https://wiki.wolfire.com/api.php?action=feedcontributions&user=Guillaume&feedformat=atomWolfire Games Wiki - User contributions [en]2024-03-28T20:33:06ZUser contributionsMediaWiki 1.30.0https://wiki.wolfire.com/index.php?title=Turner&diff=1736Turner2010-05-12T07:24:35Z<p>Guillaume: /* In Lugaru */</p>
<hr />
<div>[[Image:Turner.jpg|left|frame|Turner]]<br />
Turner is a hunter, that belongs to the race of [[Rabbits]]. He is the hero of [[Lugaru]] and is expected to return in [[Overgrowth]].<br />
=In Lugaru=<br />
<br />
In Lugaru, Turner is a hunter living peacefully in a village in the southern part of the Lugaru Island with his wife, [[Sarah]], and his daughter, [[April]]. They are however killed by Raiders, in part due to [[Jack]]'s betrayal.<br />
<br />
At the end of Lugaru, Turner refuses to take over the Rabbit King's position, and leaves to wander the Lugaru island in search of a new meaning for his life.<br />
<br />
=In Overgrowth=<br />
<br />
There are no details about Turner's role in Overgrowth, however [http://blog.wolfire.com/2009/02/overgrowth-faq/#q4 he is expected to return].<br />
<br />
[[Category:Lugaru]]<br />
[[Category:Rabbits]]<br />
[[Category:Characters]]</div>Guillaumehttps://wiki.wolfire.com/index.php?title=Alpha_78&diff=1735Alpha 782010-05-12T03:26:36Z<p>Guillaume: /* New Features */</p>
<hr />
<div>=New Features=<br />
<br />
===Roll recovery from ragdoll===<br />
One can now roll to exit ragdoll mode (default key: Z).<br />
<br />
===Scriptable ragdoll pose matching===<br />
It is now possible to script the matching of different poses (for example transitions from one pose to another- ie when the rabbit flips in the air?) for the ragdolls.<br />
<br />
===Ragdoll pose editor===<br />
Allows to predefine arbitrary poses for the ragdoll through the editor.<br />
<br />
===Better lighting for non-uniform scaled objects===<br />
Calculations of lighting for objects that were scaled (ie. made bigger or smaller than their original sizes) and that are non uniform (ie. objects with complex surfaces) were improved.<br />
<br />
===Pose weights mode===<br />
Weights for the ragdoll can be placed in the pose editor.<br />
<br />
===Shader Optimizations===<br />
Optimizations relative to the shaders (ie. lighting, blur effects, etc.: all that is post processing).<br />
<br />
===Better integration of ragdolls and animation===<br />
Ragdoll recovery with rolls and flips are now more fluid.<br />
<br />
=Quirks=<br />
* Weird colored blocks mark the 'ground'<br />
* Animation Editor doesn't work<br />
* No Combat Implemented<br />
* Ribbon defaults to Rigging<br />
<br />
<br />
===Ribbon defaults to Rigging===<br />
Open the file:'''Data/UI/ribbon/ribbon.html'''<br />
<br />
Go to line 318- if you are affected by the bug, you should see:'''showPanel('rigging');'''<br />
<br />
Replace with:'''showPanel('regular');'''<br />
<br />
Save, close, and launch Overgrowth.</div>Guillaumehttps://wiki.wolfire.com/index.php?title=Alpha_List&diff=1734Alpha List2010-05-12T03:22:50Z<p>Guillaume: </p>
<hr />
<div>This is a list of all the released Alphas and their features, bugs, quirks, and qualities. This is to serve as a timeline to show Overgrowth's development, help expose bugs and errors in each version, and help explain how to use the new content and their purpose.<br />
<br />
=May 2010=<br />
* [[Alpha 78]]<br />
<br />
[[Category: Overgrowth]]<br />
[[Category: Secret Preorder Forum]]</div>Guillaumehttps://wiki.wolfire.com/index.php?title=Rabbits&diff=1726Rabbits2010-05-11T03:25:19Z<p>Guillaume: /* Religion */</p>
<hr />
<div>[[Image:Rabbit.jpg|thumb|Concept art of a rabbit.]]<br />
<br />
General description of Rabbits.<br />
<br />
==History==<br />
<br />
A description of major events in Rabbit history.<br />
<br />
==Culture==<br />
<br />
Rabbit culture.<br />
<br />
==Politics==<br />
<br />
Description of Rabbit nations, leaders and political relations.<br />
<br />
==Military==<br />
<br />
===Warfare===<br />
<br />
Description of weapons, armor and combat styles.<br />
<br />
===Famous battles===<br />
<br />
Description of famous battles that Rabbits fought in.<br />
<br />
==Religion==<br />
[[Image: Priestess rabbit.jpg | thumb | A rabbit priestess lighting incense at a lunar shrine]]<br />
<br />
As some concept art suggests, there is a sense of religion, or at least mysticality, within the rabbit race. Lunar shrines are built, in which priestess regularly light incense.<br />
<br />
==Notable Rabbits==<br />
<br />
*[[Turner]]<br />
<br />
[[Category:Races]]<br />
[[Category:Overgrowth]]</div>Guillaumehttps://wiki.wolfire.com/index.php?title=Rabbits&diff=1725Rabbits2010-05-11T03:25:07Z<p>Guillaume: /* Culture */</p>
<hr />
<div>[[Image:Rabbit.jpg|thumb|Concept art of a rabbit.]]<br />
<br />
General description of Rabbits.<br />
<br />
==History==<br />
<br />
A description of major events in Rabbit history.<br />
<br />
==Culture==<br />
<br />
Rabbit culture.<br />
<br />
==Politics==<br />
<br />
Description of Rabbit nations, leaders and political relations.<br />
<br />
==Military==<br />
<br />
===Warfare===<br />
<br />
Description of weapons, armor and combat styles.<br />
<br />
===Famous battles===<br />
<br />
Description of famous battles that Rabbits fought in.<br />
<br />
==Religion==<br />
<br />
Description of Rabbit religious beliefs and deities.<br />
<br />
==Notable Rabbits==<br />
<br />
*[[Turner]]<br />
<br />
[[Category:Races]]<br />
[[Category:Overgrowth]]</div>Guillaumehttps://wiki.wolfire.com/index.php?title=Rabbits&diff=1724Rabbits2010-05-11T03:24:49Z<p>Guillaume: /* Culture */</p>
<hr />
<div>[[Image:Rabbit.jpg|thumb|Concept art of a rabbit.]]<br />
<br />
General description of Rabbits.<br />
<br />
==History==<br />
<br />
A description of major events in Rabbit history.<br />
<br />
==Culture==<br />
[[Image: Priestess rabbit.jpg | thumb | A rabbit priestess lighting incense at a lunar shrine]]<br />
As some concept art suggests, there is a sense of religion, or at least mysticality, within the rabbit race. Lunar shrines are built, in which priestess regularly light incense.<br />
<br />
==Politics==<br />
<br />
Description of Rabbit nations, leaders and political relations.<br />
<br />
==Military==<br />
<br />
===Warfare===<br />
<br />
Description of weapons, armor and combat styles.<br />
<br />
===Famous battles===<br />
<br />
Description of famous battles that Rabbits fought in.<br />
<br />
==Religion==<br />
<br />
Description of Rabbit religious beliefs and deities.<br />
<br />
==Notable Rabbits==<br />
<br />
*[[Turner]]<br />
<br />
[[Category:Races]]<br />
[[Category:Overgrowth]]</div>Guillaumehttps://wiki.wolfire.com/index.php?title=File:Priestess_rabbit.jpg&diff=1723File:Priestess rabbit.jpg2010-05-11T03:23:10Z<p>Guillaume: A rabbit priestess lighting incense at a lunar shrine</p>
<hr />
<div>A rabbit priestess lighting incense at a lunar shrine</div>Guillaumehttps://wiki.wolfire.com/index.php?title=Rabbits&diff=1722Rabbits2010-05-11T03:21:43Z<p>Guillaume: </p>
<hr />
<div>[[Image:Rabbit.jpg|thumb|Concept art of a rabbit.]]<br />
<br />
General description of Rabbits.<br />
<br />
==History==<br />
<br />
A description of major events in Rabbit history.<br />
<br />
==Culture==<br />
<br />
This section will describe Rabbit cultural practices and common beliefs.<br />
<br />
==Politics==<br />
<br />
Description of Rabbit nations, leaders and political relations.<br />
<br />
==Military==<br />
<br />
===Warfare===<br />
<br />
Description of weapons, armor and combat styles.<br />
<br />
===Famous battles===<br />
<br />
Description of famous battles that Rabbits fought in.<br />
<br />
==Religion==<br />
<br />
Description of Rabbit religious beliefs and deities.<br />
<br />
==Notable Rabbits==<br />
<br />
*[[Turner]]<br />
<br />
[[Category:Races]]<br />
[[Category:Overgrowth]]</div>Guillaumehttps://wiki.wolfire.com/index.php?title=File:Rabbit.jpg&diff=1721File:Rabbit.jpg2010-05-11T03:21:27Z<p>Guillaume: </p>
<hr />
<div></div>Guillaumehttps://wiki.wolfire.com/index.php?title=Rats&diff=1720Rats2010-05-11T03:21:12Z<p>Guillaume: </p>
<hr />
<div>[[Image:Rat.jpg|thumb|Concept art of a rat.]]<br />
<br />
General description of Rats.<br />
<br />
==History==<br />
<br />
A description of major events in Rat history.<br />
<br />
==Culture==<br />
<br />
This section will describe Rat cultural practices and common beliefs.<br />
<br />
==Politics==<br />
<br />
Description of Rat nations, leaders and political relations.<br />
<br />
==Military==<br />
<br />
===Warfare===<br />
<br />
Description of weapons, armor and combat styles.<br />
<br />
===Famous battles===<br />
<br />
Description of famous battles that Rats fought in.<br />
<br />
==Religion==<br />
<br />
Description of Rat religious beliefs and deities.<br />
<br />
==Notable Rats==<br />
<br />
[[Category:Races]]<br />
[[Category:Overgrowth]]</div>Guillaumehttps://wiki.wolfire.com/index.php?title=File:Rat.jpg&diff=1719File:Rat.jpg2010-05-11T03:21:00Z<p>Guillaume: Concept art of a rat</p>
<hr />
<div>Concept art of a rat</div>Guillaumehttps://wiki.wolfire.com/index.php?title=Dogs&diff=1718Dogs2010-05-11T03:20:37Z<p>Guillaume: /* History */</p>
<hr />
<div>Dogs are capable warriors and craftsmen, and are fervently loyal to those of their clan.<br />
<br />
==History==<br />
[[Image:Dog ruins.jpg | thumb | Ancient dog ruins]]<br />
The race of Dogs has been present on the island of Lugaru for a very long time, as some ancient dog ruins suggest.<br />
<br />
==Culture==<br />
<br />
This section will describe Dog cultural practices and common beliefs.<br />
<br />
==Politics==<br />
<br />
Description of Dog clans and political relations.<br />
<br />
==Military==<br />
<br />
===Warfare===<br />
<br />
Description of weapons and armor and combat styles.<br />
<br />
====Weaponry====<br />
<br />
Dog weapons are characteristically sturdily-built, and incorporate repeated rectangular motifs. The weapons released so far can be categorized into three basic types:<br />
<br />
=====[http://blog.wolfire.com/2009/03/dog-weapons-part-one-polearms/ Polearms]=====<br />
The polearms are longer weapons, with some sort of blade affixed to the end of a pole, to allow for greater reach. This allows for dogs to wage battles against without allowing their enemies to enter close-quarters combat, limiting the effectiveness of natural weapons such as teeth and claws.<br />
The dogs use three major types of polearm:<br />
* '''Spear''': The spear is a staple of the dog's arsenal, and it has been stated that "a normal dog soldier is often armed with a spear and sidearm." The spear may be thrown, for ranged attacks, or wielded in-hand. <br />
* '''Glaive''': Another comonly used wepon for the dogs is the glaive, which resembles a single-edged blade at the end of a polearm. The glaive cannot be thrown, but allows for slashing and hacking attacks at a far greater distance than a sword would allow. The dogs incorporate a metal spur about 4/5 of the way down the pole, for various uses, including greater leverage for stronger attacks, and the ability to help deflect enemy blows.<br />
* '''Rabbit catcher''': The Rabbit catcher is a much less-commonly-used weapon, that resembles a two-headed glaive, with the blades oriented inward, in a "V"-pattern. It is used to disrupt the rabbit's jumping ability, and to fortify walls and structures against leaping attacks.<br />
=====[http://blog.wolfire.com/2009/03/dog-weapons-part-two-blades/ Blades]=====<br />
The dogs use single-edge blades on their swords and daggers, which they use at closer range than the polearms. The blades are a strong example of the rectangular motifs used in the dog culture, and carry a distinctive, polygonal-shaped blade. As with the polearms, there are three types of bladed weapons utilized by the dogs:<br />
* '''Knife''': The knife is generally carried into battle by all dogs, and, like all of their weaponry, has a sturdy, heavy construction. This limits it's effectiveness as a thrown weapon, but makes it much more effective against lightly-armored enemies.<br />
* '''Sword''': The standard dog sword is wielded in one paw, and would generally be carried in conjunction with a spaer. Although it is only bladed on one side, the hand guard extends on both sides of the blade, making it a more versatile weapon. It has been noted that the heft of the blade would allow the wielder to use it effectively against the weapon of a polearm-wielding adversary. <br />
* '''Broadsword''': The dog broadsword is a very large weapon, and accordingly, must be wielded with both paws. For that reason, it is generally only carried by the pack leaders and commanders, while the majority of the soldiers carry the lighter one-handed sword. It has been noted for its ability to cleave the heads off of spears, due to it's considerable size and weight<br />
=====[http://blog.wolfire.com/2009/03/dog-weapons-part-three-the-hammer/ Warhammer]=====<br />
The dog warhammer is a massive weapon, and must be carried in both hands. It is very cumbersome and unwieldy in battle, but still remains commonly used by the leaders of [[clan Stone]], because of its cultural and historical significance (see below). Though cumbersome, the weapon is highly effective against heavily opponents.<br />
<br />
<br />
===Famous battles===<br />
The Battle of Steel Quarry was a brief skirmish between the Dogs of clan [[Clan Stone|Stone]] and the Dogs of clan [[Clan Sword Breaker|Sword Breaker]]. Prior to the battle, the leaders of both clans, [[Tarl of clan Stone]] and [[Kaz of clan Sword Breaker]] had agreed to a duel to settle a land ownership dispute surrounding a granite quarry. Kaz had attempting to poison Tarl the night prior to duel, and so felt that Tarl would be forced to submit. However, Tarl had suspected the food he had eaten was poisoned and purged his stomach after the meal. Kaz, sure that his poisoning had succeded, waited in his camp for a messenger from Tarl telling of his inability to fight, but no messenger arrived. Having waited most of the day, Kaz was forced to rush to the duel location to meet Tarl. Having come unprepared to fight a healthy and fully equipped adversary, Kaz was forced to concede.<br />
