Difference between revisions of "Editor Interface"

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(Ribbon User Interface: Added "Functions Without Buttons" heading.)
(Tool/Mode Selection: Removed this entire section because the information in it are now available in other places in this article.)
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! Down
 
! Down
 
| Shift + S || Moves camera down.
 
| Shift + S || Moves camera down.
|}
 
 
== Tool/Mode Selection ==
 
 
{| class="wikitable"
 
|-
 
! Action !! Control !! Location !! Behavior
 
|-
 
! Omni Tool
 
| Click the Omni-Tool Button || Floating Toolbar || Allows simultaneous use of the Translate, Scale, and Rotate tools depending on context.
 
|-
 
! Translate
 
|  Click 'translate' button || Floating Toolbar ||  Click and drag to translate objects
 
|-
 
! Scale
 
|  Click 'scale' button || Floating Toolbar ||  Click and drag to perform a generic scale and right click and drag to perform a scale based on the plane the mouse is over with regard to the selected object.
 
|-
 
! Rotate
 
| Click 'rotate' button || Floating Toolbar || Click and drag to perform a generic rotation and right click and drag to perform a rotation only involving the plane the mouse is over with regard to the selected object.
 
|-
 
! Paintbrush
 
| Click 'paintbrush' button || Floating Toolbar || This tool appears to be broken in the current release (a201)
 
|-
 
! Game mode
 
| Click 'Rabbot' or press 8 || Home Tab || Switch to play mode. (from editor mode)
 
|-
 
! Editor mode
 
| press '9' or ESC || None || Back to editor mode. (from play mode)
 
|-
 
! In game webbrowser
 
| press 'F1' || None || Open the in game webbrowser.
 
|-
 
! Object browser
 
| Load Item Button || Home Tab || Opens the object browser. Click on an object and then left click in the editor to place it. Currently all "active" weapons have the prefix "weapon_" in the "o2" tab. To import items not shown click the folder icon on the object browser.
 
|-
 
! Decal Selection tool /decal editor mode
 
| press 'cmd-2' || None || To enter Decal selection/editor tool (This appears to have been removed in the current version, a201)
 
|-
 
 
|}
 
|}
  

Revision as of 16:14, 1 September 2015


Work in Progress Work in Progress: Comments & Edits Welcome


Introduction

The editor user interface

This page details all the interface elements found in the Overgrowth level editor, which can be accessed by pressing 9 when in the game.

Note: A fair number of tools and functions are inaccessible from the editor interface, to find out how to access these, or if you're looking for a control/hotkey reference, go to the Control Reference.

Ribbon User Interface

The tabs of the ribbon user interface

The horizontal bar across the top of the window is called the ribbon. All editor functions can be found here with a few exceptions as some functions can only be reached via hotkeys for now.

Since this is alpha software, some buttons simply don't do anything at all. 'Cmd' refers to the '⌘' key on Macs, and the 'Ctrl' key on PCs.

Home

Contains the most common tools.

Button Hotkey Effect
Rabbot 8 Enter play mode.
Paste cmd+v Pastes the clipboard on the cursor position.
Cut cmd+x Puts the selection into the clipboard and removes the selected objects.
Copy cmd+c Puts the selection into the clipboard.
Undo cmd+z Undo the most recent action.
Redo cmd+shift+z Redo the most recent action.
Load Item cmd+l Opens the item browser.
Save Item cmd+shift+s Opens a save dialog to save selected objects.
Load Level - -
Save Level cmd+s Overwrites the current level with any changes.
New Level - -
Parameters - Opens the parameter editor for the loaded level.
Group cmd+g Groups the selected objects.
Ungroup cmd+shift+g Ungroups any selected groups.
Rigging tool - -
Delete delete Removes any selected objects.
Exit alt+f4 Closes the application.

Edit

Contains tools more directly related to level editing.

Button Hotkey Effect
Calculate shadows - Starts baking shadows.
Calculate ambient occlusion - Starts an ambient occlusion bake.
Miss object tool - -
Material editor - -
Shader editor - -
Isolate - -
Projector box display - -
Surface display - -
Object editor active cmd+1 Toggle ability to select objects.
Hotspot editor active cmd+3 Toggle ability to select hotspots.
Decal editor active cmd+2 Toggle ability to select decals.
Physics editor active - -

Pathfinding

Tools for nav mesh generation, loading, saving and viewing.

