freeze and watch in fascination. Waiting for Turner to slide down the wall, then pressing attack just before he reaches the ground, will almost always result in a solid spinning kick to the head of the nearest enemy. A normal wall-kick attack without a flip often causes them to crouch or roll under the kick and attack when Turner lands.<br />
<br />
Jumping, flipping and attacking while holding a knife can lead to a flying bull’s-eye for a Ninja Bonus and a kill against unarmored opponents. It can also cause them to try to crouch, roll or back-dodge out of danger. This can be useful when fighting on top of a block, as they will often roll right over the edge.<br />
<br />
== Wall-climbing ==<br />
<br />
To get to the top of a wall or block, press jump: if Turner can reach the edge, he will grab hold and hang there until you press forward to climb up, or backward to drop back to the ground. If an enemy is nearby, he can kick you off the edge as you hang there.<br />
<br />
== Slow Motion and Stop Action ==<br />
<br />
Pressing B while in debug will cause the game to go into slow motion; even the sound will slow down. This can be useful in practicing a technique, or achieving a particularly difficult goal that has eluded you. It also allows you more time to admire an especially interesting sight, such as an enemy sailing over the edge of a floating block. (The game automatically goes into slow motion momentarily when an enemy is killed, slow motion will also stop when that happens.)<br />
<br />
Pressing V while in debug causes the action to stop completely. This can be useful if you need time to gather your wits or decide on your next move. It can also come in handy in setting up a screenshot, or sequence of shots. Pressing V again will restart the action; pressing it twice quickly advances the action slightly, allowing a series of shots that can be used to create an animated GIF. Pressing V after killing the last enemy on a level will not prevent the "level cleared" screen from appearing.<br />
<br />
[[Category: Tutorials]]<br />
[[Category: Lugaru]]</div>Conner36https://wiki.wolfire.com/index.php?title=Movement&diff=3861Movement2012-03-04T03:15:04Z<p>Conner36: moved Movement to Lugaru Character Movement: movement is too ambiguous a page</p>
<hr />
<div>#REDIRECT [[Lugaru Character Movement]]</div>Conner36https://wiki.wolfire.com/index.php?title=Template:Edit/doc&diff=3859Template:Edit/doc2012-03-04T03:12:37Z<p>Conner36: Created page with "{{Documentation subpage}} <!-- PLEASE ADD CATEGORIES AND INTERWIKIS AT THE BOTTOM OF THIS PAGE. --> ==Usage== This template is a [[Wikipedia:Manua..."</p>
<hr />
<div>{{Documentation subpage}}<br />
<!-- PLEASE ADD CATEGORIES AND INTERWIKIS AT THE BOTTOM OF THIS PAGE. --><br />
==Usage==<br />
This [[Wikipedia:Template messages|template]] is a [[Wikipedia:Manual of Style/Self-references to avoid|self-reference]] and so is part of the Wikipedia project rather than the encyclopedic content.<br />
<br />
Parameters:<br />
<br />
:{{para|1|Page to edit. }} Leave blank to edit current page.<br />
:{{para|2|Text to display.}} Default: "edit"<br />
:{{para|section|Section to edit.}} e.g. <code>0</code> to edit intro only. Default: none (edit whole page)<br />
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==See also==<br />
{{edit templates}}<br />
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<includeonly><!--<br />
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[[ar:قالب:تحرير]]<br />
[[ca:Plantilla:Modifica]]<br />
[[es:Plantilla:Editar]]<br />
[[eu:Txantiloi:Aldatu]]<br />
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[[ia:Patrono:Modificar]]<br />
[[ja:Template:Edit]]<br />
[[mk:Шаблон:Уреди]]<br />
[[ml:ഫലകം:തിരുത്തുക]]<br />
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[[no:Mal:Rediger]]<br />
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</includeonly></div>Conner36https://wiki.wolfire.com/index.php?title=Template:Edit&diff=3858Template:Edit2012-03-04T03:12:25Z<p>Conner36: Created page with "<span class="noprint plainlinks">[{{fullurl:{{#if:{{{1|}}}|{{{1}}}|{{FULLPAGENAME}}}}|action=edit{{#if:{{{section|}}}|&section={{{section}}}}}}} {{#if:{{{2|}}}|{{{2}}}|edit}}]</s..."</p>
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<div><span class="noprint plainlinks">[{{fullurl:{{#if:{{{1|}}}|{{{1}}}|{{FULLPAGENAME}}}}|action=edit{{#if:{{{section|}}}|&section={{{section}}}}}}} {{#if:{{{2|}}}|{{{2}}}|edit}}]</span><noinclude><br />
{{documentation}}<br />
</noinclude></div>Conner36https://wiki.wolfire.com/index.php?title=Template:Edit_section/doc&diff=3857Template:Edit section/doc2012-03-04T03:12:07Z<p>Conner36: Created page with "{{Documentation subpage}} <!-- PLEASE ADD CATEGORIES AND INTERWIKIS AT THE BOTTOM OF THIS PAGE --> == Usage == The template {{tlx|Edit section}} (which uses a <code><nowiki><div..."</p>
<hr />
<div>{{Documentation subpage}}<br />
<!-- PLEASE ADD CATEGORIES AND INTERWIKIS AT THE BOTTOM OF THIS PAGE --><br />
<br />
== Usage ==<br />
The template {{tlx|Edit section}} (which uses a <code><nowiki><div></nowiki></code>) and its optional paramter version {{tlx|Edit section|2=type=span}} (which uses a <code><nowiki><span></nowiki></code> for cases where a <code><nowiki><div></nowiki></code> would be illegal markup, but is otherwise identical) allows the creation of a right-hand-side "[edit]" link where one otherwise would not exist.<br />
<br />
The templates take a single parameter, the number of the section to edit, as this will appear in the edit URL. If unspecified, it defaults to 0. The principal use of this is to add an edit link to the lead section (section 0) of article with long leads. It cannot be used to add edit links to arbitrary blocks, as they will not have section numbers.<br />
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{{edit templates}}<br />
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<includeonly><br />
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</includeonly></div>Conner36https://wiki.wolfire.com/index.php?title=Template:Edit_section&diff=3856Template:Edit section2012-03-04T03:11:57Z<p>Conner36: Created page with "<{{{type|div}}} class="editsection plainlinks" style="float:right; margin-left:5px; font-weight:normal; font-style:normal; font-variant:normal; font-stretch:normal; font-size-adj..."</p>
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<div><{{{type|div}}} class="editsection plainlinks" style="float:right; margin-left:5px; font-weight:normal; font-style:normal; font-variant:normal; font-stretch:normal; font-size-adjust:none; line-height:normal; font-size:100%; font-family:sans-serif; text-decoration:none; color:#000000;">[<span style="color:#002bb8;">[{{fullurl:{{{page|{{FULLPAGENAME}}}}}|action=edit{{#ifeq:{{{1|{{{section}}}}}}|-1||&section={{{1|{{{section|0}}}}}}}}}} edit]</span>]</{{{type|div}}}><noinclude><br />
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</noinclude></div>Conner36https://wiki.wolfire.com/index.php?title=Template:Ed/doc&diff=3855Template:Ed/doc2012-03-04T03:11:43Z<p>Conner36: Created page with "{{Documentation subpage}} <!-- PLEASE ADD CATEGORIES AND INTERWIKIS AT THE BOTTOM OF THIS PAGE --> This template is a [[Wikipedia:Avoid self-references|sel..."</p>
<hr />
<div>{{Documentation subpage}}<br />
<!-- PLEASE ADD CATEGORIES AND INTERWIKIS AT THE BOTTOM OF THIS PAGE --><br />
This [[Wikipedia:Template|template]] is a [[Wikipedia:Avoid self-references|self-reference]] and so is part of the Wikipedia project rather than the encyclopaedic content.<br />
<br />
== Usage ==<br />
'''<nowiki>{{ed|SomeTemplate}}</nowiki>''' gives {{ed|SomeTemplate}}<br />
<br />
'''<nowiki>{{ed|edit templates|edit this link}}</nowiki>''' gives {{ed|SomeTemplate|edit this link}}<br />
<br />
==See also==<br />
{{edit templates}}<br />
<br />
<includeonly><br />
<!-- CATEGORIES AND INTERWIKIS HERE, THANKS --><br />
[[Category:Internal link templates|Ed]]<br />
<br />
[[eo:Ŝablono:Red]]<br />
[[pl:Szablon:Ed]]<br />
[[vi:Tiêu bản:Ed]]<br />
[[zh:Template:Ed]]<br />
</includeonly></div>Conner36https://wiki.wolfire.com/index.php?title=Template:Ed&diff=3854Template:Ed2012-03-04T03:11:34Z<p>Conner36: Created page with "<span class="editlink noprint plainlinks navbar">[{{fullurl:{{transclude|{{{1}}}}}|action=edit}} {{#if:{{{2|}}}|{{{2|}}}|edit}}]</span><noinclude> {{documentation}}</noinclude>"</p>
<hr />
<div><span class="editlink noprint plainlinks navbar">[{{fullurl:{{transclude|{{{1}}}}}|action=edit}} {{#if:{{{2|}}}|{{{2|}}}|edit}}]</span><noinclude><br />
{{documentation}}</noinclude></div>Conner36https://wiki.wolfire.com/index.php?title=Template:Ed_right/doc&diff=3853Template:Ed right/doc2012-03-04T03:11:03Z<p>Conner36: Created page with "{{Documentation subpage}} <!-- PLEASE ADD CATEGORIES AND INTERWIKIS AT THE BOTTOM OF THIS PAGE. --> ==Usage== :{{Tlx|ed right|SomeTemplate}} gives {{ed right|SomeTemplate}} :{{Tl..."</p>
<hr />
<div>{{Documentation subpage}}<br />
<!-- PLEASE ADD CATEGORIES AND INTERWIKIS AT THE BOTTOM OF THIS PAGE. --><br />
==Usage==<br />
:{{Tlx|ed right|SomeTemplate}} gives {{ed right|SomeTemplate}}<br />
:{{Tlx|ed right|SomeTemplate|this link}} gives {{ed right|SomeTemplate|this link}}<br />
;Caveats&#58;<br />
