Difference between revisions of "Portal:Overgrowth"

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[http://www.wolfire.com/overgrowth Overgrowth] is a cross-platform game developed by Wolfire Games, an independent game development company. Overgrowth is the spiritual successor to [[Lugaru]], an earlier game also developed by Wolfire. Development of Overgrowth was officially announced on September 17th, 2008, and version 1.0 was officially released on October 16th, 2017. The game is currently purchasable via [http://www.wolfire.com/overgrowth/preorder direct order], through [https://www.humblebundle.com/store/overgrowth Humble Bundle], and [http://store.steampowered.com/app/25000/Overgrowth/ Steam].
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Overgrowth's Gameplay emphasizes fluid, fast-paced, 3rd-person perspective armed and unarmed melee combat, 3D-platforming, and stealthy infiltration. Overgrowth uses a custom game engine codenamed "[[Phoenix Engine|Phoenix]]", and a lot of work has been put into making it accessible to [[Editor_Interface|modding]].
  
[http://www.wolfire.com/overgrowth Overgrowth] takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel.
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The game currently consists of two campaigns - a remastering of Lugaru in the Phoenix engine, and its successor, the new Overgrowth campaign, as well as a collection of maps (many of which are populated by enemies) which the player is able to explore, fight through, and even modify if they are so inclined. There are three additional gameplay modules, one called "Arena", in which the player is pitted against procedurally generated NPC enemies in gladiatorial matches, and "Versus," a two-player local competitive mode in which you can fight your friends, or enemies! There are also numerous player-made characters, weapons, maps, campaigns, and gameplay modifications available through the [https://steamcommunity.com/app/25000/workshop/ Steam Workshop], and a community-made tool called the [http://forums.wolfire.com/viewtopic.php?f=13&t=14201 SUMlauncher].
  
Overgrowth also benefits from [http://www.wolfire.com/ Wolfire]'s brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.
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The story of Overgrowth features a continuation of [[Turner]]'s journey, 1 year after the events of [[Lugaru]]. In addition to anthropomorphic rabbits and wolves, the Overgrowth Universe now includes cats, dogs, and rats (see article: [[Races]]), all of whom appear in the main campaign.
  
=The Game=
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== Playing and Configuring Overgrowth ==
*[[If_you_just_pre-ordered_overgrowth,_read_this_first | If you've just pre-ordered Overgrowth, read this first]]
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* [[Getting Started]]
*[[Character Control]]
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* [[Control Reference]]
*[http://forums.wolfire.com/viewtopic.php?f=13&t=11935 particle effects system] (needs more info) [[Phoenix Engine]]
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* [[Configuring Overgrowth]]
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* [[Overgrowth FAQ]]
  
== Overgrowth Universe ==
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== The Overgrowth Universe ==
 
* [[Races]]
 
* [[Races]]
 
* [[Locations]]
 
* [[Locations]]
* [[Characters]]
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* [[Characters (lore)]]
 
* [[Equipment and Weapons]]
 
* [[Equipment and Weapons]]
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* [[Lore]]
  
=Alpha Testing=
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== Phoenix Engine Documentation ==
[[Overgrowth tests]]
 
  
{{stub}}
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Here we aim to provide comprehensive documentation about all features relevant to modding and level editing.
==Introduction to Mods==
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To get started with the editor, level making and modding, Constance has a really well made video tutorial on youtube https://www.youtube.com/watch?v=eS3RujmDQ2M&list=PLuNY3k_ozhofaucF0mq043_QAj8eEgXzV&index=1
Here is the current modding situation:
 
  
by [http://forums.wolfire.com/memberlist.php?mode=viewprofile&u=13814| Endoperez] » Fri Jun 17, 2011
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=== General ===
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* [[Creating a new Mod]]
  
Here's the non-script, non-UI stuff for now.
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=== Level Editing ===
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* [[Editor Interface]]
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* [[Overgrowth Levels | Setting Up a Level - XML Files]]
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* [[Prefabs]]
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* [[Custom Terrain | Choosing or Creating Terrain]]
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* [[Lighting]]
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* [[Script Parameters]]
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* [[Characters]]
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* [[Weapons]]
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* [[NPC Navigation]]
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* [[Hotspots]]
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* [[Dialogue Editor]]
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* [[Checkpoints]]
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* [[Shader And Weather Effects]]
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** [[Rain Weather Effects]]
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* [[LevelScripts]]
  
Terrains and levels - the lack of documentation hurts, but it should be possible to convert a grayscale heightmap into a custom Overgrowth level.
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=== Asset Creation ===
 
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* [[3D Objects]]
Mesh objects - houses, walls, towers, trees, fruit, any static object is possible. The normal maps should preferably be in Object space format, but Tangent space works too, it just needs a different shader. The files should be exported in OBJ format, check scale by opening one of the OBJ files that come with Overgrowth. Custom weapons work as well as the official weapons, (pretty poorly at the moment, but they're easy to update as more weapon features appear).
 
