Difference between revisions of "Overgrowth Map Editing"
From Wolfire Games Wiki
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* Place and transform [[models]] and [[decals]]. | * Place and transform [[models]] and [[decals]]. | ||
* Place [[hotspots]] to trigger [http://en.wikipedia.org/wiki/Javascript JavaScript] files. '''not suported right now''' | * Place [[hotspots]] to trigger [http://en.wikipedia.org/wiki/Javascript JavaScript] files. '''not suported right now''' | ||
− | * Modify the [[lighting]] not suported right now. | + | * Modify the [[lighting]] '''not suported right now'''. |
* [[Rigging Editor|Rig]] '''not suported right now''' and [[Animation Editor|animate]] '''not suported right now''' any model | * [[Rigging Editor|Rig]] '''not suported right now''' and [[Animation Editor|animate]] '''not suported right now''' any model | ||
Apart from the functionality built into the editor, there are some other, more advanced ways of modifying the game by importing new [[Custom_Terrain|terrain]], [[Custom_Models_%26_Textures|models]] or UIs for example. Look under the [[Overgrowth#Modding Overgrowth | Modding Overgrowth]] headline for that. | Apart from the functionality built into the editor, there are some other, more advanced ways of modifying the game by importing new [[Custom_Terrain|terrain]], [[Custom_Models_%26_Textures|models]] or UIs for example. Look under the [[Overgrowth#Modding Overgrowth | Modding Overgrowth]] headline for that. |
Revision as of 19:55, 13 June 2011
Overgrowth features a set of tools that can be used to modify the game.
The current alpha version allows the user to:
- Place and transform models and decals.
- Place hotspots to trigger JavaScript files. not suported right now
- Modify the lighting not suported right now.
- Rig not suported right now and animate not suported right now any model
Apart from the functionality built into the editor, there are some other, more advanced ways of modifying the game by importing new terrain, models or UIs for example. Look under the Modding Overgrowth headline for that.
Getting Started
- Introduction to Editing in Overgrowth - An introduction to the basic principles of map editing in Overgrowth.
- Overgrowth Controls - How to use the mouse and keyboard to navigate and manipulate objects.