:It doesn't work too well within lists. In tables better use a row <tt>|align="right"|</tt>{{Tlx|ed|SomeTemplate|this link}} instead of {{Tlx|ed right}}<br />
==See also==<br />
{{edit templates}}<br />
<br />
<includeonly><!--<br />
++++ PLEASE ADD CATEGORIES AND INTERWIKIS BELOW THIS LINE, THANK YOU. --><br />
[[Category:Internal link templates|{{PAGENAME}}]]<br />
[[fr:modèle:Ed right]]<br />
</includeonly></div>Conner36https://wiki.wolfire.com/index.php?title=Template:Ed_right&diff=3852Template:Ed right2012-03-04T03:10:51Z<p>Conner36: </p>
<hr />
<div><div class="editsection noprint editlink plainlinks" align="right" style="float: right; margin-left: 5px;"><small>[{{fullurl:{{transclude|{{#if:{{{namespace|}}}|{{{namespace|}}}:}}{{{1}}}}}|action=edit}} edit{{#if:{{{2|}}}|&#32;{{{2}}}}}]</small></div><noinclude><br />
{{documentation}}<br />
</noinclude></div>Conner36https://wiki.wolfire.com/index.php?title=Template:Ed_right&diff=3851Template:Ed right2012-03-04T03:09:57Z<p>Conner36: Created page with "<span class="editlink noprint plainlinks navbar">[{{fullurl:{{transclude|{{{1}}}}}|action=edit}} {{#if:{{{2|}}}|{{{2|}}}|edit}}]</span><noinclude> {{documentation}}</noinclude>"</p>
<hr />
<div><span class="editlink noprint plainlinks navbar">[{{fullurl:{{transclude|{{{1}}}}}|action=edit}} {{#if:{{{2|}}}|{{{2|}}}|edit}}]</span><noinclude><br />
{{documentation}}</noinclude></div>Conner36https://wiki.wolfire.com/index.php?title=Template:Edit_templates&diff=3850Template:Edit templates2012-03-04T03:08:12Z<p>Conner36: Created page with "* {{tl|Ed}} – navbar style edit link * {{tl|Ed right}} – navbar style edit link aligned to right of page * {{tl|Edit}} – plain edit link * {{tl|Edit section}} – edit link..."</p>
<hr />
<div>* {{tl|Ed}} – navbar style edit link<br />
* {{tl|Ed right}} – navbar style edit link aligned to right of page<br />
* {{tl|Edit}} – plain edit link<br />
* {{tl|Edit section}} – edit link aligned to right of page<br />
With additional links:<br />
* {{tl|Navbar}}<noinclude><br />
[[Category:Inline cleanup templates]]<br />
[[Category:Internal link maintenance templates]]<br />
[[Category:Maintenance navigation]]<br />
</noinclude></div>Conner36https://wiki.wolfire.com/index.php?title=Template_talk:Lugaru_Portal&diff=3849Template talk:Lugaru Portal2012-03-04T03:07:04Z<p>Conner36: Created page with "So this is a first step with the new navigation/view. Any thoughts? --~~~~"</p>
<hr />
<div>So this is a first step with the new navigation/view. Any thoughts? --[[User:Conner36| Conner36]] 03:07, 4 March 2012 (UTC)</div>Conner36https://wiki.wolfire.com/index.php?title=Template:Lugaru_Portal&diff=3848Template:Lugaru Portal2012-03-04T03:06:28Z<p>Conner36: </p>
<hr />
<div><noinclude><br />
[[Category:Templates|{{PAGENAME}}]]<br />
{{CT | Lugaru Templates}}</noinclude><br />
<br />
{{Navbox<br />
| name = Template:Lugaru Portal<br />
| title = Lugaru Information<br />
| listclass = hlist<br />
<br />
| group1 = Basic Information<br />
| list1 = <br />
* [[Lugaru FAQ]]<br />
* [[Lugaru's Console Guide]]<br />
* [[Movement]]<br />
* [[Lugaru Combat Strategy]]<br />
* [[Lugaru Walkthrough]]<br />
<br />
| group2 = Third Party Resources<br />
| list2 = <br />
* [[Lugaru Mods | Mods and Maps]]<br />
<br />
| group3 = Editing Information<br />
| list3 = <br />
* [[Map Editing]]<br />
* [[Decal Editing]]<br />
* [[Dialogues]]<br />
<br />
| group4 = Miscellaneous Information<br />
| list4 = <br />
* [[Challenge Level Bonuses]]<br />
* [[Attack Bonuses]]<br />
}}</div>Conner36https://wiki.wolfire.com/index.php?title=Template:Lugaru_Portal&diff=3847Template:Lugaru Portal2012-03-04T03:05:36Z<p>Conner36: </p>
<hr />
<div><noinclude><br />
[[Category:Templates|{{PAGENAME}}]]<br />
{{CT | Lugaru Templates}}</noinclude><br />
<br />
{{Navbox<br />
| name = Navbox/doc<br />
| title = [[Portal:Lugaru|Lugaru Information]]<br />
| listclass = hlist<br />
<br />
| group1 = Basic Information<br />
| list1 = <br />
* [[Lugaru FAQ]]<br />
* [[Lugaru's Console Guide]]<br />
* [[Movement]]<br />
* [[Lugaru Combat Strategy]]<br />
* [[Lugaru Walkthrough]]<br />
<br />
| group2 = Third Party Resources<br />
| list2 = <br />
* [[Lugaru Mods | Mods and Maps]]<br />
<br />
| group3 = Editing Information<br />
| list3 = <br />
* [[Map Editing]]<br />
* [[Decal Editing]]<br />
* [[Dialogues]]<br />
<br />
| group4 = Miscellaneous Information<br />
| list4 = <br />
* [[Challenge Level Bonuses]]<br />
* [[Attack Bonuses]]<br />
}}</div>Conner36https://wiki.wolfire.com/index.php?title=Help:Collapsing&diff=3846Help:Collapsing2012-03-04T02:54:34Z<p>Conner36: Created page with "{{about|collapsing tables|collapsing other parts|WP:NAVFRAME}} '''Collapsible tables''' provide a way to collapse and uncollapse a table when a show/hide button is clicked. The..."</p>
<hr />
<div>{{about|collapsing tables|collapsing other parts|WP:NAVFRAME}}<br />
<br />
'''Collapsible tables''' provide a way to collapse and uncollapse a table when a show/hide button is clicked. The code for this feature is found in the [[MediaWiki:Common.js]].<br />
<br />
The initial state of any collapsible content can be controlled using a "collapsible table", because it also allows a table with only one element with content, and a header.<br />
<br />
==Simple example==<br />
Tables are simpler to work with, as you merely need to add the <code>collapsible</code> class to the table itself. For the [hide]/[show] link to appear, the table's first row must be a header row, that is, one of the cells in the first row must be declared with an exclamation mark (in wikisyntax). The use of the class <code>wikitable</code> in the example below is merely for appearance; it is not needed for <code>collapsible</code> to function.<br />
<br />
{| class=wikitable style="width:80%;" align=center<br />
!Code entered!!Output produced<br />
|-<br />
|width=50%|&#32;<br />
<nowiki>{| class="wikitable collapsible"<br />
! Simple collapsible table<br />
|-<br />
| Lorem ipsum dolor sit amet<br />
|}</nowiki><br />
|style="width:50%; text-align:center;"|<br />
{| class="wikitable collapsible"<br />
! Simple collapsible table<br />
|-<br />
| Lorem ipsum dolor sit amet<br />
|}<br />
|}<br />
<br />
Using the syntax above, collapsible tables are often used to always display an introduction to, or summary of, a lengthy discussion or section of content, while hiding the majority of that content from immediate view. The summary message is put in the header cell, and the content is placed into the body cell. The content is then easily accessible by clicking the 'show' button. The collapsible functionality is also available in larger and more complicated tables, as long as there is a header cell in the first row of the table.<br />
<br />
{| class=wikitable style="width:80%;" align=center<br />
!Code entered!!Output produced<br />
|-<br />
|style="width:50%;"|&#32;<br />
<nowiki>{| class="wikitable collapsible"<br />
|A normal cell in the header row<br />
! colspan="2"| Header cell spans two cols<br />
|-<br />
| colspan="2" | Lorem ipsum dolor sit amet<br />
| Separate body cell<br />
|}</nowiki><br />
|style="width:50%; text-align:center;"|<br />
{| class="wikitable collapsible"<br />
|width=33%|A normal cell in the header row<br />
! colspan="2"| Header cell spans two cols<br />
|-<br />
| colspan="2" | Lorem ipsum dolor sit amet<br />
|width=33%| Separate body cell<br />
|}<br />
|}<br />
<br />
==Collapsing tables by default==<br />
Just using the <code>collapsible</code> class produces a table which is expanded by default, but can be collapsed by the reader. It is also possible to create tables which are collapsed by default, and can be optionally expanded. There are several methods for doing this, depending on the situations in which you want the table to collapse.<br />
<br />
==="collapsed"===<br />
Adding the <code>collapsed</code> class will cause the table to {{em|always}} be initially collapsed, no matter what happens around it. It is the simplest method for doing so. Using the examples above:<br />
<br />
{| class=wikitable style="width:80%;" align=center<br />
!Code entered!!Output produced<br />
|-<br />
|width=50%|&#32;<br />
<nowiki>{| class="wikitable collapsible collapsed"<br />
! Simple collapsible table<br />
|-<br />
| Lorem ipsum dolor sit amet<br />
|}</nowiki><br />
|style="width:50%; text-align:center;"|<br />
{| class="wikitable collapsible collapsed"<br />
! Simple collapsible table<br />
|-<br />
| Lorem ipsum dolor sit amet<br />
|}<br />
|-<br />
|style="width:50%; font-size:90%"|&#32;<br />
<nowiki>{| class="wikitable collapsible collapsed"<br />
|A normal cell in the header row<br />
! colspan="2"| Header cell spans two cols<br />
|-<br />
| colspan="2" | Lorem ipsum dolor sit amet<br />
| Separate body cell<br />
|}</nowiki><br />
|style="width:50%; text-align:center;"|<br />
{| class="wikitable collapsible collapsed"<br />
|width=33%|A normal cell in the header row<br />
! colspan="2"| Header cell spans two cols<br />
|-<br />
| colspan="2" | Lorem ipsum dolor sit amet<br />
|width=33%| Separate body cell<br />
|}<br />
|}<br />
<br />
==="autocollapse"===<br />
Adding the <code>autocollapse</code> class causes the table to collapse when there are 2 or more collapsible tables on the page (this threshold might be different on other projects). The example below, therefore, collapses because there are numerous collapsible tables on the page.<br />
