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- {{Wolfire Wiki Editing Standards}}34 bytes (4 words) - 18:13, 11 March 2012
- #REDIRECT [[Map Editing in Lugaru]]35 bytes (5 words) - 05:23, 17 June 2011
- Before you can edit maps you have to enter map editing mode. To do this you must [[FAQ#How_do_I_turn_on_debug_mode.3F|turn on deb ...of the sky, to whether or not a rabbit is sleeping. This is where the map editing guide stops and the [[Console Guide|console guide]] begins.8 KB (1,384 words) - 22:00, 19 June 2011
- You will probably want to use Fur3.jpg or Fur2.jpg for your editing. Fur3 is the skin used by the player character in Lugaru, and they both sh5 KB (807 words) - 22:02, 19 June 2011
- ...o Editing in Overgrowth]] - An introduction to the basic principles of map editing in Overgrowth.3 KB (512 words) - 08:09, 25 April 2017
- #REDIRECT [[Overgrowth Map Editing]]36 bytes (4 words) - 18:42, 25 October 2009
- #REDIRECT [[Decal Editing in Lugaru]]37 bytes (5 words) - 04:32, 17 June 2011
Page text matches
- {{Wolfire Wiki Editing Standards}}34 bytes (4 words) - 18:13, 11 March 2012
- ...mprehensive documentation about all features relevant to modding and level editing. === Level Editing ===4 KB (526 words) - 09:16, 10 September 2023
- ....txt file is actually being saved in another location than the one you are editing. If you edit that external version the changes should work. Please go to the [[Map Editing|map editing]] page.10 KB (1,760 words) - 19:58, 2 March 2012
- ...y png file in that folder and use it with the clothes command. See [[Decal Editing]] to create such files.9 KB (1,343 words) - 19:58, 2 March 2012
- Before you can edit maps you have to enter map editing mode. To do this you must [[FAQ#How_do_I_turn_on_debug_mode.3F|turn on deb ...of the sky, to whether or not a rabbit is sleeping. This is where the map editing guide stops and the [[Console Guide|console guide]] begins.8 KB (1,384 words) - 22:00, 19 June 2011
- You will probably want to use Fur3.jpg or Fur2.jpg for your editing. Fur3 is the skin used by the player character in Lugaru, and they both sh5 KB (807 words) - 22:02, 19 June 2011
- '''Beware.''' Dialogue editing may be incorrectly documented in the DebugReadme and some older threads in '''NOTE:''' Dialogue editing does not work in Windows wersion. Use hex editing instead.7 KB (1,078 words) - 21:15, 12 July 2022
- This is the source for the MapFix program. Check the dialogue editing section.3 KB (377 words) - 05:11, 17 June 2011
- * Editing the texture. ** Check ''Force Axis-Aligned Ortho''. This will make editing along an axis easier.20 KB (3,587 words) - 18:23, 27 July 2021
- ...o Editing in Overgrowth]] - An introduction to the basic principles of map editing in Overgrowth.3 KB (512 words) - 08:09, 25 April 2017
- {{Duplicate|Overgrowth Map Editing}}235 bytes (28 words) - 19:33, 31 December 2009
- ...est going from the biggest features of your build to the smallest, however editing can be tiring, so sometimes I change things up from detailing to large buil ...0px|thumb|left|Now the inside of that brick block is hollow, and ready for editing.]]6 KB (1,125 words) - 23:35, 19 June 2011
- Contains basic editing functions. Also contains properties for the level. Tools for [[dialogue]] editing.24 KB (4,005 words) - 03:33, 18 May 2023
- ** Check Force Axis-Aligned Ortho. This will make editing along an axis easier.4 KB (585 words) - 08:06, 17 June 2011
- I use Notepad ++ for script editing, which is free and is also simple to use. Nuff said.13 KB (2,322 words) - 06:37, 21 July 2011
- ...the camera object that is located on the dialogue hotspot by default when editing a dialogue. Keep in mind that when you do this you need to first select the8 KB (1,307 words) - 21:12, 12 July 2022
- You set the shader you want to use for a given object by editing that object's XML file, and specifying the shader you want in the <code>''' # Start editing <code>'''Data/GLSL/EnvobjectEx.vert'''</code> and <code>'''Data/GLSL/Envobj17 KB (2,630 words) - 09:17, 30 January 2018
- * [[#Get Help Goal|Get Help]] (currently disabled - enable by editing the code to <code>bool kSeekHelpEnabled = true;</code>)20 KB (2,891 words) - 17:40, 8 March 2018
- ==Creating and editing a dialogue== While editing the dialogue, there's a camera object that you can move around in the scene6 KB (1,097 words) - 08:30, 3 April 2018
- |Editing the sun and sky |Adding and editing point lights7 KB (1,186 words) - 21:24, 12 July 2022