Difference between revisions of "Control Reference"
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=Player Controls= | =Player Controls= | ||
− | + | Below are control references for all of the actions and maneuvers available while controlling a Player Character within the game. | |
− | + | For controls relating to object placement and modification within the editor, see the [[Editor_Interface|editor interface]] page. | |
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==Character Movement== | ==Character Movement== | ||
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|- | |- | ||
! Look | ! Look | ||
− | | Mouse || | + | | Mouse || Move the mouse to move the camera. |
|- | |- | ||
! Forward | ! Forward | ||
− | | W || Moves | + | | W || Moves character forward. |
|- | |- | ||
! Backward | ! Backward | ||
− | | S || Moves | + | | S || Moves character backward. |
|- | |- | ||
! Left | ! Left | ||
− | | A || Moves | + | | A || Moves character left. |
|- | |- | ||
! Right | ! Right | ||
− | | D || Moves | + | | D || Moves character right. |
|- | |- | ||
! Crouch | ! Crouch | ||
− | | Shift || Makes | + | | Shift || Makes character crouch. |
|- | |- | ||
! Roll | ! Roll | ||
− | | Shift while Moving || Makes | + | | Shift while Moving || Makes character roll along the ground, somersault while airborne, and regain control of its body when 'ragdolled.' |
|- | |- | ||
! Jump | ! Jump | ||
− | | Space || Makes | + | | Space || Makes character jump. Use directional keys to aim jump direction. Hold longer to jump higher. |
|- | |- | ||
! Wall Jump | ! Wall Jump | ||
− | | Jump against vertical surface + Space on contact || | + | | Jump against vertical surface + Space on contact || Character jumps up and away from the wall - useful to gain altitude for climbing, or to quickly move away from a wall. |
|- | |- | ||
! Wall Somersault | ! Wall Somersault | ||
− | | Jump against vertical surface + Shift on contact || | + | | Jump against vertical surface + Shift on contact || Character somersaults away from the wall. If space is held during the somersault, the character will travel upwards, at the same velocity as if they had wall-jumped. If space is not held during the somersault, the character will travel downwards. |
|- | |- | ||
! Wall Run | ! Wall Run | ||
− | | Hold space while running on a wall || | + | | Hold space while running on a wall || Character runs up a wall when coming at it straight on; runs along a wall if coming at it from an angle. |
|- | |- | ||
! Ledge Grab | ! Ledge Grab | ||
− | | Hold right Mousebutton || Makes | + | | Hold right Mousebutton || Makes character grab horizontal ledges. While grabbing a ledge, using the A and D keys will shimmy along the ledge, and even around contiguous corners at the same height. Using W will cause the character to pull himself up the ledge, and releasing RMB allows the character to drop back to the ground. |
+ | |||
+ | If ''Settings → Game → Automatic Ledge Grab'' is on (which it is by default), right click has no effect, your character will instead automatically grab any ledges. | ||
|- | |- | ||
! Pick Up a Weapon/Item | ! Pick Up a Weapon/Item | ||
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==Attack and Defense== | ==Attack and Defense== | ||
− | Note: | + | Note: A live and hostile enemy around one meter or less away from you is required in order to conduct most attacks. Some attacks can be done on fallen opponents when active threats are no longer imminent. |
{| class="wikitable" | {| class="wikitable" | ||
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| Left mouse button || Context sensitive. The attack used depends on whether or not the character is in motion, the direction of that motion, and the distance between the character and the enemy. Exact attack may change depending on the controlled character. | | Left mouse button || Context sensitive. The attack used depends on whether or not the character is in motion, the direction of that motion, and the distance between the character and the enemy. Exact attack may change depending on the controlled character. | ||
|- | |- | ||
− | ! | + | ! Leg Sweep |