<br />
{| class=wikitable style="width:80%;" align=center<br />
!Code entered!!Output produced<br />
|-<br />
|width=50%|&#32;<br />
<nowiki>{| class="wikitable collapsible autocollapse"<br />
! Simple collapsible table<br />
|-<br />
| Lorem ipsum dolor sit amet<br />
|}</nowiki><br />
|style="width:50%; text-align:center;"|<br />
{| class="wikitable collapsible autocollapse"<br />
! Simple collapsible table<br />
|-<br />
| Lorem ipsum dolor sit amet<br />
|}<br />
|}<br />
<br />
==="innercollapse" and "outercollapse"===<br />
Using this pair of classes, it is possible to make a table collapsed by default only when it is {{em|contained within}} a particular object, such as another table. This is mainly useful for tables inside templates, which are often nested.<br />
<br />
{| class=wikitable style="width:80%;" align=center<br />
!Code entered!!Output produced<br />
|-<br />
|width=50%|&#32;<br />
<nowiki>{| class="wikitable outercollapse"<br />
! This table does not collapse<br />
|-<br />
| But the table inside this cell<br />
<br />
{| class="wikitable collapsible innercollapse"<br />
! Does collapse<br />
|-<br />
| Hiding this part<br />
|}<br />
<br />
|}</nowiki><br />
|style="width:50%; text-align:center;"|<br />
{| class="wikitable outercollapse"<br />
! This table does not collapse<br />
|-<br />
| But the table inside this cell<br />
{| class="wikitable collapsible innercollapse"<br />
! Does collapse<br />
|-<br />
| Hiding this part<br />
|}<br />
|}<br />
<br />
|}<br />
<br />
==Other notes==<br />
<br />
===Sortable tables===<br />
Collapsible tables can be combined with the [[Help:Sorting|sortable tables]] functionality without difficulty. However, because the hide/show button is placed in the first header cell located, its positioning can look a bit peculiar if the table is not wide enough:<br />
<br />
{| class=wikitable style="width:80%;" align=center<br />
!Code entered!!Output produced<br />
|-<br />
|width=50%|&#32;<br />
<nowiki>{| class="wikitable collapsible sortable"<br />
!Name!!Score<br />
|-<br />
|John||59<br />
|-<br />
|Jane||100<br />
|-<br />
|Bob||72<br />
|}</nowiki><br />
|style="width:50%; text-align:center;"|<br />
{|class="wikitable sortable collapsible"<br />
!Name!!Score<br />
|-<br />
|John||59<br />
|-<br />
|Jane||100<br />
|-<br />
|Bob||72<br />
|}<br />
|}<br />
<br />
{| class="wikitable collapsible collapsed" style="border:none; width:150px; float:right;"<br />
!header<br />
|-<br />
|style="padding:0; border:none;"|<br />
{|class="wikitable sortable" style="margin:0; width:100%;"<br />
!a<br />
!b<br />
|-<br />
|3<br />
|4<br />
|-<br />
|5<br />
|6<br />
|}<br />
|}<br />
Possible alternative is sortable table inside one-cell collapsible table, see example on the right.<br />
<br />
===Customization===<br />
Registered users can edit [[Special:MyPage/skin.js|their personal js file]] file to change some of the variables used.<br />
<source lang=javascript><br />
autoCollapse = 4 //how many collapsible tables on the page before autocollapse works (default=2)<br />
var collapseCaption = 'collapse' //text of the [hide] link (default='hide')<br />
var expandCaption = 'uncollapse' //text of the [show] link (default='show')<br />
</source><br />
<br />
===Other HTML elements===<br />
The code that performs the manipulation only checks for table elements, so these classes will not work for other elements, such as <code><nowiki><div></nowiki></code> or <code><nowiki><span></nowiki></code>. There is a similar feature for use with <code><nowiki><div></nowiki></code> elements, called "[[Wikipedia:NavFrame|NavFrame]]".<br />
<br />
===Limitations===<br />
This functionality requires the end-user's browser to have [[Javascript]] enabled. If Javascript is disabled, the default behaviour is to show the content.<br />
<br />
==See also==<br />
*[[meta:Help:Collapsing]]<br />
*[[help:Table]]<br />
*[[help:TOC|help:Table of Contents]]<br />
*[[Template:Hidden]]<br />
*[[Template:Collapse]]<br />
*[[mw:ResourceLoader/Default modules#jQuery.makeCollapsible]]<br />
<br />
{{DEFAULTSORT:{{PAGENAME}}}}<br />
[[Category:Navigational boxes]]</div>Conner36https://wiki.wolfire.com/index.php?title=Template:Collapsible_sections_option/doc&diff=3845Template:Collapsible sections option/doc2012-03-04T02:52:26Z<p>Conner36: Created page with "{{documentation subpage}} <!---PLEASE ADD METADATA (categories, interwikis) TO THE <includeonly> SECTION AT THE BOTTOM OF THIS PAGE---> ===Usage=== <code><nowiki>{{Collapsib..."</p>
<hr />
<div>{{documentation subpage}}<br />
<!---PLEASE ADD METADATA (categories, interwikis) TO THE <includeonly> SECTION<br />
AT THE BOTTOM OF THIS PAGE---><br />
===Usage===<br />
<code><nowiki>{{Collapsible sections option |list= |example= }}</nowiki></code><br />
<br />
===See also===<br />
* {{tl|Collapsible lists option}}<br />
* {{tl|Collapsible option}}<br />
<br />
<includeonly><br />
[[Category:Wikipedia metatemplates]]<br />
<br />
[[ar:قالب:Collapsible sections option]]<br />
[[as:Template:Collapsible sections option]]<br />
[[ja:Template:Collapsible sections option]]<br />
[[pt:Predefinição:Collapsible sections option]]<br />
</includeonly></div>Conner36https://wiki.wolfire.com/index.php?title=Template:Collapsible_sections_option&diff=3844Template:Collapsible sections option2012-03-04T02:52:15Z<p>Conner36: Created page with "* This template uses {{tl|Navbox with collapsible groups}}. To show a particular section of the template while leaving the other sections collapsed, use: <code style="font-size:9..."</p>
<hr />
<div>* This template uses {{tl|Navbox with collapsible groups}}. To show a particular section of the template while leaving the other sections collapsed, use: <code style="font-size:95%; white-space:nowrap;"><nowiki>{{</nowiki><noinclude>[Template name]</noinclude><includeonly>{{PAGENAME}}</includeonly> |<!--expanded=-->''Section''}}</code> where ''Section'' is one of {{{list}}}. (Omit any speech or quote marks.)<!--<br />
<br />
-->{{#if:{{{example<includeonly>|</includeonly>}}}<br />
| <br/><noinclude>[</noinclude> For example: <code style="font-size:95%; white-space:nowrap;"><nowiki>{{</nowiki><noinclude>[Template name]</noinclude><includeonly>{{PAGENAME}}</includeonly> {{!}}<!--expanded=-->{{{example}}}<nowiki>}}</nowiki></code><!--<br />
-->}}<noinclude> ]<br />
<br/>{{documentation}}<br />
<br />
<!---Please add metadata (categories, interwikis) to the <includeonly> section at the<br />
bottom of [[Template:Collapsible sections option/doc]] page, not here - thanks!---><br />
</noinclude></div>Conner36https://wiki.wolfire.com/index.php?title=Template:Collapsible_option/doc&diff=3843Template:Collapsible option/doc2012-03-04T02:51:58Z<p>Conner36: Created page with "{{documentation subpage}} <!---PLEASE ADD METADATA TO THE <includeonly> SECTION AT THE BOTTOM OF THIS PAGE---> A standardised message for transclusion on template pages whose tem..."</p>
<hr />
<div>{{documentation subpage}}<br />
<!---PLEASE ADD METADATA TO THE <includeonly> SECTION AT THE BOTTOM OF THIS PAGE---><br />
A standardised message for transclusion on template pages whose templates include a ''state'' parameter (through which their collapsibility may be managed).<br />
<br />
It may be used on either the template page itself (wrapped with <tt><nowiki><noinclude></noinclude></nowiki></tt>), or on the template's {{tl|documentation}} subpage.<br />
<br />
===See also===<br />
* {{tl|Collapsible sections option}}<br />
<br />
<!--Disabling per template as this does not generally appear to be used (and does not change if/when default state changed in template): Accepts the optional parameter <code>default</code> for cases when the template's default is not "autocollapsed"; it then displays its value instead of the "This" at the start of last sentence (bracketed).--><br />
<br />
<includeonly><br />
<!--Categories--><br />
[[Category:Wikipedia metatemplates|Collapsible option]]<br />
<br />
<!--Interwikis--><br />
[[ar:قالب:خيار قابلية الطي]]<br />
[[da:Skabelon:Collapsible option]]<br />
[[id:Templat:Collapsible option]]<br />
[[ja:Template:Collapsible option]]<br />
[[ka:თარგი:Collapsible option]]<br />
[[tpi:Template:Collapsible option]]<br />
[[pt:Predefinição:Collapsible option]]<br />
[[vi:Tiêu bản:Tùy chọn đóng mở]]<br />
[[uk:Шаблон:Collapsible option]]<br />
[[zh:Template:Collapsible option]]<br />
</includeonly></div>Conner36https://wiki.wolfire.com/index.php?title=Template:Collapsible_option&diff=3842Template:Collapsible option2012-03-04T02:51:47Z<p>Conner36: Created page with "'''Note to editors on how to manage collapsibility:''' *Use <tt>{&#123;<!-- --><includeonly>{{BASEPAGENAME}}</includeonly><noinclude>''Template name''</noinclude>|state=collapsed..."</p>
<hr />
<div>'''Note to editors on how to manage collapsibility:'''<br />
*Use <tt>{&#123;<!--<br />
--><includeonly>{{BASEPAGENAME}}</includeonly><noinclude>''Template name''</noinclude>|state=collapsed}}</tt> to show this template in its collapsed (hidden) state.<br />
*Use <tt>{&#123;<!--<br />
--><includeonly>{{BASEPAGENAME}}</includeonly><noinclude>''Template name''</noinclude>|state=expanded}}</tt> to show this template in its expanded (fully visible) state.<br />