 
 
Special effects, animated objects - there's a shader for plants moving in the wind. There's no shader for water of any kind. Particle systems might be possible but the examples are so few that anything beyond a dust cloud on impact takes some experimentation. Shaders all come with the game in readable format, so any shader wizards shouldn't have major problems coming up with new shaders if they want to.
 
 
 
Animated characters, custom animations for existing characters - If you use Blender 2.56, the animation exporting scripts should work. You get the scripts and the .blend files with the alphas. Theoretically, it should be possible to create and animate a custom character, but the scripts are written to only use the default animations at the default paths I think, so it wouldn't really be worth the effort ATM.
 
 
 
* [[Wolfire Games Wiki:Community Portal]]
 
 
 
== Getting Started ==
 
* [[Overgrowth FAQ]]
 
* [[Alpha List]]
 
* [[How to download the game]]
 
* [[How to modify the game's configuration]]
 
 
 
== Getting your hands dirty ==
 
* [[Basic Controls]]
 
* [[Overgrowth Map Editing]]
 
 
* [[Custom Terrain]]
 
* [[Custom Terrain]]
* [[Making New Models & Textures]]
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* [[Custom Weapons & Items |Custom Weapons and Equippable Items]]
* [[Importing Models & Textures]]
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* [[Character Models]]
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* [[Custom Animations]]
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* [[Custom Attacks]]
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* [[Particle Effects]]
 
* [[Custom Decals]]
 
* [[Custom Decals]]
* [[Scripting]]
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* [[Binary File Formats]]
* [[Mod List]]
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* [[Xml File Formats]]
* [[Control Reference]]
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* [[Shader Creation]]
* [[Character Control]]
 
  
== Videos ==
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=== Tutorials ===
* [[Animation and Scripting]]
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* [[Making a Pitch Black Level]]
* [[Rigging and Animation]]
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* [[Making New Models & Textures]]
* [[Decals]]
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* [[Dialogue]]
  
== Tutorials ==
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=== Scripting ===
* [[How to make your own models for Overgrowth]]
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* [[Scripting]]
* [[How to update to the latest alpha version on Windows]]
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* [[Common Script External Code]]
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* [[Hotspot Scripting]]
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** [[Level Script External Code|Hotspot Script External Code]]
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* [[LevelScripts]]
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** [[Level Script External Code]]
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* [[Character Scripting]]
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** [[Character Script External Code]]
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* [[Editor Camera]]
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** [[Editor Camera Script External Code]]
  
 
== Misc ==
 
== Misc ==
 
* [[Useful Links]]
 
* [[Useful Links]]
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* [[Supported Video Cards]]
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* [[Overgrowth_Linux|Linux]]
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* [[Alpha List]]
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* [[Overgrowth tests]] {{stub}}
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* [[Post Processing Effects]]

Latest revision as of 09:16, 10 September 2023


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Overgrowth is a cross-platform game developed by Wolfire Games, an independent game development company. Overgrowth is the spiritual successor to Lugaru, an earlier game also developed by Wolfire. Development of Overgrowth was officially announced on September 17th, 2008, and version 1.0 was officially released on October 16th, 2017. The game is currently purchasable via direct order, through Humble Bundle, and Steam.

Overgrowth's Gameplay emphasizes fluid, fast-paced, 3rd-person perspective armed and unarmed melee combat, 3D-platforming, and stealthy infiltration. Overgrowth uses a custom game engine codenamed "Phoenix", and a lot of work has been put into making it accessible to modding.

The game currently consists of two campaigns - a remastering of Lugaru in the Phoenix engine, and its successor, the new Overgrowth campaign, as well as a collection of maps (many of which are populated by enemies) which the player is able to explore, fight through, and even modify if they are so inclined. There are three additional gameplay modules, one called "Arena", in which the player is pitted against procedurally generated NPC enemies in gladiatorial matches, and "Versus," a two-player local competitive mode in which you can fight your friends, or enemies! There are also numerous player-made characters, weapons, maps, campaigns, and gameplay modifications available through the Steam Workshop, and a community-made tool called the SUMlauncher.

The story of Overgrowth features a continuation of Turner's journey, 1 year after the events of Lugaru. In addition to anthropomorphic rabbits and wolves, the Overgrowth Universe now includes cats, dogs, and rats (see article: Races), all of whom appear in the main campaign.

Playing and Configuring Overgrowth

The Overgrowth Universe

Phoenix Engine Documentation

Here we aim to provide comprehensive documentation about all features relevant to modding and level editing. To get started with the editor, level making and modding, Constance has a really well made video tutorial on youtube https://www.youtube.com/watch?v=eS3RujmDQ2M&list=PLuNY3k_ozhofaucF0mq043_QAj8eEgXzV&index=1

General

Level Editing

Asset Creation

Tutorials

Scripting

Misc

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