<br />
To seek revenge for his loss, Kaz decided to attack the Dogs of clan Stone as they came to the quarry one morning. After laying in wait among the rocks, the Sword Breakers attacked the dogs of clan Stone who had only basic tools to defend themselves with. Despite superior numbers and equipment, the mobility of the clan Stone Dogs and their familiarity with the terrain gave them the upper hand and allowed them to defeat clan Sword Breaker.<br />
<br />
==Religion==<br />
<br />
Description of Dog religious beliefs and deities.<br />
<br />
==Notable Dogs==<br />
<br />
*[[Kaz of clan Sword Breaker]]<br />
*[[Tarl of clan Stone]]<br />
*[http://blog.wolfire.com/2009/04/the-origin-of-wolfire/ Wolfie] - A legendary (and near-mythological) dog warrior of great cunning and bravery. <br />
<br />
[[Category:Races]]<br />
[[Category:Overgrowth]]</div>Guillaumehttps://wiki.wolfire.com/index.php?title=File:Dog_ruins.jpg&diff=1717File:Dog ruins.jpg2010-05-11T03:19:58Z<p>Guillaume: </p>
<hr />
<div>This stone head was carved by an ancient dog culture that has since been wiped out.</div>Guillaumehttps://wiki.wolfire.com/index.php?title=File:Dog_ruins.jpg&diff=1716File:Dog ruins.jpg2010-05-11T03:18:37Z<p>Guillaume: </p>
<hr />
<div></div>Guillaumehttps://wiki.wolfire.com/index.php?title=Cats&diff=1715Cats2010-05-11T03:16:45Z<p>Guillaume: </p>
<hr />
<div>[[Image:Cat.jpg|thumb|Concept art of a cat.]]<br />
<br />
Many cats are self-styled rulers who command over hired "muscle" and slaves. Their kin make up their dukes, who command forces made up mostly of dogs. The closest bodyguards are dogs raised from pups, and they are completely loyal to their cat masters.<br />
<br />
==History==<br />
<br />
A description of major events in Cat history.<br />
<br />
==Culture==<br />
<br />
This section will describe Cat cultural practices and common beliefs.<br />
<br />
==Politics==<br />
<br />
Description of Cat nations, leaders and political relations.<br />
<br />
==Military==<br />
<br />
===Warfare===<br />
<br />
Description of weapons, armor and combat styles.<br />
<br />
===Famous battles===<br />
<br />
Description of famous battles that Cats fought in.<br />
<br />
==Religion==<br />
<br />
Description of Cat religious beliefs and deities.<br />
<br />
==Notable Cats==<br />
<br />
*[[Alshain De Carbonel]]<br />
<br />
[[Category:Races]]<br />
[[Category:Overgrowth]]</div>Guillaumehttps://wiki.wolfire.com/index.php?title=File:Cat.jpg&diff=1714File:Cat.jpg2010-05-11T03:15:49Z<p>Guillaume: Concept art of a cat.</p>
<hr />
<div>Concept art of a cat.</div>Guillaumehttps://wiki.wolfire.com/index.php?title=Turner&diff=1713Turner2010-05-11T03:14:14Z<p>Guillaume: </p>
<hr />
<div>[[Image:Turner.jpg|left|frame|Turner]]<br />
Turner is a hunter, that belongs to the race of [[Rabbits]]. He is the hero of [[Lugaru]] and is expected to return in [[Overgrowth]].<br />
=In Lugaru=<br />
<br />
In Lugaru, Turner is a hunter leaving peacefully in a village in the southern part of the Lugaru Island with his wife, [[Sarah]], and his daughter, [[April]]. They are however killed by Raiders, in part du to [[Jack]]'s betrayal.<br />
<br />
At the end of Lugaru, Turner refuses to take over the Rabbit King's position, and leaves to wander the Lugaru island in search of a new meaning for his life.<br />
<br />
=In Overgrowth=<br />
<br />
There are no details about Turner's role in Overgrowth, however [http://blog.wolfire.com/2009/02/overgrowth-faq/#q4 he is expected to return].<br />
<br />
[[Category:Lugaru]]<br />
[[Category:Rabbits]]<br />
[[Category:Characters]]</div>Guillaumehttps://wiki.wolfire.com/index.php?title=Turner&diff=1712Turner2010-05-11T03:14:00Z<p>Guillaume: /* In Overgrowth */</p>
<hr />
<div>[[Image:Turner.jpg|left|frame|Turner]]<br />
Turner a hunter, that belongs to the race of [[Rabbits]]. He is the hero of [[Lugaru]] and is expected to return in [[Overgrowth]].<br />
=In Lugaru=<br />
<br />
In Lugaru, Turner is a hunter leaving peacefully in a village in the southern part of the Lugaru Island with his wife, [[Sarah]], and his daughter, [[April]]. They are however killed by Raiders, in part du to [[Jack]]'s betrayal.<br />
<br />
At the end of Lugaru, Turner refuses to take over the Rabbit King's position, and leaves to wander the Lugaru island in search of a new meaning for his life.<br />
<br />
=In Overgrowth=<br />
<br />
There are no details about Turner's role in Overgrowth, however [http://blog.wolfire.com/2009/02/overgrowth-faq/#q4 he is expected to return].<br />
<br />
[[Category:Lugaru]]<br />
[[Category:Rabbits]]<br />
[[Category:Characters]]</div>Guillaumehttps://wiki.wolfire.com/index.php?title=Turner&diff=1711Turner2010-05-11T03:13:51Z<p>Guillaume: /* In Overgrowth */</p>
<hr />
<div>[[Image:Turner.jpg|left|frame|Turner]]<br />
Turner a hunter, that belongs to the race of [[Rabbits]]. He is the hero of [[Lugaru]] and is expected to return in [[Overgrowth]].<br />
=In Lugaru=<br />
<br />
In Lugaru, Turner is a hunter leaving peacefully in a village in the southern part of the Lugaru Island with his wife, [[Sarah]], and his daughter, [[April]]. They are however killed by Raiders, in part du to [[Jack]]'s betrayal.<br />
<br />
At the end of Lugaru, Turner refuses to take over the Rabbit King's position, and leaves to wander the Lugaru island in search of a new meaning for his life.<br />
<br />
=In Overgrowth=<br />
<br />
There are no details about Turner's role in Overgrowth, however [http://blog.wolfire.com/2009/02/overgrowth-faq/#q4 he is expected to return]<br />
<br />
[[Category:Lugaru]]<br />
[[Category:Rabbits]]<br />
[[Category:Characters]]</div>Guillaumehttps://wiki.wolfire.com/index.php?title=Turner&diff=1710Turner2010-05-11T03:09:45Z<p>Guillaume: /* In Lugaru */</p>
<hr />
<div>[[Image:Turner.jpg|left|frame|Turner]]<br />
Turner a hunter, that belongs to the race of [[Rabbits]]. He is the hero of [[Lugaru]] and is expected to return in [[Overgrowth]].<br />
=In Lugaru=<br />
<br />
In Lugaru, Turner is a hunter leaving peacefully in a village in the southern part of the Lugaru Island with his wife, [[Sarah]], and his daughter, [[April]]. They are however killed by Raiders, in part du to [[Jack]]'s betrayal.<br />
<br />
At the end of Lugaru, Turner refuses to take over the Rabbit King's position, and leaves to wander the Lugaru island in search of a new meaning for his life.<br />
<br />
=In Overgrowth=<br />
<br />
[[Category:Lugaru]]<br />
[[Category:Rabbits]]<br />
[[Category:Characters]]</div>Guillaumehttps://wiki.wolfire.com/index.php?title=Turner&diff=1709Turner2010-05-11T03:04:04Z<p>Guillaume: </p>
<hr />
<div>[[Image:Turner.jpg|left|frame|Turner]]<br />
Turner a hunter, that belongs to the race of [[Rabbits]]. He is the hero of [[Lugaru]] and is expected to return in [[Overgrowth]].<br />
=In Lugaru=<br />
<br />
=In Overgrowth=<br />
<br />
[[Category:Lugaru]]<br />
[[Category:Rabbits]]<br />
[[Category:Characters]]</div>Guillaumehttps://wiki.wolfire.com/index.php?title=Turner&diff=1708Turner2010-05-11T03:03:54Z<p>Guillaume: </p>
<hr />
<div>[[Image:Turner.jpg|left|frame|Turner]]<br />
Turner a hunter, that belongs to the race of [[Rabbits]]. He is the hero of [[Lugar]] and is expected to return in [[Overgrowth]].<br />
=In Lugaru=<br />
<br />
=In Overgrowth=<br />
<br />
[[Category:Lugaru]]<br />
[[Category:Rabbits]]<br />
[[Category:Characters]]</div>Guillaumehttps://wiki.wolfire.com/index.php?title=User:Guillaume&diff=1707User:Guillaume2010-05-10T17:57:35Z<p>Guillaume: New page: I'm a French software developer, computer scientist, and Lugaru/Overgrowth enthusiast.</p>
<hr />
<div>I'm a French software developer, computer scientist, and Lugaru/Overgrowth enthusiast.</div>Guillaumehttps://wiki.wolfire.com/index.php?title=If_you_just_pre-ordered_overgrowth,_read_this_first&diff=1706If you just pre-ordered overgrowth, read this first2010-05-10T17:36:42Z<p>Guillaume: /* Creating content for Overgrowth */</p>
<hr />
<div>'''So, you just pre-ordered Overgrowth?'''<br />
<br />
Awesome! By supporting Wolfire, you show your support to the developers, motivating them and guaranteeing an ever better game, and you get a weekly access to the alpha versions. Read this page to know what the deal is!<br />
<br />
= I just pre-ordered- what next?=<br />
<br />
By pre-ordering Overgrowth, you can do two things:<br />
<br />
* Access the [http://forums.wolfire.com/viewforum.php?f=13 Secret Preorder Forums] (referred to as SPF)<br />
* Check out the latest alphas<br />
<br />
First of all, you need an account on the forum. If you don't have one already, [http://forums.wolfire.com/ucp.php?mode=register register there]. Then follow the link given in your pre-order email, and type your nickname to get access to the SPF.<br />
<br />
In the SPF, you'll find a sticky named "Unofficial alpha XX, weekly build". You can check that post out to get the link to download the latest Overgrowth alpha.<br />
<br />
The SPF is also a place where all the preorderers discuss about the alpha, speculate about Overgrowth and ask questions to the Wolfire team. Participate and join us in the discussions!<br />
<br />
= What is the alpha exactly, and what can I do with it?=<br />
<br />
The alpha is the game at a very early stage- barely playable. As of now (May 2010), the Alpha only includes a basic editor for Overgrowth. It's still worth playing around with.<br />
<br />
= But I just want to play the game!=<br />
<br />
Unfortunately, no real playable element is available for now. Check out the blog regularly for updates on Overgrowth, and participate in the forums.<br />
<br />
= Creating content for Overgrowth=<br />
<br />
As said previously, Overgrowth only includes an editor right now. Even though you can't play the official game yet, you can still create content for Overgrowth! For more info about that, check out the related sections on the [[Portal:Overgrowth]].<br />
<br />
Once you're done with your piece of art, be sure to share it in the SPF!</div>Guillaumehttps://wiki.wolfire.com/index.php?title=If_you_just_pre-ordered_overgrowth,_read_this_first&diff=1705If you just pre-ordered overgrowth, read this first2010-05-10T17:36:32Z<p>Guillaume: /* Creating content for Overgrowth */</p>
<hr />
<div>'''So, you just pre-ordered Overgrowth?'''<br />
<br />
Awesome! By supporting Wolfire, you show your support to the developers, motivating them and guaranteeing an ever better game, and you get a weekly access to the alpha versions. Read this page to know what the deal is!<br />
<br />
= I just pre-ordered- what next?=<br />
<br />
By pre-ordering Overgrowth, you can do two things:<br />
<br />
* Access the [http://forums.wolfire.com/viewforum.php?f=13 Secret Preorder Forums] (referred to as SPF)<br />
* Check out the latest alphas<br />
<br />
First of all, you need an account on the forum. If you don't have one already, [http://forums.wolfire.com/ucp.php?mode=register register there]. Then follow the link given in your pre-order email, and type your nickname to get access to the SPF.<br />
<br />
In the SPF, you'll find a sticky named "Unofficial alpha XX, weekly build". You can check that post out to get the link to download the latest Overgrowth alpha.<br />
<br />
The SPF is also a place where all the preorderers discuss about the alpha, speculate about Overgrowth and ask questions to the Wolfire team. Participate and join us in the discussions!<br />
<br />
= What is the alpha exactly, and what can I do with it?=<br />
<br />
The alpha is the game at a very early stage- barely playable. As of now (May 2010), the Alpha only includes a basic editor for Overgrowth. It's still worth playing around with.<br />
<br />
= But I just want to play the game!=<br />
<br />
Unfortunately, no real playable element is available for now. Check out the blog regularly for updates on Overgrowth, and participate in the forums.<br />
<br />
= Creating content for Overgrowth=<br />
<br />
As said previously, Overgrowth only includes an editor right now. Even though you can't play the official game yet, you can still create content for Overgrowth! For more info about that, check out the related sections on the [[Portal:Overgrowth wiki]].<br />
<br />
Once you're done with your piece of art, be sure to share it in the SPF!</div>Guillaumehttps://wiki.wolfire.com/index.php?title=If_you_just_pre-ordered_overgrowth,_read_this_first&diff=1704If you just pre-ordered overgrowth, read this first2010-05-10T17:36:08Z<p>Guillaume: New page: '''So, you just pre-ordered Overgrowth?''' Awesome! By supporting Wolfire, you show your support to the developers, motivating them and guaranteeing an ever better game, and you get a wee...</p>
<hr />
<div>'''So, you just pre-ordered Overgrowth?'''<br />
<br />
Awesome! By supporting Wolfire, you show your support to the developers, motivating them and guaranteeing an ever better game, and you get a weekly access to the alpha versions. Read this page to know what the deal is!<br />
<br />
= I just pre-ordered- what next?=<br />
<br />
By pre-ordering Overgrowth, you can do two things:<br />
<br />
* Access the [http://forums.wolfire.com/viewforum.php?f=13 Secret Preorder Forums] (referred to as SPF)<br />
* Check out the latest alphas<br />
<br />
First of all, you need an account on the forum. If you don't have one already, [http://forums.wolfire.com/ucp.php?mode=register register there]. Then follow the link given in your pre-order email, and type your nickname to get access to the SPF.<br />
<br />
In the SPF, you'll find a sticky named "Unofficial alpha XX, weekly build". You can check that post out to get the link to download the latest Overgrowth alpha.<br />
<br />
The SPF is also a place where all the preorderers discuss about the alpha, speculate about Overgrowth and ask questions to the Wolfire team. Participate and join us in the discussions!<br />
<br />
= What is the alpha exactly, and what can I do with it?=<br />