*Use <tt>{&#123;<!--<br />
--><includeonly>{{BASEPAGENAME}}</includeonly><noinclude>''Template name''</noinclude>|state=autocollapse}}</tt> to show this template in its collapsed (hidden) state '''only if''' there is another template of the same type on the page. ({{{state|This}}} is usually the default.)<noinclude><br />
{{documentation}}<br />
<!-- add categories, interwiki links etc on the bottom of /doc page, not here --><br />
</noinclude></div>Conner36https://wiki.wolfire.com/index.php?title=Template:Collapsible_lists_option/doc&diff=3841Template:Collapsible lists option/doc2012-03-04T02:51:30Z<p>Conner36: Created page with "{{documentation subpage}} <!---PLEASE ADD METADATA (categories, interwikis) TO THE <includeonly> SECTION AT THE BOTTOM OF THIS PAGE---> ===See also=== * {{tl|Collapsible opt..."</p>
<hr />
<div>{{documentation subpage}}<br />
<!---PLEASE ADD METADATA (categories, interwikis) TO THE <includeonly> SECTION<br />
AT THE BOTTOM OF THIS PAGE---><br />
===See also===<br />
* {{tl|Collapsible option}}<br />
* {{tl|Collapsible sections option}}<br />
<br />
<br />
<includeonly>{{#ifeq:{{SUBPAGENAME}}|sandbox||<br />
[[Category:Wikipedia metatemplates|Collapsible lists option]]<br />
[[ar:قالب:Collapsible lists option]]<br />
[[pt:Predefinição:Collapsible lists option]]<br />
}}</includeonly></div>Conner36https://wiki.wolfire.com/index.php?title=Template:Collapsible_lists_option&diff=3840Template:Collapsible lists option2012-03-04T02:51:17Z<p>Conner36: Created page with "* This template includes {{tl|collapsible list}}s. <!-- ----------Different texts depending on template's default state:---------- -->By default, all lists are {{#ifeq:{{{ex..."</p>
<hr />
<div>* This template includes {{tl|collapsible list}}s. <!--<br />
<br />
----------Different texts depending on template's default state:----------<br />
-->By default, all lists are {{#ifeq:{{{expanded<includeonly>|</includeonly>}}}|all |expanded. |collapsed. To show all lists expanded, use: <code style="font-size:95%; white-space:nowrap;"><nowiki>{{</nowiki><noinclude>[Template name]</noinclude><includeonly>{{PAGENAME}}</includeonly> <nowiki>|expanded=all}}</nowiki></code>}} . <!--<br />
<br />
--------------------How to show a particular list:------------------------<br />
-->To show one particular list expanded while the others remain collapsed, use: <code style="font-size:95%; white-space:nowrap;"><nowiki>{{</nowiki><noinclude>[Template name]</noinclude><includeonly>{{PAGENAME}}</includeonly> |expanded=''listname''}}</code> where ''listname'' is one of {{{listnames}}}. (Omit any speech or quotemarks.)<!--<br />
<br />
-------------------If an example has been included:-----------------------<br />
-->{{#if:{{{example<includeonly>|</includeonly>}}}<br />
| <br/><noinclude>[</noinclude> For example, <code style="font-size:95%; white-space:nowrap;"><nowiki>{{</nowiki><noinclude>[Template name]</noinclude><includeonly>{{PAGENAME}}</includeonly> {{!}}expanded={{{example}}}<nowiki>}}</nowiki></code>}} <noinclude>]</noinclude><noinclude><br />
{{documentation}}<br />
<!---Please add metadata (categories, interwikis) to the <includeonly> section at the<br />
bottom of [[Template:Collapsible sections option/doc]] page, not here - thanks!---><br />
</noinclude></div>Conner36https://wiki.wolfire.com/index.php?title=Template:Collapsible_list/doc&diff=3839Template:Collapsible list/doc2012-03-04T02:51:04Z<p>Conner36: Created page with "{{documentation subpage}} == Syntax == <pre style="font-size:95%; overflow:auto;"> {{Collapsible list |framestyle = <!--(optional)--> |title = |titlestyle = <!--(optional)--> |..."</p>
<hr />
<div>{{documentation subpage}}<br />
<br />
== Syntax ==<br />
<pre style="font-size:95%; overflow:auto;"><br />
{{Collapsible list<br />
|framestyle = <!--(optional)--><br />
|title = <br />
|titlestyle = <!--(optional)--><br />
|liststyle = <!--(optional)--><br />
|1 = <!--(First item in list)---><br />
|2 = <!--(Second item in list)--><br />
|3 = <!--(Third item in list)---><br />
|...<br />
}}<br />
</pre><br />
<br />
;Default state<br />
Specifying <code>expand = true</code>, or any non-blank value, will set the default state to expanded.<br />
<br />
== Examples ==<br />
<pre style="font-size:95%; overflow:auto;"><br />
{{Collapsible list <br />
|title=[[European Free Trade Association]] Members <br />
|[[Iceland]] <br />
|[[Liechtenstein]] <br />
|[[Norway]] <br />
|[[Switzerland]]}}<br />
</pre><br />
{{Collapsible list |title=[[European Free Trade Association]] Members |[[Iceland]] |[[Liechtenstein]] |[[Norway]] |[[Switzerland]]}}<br />
<br />
===Example of a list without borders because it's within an infobox===<br />
In these examples, the fields leader_name2 and leader_name3 have been changed to use collapsible list.<br />
{{Infobox settlement<br />
|official_name = City of Hamilton<br />
|motto = Together Aspire - Together Achieve<br />
|image_skyline = HamiltonOntarioSkylineC.JPG<br />
|imagesize = 250px<br />
|image_caption = <br />
|image_map = Map of Ontario HAMILTON.svg<br />
|mapsize = 200px<br />
|map_caption = Location in the province of Ontario, Canada<br />
|subdivision_type = Country<br />
|subdivision_name = [[Canada]]<br />
|subdivision_type1 = [[Provinces and territories of Canada|Province]]<br />
|subdivision_name1 = [[Ontario]]<br />
|leader_title = [[Mayor]]<br />
|leader_name = [[Fred Eisenberger]]<br />
|leader_title1 = [[City Council]]<br />
|leader_name1 = [[Hamilton, Ontario City Council]]<br />
|leader_title2 = [[Member of Parliament#Canada|MPs]]<br />
|leader_name2 =<br />
{{Collapsible list<br />
|framestyle=border:none; padding:0; <!--Hides borders and improves row spacing--><br />
|title=List of MPs<br />
|1=[[Dean Allison]] |2=[[Chris Charlton]] |3=[[David Christopherson]] |4=[[Wayne Marston]] |5=[[David Sweet]]<br />
}}<br />
|leader_title3 = [[Member of Provincial Parliament (Ontario)|MPPs]]<br />
|leader_name3 =<br />
{{Collapsible list<br />
|framestyle=border:none; padding:0; <!--as above--><br />
|title=List of MPPs<br />
|1=[[Marie Bountrogianni]] |2=[[Andrea Horwath]] |3=[[Judy Marsales]] |4=[[Ted McMeekin]] |5=[[Jennifer Mossop]]<br />
}}<br />
|established_title = [[Municipal corporation|Incorporated]]<br />
|established_date = June 9, 1846<br />
}}<br />
<pre style="font-size:95%; overflow:auto;"><br />
{{Infobox settlement<br />
|official_name = City of Hamilton<br />
...truncated... <br />
|leader_title = [[Mayor]]<br />
|leader_name = [[Fred Eisenberger]]<br />
|leader_title1 = [[City Council]]<br />
|leader_name1 = [[Hamilton City Council]]<br />
|leader_title2 = [[Member of Parliament (Canada)|MPs]]<br />
|leader_name2 =<br />
{{Collapsible list<br />
|framestyle=border:none; padding:0; <!--Hides borders and improves row spacing--><br />
|title=List of MPs<br />
|1=[[Dean Allison]] |2=[[Chris Charlton]] |3=[[David Christopherson]] |4=[[Wayne Marston]] |5=[[David Sweet]]<br />
}}<br />
|leader_title3 = [[Member of Provincial Parliament (Ontario)|MPPs]]<br />
|leader_name3 =<br />
{{Collapsible list<br />
|framestyle=border:none; padding:0; <!--as above--><br />
|title=List of MPPs<br />
|1=[[Marie Bountrogianni]] |2=[[Andrea Horwath]] |3=[[Judy Marsales]] |4=[[Ted McMeekin]] |5=[[Jennifer Mossop]]<br />
}}<br />
|established_title = [[Municipal corporation|Incorporated]]<br />
|established_date = June 9, 1846<br />
(...etc...)<br />
}}<br />
</pre><br />
<br />
<includeonly>{{#ifeq:{{SUBPAGENAME}}|sandbox||<br />
[[Category:Collapse templates]]<br />
[[Category:List templates|Collapsible]]<br />
[[Category:Wikipedia list formatting templates]]<br />
<br />
[[af:Sjabloon:Opvoubare lys]]<br />
[[ar:قالب:قائمة مخفية]]<br />
[[as:Template:Collapsible list]]<br />
[[be-x-old:Шаблён:Згорнуты сьпіс]]<br />
[[bg:Шаблон:Collapsible list]]<br />
[[bn:টেমপ্লেট:List collapsed]]<br />
[[cy:Nodyn:Rhestr i'w dangos]]<br />
[[et:Mall:Peidetav loend]]<br />
[[eo:Ŝablono:Kaŝebla listo]]<br />
[[es:Plantilla:Lista desplegable]]<br />
[[fr:Modèle:Collapsible list]]<br />
[[hsb:Předłoha:Schowajomna lisćina]]<br />
[[ia:Patrono:Collapsible list]]<br />
[[ja:Template:Collapsible list]]<br />
[[ka:თარგი:Collapsible list]]<br />
[[ko:틀:목록 축소]]<br />
[[lv:Veidne:Collapsible list]]<br />
[[mk:Шаблон:Расклопен список]]<br />
[[mr:साचा:Collapsible list]]<br />
[[no:Mal:Sammenleggbar liste]]<br />
[[ro:Format:Collapsible list]]<br />
[[ru:Шаблон:Collapsible list]]<br />
[[sk:Šablóna:Collapsible list]]<br />
[[sl:Predloga:Skrčljivi seznam]]<br />
[[sv:Mall:Hopfällbar lista]]<br />
[[uk:Шаблон:Collapsible list]]<br />
[[zh:Template:Collapsible list]]<br />
}}</includeonly></div>Conner36https://wiki.wolfire.com/index.php?title=Template:Collapsible_list&diff=3838Template:Collapsible list2012-03-04T02:50:53Z<p>Conner36: Created page with "<div class="NavFrame {{#if:{{{expand|}}}||collapsed}}" style="{{#if:{{{frame_style|}}}{{{framestyle|}}} |{{{frame_style|}}}{{{framestyle|}}} |border:none;padding:0;}}"> <div clas..."</p>
<hr />
<div><div class="NavFrame {{#if:{{{expand|}}}||collapsed}}" style="{{#if:{{{frame_style|}}}{{{framestyle|}}} |{{{frame_style|}}}{{{framestyle|}}} |border:none;padding:0;}}"><br />
<div class="NavHead" style="font-size:105%; {{#if:{{{title_style|}}}{{{titlestyle|}}} |{{{title_style|}}}{{{titlestyle|}}} |background:transparent;" align="left}}"><!--<br />
