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  • ...ost common and most advanced use case for items in Overgrowth is to create weapons with them, so that's what this article focuses on. Whenever the words "weap <appearance obj_path = "Data/Objects/Weapons/flint_knife.xml"/>
    5 KB (768 words) - 14:46, 17 May 2018

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  • ...melee combat, 3D-platforming, and stealthy infiltration. Overgrowth uses a custom game engine codenamed "[[Phoenix Engine|Phoenix]]", and a lot of work has b ...your friends, or enemies! There are also numerous player-made characters, weapons, maps, campaigns, and gameplay modifications available through the [https:/
    4 KB (526 words) - 09:16, 10 September 2023
  • Custom GUI - Possible, not documented. Done through a custom GUI system exposed to angel script. ...al and error it should be possible to convert a grayscale heightmap into a custom Overgrowth level.
    3 KB (512 words) - 08:09, 25 April 2017
  • Custom GUI - Possible, not documented. Done through CSS. ...al and error it should be possible to convert a grayscale heightmap into a custom Overgrowth level.
    2 KB (337 words) - 05:54, 21 June 2011
  • Overgrowth uses GLSL shader language, and the users can create custom shaders. Some blog posts explain how some of the shaders work, such as the = Motion Blur for Weapons =
    5 KB (617 words) - 11:41, 12 February 2015
  • ...runs on the surface, what sound footsteps make on the surface, how easily weapons stick in the surface, and more. | Same as _COL but has extra info, used for weapons.
    12 KB (1,835 words) - 22:12, 16 July 2023
  • {{About||custom character scripts|Character_Scripting}} # Create a _hulls.obj model to allow for thrown weapons to hit the character
    15 KB (2,355 words) - 09:24, 6 September 2018
  • ...ing, or can be made to be visible. They can support [[#Draw_function|fancy custom drawing]], so they look like something that fits into the game, rather than * If you want to do more complicated file access (such as parsing custom files), [[Level_Script_External_Code#File_Access_Functions|the functions yo
    22 KB (3,350 words) - 21:40, 7 March 2018
  • | Changes the NPC's ability to grab thrown weapons in the air. | If checked, the character uses weapons in their left hand instead of their right hand.
    6 KB (906 words) - 09:36, 7 May 2018
  • ...ost common and most advanced use case for items in Overgrowth is to create weapons with them, so that's what this article focuses on. Whenever the words "weap <appearance obj_path = "Data/Objects/Weapons/flint_knife.xml"/>
    5 KB (768 words) - 14:46, 17 May 2018