<br />
The alpha is the game at a very early stage- barely playable. As of now (May 2010), the Alpha only includes a basic editor for Overgrowth. It's still worth playing around with.<br />
<br />
= But I just want to play the game!=<br />
<br />
Unfortunately, no real playable element is available for now. Check out the blog regularly for updates on Overgrowth, and participate in the forums.<br />
<br />
= Creating content for Overgrowth=<br />
<br />
As said previously, Overgrowth only includes an editor right now. Even though you can't play the official game yet, you can still create content for Overgrowth! For more info about that, check out the related sections on the [Portal:Overgrowth wiki].<br />
<br />
Once you're done with your piece of art, be sure to share it in the SPF!</div>Guillaumehttps://wiki.wolfire.com/index.php?title=Portal:Overgrowth&diff=1700Portal:Overgrowth2010-05-10T17:26:36Z<p>Guillaume: /* The Game */</p>
<hr />
<div><noinclude>[[Category:Portals|{{PAGENAME}}]] [[Category:Overgrowth|{{PAGENAME}}]] </noinclude><br />
{{Overgrowth Portal Header}}<br />
<br />
<br />
-----<br />
<br />
<br />
[http://www.wolfire.com/overgrowth Overgrowth] takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel.<br />
<br />
Overgrowth also benefits from [http://www.wolfire.com/ Wolfire]'s brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.<br />
<br />
=The Game=<br />
<br />
[[If you just pre-ordered overgrowth, read this first]]<br />
<br />
== Overgrowth Universe ==<br />
* [[Races]]<br />
* [[Locations]]<br />
* [[Characters]]<br />
* [[Equipment and Weapons]]<br />
<br />
=Modding Overgrowth=<br />
<br />
== Getting Started ==<br />
* [[Overgrowth FAQ]]<br />
<br />
<br />
== Getting your hands dirty ==<br />
* [[Basic Controls]]<br />
* [[Overgrowth Map Editing]]<br />
* [[Custom Terrain]]<br />
* [[Making New Models & Textures]]<br />
* [[Importing Models & Textures]]<br />
* [[Custom Decals]]<br />
* [[Scripting]]<br />
* [[Mod List]]<br />
* [[Control Reference]]<br />
<br />
== Videos ==<br />
* [[Animation and Scripting]]<br />
* [[Rigging and Animation]]<br />
* [[Decals]]<br />
<br />
== Tutorials ==<br />
* [[How to make your own models for Overgrowth]]<br />
<br />
== Misc ==<br />
* [[Useful Links]]</div>Guillaumehttps://wiki.wolfire.com/index.php?title=Portal:Overgrowth&diff=1695Portal:Overgrowth2010-05-10T17:24:54Z<p>Guillaume: </p>
<hr />
<div><noinclude>[[Category:Portals|{{PAGENAME}}]] [[Category:Overgrowth|{{PAGENAME}}]] </noinclude><br />
{{Overgrowth Portal Header}}<br />
<br />
<br />
-----<br />
<br />
<br />
[http://www.wolfire.com/overgrowth Overgrowth] takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel.<br />
<br />
Overgrowth also benefits from [http://www.wolfire.com/ Wolfire]'s brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.<br />
<br />
=The Game=<br />
<br />
== Overgrowth Universe ==<br />
* [[Races]]<br />
* [[Locations]]<br />
* [[Characters]]<br />
* [[Equipment and Weapons]]<br />
<br />
<br />
=Modding Overgrowth=<br />
<br />
== Getting Started ==<br />
* [[Overgrowth FAQ]]<br />
<br />
<br />
== Getting your hands dirty ==<br />
* [[Basic Controls]]<br />
* [[Overgrowth Map Editing]]<br />
* [[Custom Terrain]]<br />
* [[Making New Models & Textures]]<br />
* [[Importing Models & Textures]]<br />
* [[Custom Decals]]<br />
* [[Scripting]]<br />
* [[Mod List]]<br />
* [[Control Reference]]<br />
<br />
== Videos ==<br />
* [[Animation and Scripting]]<br />
* [[Rigging and Animation]]<br />
* [[Decals]]<br />
<br />
== Tutorials ==<br />
* [[How to make your own models for Overgrowth]]<br />
<br />
== Misc ==<br />
* [[Useful Links]]</div>Guillaumehttps://wiki.wolfire.com/index.php?title=Equipment_and_Weapons&diff=1693Equipment and Weapons2010-05-10T17:13:02Z<p>Guillaume: </p>
<hr />
<div>Weapons play a major role in the fierece and violent universe of Overgrowth.<br />
<br />
= Dog Weapons =<br />
<br />
== [http://blog.wolfire.com/2009/03/dog-weapons-part-one-polearms/ Polearms] ==<br />
<br />
=== Spear ===<br />
[[Image:pole2.jpg|thumb|none| The normal dog soldier is often armed with a spear and sidearm. The spear would make an effective throwing weapon against lightly armored opponents. Dogs often fight against other dogs, and the longer weapons help keep their enemies out of biting range.]]<br />
<br />
=== Glaive ===<br />
[[Image:pole1.jpg|thumb|none| The glaive is another standard armament for dog soldiers. It cannot be thrown like the spear, but it makes up for it by being better at slashing attacks. The prong on the handle can be used as a handle for extra leverage or to parry incoming strikes.]]<br />
<br />
=== Rabbit Catcher ===<br />
[[Image:pole3.jpg|thumb|none| The rabbit catcher is a more unusual weapon. Although rabbits usually don't like to fight, it is not unheard of. This weapon is used to prevent rabbits from jumping over defensive fortifications or into the middle of troop formations. It's fearsome appearance is usually deterrent enough to prevent their enemies from even trying it.]]<br />
<br />
== [http://blog.wolfire.com/2009/03/dog-weapons-part-two-blades/ Blades] ==<br />
<br />
=== Small Knife ===<br />
[[Image:blade2.jpg|thumb|none| This is a standard issue knife for dogs. It is not very useful as a throwing weapon but the weight and sturdiness of the knife make it more effective against armored targets.]]<br />
<br />
=== Standard Sword ===<br />
[[Image:blade3.jpg|thumb|none| This sword is the standard sidearm for spear-wielding dog soldiers. The weapon is especially bulky so that it can cleave through the hafts of spears more easily.]]<br />
<br />
=== Double-Handed Broadsword ===<br />
[[Image:blade1.jpg|thumb|none| This double-handed broadsword is used mostly by command units in dog war packs. This weapon is the most effective at lopping heads off of spears, but has a significant reach disadvantage.]]<br />
<br />
== [http://blog.wolfire.com/2009/03/dog-weapons-part-three-the-hammer/ Warhammers] ==<br />
<br />
=== Massive War hammer ===<br />
[[Image:hammer1.jpg|thumb|none| This two-handed war hammer is unwieldy, but can cause catastrophic damage to even the most heavily armored opponents. This is the first clan specific weapon I have made for the dogs. Even though it may not be the most practical weapon, it is very commonly used by commanders of one of the dog clans because it is important to their clan identity.]]<br />
<br />
== All Dog weapons ==<br />
<br />
[[Image:Dogweapons1thumbs.jpg|thumb|none| Image showing all the currently made weapons in Overgrowth.]]<br />
<br />
[[Category:Weapons]]<br />
[[Category:Overgrowth]]</div>Guillaumehttps://wiki.wolfire.com/index.php?title=Characters_(lore)&diff=1692Characters (lore)2010-05-10T17:12:28Z<p>Guillaume: </p>
<hr />
<div>{{stub}}<br />
<br />
= Cats =<br />
* [[Alshain De Carbonel]]<br />
<br />
= Dogs =<br />
* [[Kaz of clan Sword Breaker]]<br />
* [[Tarl of clan Stone]]<br />
* [[Wolfblood clansman]]<br />
* [[Janner of clan Stonecutter]]<br />
* [[Chase]]<br />
* [[Taff of clan Bonetooth]]<br />
* [[Brummie]]<br />
<br />
= Rabbits =<br />
* [[Turner]]<br />
<br />
= Rats =<br />
<br />
= Wolves =</div>Guillaumehttps://wiki.wolfire.com/index.php?title=Locations&diff=1691Locations2010-05-10T17:12:03Z<p>Guillaume: New page: {{stub}} The universe of Overgrowth is filled with deserts, tundras, groves and plains. There are several major locations:</p>
<hr />
<div>{{stub}}<br />
<br />
The universe of Overgrowth is filled with deserts, tundras, groves and plains. There are several major locations:</div>Guillaumehttps://wiki.wolfire.com/index.php?title=Turner&diff=1690Turner2010-05-10T17:08:49Z<p>Guillaume: </p>
<hr />
<div>[[Image:Turner.jpg|left|frame|Turner]]<br />
Turner is the main character in Lugaru. After his wife and daughter, April, have been slained, he sets on for revenge. Turner will very likely be the protagonist of Overgrowth.<br />
<br />
=In Lugaru=<br />
<br />
=In Overgrowth=<br />
<br />
[[Category:Lugaru]]<br />
[[Category:Rabbits]]<br />
[[Category:Characters]]</div>Guillaumehttps://wiki.wolfire.com/index.php?title=Races&diff=1689Races2010-05-10T17:07:37Z<p>Guillaume: </p>
<hr />
<div>{{stub}}<br />
<br />
Overgrowth's universe is populated with five different races of animals. Each race has its own habits, lore and social personalities; however within each race there are subcultures that step outside of their social norm.<br />
<br />
== Races ==<br />
See the detailed articles for each race:<br />
<br />
* [[Cats]]<br />
* [[Dogs]]<br />
* [[Rabbits]]<br />
* [[Rats]]<br />
* [[Wolves]]<br />
<br />
[[Category:Races]]</div>Guillaumehttps://wiki.wolfire.com/index.php?title=Overgrowth_Alpha_FAQ&diff=1687Overgrowth Alpha FAQ2010-05-10T17:06:04Z<p>Guillaume: /* Running Overgrowth on Linux */</p>
<hr />
<div>This is the Overgrowth Alpha FAQ.<br />
<br />
* This FAQ is intended for useful tips for new users as well as answer common bug-related questions.<br />
* This FAQ ''NOT'' intended as a place for you to post bugs you might have found. If you want to report a bug please do so on [http://trac.wolfire.net/spf/overgrowth/report/6 Wolfire's Trac]. <br />
<br />
Please feel free to contribute to this FAQ, and the wiki as a whole!<br />
<br />
Any entry concerning bugs should be formatted as an informative title, followed by any of the following:<br />
* Symptoms that the bug might exhibit.<br />
* Details about the bug.<br />
* Links to forum topics where the issue mentioned has been discussed/resolved.<br />
* Workarounds to help avoid this bug.<br />
* Fixing instructions to help fix the bug if it occurs.<br />
* Any other relevant information.<br />
<br />
<br />
==General==<br />
===Something-Something Won't Work! AHHH!===<br />
First and foremost, Don't Panic.<br />
<br />
''Disclaimer'': Be prepared for it to just not work at times. Overgrowth is still in its Alpha stage of development, and the team is focusing more on getting essential features in than working out bugs and compatibility issues. The team ''will'' get to them, and will try to occasionally fix very pressing bugs, but sadly sometimes it will just take a while. However that doesn't mean that there's nothing you can do!<br />
<br />
Here's what you can do:<br />
* Look at the rest of this FAQ to see if there are any that might fit your situation.<br />
* Check the [http://forums.wolfire.com/viewforum.php?f=13 Secret Preorder Forum] and use the lovely search feature. For example if on your Windows 7 PC, Overgrowth crashes when your character jumps, search for "Windows 7 Jump Crash".<br />
* Ask on Wolfire's [http://www.wolfire.com/irc IRC channel]. Many users are long time Alpha testers and will be happy to help you.<br />
* Ask John on [http://www.wolfire.com/contact Meebo]. Although John's time is a valuable, non-renewable resource, he will be happy to help you if you need to talk with someone on the team.<br />
<br />
''Note'': if you decide to request help anywhere please include relevant information such as:<br />
* Alpha Number<br />
* If you're running windows, mac or linux<br />
* what version your OS is<br />
* Relevant system information such as what graphics card your computer has, how Much RAM you have, etc.<br />
* Any Error messages that you see.<br />
<br />
=== Overgrowth is running slow on my computer ===<br />
<br />
The Overgrowth alpha is currently set to use the maximum graphics settings, even if this is grossly inappropriate for your computer. There is not currently any UI available to change this, so you will need to edit the config.txt file. On Windows, this is located in the Data directory, which is found in the same directory as the Overgrowth executable. On Mac, you will need to right click the Overgrowth application and choose show package contents. It is then located in the Data folder found in the Contents/Mac OS folder.<br />
<br />
Change the following values to these new ones:<br />
<br />
<pre>screenwidth: 800<br />
screenheight: 600<br />
multisample: 4<br />
anisotropy: 4<br />
texture_reduce: 1</pre><br />
<br />
If it's still running slow, try this:<br />
<br />
<pre>screenwidth: 640<br />
screenheight: 480<br />
multisample: 0<br />
anisotropy: 0<br />
texture_reduce: 2</pre><br />
<br />
===I can't access all of the GUI. The window crops important parts of the screen.===<br />
This turned up, when the default resolution was lowered from 1024x768 to 800x600. You can resolve this issue by changing the settings, either to a higher resolution or to full screen mode. Changing display settings is done in the 'config.txt'-file in the Overgrowth data folder.<br />
<br />
The first lines of the default config file should look like this:<br />
<pre><br />
screenwidth: 800<br />
screenheight: 600<br />
fullscreen: false<br />
</pre><br />
You can change the resolution by changing the values for screenwidth/screenheight and go to fullscreen mode by changing the 'false' to 'true'.<br />
<br />
=== When I try to load a Model it won't work ===<br />
You need to make sure that you're not loading the model file, but the object file.<br />
* A Model file is a 3d mesh saved as a *.obj file. this file contains no textures or shader data and so cannot be loaded by itself.<br />
* An Object file is an XML that stores the filepaths for all the relevant data of an object, including the Model file as well as the textures and shader.<br />
For example if you are trying to load a file located in Data/Models/example.obj you should really be opening Data/Objects/example.xml<br />
<br />
=== My Custom Map Won't Load in the main menu ===<br />
# Make sure that you typed the name correctly, including the *.xml ending<br />
# Make sure that it exists in Data/Levels/<br />
<br />
* Recently (as at alpha 65) there have been some issues with loading custom maps from the main menu. to make sure this isn't the case:<br />
# Back up the map 'DesertFort_IGF.xml' (for example add "backup" to the name)<br />
# Rename your map as 'DesertFort_IGF.xml'<br />
# Attempt to load it by clicking the Desert map in the main menu.<br />
<br />