-->{{#if:{{{title|}}} |{{{title|}}} |List}}<!--<br />
--></div><br />
<ul class="NavContent" style="{{#if:{{{bullets|}}}||list-style: none none; margin-left: 0;}} {{#if:{{{list_style|}}}{{{liststyle|}}} |{{{list_style|}}}{{{liststyle|}}} |text-align:left;}} font-size:105%; margin-top: 0; margin-bottom: 0; line-height: inherit"><!--<br />
-->{{#if:{{{1|}}} |<li style="line-height: inherit; margin: 0">{{{1|}}} </li>}}<!--<br />
-->{{#if:{{{2|}}} |<li style="line-height: inherit; margin: 0">{{{2|}}} </li>}}<!--<br />
-->{{#if:{{{3|}}} |<li style="line-height: inherit; margin: 0">{{{3|}}} </li>}}<!--<br />
-->{{#if:{{{4|}}} |<li style="line-height: inherit; margin: 0">{{{4|}}} </li>}}<!--<br />
-->{{#if:{{{5|}}} |<li style="line-height: inherit; margin: 0">{{{5|}}} </li>}}<!--<br />
-->{{#if:{{{6|}}} |<li style="line-height: inherit; margin: 0">{{{6|}}} </li>}}<!--<br />
-->{{#if:{{{7|}}} |<li style="line-height: inherit; margin: 0">{{{7|}}} </li>}}<!--<br />
-->{{#if:{{{8|}}} |<li style="line-height: inherit; margin: 0">{{{8|}}} </li>}}<!--<br />
-->{{#if:{{{9|}}} |<li style="line-height: inherit; margin: 0">{{{9|}}} </li>}}<!--<br />
-->{{#if:{{{10|}}} |<li style="line-height: inherit; margin: 0">{{{10|}}}</li>}}<!--<br />
-->{{#if:{{{11|}}} |<li style="line-height: inherit; margin: 0">{{{11|}}}</li>}}<!--<br />
-->{{#if:{{{12|}}} |<li style="line-height: inherit; margin: 0">{{{12|}}}</li>}}<!--<br />
-->{{#if:{{{13|}}} |<li style="line-height: inherit; margin: 0">{{{13|}}}</li>}}<!--<br />
-->{{#if:{{{14|}}} |<li style="line-height: inherit; margin: 0">{{{14|}}}</li>}}<!--<br />
-->{{#if:{{{15|}}} |<li style="line-height: inherit; margin: 0">{{{15|}}}</li>}}<!--<br />
-->{{#if:{{{16|}}} |<li style="line-height: inherit; margin: 0">{{{16|}}}</li>}}<!--<br />
-->{{#if:{{{17|}}} |<li style="line-height: inherit; margin: 0">{{{17|}}}</li>}}<!--<br />
-->{{#if:{{{18|}}} |<li style="line-height: inherit; margin: 0">{{{18|}}}</li>}}<!--<br />
-->{{#if:{{{19|}}} |<li style="line-height: inherit; margin: 0">{{{19|}}}</li>}}<!--<br />
-->{{#if:{{{20|}}} |<li style="line-height: inherit; margin: 0">{{{20|}}}</li>}}<!--<br />
-->{{#if:{{{21|}}} |<li style="line-height: inherit; margin: 0">{{{21|}}}</li>}}<!--<br />
-->{{#if:{{{22|}}} |<li style="line-height: inherit; margin: 0">{{{22|}}}</li>}}<!--<br />
-->{{#if:{{{23|}}} |<li style="line-height: inherit; margin: 0">{{{23|}}}</li>}}<!--<br />
-->{{#if:{{{24|}}} |<li style="line-height: inherit; margin: 0">{{{24|}}}</li>}}<!--<br />
-->{{#if:{{{25|}}} |<li style="line-height: inherit; margin: 0">{{{25|}}}</li>}}<!--<br />
-->{{#if:{{{26|}}} |<li style="line-height: inherit; margin: 0">{{{26|}}}</li>}}<!--<br />
-->{{#if:{{{27|}}} |<li style="line-height: inherit; margin: 0">{{{27|}}}</li>}}<!--<br />
-->{{#if:{{{28|}}} |<li style="line-height: inherit; margin: 0">{{{28|}}}</li>}}<!--<br />
-->{{#if:{{{29|}}} |<li style="line-height: inherit; margin: 0">{{{29|}}}</li>}}<!--<br />
-->{{#if:{{{30|}}} |<li style="line-height: inherit; margin: 0">{{{30|}}}</li>}}<!--<br />
-->{{#if:{{{31|}}} |<li style="line-height: inherit; margin: 0">{{{31|}}}</li>}}<!--<br />
-->{{#if:{{{32|}}} |<li style="line-height: inherit; margin: 0">{{{32|}}}</li>}}<!--<br />
-->{{#if:{{{33|}}} |<li style="line-height: inherit; margin: 0">{{{33|}}}</li>}}<!--<br />
-->{{#if:{{{34|}}} |<li style="line-height: inherit; margin: 0">{{{34|}}}</li>}}<!--<br />
-->{{#if:{{{35|}}} |<li style="line-height: inherit; margin: 0">{{{35|}}}</li>}}<!--<br />
-->{{#if:{{{36|}}} |<li style="line-height: inherit; margin: 0">{{{36|}}}</li>}}<!--<br />
-->{{#if:{{{37|}}} |<li style="line-height: inherit; margin: 0">{{{37|}}}</li>}}<!--<br />
-->{{#if:{{{38|}}} |<li style="line-height: inherit; margin: 0">{{{38|}}}</li>}}<!--<br />
-->{{#if:{{{39|}}} |<li style="line-height: inherit; margin: 0">{{{39|}}}</li>}}<!--<br />
-->{{#if:{{{40|}}} |<li style="line-height: inherit; margin: 0">{{{40|}}}</li>}}<!--<br />
-->{{#if:{{{41|}}} |<li style="line-height: inherit; margin: 0">{{{41|}}}</li>}}<!--<br />
-->{{#if:{{{42|}}} |<li style="line-height: inherit; margin: 0">{{{42|}}}</li>}}<!--<br />
-->{{#if:{{{43|}}} |<li style="line-height: inherit; margin: 0">{{{43|}}}</li>}}<!--<br />
-->{{#if:{{{44|}}} |<li style="line-height: inherit; margin: 0">{{{44|}}}</li>}}<!--<br />
-->{{#if:{{{45|}}} |<li style="line-height: inherit; margin: 0">{{{45|}}}</li>}}<!--<br />
-->{{#if:{{{46|}}} |<li style="line-height: inherit; margin: 0">{{{46|}}}</li>}}<!--<br />
-->{{#if:{{{47|}}} |<li style="line-height: inherit; margin: 0">{{{47|}}}</li>}}<!--<br />
-->{{#if:{{{48|}}} |<li style="line-height: inherit; margin: 0">{{{48|}}}</li>}}<!--<br />
-->{{#if:{{{49|}}} |<li style="line-height: inherit; margin: 0">{{{49|}}}</li>}}<!--<br />
-->{{#if:{{{50|}}} |<li style="line-height: inherit; margin: 0">{{{50|}}}</li>}}<!--<br />
--></ul><br />
</div><noinclude>{{documentation}}</noinclude></div>Conner36https://wiki.wolfire.com/index.php?title=Template:Sidebar_with_collapsible_lists/doc&diff=3837Template:Sidebar with collapsible lists/doc2012-03-04T02:50:20Z<p>Conner36: Created page with "{{documentation subpage}} <!---PLEASE ADD METADATA (categories, interwikis) TO THE <includeonly> SECTION AT THE BOTTOM OF THIS PAGE---> {{tl|Sidebar with collapsible lists}}..."</p>
<hr />
<div>{{documentation subpage}}<br />
<!---PLEASE ADD METADATA (categories, interwikis) TO THE <includeonly> SECTION<br />
AT THE BOTTOM OF THIS PAGE---><br />
{{tl|Sidebar with collapsible lists}} is a version of {{tl|Sidebar}} offering [[:Category:Collapse templates|collapsible]] lists as an alternative to Sidebar's ''content'' parameters.<br />
<br />
== Usage ==<br />
{{ sidebar with collapsible lists<br />
| name = {{PAGENAME}}<br />
| outertitle = {{{outertitle}}}<br />
| topimage = {{{topimage}}}<br />
| topcaption = {{{topcaption}}}<br />
| pretitle = {{{pretitle}}}<br />
| title = {{{title}}}<br />
| image = {{{image}}}<br />
| heading1 = {{{heading1}}}<br />
| list1title = {{{list1title}}}<br />
| list1 = {{{list1}}}<br />
<br />
| list2title = {{{list2title}}}<br />
| list2 = {{{list2}}}<br />
<br />
| list3title = {{{list3title}}}<br />
| list3 = {{{list3}}}<br />
<br />
| content4 = ................<br />
<br />
| list15title = {{{list15title}}}<br />
| list15 = {{{list15}}}<br />
<br />
| below = {{{below}}}<br />
}}<br />
Parameters with infrequent use omitted.<br />
<br />
<pre style="overflow:auto;"><br />
{{sidebar with collapsible lists<br />
| name = {{subst:PAGENAME}}<br />
| outertitle = <br />
| topimage = <br />
| pretitle = <br />
| title = <br />
| image = <br />
<br />
| headingstyle = <br />
| listtitlestyle = <br />
| contentstyle = <br />
<br />
| heading1 = <br />
| list1name = <br />
| list1title = <br />
| list1 = <br />
<br />
| heading2 = <br />
| list2name = <br />
| list2title = <br />
| list2 = <br />
<br />
| list15name = <br />
| list15title = <br />
| list15 = <br />
<br />
}}<br />
</pre><br />
<br />
The topmost parameters (including name, outertitle, topimage, pretitle, title, image, headingstyle, contentstyle) are defined [[Template:Sidebar|in the Sidebar template page]].<br />
<br />
The ''listtitlestyle'' and ''liststyle'' parameters are the equivalent of {{tl|collapsible list}}'s ''titlestyle'' and ''liststyle'' parameters, while each ''listNtitle'' and ''listN'' parameter is the equivalent of {{tl|collapsible list}}'s ''title'' and unnamed list parameter, respectively.<br />
<br />
The ''listNname'' parameters are used to identify which, if any, list is to be shown expanded; see {{tl|collapsible lists option}}.<br />
<br />
== Other collapsible list-related parameters ==<br />
<br />
In addition to the above, the following collapsible list-related parameters are also available:<br />
<br />
; ''listframestyle'' : Sets the framestyle (see {{tl|collapsible list}}) for the lists.<br />
; ''listNframestyle'' : Sets the framestyle for ''listN'', overriding ''listframestyle''.<br />
; ''listNtitlestyle'' : Sets the titlestyle for ''listN'', overriding ''listtitlestyle'' above.<br />
; ''listNstyle'' : Sets the liststyle for ''listN'', overriding ''liststyle'' above.<br />
<br />
== Handling long links ==<br />
<br />
As with {{tl|Sidebar}}, {{tl|Normalwraplink}} may be used to handle links that should wrap within the sidebar or otherwise need to be made to wrap in order to prevent the sidebar becoming too wide. Use {{tlx|Normalwraplink|''longlinkname''}}, where {{para||''longlinkname''}} is the long link without its square brackets.<br />
<br />
Use the {{para|wraplinks|true}} parameter to turn link wrapping off for the whole template.<br />
<br />
==Examples==<br />
Examples of this template can be found by checking "[//en.wikipedia.org/w/index.php?title=Special:WhatLinksHere/Template:Sidebar_with_collapsible_lists&namespace=10&hidelinks=1 What links here]" in template space.<br />
<br />
== See also ==<br />
* {{tl|Sidebar}}<br />
* {{tl|Collapsible list}}<br />
* {{tl|Collapsible lists option}}<br />
* {{tl|Navbox with collapsible groups}}<br />
<br />
<includeonly>{{#ifeq:{{SUBPAGENAME}}|sandbox||<br />
<!--Categories--><br />
[[Category:Wikipedia metatemplates]]<br />
[[Category:Exclude in print]]<br />
