Difference between revisions of "Configuring Overgrowth"
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− | Alpha 150 added controller options under config.txt, so | + | Alpha 150 added controller options under '''config.txt''', so here is a guide to how you can modify the controller buttons to your liking. |
Note: I am using Windows 7, so i don't know the method for Mac or Linux. | Note: I am using Windows 7, so i don't know the method for Mac or Linux. |
Revision as of 08:01, 29 September 2011
While Overgrowth does not currently provide a way to adjust settings in game, users may adjust their configuration by modifying their
config.txt file. config.txt is located in the Data folder ((for Mac users) ~/Library/Application Support/Lugaru 2/Data/
Note: if you are using Lion, your library folder is hidden by default... in the finder, click the "Go" menu, then Press Option, and Library will appear in the list
(and for Windows users) My Documents\Wolfire\Overgrowth\Data, NOT Program Files\Wolfire\Overgrowth\Data!). The file is a plain text file that is readable
by any normal text editor (such as TextEdit for Mac or Notepad for Windows).
Settings
screenwidth: 800 - the game's horizontal resolution
screenheight: 600 - the game's vertical resolution
fullscreen: false - change this value to true in order to get Overgrowth to run in fullscreen mode
vsync: false - change this value to true in order to limit the frame rate of the game to the refresh rate of your monitor
multisample: 0
anisotropy: 0
post_effects: false
shaders: true
texture_reduce: 1
gamma_correct: true
fps_label: false - set this value to true to enable the in-game fps counter
sound_label: true
visible_raycasts: false
visible_sound_spheres: false
editor_mode: false - set this value to true in order to start the level editor by default (instead of taking player control)
invert_y_look: false
music: false - set this value to false to disable background music
media_mode: false -set this true to remove some menues in editor mode
baked_shadows: true set this false to use cascaded shadow maps (may be little slower but shadows are calculated in real time)
debug_key_presses: false
key[quit]: esc you can exit into editor mode or if you allready are in editor mode you can exit into level select menu
key[slow]: tab - ennables slow motion
key[fast]: \
key[crouch]: lshift
key[jump]: space
key[screenshot]: f7
key[console]: `
key[left]: a
key[right]: d
key[up]: w
key[down]: s
key[item]: e - grabs a nearby weapon
key[drop]: q - drops a weapon that you are holding
key[chat]: t
key[rclick]: rshift - for users having difficulty with the combat/weapon controls, it may be helpful to set this value to some other button (such as "e") in order allow better ease of use.
xbox_look_sensitivity: 1.5
xbox[jump]: RB
xbox[crouch]: LB
xbox[attack]: RT
xbox[grab]: LT
xbox[item]: A
xbox[drop]: X
controller[movex]: axis1
controller[movey]: axis2
controller[lookx]: axis5
controller[looky]: axis4
controller[jump]: button6
controller[crouch]: button5
controller[item]: button1
controller[drop]: button3
controller[attack]: axis3<-0.5
controller[grab]: axis3>0.5
Alpha 150 added controller options under config.txt, so here is a guide to how you can modify the controller buttons to your liking.
Note: I am using Windows 7, so i don't know the method for Mac or Linux.
What you need to do is click the Start Menu and use the Search Box. Search for set up usb game controllers.
You should now see all installed USB-joysticks in the Installed Game Controllers box. Highlight the one you wish to use and click on Properties.
Navigate to the Test tab. When you press a button on the controller you can see which button was just pressed. You can also test the axes of the directional controls this way.
Lets say you want to use button 4 as the attack button and button 2 as the grab button, all you have to do is change controller[attack]: axis3<-0.5 to controller[attack]: button4 and change controller[grab]: axis3>0.5 to controller[grab]: button2
Same thing goes with the axes. If you want to make Rabbot look left or right you need to change controller[lookx] and if you change controller[looky] he will look up and down along the axis of your choice.