==Windows==<br />
=== I get the following error on startup on Windows ===<br />
<br />
<pre>The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log or use the command-line sxstrace.exe tool for more detail.</pre><br />
<br />
Please install the Visual Studio 2005 C++ runtime. You can get it from this URL:<br />
http://www.microsoft.com/downloads/details.aspx?familyid=200b2fd9-ae1a-4a14-984d-389c36f85647&displaylang=en<br />
<br />
===Error: cannot create the C:\program files\Overgrowth\Data\config.txt file. ... ===<br />
This error applies to both Lugaru and Overgrowth.<br />
<br />
Symptom: When attempting to edit the config.txt file the following error message is displayed:<br />
cannot create the C:\program files\Overgrowth\Data\config.txt file. Make sure the path and file name are correct.<br />
<br />
Explanation: Windows Vista & 7 like to save the config file in a different location to the actual directory. As discussed in a thread on the forums[http://forums.wolfire.com/viewtopic.php?f=7&t=4890&p=78033#p78033], The file is actually stored in: C:\Users\USERNAME\Application Data\Local Virtual Store\Program Files/Overgrowth/config.txt<br />
<br />
==Mac==<br />
===I can't find the Data folder===<br />
With the Mac version of Overgrowth, the Data folder is located within the application package.<br />
You can access it by right clicking the "Overgrowth" application and choosing 'Show Contents", and then browsing to Contents/MacOS/Data<br />
<br />
To make future access easier right click 'Data' and choose 'Make Alias'. Now drag this alias out of the application, somewhere easy to find, on your Desktop for example.<br />
<br />
Then, next time you need to open a file from within the Overgrowth package, simply navigate to the alias and you should have access to the Contents of the Data folder.<br />
<br />
<br />
===It says on the forums/blog that you can right click with command+click, but it won't work!===<br />
Unfortunately in recent alphas this functionality has been broken.<br />
Right clicking is possible with an external mouse, or on a trackpad with enabled two-finger right click.<br />
<br />
Since alpha 67 you can set a keyboard button equivalent to right click. To do so find the "config.txt" file in the Data folder, and add a line for "key[rclick]" if it doesn't exist already. then set that equal to whatever button you want to act as right click.<br />
<br />
<br />
===I want to see live console output, but the console doesn't show it until after the program closes===<br />
If you want to see the console output live you will need to run Overgrowth from the Terminal.<br />
<br />
To do so right click the Overgrowth alpha, choose 'Show Package Contents', then navigate to /Contents/MacOS/ and double click 'lugaru2'. This will open Overgrowth along with a new terminal window that displays all the data written to the console but in real time.<br />
<br />
To make accessing this file easier in the future right click the 'lugaru 2' file, choose 'Make Alias' and drag the resulting file to a more convenient location.<br />
<br />
==Linux==<br />
===Running Overgrowth on Linux===<br />
Currently there is no native Linux version of Overgrowth, but it's coming[http://forums.wolfire.com/viewtopic.php?f=13&t=6044]. However, you may be able to emulate the Windows version under [http://www.winehq.org/ Wine]. This will also require the Visual C++ 2005 libraries, which can be installed through [http://wiki.winehq.org/winetricks winetricks].<br />
<br />
[[Category:Secret_Preorder_Forum]]<br />
[[Category:Overgrowth]]<br />
[[Category:FAQs]]<br />
[[Category:Help]]</div>Guillaumehttps://wiki.wolfire.com/index.php?title=Control_Reference&diff=1685Control Reference2010-05-10T17:04:12Z<p>Guillaume: /* Scale */</p>
<hr />
<div>'Cmd' refers to the '⌘' key on Macs, and the 'Ctrl' key on PCs.<br />
<br />
See the [http://blog.wolfire.com/2009/03/map-editor-controls/ original blog post].<br />
<br />
= Camera Movement=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Forward<br />
| 'w' || Moves camera forward.<br />
|-<br />
! Backward<br />
| 's' || Moves camera backward.<br />
|-<br />
! Left<br />
| 'a' || Moves camera left.<br />
|-<br />
! Right<br />
| 'd' || Moves camera right.<br />
|-<br />
! Up<br />
| shift + 'w' || Moves camera up.<br />
|-<br />
! Down<br />
| shift + 's' || Moves camera down.<br />
|}<br />
<br />
<br />
=Tool/Mode Selection=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Translate<br />
| Click 'translate' button or press '4' || Sets tool to translate tool. When hovering over a selected object, cursor will indicate the currently chosen tool.<br />
|-<br />
! Scale<br />
| Click 'scale' button or press '5' || Sets tool to scale tool.<br />
|-<br />
! Rotate <br />
| Click 'rotate' button or press '6' || Sets tool to rotate tool.<br />
|-<br />
! Paintbrush <br />
| Click 'paintbrush' button or press '3' || Sets tool to paintbrush tool.<br />
|-<br />
! Omni <br />
| press '7' || Sets tool to omni tool. he omni tool combines the translation, scale, and rotate tools. See 'Transformation' section for details on how the omni tool decides which of its states to act in.<br />
|-<br />
! Game mode<br />
| press '8' || Sends in Rabbot!<br />
|-<br />
! Editor mode<br />
| press '9' || Back to editor mode.<br />
|-<br />
|}<br />
<br />
=Object Creation=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Load Object<br />
| cmd-l (or click 'load' button) + left-mouse-click || Opens up a dialogue box in which the user may specify an xml file containing object data (anything in "./Data/Objects" or "./Data/Levels"). Places selected objects in scene, centered at mouse click.<br />
|-<br />
! Copy Objects<br />
| cmd-c || Copies all selected objects (and their relative placement) into a copy buffer.<br />
|-<br />
! Paste Objects<br />
| cmd-v || Adds to scene all objects in the copy buffer. Centers objects at mouse location.<br />
|-<br />
!Paintbrush<br />
| Set tool to 'paintbrush' + hold 'p' + left-click-and-drag || Quickly adds semi-randomized objects to the scene, centered about mouse location. Let go of 'b' to move camera. Control paintbrush properties with sliders and checkboxes in the 'Misc' UI panel. [http://blog.wolfire.com/2009/02/editor-paintbrush/ More info here].<br />
|}<br />
<br />
=Object Selection=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Select single object<br />
| double-left-click on object || Selects clicked on object and deselects all other objects. If the object is part of a group, the whole group is selected. Bounding box and slight glow indicate object is selected.<br />
|-<br />
! Toggle-select objects<br />
| shift + double-left-click on objects || Toggles whether or not clicked on object is selected. Preserves other existing selections.<br />
|-<br />
! Box select objects<br />
| left-click + right-click + drag, or left-click + 'b' + drag || Selects all objects whose centers lie within box drawn on screen. Deselects all other objects.<br />
|-<br />
! Box toggle-select objects<br />
| shift + left-click + right-click + drag, or shift + left-click + 'b' + drag || Toggles selection state for all objects whose centers lie within box drawn on screen. Preserves other existing selections.<br />
|-<br />
! Select all<br />
| cmd-a || Selects all objects.<br />
|-<br />
! Deselect all<br />
| double-left-click away from all objects || Deselects all objects.<br />
|}<br />
<br />
=Transformations=<br />
<br />
For all transformations:<br />
<br />
* In order to transform an object you must first select it.<br />
* Hold ctrl to make movements snap by discrete increments.<br />
* Hold alt to transform a clone of an object (or multiple objects), leaving the original object behind<br />
* Left-click controls a 'generic' version of the transformation; right-click controls a version of the transformation contextually specific to the clicked on face. Holding shift locks the transformation to a single axis.<br />
* Groups are transformed about the group center. Ungrouped objects, even if multiple are selected and transformed at once, are transformed about their own individual centers.<br />
<br />
==Translation==<br />
<br />
Set tool to 'translation', or set tool to 'omni tool' and hover mouse over central region of a bounding box face, or set tool to 'omni tool' and hold 't'.<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Camera relative<br />
| left-click + drag || Translates clicked on object along plane parallel to the screen.<br />
|-<br />
! Locked to plane<br />
| right-click + drag || Translates clicked on object along plane of clicked on face.<br />
|-<br />
! Locked to line<br />
| shift + right-click + drag || Translates clicked on object along normal of clicked on face.<br />
|}<br />
<br />
==Scale==<br />
<br />
Set tool to 'scale', or set tool to 'omni tool' and hover mouse near bounding box vertices, or set tool to 'omni tool' and hold 'e'.<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! All dimensions<br />
| left-click + drag || Scales clicked on object in all dimensions (x, y, and z) at once.<br />
|-<br />
! Locked to plane<br />
| right-click + drag || Extends clicked on object along plane of clicked on face.<br />
|-<br />
! Locked to line<br />
| shift + right-click + drag || Extrudes clicked on object along normal of clicked on face.<br />
|}<br />
<br />
==Mirror==<br />
<br />
Just use the right-click scale tool, and scale down the object until it flips and its mirror image begins scaling up!<br />
<br />
==Rotation==<br />
<br />
Set tool to 'rotation', or set tool to 'omni tool' and hover mouse near bounding box edges, or set tool to 'omni tool' and hold 'r'.<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Free<br />
| left-click + drag || Rotates clicked on object as if you are pushing the surface of a ball.<br />
|-<br />
! Locked to axis<br />
| right-click + drag || Rotates clicked on object about normal of clicked on face.<br />
|}<br />
<br />
=Grouping=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Group objects<br />
| cmd-g || All selected objects and groups are joined into a new group. Groups are hierarchical, so grouped groups are treated as subgroups. Objects in a group are selected as a unit and transform as a unit.<br />
|-<br />
! Ungroup objects<br />
| cmd-shift-g || All selected groups are disbanded at their outermost level.<br />
|}<br />
<br />
=Undo/Redo=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Undo action<br />
| cmd-z || Undoes the last completed action.<br />
|-<br />
! Redo action<br />
| cmd-shift-z || Redoes the last undone action. Redo-able actions are cleared whenever the user completes a new action..<br />
|}<br />
<br />
=Object Removal=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Delete object<br />
| delete or backspace || Deletes all selected objects<br />
|}<br />
<br />
=Saving=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Auto-save<br />
| Automatic || Every 30 seconds or so the program automatically saves the entire level to the file "./Data/Levels/autosave.xml".<br />
|-<br />
! Save level<br />
| cmd-s || Saves entire level to the same path as the level was opened from, overwriting the old level file.<br />
|-<br />
! Save selected objects<br />
| cmd-shift-s || Saves-as all selected objects to a path specified by the user in a dialogue box.<br />
|}</div>Guillaumehttps://wiki.wolfire.com/index.php?title=Control_Reference&diff=1684Control Reference2010-05-10T17:03:16Z<p>Guillaume: /* Rotation */</p>
<hr />
<div>'Cmd' refers to the '⌘' key on Macs, and the 'Ctrl' key on PCs.<br />
<br />
See the [http://blog.wolfire.com/2009/03/map-editor-controls/ original blog post].<br />
<br />
= Camera Movement=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Forward<br />
| 'w' || Moves camera forward.<br />
|-<br />
! Backward<br />
| 's' || Moves camera backward.<br />
|-<br />
! Left<br />
| 'a' || Moves camera left.<br />
|-<br />
! Right<br />
| 'd' || Moves camera right.<br />
|-<br />
! Up<br />
| shift + 'w' || Moves camera up.<br />
|-<br />
! Down<br />
| shift + 's' || Moves camera down.<br />
|}<br />
<br />
<br />
=Tool/Mode Selection=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Translate<br />
| Click 'translate' button or press '4' || Sets tool to translate tool. When hovering over a selected object, cursor will indicate the currently chosen tool.<br />
|-<br />
! Scale<br />
| Click 'scale' button or press '5' || Sets tool to scale tool.<br />
|-<br />
! Rotate <br />
| Click 'rotate' button or press '6' || Sets tool to rotate tool.<br />
|-<br />
! Paintbrush <br />
| Click 'paintbrush' button or press '3' || Sets tool to paintbrush tool.<br />
|-<br />
! Omni <br />
| press '7' || Sets tool to omni tool. he omni tool combines the translation, scale, and rotate tools. See 'Transformation' section for details on how the omni tool decides which of its states to act in.<br />
|-<br />
! Game mode<br />
| press '8' || Sends in Rabbot!<br />
|-<br />
! Editor mode<br />
| press '9' || Back to editor mode.<br />
|-<br />
|}<br />
<br />
=Object Creation=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Load Object<br />
| cmd-l (or click 'load' button) + left-mouse-click || Opens up a dialogue box in which the user may specify an xml file containing object data (anything in "./Data/Objects" or "./Data/Levels"). Places selected objects in scene, centered at mouse click.<br />
|-<br />
! Copy Objects<br />
| cmd-c || Copies all selected objects (and their relative placement) into a copy buffer.<br />
|-<br />
! Paste Objects<br />
| cmd-v || Adds to scene all objects in the copy buffer. Centers objects at mouse location.<br />
|-<br />
!Paintbrush<br />
| Set tool to 'paintbrush' + hold 'p' + left-click-and-drag || Quickly adds semi-randomized objects to the scene, centered about mouse location. Let go of 'b' to move camera. Control paintbrush properties with sliders and checkboxes in the 'Misc' UI panel. [http://blog.wolfire.com/2009/02/editor-paintbrush/ More info here].<br />
|}<br />