<!--Interwikies--><br />
[[ar:قالب:Sidebar with collapsible lists]]<br />
[[ca:Plantilla:Barra lateral amb llistes plegables]]<br />
[[mk:Шаблон:Sidebar with collapsible lists]]<br />
[[ja:Template:Sidebar with collapsible lists]]<br />
[[pt:Predefinição:Sidebar with collapsible lists]]<br />
[[sl:Predloga:Sidebar with collapsible lists]]<br />
[[th:Template:Sidebar with collapsible lists]]<br />
[[zh:Template:Sidebar with collapsible lists]]<br />
}}</includeonly></div>Conner36https://wiki.wolfire.com/index.php?title=Template:Sidebar_with_collapsible_lists&diff=3836Template:Sidebar with collapsible lists2012-03-04T02:50:09Z<p>Conner36: Created page with "{{Sidebar | wraplinks = {{{wraplinks|}}} | name = {{{name|{{PAGENAME}}}}} | bodyclass = {{{bodyclass|{{{class|}}}}}} | bodystyle = {{{bodystyle|{{{st..."</p>
<hr />
<div>{{Sidebar<br />
| wraplinks = {{{wraplinks|}}}<br />
| name = {{{name|{{PAGENAME}}}}}<br />
| bodyclass = {{{bodyclass|{{{class|}}}}}}<br />
| bodystyle = {{{bodystyle|{{{style|}}}}}}<br />
| width = {{{width|}}}<br />
| cellspacing = {{{cellspacing|0}}}<br />
| cellpadding = {{{cellpadding|0}}}<br />
<br />
| outertitle = {{{outertitle|}}}<br />
| outertitleclass = {{{outertitleclass|}}}<br />
| outertitlestyle = {{{outerttitlestyle|}}}<br />
<br />
| topimage = {{{topimage|}}}<br />
| topimageclass = {{{topimageclass|}}}<br />
| topimagestyle = {{{topimagestyle|}}}<br />
| topcaption = {{{topcaption|}}}<br />
| topcaptionstyle = {{{topcaptionstyle|}}}<br />
<br />
| pretitle = {{{pretitle|}}}<br />
| pretitleclass = {{{pretitleclass|}}}<br />
| pretitlestyle = {{{pretitlestyle|}}}<br />
| title = {{{title|}}}<br />
| titleclass = {{{titleclass|}}}<br />
| titlestyle = {{{titlestyle|}}}<br />
<br />
| image = {{{image|}}}<br />
| imageclass = {{{imageclass|}}}<br />
| imagestyle = {{{imagestyle|}}}<br />
| caption = {{{caption|}}}<br />
| captionstyle = {{{captionstyle|}}}<br />
<br />
| aboveclass = {{{aboveclass|}}}<br />
| abovestyle = border-top: 1px solid #aaa; border-bottom: 1px solid #aaa; {{{abovestyle|}}}<br />
| above = {{{above|}}}<br />
<br />
| headingclass = {{{headingclass|}}}<br />
| headingstyle = {{{headingstyle|}}}<br />
| contentclass = {{{contentclass|}}}<br />
| contentstyle = {{{contentstyle|}}}<br />
<br />
| heading1style = {{{heading1style|}}}<br />
| heading1 = {{{heading1|}}}<br />
| content1style = {{{content1style|}}}<br />
| content1 = {{#if:{{{list1|}}}|<br />
{{Sidebar with collapsible lists/row<br />
| framestyle = {{#if:{{{listframestyle|}}}{{{list1framestyle|}}}|{{{listframestyle|}}}; {{{list1framestyle|}}}}}<br />
| title = {{{list1title|}}}<br />
| titlestyle = {{#if:{{{listtitlestyle|}}}{{{list1titlestyle|}}}|{{{listtitlestyle|}}}; {{{list1titlestyle|}}}}}<br />
| listclass = {{{listclass|}}} {{{list1class|}}}<br />
| liststyle = {{#if:{{{liststyle|}}}{{{list1style|}}}|{{{liststyle|}}}; {{{list1style|}}}}}<br />
| expand = {{#switch:{{{expanded|}}}|all|{{{list1name}}}=y}}<br />
| 1 = {{{list1}}}<br />
}}|<br />
{{{content1|}}}<br />
}}<br />
<br />
| heading2style = {{{heading2style|}}}<br />
| heading2 = {{{heading2|}}}<br />
| content2style = {{{content2style|}}}<br />
| content2 = {{#if:{{{list2|}}}|<br />
{{Sidebar with collapsible lists/row<br />
| framestyle = {{#if:{{{listframestyle|}}}{{{list2framestyle|}}}|{{{listframestyle|}}}; {{{list2framestyle|}}}}}<br />
| title = {{{list2title|}}}<br />
| titlestyle = {{#if:{{{listtitlestyle|}}}{{{list2titlestyle|}}}|{{{listtitlestyle|}}}; {{{list2titlestyle|}}}}}<br />
| listclass = {{{listclass|}}} {{{list2class|}}}<br />
| liststyle = {{#if:{{{liststyle|}}}{{{list2style|}}}|{{{liststyle|}}}; {{{list2style|}}}}}<br />
| expand = {{#switch:{{{expanded|}}}|all|{{{list2name}}}=y}}<br />
| 1 = {{{list2}}}<br />
}}|<br />
{{{content2|}}}<br />
}}<br />
<br />
| heading3style = {{{heading3style|}}}<br />
| heading3 = {{{heading3|}}}<br />
| content3style = {{{content3style|}}}<br />
| content3 = {{#if:{{{list3|}}}|<br />
{{Sidebar with collapsible lists/row<br />
| framestyle = {{#if:{{{listframestyle|}}}{{{list3framestyle|}}}|{{{listframestyle|}}}; {{{list3framestyle|}}}}}<br />
| title = {{{list3title|}}}<br />
| titlestyle = {{#if:{{{listtitlestyle|}}}{{{list3titlestyle|}}}|{{{listtitlestyle|}}}; {{{list3titlestyle|}}}}}<br />
| listclass = {{{listclass|}}} {{{list3class|}}}<br />
| liststyle = {{#if:{{{liststyle|}}}{{{list3style|}}}|{{{liststyle|}}}; {{{list3style|}}}}}<br />
| expand = {{#switch:{{{expanded|}}}|all|{{{list3name}}}=y}}<br />
| 1 = {{{list3}}}<br />
}}|<br />
{{{content3|}}}<br />
}}<br />
<br />
| heading4style = {{{heading4style|}}}<br />
| heading4 = {{{heading4|}}}<br />
| content4style = {{{content4style|}}}<br />
| content4 = {{#if:{{{list4|}}}|<br />
{{Sidebar with collapsible lists/row<br />
| framestyle = {{#if:{{{listframestyle|}}}{{{list4framestyle|}}}|{{{listframestyle|}}}; {{{list4framestyle|}}}}}<br />
| title = {{{list4title|}}}<br />
| titlestyle = {{#if:{{{listtitlestyle|}}}{{{list4titlestyle|}}}|{{{listtitlestyle|}}}; {{{list4titlestyle|}}}}}<br />
| listclass = {{{listclass|}}} {{{list4class|}}}<br />
| liststyle = {{#if:{{{liststyle|}}}{{{list4style|}}}|{{{liststyle|}}}; {{{list4style|}}}}}<br />
| expand = {{#switch:{{{expanded|}}}|all|{{{list4name}}}=y}}<br />
| 1 = {{{list4}}}<br />
}}|<br />
{{{content4|}}}<br />
}}<br />
<br />
| heading5style = {{{heading5style|}}}<br />
| heading5 = {{{heading5|}}}<br />
| content5style = {{{content5style|}}}<br />
| content5 = {{#if:{{{list5|}}}|<br />
{{Sidebar with collapsible lists/row<br />
| framestyle = {{#if:{{{listframestyle|}}}{{{list5framestyle|}}}|{{{listframestyle|}}}; {{{list5framestyle|}}}}}<br />
| title = {{{list5title|}}}<br />
| titlestyle = {{#if:{{{listtitlestyle|}}}{{{list5titlestyle|}}}|{{{listtitlestyle|}}}; {{{list5titlestyle|}}}}}<br />
| listclass = {{{listclass|}}} {{{list5class|}}}<br />
| liststyle = {{#if:{{{liststyle|}}}{{{list5style|}}}|{{{liststyle|}}}; {{{list5style|}}}}}<br />
| expand = {{#switch:{{{expanded|}}}|all|{{{list5name}}}=y}}<br />
| 1 = {{{list5}}}<br />
}}|<br />
{{{content5|}}}<br />
}}<br />
<br />
| heading6style = {{{heading6style|}}}<br />
| heading6 = {{{heading6|}}}<br />
| content6style = {{{content6style|}}}<br />
| content6 = {{#if:{{{list6|}}}|<br />
{{Sidebar with collapsible lists/row<br />
| framestyle = {{#if:{{{listframestyle|}}}{{{list6framestyle|}}}|{{{listframestyle|}}}; {{{list6framestyle|}}}}}<br />
| title = {{{list6title|}}}<br />
| titlestyle = {{#if:{{{listtitlestyle|}}}{{{list6titlestyle|}}}|{{{listtitlestyle|}}}; {{{list6titlestyle|}}}}}<br />
| listclass = {{{listclass|}}} {{{list6class|}}}<br />
| liststyle = {{#if:{{{liststyle|}}}{{{list6style|}}}|{{{liststyle|}}}; {{{list6style|}}}}}<br />
| expand = {{#switch:{{{expanded|}}}|all|{{{list6name}}}=y}}<br />
| 1 = {{{list6}}}<br />
}}|<br />
{{{content6|}}}<br />
}}<br />
<br />
| heading7style = {{{heading7style|}}}<br />
| heading7 = {{{heading7|}}}<br />
| content7style = {{{content7style|}}}<br />
| content7 = {{#if:{{{list7|}}}|<br />
{{Sidebar with collapsible lists/row<br />
| framestyle = {{#if:{{{listframestyle|}}}{{{list7framestyle|}}}|{{{listframestyle|}}}; {{{list7framestyle|}}}}}<br />
| title = {{{list7title|}}}<br />
| titlestyle = {{{#if:{{{listtitlestyle|}}}{{{list7titlestyle|}}}|{{{listtitlestyle|}}}; {{{list7titlestyle|}}}}}<br />
| listclass = {{{listclass|}}} {{{list7class|}}}<br />
| liststyle = {{#if:{{{liststyle|}}}{{{list7style|}}}|{{{liststyle|}}}; {{{list7style|}}}}}<br />
| expand = {{#switch:{{{expanded|}}}|all|{{{list7name}}}=y}}<br />
| 1 = {{{list7}}}<br />
}}|<br />
{{{content7|}}}<br />
}}<br />
<br />
| heading8style = {{{heading8style|}}}<br />
| heading8 = {{{heading8|}}}<br />
| content8style = {{{content8style|}}}<br />
| content8 = {{#if:{{{list8|}}}|<br />
{{Sidebar with collapsible lists/row<br />
| framestyle = {{#if:{{{listframestyle|}}}{{{list8framestyle|}}}|{{{listframestyle|}}}; {{{list8framestyle|}}}}}<br />
| title = {{{list8title|}}}<br />
| titlestyle = {{{#if:{{{listtitlestyle|}}}{{{list8titlestyle|}}}|{{{listtitlestyle|}}}; {{{list8titlestyle|}}}}}<br />
| listclass = {{{listclass|}}} {{{list8class|}}}<br />
| liststyle = {{#if:{{{liststyle|}}}{{{list8style|}}}|{{{liststyle|}}}; {{{list8style|}}}}}<br />
| expand = {{#switch:{{{expanded|}}}|all|{{{list8name}}}=y}}<br />
| 1 = {{{list8}}}<br />
}}|<br />
{{{content8|}}}<br />
}}<br />
<br />
| heading9style = {{{heading9style|}}}<br />
| heading9 = {{{heading9|}}}<br />
| content9style = {{{content9style|}}}<br />
| content9 = {{#if:{{{list9|}}}|<br />
{{Sidebar with collapsible lists/row<br />
| framestyle = {{#if:{{{listframestyle|}}}{{{list9framestyle|}}}|{{{listframestyle|}}}; {{{list9framestyle|}}}}}<br />
| title = {{{list9title|}}}<br />
| titlestyle = {{{#if:{{{listtitlestyle|}}}{{{list9titlestyle|}}}|{{{listtitlestyle|}}}; {{{list9titlestyle|}}}}}<br />
| listclass = {{{listclass|}}} {{{list9class|}}}<br />
| liststyle = {{#if:{{{liststyle|}}}{{{list9style|}}}|{{{liststyle|}}}; {{{list9style|}}}}}<br />
| expand = {{#switch:{{{expanded|}}}|all|{{{list9name}}}=y}}<br />
| 1 = {{{list9}}}<br />
}}|<br />
{{{content9|}}}<br />
}}<br />
<br />
| heading10style = {{{heading10style|}}}<br />
| heading10 = {{{heading10|}}}<br />
