Difference between revisions of "Alpha 78"

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(New page: =New Features= ===Roll recovery from ragdoll=== One can now roll to exit ragdoll mode (default key: Z). ===Scriptable ragdoll pose matching=== Pffft like I know what these means. ===Rag...)
 
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===Scriptable ragdoll pose matching===
 
===Scriptable ragdoll pose matching===
Pffft like I know what these means.
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It is now possible to script the matching of different poses (for example transitions from one pose to another- ie when the rabbit flips in the air?) for the ragdolls.
  
 
===Ragdoll pose editor===
 
===Ragdoll pose editor===
Enables ragdolls to be posed. Someone please explain how.
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Allows to predefine arbitrary poses for the ragdoll through the editor.
  
 
===Better lighting for non-uniform scaled objects===
 
===Better lighting for non-uniform scaled objects===
Dunno either...
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Calculations of lighting for objects that were scaled (ie. made bigger or smaller than their original sizes) and that are non uniform (ie. objects with complex surfaces) were improved.
  
 
===Pose weights mode===
 
===Pose weights mode===
Dunno...
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Weights for the ragdoll can be placed in the pose editor.
  
 
===Shader Optimizations===
 
===Shader Optimizations===
Probably has something to do with the better lighting
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Optimizations relative to the shaders (ie. lighting, blur effects, etc.: all that is post processing).
  
 
===Better integration of ragdolls and animation===
 
===Better integration of ragdolls and animation===
 
Ragdoll recovery with rolls and flips are now more fluid.
 
Ragdoll recovery with rolls and flips are now more fluid.
 
  
 
=Quirks=
 
=Quirks=
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Save, close, and launch Overgrowth.
 
Save, close, and launch Overgrowth.
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[[Category: Tutorials]]
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[[Category: Overgrowth]]
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[[Category: SPF]]

Latest revision as of 08:04, 17 June 2011

New Features

Roll recovery from ragdoll

One can now roll to exit ragdoll mode (default key: Z).

Scriptable ragdoll pose matching

It is now possible to script the matching of different poses (for example transitions from one pose to another- ie when the rabbit flips in the air?) for the ragdolls.

Ragdoll pose editor

Allows to predefine arbitrary poses for the ragdoll through the editor.

Better lighting for non-uniform scaled objects

Calculations of lighting for objects that were scaled (ie. made bigger or smaller than their original sizes) and that are non uniform (ie. objects with complex surfaces) were improved.

Pose weights mode

Weights for the ragdoll can be placed in the pose editor.

Shader Optimizations

Optimizations relative to the shaders (ie. lighting, blur effects, etc.: all that is post processing).

Better integration of ragdolls and animation

Ragdoll recovery with rolls and flips are now more fluid.

Quirks

  • Weird colored blocks mark the 'ground'
  • Animation Editor doesn't work
  • No Combat Implemented
  • Ribbon defaults to Rigging


Ribbon defaults to Rigging

Open the file:Data/UI/ribbon/ribbon.html

Go to line 318- if you are affected by the bug, you should see:showPanel('rigging');

Replace with:showPanel('regular');

Save, close, and launch Overgrowth.