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  • ...melee combat, 3D-platforming, and stealthy infiltration. Overgrowth uses a custom game engine codenamed "[[Phoenix Engine|Phoenix]]", and a lot of work has b * [[Custom Terrain | Choosing or Creating Terrain]]
    4 KB (526 words) - 09:16, 10 September 2023
  • {{About||custom character scripts|Character_Scripting}} | XML || Links an object xml with rigging data, animations and attacks
    15 KB (2,355 words) - 09:24, 6 September 2018
  • | How often this AI should block attacks. ...also makes the character invulnerable to jump kicks, makes them block all attacks, and sets their health really low when their KO shield is gone. This is use
    6 KB (906 words) - 09:36, 7 May 2018
  • ...an animation to a PHXANM (File mask: .anm) file you need to use Wolfire's custom export addon for Blender. # Create your custom animation in Blender
    10 KB (1,740 words) - 23:30, 9 January 2024
  • <attack_override moving = "Data/Attacks/knifeslash.xml" moving_close = "Data/Attacks/knifeslash.xml"
    5 KB (768 words) - 14:46, 17 May 2018