Difference between revisions of "Alpha 78"
(New page: =New Features= ===Roll recovery from ragdoll=== One can now roll to exit ragdoll mode (default key: Z). ===Scriptable ragdoll pose matching=== Pffft like I know what these means. ===Rag...) |
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===Scriptable ragdoll pose matching=== | ===Scriptable ragdoll pose matching=== | ||
− | + | It is now possible to script the matching of different poses (for example transitions from one pose to another- ie when the rabbit flips in the air?) for the ragdolls. | |
===Ragdoll pose editor=== | ===Ragdoll pose editor=== | ||
− | + | Allows to predefine arbitrary poses for the ragdoll through the editor. | |
===Better lighting for non-uniform scaled objects=== | ===Better lighting for non-uniform scaled objects=== | ||
− | + | Calculations of lighting for objects that were scaled (ie. made bigger or smaller than their original sizes) and that are non uniform (ie. objects with complex surfaces) were improved. | |
===Pose weights mode=== | ===Pose weights mode=== | ||
− | + | Weights for the ragdoll can be placed in the pose editor. | |
===Shader Optimizations=== | ===Shader Optimizations=== | ||
− | + | Optimizations relative to the shaders (ie. lighting, blur effects, etc.: all that is post processing). | |
===Better integration of ragdolls and animation=== | ===Better integration of ragdolls and animation=== | ||
Ragdoll recovery with rolls and flips are now more fluid. | Ragdoll recovery with rolls and flips are now more fluid. | ||
− | |||
=Quirks= | =Quirks= |
Revision as of 03:26, 12 May 2010
Contents
New Features
Roll recovery from ragdoll
One can now roll to exit ragdoll mode (default key: Z).
Scriptable ragdoll pose matching
It is now possible to script the matching of different poses (for example transitions from one pose to another- ie when the rabbit flips in the air?) for the ragdolls.
Ragdoll pose editor
Allows to predefine arbitrary poses for the ragdoll through the editor.
Better lighting for non-uniform scaled objects
Calculations of lighting for objects that were scaled (ie. made bigger or smaller than their original sizes) and that are non uniform (ie. objects with complex surfaces) were improved.
Pose weights mode
Weights for the ragdoll can be placed in the pose editor.
Shader Optimizations
Optimizations relative to the shaders (ie. lighting, blur effects, etc.: all that is post processing).
Better integration of ragdolls and animation
Ragdoll recovery with rolls and flips are now more fluid.
Quirks
- Weird colored blocks mark the 'ground'
- Animation Editor doesn't work
- No Combat Implemented
- Ribbon defaults to Rigging
Ribbon defaults to Rigging
Open the file:Data/UI/ribbon/ribbon.html
Go to line 318- if you are affected by the bug, you should see:showPanel('rigging');
Replace with:showPanel('regular');
Save, close, and launch Overgrowth.