Search results
From Wolfire Games Wiki
Create the page "Controls" on this wiki! See also the search results found.
Page title matches
- #REDIRECT [[Control Reference#Player Controls]]47 bytes (5 words) - 04:59, 13 February 2012
- 30 bytes (3 words) - 12:10, 6 January 2012
- 30 bytes (3 words) - 16:31, 7 March 2018
- 31 bytes (3 words) - 16:34, 7 March 2018
Page text matches
- ...e''' (''floating point'') sets the far clipping plane. In other words, it controls how far you can see before the fog obscures it. Its value is based on 1, t ...the viewdistance an object must pass to begin fading. In other words, it controls how far an object has to be before it starts becoming transparent. Its valu9 KB (1,343 words) - 19:58, 2 March 2012
- ...ght. (All control key settings can be changed in the Options – Configure Controls screen.) The mouse controls how the camera rotates around Turner, thus it controls the actual direction that Turner runs. Dropping the camera by hitting C whi9 KB (1,652 words) - 03:15, 4 March 2012
- * [[Character_Control| Overgrowth Controls]] - How to use the mouse and keyboard to navigate and manipulate objects.3 KB (512 words) - 08:09, 25 April 2017
- map editor controls (keys) from the Blog: http://blog.wolfire.com/2009/03/map-editor-controls/235 bytes (28 words) - 19:33, 31 December 2009
- | Controls how dark the shadows are The '''Flat''' checkbox controls how the Scenegraph list is displayed.24 KB (4,005 words) - 03:33, 18 May 2023
- ...e sure to specify that using the "Add/Remove Required Items" in the "Owner Controls". ...ods" heading in the left column, and press "Upload Update..." under "Owner Controls" in the right column.12 KB (1,965 words) - 07:19, 7 April 2018
- The following controls are designed to be relative to the player's preferences and are given a bin5 KB (676 words) - 11:29, 7 September 2015
- =Player Controls= For controls relating to object placement and modification within the editor, see the [[6 KB (985 words) - 17:25, 15 January 2018
- #REDIRECT [[Control Reference#Player Controls]]47 bytes (5 words) - 04:59, 13 February 2012
- | false || Determines whether to invert the y-axis controls (looking up/down). | false || Determines whether to invert the y-axis controls (looking up/down).19 KB (3,033 words) - 23:48, 9 July 2023
- Experiment with Scupltris to get a good feel for its controls, and sculpt your clothes on. Remember that this is no supposed to look like ...verything. Select the model, and then Shift+Select the rig (Default Button Controls). Press Ctrl+P and select "Armature Deform" --> "with Automatic Weights". T13 KB (2,322 words) - 06:37, 21 July 2011
- ...ning basic combat commands, see [[Control_Reference#Player_Controls|Player Controls]].2 KB (374 words) - 14:59, 10 January 2018
- ...events like selections, translations, etc, and appropriately freeze camera controls.5 KB (859 words) - 04:40, 19 November 2017
- ...rt's toolbar. Here's a quick reference for Blender 3.4's default interface controls: [[File:Rig_params.gif|thumb|239px|right|How to find the animation controls for exported frame data (Click to animate!)]]10 KB (1,740 words) - 23:30, 9 January 2024