Difference between revisions of "Lugaru's Console Guide"
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Revision as of 06:48, 17 June 2011
Contents
Accessing the Console
To access Lugaru's console, you need to first turn on debug mode. Afterwards, simply press the tilde key (`) to open the console, when you are playing a level.
Note: The console key changes on keyboards with a non-US keyboard layout.
Keys for console by layout:
German - ö
Norwegian / Swedish - <
Colombian - Ñ
Some UK keyboards use the ' key.
You may also try pressing ~ or t
Console commands are typically made up of two components the command, which is always in bold, and the argument(s) in italics, for instance, "map raidercamp". In this guide, each command will be followed by the text "floating point," "integer," "boolean," or "string," which are all explained below.
A floating point is a number with a decimal. For instance, 0.2, 2.3 or 3.0. Warning: the decimal and/or preceding zero is necessary. You may wonder why ".2" or "3" do not work in the console. You must change them to "0.2" or "3.0".
An integer is any whole number (can be negative too.) E.g. -2, -1, 0, 1, 2.
A boolean is a true or false value. In terms of the console, that means 1 or 0, respectively.
A string is text.
The Console Commands
Mapping
- map (string) loads the specified map. The string corresponds to the filename of a map in the Maps folder, located in Lugaru's Data folder.
- save (string) saves the state of the current map. The string corresponds to the filename that the map will be saved under in the Maps folder, located in Lugaru's Data folder. Caution: this command will overwrite other maps with the same name without prompting you.
Character Attributes
- wolfieisgod sets the player to a wolf. You gain all of the speed, strength, durability, and attacks of a wolf.
- funnybunny sets the player to a rabbit.
- size (floating point) changes the overall size of your character. The value is based on 1, that is, 1.5 is 50% larger.
- proportion (floating point) (floating point) (floating point) (floating point) changes the proportions of your character. The four floating point values correspond to the proportions of the character's head, body, arm and leg respectively. Each value is based on 1, that is, 1.5 is 50% larger.
- speed (floating point) sets your running speed. Each value is based on 1, that is, 1.5 is 50% faster.
- strength (floating point) set your attack strength. Each value is based on 1; that is, 1.5 is 50% stronger.
- power (floating point) sets the amount of health you have. Each value is based on 1; that is, 1.5 is 50% healthier.
- protection (floating point) (floating point) (floating point) sets your armor strength in terms of blunt resistance. Each floating point corresponds to the strength of your high, medium, or low resistance, respectively. Each value is based on 1; that is, 1.5 is 50% more durable.
- armor (floating point) (floating point) (floating point) sets your armor strength in terms of sharp attacks. Each floating point corresponds to the strength of your high, medium, or low resistance, respectively. Each value is based on 1; that is, 1.5 is 50% more durable.
- immobile makes character immobile. May gain some FPS in dialogue levels.
- mobile cancels 'immobile'.
- allimmobile does as name suggests. May be used when you are done with a dialogue level.
- armorreset, protectionreset reset the value of the armor and protection settings for your character.
- armornear, protectionnear, proportionnear, sizenear apply the changes to the character nearest to you instead of you.
- cellophane makes everyone invisible, except for the shadows.
Character Appearance
- cellar door, rambo, kungfu, white, brown, black changes your skin to the respective outfit. Note: this command is a little glitchy sometimes. You may have to enter it multiple times before it changes.
- tintr (floating point) sets the redness of your clothes. This only affects the color of future clothes, so you must set it in advance. It must be a value from 0 to 1.
- tintg (floating point) sets the greenness of your clothes. This only affects the color of future clothes, so you must set it in advance. It must be a value from 0 to 1.
- tintb (floating point) sets the blueness of your clothes. This only affects the color of future clothes, so you must set it in advance. It must be a value from 0 to 1.
- tint (floating point) (floating point) (floating point) sets the collor of your clothes. This only affects the color of future clothes, so you must set it in advance. Each floating point corresponds to red, green, and blue, respectively. Each value must be a number from 0 to 1.
- noclothes removes all of your clothes.
- noclothesnear same, applied to the character nearest to you.
- clothes (string) adds clothes to your character. The string can be one of the following:
shirt longsleeve earwrap footwrap pants fancypants scar headband leatherwristleft leatherwristright leatherarmor leatherpants fire
Actually, these names come from the files in your Data/Lugaru/Textures folder of type ".png". You may add any png file in that folder and use it with the clothes command. See Decal Editing to create such files.
- clothesnear does the same for the character nearest to you.
Sky
- skybox toggles skybox on and off.
- sky tint (floating point) (floating point) (floating point) sets the color tint of the sky. Each floating point value corresponds to a red, green, or blue value, respectively, between 0 and 1.
- sky light (floating point) (floating point) (floating point) sets the color of the lighting of the sky. Each floating point value corresponds to a red, green, or blue value, respectively, between 0 and 1.
Miscellaneous Map
- tutorial (boolean) toggles tutorial mode on/off for the current map.
- hostile (boolean) toggles whether or not characters on the map are hostile.
- type (string) sets the initial state of the next character. The possible values are listed below:
active sitting sitting wall sleeping dead1 dead2 dead3 dead4
- path keepwalking or path pause determines whether enemies walk through the next pathpoint or pause briefly.
Map Objectives
- mapkilleveryone makes objective of the map to kill everyone
- mapgosomewhere makes objective of the map to go somewhere
- mapkillsomeone makes objective of the map to kill a specific enemy
- mapkillmost makes objective of the map to kill everyone but one
Dialogue
See the Dialogues section.
Hotspots
- hs (floating point) (integer) (string) creates a hotspot underneath you. The three arguments correspond to the size, type, and text of the hotspot, respectively. See below for the explanations of each type integer.
type 0 = static, display text type 1-10 = attached to player 1-10, display text type 11-20 = attached to player 1-10, must kill to win type -1 = win if approached
- dhs deletes the last hotspot.
An example is "hs 15.0 0 sdf". Note that hotspots are very buggy, especially those not of type 0. Quitting and restarting Lugaru, then creating a hotspot in a simple map first, can help. You may have to fiddle around with this. Some strings may be randomly rejected, but if you know how to hex-edit, you can change them directly in the map file (make sure to change the byte before the string to the number of its characters).
Graphics
- viewdistance (floating point) sets the far clipping plane. In other words, it controls how far you can see before the fog obscures it. Its value is based on 1, that is, 1.5 is 50% farther.
- fadestart (floating point) sets what fraction of the viewdistance an object must pass to begin fading. In other words, it controls how far an object has to be before it starts becoming transparent. Its value is based on 1, that is, 1.5 is 50% farther.
Miscellaneous
- quit quits Lugaru.
- slomo (floating point) Toggles slow motion on or off. If it's turning on, the gamespeed is controlled by the floating point value. The value is based on 1, that is, 0.5 is 50% slower than normal game speed.
- slofreq (integer) sets the slow motion sound frequency
- The following commands have unknown effects. Contribute to the wiki by finding out: "metal", "sizemin", and perhaps more importantly, "fixrotation", "fixtype".