Button Hotkey Effect
Create Nav Mesh - Generates a new navigation mesh.
View Nav Mesh - Renders the current nav mesh in the 3D view.
Save Nav Mesh - Save the current nav mesh to disk.
Load Nav Mesh - Load a previously saved nav mesh from disk.

Dialogue

Tools for dialogue editing.

Button Hotkey Effect
Edit Selected -  ?
Load Pose -  ?
Stop Editing -  ?
Preview Dialogue -  ?
Save Dialogue -  ?
Toggle Recording -  ?
Load Dialogue -  ?

Test

Contains an experimental tool for using the terrain to carve into objects.

Button Hotkey Effect
Carve Against Terrain - Carves into selected objects with the terrain.

Functions Without Buttons

Some functions are only reachable via hotkeys, here are a list of those.

insert list here

Camera Movement

Action Control Behavior
Forward W Moves camera forward.
Backward S Moves camera backward.
Left A Moves camera left.
Right D Moves camera right.
Up Shift + W Moves camera up.
Down Shift + S Moves camera down.

Object Creation

Action Control Behavior
Load Object cmd-l (or click 'load' button) + left-mouse-click Opens up a dialogue box in which the user may specify an xml file containing object data (anything in "./Data/Objects" or "./Data/Levels"). Places selected objects in scene, centered at mouse click.
Copy Objects cmd-c Copies all selected objects (and their relative placement) into a copy buffer.
Paste Objects cmd-v Adds to scene all objects in the copy buffer. Centers objects at mouse location.


Object Selection

Action Control Behavior
Select single object double-left-click on object Selects clicked on object and deselects all other objects. If the object is part of a group, the whole group is selected. Bounding box and slight glow indicate object is selected.
Toggle-select objects shift + double-left-click on objects Toggles whether or not clicked on object is selected. Preserves other existing selections.
Box select objects left-click + right-click + drag, or left-click + 'b' + drag Selects all objects whose centers lie within box drawn on screen. Deselects all other objects.
Box toggle-select objects shift + left-click + right-click + drag, or shift + left-click + 'b' + drag Toggles selection state for all objects whose centers lie within box drawn on screen. Preserves other existing selections.
Select decal that is under another decal mouse wheel up/down This onley works when you have atleast 2 decalsand one is on top of another. You need to select atleast 1 decal first and your mouse cursor needs to be on top of that one you want to select to do it
Select all cmd-a Selects all objects.
Deselect all double-left-click away from all objects Deselects all objects.

Change Object Properties

Action Control Behavior
Make player-controlled Shift+Cmd+P Toggles whether a character is controlled by a human or by AI. A human-controlled character's spawn box has a green outline, an AI-controlled character's box has white outlines. If two characters are set to be human-controlled Overgrowth will start in split-screen mode the next time game-play is resumed from editor mode. The second player will be controllable via a USB controller.
Parameter Editor Press U Allows you to modify character parameters such as team, attack speed, and handedness.
Palette Editor Press 'Cmd+P' Allows you to modify character colors including but not limited to Leather, Fur, Pants, and Shirt. These color fields are different between the characters.

Transformations

For all transformations:

  • In order to transform an object you must first select it.
  • Hold ctrl to make movements snap by discrete increments.
  • Hold alt to transform a clone of an object (or multiple objects), leaving the original object behind
  • Left-click controls a 'generic' version of the transformation; right-click controls a version of the transformation contextually specific to the clicked on face. Holding shift locks the transformation to a single axis.
  • Groups are transformed about the group center. Ungrouped objects, even if multiple are selected and transformed at once, are transformed about their own individual centers.


Translation

Set tool to 'translation', or set tool to 'omni tool' and hover mouse over central region of a bounding box face, or set tool to 'omni tool' and hold 't'.