<br />
=Object Selection=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Select single object<br />
| double-left-click on object || Selects clicked on object and deselects all other objects. If the object is part of a group, the whole group is selected. Bounding box and slight glow indicate object is selected.<br />
|-<br />
! Toggle-select objects<br />
| shift + double-left-click on objects || Toggles whether or not clicked on object is selected. Preserves other existing selections.<br />
|-<br />
! Box select objects<br />
| left-click + right-click + drag, or left-click + 'b' + drag || Selects all objects whose centers lie within box drawn on screen. Deselects all other objects.<br />
|-<br />
! Box toggle-select objects<br />
| shift + left-click + right-click + drag, or shift + left-click + 'b' + drag || Toggles selection state for all objects whose centers lie within box drawn on screen. Preserves other existing selections.<br />
|-<br />
! Select all<br />
| cmd-a || Selects all objects.<br />
|-<br />
! Deselect all<br />
| double-left-click away from all objects || Deselects all objects.<br />
|}<br />
<br />
=Transformations=<br />
<br />
For all transformations:<br />
<br />
* In order to transform an object you must first select it.<br />
* Hold ctrl to make movements snap by discrete increments.<br />
* Hold alt to transform a clone of an object (or multiple objects), leaving the original object behind<br />
* Left-click controls a 'generic' version of the transformation; right-click controls a version of the transformation contextually specific to the clicked on face. Holding shift locks the transformation to a single axis.<br />
* Groups are transformed about the group center. Ungrouped objects, even if multiple are selected and transformed at once, are transformed about their own individual centers.<br />
<br />
==Translation==<br />
<br />
Set tool to 'translation', or set tool to 'omni tool' and hover mouse over central region of a bounding box face, or set tool to 'omni tool' and hold 't'.<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Camera relative<br />
| left-click + drag || Translates clicked on object along plane parallel to the screen.<br />
|-<br />
! Locked to plane<br />
| right-click + drag || Translates clicked on object along plane of clicked on face.<br />
|-<br />
! Locked to line<br />
| shift + right-click + drag || Translates clicked on object along normal of clicked on face.<br />
|}<br />
<br />
==Scale==<br />
<br />
Set tool to 'scale', or set tool to 'omni tool' and hover mouse near bounding box vertices, or set tool to 'omni tool' and hold 'e'.<br />
<br />
==Mirror==<br />
<br />
Just use the right-click scale tool, and scale down the object until it flips and its mirror image begins scaling up!<br />
<br />
==Rotation==<br />
<br />
Set tool to 'rotation', or set tool to 'omni tool' and hover mouse near bounding box edges, or set tool to 'omni tool' and hold 'r'.<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Free<br />
| left-click + drag || Rotates clicked on object as if you are pushing the surface of a ball.<br />
|-<br />
! Locked to axis<br />
| right-click + drag || Rotates clicked on object about normal of clicked on face.<br />
|}<br />
<br />
=Grouping=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Group objects<br />
| cmd-g || All selected objects and groups are joined into a new group. Groups are hierarchical, so grouped groups are treated as subgroups. Objects in a group are selected as a unit and transform as a unit.<br />
|-<br />
! Ungroup objects<br />
| cmd-shift-g || All selected groups are disbanded at their outermost level.<br />
|}<br />
<br />
=Undo/Redo=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Undo action<br />
| cmd-z || Undoes the last completed action.<br />
|-<br />
! Redo action<br />
| cmd-shift-z || Redoes the last undone action. Redo-able actions are cleared whenever the user completes a new action..<br />
|}<br />
<br />
=Object Removal=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Delete object<br />
| delete or backspace || Deletes all selected objects<br />
|}<br />
<br />
=Saving=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Auto-save<br />
| Automatic || Every 30 seconds or so the program automatically saves the entire level to the file "./Data/Levels/autosave.xml".<br />
|-<br />
! Save level<br />
| cmd-s || Saves entire level to the same path as the level was opened from, overwriting the old level file.<br />
|-<br />
! Save selected objects<br />
| cmd-shift-s || Saves-as all selected objects to a path specified by the user in a dialogue box.<br />
|}</div>Guillaumehttps://wiki.wolfire.com/index.php?title=Control_Reference&diff=1683Control Reference2010-05-10T17:02:19Z<p>Guillaume: /* Translation */</p>
<hr />
<div>'Cmd' refers to the '⌘' key on Macs, and the 'Ctrl' key on PCs.<br />
<br />
See the [http://blog.wolfire.com/2009/03/map-editor-controls/ original blog post].<br />
<br />
= Camera Movement=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Forward<br />
| 'w' || Moves camera forward.<br />
|-<br />
! Backward<br />
| 's' || Moves camera backward.<br />
|-<br />
! Left<br />
| 'a' || Moves camera left.<br />
|-<br />
! Right<br />
| 'd' || Moves camera right.<br />
|-<br />
! Up<br />
| shift + 'w' || Moves camera up.<br />
|-<br />
! Down<br />
| shift + 's' || Moves camera down.<br />
|}<br />
<br />
<br />
=Tool/Mode Selection=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Translate<br />
| Click 'translate' button or press '4' || Sets tool to translate tool. When hovering over a selected object, cursor will indicate the currently chosen tool.<br />
|-<br />
! Scale<br />
| Click 'scale' button or press '5' || Sets tool to scale tool.<br />
|-<br />
! Rotate <br />
| Click 'rotate' button or press '6' || Sets tool to rotate tool.<br />
|-<br />
! Paintbrush <br />
| Click 'paintbrush' button or press '3' || Sets tool to paintbrush tool.<br />
|-<br />
! Omni <br />
| press '7' || Sets tool to omni tool. he omni tool combines the translation, scale, and rotate tools. See 'Transformation' section for details on how the omni tool decides which of its states to act in.<br />
|-<br />
! Game mode<br />
| press '8' || Sends in Rabbot!<br />
|-<br />
! Editor mode<br />
| press '9' || Back to editor mode.<br />
|-<br />
|}<br />
<br />
=Object Creation=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Load Object<br />
| cmd-l (or click 'load' button) + left-mouse-click || Opens up a dialogue box in which the user may specify an xml file containing object data (anything in "./Data/Objects" or "./Data/Levels"). Places selected objects in scene, centered at mouse click.<br />
|-<br />
! Copy Objects<br />
| cmd-c || Copies all selected objects (and their relative placement) into a copy buffer.<br />
|-<br />
! Paste Objects<br />
| cmd-v || Adds to scene all objects in the copy buffer. Centers objects at mouse location.<br />
|-<br />
!Paintbrush<br />
| Set tool to 'paintbrush' + hold 'p' + left-click-and-drag || Quickly adds semi-randomized objects to the scene, centered about mouse location. Let go of 'b' to move camera. Control paintbrush properties with sliders and checkboxes in the 'Misc' UI panel. [http://blog.wolfire.com/2009/02/editor-paintbrush/ More info here].<br />
|}<br />
<br />
=Object Selection=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Select single object<br />
| double-left-click on object || Selects clicked on object and deselects all other objects. If the object is part of a group, the whole group is selected. Bounding box and slight glow indicate object is selected.<br />
|-<br />
! Toggle-select objects<br />
| shift + double-left-click on objects || Toggles whether or not clicked on object is selected. Preserves other existing selections.<br />
|-<br />
! Box select objects<br />
| left-click + right-click + drag, or left-click + 'b' + drag || Selects all objects whose centers lie within box drawn on screen. Deselects all other objects.<br />
|-<br />
! Box toggle-select objects<br />
| shift + left-click + right-click + drag, or shift + left-click + 'b' + drag || Toggles selection state for all objects whose centers lie within box drawn on screen. Preserves other existing selections.<br />
|-<br />
! Select all<br />
| cmd-a || Selects all objects.<br />
|-<br />
! Deselect all<br />
| double-left-click away from all objects || Deselects all objects.<br />
|}<br />
<br />
=Transformations=<br />
<br />
For all transformations:<br />
<br />
* In order to transform an object you must first select it.<br />
* Hold ctrl to make movements snap by discrete increments.<br />
* Hold alt to transform a clone of an object (or multiple objects), leaving the original object behind<br />
* Left-click controls a 'generic' version of the transformation; right-click controls a version of the transformation contextually specific to the clicked on face. Holding shift locks the transformation to a single axis.<br />
* Groups are transformed about the group center. Ungrouped objects, even if multiple are selected and transformed at once, are transformed about their own individual centers.<br />
<br />
==Translation==<br />
<br />
Set tool to 'translation', or set tool to 'omni tool' and hover mouse over central region of a bounding box face, or set tool to 'omni tool' and hold 't'.<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Camera relative<br />
| left-click + drag || Translates clicked on object along plane parallel to the screen.<br />
|-<br />
! Locked to plane<br />
| right-click + drag || Translates clicked on object along plane of clicked on face.<br />
|-<br />
! Locked to line<br />
| shift + right-click + drag || Translates clicked on object along normal of clicked on face.<br />
|}<br />
<br />
==Scale==<br />
<br />
Set tool to 'scale', or set tool to 'omni tool' and hover mouse near bounding box vertices, or set tool to 'omni tool' and hold 'e'.<br />
<br />
==Mirror==<br />
<br />
Just use the right-click scale tool, and scale down the object until it flips and its mirror image begins scaling up!<br />
<br />
==Rotation==<br />
<br />
Set tool to 'rotation', or set tool to 'omni tool' and hover mouse near bounding box edges, or set tool to 'omni tool' and hold 'r'.<br />
<br />
=Grouping=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Group objects<br />
| cmd-g || All selected objects and groups are joined into a new group. Groups are hierarchical, so grouped groups are treated as subgroups. Objects in a group are selected as a unit and transform as a unit.<br />
|-<br />
! Ungroup objects<br />
| cmd-shift-g || All selected groups are disbanded at their outermost level.<br />
|}<br />
<br />
=Undo/Redo=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Undo action<br />
| cmd-z || Undoes the last completed action.<br />
|-<br />
! Redo action<br />
| cmd-shift-z || Redoes the last undone action. Redo-able actions are cleared whenever the user completes a new action..<br />
|}<br />
<br />
=Object Removal=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Delete object<br />
| delete or backspace || Deletes all selected objects<br />
|}<br />
<br />
=Saving=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Auto-save<br />
| Automatic || Every 30 seconds or so the program automatically saves the entire level to the file "./Data/Levels/autosave.xml".<br />
|-<br />
! Save level<br />
| cmd-s || Saves entire level to the same path as the level was opened from, overwriting the old level file.<br />
|-<br />
! Save selected objects<br />
| cmd-shift-s || Saves-as all selected objects to a path specified by the user in a dialogue box.<br />
|}</div>Guillaumehttps://wiki.wolfire.com/index.php?title=Control_Reference&diff=1682Control Reference2010-05-10T17:00:20Z<p>Guillaume: /* Transformations */</p>
<hr />
<div>'Cmd' refers to the '⌘' key on Macs, and the 'Ctrl' key on PCs.<br />
<br />
See the [http://blog.wolfire.com/2009/03/map-editor-controls/ original blog post].<br />
<br />
= Camera Movement=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Forward<br />
| 'w' || Moves camera forward.<br />
|-<br />
! Backward<br />
| 's' || Moves camera backward.<br />
|-<br />
! Left<br />
| 'a' || Moves camera left.<br />
|-<br />
! Right<br />
| 'd' || Moves camera right.<br />
|-<br />
! Up<br />
| shift + 'w' || Moves camera up.<br />
|-<br />
! Down<br />
| shift + 's' || Moves camera down.<br />
|}<br />
<br />
<br />
=Tool/Mode Selection=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Translate<br />
| Click 'translate' button or press '4' || Sets tool to translate tool. When hovering over a selected object, cursor will indicate the currently chosen tool.<br />
|-<br />
! Scale<br />
| Click 'scale' button or press '5' || Sets tool to scale tool.<br />
|-<br />
! Rotate <br />
| Click 'rotate' button or press '6' || Sets tool to rotate tool.<br />
|-<br />
! Paintbrush <br />
| Click 'paintbrush' button or press '3' || Sets tool to paintbrush tool.<br />
|-<br />
! Omni <br />
| press '7' || Sets tool to omni tool. he omni tool combines the translation, scale, and rotate tools. See 'Transformation' section for details on how the omni tool decides which of its states to act in.<br />
|-<br />
! Game mode<br />
| press '8' || Sends in Rabbot!<br />
|-<br />
! Editor mode<br />
| press '9' || Back to editor mode.<br />
|-<br />
|}<br />
<br />
=Object Creation=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Load Object<br />
| cmd-l (or click 'load' button) + left-mouse-click || Opens up a dialogue box in which the user may specify an xml file containing object data (anything in "./Data/Objects" or "./Data/Levels"). Places selected objects in scene, centered at mouse click.<br />
|-<br />
! Copy Objects<br />
| cmd-c || Copies all selected objects (and their relative placement) into a copy buffer.<br />
|-<br />
! Paste Objects<br />
| cmd-v || Adds to scene all objects in the copy buffer. Centers objects at mouse location.<br />
|-<br />
!Paintbrush<br />
