Difference between revisions of "Portal:Overgrowth"

From Wolfire Games Wiki
Jump to: navigation, search
m (Level Editing)
(Asset Creation)
 
(35 intermediate revisions by 7 users not shown)
Line 9: Line 9:
 
Overgrowth's Gameplay emphasizes fluid, fast-paced, 3rd-person perspective armed and unarmed melee combat, 3D-platforming, and stealthy infiltration. Overgrowth uses a custom game engine codenamed "[[Phoenix Engine|Phoenix]]", and a lot of work has been put into making it accessible to [[Editor_Interface|modding]].
 
Overgrowth's Gameplay emphasizes fluid, fast-paced, 3rd-person perspective armed and unarmed melee combat, 3D-platforming, and stealthy infiltration. Overgrowth uses a custom game engine codenamed "[[Phoenix Engine|Phoenix]]", and a lot of work has been put into making it accessible to [[Editor_Interface|modding]].
  
The game currently consists of two campaigns - a remastering of Lugaru in the Phoenix engine, and its successor, the new Overgrowth campaign, as well as a collection of maps (many of which are populated by enemies) which the player is able to explore, fight through, and even modify if they are so inclined. There are three additional gameplay modules, one called "Arena", in which the player is pitted against procedurally generated NPC enemies in gladiatorial matches, one dubbed "Challenge", a collection of 12 levels in which the player must complete a certain task or set of tasks, and "Versus," a two-player local competitive mode in which you can fight your friends, or enemies! There are also numerous player-made characters, weapons, maps, campaigns, and gameplay modifications available through the [https://steamcommunity.com/app/25000/workshop/ Steam Workshop], and a community-made tool called the [http://forums.wolfire.com/viewtopic.php?f=13&t=14201 SUMlauncher].
+
The game currently consists of two campaigns - a remastering of Lugaru in the Phoenix engine, and its successor, the new Overgrowth campaign, as well as a collection of maps (many of which are populated by enemies) which the player is able to explore, fight through, and even modify if they are so inclined. There are three additional gameplay modules, one called "Arena", in which the player is pitted against procedurally generated NPC enemies in gladiatorial matches, and "Versus," a two-player local competitive mode in which you can fight your friends, or enemies! There are also numerous player-made characters, weapons, maps, campaigns, and gameplay modifications available through the [https://steamcommunity.com/app/25000/workshop/ Steam Workshop], and a community-made tool called the [http://forums.wolfire.com/viewtopic.php?f=13&t=14201 SUMlauncher].
  
The story of Overgrowth features a continuation of [[Turner]]'s journey, a couple of years after the events of [[Lugaru]]. In addition to anthropomorphic rabbits and wolves, the Overgrowth Universe now includes cats, dogs, and rats (see article: [[Races]]), all of whom appear in the main campaign.
+
The story of Overgrowth features a continuation of [[Turner]]'s journey, 1 year after the events of [[Lugaru]]. In addition to anthropomorphic rabbits and wolves, the Overgrowth Universe now includes cats, dogs, and rats (see article: [[Races]]), all of whom appear in the main campaign.
  
 
== Playing and Configuring Overgrowth ==
 
== Playing and Configuring Overgrowth ==
* [[Getting_Started | Buying and Installing Overgrowth]]
+
* [[Getting Started]]
 
* [[Control Reference]]
 
* [[Control Reference]]
 
* [[Configuring Overgrowth]]
 
* [[Configuring Overgrowth]]
* [[Overgrowth Alpha FAQ| Overgrowth Alpha FAQ]]
+
* [[Overgrowth FAQ]]
  
 
== The Overgrowth Universe ==
 
== The Overgrowth Universe ==
 
* [[Races]]
 
* [[Races]]
 
* [[Locations]]
 
* [[Locations]]
* [[Characters]]
+
* [[Characters (lore)]]
 
* [[Equipment and Weapons]]
 
* [[Equipment and Weapons]]
 
* [[Lore]]
 
* [[Lore]]
Line 28: Line 28:
 
== Phoenix Engine Documentation ==
 
== Phoenix Engine Documentation ==
  
Here we aim to provide comprehensive technical documentation about all features relevant to modding and level editing, and how to use them.
+
Here we aim to provide comprehensive documentation about all features relevant to modding and level editing.
 +
To get started with the editor, level making and modding, Constance has a really well made video tutorial on youtube https://www.youtube.com/watch?v=eS3RujmDQ2M&list=PLuNY3k_ozhofaucF0mq043_QAj8eEgXzV&index=1
 +
 
 +
=== General ===
 +
* [[Creating a new Mod]]
  
 
=== Level Editing ===
 
=== Level Editing ===
 
* [[Editor Interface]]
 
* [[Editor Interface]]
* [[Creating a new Mod]]
 
 
* [[Overgrowth Levels | Setting Up a Level - XML Files]]
 
