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  • * An image editor. ...use [http://en.wikipedia.org/wiki/Photoshop Photoshop], however any image editor will work just fine. As a free, cross-platform alternative I would suggest
    20 KB (3,587 words) - 18:23, 27 July 2021
  • ...custom animations for existing characters]] - If you use Blender 2.56, the animation exporting scripts should work. You get the scripts and the .blend files wit * [[Rigging Editor|Rig]] '''not supported right now''' and [[Animation Editor|animate]] '''not supported right now''' any model
    3 KB (512 words) - 08:09, 25 April 2017
  • ...t placement and modification within the editor, see the [[Editor_Interface|editor interface]] page. ...f close to a weapon or item, picks it up. Note: The character has a slight animation that must complete before you can release the Q key and still hold on to th
    6 KB (985 words) - 17:25, 15 January 2018
  • ===Ragdoll pose editor=== Allows to predefine arbitrary poses for the ragdoll through the editor.
    1 KB (210 words) - 08:04, 17 June 2011
  • ** pressing 9 goes back to editor mode * Map Editor
    3 KB (366 words) - 08:05, 17 June 2011
  • ...is being developed specifically for the game. It includes a built-in level editor, with which users can make and modify game levels. ...gn principle behind the Phoenix engine emphasizes procedural generation of animation via keyframes and interpolation, and of sound effects through an ambient so
    5 KB (617 words) - 11:41, 12 February 2015
  • This is the technical documentation for the dialogue editor. It's used to create scenes with different camera angles, text and poses. I In the menu bar of the dialogue editor, go to ''Edit → Preview Voice'' and click and drag through the slider to
    8 KB (1,307 words) - 21:12, 12 July 2022
  • | PHXBN || The bone structure used by the character for animation ...o see if everything is working so far by loading the ''object XML'' in the editor.
    15 KB (2,355 words) - 09:24, 6 September 2018
  • They are in 010 editor template format (which is not a free product). This format is quite a lot l //--- 010 Editor v7.0.2 Binary Template
    22 KB (2,987 words) - 22:28, 23 April 2022
  • ...ve ''Rigged Objects'' attached, which support skeletal animation, rag doll animation, blends of those two, and character physics. ...'' happen when a level is first loaded, or when undo/redo are fired in the editor.
    29 KB (4,132 words) - 17:45, 8 March 2018
  • ...nary_File_Formats#PHXANM|PHXANM (Phoenix Animation) format]]. To export an animation to a PHXANM (File mask: .anm) file you need to use Wolfire's custom export == Creating an animation ==
    10 KB (1,740 words) - 23:30, 9 January 2024
  • An item xml file is the file you load in the editor to spawn an item, such as a weapon. The item xml files that come with the g || Override the animation for part of a character holding the item. Animation keywords that can be overridden are idle and movement. This is used for for
    5 KB (768 words) - 14:46, 17 May 2018