| Set tool to 'paintbrush' + hold 'p' + left-click-and-drag || Quickly adds semi-randomized objects to the scene, centered about mouse location. Let go of 'b' to move camera. Control paintbrush properties with sliders and checkboxes in the 'Misc' UI panel. [http://blog.wolfire.com/2009/02/editor-paintbrush/ More info here].<br />
|}<br />
<br />
=Object Selection=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Select single object<br />
| double-left-click on object || Selects clicked on object and deselects all other objects. If the object is part of a group, the whole group is selected. Bounding box and slight glow indicate object is selected.<br />
|-<br />
! Toggle-select objects<br />
| shift + double-left-click on objects || Toggles whether or not clicked on object is selected. Preserves other existing selections.<br />
|-<br />
! Box select objects<br />
| left-click + right-click + drag, or left-click + 'b' + drag || Selects all objects whose centers lie within box drawn on screen. Deselects all other objects.<br />
|-<br />
! Box toggle-select objects<br />
| shift + left-click + right-click + drag, or shift + left-click + 'b' + drag || Toggles selection state for all objects whose centers lie within box drawn on screen. Preserves other existing selections.<br />
|-<br />
! Select all<br />
| cmd-a || Selects all objects.<br />
|-<br />
! Deselect all<br />
| double-left-click away from all objects || Deselects all objects.<br />
|}<br />
<br />
=Transformations=<br />
<br />
For all transformations:<br />
<br />
* In order to transform an object you must first select it.<br />
* Hold ctrl to make movements snap by discrete increments.<br />
* Hold alt to transform a clone of an object (or multiple objects), leaving the original object behind<br />
* Left-click controls a 'generic' version of the transformation; right-click controls a version of the transformation contextually specific to the clicked on face. Holding shift locks the transformation to a single axis.<br />
* Groups are transformed about the group center. Ungrouped objects, even if multiple are selected and transformed at once, are transformed about their own individual centers.<br />
<br />
==Translation==<br />
<br />
Set tool to 'translation', or set tool to 'omni tool' and hover mouse over central region of a bounding box face, or set tool to 'omni tool' and hold 't'.<br />
<br />
==Scale==<br />
<br />
Set tool to 'scale', or set tool to 'omni tool' and hover mouse near bounding box vertices, or set tool to 'omni tool' and hold 'e'.<br />
<br />
==Mirror==<br />
<br />
Just use the right-click scale tool, and scale down the object until it flips and its mirror image begins scaling up!<br />
<br />
==Rotation==<br />
<br />
Set tool to 'rotation', or set tool to 'omni tool' and hover mouse near bounding box edges, or set tool to 'omni tool' and hold 'r'.<br />
<br />
=Grouping=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Group objects<br />
| cmd-g || All selected objects and groups are joined into a new group. Groups are hierarchical, so grouped groups are treated as subgroups. Objects in a group are selected as a unit and transform as a unit.<br />
|-<br />
! Ungroup objects<br />
| cmd-shift-g || All selected groups are disbanded at their outermost level.<br />
|}<br />
<br />
=Undo/Redo=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Undo action<br />
| cmd-z || Undoes the last completed action.<br />
|-<br />
! Redo action<br />
| cmd-shift-z || Redoes the last undone action. Redo-able actions are cleared whenever the user completes a new action..<br />
|}<br />
<br />
=Object Removal=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Delete object<br />
| delete or backspace || Deletes all selected objects<br />
|}<br />
<br />
=Saving=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Auto-save<br />
| Automatic || Every 30 seconds or so the program automatically saves the entire level to the file "./Data/Levels/autosave.xml".<br />
|-<br />
! Save level<br />
| cmd-s || Saves entire level to the same path as the level was opened from, overwriting the old level file.<br />
|-<br />
! Save selected objects<br />
| cmd-shift-s || Saves-as all selected objects to a path specified by the user in a dialogue box.<br />
|}</div>Guillaumehttps://wiki.wolfire.com/index.php?title=Control_Reference&diff=1681Control Reference2010-05-10T16:59:47Z<p>Guillaume: /* Transformations */</p>
<hr />
<div>'Cmd' refers to the '⌘' key on Macs, and the 'Ctrl' key on PCs.<br />
<br />
See the [http://blog.wolfire.com/2009/03/map-editor-controls/ original blog post].<br />
<br />
= Camera Movement=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Forward<br />
| 'w' || Moves camera forward.<br />
|-<br />
! Backward<br />
| 's' || Moves camera backward.<br />
|-<br />
! Left<br />
| 'a' || Moves camera left.<br />
|-<br />
! Right<br />
| 'd' || Moves camera right.<br />
|-<br />
! Up<br />
| shift + 'w' || Moves camera up.<br />
|-<br />
! Down<br />
| shift + 's' || Moves camera down.<br />
|}<br />
<br />
<br />
=Tool/Mode Selection=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Translate<br />
| Click 'translate' button or press '4' || Sets tool to translate tool. When hovering over a selected object, cursor will indicate the currently chosen tool.<br />
|-<br />
! Scale<br />
| Click 'scale' button or press '5' || Sets tool to scale tool.<br />
|-<br />
! Rotate <br />
| Click 'rotate' button or press '6' || Sets tool to rotate tool.<br />
|-<br />
! Paintbrush <br />
| Click 'paintbrush' button or press '3' || Sets tool to paintbrush tool.<br />
|-<br />
! Omni <br />
| press '7' || Sets tool to omni tool. he omni tool combines the translation, scale, and rotate tools. See 'Transformation' section for details on how the omni tool decides which of its states to act in.<br />
|-<br />
! Game mode<br />
| press '8' || Sends in Rabbot!<br />
|-<br />
! Editor mode<br />
| press '9' || Back to editor mode.<br />
|-<br />
|}<br />
<br />
=Object Creation=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Load Object<br />
| cmd-l (or click 'load' button) + left-mouse-click || Opens up a dialogue box in which the user may specify an xml file containing object data (anything in "./Data/Objects" or "./Data/Levels"). Places selected objects in scene, centered at mouse click.<br />
|-<br />
! Copy Objects<br />
| cmd-c || Copies all selected objects (and their relative placement) into a copy buffer.<br />
|-<br />
! Paste Objects<br />
| cmd-v || Adds to scene all objects in the copy buffer. Centers objects at mouse location.<br />
|-<br />
!Paintbrush<br />
| Set tool to 'paintbrush' + hold 'p' + left-click-and-drag || Quickly adds semi-randomized objects to the scene, centered about mouse location. Let go of 'b' to move camera. Control paintbrush properties with sliders and checkboxes in the 'Misc' UI panel. [http://blog.wolfire.com/2009/02/editor-paintbrush/ More info here].<br />
|}<br />
<br />
=Object Selection=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Select single object<br />
| double-left-click on object || Selects clicked on object and deselects all other objects. If the object is part of a group, the whole group is selected. Bounding box and slight glow indicate object is selected.<br />
|-<br />
! Toggle-select objects<br />
| shift + double-left-click on objects || Toggles whether or not clicked on object is selected. Preserves other existing selections.<br />
|-<br />
! Box select objects<br />
| left-click + right-click + drag, or left-click + 'b' + drag || Selects all objects whose centers lie within box drawn on screen. Deselects all other objects.<br />
|-<br />
! Box toggle-select objects<br />
| shift + left-click + right-click + drag, or shift + left-click + 'b' + drag || Toggles selection state for all objects whose centers lie within box drawn on screen. Preserves other existing selections.<br />
|-<br />
! Select all<br />
| cmd-a || Selects all objects.<br />
|-<br />
! Deselect all<br />
| double-left-click away from all objects || Deselects all objects.<br />
|}<br />
<br />
=Transformations=<br />
<br />
For all transformations:<br />
<br />
* In order to transform an object you must first select it.<br />
* Hold ctrl to make movements snap by discrete increments.<br />
* Hold alt to transform a clone of an object (or multiple objects), leaving the original object behind<br />
* Left-click controls a 'generic' version of the transformation; right-click controls a version of the transformation contextually specific to the clicked on face. Holding shift locks the transformation to a single axis.<br />
* Groups are transformed about the group center. Ungrouped objects, even if multiple are selected and transformed at once, are transformed about their own individual centers.<br />
<br />
==Translation==<br />
<br />
Set tool to 'translation', or set tool to 'omni tool' and hover mouse over central region of a bounding box face, or set tool to 'omni tool' and hold 't'.<br />
<br />
=Grouping=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Group objects<br />
| cmd-g || All selected objects and groups are joined into a new group. Groups are hierarchical, so grouped groups are treated as subgroups. Objects in a group are selected as a unit and transform as a unit.<br />
|-<br />
! Ungroup objects<br />
| cmd-shift-g || All selected groups are disbanded at their outermost level.<br />
|}<br />
<br />
=Undo/Redo=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Undo action<br />
| cmd-z || Undoes the last completed action.<br />
|-<br />
! Redo action<br />
| cmd-shift-z || Redoes the last undone action. Redo-able actions are cleared whenever the user completes a new action..<br />
|}<br />
<br />
=Object Removal=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Delete object<br />
| delete or backspace || Deletes all selected objects<br />
|}<br />
<br />
=Saving=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Auto-save<br />
| Automatic || Every 30 seconds or so the program automatically saves the entire level to the file "./Data/Levels/autosave.xml".<br />
|-<br />
! Save level<br />
| cmd-s || Saves entire level to the same path as the level was opened from, overwriting the old level file.<br />
|-<br />
! Save selected objects<br />
| cmd-shift-s || Saves-as all selected objects to a path specified by the user in a dialogue box.<br />
|}</div>Guillaumehttps://wiki.wolfire.com/index.php?title=Control_Reference&diff=1680Control Reference2010-05-10T16:58:47Z<p>Guillaume: /* Object Selection */</p>
<hr />
<div>'Cmd' refers to the '⌘' key on Macs, and the 'Ctrl' key on PCs.<br />
<br />
See the [http://blog.wolfire.com/2009/03/map-editor-controls/ original blog post].<br />
<br />
= Camera Movement=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Forward<br />
| 'w' || Moves camera forward.<br />
|-<br />
! Backward<br />
| 's' || Moves camera backward.<br />
|-<br />
! Left<br />
| 'a' || Moves camera left.<br />
|-<br />
! Right<br />
| 'd' || Moves camera right.<br />
|-<br />
! Up<br />
| shift + 'w' || Moves camera up.<br />
|-<br />
! Down<br />
| shift + 's' || Moves camera down.<br />
|}<br />
<br />
<br />
=Tool/Mode Selection=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Translate<br />
| Click 'translate' button or press '4' || Sets tool to translate tool. When hovering over a selected object, cursor will indicate the currently chosen tool.<br />
|-<br />
! Scale<br />
| Click 'scale' button or press '5' || Sets tool to scale tool.<br />
|-<br />
! Rotate <br />
| Click 'rotate' button or press '6' || Sets tool to rotate tool.<br />
|-<br />
! Paintbrush <br />
| Click 'paintbrush' button or press '3' || Sets tool to paintbrush tool.<br />
|-<br />
! Omni <br />
| press '7' || Sets tool to omni tool. he omni tool combines the translation, scale, and rotate tools. See 'Transformation' section for details on how the omni tool decides which of its states to act in.<br />
|-<br />
! Game mode<br />
| press '8' || Sends in Rabbot!<br />
|-<br />
! Editor mode<br />
| press '9' || Back to editor mode.<br />
|-<br />
|}<br />
<br />
=Object Creation=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Load Object<br />
| cmd-l (or click 'load' button) + left-mouse-click || Opens up a dialogue box in which the user may specify an xml file containing object data (anything in "./Data/Objects" or "./Data/Levels"). Places selected objects in scene, centered at mouse click.<br />
|-<br />
! Copy Objects<br />
| cmd-c || Copies all selected objects (and their relative placement) into a copy buffer.<br />
|-<br />
! Paste Objects<br />
| cmd-v || Adds to scene all objects in the copy buffer. Centers objects at mouse location.<br />
|-<br />
!Paintbrush<br />
| Set tool to 'paintbrush' + hold 'p' + left-click-and-drag || Quickly adds semi-randomized objects to the scene, centered about mouse location. Let go of 'b' to move camera. Control paintbrush properties with sliders and checkboxes in the 'Misc' UI panel. [http://blog.wolfire.com/2009/02/editor-paintbrush/ More info here].<br />
|}<br />
<br />
=Object Selection=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Select single object<br />
| double-left-click on object || Selects clicked on object and deselects all other objects. If the object is part of a group, the whole group is selected. Bounding box and slight glow indicate object is selected.<br />
|-<br />
! Toggle-select objects<br />
| shift + double-left-click on objects || Toggles whether or not clicked on object is selected. Preserves other existing selections.<br />
|-<br />
! Box select objects<br />
| left-click + right-click + drag, or left-click + 'b' + drag || Selects all objects whose centers lie within box drawn on screen. Deselects all other objects.<br />
|-<br />
! Box toggle-select objects<br />
| shift + left-click + right-click + drag, or shift + left-click + 'b' + drag || Toggles selection state for all objects whose centers lie within box drawn on screen. Preserves other existing selections.<br />
|-<br />