| content10style = {{{content10style|}}}<br />
| content10 = {{#if:{{{list10|}}}|<br />
{{Sidebar with collapsible lists/row<br />
| framestyle = {{#if:{{{listframestyle|}}}{{{list10framestyle|}}}|{{{listframestyle|}}}; {{{list10framestyle|}}}}}<br />
| title = {{{list10title|}}}<br />
| titlestyle = {{{#if:{{{listtitlestyle|}}}{{{list10titlestyle|}}}|{{{listtitlestyle|}}}; {{{list10titlestyle|}}}}}<br />
| listclass = {{{listclass|}}} {{{list10class|}}}<br />
| liststyle = {{#if:{{{liststyle|}}}{{{list10style|}}}|{{{liststyle|}}}; {{{list10style|}}}}}<br />
| expand = {{#switch:{{{expanded|}}}|all|{{{list10name}}}=y}}<br />
| 1 = {{{list10}}}<br />
}}|<br />
{{{content10|}}}<br />
}}<br />
<br />
| heading11style = {{{heading11style|}}}<br />
| heading11 = {{{heading11|}}}<br />
| content11style = {{{content11style|}}}<br />
| content11 = {{#if:{{{list11|}}}|<br />
{{Sidebar with collapsible lists/row<br />
| framestyle = {{#if:{{{listframestyle|}}}{{{list11framestyle|}}}|{{{listframestyle|}}}; {{{list11framestyle|}}}}}<br />
| title = {{{list11title|}}}<br />
| titlestyle = {{{#if:{{{listtitlestyle|}}}{{{list11titlestyle|}}}|{{{listtitlestyle|}}}; {{{list11titlestyle|}}}}}<br />
| listclass = {{{listclass|}}} {{{list11class|}}}<br />
| liststyle = {{#if:{{{liststyle|}}}{{{list11style|}}}|{{{liststyle|}}}; {{{list11style|}}}}}<br />
| expand = {{#switch:{{{expanded|}}}|all|{{{list11name}}}=y}}<br />
| 1 = {{{list11}}}<br />
}}|<br />
{{{content11|}}}<br />
}}<br />
<br />
| heading12style = {{{heading12style|}}}<br />
| heading12 = {{{heading12|}}}<br />
| content12style = {{{content12style|}}}<br />
| content12 = {{#if:{{{list12|}}}|<br />
{{Sidebar with collapsible lists/row<br />
| framestyle = {{#if:{{{listframestyle|}}}{{{list12framestyle|}}}|{{{listframestyle|}}}; {{{list12framestyle|}}}}}<br />
| title = {{{list12title|}}}<br />
| titlestyle = {{{#if:{{{listtitlestyle|}}}{{{list12titlestyle|}}}|{{{listtitlestyle|}}}; {{{list12titlestyle|}}}}}<br />
| listclass = {{{listclass|}}} {{{list12class|}}}<br />
| liststyle = {{#if:{{{liststyle|}}}{{{list12style|}}}|{{{liststyle|}}}; {{{list12style|}}}}}<br />
| expand = {{#switch:{{{expanded|}}}|all|{{{list12name}}}=y}}<br />
| 1 = {{{list12}}}<br />
}}|<br />
{{{content12|}}}<br />
}}<br />
<br />
| heading13style = {{{heading13style|}}}<br />
| heading13 = {{{heading13|}}}<br />
| content13style = {{{content13style|}}}<br />
| content13 = {{#if:{{{list13|}}}|<br />
{{Sidebar with collapsible lists/row<br />
| framestyle = {{#if:{{{listframestyle|}}}{{{list13framestyle|}}}|{{{listframestyle|}}}; {{{list13framestyle|}}}}}<br />
| title = {{{list13title|}}}<br />
| titlestyle = {{{#if:{{{listtitlestyle|}}}{{{list13titlestyle|}}}|{{{listtitlestyle|}}}; {{{list13titlestyle|}}}}}<br />
| listclass = {{{listclass|}}} {{{list13class|}}}<br />
| liststyle = {{#if:{{{liststyle|}}}{{{list13style|}}}|{{{liststyle|}}}; {{{list13style|}}}}}<br />
| expand = {{#switch:{{{expanded|}}}|all|{{{list13name}}}=y}}<br />
| 1 = {{{list13}}}<br />
}}|<br />
{{{content13|}}}<br />
}}<br />
<br />
| heading14style = {{{heading14style|}}}<br />
| heading14 = {{{heading14|}}}<br />
| content14style = {{{content14style|}}}<br />
| content14 = {{#if:{{{list14|}}}|<br />
{{Sidebar with collapsible lists/row<br />
| framestyle = {{#if:{{{listframestyle|}}}{{{list14framestyle|}}}|{{{listframestyle|}}}; {{{list14framestyle|}}}}}<br />
| title = {{{list14title|}}}<br />
| titlestyle = {{{#if:{{{listtitlestyle|}}}{{{list14titlestyle|}}}|{{{listtitlestyle|}}}; {{{list14titlestyle|}}}}}<br />
| listclass = {{{listclass|}}} {{{list14class|}}}<br />
| liststyle = {{#if:{{{liststyle|}}}{{{list14style|}}}|{{{liststyle|}}}; {{{list14style|}}}}}<br />
| expand = {{#switch:{{{expanded|}}}|all|{{{list14name}}}=y}}<br />
| 1 = {{{list14}}}<br />
}}|<br />
{{{content14|}}}<br />
}}<br />
<br />
<br />
| heading15style = {{{heading15style|}}}<br />
| heading15 = {{{heading15|}}}<br />
| content15style = {{{content15style|}}}<br />
| content15 = {{#if:{{{list15|}}}|<br />
{{Sidebar with collapsible lists/row<br />
| framestyle = {{#if:{{{listframestyle|}}}{{{list15framestyle|}}}|{{{listframestyle|}}}; {{{list15framestyle|}}}}}<br />
| title = {{{list15title|}}}<br />
| titlestyle = {{{#if:{{{listtitlestyle|}}}{{{list15titlestyle|}}}|{{{listtitlestyle|}}}; {{{list15titlestyle|}}}}}<br />
| listclass = {{{listclass|}}} {{{list15class|}}}<br />
| liststyle = {{#if:{{{liststyle|}}}{{{list15style|}}}|{{{liststyle|}}}; {{{list15style|}}}}}<br />
| expand = {{#switch:{{{expanded|}}}|all|{{{list15name}}}=y}}<br />
| 1 = {{{list15}}}<br />
}}|<br />
{{{content15|}}}<br />
}}<br />
<br />
| content16style = padding: 0; line-height: 0.4em<br />
| content16 = {{#if:{{{below|}}}|&nbsp;}}<br />
<br />
| belowclass = {{{belowclass|}}}<br />
| belowstyle = border-top: 1px solid #aaa; border-bottom: 1px solid #aaa; {{{belowstyle|}}}<br />
| below = {{{below|}}}<br />
<br />
| navbar = {{{navbar|{{{tnavbar|<noinclude>none</noinclude>}}}}}}<br />
| navbarstyle = padding-top: 0.6em; {{{navbarstyle|{{{tnavbarstyle|}}}}}}<br />
| navbaroptions = {{{navbaroptions|{{{tnavbaroptions|}}}}}}<br />
<br />
}}<includeonly>{{#if:{{{content1|}}}{{{content2|}}}{{{content3|}}}{{{content4|}}}{{{content5|}}}{{{content6|}}}{{{content7|}}}{{{content8|}}}{{{content9|}}}{{{content10|}}}{{{content11|}}}{{{content12|}}}{{{content13|}}}{{{content14|}}}{{{content15|}}}|{{#ifeq:{{NAMESPACE}}|Template|[[Category:collapsible list sidebars using content rows]]}}}}</includeonly><noinclude><br />
{{documentation}}<!-- Please add category and language links to the section at the bottom of [[Template:Sidebar with collapsible lists/doc]] page, not here --></noinclude></div>Conner36https://wiki.wolfire.com/index.php?title=Template:Sidebar/doc&diff=3835Template:Sidebar/doc2012-03-04T02:49:25Z<p>Conner36: Created page with "{{documentation subpage}} This template is intended as a metatemplate for sidebar templates (vertically-aligned navigation (navbox) templates ..."</p>
<hr />
<div>{{documentation subpage}}<br />
<br />
This template is intended as a metatemplate for sidebar templates (vertically-aligned [[Wikipedia:Navigation templates|navigation (navbox)]] templates usually positioned on the right-hand sides of pages) in the same spirit as {{tl|Infobox}} for [[Wikipedia:Manual of Style (infoboxes)|infobox]] templates and {{tl|Navbox}} for navbox templates.<br />
<br />
{{tl|Sidebar with collapsible lists}} adds collapsibility to a Sidebar's sections, i.e. the means to show or hide sections by clicking links beside their headings.<br />
<br />
== Usage ==<br />
{{sidebar<br />
| name = {{PAGENAME}}<br />
| outertitle = {{{outertitle}}}<br />
| topimage = {{{topimage}}}<br />
| topcaption = {{{topcaption}}}<br />
| pretitle = {{{pretitle}}}<br />
| title = {{{title}}}<br />
| image = {{{image}}}<br />
| heading1 = {{{heading1}}}<br />
| content1 = {{{content1}}}<br />
| heading2 = {{{heading2}}}<br />
| content2 = {{{content2}}}<br />
| heading3 = {{{heading3}}}<br />
| content3 = {{{content3}}}<br />
| content4 = ................<br />
| heading35 = {{{heading35}}}<br />
| content35 = {{{content35}}}<br />
<br />
| below = {{{below}}}<br />
}}<br />
<br />
Parameters with infrequent use omitted.<br />
<pre style="overflow: auto;"><br />
{{sidebar<br />
| name = {{subst:PAGENAME}}<br />
| outertitle = <br />
| topimage = <br />
| pretitle = <br />
| title = <br />
| image = <br />
<br />
| headingstyle = <br />
| contentstyle = <br />
<br />
| heading1 = <br />
| content1 = <br />
<br />
| heading2 = <br />
| content2 = <br />
<br />
| heading3 = <br />
| content3 = <br />
<br />
...<br />
<br />
| heading35 = <br />
| content35 = <br />
<br />
}}<br />
</pre><br />
<br />
== Parameters ==<br />
No parameters are required unless {{tl|navbar}} links ({{small|V - T - E}}) are to appear at the bottom of the sidebar, in which case the {{para|name}} parameter is needed (see entry in the table immediately below).<br />
<br />
=== Principal ===<br />
{| class="wikitable" style="line-height: 1.4em;"<br />
! style="width: 7.0em;" | Parameter !! Explanation<br />
|- style="vertical-align: top;"<br />
| {{para|name}}<br />
| The sidebar's name, i.e., the name following "Template:" in the page's name. Required for the {{tl|navbar}} links at the bottom of the sidebar to function correctly, unless these are omitted (see {{para|navbar}} at the bottom of this table). It is recommended to use ''<nowiki>{{subst:PAGENAME}}</nowiki>'' for this field.<br />
|- style="vertical-align: top;"<br />
| {{para|outertitle}}<br />
| Use to place a title for the sidebar immediately above the sidebar.<br />
|- style="vertical-align: top;"<br />
| {{para|topimage}}<br />
| Use to place an image at the top of the sidebar, i.e., above any {{para|title}} included.<br /><br />
Full wikisyntax expected (i.e., <code><nowiki>[[File:...]]</nowiki></code>).<br /><br />
To add a caption below the image, use {{para|topcaption}}.<br />
|- style="vertical-align: top;"<br />
| {{para|pretitle}}<br />
| Use to place a line such as "Part of the ''X'' series on" before the title.<br />
|- style="vertical-align: top;"<br />
| {{para|title}}<br />
| Use to place a title for the sidebar at the top of the sidebar (immediately below the {{para|topimage}}, if used).<br />