Action Control Behavior
Camera relative left-click + drag Translates clicked on object along plane parallel to the screen.
Locked to plane right-click + drag Translates clicked on object along plane of clicked on face.
Locked to line shift + right-click + drag Translates clicked on object along normal of clicked on face.
force decal(s) to map only one object/group hold i selected decal will only map with that object that is directly underneath your mouse
force decal(s) to project only on selected objects press o selected decal will only map with that object that is directly underneath your mouse
projection box/angle press p to make projection box for decal

Scale

Set tool to 'scale', or set tool to 'omni tool' and hover mouse near bounding box vertices, or set tool to 'omni tool' and hold 'e'.

Action Control Behavior
All dimensions left-click + drag Scales clicked on object in all dimensions (x, y, and z) at once.
Locked to plane right-click + drag Extends clicked on object along plane of clicked on face.
Locked to line shift + right-click + drag Extrudes clicked on object along normal of clicked on face.


Mirror

Just use the right-click scale tool, and scale down the object until it flips and its mirror image begins scaling up!


Rotation

Set tool to 'rotation', or set tool to 'omni tool' and hover mouse near bounding box edges, or set tool to 'omni tool' and hold 'r'.

Action Control Behavior
Free left-click + drag Rotates clicked on object as if you are pushing the surface of a ball.
Locked to axis right-click + drag Rotates clicked on object about normal of clicked on face.


Grouping

Action Control Behavior
Group objects cmd-g All selected objects and groups are joined into a new group. Groups are hierarchical, so grouped groups are treated as subgroups. Objects in a group are selected as a unit and transform as a unit.
Ungroup objects cmd-shift-g All selected groups are disbanded at their outermost level.


Undo/Redo

Action Control Behavior
Undo action cmd-z Undoes the last completed action.
Redo action cmd-shift-z Redoes the last undone action. Redo-able actions are cleared whenever the user completes a new action..


Object Removal

Action Control Behavior
Delete object delete or backspace Deletes all selected objects

Saving

Action Control Behavior
Auto-save Automatic Every 30 seconds or so the program automatically saves the entire level to the file "./Data/Levels/autosave.xml".
Save level cmd-s Saves entire level to the same path as the level was opened from, overwriting the old level file.
Save selected objects cmd-shift-s Saves-as all selected objects to a path specified by the user in a dialogue box.

Warnings

Just below the ribbon on the left side is a space for warnings. These warnings will tell you if the nav mesh, ambient occlusion or baked shadows needs to be updated.

Item Browser

The item browser

The item browser is used to browse for items that can be spawned in the levels. It is brought up by pressing the Load Item button under the Home tab. To spawn an item, click it and then click in the world to create the item on that location.

This list does not necessarily contain all the objects that can be spawned as all objects need to be manually added to the list. A file browser can be brought up by pressing the folder icon just under the tabs at the top. That file browser can be used to try loading any xml file, which is useful if you're trying to load a custom object that has not been added to the item browser for instance. The types of items that can be spawned are objects (static models), characters, weapons, hotspots, decals and spawn points.

Along the top of the window there are tabs for different categories of items. In the bottom right there is a slider to change the size of the thumbnail images as well as a grip that can be clicked and dragged to resize the window. A search field that searches in the currently open tab is located under the tabs to the right.

Hovering your mouse cursor over a thumbnail image causes a heart icon to appear on the thumbnail. If that heart icon is pressed the object is added as a favorite. To sort out any object that is not a favorite from the view, press the heart button right under the tabs at the top of the window. The favorites do not persist between closing and opening the item browser.

Color Picker

Two crete blocks. The left is the original, the right has had it's color altered by the color picker.

The Color Picker is used to tint the color of selected objects. It is opened by pressing CTRL+P (For Mac users: Command+P). The color picker consists of a color-gradient box, a rainbow slider, two boxes of different sizes showing the basic chosen color, RGB values, a hex value, and an overbrightness slider. Increasing overbrightness makes the color brighter.

Save Selected Objects

Once you have created something you wish to use elsewhere, press Ctrl+Shift+S (On Windows) or Command+Shift+S (on Mac) to open an object saving dialog. This way, you can save buildings, trees or obstacle courses made from many parts as a single XML object, ready to be imported back to Overgrowth.

Sun Editor

To edit the sun, find it in the sky and double-click it. Now you can click and drag on the circle to change the intensity of the sun, click and drag on the dot to change the color and click and drag on the sun itself to move it around the sky.

Web browser

Web browser in Phoenix.

There is a web browser that can be brought up by pressing f1.