! Select all<br />
| cmd-a || Selects all objects.<br />
|-<br />
! Deselect all<br />
| double-left-click away from all objects || Deselects all objects.<br />
|}<br />
<br />
=Transformations=<br />
<br />
=Grouping=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Group objects<br />
| cmd-g || All selected objects and groups are joined into a new group. Groups are hierarchical, so grouped groups are treated as subgroups. Objects in a group are selected as a unit and transform as a unit.<br />
|-<br />
! Ungroup objects<br />
| cmd-shift-g || All selected groups are disbanded at their outermost level.<br />
|}<br />
<br />
=Undo/Redo=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Undo action<br />
| cmd-z || Undoes the last completed action.<br />
|-<br />
! Redo action<br />
| cmd-shift-z || Redoes the last undone action. Redo-able actions are cleared whenever the user completes a new action..<br />
|}<br />
<br />
=Object Removal=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Delete object<br />
| delete or backspace || Deletes all selected objects<br />
|}<br />
<br />
=Saving=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Auto-save<br />
| Automatic || Every 30 seconds or so the program automatically saves the entire level to the file "./Data/Levels/autosave.xml".<br />
|-<br />
! Save level<br />
| cmd-s || Saves entire level to the same path as the level was opened from, overwriting the old level file.<br />
|-<br />
! Save selected objects<br />
| cmd-shift-s || Saves-as all selected objects to a path specified by the user in a dialogue box.<br />
|}</div>Guillaumehttps://wiki.wolfire.com/index.php?title=Control_Reference&diff=1679Control Reference2010-05-10T16:55:38Z<p>Guillaume: </p>
<hr />
<div>'Cmd' refers to the '⌘' key on Macs, and the 'Ctrl' key on PCs.<br />
<br />
See the [http://blog.wolfire.com/2009/03/map-editor-controls/ original blog post].<br />
<br />
= Camera Movement=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Forward<br />
| 'w' || Moves camera forward.<br />
|-<br />
! Backward<br />
| 's' || Moves camera backward.<br />
|-<br />
! Left<br />
| 'a' || Moves camera left.<br />
|-<br />
! Right<br />
| 'd' || Moves camera right.<br />
|-<br />
! Up<br />
| shift + 'w' || Moves camera up.<br />
|-<br />
! Down<br />
| shift + 's' || Moves camera down.<br />
|}<br />
<br />
<br />
=Tool/Mode Selection=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Translate<br />
| Click 'translate' button or press '4' || Sets tool to translate tool. When hovering over a selected object, cursor will indicate the currently chosen tool.<br />
|-<br />
! Scale<br />
| Click 'scale' button or press '5' || Sets tool to scale tool.<br />
|-<br />
! Rotate <br />
| Click 'rotate' button or press '6' || Sets tool to rotate tool.<br />
|-<br />
! Paintbrush <br />
| Click 'paintbrush' button or press '3' || Sets tool to paintbrush tool.<br />
|-<br />
! Omni <br />
| press '7' || Sets tool to omni tool. he omni tool combines the translation, scale, and rotate tools. See 'Transformation' section for details on how the omni tool decides which of its states to act in.<br />
|-<br />
! Game mode<br />
| press '8' || Sends in Rabbot!<br />
|-<br />
! Editor mode<br />
| press '9' || Back to editor mode.<br />
|-<br />
|}<br />
<br />
=Object Creation=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Load Object<br />
| cmd-l (or click 'load' button) + left-mouse-click || Opens up a dialogue box in which the user may specify an xml file containing object data (anything in "./Data/Objects" or "./Data/Levels"). Places selected objects in scene, centered at mouse click.<br />
|-<br />
! Copy Objects<br />
| cmd-c || Copies all selected objects (and their relative placement) into a copy buffer.<br />
|-<br />
! Paste Objects<br />
| cmd-v || Adds to scene all objects in the copy buffer. Centers objects at mouse location.<br />
|-<br />
!Paintbrush<br />
| Set tool to 'paintbrush' + hold 'p' + left-click-and-drag || Quickly adds semi-randomized objects to the scene, centered about mouse location. Let go of 'b' to move camera. Control paintbrush properties with sliders and checkboxes in the 'Misc' UI panel. [http://blog.wolfire.com/2009/02/editor-paintbrush/ More info here].<br />
|}<br />
<br />
=Object Selection=<br />
<br />
=Transformations=<br />
<br />
=Grouping=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Group objects<br />
| cmd-g || All selected objects and groups are joined into a new group. Groups are hierarchical, so grouped groups are treated as subgroups. Objects in a group are selected as a unit and transform as a unit.<br />
|-<br />
! Ungroup objects<br />
| cmd-shift-g || All selected groups are disbanded at their outermost level.<br />
|}<br />
<br />
=Undo/Redo=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Undo action<br />
| cmd-z || Undoes the last completed action.<br />
|-<br />
! Redo action<br />
| cmd-shift-z || Redoes the last undone action. Redo-able actions are cleared whenever the user completes a new action..<br />
|}<br />
<br />
=Object Removal=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Delete object<br />
| delete or backspace || Deletes all selected objects<br />
|}<br />
<br />
=Saving=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Auto-save<br />
| Automatic || Every 30 seconds or so the program automatically saves the entire level to the file "./Data/Levels/autosave.xml".<br />
|-<br />
! Save level<br />
| cmd-s || Saves entire level to the same path as the level was opened from, overwriting the old level file.<br />
|-<br />
! Save selected objects<br />
| cmd-shift-s || Saves-as all selected objects to a path specified by the user in a dialogue box.<br />
|}</div>Guillaumehttps://wiki.wolfire.com/index.php?title=Control_Reference&diff=1678Control Reference2010-05-10T16:55:02Z<p>Guillaume: /* Object Creation */</p>
<hr />
<div>'Cmd' refers to the '⌘' key on Macs, and the 'Ctrl' key on PCs.<br />
<br />
See the [http://blog.wolfire.com/2009/03/map-editor-controls/ original blog post].<br />
<br />
= Camera Movement=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Forward<br />
| 'w' || Moves camera forward.<br />
|-<br />
! Backward<br />
| 's' || Moves camera backward.<br />
|-<br />
! Left<br />
| 'a' || Moves camera left.<br />
|-<br />
! Right<br />
| 'd' || Moves camera right.<br />
|-<br />
! Up<br />
| shift + 'w' || Moves camera up.<br />
|-<br />
! Down<br />
| shift + 's' || Moves camera down.<br />
|}<br />
<br />
<br />
=Tool/Mode Selection=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Translate<br />
| Click 'translate' button or press '4' || Sets tool to translate tool. When hovering over a selected object, cursor will indicate the currently chosen tool.<br />
|-<br />
! Scale<br />
| Click 'scale' button or press '5' || Sets tool to scale tool.<br />
|-<br />
! Rotate <br />
| Click 'rotate' button or press '6' || Sets tool to rotate tool.<br />
|-<br />
! Paintbrush <br />
| Click 'paintbrush' button or press '3' || Sets tool to paintbrush tool.<br />
|-<br />
! Omni <br />
| press '7' || Sets tool to omni tool. he omni tool combines the translation, scale, and rotate tools. See 'Transformation' section for details on how the omni tool decides which of its states to act in.<br />
|-<br />
! Game mode<br />
| press '8' || Sends in Rabbot!<br />
|-<br />
! Editor mode<br />
| press '9' || Back to editor mode.<br />
|-<br />
|}<br />
<br />
=Object Creation=<br />
<br />
= Camera Movement=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Load Object<br />
| cmd-l (or click 'load' button) + left-mouse-click || Opens up a dialogue box in which the user may specify an xml file containing object data (anything in "./Data/Objects" or "./Data/Levels"). Places selected objects in scene, centered at mouse click.<br />
|-<br />
! Copy Objects<br />
| cmd-c || Copies all selected objects (and their relative placement) into a copy buffer.<br />
|-<br />
! Paste Objects<br />
| cmd-v || Adds to scene all objects in the copy buffer. Centers objects at mouse location.<br />
|-<br />
!Paintbrush<br />
| Set tool to 'paintbrush' + hold 'p' + left-click-and-drag || Quickly adds semi-randomized objects to the scene, centered about mouse location. Let go of 'b' to move camera. Control paintbrush properties with sliders and checkboxes in the 'Misc' UI panel. [http://blog.wolfire.com/2009/02/editor-paintbrush/ More info here].<br />
|}<br />
<br />
=Object Selection=<br />
<br />
=Transformations=<br />
<br />
=Grouping=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Group objects<br />
| cmd-g || All selected objects and groups are joined into a new group. Groups are hierarchical, so grouped groups are treated as subgroups. Objects in a group are selected as a unit and transform as a unit.<br />
|-<br />
! Ungroup objects<br />
| cmd-shift-g || All selected groups are disbanded at their outermost level.<br />
|}<br />
<br />
=Undo/Redo=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Undo action<br />
| cmd-z || Undoes the last completed action.<br />
|-<br />
! Redo action<br />
| cmd-shift-z || Redoes the last undone action. Redo-able actions are cleared whenever the user completes a new action..<br />
|}<br />
<br />
=Object Removal=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Delete object<br />
| delete or backspace || Deletes all selected objects<br />
|}<br />
<br />
=Saving=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Auto-save<br />
| Automatic || Every 30 seconds or so the program automatically saves the entire level to the file "./Data/Levels/autosave.xml".<br />
|-<br />
! Save level<br />
| cmd-s || Saves entire level to the same path as the level was opened from, overwriting the old level file.<br />
|-<br />
! Save selected objects<br />
| cmd-shift-s || Saves-as all selected objects to a path specified by the user in a dialogue box.<br />
|}</div>Guillaumehttps://wiki.wolfire.com/index.php?title=Control_Reference&diff=1677Control Reference2010-05-10T13:59:14Z<p>Guillaume: </p>
<hr />
<div>'Cmd' refers to the '⌘' key on Macs, and the 'Ctrl' key on PCs.<br />
<br />
See the [http://blog.wolfire.com/2009/03/map-editor-controls/ original blog post].<br />
<br />
= Camera Movement=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Forward<br />
| 'w' || Moves camera forward.<br />
|-<br />
! Backward<br />
| 's' || Moves camera backward.<br />
|-<br />
! Left<br />
| 'a' || Moves camera left.<br />
|-<br />
! Right<br />
| 'd' || Moves camera right.<br />
|-<br />
! Up<br />
| shift + 'w' || Moves camera up.<br />
|-<br />
! Down<br />
| shift + 's' || Moves camera down.<br />
|}<br />
<br />
<br />
=Tool/Mode Selection=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Translate<br />
| Click 'translate' button or press '4' || Sets tool to translate tool. When hovering over a selected object, cursor will indicate the currently chosen tool.<br />
|-<br />
! Scale<br />
| Click 'scale' button or press '5' || Sets tool to scale tool.<br />
|-<br />
! Rotate <br />
| Click 'rotate' button or press '6' || Sets tool to rotate tool.<br />
|-<br />
! Paintbrush <br />
| Click 'paintbrush' button or press '3' || Sets tool to paintbrush tool.<br />
|-<br />
! Omni <br />
| press '7' || Sets tool to omni tool. he omni tool combines the translation, scale, and rotate tools. See 'Transformation' section for details on how the omni tool decides which of its states to act in.<br />
|-<br />
! Game mode<br />
| press '8' || Sends in Rabbot!<br />
|-<br />
! Editor mode<br />
| press '9' || Back to editor mode.<br />
|-<br />
|}<br />
<br />
=Object Creation=<br />
<br />
=Object Selection=<br />
<br />
=Transformations=<br />
<br />
=Grouping=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Group objects<br />
| cmd-g || All selected objects and groups are joined into a new group. Groups are hierarchical, so grouped groups are treated as subgroups. Objects in a group are selected as a unit and transform as a unit.<br />
|-<br />
! Ungroup objects<br />
| cmd-shift-g || All selected groups are disbanded at their outermost level.<br />
|}<br />
<br />
=Undo/Redo=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Undo action<br />
| cmd-z || Undoes the last completed action.<br />
|-<br />
! Redo action<br />
| cmd-shift-z || Redoes the last undone action. Redo-able actions are cleared whenever the user completes a new action..<br />
|}<br />
<br />
=Object Removal=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Delete object<br />
| delete or backspace || Deletes all selected objects<br />
|}<br />
<br />
=Saving=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Auto-save<br />
| Automatic || Every 30 seconds or so the program automatically saves the entire level to the file "./Data/Levels/autosave.xml".<br />
|-<br />
! Save level<br />
| cmd-s || Saves entire level to the same path as the level was opened from, overwriting the old level file.<br />
|-<br />
! Save selected objects<br />
| cmd-shift-s || Saves-as all selected objects to a path specified by the user in a dialogue box.<br />
|}</div>Guillaumehttps://wiki.wolfire.com/index.php?title=Control_Reference&diff=1676Control Reference2010-05-10T13:57:51Z<p>Guillaume: /* Grouping */</p>
<hr />
<div>'Cmd' refers to the '⌘' key on Macs, and the 'Ctrl' key on PCs.<br />
<br />
= Camera Movement=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Forward<br />
| 'w' || Moves camera forward.<br />
|-<br />
! Backward<br />
| 's' || Moves camera backward.<br />
|-<br />
! Left<br />
| 'a' || Moves camera left.<br />
|-<br />
! Right<br />
| 'd' || Moves camera right.<br />
|-<br />
! Up<br />
| shift + 'w' || Moves camera up.<br />
|-<br />
! Down<br />
| shift + 's' || Moves camera down.<br />
|}<br />
<br />
<br />
=Tool/Mode Selection=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Translate<br />
| Click 'translate' button or press '4' || Sets tool to translate tool. When hovering over a selected object, cursor will indicate the currently chosen tool.<br />
|-<br />
! Scale<br />
