Difference between revisions of "Overgrowth tests"
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Revision as of 22:02, 23 August 2010
Alpha Regression Test:
- General
- Main Menu
- Loading custom level
- pressing 8 sends in Robbert
- pressing 9 goes back to editor mode
- Ribbon Toolbar
- All buttons work
- Main Menu
- Config File
- Post Processing (post_effects:true)
- Shader-free fallback (shaders:false)
- Map Editor
- loading objects
- translating objects (with all combo's of alt, shift, control, left click and right click)
- scaling objects (with all combo's of alt, shift, control, left click and right click)
- rotating objects (with all combo's of alt, shift, control, left click and right click)
- duplicating objects
- deleting objects
- Groups
- grouping objects (ctrl g)
- ungrouping objects (ctrl shift g)
- sub-group selection (scroll wheel)
- undo/redo works with convoluted sequences of changes
- saving the currently selected batch of objects (ctrl shift s)
- loading custom object batches (birdman?)
- loading/saving maps (ctrl s)
- Group Browser
- level group hierarchy displays correctly
- Inspector
- correctly showing info specific to selected object
- changing info modifies the object in the world
- Scripting Editor
- loading scripts
- saving scripts
- running scripts
- Hotspot Browser
- placing hotspots
- hotspots execute correctly
- Decal Editor
- loading decals
- translating decals
- scaling decals
- rotating decals
- designating specific cast/no cast parameters for decals onto environment objects
- deleting decals
- undo/redo works with convoluted sequences of changes
- Sky Editor
- changing the skybox
- moving the sun
- scaling the sun to change the balance of ambient light versus direct light
- changing the hue of the sun (by rotating the widget)
- undo/redo works with convoluted sequences of changes
- Shadows
- Environment Shadows
- calculating shadows
- calculating ambient occlusion
- direct shadows
- ambient occlusion
- Character shadows
- character projects own shadow onto the ground
- character self shadows
- terrain shadows are applied to the character
- Rigging Editor
- loading previous skeletons
- creating custom skeletons
- joints
- adding joints
- moving joints
- deleting joints
- bones
- adding bones
- moving bones
- deleting bones
- undo/redo works with convoluted sequences of changes
- joints
- skinning custom skeletons to meshes and opening the animation editor (ctrl - T)
- Animation Editor
- loading previous animations
- creating custom animations
- saving custom animations
- undo/redo works with convoluted sequences of changes
- Physics Editor
- Movement
- running
- climbing
- ragdolling
- jumping
- mid-air flip (front and back)
- rolling
- flipping
- crouch walking
- Walls
- wall running (front and sideways)
- wall jumping
- wall flipping
- Combat
- Webkitten
- urls load
- Console
- Multiplayer Server Browser