* [[Overgrowth Levels | Setting Up a Level - XML Files]]
** [[Custom Terrain | Choosing or Creating Terrain]]
+
* [[Prefabs]]
** [[Characters]]
+
* [[Custom Terrain | Choosing or Creating Terrain]]
** [[Checkpoints]]
+
* [[Lighting]]
** [[Hotspots]]
+
* [[Script Parameters]]
** [[Shader And Weather Effects]]
+
* [[Characters]]
*** [[Rain Weather Effects]]
+
* [[Weapons]]
** [[LevelScripts]]
+
* [[NPC Navigation]]
** [[Scripting]]
+
* [[Hotspots]]
 +
* [[Dialogue Editor]]
 +
* [[Checkpoints]]
 +
* [[Shader And Weather Effects]]
 +
** [[Rain Weather Effects]]
 +
* [[LevelScripts]]
  
 
=== Asset Creation ===
 
=== Asset Creation ===
 
* [[3D Objects]]
 
* [[3D Objects]]
 +
* [[Custom Terrain]]
 +
* [[Custom Weapons & Items |Custom Weapons and Equippable Items]]
 
* [[Character Models]]
 
* [[Character Models]]
* [[Making New Models & Textures]]
+
* [[Custom Animations]]
 +
* [[Custom Attacks]]
 
* [[Particle Effects]]
 
* [[Particle Effects]]
 
* [[Custom Decals]]
 
* [[Custom Decals]]
* [[Custom Weapons]]
+
* [[Binary File Formats]]
 +
* [[Xml File Formats]]
 +
* [[Shader Creation]]
 +
 
 +
=== Tutorials ===
 +
* [[Making a Pitch Black Level]]
 +
* [[Making New Models & Textures]]
 +
* [[Dialogue]]
  
 
=== Scripting ===
 
=== Scripting ===
 +
* [[Scripting]]
 
* [[Common Script External Code]]
 
* [[Common Script External Code]]
* [[Hotspots]]
+
* [[Hotspot Scripting]]
 
** [[Level Script External Code|Hotspot Script External Code]]
 
** [[Level Script External Code|Hotspot Script External Code]]
 
* [[LevelScripts]]
 
* [[LevelScripts]]
 
** [[Level Script External Code]]
 
** [[Level Script External Code]]
* [[Characters]]
+
* [[Character Scripting]]
 
** [[Character Script External Code]]
 
** [[Character Script External Code]]
 +
* [[Editor Camera]]
 +
** [[Editor Camera Script External Code]]
  
 
== Misc ==
 
== Misc ==

Latest revision as of 09:16, 10 September 2023


Overgrowth Header.png

Welcome to the Overgrowth Portal!

Click Here to return to the Main Page.

  • Here you will find everything related to Overgrowth!


Overgrowth HomepageSPFHelp 144 pages.


Overgrowth is a cross-platform game developed by Wolfire Games, an independent game development company. Overgrowth is the spiritual successor to Lugaru, an earlier game also developed by Wolfire. Development of Overgrowth was officially announced on September 17th, 2008, and version 1.0 was officially released on October 16th, 2017. The game is currently purchasable via direct order, through Humble Bundle, and Steam.

Overgrowth's Gameplay emphasizes fluid, fast-paced, 3rd-person perspective armed and unarmed melee combat, 3D-platforming, and stealthy infiltration. Overgrowth uses a custom game engine codenamed "Phoenix", and a lot of work has been put into making it accessible to modding.

The game currently consists of two campaigns - a remastering of Lugaru in the Phoenix engine, and its successor, the new Overgrowth campaign, as well as a collection of maps (many of which are populated by enemies) which the player is able to explore, fight through, and even modify if they are so inclined. There are three additional gameplay modules, one called "Arena", in which the player is pitted against procedurally generated NPC enemies in gladiatorial matches, and "Versus," a two-player local competitive mode in which you can fight your friends, or enemies! There are also numerous player-made characters, weapons, maps, campaigns, and gameplay modifications available through the Steam Workshop, and a community-made tool called the SUMlauncher.

The story of Overgrowth features a continuation of Turner's journey, 1 year after the events of Lugaru. In addition to anthropomorphic rabbits and wolves, the Overgrowth Universe now includes cats, dogs, and rats (see article: Races), all of whom appear in the main campaign.

Playing and Configuring Overgrowth

The Overgrowth Universe

Phoenix Engine Documentation

Here we aim to provide comprehensive documentation about all features relevant to modding and level editing. To get started with the editor, level making and modding, Constance has a really well made video tutorial on youtube https://www.youtube.com/watch?v=eS3RujmDQ2M&list=PLuNY3k_ozhofaucF0mq043_QAj8eEgXzV&index=1

General

Level Editing

Asset Creation

Tutorials

Scripting

Misc

This article is a stub. You should help Wolfire by expanding it.