Difference between revisions of "Level XML reference"
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+ | <pre> | ||
<Terrain> | <Terrain> | ||
− | <Heightmap>[path here]</Heightmap> //image is a 16-bit grayscale png | + | <Heightmap>[path here]</Heightmap> |
− | <ColorMap>[path here]</ColorMap> //image is a tga | + | //image is a 16-bit grayscale png |
− | <WeightMap>[path here]</WeightMap> //image is a tga that uses RBG and Black values to blend detailmaps | + | <ColorMap>[path here]</ColorMap> |
+ | //image is a tga | ||
+ | <WeightMap>[path here]</WeightMap> | ||
+ | //image is a tga that uses RBG and Black values to blend detailmaps | ||
<DetailMaps> //used for tiling detail on the ground | <DetailMaps> //used for tiling detail on the ground | ||
<DetailMap colorpath="[path here to image with color info]" normalpath="[path here to image with normal info]" materialpath="[path here -- to something in the material.xml format]" /> | <DetailMap colorpath="[path here to image with color info]" normalpath="[path here to image with normal info]" materialpath="[path here -- to something in the material.xml format]" /> | ||
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</Terrain> | </Terrain> | ||
− | <Objectives>[objective here]</Objectives> //possible objectives: reach_a_trigger, reach_a_trigger_with_no_pursuers, collect | + | <Objectives>[objective here]</Objectives> |
+ | //possible objectives: reach_a_trigger, reach_a_trigger_with_no_pursuers, collect | ||
+ | </pre> |
Latest revision as of 20:04, 4 August 2012
<Terrain> <Heightmap>[path here]</Heightmap> //image is a 16-bit grayscale png <ColorMap>[path here]</ColorMap> //image is a tga <WeightMap>[path here]</WeightMap> //image is a tga that uses RBG and Black values to blend detailmaps <DetailMaps> //used for tiling detail on the ground <DetailMap colorpath="[path here to image with color info]" normalpath="[path here to image with normal info]" materialpath="[path here -- to something in the material.xml format]" /> <DetailMap colorpath="[path here to image with color info]" normalpath="[path here to image with normal info]" materialpath="[path here -- to something in the material.xml format]" /> <DetailMap colorpath="[path here to image with color info]" normalpath="[path here to image with normal info]" materialpath="[path here -- to something in the material.xml format]" /> <DetailMap colorpath="[path here to image with color info]" normalpath="[path here to image with normal info]" materialpath="[path here -- to something in the material.xml format]" /> </DetailMaps> <DetailObjects> //for grass and stuff <DetailObject obj_path="Data/Objects/Plants/Groundcover/Grass/WildGrass.xml" weight_path="Data/Textures/Terrain/scrubby_hills/scrubby_hills_grass.png" normal_conform="0.900000" density="20.000000" min_embed="0.000000" max_embed="0.400000" min_scale="1.000000" max_scale="2.000000" view_distance="20.000000" jitter_degrees="10.000000" overbright="0.000000" /> </DetailObjects> </Terrain> <Objectives>[objective here]</Objectives> //possible objectives: reach_a_trigger, reach_a_trigger_with_no_pursuers, collect