Difference between revisions of "Xml File Formats"
From Wolfire Games Wiki
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Path to [[Character Scripting|AI angelscript]]. Relative to Data/Scripts folder | Path to [[Character Scripting|AI angelscript]]. Relative to Data/Scripts folder | ||
− | = Asset Preload = | + | = Asset Preload XML = |
'''TODO:''' | '''TODO:''' | ||
− | = Attachment = | + | = Attachment XML = |
'''TODO:''' | '''TODO:''' | ||
− | = Attack = | + | = Attack XML = |
'''TODO:''' | '''TODO:''' | ||
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'''TODO:''' | '''TODO:''' | ||
− | = Decal = | + | = Decal XML = |
'''TODO:''' | '''TODO:''' | ||
− | = Events = | + | = Events XML = |
'''TODO:''' | '''TODO:''' | ||
− | = Hotspot = | + | = Hotspot XML = |
'''TODO:''' | '''TODO:''' | ||
− | = Item = | + | = Item XML = |
'''TODO:''' | '''TODO:''' | ||
− | = Layered Song = | + | = Layered Song XML = |
'''TODO:''' | '''TODO:''' | ||
− | = Level Meta = | + | = Level Meta XML = |
'''TODO:''' | '''TODO:''' | ||
− | = Material = | + | = Material XML = |
'''TODO:''' | '''TODO:''' | ||
− | = Mod = | + | = Mod XML = |
'''TODO:''' | '''TODO:''' | ||
− | = Music = | + | = Music XML = |
'''TODO:''' | '''TODO:''' | ||
− | = Nav Mesh Meta = | + | = Nav Mesh Meta XML = |
'''TODO:''' | '''TODO:''' | ||
− | = Object = | + | = Object XML = |
'''TODO:''' | '''TODO:''' | ||
− | = Particle = | + | = Particle XML = |
'''TODO:''' | '''TODO:''' | ||
− | = Path = | + | = Path XML = |
'''TODO:''' | '''TODO:''' | ||
− | = Reaction = | + | = Reaction XML = |
'''TODO:''' | '''TODO:''' | ||
− | = Retarget = | + | = Retarget XML = |
'''TODO:''' | '''TODO:''' | ||
− | = Rig = | + | = Rig XML = |
'''TODO:''' | '''TODO:''' | ||
− | = Shader Preload = | + | = Shader Preload XML = |
'''TODO:''' | '''TODO:''' | ||
− | = Sound Group = | + | = Sound Group XML = |
'''TODO:''' | '''TODO:''' | ||
− | = Synced Animation Group = | + | = Synced Animation Group XML = |
'''TODO:''' | '''TODO:''' | ||
− | = Version Manifest = | + | = Version Manifest XML = |
'''TODO:''' | '''TODO:''' | ||
− | = Voice = | + | = Voice XML = |
'''TODO:''' | '''TODO:''' |
Revision as of 03:11, 4 September 2023
Contents
- 1 TODO:
- 2 Actor XML
- 3 Asset Preload XML
- 4 Attachment XML
- 5 Attack XML
- 6 Character XML
- 7 Decal XML
- 8 Events XML
- 9 Hotspot XML
- 10 Item XML
- 11 Layered Song XML
- 12 Level Meta XML
- 13 Material XML
- 14 Mod XML
- 15 Music XML
- 16 Nav Mesh Meta XML
- 17 Object XML
- 18 Particle XML
- 19 Path XML
- 20 Reaction XML
- 21 Retarget XML
- 22 Rig XML
- 23 Shader Preload XML
- 24 Sound Group XML
- 25 Synced Animation Group XML
- 26 Version Manifest XML
- 27 Voice XML
TODO:
Level, Saved Object, Prefab - These have more confusing schemas, to the point where I'm not entirely sure they're distinct types from one another, and I haven't nailed them down yet -merlyn
Actor XML
Example
<?xml version="1.0" ?> <Actor> <Character>Data/Characters/rabbot.xml</Character> <ControlScript>enemycontrol.as</ControlScript> </Actor>
Character element
<Character>Data/Characters/rabbot.xml</Character>
Path to Character XML
ControlScript element
<ControlScript>enemycontrol.as</ControlScript>
Path to AI angelscript. Relative to Data/Scripts folder
Asset Preload XML
TODO:
Attachment XML
TODO:
Attack XML
TODO:
Character XML
TODO:
Decal XML
TODO:
Events XML
TODO:
Hotspot XML
TODO:
Item XML
TODO:
Layered Song XML
TODO:
Level Meta XML
TODO:
Material XML
TODO:
Mod XML
TODO:
Music XML
TODO:
TODO:
Object XML
TODO:
Particle XML
TODO:
Path XML
TODO:
Reaction XML
TODO:
Retarget XML
TODO:
Rig XML
TODO:
Shader Preload XML
TODO:
Sound Group XML
TODO:
Synced Animation Group XML
TODO:
Version Manifest XML
TODO:
Voice XML
TODO: