Custom Decals: Difference between revisions
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Added basic layout; Removed "{{stub}} Tutorial on how to create and import custom decals into Overgrowth: * http://forums.wolfire.com/viewtopic.php?f=13&t=5064&p=82123&hilit=custom+texture#p82123" |
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Decals are textures which can be mapped to environment objects & terrain in Edit Mode. Their main use is adding detail to the scenary; bloodsplats, [[Lighting#Shadow_decals|shadows]] and footprints use them too. | |||
=Files= | |||
* | To create a custom decal, the following files are needed: | ||
* '''[[#XML_File|XML File]]''' - What you select when loading the decal | |||
** '''[[#Normal_Map_Image_File|Color Map File]]''' - The texture for the decal | |||
** '''[[#Texture_File|Normal Map File]]''' - Has normal information for the decal '''TODO: is this necessary or are there fallback files?''' | |||
===XML File=== | |||
<pre style="white-space: pre-wrap;"><?xml version="2.0" ?> | |||
<Type>generic</Type> | |||
<DecalObject> | |||
<ColorMap>Data/Textures/Decals/Rocky/black_dust_c.tga</ColorMap> | |||
<NormalMap>Data/Textures/diffusebump.tga</NormalMap> | |||
<ShaderName>decal</ShaderName> | |||
</DecalObject> | |||
</pre> | |||
<span style="color:#399c25">'''ColorMap'''</span><br/> | |||
Path to the texture file. | |||
<span style="color:#399c25">'''NormalMap'''</span><br/> | |||
Path to the Normal map image file. | |||
===Texture File=== | |||
Can be created with any image manipulation program. Has to be quadratic. '''TODO: is this True?''' | |||
The following file formats are supported: | |||
* *.tga | |||
* *.png | |||
* *.jpeg '''TODO: is this True?''' | |||
'''TODO: add the rest.''' | |||
===Normal Map Image File=== | |||
Can be created with any image manipulation program. Must have the same dimensions as the texture file. '''TODO: is this True?''' | |||
[[Category: Tutorials]] | [[Category: Tutorials]] | ||
[[Category: Modding]] | [[Category: Modding]] | ||
[[Category: Overgrowth]] | [[Category: Overgrowth]] | ||
Revision as of 07:30, 9 March 2018
Decals are textures which can be mapped to environment objects & terrain in Edit Mode. Their main use is adding detail to the scenary; bloodsplats, shadows and footprints use them too.
Files
To create a custom decal, the following files are needed:
- XML File - What you select when loading the decal
- Color Map File - The texture for the decal
- Normal Map File - Has normal information for the decal TODO: is this necessary or are there fallback files?
XML File
<?xml version="2.0" ?> <Type>generic</Type> <DecalObject> <ColorMap>Data/Textures/Decals/Rocky/black_dust_c.tga</ColorMap> <NormalMap>Data/Textures/diffusebump.tga</NormalMap> <ShaderName>decal</ShaderName> </DecalObject>
ColorMap
Path to the texture file.
NormalMap
Path to the Normal map image file.
Texture File
Can be created with any image manipulation program. Has to be quadratic. TODO: is this True? The following file formats are supported:
- *.tga
- *.png
- *.jpeg TODO: is this True?
TODO: add the rest.
Normal Map Image File
Can be created with any image manipulation program. Must have the same dimensions as the texture file. TODO: is this True?