− | + | | (While crouching) Left mouse button || Makes the player sweep the feet of you enemies, knocking them to the ground. | |
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− | | (While | ||
|- | |- | ||
! Active Block | ! Active Block | ||
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| Movement Keys || If you move in a direction as you're being attacked, you'll perform an active dodge that will work against weapons while unarmed. | | Movement Keys || If you move in a direction as you're being attacked, you'll perform an active dodge that will work against weapons while unarmed. | ||
|- | |- | ||
− | ! | + | ! Shoulder Throw |
− | | Hold right mouse button || If you press and hold right mouse button | + | | Hold right mouse button || If you press and hold right mouse button right after performing an active block or active dodge, and you're close enough to your opponent, you perform a shoulder throw. |
+ | |- | ||
+ | ! Leg Cannon, aka Rabbit Kick | ||
+ | | (While airborne) Left mouse button || You'll kick with both legs towards the enemy's chest area, launching you in one direction and your opponent in the opposite direction. | ||
+ | |- | ||
+ | ! Slash/Stab | ||
+ | | (While holding weapon) Left mouse button || Context sensitive, like unarmed attacks. Makes the player attack with the weapon held in their main hand. | ||
|- | |- | ||
− | ! Choke Hold ( | + | ! Throw a Weapon |
+ | | Press Q || If close to an enemy, the weapon will be thrown. Larger weapons are less accurate; Knives and spears work best. If the enemy has detected you, he may catch and use the weapon. You can throw weapons while somersaulting over an enemy, as well; accuracy is decreased in this case, so use with caution! | ||
+ | |- | ||
+ | ! Choke Hold (Unarmed) | ||
| Hold right mouse button while unarmed (behind unaware enemy) || Choke holds are possible if an enemy has not yet detected your presence. From a choke hold you can render the enemy unconscious if you are unarmed, or are holding a staff. This works on rats, rabbits, and cats. | | Hold right mouse button while unarmed (behind unaware enemy) || Choke holds are possible if an enemy has not yet detected your presence. From a choke hold you can render the enemy unconscious if you are unarmed, or are holding a staff. This works on rats, rabbits, and cats. | ||
|- | |- | ||
− | ! Hostage Taking | + | ! Hostage Taking (Armed) |
− | | Hold right mouse button while armed (behind unaware enemy) || This works like choke holds, but allows you to take an enemy hostage if you are armed with a lethal weapon | + | | Hold right mouse button while armed (behind unaware enemy) || This works like choke holds, but allows you to take an enemy hostage if you are armed with a lethal weapon. You can cut their throat by attacking, or sheathe your weapon to choke them instead. Enemies held this way can be used to block projectiles. This works on rats, rabbits, and cats. |
|- | |- | ||
! Throat Cut | ! Throat Cut | ||
| (While holding enemy hostage, armed) Press Left mouse button || Quickly cuts the throat of enemy in choke hold. Kills them instantly. This works on rats, rabbits, and cats. | | (While holding enemy hostage, armed) Press Left mouse button || Quickly cuts the throat of enemy in choke hold. Kills them instantly. This works on rats, rabbits, and cats. | ||
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|} | |} | ||
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==Editor/Debug Keys== | ==Editor/Debug Keys== | ||
− | + | See the [[Editor_Interface#Editor.2FDebug_Keys|editor interface]] article. | |
− | + | ||
− | + | ==Using a Controller== | |
− | + | Overgrowth does currently support the use of controllers; for instructions on how to set this up and change the controller configuration, visit http://wiki.wolfire.com/index.php/Configuring_Overgrowth | |
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<br> | <br> | ||
Latest revision as of 17:25, 15 January 2018
Contents
Player Controls
Below are control references for all of the actions and maneuvers available while controlling a Player Character within the game.
For controls relating to object placement and modification within the editor, see the editor interface page.