| Click 'scale' button or press '5' || Sets tool to scale tool.<br />
|-<br />
! Rotate <br />
| Click 'rotate' button or press '6' || Sets tool to rotate tool.<br />
|-<br />
! Paintbrush <br />
| Click 'paintbrush' button or press '3' || Sets tool to paintbrush tool.<br />
|-<br />
! Omni <br />
| press '7' || Sets tool to omni tool. he omni tool combines the translation, scale, and rotate tools. See 'Transformation' section for details on how the omni tool decides which of its states to act in.<br />
|-<br />
! Game mode<br />
| press '8' || Sends in Rabbot!<br />
|-<br />
! Editor mode<br />
| press '9' || Back to editor mode.<br />
|-<br />
|}<br />
<br />
=Object Creation=<br />
<br />
=Object Selection=<br />
<br />
=Transformations=<br />
<br />
=Grouping=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Group objects<br />
| cmd-g || All selected objects and groups are joined into a new group. Groups are hierarchical, so grouped groups are treated as subgroups. Objects in a group are selected as a unit and transform as a unit.<br />
|-<br />
! Ungroup objects<br />
| cmd-shift-g || All selected groups are disbanded at their outermost level.<br />
|}<br />
<br />
=Undo/Redo=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Undo action<br />
| cmd-z || Undoes the last completed action.<br />
|-<br />
! Redo action<br />
| cmd-shift-z || Redoes the last undone action. Redo-able actions are cleared whenever the user completes a new action..<br />
|}<br />
<br />
=Object Removal=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Delete object<br />
| delete or backspace || Deletes all selected objects<br />
|}<br />
<br />
=Saving=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Auto-save<br />
| Automatic || Every 30 seconds or so the program automatically saves the entire level to the file "./Data/Levels/autosave.xml".<br />
|-<br />
! Save level<br />
| cmd-s || Saves entire level to the same path as the level was opened from, overwriting the old level file.<br />
|-<br />
! Save selected objects<br />
| cmd-shift-s || Saves-as all selected objects to a path specified by the user in a dialogue box.<br />
|}</div>Guillaumehttps://wiki.wolfire.com/index.php?title=Control_Reference&diff=1675Control Reference2010-05-10T13:56:30Z<p>Guillaume: /* Saving */</p>
<hr />
<div>'Cmd' refers to the '⌘' key on Macs, and the 'Ctrl' key on PCs.<br />
<br />
= Camera Movement=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Forward<br />
| 'w' || Moves camera forward.<br />
|-<br />
! Backward<br />
| 's' || Moves camera backward.<br />
|-<br />
! Left<br />
| 'a' || Moves camera left.<br />
|-<br />
! Right<br />
| 'd' || Moves camera right.<br />
|-<br />
! Up<br />
| shift + 'w' || Moves camera up.<br />
|-<br />
! Down<br />
| shift + 's' || Moves camera down.<br />
|}<br />
<br />
<br />
=Tool/Mode Selection=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Translate<br />
| Click 'translate' button or press '4' || Sets tool to translate tool. When hovering over a selected object, cursor will indicate the currently chosen tool.<br />
|-<br />
! Scale<br />
| Click 'scale' button or press '5' || Sets tool to scale tool.<br />
|-<br />
! Rotate <br />
| Click 'rotate' button or press '6' || Sets tool to rotate tool.<br />
|-<br />
! Paintbrush <br />
| Click 'paintbrush' button or press '3' || Sets tool to paintbrush tool.<br />
|-<br />
! Omni <br />
| press '7' || Sets tool to omni tool. he omni tool combines the translation, scale, and rotate tools. See 'Transformation' section for details on how the omni tool decides which of its states to act in.<br />
|-<br />
! Game mode<br />
| press '8' || Sends in Rabbot!<br />
|-<br />
! Editor mode<br />
| press '9' || Back to editor mode.<br />
|-<br />
|}<br />
<br />
=Object Creation=<br />
<br />
=Object Selection=<br />
<br />
=Transformations=<br />
<br />
=Grouping=<br />
<br />
=Undo/Redo=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Undo action<br />
| cmd-z || Undoes the last completed action.<br />
|-<br />
! Redo action<br />
| cmd-shift-z || Redoes the last undone action. Redo-able actions are cleared whenever the user completes a new action..<br />
|}<br />
<br />
=Object Removal=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Delete object<br />
| delete or backspace || Deletes all selected objects<br />
|}<br />
<br />
=Saving=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Auto-save<br />
| Automatic || Every 30 seconds or so the program automatically saves the entire level to the file "./Data/Levels/autosave.xml".<br />
|-<br />
! Save level<br />
| cmd-s || Saves entire level to the same path as the level was opened from, overwriting the old level file.<br />
|-<br />
! Save selected objects<br />
| cmd-shift-s || Saves-as all selected objects to a path specified by the user in a dialogue box.<br />
|}</div>Guillaumehttps://wiki.wolfire.com/index.php?title=Control_Reference&diff=1674Control Reference2010-05-10T13:55:24Z<p>Guillaume: /* Object Removal */</p>
<hr />
<div>'Cmd' refers to the '⌘' key on Macs, and the 'Ctrl' key on PCs.<br />
<br />
= Camera Movement=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Forward<br />
| 'w' || Moves camera forward.<br />
|-<br />
! Backward<br />
| 's' || Moves camera backward.<br />
|-<br />
! Left<br />
| 'a' || Moves camera left.<br />
|-<br />
! Right<br />
| 'd' || Moves camera right.<br />
|-<br />
! Up<br />
| shift + 'w' || Moves camera up.<br />
|-<br />
! Down<br />
| shift + 's' || Moves camera down.<br />
|}<br />
<br />
<br />
=Tool/Mode Selection=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Translate<br />
| Click 'translate' button or press '4' || Sets tool to translate tool. When hovering over a selected object, cursor will indicate the currently chosen tool.<br />
|-<br />
! Scale<br />
| Click 'scale' button or press '5' || Sets tool to scale tool.<br />
|-<br />
! Rotate <br />
| Click 'rotate' button or press '6' || Sets tool to rotate tool.<br />
|-<br />
! Paintbrush <br />
| Click 'paintbrush' button or press '3' || Sets tool to paintbrush tool.<br />
|-<br />
! Omni <br />
| press '7' || Sets tool to omni tool. he omni tool combines the translation, scale, and rotate tools. See 'Transformation' section for details on how the omni tool decides which of its states to act in.<br />
|-<br />
! Game mode<br />
| press '8' || Sends in Rabbot!<br />
|-<br />
! Editor mode<br />
| press '9' || Back to editor mode.<br />
|-<br />
|}<br />
<br />
=Object Creation=<br />
<br />
=Object Selection=<br />
<br />
=Transformations=<br />
<br />
=Grouping=<br />
<br />
=Undo/Redo=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Undo action<br />
| cmd-z || Undoes the last completed action.<br />
|-<br />
! Redo action<br />
| cmd-shift-z || Redoes the last undone action. Redo-able actions are cleared whenever the user completes a new action..<br />
|}<br />
<br />
=Object Removal=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Delete object<br />
| delete or backspace || Deletes all selected objects<br />
|}<br />
<br />
=Saving=</div>Guillaumehttps://wiki.wolfire.com/index.php?title=Control_Reference&diff=1673Control Reference2010-05-10T13:54:36Z<p>Guillaume: /* Undo/Redo */</p>
<hr />
<div>'Cmd' refers to the '⌘' key on Macs, and the 'Ctrl' key on PCs.<br />
<br />
= Camera Movement=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Forward<br />
| 'w' || Moves camera forward.<br />
|-<br />
! Backward<br />
| 's' || Moves camera backward.<br />
|-<br />
! Left<br />
| 'a' || Moves camera left.<br />
|-<br />
! Right<br />
| 'd' || Moves camera right.<br />
|-<br />
! Up<br />
| shift + 'w' || Moves camera up.<br />
|-<br />
! Down<br />
| shift + 's' || Moves camera down.<br />
|}<br />
<br />
<br />
=Tool/Mode Selection=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Translate<br />
| Click 'translate' button or press '4' || Sets tool to translate tool. When hovering over a selected object, cursor will indicate the currently chosen tool.<br />
|-<br />
! Scale<br />
| Click 'scale' button or press '5' || Sets tool to scale tool.<br />
|-<br />
! Rotate <br />
| Click 'rotate' button or press '6' || Sets tool to rotate tool.<br />
|-<br />
! Paintbrush <br />
| Click 'paintbrush' button or press '3' || Sets tool to paintbrush tool.<br />
|-<br />
! Omni <br />
| press '7' || Sets tool to omni tool. he omni tool combines the translation, scale, and rotate tools. See 'Transformation' section for details on how the omni tool decides which of its states to act in.<br />
|-<br />
! Game mode<br />
| press '8' || Sends in Rabbot!<br />
|-<br />
! Editor mode<br />
| press '9' || Back to editor mode.<br />
|-<br />
|}<br />
<br />
=Object Creation=<br />
<br />
=Object Selection=<br />
<br />
=Transformations=<br />
<br />
=Grouping=<br />
<br />
=Undo/Redo=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Undo action<br />
| cmd-z || Undoes the last completed action.<br />
|-<br />
! Redo action<br />
| cmd-shift-z || Redoes the last undone action. Redo-able actions are cleared whenever the user completes a new action..<br />
|}<br />
<br />
=Object Removal=<br />
<br />
=Saving=</div>Guillaumehttps://wiki.wolfire.com/index.php?title=Control_Reference&diff=1672Control Reference2010-05-10T13:53:02Z<p>Guillaume: /* Tool/Mode Selection */</p>
<hr />
<div>'Cmd' refers to the '⌘' key on Macs, and the 'Ctrl' key on PCs.<br />
<br />
= Camera Movement=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Forward<br />
| 'w' || Moves camera forward.<br />
|-<br />
! Backward<br />
| 's' || Moves camera backward.<br />
|-<br />
! Left<br />
| 'a' || Moves camera left.<br />
|-<br />
! Right<br />
| 'd' || Moves camera right.<br />
|-<br />
! Up<br />
| shift + 'w' || Moves camera up.<br />
|-<br />
! Down<br />
| shift + 's' || Moves camera down.<br />
|}<br />
<br />
<br />
=Tool/Mode Selection=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Translate<br />
| Click 'translate' button or press '4' || Sets tool to translate tool. When hovering over a selected object, cursor will indicate the currently chosen tool.<br />
|-<br />
! Scale<br />
| Click 'scale' button or press '5' || Sets tool to scale tool.<br />
|-<br />
! Rotate <br />
| Click 'rotate' button or press '6' || Sets tool to rotate tool.<br />
|-<br />
! Paintbrush <br />
| Click 'paintbrush' button or press '3' || Sets tool to paintbrush tool.<br />
|-<br />
! Omni <br />
| press '7' || Sets tool to omni tool. he omni tool combines the translation, scale, and rotate tools. See 'Transformation' section for details on how the omni tool decides which of its states to act in.<br />
|-<br />
! Game mode<br />
| press '8' || Sends in Rabbot!<br />
|-<br />
! Editor mode<br />
| press '9' || Back to editor mode.<br />
|-<br />
|}<br />
<br />
=Object Creation=<br />
<br />
=Object Selection=<br />
<br />
=Transformations=<br />
<br />
=Grouping=<br />
<br />
=Undo/Redo=<br />
<br />
=Object Removal=<br />
<br />
=Saving=</div>Guillaumehttps://wiki.wolfire.com/index.php?title=Control_Reference&diff=1671Control Reference2010-05-10T13:52:08Z<p>Guillaume: /* Tool/Mode Selection */</p>
<hr />
<div>'Cmd' refers to the '⌘' key on Macs, and the 'Ctrl' key on PCs.<br />
<br />
= Camera Movement=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Forward<br />
| 'w' || Moves camera forward.<br />
|-<br />
! Backward<br />
| 's' || Moves camera backward.<br />
|-<br />
! Left<br />
| 'a' || Moves camera left.<br />
|-<br />
! Right<br />
| 'd' || Moves camera right.<br />
|-<br />
! Up<br />
| shift + 'w' || Moves camera up.<br />
|-<br />
! Down<br />
| shift + 's' || Moves camera down.<br />
|}<br />
<br />
<br />
=Tool/Mode Selection=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Translate<br />
| Click 'translate' button or press '4' || Sets tool to translate tool. When hovering over a selected object, cursor will indicate the currently chosen tool.<br />
|-<br />
! Scale<br />
| Click 'scale' button or press '5' || Sets tool to scale tool.<br />
|-<br />
! Rotate <br />
| Click 'rotate' button or press '6' || Sets tool to rotate tool.<br />
|-<br />
! Paintbrush <br />
| Click 'paintbrush' button or press '3' || Sets tool to paintbrush tool.<br />
|-<br />
! Omni <br />
| press '7' || Sets tool to omni tool. he omni tool combines the translation, scale, and rotate tools. See 'Transformation' section for details on how the omni tool decides which of its states to act in.<br />
|-<br />
|}<br />
<br />
=Object Creation=<br />
<br />
=Object Selection=<br />
<br />
=Transformations=<br />
<br />
=Grouping=<br />
<br />
=Undo/Redo=<br />
<br />
=Object Removal=<br />
<br />
=Saving=</div>Guillaumehttps://wiki.wolfire.com/index.php?title=Control_Reference&diff=1670Control Reference2010-05-10T13:50:50Z<p>Guillaume: /* Tool/Mode Selection */</p>
<hr />
<div>'Cmd' refers to the '⌘' key on Macs, and the 'Ctrl' key on PCs.<br />
<br />
= Camera Movement=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Forward<br />
| 'w' || Moves camera forward.<br />
|-<br />
! Backward<br />
| 's' || Moves camera backward.<br />
|-<br />
! Left<br />
| 'a' || Moves camera left.<br />
|-<br />
! Right<br />
| 'd' || Moves camera right.<br />
|-<br />
! Up<br />
| shift + 'w' || Moves camera up.<br />
|-<br />
! Down<br />
| shift + 's' || Moves camera down.<br />
|}<br />
<br />
<br />
=Tool/Mode Selection=<br />
<br />
{| border="1" cellpadding="2"<br />
|-<br />
! !! Control !! Behavior<br />
|-<br />
! Translate<br />
| Click 'translate' button or press '4' || Sets tool to translate tool. When hovering over a selected object, cursor will indicate the currently chosen tool.<br />
|-<br />
! Scale<br />
| Click 'scale' button or press '5' || Sets tool to scale tool.<br />
|-<br />
! Rotate <br />
| Click 'rotate' button or press '6 || Sets tool to rotate tool.<br />
|-<br />
|}<br />
<br />
=Object Creation=<br />
<br />
=Object Selection=<br />
<br />
=Transformations=<br />
<br />
=Grouping=<br />
<br />
=Undo/Redo=<br />
<br />
=Object Removal=<br />
<br />
=Saving=</div>Guillaume