|- style="vertical-align: top;"<br />
| {{para|image}}<br />
| Use to place an image between the {{para|title}} (if used) and first section.<br /><br />
As with {{para|topimage}}, full wikisyntax expected (i.e., <code><nowiki>[[File:...]]</nowiki></code>).<br /><br />
To add a caption below the image, use {{para|caption}}.<br />
|- style="vertical-align: top;"<br />
| {{para|headingstyle}}<br />
| Use to alter the default CSS styling set for section headings.<br /><br />
To alter the CSS styling for a specific section's heading, use {{para|heading<sub>n</sub>style}}, where ''n'' is the number of the section.<br />
|- style="vertical-align: top;"<br />
| {{para|contentstyle}}<br />
| Use to alter the default CSS styling set for section content.<br /><br />
To alter the CSS styling for a particular section's content, use {{para|content<sub>n</sub>style}}, where ''n'' is the number of the section.<br />
|- style="vertical-align: top;"<br />
| {{para|heading1}} || First section's heading (if needed).<br />
|-<br />
| {{para|'''content1'''}} || First section's content (required).<br />
|- style="vertical-align: top;"<br />
| {{para|heading2}} || Second section's heading (if needed).<br />
|-<br />
| {{para|content2}} || Second section's content (if needed).<br />
|- style="vertical-align: top;"<br />
| {{para|heading3}} || Third section's heading (if needed).<br />
|-<br />
| {{para|content3}} || Third section's content (if needed).<br />
|-<br />
| colspan="2" | ...... etc ......<br />
|-<br />
| {{para|heading35}} || rowspan="2" | Currently, the last possible section heading and/or content (if needed).<br />
|-<br />
| {{para|content35}}<br />
|}<br />
<br />
=== Other parameters ===<br />
{| class="wikitable plainlist" style="line-height: 1.4em;"<br />
! style="width: 10.0em;" | Parameter !! Explanation<br />
|- style="vertical-align: top;"<br />
| {{para|above}}<br />
| Corresponds to {{para|above}} offered by {{tl|Navbox}}.<br />
|-<br />
|<br />
*{{para|bodyclass}} (or {{para|class}})<br />
*{{para|outertitleclass}}<br />
*{{para|topimageclass}}<br />
*{{para|pretitleclass}}<br />
*{{para|titleclass}}<br />
*{{para|imageclass}}<br />
*{{para|aboveclass}}<br />
*{{para|headingclass}}<br />
*{{para|contentclass}}<br />
*{{para|belowclass}}<br />
|<br />
[[Wikipedia:WikiProject Microformats#What are microformats?|Microformat]] classes for the corresponding parameters.<br /><br />
({{para|bodyclass}} (or {{para|class}}) applies to the sidebar as a whole.)<br />
|- style="vertical-align: top;"<br />
| {{para|below}}<br />
| Use to e.g., add one or more portal links to the bottom of the template (by default in bold).<br />
|-<br />
|<br />
*{{para|bodystyle}} (or {{para|style}})<br />
*{{para|outertitlestyle}}<br />
*{{para|topimagestyle}}<br />
*{{para|topcaptionstyle}}<br />
*{{para|pretitlestyle}}<br />
*{{para|titlestyle}}<br />
*{{para|imagestyle}}<br />
*{{para|captionstyle}}<br />
*{{para|abovestyle}}<br />
*{{para|headingstyle}}<br />
*{{para|heading<sub>n</sub>style}}<br />
*{{para|contentstyle}}<br />
*{{para|content<sub>n</sub>style}}<br />
*{{para|belowstyle}}<br />
*{{para|navbarstyle}} (or {{para|tnavbarstyle}})<br />
|<br />
Use to alter default CSS styling for the corresponding parameters.<br /><br />
({{para|bodystyle}} (or {{para|style}}) applies to the sidebar as a whole.)<br />
|- style="vertical-align: top;"<br />
| {{para|cellspacing}}<br />
| Use to amend the default cellspacing set for the infobox-class table with which the sidebar is built.<br />
|- style="vertical-align: top;"<br />
| {{para|cellpadding}}<br />
| Ditto the default cellpadding.<br />
|- style="vertical-align: top;"<br />
| {{para|navbar}} (or {{para|tnavbar}})<br />
| Set to "none" (without the quotes) to remove the {{tl|navbar}} links appearing at the bottom of the sidebar.<br />
|- style="vertical-align: top;"<br />
| {{para|navbaroptions}} (or {{para|tnavbaroptions}})<br />
| Use to specify more options for the navbar at the bottom of the sidebar (see {{tl|navbar}} for options available).<br />
|}<br />
<br />
== Handling long links ==<br />
{{tl|Normalwraplink}} may be used to handle links that should wrap within the sidebar or otherwise need to be made to wrap in order to prevent the sidebar becoming too wide. Use {{tlx|Normalwraplink|''longlinkname''}}, where {{para||''longlinkname''}} is the long link without its square brackets.<br />
<br />
Use the {{para|wraplinks|true}} parameter to turn link wrapping off for the whole template.<br />
<br />
== Full blank syntax ==<br />
(omitting sections 4 to penultimate)<br />
<br />
<pre style="overflow: auto;"><br />
{{Sidebar<br />
| name = {{subst:PAGENAME}}<br />
| bodyclass = <!--or class--><br />
| bodystyle = <!--or style--><br />
| width = <br />
| cellspacing = <br />
| cellpadding = <br />
<br />
| outertitle = <br />
| outertitleclass = <br />
| outertitlestyle = <br />
<br />
| topimage = <br />
| topimageclass = <br />
| topimagestyle = <br />
| topcaption = <br />
| topcaptionstyle = <br />
<br />
| pretitle = <br />
| pretitleclass = <br />
| pretitlestyle = <br />
| title = <br />
| titleclass = <br />
<br />
| image = <br />
| imageclass = <br />
| imagestyle = <br />
| caption = <br />
| captionstyle = <br />
<br />
| above = <br />
| aboveclass = <br />
<br />
| headingclass = <br />
| headingstyle = <br />
| contentclass = <br />
| contentstyle = <br />
<br />
| heading1style = <br />
| heading1 = <br />
| content1style = <br />
| content1 = <br />
<br />
| heading2style = <br />
| heading2 = <br />
| content2style = <br />
| content2 = <br />
<br />
| heading3style = <br />
| heading3 = <br />
| content3style = <br />
| content3 = <br />
<br />
<!--etc.--><br />
<br />
| heading35style = <br />
| heading35 = <br />
| content35style = <br />
| content35 = <br />
<br />
| below = <br />
| belowclass = <br />
<br />
| navbar = <!--or tnavbar--><br />
| navbarstyle = <!--or tnavbarstyle--><br />
| navbaroptions = <!--or tnavbaroptions--><br />
<br />
| wraplinks = true/false<br />
}}<br />
</pre><br />
<br />
== See also ==<br />
* {{tl|Sidebar with collapsible lists}}<br />
* {{tl|Infobox}}<br />
<br />
<includeonly>{{#ifeq:{{PAGENAME}}|{{BASEPAGENAME}}|<br />
[[Category:Exclude in print]]<br />
[[Category:Wikipedia metatemplates|Sidebar]]<br />
<br />
[[ar:قالب:Sidebar]]<br />
[[bg:Шаблон:Страничен панел]]<br />
[[bs:Šablon:Bočni stubac]]<br />
[[ca:Plantilla:Barra lateral]]<br />
[[es:Plantilla:Barra Lateral]]<br />
[[id:Templat:Sidebar]]<br />
[[ko:틀:Sidebar]]<br />
[[ja:Template:Sidebar]]<br />
[[pt:Predefinição:Sidebar]]<br />
[[ru:Шаблон:Боковая навигационная таблица]]<br />
[[sk:Šablóna:Bočný panel]]<br />
[[fi:Malline:Sivupalkki]]<br />
[[th:แม่แบบ:Sidebar]]<br />
[[tr:Şablon:Sidebar]]<br />
[[uk:Шаблон:Бічна навігація]]<br />
[[ur:Template:Sidebar]]<br />
}}</includeonly></div>Conner36https://wiki.wolfire.com/index.php?title=Template:Sidebar&diff=3834Template:Sidebar2012-03-04T02:49:13Z<p>Conner36: Created page with "<table class="vertical-navbox {{#if: {{{wraplinks|}}}|{{#ifeq: {{{wraplinks|}}}|true||nowraplinks}}|nowraplinks}} {{{bodyclass|{{{class|}}}}}}" cellspacing="{{#if:{{{cellspacing|..."</p>
<hr />
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}}{{#if: {{{heading35|}}}|<br />
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}}{{#if: {{{below|}}}|<br />
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<td class="{{{belowclass|}}}" style="padding: 0.3em 0.4em 0.3em; font-weight: bold; {{{belowstyle|}}}"><br />
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}}{{#switch: {{{navbar|{{{tnavbar|<noinclude>off</noinclude>}}}}}}<br />
|none |off=<br />
|#default=<tr><br />
<td style="text-align: right; font-size: 115%; {{{navbarstyle|{{{tnavbarstyle|}}}}}}">{{navbar|{{{name|{{PAGENAME}}}}}|mini=1|{{{navbaroptions|{{{tnavbaroptions|}}}}}}}}</td><br />
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</table><noinclude>{{documentation}}<!-- Please add categories and interwikis to the bottom of Template: Sidebar/doc, not here --></noinclude></div>Conner36https://wiki.wolfire.com/index.php?title=Template:Nobold/doc&diff=3833Template:Nobold/doc2012-03-04T02:48:56Z<p>Conner36: Created page with "<noinclude>{{documentation subpage}}</noinclude> <!-- EDIT TEMPLATE DOCUMENTATION BELOW THIS LINE --> : <code><nowiki>{{nobold|</nowiki>''text-string''}}</code> To display text (..."</p>
<hr />
<div><noinclude>{{documentation subpage}}</noinclude><br />
<!-- EDIT TEMPLATE DOCUMENTATION BELOW THIS LINE --><br />
: <code><nowiki>{{nobold|</nowiki>''text-string''}}</code><br />
To display text (''text-string'') at normal font-weight within a context where the default font-weight is '''bold''', e.g. header cells in tables.<br />
<br />
==See also==<br />
* [[Template:Noitalic]]<br />
<br />
<includeonly><br />
<!--Categories--><br />
[[Category:Wikipedia formatting and function templates|{{PAGENAME}}]]<br />
<br />
[[arz:قالب:Nobold]]<br />
[[fa:الگو:Nobold]]<br />
[[ru:Шаблон:Nobold/doc]]<br />
[[sv:Mall:Ej fet]]<br />
[[ur:سانچہ:Nobold]]<br />
[[zh:模板:Nobold]]<br />
</includeonly><br />
<br />
<noinclude><br />
[[arz:قالب:Nobold/doc]]<br />
[[ru:Шаблон:Nobold/doc]]<br />
[[zh:Template:Nobold/doc]]<br />
[[ur:سانچہ:Nobold]]<br />
</noinclude></div>Conner36