Character Movement
Action | Control | Behavior |
---|---|---|
Look | Mouse | Move the mouse to move the camera. |
Forward | W | Moves character forward. |
Backward | S | Moves character backward. |
Left | A | Moves character left. |
Right | D | Moves character right. |
Crouch | Shift | Makes character crouch. |
Roll | Shift while Moving | Makes character roll along the ground, somersault while airborne, and regain control of its body when 'ragdolled.' |
Jump | Space | Makes character jump. Use directional keys to aim jump direction. Hold longer to jump higher. |
Wall Jump | Jump against vertical surface + Space on contact | Character jumps up and away from the wall - useful to gain altitude for climbing, or to quickly move away from a wall. |
Wall Somersault | Jump against vertical surface + Shift on contact | Character somersaults away from the wall. If space is held during the somersault, the character will travel upwards, at the same velocity as if they had wall-jumped. If space is not held during the somersault, the character will travel downwards. |
Wall Run | Hold space while running on a wall | Character runs up a wall when coming at it straight on; runs along a wall if coming at it from an angle. |
Ledge Grab | Hold right Mousebutton | Makes character grab horizontal ledges. While grabbing a ledge, using the A and D keys will shimmy along the ledge, and even around contiguous corners at the same height. Using W will cause the character to pull himself up the ledge, and releasing RMB allows the character to drop back to the ground.
If Settings → Game → Automatic Ledge Grab is on (which it is by default), right click has no effect, your character will instead automatically grab any ledges. |
Pick Up a Weapon/Item | Hold Q | If close to a weapon or item, picks it up. Note: The character has a slight animation that must complete before you can release the Q key and still hold on to the weapon. Note 2: Weapons can even be picked up while rolling provided the character is close enough. |
Drop a Weapon/Item | Press Shift + Q while looking down | Drops weapon. Note: Character must be on the ground to drop weapons or items, and dropping applies to contents of both hands. |
Sheathe/Unsheathe a Weapon/Item | Press or hold E | Sheathes or draws items or weapons. Press E to sheathe/unsheathe one item, hold E to sheathe/unsheathe two items. Note: Only one-handed weapons can be sheathed. |
Attack and Defense
Note: A live and hostile enemy around one meter or less away from you is required in order to conduct most attacks. Some attacks can be done on fallen opponents when active threats are no longer imminent.
Action | Control | Behavior |
---|---|---|
Punch/Kick | Left mouse button | Context sensitive. The attack used depends on whether or not the character is in motion, the direction of that motion, and the distance between the character and the enemy. Exact attack may change depending on the controlled character. |
Leg Sweep | (While crouching) Left mouse button | Makes the player sweep the feet of you enemies, knocking them to the ground. |
Active Block | Right mouse button | If you tap right mouse button as you're being attacked, you will perform an active block that will leave your opponent open for a moment. |
Active Dodge | Movement Keys | If you move in a direction as you're being attacked, you'll perform an active dodge that will work against weapons while unarmed. |
Shoulder Throw | Hold right mouse button | If you press and hold right mouse button right after performing an active block or active dodge, and you're close enough to your opponent, you perform a shoulder throw. |
Leg Cannon, aka Rabbit Kick | (While airborne) Left mouse button | You'll kick with both legs towards the enemy's chest area, launching you in one direction and your opponent in the opposite direction. |
Slash/Stab | (While holding weapon) Left mouse button | Context sensitive, like unarmed attacks. Makes the player attack with the weapon held in their main hand. |
Throw a Weapon | Press Q | If close to an enemy, the weapon will be thrown. Larger weapons are less accurate; Knives and spears work best. If the enemy has detected you, he may catch and use the weapon. You can throw weapons while somersaulting over an enemy, as well; accuracy is decreased in this case, so use with caution! |
Choke Hold (Unarmed) | Hold right mouse button while unarmed (behind unaware enemy) | Choke holds are possible if an enemy has not yet detected your presence. From a choke hold you can render the enemy unconscious if you are unarmed, or are holding a staff. This works on rats, rabbits, and cats. |
Hostage Taking (Armed) | Hold right mouse button while armed (behind unaware enemy) | This works like choke holds, but allows you to take an enemy hostage if you are armed with a lethal weapon. You can cut their throat by attacking, or sheathe your weapon to choke them instead. Enemies held this way can be used to block projectiles. This works on rats, rabbits, and cats. |
Throat Cut | (While holding enemy hostage, armed) Press Left mouse button | Quickly cuts the throat of enemy in choke hold. Kills them instantly. This works on rats, rabbits, and cats. |
Editor/Debug Keys
See the editor interface article.
Using a Controller
Overgrowth does currently support the use of controllers; for instructions on how to set this up and change the controller configuration, visit http://wiki.wolfire.com/index.php/Configuring_Overgrowth